机制:修订间差异

本页面所适用的版本可能已经过时,最后更新于Pre-release
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2019年4月28日 (日) 20:52的版本

机制(Mechanics) are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.

国内政策

机制 版本 备注
all_power_cost修正 点数 - Power is how a nation progresses and represents the skill of a ruler and their administration.
Civic power.png 政府 - Your government type and country rank affect how you manage your country and relations with other countries.
Stability.png 法律 - With the approval of the Senate, various laws can be passed that affect your country.
Leader.png 角色 - Characters perform roles in government and military.
Invention.png 科技 - Technology is how a nation advances through the game and acquires new abilities or options.

经济政策

机制 版本 备注
Money.png 经济 - Nations need to manage their economies to keep the population happy and to gain money.
Population.png 人口 - Population units reside within cities.
Goods camel.png 贸易 - Trading with other nations is an important source of income.
Tradegood.png 商品 - Every city produces a certain trade good that can give you some bonuses or allow you to build a unit type.
Civic faction.png 建筑 - Buildings can be built in cities to improve them.

战争

机制 版本 备注
Cavalry.png 陆军单位 - An army is made up of different types of units.
Heavy infantry.png 陆军 - Armies are used to conquer new territories.
Military power.png 军事传统 - Military traditions unlock unique abilities and special bonuses to units.
Unrest.png 叛乱 - Rebellions are uprisings against the established order.

对外政策

机制 版本 备注
Diploicon.png 外交 - Diplomacy is the set of actions a nation can use to manage its relations, agreements and warfare with other countries.
Oratory power.png 军事同盟 - Alliances can be formed between two nations promising to aid each other in cases of war.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置