机制:修订间差异

本页面讲述的内容长期有效
(同步到官方百科02:50, 21 August 2020‎ DC123456789)
第1行: 第1行:
{{Version|1.0}}
{{Version|Timeless}}
'''机制'''(Mechanics)是游戏中需要详细讨论的方方面面。这里是每个机制的简要介绍和到更详细页面的链接。
'''机制'''(Mechanics)是游戏中需要详细讨论的方方面面。这里是每个机制的简要介绍和到更详细页面的链接。


第5行: 第5行:
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" | 
! width=1% class="unsortable" | 
! width=10% | 机制
! width=15% | 机制
! width=5% | 版本
! width=3% | 版本
! width=60% class="unsortable" | 备注
! width=60% class="unsortable" | 备注
|-
|-
| {{icon|all power}} || [[ 点数 ]] || 1.0 || 点数是一个国家如何进展并代表统治者的技能及其管理。
| [[File:Political influence.png|28px|link=]] || [[ 国家]] || 1.4 || The state itself is the fundamental unit of Imperator and will rise or fall based on your choices.
|-
|-
| [[File:Civic_power.png|28px|link=]] || [[政府]] || 1.0|| 你的政府类型和国家等级影响你如何管理你的国家和与其它国家的关系。
| [[File:Civilization.png|28px|link=]] || [[政府]] || 1.4 || 你的政府类型和国家等级影响你如何管理你的国家和与其它国家的关系。
|-
|-
| [[File:Stability.png|28px|link=]] || [[法律]] || 1.0 || 经参议院批准,能通过各种法律影响你的国家。
| [[File:Stability.png|28px|link=]] || [[法律]] || 1.5 || With the approval of the court, Senate, or clans, various laws can be passed that affect your country.
|-
|-
| [[File:Leader.png|28px|link=]] || [[人物]] || 1.0 || 人物在政府和军队中扮演角色。
| [[File:Leader.png|28px|link=]] || [[人物]] || 1.0 || 人物在政府和军队中扮演角色。
|-
|-
| [[File:Invention.png|28px|link=]] || [[科技]] || 1.0 || 科技是一个国家如何在游戏中进步并获得新的能力或选项。
| [[File:Invention.png|28px|link=]] || [[科技]] || 1.5 || 科技是一个国家如何在游戏中进步并获得新的能力或选项。
|-
| [[File:Happiness.png|28px|link=]] || [[文化]] || 1.4 || Pops of a different culture will resent foreign rule, forcing countries to choose how to deal with subjugated populations.
|-
| [[File:Religious power.png|28px|link=]] || [[宗教]] || 1.4 || Religion is an important part of the ancient world and what deities are honoured have a great effect on the state and population.
|}
|}


第23行: 第27行:
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" | 
! width=1% class="unsortable" | 
! width=10% | 机制
! width=15% | 机制
! width=5% | 版本
! width=3% | 版本
! width=60% class="unsortable" | 备注
! width=60% class="unsortable" | 备注
|-
|-
| [[File:money.png|28px|link=]] || [[经济]] || 1.0 || 各国需要管理自己的经济,以保持人民的幸福并获得金钱。
| [[File:Cost.png|28px|link=]] || [[经济]] || 1.4 || 各国需要管理自己的经济,以保持人民的幸福并获得金钱。
|-
| [[File:Population.png|28px|link=]] || [[人口]] || 1.0 || Population units reside in territories and are the basis of virtually all production and output.
|-
|-
| [[File:Population.png|28px|link=]] || [[ 人口]] || 1.0 || 人口单位居住在城市中。
| [[File:Trade.png|28px|link=]] || [[ 贸易]] || - || Trading with other nations is an important source of income and sourcing exotic trade goods.
|-
|-
| {{icon|camel}} || [[贸易]] || - || 与其它国家的贸易是一个重要的收入来源。
| [[File:Goods spices.png|28px|link=]] || [[贸易 ]] || 1.5 || Every territory produces a certain trade good that can gives various bonuses and can be traded away.
|-
|-
| [[File:tradegood.png|28px|link=]] || [[ 商品]] || - ||  每个 城市 都会生产某种商品,能给你一些奖励,或者允许你 立一个单位类型
| [[File:Building temple.png|28px|link=]] || [[ 建筑]] || 1.4 || 城市 可以建造 筑物来改善它们
|-
|-
| [[File:Civic faction.png|28px|link=]] || [[ 建筑]] || 1.0 || 城市可以建造建筑物来改善它们。
| [[File:Monthly food.png|28px|link=]] || [[ 食物]] || 1.4 || Food is one of the most fundamental human needs, driving the fate of large cities and hungry armies.
|}
|}


==  战争 ==
==  省份 ==
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" |
! width=15% | 机制
! width=3% | 版本
! width=60% class="unsortable" | 备注
|-
| [[File:Global.png|28px|link=]] || [[区域]] || 1.5 || The world is divided into large regions which can be governed by individual governors.
|-
| [[File:Goods leather.png|28px|link=]] || [[省份]] || 1.5 || Provinces group territories together for the purposes of loyalty, food, trade, and more.
|-
| [[File:Territory city.png|28px|link=]] || [[领土]] || 1.0 || Territories are the basic geographical unit where pops live, buildings are built, and trade goods produced.
|-
| [[File:Centralization.png|28px|link=]] || [[殖民]] || 1.4 || Uncontrolled territories at the fringes of the map can be colonized by more organized states.
|}
 
== 军事 ==
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" | 
! width=1% class="unsortable" | 
! width=10% | 机制
! width=15% | 机制
! width=5% | 版本
! width=3% | 版本
! width=60% class="unsortable" | 备注
! width=60% class="unsortable" | 备注
|-
|-
| [[File:Cavalry.png|28px|link=]] || [[陆军单位]] || - ||  一支 陆军 由不同类型的单位组成
| [[File:Cavalry.png|28px|link=]] || [[陆军单位]] || 1.4 || An army is made up of different types of units, each of which has its own strengths and weaknesses.
|-
| [[File:Heavy_infantry.png|28px|link=]] || [[陆军]] || 1.0 || 陆军 被用于征服新领土
|-
|-
| [[File:Heavy_infantry.png|28px|link=]] || [[ 军]] || - || 陆军被用于征服新领土。
| [[File:Unit trireme.png|28px|link=]] || [[ 军]] || 1.0 || Control of the seas can make or break a campaign.
|-
|-
| [[File:Military_power.png|28px|link=]] || [[军事传统]] || 1.0 || 军事传统解锁独特的能力和单位特殊奖励。
| [[File:Military_power.png|28px|link=]] || [[军事传统]] || 1.5 || Military traditions are unique to certain cultures and unlock unique abilities and special bonuses to units.
|-
|-
| [[File:Unrest.png|28px|link=]] || [[叛乱]] || - || 叛乱是反抗既定秩序的起义。
| [[File:Unrest.png|28px|link=]] || [[叛乱]] || 1.4 || Rebellions are uprisings against the established order, whether by dissatisfied provinces or characters.
|}
|}


第57行: 第81行:
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" | 
! width=1% class="unsortable" | 
! width=10% | 机制
! width=15% | 机制
! width=5% | 版本
! width=3% | 版本
! width=60% class="unsortable" | 备注
|-
| [[File:Stance neutral.png|28px|link=]] || [[外交]] || 1.0 || 外交是一个国家用来管理其与其它国家的关系、协定和战争的一系列行动。
|-
| [[File:Oratory power.png|28px|link=]] || [[条约]] || 1.4 || 两国之间可以结成同盟,承诺在战争中互相帮助。
|-
| [[File:War.png|28px|link=]] || [[战争]] || 1.4 || Countries can go to war to seize territory, subjugate other nations, or even simply to collect slaves for the homeland.
|-
| [[File:Diplomatic relations.png|28px|link=]] || [[附属国]] || 1.4 || Subjects can be a great source of allied armies, manpower, and income, but might have pretensions and ambitions of their own.
|-
| [[File:Barbarian power.png|28px|link=]] || [[蛮族]] || 1.4 || The most unruly and uncivilized peoples of the world can still wreck great havoc if not kept in check.
|}
 
== 脚本 ==
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" |
! width=15% | 机制
! width=3% | 版本
! width=60% class="unsortable" | 备注
! width=60% class="unsortable" | 备注
|-
|-
| [[File:Diploicon.png|28px|link=]] || [[ 外交]] || 1.0 || 外交是一个国家用来管理其与其它国家的关系、协定和战争的一系列行动。
| [[File:Chance.png|24px|link=]] || [[ 事件]] || 1.5 || Events present opportunities, challenges, and more benign happenings that describe the goings on of the country and the wider world.
|-
|-
| [[File:Oratory power.png|28px|link=]] || [[ 军事同盟]] || 1.0 || 两国之间可以结成同盟,承诺在战争中互相帮助。
| [[File:Oratory power.png|28px|link=]] || [[ 决议]] || 1.5 || Decisions can be taken by countries to convert reform the government, convert religion, form a new country, and more.
|-
| [[File:Political parties.png|28px|link=]] || [[使命]] || 1.4 || Missions provide a variety of goals, tasks, and rewards for the development and expansion of the nation.
|}
|}


== 参考资料 ==
== 参考资料 ==

2020年9月28日 (一) 21:03的版本

机制(Mechanics)是游戏中需要详细讨论的方方面面。这里是每个机制的简要介绍和到更详细页面的链接。

国内政策

机制 版本 备注
Political influence.png 国家 1.4 The state itself is the fundamental unit of Imperator and will rise or fall based on your choices.
Civilization.png 政府 1.4 你的政府类型和国家等级影响你如何管理你的国家和与其它国家的关系。
Stability.png 法律 1.5 With the approval of the court, Senate, or clans, various laws can be passed that affect your country.
Leader.png 人物 1.0 人物在政府和军队中扮演角色。
Invention.png 科技 1.5 科技是一个国家如何在游戏中进步并获得新的能力或选项。
Happiness.png 文化 1.4 Pops of a different culture will resent foreign rule, forcing countries to choose how to deal with subjugated populations.
Religious power.png 宗教 1.4 Religion is an important part of the ancient world and what deities are honoured have a great effect on the state and population.

经济政策

机制 版本 备注
Cost.png 经济 1.4 各国需要管理自己的经济,以保持人民的幸福并获得金钱。
Population.png 人口 1.0 Population units reside in territories and are the basis of virtually all production and output.
Trade.png 贸易 - Trading with other nations is an important source of income and sourcing exotic trade goods.
Goods spices.png 贸易品 1.5 Every territory produces a certain trade good that can gives various bonuses and can be traded away.
Building temple.png 建筑 1.4 城市可以建造建筑物来改善它们。
Monthly food.png 食物 1.4 Food is one of the most fundamental human needs, driving the fate of large cities and hungry armies.

省份

机制 版本 备注
Global.png 区域 1.5 The world is divided into large regions which can be governed by individual governors.
Goods leather.png 省份 1.5 Provinces group territories together for the purposes of loyalty, food, trade, and more.
Territory city.png 领土 1.0 Territories are the basic geographical unit where pops live, buildings are built, and trade goods produced.
Centralization.png 殖民 1.4 Uncontrolled territories at the fringes of the map can be colonized by more organized states.

军事

机制 版本 备注
Cavalry.png 陆军单位 1.4 An army is made up of different types of units, each of which has its own strengths and weaknesses.
Heavy infantry.png 陆军 1.0 陆军被用于征服新领土。
Unit trireme.png 海军 1.0 Control of the seas can make or break a campaign.
Military power.png 军事传统 1.5 Military traditions are unique to certain cultures and unlock unique abilities and special bonuses to units.
Unrest.png 叛乱 1.4 Rebellions are uprisings against the established order, whether by dissatisfied provinces or characters.

对外政策

机制 版本 备注
Stance neutral.png 外交 1.0 外交是一个国家用来管理其与其它国家的关系、协定和战争的一系列行动。
Oratory power.png 条约 1.4 两国之间可以结成同盟,承诺在战争中互相帮助。
War.png 战争 1.4 Countries can go to war to seize territory, subjugate other nations, or even simply to collect slaves for the homeland.
Diplomatic relations.png 附属国 1.4 Subjects can be a great source of allied armies, manpower, and income, but might have pretensions and ambitions of their own.
Barbarian power.png 蛮族 1.4 The most unruly and uncivilized peoples of the world can still wreck great havoc if not kept in check.

脚本

机制 版本 备注
Chance.png 事件 1.5 Events present opportunities, challenges, and more benign happenings that describe the goings on of the country and the wider world.
Oratory power.png 决议 1.5 Decisions can be taken by countries to convert reform the government, convert religion, form a new country, and more.
Political parties.png 使命 1.4 Missions provide a variety of goals, tasks, and rewards for the development and expansion of the nation.


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置