属性:修订间差异

本页面适用于最新的版本(2.0)。
(2021年3月24日 (三) 16:00‎ DC123456789)
(汉化了一小部分)
第1行: 第1行:
{{Version|2.0}}
{{Version|2.0}}
 每个 [[人物]] 都有四项 '''属性'''(attributes),每项属性都有各自的值。 These attributes determine how well characters perform as the {{icon|ruler}} ruler and when appointed to {{icon|position}} positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks as well as when adopting certain {{icon|invention}} inventions and {{icon|military tradition}} military traditions, and then are modified by a character's [[traits]] and modifiers.
 每个 [[人物]] 都有四项 '''属性'''(attributes),每项属性都有各自的值。 各项属性都将会影响人物作为一名领袖 {{icon|ruler}} 或者被委任为一名{{icon|position}} 官员时的效果还会影响各种事件的触发和效果。当然属性越高越好。 每个人物的属性都存在一个基础值,它的基础来自于人物的在童年时期的所积累的, 尽管如此属性仍然可以在成年之后通过各种事件和任务以及采纳 {{icon|invention}} 某些发明和{{icon|military tradition}} 军事传统时发生变化, 同时也会被角色的 [[traits]] 和修正所变化.


== 军略 ==
== 军略 ==

2022年5月24日 (二) 09:18的版本

每个 人物 都有四项 属性(attributes),每项属性都有各自的值。各项属性都将会影响人物作为一名领袖 Leader.png 或者被委任为一名Position 官员时的效果还会影响各种事件的触发和效果。当然属性越高越好。 每个人物的属性都存在一个基础值,它的基础来自于人物的在童年时期的所积累的, 尽管如此属性仍然可以在成年之后通过各种事件和任务以及采纳 Invention.png 某些发明和Military tradition.png 军事传统时发生变化,同时也会被角色的 traits和修正所变化.

军略

Martial.png 军略(Martial)军略代表人物战斗和领导军队的能力。具有高军略技能的人物可以成为优秀的将军。

对于每一点 Martial.png 军略,人物得到下列加成:

  • Change governor policy cost.png Attraction as Heir: +2
  • Party populares.png Monthly Populares Conviction: +0.01
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.01

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 Martial.png 军略下列加成也应用于该国:

  • Manpower recovery speed.png Manpower Recovery Speed: +1%
  • Land morale recovery.png Army Morale Recovery Speed: +1%

如果人物是一位 Commander.png 指挥官,对于每一点 Martial.png 军略下列加成也应用于他们指挥的大队:

  • assault_ability修正 Assault Ability: +5%
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +0.10
  • Enslavement efficiency.png Enslavement Efficiency: +1%

An army will also get Chance.png +1 for dice rolls in a battle for every 2 martial more the commander has compared to the enemy commander, and Chance.png +1 for dice rolls in a siege for every 5 martial of its commander.

如果人物是一位 Position 海军将领,对于每一点 Martial.png 军略下列加成也应用于他们指挥的船只:

  • Ship capture chance.png Ship Capture Chance: +0.5%
  • Enslavement efficiency.png Enslavement Efficiency: +1%

An army will also get Chance.png +1 for dice rolls in a battle for every 2 martial more the admiral has compared to the enemy admiral.

智略

Finesse.png 智略(Finesse)智略代表人物在需要高度关注细节方面的技能。高智略人物可以成为优秀的研究者和总督。

对于每一点 Finesse.png 智略,人物得到下列加成:

  • Statesmanship Monthly Statesmanship: +0.025%
  • Change governor policy cost.png Attraction as Heir: +1
  • Boni Monthly Boni Conviction: +0.01
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.01

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 Finesse.png 智略下列加成也应用于该国:

  • build_cost修正 Build Cost: -1%
  • Commerce value.png National Commerce Income: +2%

如果人物是一位 Position 总督,对于每一点 Finesse.png 智略下列加成也应用于他们的管辖 区域

  • Population output Population Output: +1.5%

总督政策 也成比例于总督的 Finesse.png 智略,根据下列公式:

[math]\displaystyle{ \text{有效政策修正}=\frac{\text{总督智略} + 1}{10} \cdot \text{基础政策修正} }[/math]

如果人物是一位 Position 施工负责人正建造一项 Gw map icon.png 伟大奇观,the wonder will have a Total workpower.png +5% bonus to overall workpower for each point of Finesse.png finesse.

魅力

Charisma.png 魅力(Charisma)魅力代表人物吸引和说服他人的能力。与外国交涉时,高魅力人物常常具有优势。

对于每一点 Charisma.png 魅力,人物得到下列加成:

  • Popularity.png Monthly Popularity: +0.025
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +0.50
  • Change governor policy cost.png Attraction as Heir: +2
  • Party populares.png Monthly Populares Conviction: +0.01
  • Party democratic.png Monthly Democratic Conviction: +0.02

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 Charisma.png 魅力下列加成也应用于该国:

  • Claim fabrication speed Claim Fabrication Speed: +0.20
  • Tyranny Monthly Tyranny: -0.01

热忱

zeal修正 热忱(Zeal)代表人物鼓舞他人信念的能力,也是召唤诸神恩宠的能力。

对于每一点 zeal修正 热忱,人物得到下列加成:

  • Change governor policy cost.png Attraction as Heir: +1
  • Boni Monthly Boni Conviction: +0.01
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.02

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 zeal修正 热忱下列加成也应用于该国:

  • Monthly war exhaustion Monthly War Exhaustion: -0.01
  • Stability.png Monthly Stability Change: +0.01

其他效果

研究员职位

The effectiveness of Position researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a Technology speed +10% research speed to progress in that field of advances, which can have a very significant effect on how quickly a nation's technology level advances.

政府职位

Each Office 政府职位 is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's Statesmanship statesmanship level, which means that a character with lower attributes but high Statesmanship statesmanship can still outperform, at least in the short term, a character with higher attributes but lower Statesmanship statesmanship.

部落继承

Succession in a tribal country is determined by the attributes of the other Clan chiefs.png clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:

  • Martial.png Martial: Succession +2 succession support per point
  • Finesse.png Finesse: Succession +1 succession support per point
  • Charisma.png Charisma: Succession +1.5 succession support per point
  • zeal修正 Zeal: Succession +1 succession support per point


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置