属性:修订间差异

本页面适用于最新的版本(2.0)。
(同步到官方百科14:13, 31 August 2020‎ DC123456789)
(2021年3月24日 (三) 16:00‎ DC123456789)
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{{Version|1.5}}
{{Version|2.0}}
 每个[[ 角色]]都有四项'''属性'''(attributes),每项属性都有各自的值 。These attributes determine how well characters perform as the {{icon|ruler}} ruler and when appointed to {{icon|position}} positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks, and then are modified by a character's [[traits]] and character modifiers.
 每个 [[ 人物]] 都有四项 '''属性'''(attributes),每项属性都有各自的值 。 These attributes determine how well characters perform as the {{icon|ruler}} ruler and when appointed to {{icon|position}} positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks as well as when adopting certain {{icon|invention}} inventions and {{icon|military tradition}} military traditions, and then are modified by a character's [[traits]] and modifiers.


== 军略 ==
== 军略 ==
{{icon|mil}} '''军略'''(Martial)表 现了角色带兵打仗 的能力。有 高军略技能的 角色能够当好 将军。
{{icon|Martial}} '''军略'''(Martial) 军略代 人物战斗和领导军队 的能力。 有高军略技能的 人物可以成为优秀的 将军。


 每一点 {{icon|martial}} 军略, 会带给角色如 下加成: 
  对于 每一点 {{icon|martial}} 军略, 人物得到 加成:
* {{icon|attraction as heir}} Attraction as Heir: {{green|+2}}
* {{icon|attraction as heir}} Attraction as Heir: {{green|+2}}
* {{icon|populares}} Monthly Populares Conviction: {{green|+0.01}}
* {{icon|populares}} Monthly Populares Conviction: {{green|+0.01}}
* {{icon|oligarchs}} Monthly Oligarchic Conviction: {{green|+0.01}}
* {{icon|oligarchs}} Monthly Oligarchic Conviction: {{green|+0.01}}


 如果 该角色 是一位 {{icon|ruler}} 统治者(or co-ruler/consort with a higher attribute) ,每一点 {{icon|martial}} 军略 也会为国家带来如 下加成:
 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) 对于 每一点 {{icon|martial}} 军略下 加成 也应用于该国
* {{icon|manpower recovery speed}} Manpower Recovery Speed: {{green|+1%}}
* {{icon|manpower recovery speed}} Manpower Recovery Speed: {{green|+1%}}
* {{icon|army morale recovery}} Army Morale Recovery Speed: {{green|+1%}}
* {{icon|army morale recovery}} Army Morale Recovery Speed: {{green|+1%}}


 如果 该角色 是一位 {{icon|position}}  将军 ,每一点 {{icon|martial}} 军略也 会给 指挥的 军团带来如下加成
 如果 人物 是一位 {{icon|commander}}  指挥官 对于 每一点 {{icon|martial}} 军略 下列加成 应用于 指挥的 大队
* {{icon|assault ability}} Assault Ability: {{green|+5%}}
* {{icon|assault ability}} Assault Ability: {{green|+5%}}
* {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.10}}
* {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.10}}
* {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}}
* {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}}
An army will also get [[File:Chance.png|28px]] {{green|+1}} for dice rolls in a [[land warfare|battle]] for every '''2''' martial more the commander has compared to the enemy commander, and [[File:Chance.png|28px]] {{green|+1}} for dice rolls in a [[siege]] for every '''5''' martial of its commander.


 如果 该角色 是一位 {{icon|position}} 海军将领,每一点 {{icon|martial}} 军略也 会给 指挥的船只 带来如下加成
 如果 人物 是一位 {{icon|position}} 海军将领, 对于 每一点 {{icon|martial}} 军略 下列加成 应用于 指挥的船只:
* {{icon|ship capture chance}} Ship Capture Chance: {{green|+0.5%}}
* {{icon|ship capture chance}} Ship Capture Chance: {{green|+0.5%}}
* {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}}
* {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}}
An army will also get [[File:Chance.png|28px]] {{green|+1}} for dice rolls in a [[naval warfare|battle]] for every '''2''' martial more the admiral has compared to the enemy admiral.


== 智略 ==
== 智略 ==
{{icon|Finesse}} '''智略'''(Finesse)表 现了角色 在需要注 细节 的学科上 的技能。智略 角色能够当好 研究 和总督。
{{icon|Finesse}} '''智略'''(Finesse) 智略代 人物 在需要 高度关 注细节 方面 的技能。 智略 人物可以成为优秀 的研究 和总督。


 每一点 {{icon|finesse}} 智略, 会带给角色如 下加成: 
  对于 每一点 {{icon|finesse}} 智略, 人物得到 加成:
* {{icon|statesmanship}} Monthly Statesmanship: {{green|+0.025%}}
* {{icon|statesmanship}} Monthly Statesmanship: {{green|+0.025%}}
* {{icon|attraction as heir}} Attraction as Heir: {{green|+1}}
* {{icon|attraction as heir}} Attraction as Heir: {{green|+1}}
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* {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.01}}
* {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.01}}


 如果 该角色 是一位 {{icon|ruler}} 统治者(or co-ruler/consort with a higher attribute) ,每一点 {{icon|finesse}} 智略 也会为国家带来如 下加成:
 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) 对于 每一点 {{icon|finesse}} 智略下 加成 也应用于该国
* {{icon|build cost}} Build Cost: {{green|-2%}}
* {{icon|build cost}} Build Cost: {{green|-1%}}
* {{icon|commerce value}} National Commerce Income: {{green|+2%}}
* {{icon|commerce value}} National Commerce Income: {{green|+2%}}


 如果 该角色 是一位 {{icon|position}} 总督,每一点 {{icon|finesse}} 智略也 会给 他的 总督 [[区域]] 带来如下加成
 如果 人物 是一位 {{icon|position}} 总督, 对于 每一点 {{icon|finesse}} 智略 下列加成 应用于 管辖 [[区域]]:
* {{icon|pop output}} Population Output: {{green|+2.5%}}
* {{icon|pop output}} Population Output: {{green|+1.5%}}


[[总督政策]] are also scaled by the Governor's {{icon|finesse}} Finesse, according to the following formula:
[[总督政策]] 也成比例于总督的 {{icon|finesse}} 智略,根据下列公式:
: <math>\text{Effective Policy Modifier}=\frac{\text{Governor Finesse} + 1}{10} \cdot \text{Base Policy Modifier}</math>
: <math>\text{ 有效政策修正}=\frac{\text{ 总督智略} + 1}{10} \cdot \text{ 基础政策修正}</math>
 
如果人物是一位 {{icon|position}} 施工负责人正建造一项 {{icon|wonder}} 伟大奇观,the wonder will have a {{icon|workpower}} {{green|+5%}} bonus to overall workpower for each point of {{icon|finesse}} finesse.


== 魅力 ==
== 魅力 ==
{{icon|Charisma}} '''魅力'''(Charisma)表 现角色 吸引和说服他人的能力。 高魅力的角色在 与外国 互动 有优势。
{{icon|Charisma}} '''魅力'''(Charisma) 魅力代 人物 吸引和说服他人的能力。与外国 交涉 ,高魅力人物常常具 有优势。


 每一点 {{icon|charisma}} 魅力, 会带给角色如 下加成: 
  对于 每一点 {{icon|charisma}} 魅力, 人物得到 加成:
* {{icon|popularity}} Monthly Popularity: {{green|+0.025}}
* {{icon|popularity}} Monthly Popularity: {{green|+0.025}}
* {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.50}}
* {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.50}}
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* {{icon|democrats}} Monthly Democratic Conviction: {{green|+0.02}}
* {{icon|democrats}} Monthly Democratic Conviction: {{green|+0.02}}


 如果 该角色 是一位 {{icon|ruler}} 统治者(or co-ruler/consort with a higher attribute) ,每一点 {{icon|charisma}} 魅力 也会为国家带来如 下加成:
 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) 对于 每一点 {{icon|charisma}} 魅力下 加成 也应用于该国
* {{icon|claim fabrication speed}} Claim Fabrication Speed: {{green|+0.20}}
* {{icon|claim fabrication speed}} Claim Fabrication Speed: {{green|+0.20}}
* {{icon|tyranny}} Monthly Tyranny: {{green|-0.01}}
* {{icon|tyranny}} Monthly Tyranny: {{green|-0.01}}


== 热忱 ==
== 热忱 ==
{{icon|Zeal}} '''热忱'''(Zeal)表 现角色在 鼓舞他人, 以及求得 眷方面 的能力。
{{icon|Zeal}} '''热忱'''(Zeal) 人物 鼓舞他人 信念的能力 也是召唤诸 恩宠 的能力。


 每一点 {{icon|zeal}} 热忱, 会带给角色如 下加成: 
  对于 每一点 {{icon|zeal}} 热忱, 人物得到 加成:
* {{icon|attraction as heir}} Attraction as Heir: {{green|+1}}
* {{icon|attraction as heir}} Attraction as Heir: {{green|+1}}
* {{icon|boni}} Monthly Boni Conviction: {{green|+0.01}}
* {{icon|boni}} Monthly Boni Conviction: {{green|+0.01}}
* {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.02}}
* {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.02}}


 如果 该角色 是一位 {{icon|ruler}} 统治者(or co-ruler/consort with a higher attribute) ,每一点 {{icon|zeal}} 热忱 也会为国家带来如 下加成:
 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) 对于 每一点 {{icon|zeal}} 热忱下 加成 也应用于该国
* {{icon|monthly war exhaustion}} Monthly War Exhaustion: {{green|-0.01}}
* {{icon|monthly war exhaustion}} Monthly War Exhaustion: {{green|-0.01}}
* {{icon|stability}} Monthly Stability Change: {{green|+0.01}}
* {{icon|stability}} Monthly Stability Change: {{green|+0.01}}


== 其他效果 ==
== 其他效果 ==
=== Researchers ===
=== 研究员职位 ===
The effectiveness of {{icon|position}} researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a {{icon|technology speed}} {{green|+10%}} research speed to progress in that field of [[advance]]s, which can have a very significant effect on how quickly a nation's technology level advances.
The effectiveness of {{icon|position}} researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a {{icon|technology speed}} {{green|+10%}} research speed to progress in that field of [[advance]]s, which can have a very significant effect on how quickly a nation's technology level advances.


=== Government Offices ===
=== 政府职位 ===
Each {{icon|office}} [[office|government office]] is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's {{icon|statesmanship}} statesmanship level, which means that a character with lower attributes but high {{icon|statesmanship}} can still outperform, at least in the short term, a character with higher attributes but lower {{icon|statesmanship}} statesmanship.
Each {{icon|office}} [[ 政府职位]] is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's {{icon|statesmanship}} statesmanship level, which means that a character with lower attributes but high {{icon|statesmanship}} statesmanship can still outperform, at least in the short term, a character with higher attributes but lower {{icon|statesmanship}} statesmanship.


=== Tribal succession ===
=== 部落继承 ===
Succession in a [[tribal]] country is determined by the attributes of the other {{icon|clan chiefs}} clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:
Succession in a [[tribal]] country is determined by the attributes of the other {{icon|clan chiefs}} clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:
* {{icon|martial}} Martial: {{icon|succession}} {{green|+2}} succession support per point
* {{icon|martial}} Martial: {{icon|succession}} {{green|+2}} succession support per point

2022年3月5日 (六) 15:12的版本

每个 人物 都有四项 属性(attributes),每项属性都有各自的值。 These attributes determine how well characters perform as the Leader.png ruler and when appointed to Position positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks as well as when adopting certain Invention.png inventions and Military tradition.png military traditions, and then are modified by a character's traits and modifiers.

军略

Martial.png 军略(Martial)军略代表人物战斗和领导军队的能力。具有高军略技能的人物可以成为优秀的将军。

对于每一点 Martial.png 军略,人物得到下列加成:

  • Change governor policy cost.png Attraction as Heir: +2
  • Party populares.png Monthly Populares Conviction: +0.01
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.01

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 Martial.png 军略下列加成也应用于该国:

  • Manpower recovery speed.png Manpower Recovery Speed: +1%
  • Land morale recovery.png Army Morale Recovery Speed: +1%

如果人物是一位 Commander.png 指挥官,对于每一点 Martial.png 军略下列加成也应用于他们指挥的大队:

  • assault_ability修正 Assault Ability: +5%
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +0.10
  • Enslavement efficiency.png Enslavement Efficiency: +1%

An army will also get Chance.png +1 for dice rolls in a battle for every 2 martial more the commander has compared to the enemy commander, and Chance.png +1 for dice rolls in a siege for every 5 martial of its commander.

如果人物是一位 Position 海军将领,对于每一点 Martial.png 军略下列加成也应用于他们指挥的船只:

  • Ship capture chance.png Ship Capture Chance: +0.5%
  • Enslavement efficiency.png Enslavement Efficiency: +1%

An army will also get Chance.png +1 for dice rolls in a battle for every 2 martial more the admiral has compared to the enemy admiral.

智略

Finesse.png 智略(Finesse)智略代表人物在需要高度关注细节方面的技能。高智略人物可以成为优秀的研究者和总督。

对于每一点 Finesse.png 智略,人物得到下列加成:

  • Statesmanship Monthly Statesmanship: +0.025%
  • Change governor policy cost.png Attraction as Heir: +1
  • Boni Monthly Boni Conviction: +0.01
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.01

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 Finesse.png 智略下列加成也应用于该国:

  • build_cost修正 Build Cost: -1%
  • Commerce value.png National Commerce Income: +2%

如果人物是一位 Position 总督,对于每一点 Finesse.png 智略下列加成也应用于他们的管辖 区域

  • Population output Population Output: +1.5%

总督政策 也成比例于总督的 Finesse.png 智略,根据下列公式:

[math]\displaystyle{ \text{有效政策修正}=\frac{\text{总督智略} + 1}{10} \cdot \text{基础政策修正} }[/math]

如果人物是一位 Position 施工负责人正建造一项 Gw map icon.png 伟大奇观,the wonder will have a Total workpower.png +5% bonus to overall workpower for each point of Finesse.png finesse.

魅力

Charisma.png 魅力(Charisma)魅力代表人物吸引和说服他人的能力。与外国交涉时,高魅力人物常常具有优势。

对于每一点 Charisma.png 魅力,人物得到下列加成:

  • Popularity.png Monthly Popularity: +0.025
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +0.50
  • Change governor policy cost.png Attraction as Heir: +2
  • Party populares.png Monthly Populares Conviction: +0.01
  • Party democratic.png Monthly Democratic Conviction: +0.02

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 Charisma.png 魅力下列加成也应用于该国:

  • Claim fabrication speed Claim Fabrication Speed: +0.20
  • Tyranny Monthly Tyranny: -0.01

热忱

zeal修正 热忱(Zeal)代表人物鼓舞他人信念的能力,也是召唤诸神恩宠的能力。

对于每一点 zeal修正 热忱,人物得到下列加成:

  • Change governor policy cost.png Attraction as Heir: +1
  • Boni Monthly Boni Conviction: +0.01
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.02

如果人物是一位 Leader.png 统治者(或者共治者/配偶有更高的属性),对于每一点 zeal修正 热忱下列加成也应用于该国:

  • Monthly war exhaustion Monthly War Exhaustion: -0.01
  • Stability.png Monthly Stability Change: +0.01

其他效果

研究员职位

The effectiveness of Position researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a Technology speed +10% research speed to progress in that field of advances, which can have a very significant effect on how quickly a nation's technology level advances.

政府职位

Each Office 政府职位 is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's Statesmanship statesmanship level, which means that a character with lower attributes but high Statesmanship statesmanship can still outperform, at least in the short term, a character with higher attributes but lower Statesmanship statesmanship.

部落继承

Succession in a tribal country is determined by the attributes of the other Clan chiefs.png clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:

  • Martial.png Martial: Succession +2 succession support per point
  • Finesse.png Finesse: Succession +1 succession support per point
  • Charisma.png Charisma: Succession +1.5 succession support per point
  • zeal修正 Zeal: Succession +1 succession support per point


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置