基础设施

本页面所适用的版本可能已经过时,最后更新于Pre-release
自由之民讨论 | 贡献2019年4月19日 (五) 19:16的版本 →‎References


Each city has a few building levels. Each city can have at least 1 building, and each additional 10 pops in that city allows another building level.

建筑

Currently these are the effects of the building types, but that may change during development:

Building Province modifiers
Training Camp Gives +10% Manpower, and +10% experience to units built in the city.
Fortress Each Fortress gives +1 fort level.
Marketplace Each Marketplace gives +20% Commerce Income
Granary -1 Unrest and +10% Population Growth

Each building type can be built multiple times, and if you have 4 slots in your city, you can fill them all with Granaries if you so desire. Of course you can order the building of multiple buildings in a city at once, and they will be built in a queue.

道路

Roads built by a Roman army.

Roads are buildings visible on the map that increase army movement speed by 50%. The ability to build roads can be unlocked in the Roman section of the Latin military tradition path. An army with the tradition and at least 5 cohorts will be able to begin building a road toward another city. While building the road, the army movement speed will decrease to 20% and morale will be lowered too. If a road is built over a river, a bridge will appear.

参考资料


概念 建筑殖民贸易商品TaxProduction人口
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置