城市

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在《英白拉多:罗马》中,城市(City)是土地的最小单位。几个城市组成省份,而几个省份组成区域

城市机制

Fixed:

  • Each city has a given 地形类型.
  • Each city produces one item of a single type of trade good for its province.
  • Coastal cities can have a port.
  • Each nation has a fixed national capital.

变量

  • The most populous city in a province at a given time is the provincial capital.
  • Each city has its own Civilization Value.
  • Each city has a number of pops living in it.
  • Each city can have a number of Buildings.
  • Each city generates Unrest, affecting province loyalty.

Derivatives:

  • Each city has its own 补给上限.
  • Each port city has a chance to spawn pirates in an adjacent sea zone.

Actions
These actions can be performed from the city menu:

首都城市

The most populous city in a province is its capital city (indicated by a marble column icon on the map) and reaps the benefits of trade good surpluses in the province. Occupying a province's capital city is necessary to demand the entire province in a peace deal.

Each nation also has a fixed national capital (indicated by a marble column with a golden wreath underneath it on the map), which is always the capital city of its province, regardless of population. All pops in the national capital have a +25% output modifier (stacking with the capital province and region modifiers), and the city also has +0.15% population growth (stacking with the capital province modifier).

港口城市与海盗

Port cities (indicated by a lighthouse icon on the map) are the only cities were triremes can dock and be recruited. Locations of port cities are fixed.

Each port city has a monthly chance to spawn pirates in an adjacent sea zone, based on the number of trade routes (both incoming and outgoing) in the city's province. Each trade route beyond the first increases the chance by +0.1%, while each trireme docked in the city decreases it by -0.1%.

If pirates spawn, they will be a universally hostile fleet, which will blockade all port cities adjacent to their sea zone, lowering commerce income in their provinces.

Some pirate fleets already exist at the start of the game.

地形类型

Name Modifiers Description
Terrain desert big.png Desert
  • Global population growth.pngLocal Population Growth: -0.25%
  • Attrition.pngAttrition: +1
  • Movement Cost: +10%
Arid, sandy plains stretch as far as the eye can see in every direction.
Terrain farmland big.png Farmland
  • Global population growth.pngLocal Population Growth: +0.1%
  • Slaves needed for Local Surplus: -2
This fine arable land is dotted with small clusters of fields, orchards, and grazing livestock.
Terrain forest big.png Forest
  • Attackers get a -1 penalty to their dice rolls.
  • Global population growth.png Local Population Growth: -0.1%
  • Movement Cost: +30%
A densely wooded place, forest is often quite an obstacle for passing armies.
Terrain hills big.png Hills
  • Attackers get a -1 penalty to their dice rolls.
  • Global population growth.pngLocal Population Growth: -0.1%
  • Movement Cost: +20%
This place comprises a series of shallow inclines and rolling hills.
Terrain jungle big.png Jungle
  • Global population growth.pngLocal Population Growth: -0.2%
  • Supply limit.pngSupply Limit: -50%
  • Movement Cost: +50%
Verdant, humid jungle, packed with dense vegetation, can be slow going for those who are unused to it.
Terrain marsh big.png Marsh
  • Attackers get a -1 penalty to their dice rolls.
  • Global population growth.pngLocal Population Growth: -0.1%
  • Supply limit.pngSupply Limit: -50%
  • Movement Cost: +50%
Waterlogged and often dangerous, marshland is hard to navigate, and even more difficult to inhabit.
Terrain mountain big.png Mountains
  • Attackers get a -2 penalty to their dice rolls.
  • Global population growth.png Local Population Growth: -0.2%
  • Supply limit.png Supply Limit: -50%
  • Movement Cost: +80%
Rocky, steep and treacherous, mountainous terrain can prove particularly difficult to navigate.
Terrain plains big.png Plains None A sparsely forested place, consisting of sweeping tracts of flat land.

补给上限

Base Supply limit.pngSupply Limit is 5 + 0.5 per pop in the city. It is then multipled by Supply Limit Efficiency, the base value of which is 100%, and which can be further modified by the following:

类型 修正
City feature 地形类型: Mountains / Marsh / Jungle -50%
Civilization Value +2% per point
Being the city's owner +25%
Trade goods Vegetables in the province +10%
Surplus of Vegetables in the province
(only affects the province's capital city)
+2.5% per surplus
Invention Supernumerarii (lvl 1) +10%
Fighting Season (lvl 4) +10%
Logistics Division (lvl 11) +10%
Delayed Baggage Train (lvl 15) +25%
Central Reserve (lvl 19) +25%
Diplomacy Having military access to the city +10%

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置