军事传统:修订间差异

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===Barbarian Traditions===
===Barbarian Traditions===
Prevalent in north-western European cultures. The starting bonus unlocks chariots.
Used by most cultures in north-western Europe. The starting bonus unlocks Chariots.
====Britannic path====
====Britannic path====
{| class="wikitable"
{| class="wikitable"
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Scythed Chariots ||+15% chariots offensive
| Scythed Chariots ||+15% Chariots Offensive
|-
|-
| Coming of Age ||+15% light infantry defensive
| Coming of Age ||+15% Light Infantry Defensive
|-
|-
| Living off the Land ||-15% land unit attrition
| Living off the Land ||-15% Land Unit Attrition
|-
|-
| Word of Mouth||+25% manpower recovery
| Word of Mouth||+25% Manpower Recovery
|-
|-
| Chariot Mastery  ||+15% chariots morale
| Chariot Mastery  ||+15% Chariots Morale
|-
|-
| Selective Breeding ||-25% light cavalry cost
| Selective Breeding ||-25% Light Cavalry Cost
|-
|-
| Take up Arms ||+15% archers morale
| Take up Arms ||+15% Archers Morale
|}
|}
The End bonus for this path is ‘Trained Cavalry’ which gives +15% discipline to both light cavalry and chariots.
End bonus for this path is ‘Trained Cavalry’ which gives +15% Discipline to both Light Cavalry and Chariots.


====Germanic path====
====Germanic path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Strike and Withdraw ||+15% light infantry morale
| Strike and Withdraw ||+15% Light Infantry Morale
|-
|-
| Natural Resources ||-25% light cavalry & chariots cost
| Natural Resources ||-25% Light Cavalry & Chariots Cost
|-
|-
| Ambush ||+25% Combat Bonus for light infantry in Forest
| Ambush ||+25% Combat Bonus for Light Infantry in Forest
|-
|-
| The Glory of the Hunt ||Allows ‘Raiding’
| The Glory of the Hunt ||Allows ‘Raiding’
|-
|-
| Shield Wall ||+15% heavy infantry defensive
| Shield Wall ||+15% Heavy Infantry Defensive
|-
|-
| The Young Must Serve ||-25% light infantry cost
| The Young Must Serve ||-25% Light Infantry Cost
|-
|-
| Hail of Stones ||+15% archers defensive
| Hail of Stones ||+15% Archers Defensive
|}
|}
The End bonus for this path is ‘Adaptability’, which gives +15% discipline to light infantry.
End bonus for this path is ‘Adaptability’, which gives +15% Discipline to Light Infantry.


====Gallic path====
====Gallic path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Strike From Afar ||+15% archers offensive
| Strike From Afar ||+15% Archers Offensive
|-
|-
| Confederations ||+15% global manpower
| Confederations ||+15% Global Manpower
|-
|-
| The Plains Fight With us ||+15% combat bonus for light infantry & chariots on plains
| The Plains Fight With us ||+15% Combat Bonus for Light Infantry & Chariots on Plains
|-
|-
| In Defence of our Home ||Allows ‘Levies’
| In Defence of our Home ||Allows ‘Levies’
|-
|-
| A People on the Move ||25% quicker unit recruitment
| A People on the Move ||25% quicker Unit Recruitment
|-
|-
| Strong Arm ||+15% heavy infantry offensive
| Strong Arm ||+15% Heavy Infantry Offensive
|-
|-
| Scale the Walls! ||+15% siege ability
| Scale the Walls! ||+15% Siege Ability
|}
|}
The end bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% land morale.
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% Land Morale.




===Italic Traditions===
===Italic Traditions===
They all start with the  “Walled City tradition, which gives +25% to Defensiveness, which basically makes sieges against your fortified cities take 25% longer. 
Available to all countries in the Latin culture-group. They start with the  ‘Walled City tradition, which gives +25% to Defensiveness, effectively making sieges against your fortified cities take 25% longer.


====Tribal path====
====Tribal path====
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| The Honor of Service ||+15% Manpower Recovery
| The Honor of Service ||+15% Manpower Recovery
|}
|}
End bonus for this path is ‘Triplex Acies’, which allows a defensive stance for your armies, similar to the Greek Phalanx.
End bonus for this path is ‘Triplex Acies’, which enables a Combat Tactic similar to the Greek Phalanx for your armies.




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| Sure-footed, as Wild Horses ||25% Cheaper Light Cavalry
| Sure-footed, as Wild Horses ||25% Cheaper Light Cavalry
|-
|-
| Wild Charge ||Enables Cavalry Skirmish Stance
| Wild Charge ||Enables Cavalry Skirmish Combat Tactic
|-
|-
| Local Knowledge  ||25% less attrition
| Local Knowledge  ||25% less attrition
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===Greek Traditions===
===Greek Traditions===
Greek Military traditions will be used by all countries with a Greek culture as their state culture. They start with ‘Modernized Phalanx’ which Allows Phalanx.
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which enables the Phalanx Combat Tactic.


====Seleucid Path====
====Seleucid Path====
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===Arabic & Levantine Traditions===
===Arabic & Levantine Traditions===
Countries in the Levant, Egypt and Arabia will use Arabic & Levantine Traditions. They start with the 'Pathfinders' tradition which gives -15% Land Attrition
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives -15% Land Attrition.


====Arabian Path====
====Arabian Path====
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| Machimoi Epilektoi ||Heavy Infantry Offense +15%
| Machimoi Epilektoi ||Heavy Infantry Offense +15%
|-
|-
| Greek Warfare ||Allows Phalanx
| Greek Warfare ||Allows Phalanx Combat Tactic
|-
|-
| Good Reputation ||Mercenary Maintenance -15%
| Good Reputation ||Mercenary Maintenance -15%
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===Persian Traditions===
===Persian Traditions===
The Persian Military Traditions will be used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with "Scythian Horse Archers" which provides Horse Archer Cost -15%.
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers which provides Horse Archer Cost -15%.


====Parthian Path====
====Parthian Path====
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| Hit and Run ||Horse Archer Morale +10%
| Hit and Run ||Horse Archer Morale +10%
|-
|-
| Cavalry Skirmish ||Allows Cavalry Skirmish
| Cavalry Skirmish ||Allows Cavalry Skirmish Combat Tactic
|-
|-
| Cataphracts ||Heavy Cavalry Cost -25%
| Cataphracts ||Heavy Cavalry Cost -25%
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| Heartland ||Land Unit Attrition -15%
| Heartland ||Land Unit Attrition -15%
|}
|}
The end bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.
 
===Indian Traditions===
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows the recruitment of chariots.
 
====Maurya Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Versatile Infantry ||Archers Offense +15%
|-
| Descendants of Airavata ||War Elephant Defense +15%
|-
| Warhost of the Empire ||Light Infantry Morale +10%
|-
| Natural Pathfinder ||War Elephant Jungle & Forest Combat Ability +15%
|-
| Dedicated Archers ||Archers Discipline +10%
|-
| Homeland of our Fathers ||Heavy Infantry Forest & Jungle +15%, Light Infantry Forest & Jungle +15%
|-
| Integrating the Tribes ||National Tribesman Happiness +20%
|}
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion -0.02.
 
====Costal path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Natural Harbors ||Galley Cost -15%
|-
| The Vyuha System ||Archers Morale +10%
|-
| Masters of the Sea ||Trireme Morale +10%
|-
| Plunder! ||Allows Raid Ports Ability, +20% Enslavement Efficiency
|-
| Flexible Divisions ||Morale of Armies +10%
|-
| City of the World's Desire ||Fort Defence +15%
|-
| State Artisan ||Archers & Chariot Cost -10%
|}
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline +10%.
 
====Noble path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Fit for a King ||Chariot Defense +15%
|-
| Trained to Kill ||War Elephant Discipline +10%
|-
| Armored Archers ||Archers Defense +15%
|-
| Padma Vyuha ||Allows Padma Vyuha Combat Tactic
|-
| Imported Horses ||Chariot Discipline +10%
|-
| Elephantine Abundance ||War Elephant Cost -15%
|-
| Exotic Soldiers ||Mercenary Maintenance -15%
|}
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale +10%.





2019年4月20日 (六) 13:42的版本

Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.

Military Tradition types

There are seven different military traditions in the world, tied to culture groups:

Barbarian Traditions

Used by most cultures in north-western Europe. The starting bonus unlocks Chariots.

Britannic path

Tradition Bonuses
Scythed Chariots +15% Chariots Offensive
Coming of Age +15% Light Infantry Defensive
Living off the Land -15% Land Unit Attrition
Word of Mouth +25% Manpower Recovery
Chariot Mastery +15% Chariots Morale
Selective Breeding -25% Light Cavalry Cost
Take up Arms +15% Archers Morale

End bonus for this path is ‘Trained Cavalry’ which gives +15% Discipline to both Light Cavalry and Chariots.

Germanic path

Tradition Bonuses
Strike and Withdraw +15% Light Infantry Morale
Natural Resources -25% Light Cavalry & Chariots Cost
Ambush +25% Combat Bonus for Light Infantry in Forest
The Glory of the Hunt Allows ‘Raiding’
Shield Wall +15% Heavy Infantry Defensive
The Young Must Serve -25% Light Infantry Cost
Hail of Stones +15% Archers Defensive

End bonus for this path is ‘Adaptability’, which gives +15% Discipline to Light Infantry.

Gallic path

Tradition Bonuses
Strike From Afar +15% Archers Offensive
Confederations +15% Global Manpower
The Plains Fight With us +15% Combat Bonus for Light Infantry & Chariots on Plains
In Defence of our Home Allows ‘Levies’
A People on the Move 25% quicker Unit Recruitment
Strong Arm +15% Heavy Infantry Offensive
Scale the Walls! +15% Siege Ability

End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% Land Morale.


Italic Traditions

Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives +25% to Defensiveness, effectively making sieges against your fortified cities take 25% longer.

Tribal path

Tradition Bonuses
Artisanal Bronzework +15% Light Infantry Defence
The Equestrian Order +15% Light Cavalry Offensive
Deus Vult +15% Omen Power
The Acquisition of Wealth Enables ‘Raid City’
The Aulos +15% Light Infantry Morale
Mare Nostrum -25% Trireme Maintenance Cost
Rousing Oratory +15% Manpower

End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.

Support path

Tradition Bonuses
State Navy +15% Trireme Morale
The Fabri 25% Cheaper Military Buildings
Scale the Walls +15% Siege Ability
Castra Enables ‘Border Forts’
Logistics of State 25% Cheaper Light Infantry, Heavy Infantry, Archers
Scutum +15% Heavy Infantry Defence
Foederati +15% Light Cavalry Discipline

End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.

Roman path

Tradition Bonuses
Principes +15% Heavy Infantry Discipline
March of the Eagles +5% Morale Recovery
Triarii +15% Heavy Infantry Offence
Roman Roads Allows ‘Military Roadbuilding’
Professional Soldiers -0.05 Monthly Warexhaustion
Velites +15% Light Infantry Offence
The Honor of Service +15% Manpower Recovery

End bonus for this path is ‘Triplex Acies’, which enables a Combat Tactic similar to the Greek Phalanx for your armies.


North African Traditions

Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives 25% cheaper Triremes.

Tribal Path

Tradition Bonuses
Born in the Saddle +15% Light Cavalry Discipline
Man and Horse +15% Combat Bonus on Plains for Cavalry
Sure-footed, as Wild Horses 25% Cheaper Light Cavalry
Wild Charge Enables Cavalry Skirmish Combat Tactic
Local Knowledge 25% less attrition
Call to Arms +15% Manpower
Ululating Cry +15% Light Cavalry Offensive

End bonus for this path is ‘To Each, Their Own’, which gives +10% output from tribesmen.

Naval path

Tradition Bonuses
Phoenician Heritage +15% Offensive for Triremes
Iberian Draft +15% Defensive for Light Infantry
Naval Dominance +15% Defensive for Triremes
A Life at Seat Allows Repair at Sea ability
Noble Warlords +2.5% Loyalty for Generals
Imposing Edifices +15% Defensiveness
Putting our People to Work -25% Trireme Maintenance

End bonus for this path is ‘Maneuverability Above All’, which gives +15% Discipline for Triremes.

Army path

Tradition Bonuses
Skilled Recruiters 15% cheaper mercenary maintenance
Professional Marines +15% Trireme Morale
The Sacred Band +15% Heavy Infantry Discipline
Uneasy Relations More Manpower from Subjects
The African Elephant +15% War Elephant Discipline
Numidian Cavalry 25% Cheaper Heavy Cavalry
Devastating Charge +15% War Elephant Morale

End bonus for this path is ‘A Hard Bargain’, which gives 25% cheaper mercenaries to recruit.


Greek Traditions

Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which enables the Phalanx Combat Tactic.

Seleucid Path

Tradition Bonuses
Agema Light Cavalry Discipline +15%
Arms For Hire Mercenary Recruit Cost Modifier -25%
Phoenician Sailors Ship Offense +15%
Companion Cavalry Allows Cavalry Skirmish
Kataphraktoi Heavy Cavalry Discipline +15%
Thyreophoroi Light Infantry Morale +15%
The Hipparchos Cavalry Morale +15%

End bonus for this path is ‘Deep Coffers’, which gives -25% Mercenary Maintenance.

Greek path

Tradition Bonuses
The Sarissa Heavy Infantry Morale +15%
The Tarentine Advance Light Cavalry Defensive +15%
Siege Craft Siege Ability +15%
Military Colonies Allows Military Colonies
Mine's Bigger Than Yours Ship Defensive +15%
City State Fortifications Fort Defence +15%
Centuries of War Heavy Infantry Maintenance Cost -25%

End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +15%.

Antigonid path

Tradition Bonuses
Veterans of the Great Campaign Unit Starting Experience +15%
Proud Shipwrights Ship Construction Cost -25%
The Nobility Ride Light Cavalry Offense +15%
The Victor's Spoils Allows Raid City
Peltasts Light Infantry Offense +15%
Specialist Infantry Archer Discipline +15%
Mastery of the Mountains Light Infantry Mountain Bonus +25%

The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +15%.

Arabic & Levantine Traditions

Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives -15% Land Attrition.

Arabian Path

Tradition Bonuses
Desert Sands Hostile Attrition +0.50
Merchant Coast Trireme Cost -50%
Beasts of Burden Camel Offence +15%
Ships of the Desert Camel, Light Cavalry and Heavy Cavalry Desert Combat Bonus +15%
Sturdy Design Trireme Defensive +15%
Legacy of the Builders Training Camp Cost -25%
Oasis Trade Camel, Heavy Cavalry and Light Cavalry Cost -25%

End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline +15%.

Egyptian path

Tradition Bonuses
The Spear of the Kingdom Light Infantry Defence +15%
Arms Race Trireme Discipline +15%
Stonemovers Fort Defence +15%
Colonial Integration Allows Military Colonies
The Blood of Egypt Trireme Morale +15%
Thick Hide Camel Defence +15%
Cradle of Civilization National Manpower +15%

End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline +15%.

Graeco-Levantine path

Tradition Bonuses
Surfeit of War Heavy Infantry Cost -25%
Thorakitai Light Infantry Offence +15%
Machimoi Epilektoi Heavy Infantry Offense +15%
Greek Warfare Allows Phalanx Combat Tactic
Good Reputation Mercenary Maintenance -15%
Ramming Speed Trireme Offense +15%
Unending Riches Monthly General Loyalty +0.02

The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.

Persian Traditions

Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archer Cost -15%.

Parthian Path

Tradition Bonuses
Parthian Shot Horse Archer Offensive +15%
Nomadic Lifestyle Cohort Recruit Speed +25%
Hit and Run Horse Archer Morale +10%
Cavalry Skirmish Allows Cavalry Skirmish Combat Tactic
Cataphracts Heavy Cavalry Cost -25%
Steppe Mastery Land Attrition -15%
Footsloggers Light Infantry Defense +15%

End bonus for this path is ‘Born to Ride’, which gives All Cavalry Discipline +10%.

Resurgent Achaemenid path

Tradition Bonuses
Legacy of Cyrus National Manpower +15%
The Immortals Heavy Infantry Defensive +15%
Reform the Navy Ship Morale +10%
Reactive Recruitment Allows Raising Levies
Royal Line Land Morale Recover +3%
To Blot Out The Sun Archer Offensive +15%
Kardakes Heavy Infantry Cost -15%

End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%.

Bactrian path

Tradition Bonuses
Bactrian Horsemen Light Cavalry Discipline +10%
Graeco Bactrian Architecture Fort Defense +15%
Perfect Storm Heavy Infantry Offense +15%
Kleruchoi Allows Military Colonies
Titans of Battle War Elephant Discipline +10%
Hippotoxotoi Horse Archer Discipline +15%
Heartland Land Unit Attrition -15%

End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.

Indian Traditions

Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows the recruitment of chariots.

Maurya Path

Tradition Bonuses
Versatile Infantry Archers Offense +15%
Descendants of Airavata War Elephant Defense +15%
Warhost of the Empire Light Infantry Morale +10%
Natural Pathfinder War Elephant Jungle & Forest Combat Ability +15%
Dedicated Archers Archers Discipline +10%
Homeland of our Fathers Heavy Infantry Forest & Jungle +15%, Light Infantry Forest & Jungle +15%
Integrating the Tribes National Tribesman Happiness +20%

End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion -0.02.

Costal path

Tradition Bonuses
Natural Harbors Galley Cost -15%
The Vyuha System Archers Morale +10%
Masters of the Sea Trireme Morale +10%
Plunder! Allows Raid Ports Ability, +20% Enslavement Efficiency
Flexible Divisions Morale of Armies +10%
City of the World's Desire Fort Defence +15%
State Artisan Archers & Chariot Cost -10%

End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline +10%.

Noble path

Tradition Bonuses
Fit for a King Chariot Defense +15%
Trained to Kill War Elephant Discipline +10%
Armored Archers Archers Defense +15%
Padma Vyuha Allows Padma Vyuha Combat Tactic
Imported Horses Chariot Discipline +10%
Elephantine Abundance War Elephant Cost -15%
Exotic Soldiers Mercenary Maintenance -15%

The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale +10%.


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置