军事传统:修订间差异

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(同步到官方百科08:32, 4 May 2019‎ Dauth)
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{{Version|Pre-release}}
{{Version|1.0}}
'''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
'''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.


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There are seven different military traditions in the world, tied to culture groups:
There are seven different military traditions in the world, tied to culture groups:


===Barbarian Traditions===
=== Barbarian traditions ===
Used by most cultures in north-western Europe. The starting bonus unlocks Chariots.
{{main|Barbarian traditions}}
{{#lst:Barbarian traditions|intro}}
They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.
 
====Britannic path====
====Britannic path====
{| class="wikitable"
{| class="wikitable"
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Scythed Chariots ||+15% Chariots Offensive
| Scythed Chariots ||Chariot Offense: {{green|+15%}}
|-
|-
| Coming of Age ||+15% Light Infantry Defensive
| Coming of Age ||Light Infantry Defense: {{green|+15%}}
|-
|-
| Living off the Land ||-15% Land Unit Attrition
| Living off the Land ||Army Weight Modifier: {{green|-15%}}
|-
|-
| Word of Mouth||+25% Manpower Recovery
| Word of Mouth ||Manpower Recovery Speed: {{green|+5%}}
|-
|-
| Chariot Mastery ||+15% Chariots Morale
| Chariot Mastery ||Chariot Morale: {{green|+10%}}
|-
|-
| Selective Breeding ||-25% Light Cavalry Cost
| Selective Breeding ||Light Cavalry Cost: {{green|-15%}}
|-
|-
| Take up Arms ||+15% Archers Morale
| Take up Arms ||Archers Morale: {{green|+10%}}
|}
|}
End bonus for this path is ‘Trained Cavalry’ which gives +15% Discipline to both Light Cavalry and Chariots.
End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: {{green|+10%}}.


====Germanic path====
====Germanic path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Strike and Withdraw ||+15% Light Infantry Morale
| Strike and Withdraw ||Light Infantry Morale: {{green|+10%}}
|-
|-
| Natural Resources ||-25% Light Cavalry & Chariots Cost
| Natural Resources ||Chariot Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}}
|-
|-
| Ambush ||+25% Combat Bonus for Light Infantry in Forest
| The Glory of the Hunt ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
|-
|-
| The Glory of the Hunt ||Allows ‘Raiding’
| Ambush ||Enables the 'Hit-and-Run' Tactic<br>Archers Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
|-
|-
| Shield Wall ||+15% Heavy Infantry Defensive
| Shield Wall ||Heavy Infantry Defense: {{green|+15%}}
|-
|-
| The Young Must Serve ||-25% Light Infantry Cost
| The Young Must Serve ||Light Infantry Cost: {{green|-15%}}
|-
|-
| Hail of Stones ||+15% Archers Defensive
| Hail of Stones ||Archers Defense: {{green|+15%}}
|}
|}
End bonus for this path is ‘Adaptability’, which gives +15% Discipline to Light Infantry.
End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: {{green|+10%}}.


====Gallic path====
====Gallic path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Strike From Afar ||+15% Archers Offensive
| Strike From Afar ||Archers Offense: {{green|+15%}}
|-
|-
| Confederations ||+15% Global Manpower
| Confederations ||National Manpower: {{green|+10%}}
|-
|-
| The Plains Fight With us ||+15% Combat Bonus for Light Infantry & Chariots on Plains
| The Plains Fight With us ||Chariot Plains Combat Bonus: {{green|+15%}}<br>Light Infantry Plains Combat Bonus: {{green|+15%}}
|-
|-
| In Defence of our Home ||Allows ‘Levies
| In Defense of our Home ||Enables the ‘Raise Levies Ability
|-
|-
| A People on the Move ||25% quicker Unit Recruitment
| A People on the Move ||Wrong Culture Happiness: {{green|+10%}}<br>Cohort Recruit Speed: {{green|+25%}}
|-
|-
| Strong Arm ||+15% Heavy Infantry Offensive
| Strong Arm ||Heavy Infantry Offense: {{green|+15%}}
|-
|-
| Scale the Walls! ||+15% Siege Ability
| Scale the Walls! ||Siege Ability: {{green|+10%}}
|}
|}
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% Land Morale.
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: {{green|+10%}}.
 


===Italic Traditions===
===Italic Traditions===
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives +25% to Defensiveness, effectively making sieges against your fortified cities take 25% longer.
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: {{green|+25%}}.


====Tribal path====
====Tribal path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Artisanal Bronzework ||+15% Light Infantry Defence
| Artisanal Bronzework ||Light Infantry Defense: {{green|+15%}}
|-
|-
| The Equestrian Order ||+15% Light Cavalry Offensive
| The Equestrian Order ||Light Cavalry Offense: {{green|+15%}}
|-
|-
| Deus Vult ||+15% Omen Power
| Deus Vult ||Omen Power: {{green|+15%}}
|-
|-
| The Acquisition of Wealth ||Enables ‘Raid City’
| The Acquisition of Wealth ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
|-
|-
| The Aulos ||+15% Light Infantry Morale
| The Aulos ||Light Infantry Morale: {{green|+15%}}
|-
|-
| Mare Nostrum ||-25% Trireme Maintenance Cost
| Mare Nostrum ||Trireme Maintenance Cost: {{green|-15%}}
|-
|-
| Rousing Oratory ||+15% Manpower
| Rousing Oratory ||National Manpower: {{green|+10%}}
|}
|}
End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.
End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: {{green|+15%}}.


====Support path====
====Support path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| State Navy ||+15% Trireme Morale
| State Navy ||Trireme Morale: {{green|+10%}}
|-
|-
| The Fabri ||25% Cheaper Military Buildings
| The Fabri ||Siege Engineers: {{green|+1}}
|-
|-
| Scale the Walls ||+15% Siege Ability
| Scale the Walls ||Siege Ability: {{green|+10%}}
|-
|-
| Castra ||Enables  ‘Border Forts’
| Castra ||Enables the ‘Construct Border Forts’ Ability
|-
|-
| Logistics of State ||25% Cheaper Light Infantry, Heavy Infantry, Archers
| Logistics of State ||Archers Cost: {{green|-15%}}<br>Heavy Infantry Cost: {{green|-15%}}<br>Light Infantry Cost: {{green|-15%}}
|-
|-
| Scutum ||+15% Heavy Infantry Defence
| Scutum ||Heavy Infantry Defense: {{green|+15%}}
|-
|-
| Foederati ||+15% Light Cavalry Discipline
| Foederati ||Horse Archer Discipline: {{green|+10%}}<br>Light Cavalry Discipline: {{green|+10%}}
|}
|}
End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.
End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: {{green|+0.03}} and Hold Triumph Cost: {{green|-50%}}.


====Roman path====
====Roman path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Principes ||+15% Heavy Infantry Discipline
| Principes ||Heavy Infantry Discipline: {{green|+10%}}
|-
|-
| March of the Eagles ||+5% Morale Recovery
| March of the Eagles ||Morale Of Armies: {{green|+10%}}
|-
|-
| Triarii ||+15% Heavy Infantry Offence
| Triarii ||Heavy Infantry Offense: {{green|+15%}}
|-
|-
| Roman Roads ||Allows ‘Military Roadbuilding
| Roman Roads ||Enables the ‘Build Military Road Ability
|-
|-
| Professional Soldiers ||-0.05 Monthly Warexhaustion
| Professional Soldiers ||Monthly War Exhaustion: {{green|-0.02}}
|-
|-
| Velites ||+15% Light Infantry Offence
| Velites ||Light Infantry Offense: {{green|+15%}}
|-
|-
| The Honor of Service ||+15% Manpower Recovery
| The Honor of Service ||Manpower Recovery Speed: {{green|+5%}}
|}
|}
End bonus for this path is ‘Triplex Acies’, which enables a Combat Tactic similar to the Greek Phalanx for your armies.
End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.
 


===North African Traditions===
===North African Traditions===
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives 25% cheaper Triremes.
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: {{green|-25%}}.


====Tribal Path====
====Tribal Path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Born in the Saddle ||+15% Light Cavalry Discipline
| Born in the Saddle ||Light Cavalry Discipline: {{green|+10%}}
|-
|-
| Man and Horse ||+15% Combat Bonus on Plains for Cavalry
| Man and Horse ||Camel Plains Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Plains Combat Bonus: {{green|+15%}}<br>Light Cavalry Plains Combat Bonus: {{green|+15%}}
|-
|-
| Sure-footed, as Wild Horses ||25% Cheaper Light Cavalry
| Sure-footed, as Wild Horses ||Light Cavalry Cost: {{green|-15%}}
|-
|-
| Wild Charge ||Enables Cavalry Skirmish Combat Tactic
| Wild Charge ||Enables the 'Cavalry Skirmish' Tactic
|-
|-
| Local Knowledge  ||25% less attrition
| Local Knowledge  ||Army Weight Modifier: {{green|-15%}}
|-
|-
| Call to Arms ||+15% Manpower
| Call to Arms ||National Manpower: {{green|+10%}}
|-
|-
| Ululating Cry ||+15% Light Cavalry Offensive
| Ululating Cry ||Light Cavalry Offense: {{green|+15%}}
|}
|}
End bonus for this path is ‘To Each, Their Own’, which gives +10% output from tribesmen.
End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: {{green|+10%}}.


====Naval path====
====Naval path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Phoenician Heritage ||+15% Offensive for Triremes
| Phoenician Heritage ||Trireme Offense: {{green|+15%}}
|-
|-
| Iberian Draft || +15% Defensive for Light Infantry
| Iberian Draft ||Light Infantry Defense: {{green|+15%}}
|-
|-
| Naval Dominance ||+15% Defensive for Triremes
| Naval Dominance ||Trireme Defense: {{green|+15%}}
|-
|-
| A Life at Seat || Allows Repair at Sea ability
| A Life at Seat ||Monthly Ship Repair at Sea: {{green|+0.05}}
|-
|-
| Noble Warlords ||+2.5% Loyalty for Generals
| Noble Warlords ||Monthly General Loyalty: {{green|+0.03}}<br>Monthly Admiral Loyalty: {{green|+0.03}}
|-
|-
| Imposing Edifices ||+15% Defensiveness
| Imposing Edifices ||Fort Defense: {{green|+15%}}
|-
|-
| Putting our People to Work ||-25% Trireme Maintenance
| Putting our People to Work ||Trireme Maintenance Cost: {{green|-10%}}
|}
|}
End bonus for this path is ‘Maneuverability Above All’, which gives +15% Discipline for Triremes.
End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: {{green|+10%}}.


====Army path====
====Army path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Skilled Recruiters ||15% cheaper mercenary maintenance
| Skilled Recruiters ||Mercenary Maintenance: {{green|-10%}}<br>Recruit Mercenary Cost: {{green|-25%}}
|-
|-
| Professional Marines ||+15% Trireme Morale
| Professional Marines ||Trireme Morale: {{green|+10%}}
|-
|-
| The Sacred Band ||+15% Heavy Infantry Discipline
| The Sacred Band ||Heavy Infantry Discipline: {{green|+15%}}
|-
|-
| Uneasy Relations ||More Manpower from Subjects
| Uneasy Relations ||Tribute Income: {{green|+10%}}<br>Loyalty of Subject States: {{green|+10}}
|-
|-
| The African Elephant ||+15% War Elephant Discipline
| The African Elephant ||War Elephant Discipline: {{green|+10%}}
|-
|-
| Numidian Cavalry ||25% Cheaper Heavy Cavalry
| Numidian Cavalry ||Heavy Cavalry Cost: {{green|-15%}}
|-
|-
| Devastating Charge ||+15% War Elephant Morale
| Devastating Charge ||War Elephant Morale: {{green|+10%}}
|}
|}
End bonus for this path is ‘A Hard Bargain’, which gives 25% cheaper mercenaries to recruit.
End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: {{green|-15%}}.




===Greek Traditions===
===Greek Traditions===
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which enables the Phalanx Combat Tactic.
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability.


====Seleucid Path====
====Seleucid Path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Agema ||Light Cavalry Discipline +15%
| Agema ||Light Cavalry Discipline: {{green|+10%}}
|-
|-
| Arms For Hire ||Mercenary Recruit Cost Modifier -25%
| Arms For Hire ||Morale of Armies: {{green|+5%}}<br>Recruit Mercenary Cost: {{green|-15%}}
|-
|-
| Phoenician Sailors ||Ship Offense +15%
| Phoenician Sailors ||Trireme Offense: {{green|+10%}}
|-
|-
| Companion Cavalry ||Allows Cavalry Skirmish
| Companion Cavalry ||Enables the 'Cavalry Skirmish' Tactic
|-
|-
| Kataphraktoi ||Heavy Cavalry Discipline +15%
| Kataphraktoi ||Heavy Cavalry Discipline: {{green|+10%}}
|-
|-
| Thyreophoroi ||Light Infantry Morale +15%
| Thyreophoroi ||Light Infantry Morale: {{green|+10%}}
|-
|-
| The Hipparchos ||Cavalry Morale +15%
| The Hipparchos ||Heavy Cavalry Morale: {{green|+10%}}<br>Light Cavalry Morale: {{green|+10%}}
|}
|}
End bonus for this path is ‘Deep Coffers’, which gives -25% Mercenary Maintenance.
End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: {{green|-15%}}.


====Greek path====
====Greek path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| The Sarissa ||Heavy Infantry Morale +15%
| The Sarissa ||Heavy Infantry Morale: {{green|+10%}}
|-
|-
| The Tarentine Advance ||Light Cavalry Defensive +15%
| The Tarentine Advance ||Light Cavalry Defense: {{green|+15%}}
|-
|-
| Siege Craft ||Siege Ability +15%
| Siege Craft ||Siege Ability: {{green|+10%}}
|-
|-
| Military Colonies ||Allows Military Colonies
| Military Colonies ||Enables the 'Military Colonies' Ability
|-
|-
| Mine's Bigger Than Yours ||Ship Defensive +15%
| Mine's Bigger Than Yours ||Trireme Defense: {{green|+15%}}
|-
|-
| City State Fortifications ||Fort Defence +15%
| City State Fortifications ||Fort Defense: {{green|+15%}}
|-
|-
| Centuries of War ||Heavy Infantry Maintenance Cost -25%
| Centuries of War ||Heavy Infantry Maintenance Cost: {{green|-10%}}
|}
|}
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +15%.
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: {{green|+10%}}.


====Antigonid path====
====Antigonid path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Veterans of the Great Campaign ||Unit Starting Experience +15%
| Veterans of the Great Campaign ||Cohort Starting Experience: {{green|+10%}}<br>Experience Decay: {{green|-15%}}
|-
|-
| Proud Shipwrights ||Ship Construction Cost -25%
| Proud Shipwrights ||Trireme Cost: {{green|-15%}}
|-
|-
| The Nobility Ride ||Light Cavalry Offense +15%
| The Nobility Ride ||Light Cavalry Offense: {{green|+15%}}
|-
|-
| The Victor's Spoils ||Allows Raid City
| The Victor's Spoils ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}}
|-
|-
| Peltasts ||Light Infantry Offense +15%
| Peltasts ||Light Infantry Offense: {{green|+15%}}
|-
|-
| Specialist Infantry ||Archer Discipline +15%
| Specialist Infantry ||Archer Discipline: {{green|+10%}}
|-
|-
| Mastery of the Mountains ||Light Infantry Mountain Bonus +25%
| Mastery of the Mountains ||Archers Mountain Combat Bonus: {{green|+15%}}<br>Heavy Infantry Mountain Combat Bonus: {{green|+15%}}<br>Light Infantry Mountain Combat Bonus: {{green|+15%}}
|}
|}
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +15%.
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: {{green|+10%}}.


===Arabic & Levantine Traditions===
===Arabic & Levantine Traditions===
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives -15% Land Attrition.
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: {{green|-15%}}.


====Arabian Path====
====Arabian Path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Desert Sands ||Hostile Attrition +0.50
| Desert Sands ||Hostile Attrition {{green|+1}}
|-
|-
| Merchant Coast ||Trireme Cost -50%
| Merchant Coast ||Trireme Cost: {{green|-15%}}
|-
|-
| Beasts of Burden ||Camel Offence +15%
| Beasts of Burden ||Camel Offense: {{green|+15%}}
|-
|-
| Ships of the Desert ||Camel, Light Cavalry and Heavy Cavalry Desert Combat Bonus +15%
| Ships of the Desert ||Camel Desert Combat Bonus: {{green|+15%}}<br>Light Cavalry Desert Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Desert Combat Bonus: {{green|+15%}}
|-
|-
| Sturdy Design ||Trireme Defensive +15%
| Sturdy Design ||Trireme Defense: {{green|+15%}}
|-
|-
| Legacy of the Builders ||Training Camp Cost -25%
| Legacy of the Builders ||Build Cost: {{green|-15%}}
|-
|-
| Oasis Trade ||Camel, Heavy Cavalry and Light Cavalry Cost -25%
| Oasis Trade ||Camel Cost: {{green|-15%}}<br>Heavy Cavalry Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}}
|}
|}
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline +15%.
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: {{green|+10%}}.


====Egyptian path====
====Egyptian path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| The Spear of the Kingdom ||Light Infantry Defence +15%
| The Spear of the Kingdom ||Light Infantry Defense: {{green|+15%}}
|-
|-
| Arms Race ||Trireme Discipline +15%
| Arms Race ||Trireme Discipline: {{green|+15%}}
|-
|-
| Stonemovers ||Fort Defence +15%
| Stonemovers ||Fort Defence: {{green|+15%}}
|-
|-
| Colonial Integration ||Allows Military Colonies
| Colonial Integration ||Enables the 'Military Colonies' Ability
|-
|-
| The Blood of Egypt ||Trireme Morale +15%
| The Blood of Egypt ||Trireme Morale: {{green|+10%}}
|-
|-
| Thick Hide ||Camel Defence +15%
| Thick Hide ||Camel Defense: {{green|+15%}}
|-
|-
| Cradle of Civilization ||National Manpower +15%
| Cradle of Civilization ||National Manpower: {{green|+10%}}
|}
|}
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline +15%.
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: {{green|+10%}}.


====Graeco-Levantine path====
====Graeco-Levantine path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Surfeit of War ||Heavy Infantry Cost -25%
| Surfeit of War ||Heavy Infantry Cost: {{green|-15%}}
|-
|-
| Thorakitai ||Light Infantry Offence +15%
| Thorakitai ||Light Infantry Offense: {{green|+15%}}
|-
|-
| Machimoi Epilektoi ||Heavy Infantry Offense +15%
| Machimoi Epilektoi ||Heavy Infantry Offense: {{green|+15%}}
|-
|-
| Greek Warfare ||Allows Phalanx Combat Tactic
| Greek Warfare ||Enables the 'Phalanx' Tactic
|-
|-
| Good Reputation ||Mercenary Maintenance -15%
| Good Reputation ||Mercenary Maintenance: {{green|-15%}}
|-
|-
| Ramming Speed ||Trireme Offense +15%
| Ramming Speed ||Trireme Offense: {{green|+15%}}
|-
|-
| Unending Riches ||Monthly General Loyalty +0.02
| Unending Riches ||Monthly General Loyalty: {{green|+0.03}}
|}
|}
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: {{green|+10%}}.


===Persian Traditions===
===Persian Traditions===
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archer Cost -15%.
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: {{green|-25%}}.


====Parthian Path====
====Parthian Path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Parthian Shot ||Horse Archer Offensive +15%
| Parthian Shot ||Horse Archer Offense: {{green|+15%}}
|-
|-
| Nomadic Lifestyle ||Cohort Recruit Speed +25%
| Nomadic Lifestyle ||Monthly War Exhaustion: {{green|-0.02}}<br>Cohort Recruit Speed: {{green|+25%}}
|-
|-
| Hit and Run ||Horse Archer Morale +10%
| Hit and Run ||Horse Archers Morale: {{green|+10%}}
|-
|-
| Cavalry Skirmish ||Allows Cavalry Skirmish Combat Tactic
| Cavalry Skirmish ||Enables the 'Cavalry Skirmish' Tactic
|-
|-
| Cataphracts ||Heavy Cavalry Cost -25%
| Cataphracts ||Heavy Cavalry Cost: {{green|-20%}}
|-
|-
| Steppe Mastery ||Land Attrition -15%
| Steppe Mastery ||Army Weight Modifier: {{green|-15%}}
|-
|-
| Footsloggers ||Light Infantry Defense +15%
| Footsloggers ||Light Infantry Defense: {{green|+15%}}
|}
|}
End bonus for this path is ‘Born to Ride’, which gives All Cavalry Discipline +10%.
End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: {{green|+10%}}.


====Resurgent Achaemenid path====
====Resurgent Achaemenid path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Legacy of Cyrus ||National Manpower +15%
| Legacy of Cyrus ||National Manpower: {{green|+10%}}
|-
|-
| The Immortals ||Heavy Infantry Defensive +15%
| The Immortals ||Heavy Infantry Defense: {{green|+15%}}
|-
|-
| Reform the Navy ||Ship Morale +10%
| Reform the Navy ||Trireme Morale: {{green|+10%}}
|-
|-
| Reactive Recruitment ||Allows Raising Levies
| Reactive Recruitment ||Enables the 'Raise Levies' Ability
|-
|-
| Royal Line ||Land Morale Recover +3%
| Royal Line ||Morale of Armies: {{green|+5%}}<br>Ruler Popularity Gain: {{green|+0.05}}
|-
|-
| To Blot Out The Sun ||Archer Offensive +15%
| To Blot Out The Sun ||Archers Offense: {{green|+15%}}
|-
|-
| Kardakes ||Heavy Infantry Cost -15%
| Kardakes ||Heavy Infantry Cost: {{green|-15%}}
|}
|}
End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%.
End bonus for this path is ‘Massed Assault’, which gives Siege Ability: {{green|+10%}}.


====Bactrian path====
====Bactrian path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Bactrian Horsemen ||Light Cavalry Discipline +10%
| Bactrian Horsemen ||Light Cavalry Discipline: {{green|+10%}}
|-
|-
| Graeco Bactrian Architecture ||Fort Defense +15%
| Graeco Bactrian Architecture ||Fort Defense: {{green|+15%}}
|-
|-
| Perfect Storm ||Heavy Infantry Offense +15%
| Perfect Storm ||Heavy Infantry Offense: {{green|+15%}}
|-
|-
| Kleruchoi ||Allows Military Colonies
| Kleruchoi ||Enables the 'Military Colonies' Ability
|-
|-
| Titans of Battle ||War Elephant Discipline +10%
| Titans of Battle ||War Elephant Discipline: {{green|+10%}}
|-
|-
| Hippotoxotoi ||Horse Archer Discipline +15%
| Hippotoxotoi ||Horse Archer Defense: {{green|+15%}}
|-
|-
| Heartland ||Land Unit Attrition -15%
| Heartland ||Army Weight Modifier: {{green|-15%}}
|}
|}
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: {{green|-15%}}.


===Indian Traditions===
===Indian Traditions===
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows the recruitment of chariots.
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units.


====Maurya Path====
====Maurya Path====
第411行: 第412行:
! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Versatile Infantry ||Archers Offense +15%
| Versatile Infantry ||Archers Offense: {{green|+15%}}
|-
|-
| Descendants of Airavata ||War Elephant Defense +15%
| Descendants of Airavata ||War Elephant Defense: {{green|+15%}}
|-
|-
| Warhost of the Empire ||Light Infantry Morale +10%
| Warhost of the Empire ||Light Infantry Morale: {{green|+10%}}
|-
|-
| Natural Pathfinder ||War Elephant Jungle & Forest Combat Ability +15%
| Natural Pathfinder ||War Elephant Jungle Combat Bonus: {{green|+15%}}<br>War Elephant Forest Combat Bonus: {{green|+15%}}
|-
|-
| Dedicated Archers ||Archers Discipline +10%
| Dedicated Archers ||Archers Discipline: {{green|+10%}}
|-
|-
| Homeland of our Fathers ||Heavy Infantry Forest & Jungle +15%, Light Infantry Forest & Jungle +15%
| Homeland of our Fathers ||Heavy Infantry Jungle Combat Bonus: {{green|+15%}}<br>Light Infantry Jungle Combat Bonus: {{green|+15%}}<br>Heavy Infantry Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
|-
|-
| Integrating the Tribes ||National Tribesman Happiness +20%
| Integrating the Tribes ||National Tribesman Happiness: {{green|+20%}}
|}
|}
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion -0.02.
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: {{green|-0.02}}.


====Costal path====
====Costal path====
第432行: 第433行:
! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Natural Harbors ||Galley Cost -15%
| Natural Harbors ||Trireme Cost: {{green|-15%}}
|-
|-
| The Vyuha System ||Archers Morale +10%
| The Vyuha System ||Archers Morale: {{green|+10%}}
|-
|-
| Masters of the Sea ||Trireme Morale +10%
| Masters of the Sea ||Trireme Morale: {{green|+10%}}
|-
|-
| Plunder! ||Allows Raid Ports Ability, +20% Enslavement Efficiency
| Plunder! ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}}
|-
|-
| Flexible Divisions ||Morale of Armies +10%
| Flexible Divisions ||Morale of Armies: {{green|+10%}}
|-
|-
| City of the World's Desire ||Fort Defence +15%
| City of the World's Desire ||Fort Defense: {{green|+15%}}
|-
|-
| State Artisan ||Archers & Chariot Cost -10%
| State Artisan ||Archers Cost: {{green|-10%}}<br>Chariot Cost {{green|-10%}}
|}
|}
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline +10%.
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: {{green|+10%}}.


====Noble path====
====Noble path====
第453行: 第454行:
! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| Fit for a King ||Chariot Defense +15%
| Fit for a King ||Chariot Defense: {{green|+15%}}
|-
|-
| Trained to Kill ||War Elephant Discipline +10%
| Trained to Kill ||War Elephant Discipline: {{green|+10%}}
|-
|-
| Armored Archers ||Archers Defense +15%
| Armored Archers ||Archers Defense: {{green|+15%}}
|-
|-
| Padma Vyuha ||Allows Padma Vyuha Combat Tactic
| Padma Vyuha ||Enables the 'Padma Vyuha' Tactic
|-
|-
| Imported Horses ||Chariot Discipline +10%
| Imported Horses ||Chariot Discipline: {{green|+10%}}
|-
|-
| Elephantine Abundance ||War Elephant Cost -15%
| Elephantine Abundance ||War Elephant Cost: {{green|-15%}}
|-
|-
| Exotic Soldiers ||Mercenary Maintenance -15%
| Exotic Soldiers ||Mercenary Maintenance: {{green|-15%}}
|}
|}
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale +10%.
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: {{green|+10%}}.
 


== 参考资料 ==
== 参考资料 ==

2019年5月6日 (一) 00:14的版本

Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.

Military Tradition types

There are seven different military traditions in the world, tied to culture groups:

Barbarian traditions

The Barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.

They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.

Britannic path

Tradition Bonuses
Scythed Chariots Chariot Offense: +15%
Coming of Age Light Infantry Defense: +15%
Living off the Land Army Weight Modifier: -15%
Word of Mouth Manpower Recovery Speed: +5%
Chariot Mastery Chariot Morale: +10%
Selective Breeding Light Cavalry Cost: -15%
Take up Arms Archers Morale: +10%

End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: +10%.

Germanic path

Tradition Bonuses
Strike and Withdraw Light Infantry Morale: +10%
Natural Resources Chariot Cost: -15%
Light Cavalry Cost: -15%
The Glory of the Hunt Enslavement Efficiency: +20%
National Slave Output: +10%
Ambush Enables the 'Hit-and-Run' Tactic
Archers Forest Combat Bonus: +15%
Light Infantry Forest Combat Bonus: +15%
Shield Wall Heavy Infantry Defense: +15%
The Young Must Serve Light Infantry Cost: -15%
Hail of Stones Archers Defense: +15%

End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: +10%.

Gallic path

Tradition Bonuses
Strike From Afar Archers Offense: +15%
Confederations National Manpower: +10%
The Plains Fight With us Chariot Plains Combat Bonus: +15%
Light Infantry Plains Combat Bonus: +15%
In Defense of our Home Enables the ‘Raise Levies’ Ability
A People on the Move Wrong Culture Happiness: +10%
Cohort Recruit Speed: +25%
Strong Arm Heavy Infantry Offense: +15%
Scale the Walls! Siege Ability: +10%

End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: +10%.

Italic Traditions

Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: +25%.

Tribal path

Tradition Bonuses
Artisanal Bronzework Light Infantry Defense: +15%
The Equestrian Order Light Cavalry Offense: +15%
Deus Vult Omen Power: +15%
The Acquisition of Wealth Enslavement Efficiency: +20%
National Slave Output: +10%
The Aulos Light Infantry Morale: +15%
Mare Nostrum Trireme Maintenance Cost: -15%
Rousing Oratory National Manpower: +10%

End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: +15%.

Support path

Tradition Bonuses
State Navy Trireme Morale: +10%
The Fabri Siege Engineers: +1
Scale the Walls Siege Ability: +10%
Castra Enables the ‘Construct Border Forts’ Ability
Logistics of State Archers Cost: -15%
Heavy Infantry Cost: -15%
Light Infantry Cost: -15%
Scutum Heavy Infantry Defense: +15%
Foederati Horse Archer Discipline: +10%
Light Cavalry Discipline: +10%

End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: +0.03 and Hold Triumph Cost: -50%.

Roman path

Tradition Bonuses
Principes Heavy Infantry Discipline: +10%
March of the Eagles Morale Of Armies: +10%
Triarii Heavy Infantry Offense: +15%
Roman Roads Enables the ‘Build Military Road’ Ability
Professional Soldiers Monthly War Exhaustion: -0.02
Velites Light Infantry Offense: +15%
The Honor of Service Manpower Recovery Speed: +5%

End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.

North African Traditions

Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.

Tribal Path

Tradition Bonuses
Born in the Saddle Light Cavalry Discipline: +10%
Man and Horse Camel Plains Combat Bonus: +15%
Heavy Cavalry Plains Combat Bonus: +15%
Light Cavalry Plains Combat Bonus: +15%
Sure-footed, as Wild Horses Light Cavalry Cost: -15%
Wild Charge Enables the 'Cavalry Skirmish' Tactic
Local Knowledge Army Weight Modifier: -15%
Call to Arms National Manpower: +10%
Ululating Cry Light Cavalry Offense: +15%

End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.

Naval path

Tradition Bonuses
Phoenician Heritage Trireme Offense: +15%
Iberian Draft Light Infantry Defense: +15%
Naval Dominance Trireme Defense: +15%
A Life at Seat Monthly Ship Repair at Sea: +0.05
Noble Warlords Monthly General Loyalty: +0.03
Monthly Admiral Loyalty: +0.03
Imposing Edifices Fort Defense: +15%
Putting our People to Work Trireme Maintenance Cost: -10%

End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: +10%.

Army path

Tradition Bonuses
Skilled Recruiters Mercenary Maintenance: -10%
Recruit Mercenary Cost: -25%
Professional Marines Trireme Morale: +10%
The Sacred Band Heavy Infantry Discipline: +15%
Uneasy Relations Tribute Income: +10%
Loyalty of Subject States: +10
The African Elephant War Elephant Discipline: +10%
Numidian Cavalry Heavy Cavalry Cost: -15%
Devastating Charge War Elephant Morale: +10%

End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.


Greek Traditions

Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability.

Seleucid Path

Tradition Bonuses
Agema Light Cavalry Discipline: +10%
Arms For Hire Morale of Armies: +5%
Recruit Mercenary Cost: -15%
Phoenician Sailors Trireme Offense: +10%
Companion Cavalry Enables the 'Cavalry Skirmish' Tactic
Kataphraktoi Heavy Cavalry Discipline: +10%
Thyreophoroi Light Infantry Morale: +10%
The Hipparchos Heavy Cavalry Morale: +10%
Light Cavalry Morale: +10%

End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: -15%.

Greek path

Tradition Bonuses
The Sarissa Heavy Infantry Morale: +10%
The Tarentine Advance Light Cavalry Defense: +15%
Siege Craft Siege Ability: +10%
Military Colonies Enables the 'Military Colonies' Ability
Mine's Bigger Than Yours Trireme Defense: +15%
City State Fortifications Fort Defense: +15%
Centuries of War Heavy Infantry Maintenance Cost: -10%

End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: +10%.

Antigonid path

Tradition Bonuses
Veterans of the Great Campaign Cohort Starting Experience: +10%
Experience Decay: -15%
Proud Shipwrights Trireme Cost: -15%
The Nobility Ride Light Cavalry Offense: +15%
The Victor's Spoils Enables the 'Raid Ports' Ability
Enslavement Efficiency: +20%
Peltasts Light Infantry Offense: +15%
Specialist Infantry Archer Discipline: +10%
Mastery of the Mountains Archers Mountain Combat Bonus: +15%
Heavy Infantry Mountain Combat Bonus: +15%
Light Infantry Mountain Combat Bonus: +15%

The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: +10%.

Arabic & Levantine Traditions

Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.

Arabian Path

Tradition Bonuses
Desert Sands Hostile Attrition +1
Merchant Coast Trireme Cost: -15%
Beasts of Burden Camel Offense: +15%
Ships of the Desert Camel Desert Combat Bonus: +15%
Light Cavalry Desert Combat Bonus: +15%
Heavy Cavalry Desert Combat Bonus: +15%
Sturdy Design Trireme Defense: +15%
Legacy of the Builders Build Cost: -15%
Oasis Trade Camel Cost: -15%
Heavy Cavalry Cost: -15%
Light Cavalry Cost: -15%

End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.

Egyptian path

Tradition Bonuses
The Spear of the Kingdom Light Infantry Defense: +15%
Arms Race Trireme Discipline: +15%
Stonemovers Fort Defence: +15%
Colonial Integration Enables the 'Military Colonies' Ability
The Blood of Egypt Trireme Morale: +10%
Thick Hide Camel Defense: +15%
Cradle of Civilization National Manpower: +10%

End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: +10%.

Graeco-Levantine path

Tradition Bonuses
Surfeit of War Heavy Infantry Cost: -15%
Thorakitai Light Infantry Offense: +15%
Machimoi Epilektoi Heavy Infantry Offense: +15%
Greek Warfare Enables the 'Phalanx' Tactic
Good Reputation Mercenary Maintenance: -15%
Ramming Speed Trireme Offense: +15%
Unending Riches Monthly General Loyalty: +0.03

The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: +10%.

Persian Traditions

Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: -25%.

Parthian Path

Tradition Bonuses
Parthian Shot Horse Archer Offense: +15%
Nomadic Lifestyle Monthly War Exhaustion: -0.02
Cohort Recruit Speed: +25%
Hit and Run Horse Archers Morale: +10%
Cavalry Skirmish Enables the 'Cavalry Skirmish' Tactic
Cataphracts Heavy Cavalry Cost: -20%
Steppe Mastery Army Weight Modifier: -15%
Footsloggers Light Infantry Defense: +15%

End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: +10%.

Resurgent Achaemenid path

Tradition Bonuses
Legacy of Cyrus National Manpower: +10%
The Immortals Heavy Infantry Defense: +15%
Reform the Navy Trireme Morale: +10%
Reactive Recruitment Enables the 'Raise Levies' Ability
Royal Line Morale of Armies: +5%
Ruler Popularity Gain: +0.05
To Blot Out The Sun Archers Offense: +15%
Kardakes Heavy Infantry Cost: -15%

End bonus for this path is ‘Massed Assault’, which gives Siege Ability: +10%.

Bactrian path

Tradition Bonuses
Bactrian Horsemen Light Cavalry Discipline: +10%
Graeco Bactrian Architecture Fort Defense: +15%
Perfect Storm Heavy Infantry Offense: +15%
Kleruchoi Enables the 'Military Colonies' Ability
Titans of Battle War Elephant Discipline: +10%
Hippotoxotoi Horse Archer Defense: +15%
Heartland Army Weight Modifier: -15%

End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: -15%.

Indian Traditions

Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units.

Maurya Path

Tradition Bonuses
Versatile Infantry Archers Offense: +15%
Descendants of Airavata War Elephant Defense: +15%
Warhost of the Empire Light Infantry Morale: +10%
Natural Pathfinder War Elephant Jungle Combat Bonus: +15%
War Elephant Forest Combat Bonus: +15%
Dedicated Archers Archers Discipline: +10%
Homeland of our Fathers Heavy Infantry Jungle Combat Bonus: +15%
Light Infantry Jungle Combat Bonus: +15%
Heavy Infantry Forest Combat Bonus: +15%
Light Infantry Forest Combat Bonus: +15%
Integrating the Tribes National Tribesman Happiness: +20%

End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: -0.02.

Costal path

Tradition Bonuses
Natural Harbors Trireme Cost: -15%
The Vyuha System Archers Morale: +10%
Masters of the Sea Trireme Morale: +10%
Plunder! Enables the 'Raid Ports' Ability
Enslavement Efficiency: +20%
Flexible Divisions Morale of Armies: +10%
City of the World's Desire Fort Defense: +15%
State Artisan Archers Cost: -10%
Chariot Cost -10%

End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: +10%.

Noble path

Tradition Bonuses
Fit for a King Chariot Defense: +15%
Trained to Kill War Elephant Discipline: +10%
Armored Archers Archers Defense: +15%
Padma Vyuha Enables the 'Padma Vyuha' Tactic
Imported Horses Chariot Discipline: +10%
Elephantine Abundance War Elephant Cost: -15%
Exotic Soldiers Mercenary Maintenance: -15%

The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: +10%.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
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军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置