Additional and separate from pops, Imperator: Rome defines individual characters. The characters in Imperator are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world. The characters act as rulers, advisors, admirals and generals
屬性
主要數值:
- 軍略(Martial)軍略代表人物戰鬥和領導軍隊的能力。具有高軍略技能的人物可以成為優秀的將軍。
- 智略(Finesse)代表人物在需要高度關注細節方面的技能。高智略人物可以成為優秀的研究者和總督。
- 魅力(Charisma)魅力代表人物吸引和說服他人的能力。與外國交涉時,高魅力人物常常具有優勢。
- 熱忱(Zeal)代表人物鼓舞他人信念的能力,也是召喚諸神恩寵的能力。
次要數值: 這些值都是動態的(即它們是累積的,這意味著它們可以隨著時間增長和收縮):
- 名望(Prominence)表示人物的名聲。工作和頭銜有助於吸引公眾注意。顯赫的人物很可能結婚生子。
- 人氣(Popularity)是衡量民眾如何看待一個人物的指標。在共和國,高人氣的人物更有可能當選共和國領導人,即使是君主政體也不能忽視受歡迎的人物。
- 忠誠(Loyalty)是衡量人物對國家忠誠度的指標。與忠誠的人物相比,不忠誠的人物更容易為統治者帶來問題。然而,即使是最忠誠的人物也有其局限性。
- 腐敗(Corruption)是衡量人物從事卑鄙行徑意願的指標。貪婪、賄賂和違反法規與高腐敗值密切相關。
- Predilection: Every adult character (in a republic) has a predilection for each of the 5 senatorial factions. The current value is the sum of the total accumulated predilection so far. The amount gained (or lost) per month depends on the character's primary attributes and in case of the mercantile faction on his personal wealth as well.
每個人物都能積累金錢。
特質
特質可分為以下四類:
- 個性特質——This includes being Brave or Coward, Cruel or Merciful. These impacts the character attributes and stats directly, as well as...
- 軍事特質——Usually a character has a maximum of one of those, that may give a bonus or penalty.
- 健康特質——Stressed, Maimed, Lunatic etc. Not beneficial to the character in most cases.
- 身份特質——Some exceptional traits that can be given from actions, like Conqueror.
個性特質
- 現行漢化名稱有個別重複,以英文名相對照。
軍事特質
一個人物通常只能有一項軍事特質。
健康特質
健康特質代表各種健康狀況,大多數是有害的而且有時是致命的。
身份特質
身份特質(Status traits)代表人物當前的活動、生活方式、聲譽或家業。
健康
一個人物的健康狀態範圍在0到100之間,並且由各種各樣的特質增加或減少。如果一個人物的健康達到0,則該人物將會死亡。使用尋求治療(Seek Treatment)的人物互動將增加該人物的健康。
人際關係
人物有父母,可以結婚生子,正如你所期望的。他們也能有好友和仇敵。
官職
人物能被給予各種各樣的職位。不僅是一個國家的統治者,他們還能被指派去治理一個省份、指揮一支軍隊、進行研究或在政府中給予一個職位。有些國家允許婦女擔任官職,有些國家則不允許。
政府中的職位包括:
- 執政官(Consul)
- 裁判官(Praetor)
- 監察官(Censor)
- 軍事保民官(Tribunus Militus;Military Tribune)
- 醫護官(Vulnerarius)
暴政度
暴政度 is a value accumulated by each state through the player by performing acts such as imprisoning characters on false charges, crucifying people, sacrificing infants, or other things generally considered malevolent to the populace. Tyranny is tracked by a meter, and as it increases, so do the negative ramifications for the player's country.
互動
There are lots of different interactions you can do with and on your characters, including arranging marriages, bribe them, loan from them, or even sacrifice them if your religions so permit and desire. Interactions can cost powers or gold.
互動 | 描述 |
---|---|
Can be done to a ruler in a republic when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war. | |
Foreign characters can be attempted to assassinate. | |
Forces a previously imprisoned character to leave the country. | |
Increases the loyalty of a character. | |
Kills a character. | |
Increases loyalty and corruption if the character is a governor. | |
Costs money and increases the popularity of the current ruler. | |
Imprisons a character. | |
Reduces the loyalty and increases the corruption of a foreign character. | |
Loans money from a wealthy character. They will want it back later, however. | |
Works if the ruler and target are different genders and are both unmarried. | |
Gets a foreign character to leave their nation and work for you. | |
Gets a foreign general to leave their nation with their army and join you. | |
Releases a character from prison. | |
Repays a loan taken from a character. | |
Some religions allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal. | |
Increases the health of a character. | |
Convince a governor to join your cause. | |
Reduces the popularity of a character. |
參考資料