(→个性特质) |
(同步到官方百科12:27, 21 May 2019 109.*.*.43) |
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(未显示同一用户的5个中间版本) | |||
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{{Version| | {{Version|1.0}} | ||
[[File:Character view.png|thumb|500px|The character view, provides ways to interact with character as well as showing summary view of family, rivals and friends.]] | [[File:Character view.png|thumb|500px|The character view, provides ways to interact with character as well as showing summary view of family, rivals and friends.]] | ||
The characters in ''Imperator'' are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world. | Additional and separate from [[population|pops]], Imperator: Rome defines individual '''characters'''. The characters in ''Imperator'' are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world. | ||
The characters act as rulers, advisors, admirals and generals | |||
==属性== | ==属性== | ||
人物 有 八 项[[ 属性]]。前四项影响 [[File:All power costs.png|28px|link=点数]] [[点数]]。 | |||
* '''军 | 主要数值: | ||
* '''魅力'''(Charisma) | * {{icon|Martial}} '''军 略'''(Martial)军 略 代表 人物 战斗和领导军队的能力 。具有高 军 略 技能 的人物可以成为优秀的将军。 | ||
* '''热忱'''(Zeal) | * {{icon|Finesse}} '''智略'''(Finesse)代表人物在需要 高 度关注细节方面 的 技 能 。高智略人物可以 成为优秀的 研究者和总督。 | ||
* ''' | * {{icon|Charisma}} '''魅力'''(Charisma)魅力 代表人物 吸引和说服他人的能力 。与外国交涉时,高魅力人物常常具有优势。 | ||
* {{icon|Zeal}} '''热忱'''(Zeal) 代表人物鼓舞他人信念的能力,也是召唤诸神恩宠的能力。 | |||
次要数值: | |||
这些值都是动态的(即它们是累积的,这意味着它们可以随着时间增长和收缩): | |||
* {{icon|prominence}} '''名望'''(Prominence)表示人物的名声。工作和头衔有助于吸引公众注意。显赫的人物很可能结婚生子。 | |||
* {{icon|popularity}} '''人气'''(Popularity)是衡量民众如何看待一个人物的指标。在共和国,高人气的人物更有可能当选共和国领导人,即使是君主政体也不能忽视受欢迎的人物。 | |||
* {{icon|loyalty}} '''忠诚''' (Loyalty)是衡量人物对国家忠诚度的指标。与忠诚的人物相比,不忠诚的人物更容易为统治者带来问题。然而,即使是最忠诚的人物也有其局限性。 | |||
* {{icon|corruption}} ''' 腐败''' (Corruption ) 是衡量人物从事卑鄙行径意愿的指标。贪婪、贿赂和违反法规与高腐败值密切相关。 | |||
* [[File:Party civic.png|24px]] [[File:Party mercantile.png|24px]] [[File:Party military.png|24px]] [[File:Party religious.png|24px]] [[File:Party populist.png|24px]] Predilection: Every adult character (in a republic) has a predilection for each of the 5 senatorial factions. The current value is the sum of the total accumulated predilection so far. The amount gained (or lost) per month depends on the character's primary attributes and in case of the mercantile faction on his personal wealth as well. | |||
* {{icon|wealth}} 财富(Wealth)是衡量人物所拥有个人财富的指标。人物会在一生中积累和花费财富。富有的人物可以利用他们的财富来提升人气,赢得朋友。 | |||
每个人物都能积累金钱。 | |||
==特质== | ==特质== | ||
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! style="min-width: 15%" | 将军 | ! style="min-width: 15%" | 将军 | ||
! 对立特质 | ! 对立特质 | ||
! | ! 描述 与注释 | ||
|- | |- | ||
| {{icon|abrasive}} | | {{icon|abrasive}} | ||
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=== 军事特质 === | === 军事特质 === | ||
一个人物通常只能有一项军事特质。 | |||
{| class="mildtable" | {| class="mildtable" | ||
! | ! | ||
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! style="min-width: 20%" | 将军 | ! style="min-width: 20%" | 将军 | ||
! 对立特质 | ! 对立特质 | ||
! | ! 描述 与注释 | ||
|- | |- | ||
| {{icon|aggressive}} | | {{icon|aggressive}} | ||
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=== 健康特质 === | === 健康特质 === | ||
健康特质代表各种健康状况,大多数是有害的而且有时是致命的。 | |||
{| class="mildtable" | {| class="mildtable" | ||
! | ! | ||
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! style="min-width: 15%" | 统治者 | ! style="min-width: 15%" | 统治者 | ||
! 先天 | ! 先天 | ||
! | ! 描述 与注释 | ||
|- | |- | ||
| {{icon|arthritis}} | | {{icon|arthritis}} | ||
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=== 身份特质 === | === 身份特质 === | ||
身份特质(Status traits )代表人物当前的活动、生活方式、声誉或家业。 | |||
{| class="mildtable" | {| class="mildtable" | ||
! | ! | ||
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! style="min-width:15%" | 统治者 | ! style="min-width:15%" | 统治者 | ||
! style="min-width:15%" | 将军 | ! style="min-width:15%" | 将军 | ||
! | ! 描述 与注释 | ||
|- | |- | ||
| {{icon|blood of antigonus}} | | {{icon|blood of antigonus}} | ||
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| ''“独眼”安提柯曾是亚历山大大帝最忠诚的总督,在亚历山大死后不久,他击败佩尔狄卡斯,一跃成为强权之一。作为第一个自行称王的继业者,他得到了其忠诚的家族的支持,并在虚弱不堪的希腊诸邦中建立了良好的声誉。'' | | ''“独眼”安提柯曾是亚历山大大帝最忠诚的总督,在亚历山大死后不久,他击败佩尔狄卡斯,一跃成为强权之一。作为第一个自行称王的继业者,他得到了其忠诚的家族的支持,并在虚弱不堪的希腊诸邦中建立了良好的声誉。'' | ||
---- | ---- | ||
{{Green|该特质可以通过父系遗传。}} | {{Green|该特质可以通过父系遗传。}} 给予弗里吉亚的 Antigonid 王朝在游戏开局的成员,并且父系继承。 游戏代码叫作 <code>antigonids</code>。 | ||
|- | |- | ||
| {{icon|blood of antipatros}} | | {{icon|blood of antipatros}} | ||
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| ''作为亚历山大的好友,在亚历山大的远征期间安提帕特负责驻守马其顿。他对亚历山大极尽忠诚,并且在位期间对希腊诸城邦国咄咄逼人。他的儿子,卡山德则相反。卡山德对亚历山大的轻蔑之情路人皆知,而他的遗志则是建立和复原诸多名城。'' | | ''作为亚历山大的好友,在亚历山大的远征期间安提帕特负责驻守马其顿。他对亚历山大极尽忠诚,并且在位期间对希腊诸城邦国咄咄逼人。他的儿子,卡山德则相反。卡山德对亚历山大的轻蔑之情路人皆知,而他的遗志则是建立和复原诸多名城。'' | ||
---- | ---- | ||
{{Green|该特质可以通过父系遗传。}} | {{Green|该特质可以通过父系遗传。}} 给予马其顿的 Antipatrid 王朝在游戏开局的成员,并且父系继承。 游戏代码叫作 <code>antipatrid</code>。 | ||
|- | |- | ||
| {{icon|blood of the argeads}} | | {{icon|blood of the argeads}} | ||
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| ''阿那克萨图斯曾说“大千世界无穷尽也”,亚历山大听到不禁潸然泪下;他的好友问他何故落泪,亚历山大答道:“世界无穷无尽,我却连一小界也未能征服,这难道不让人悲痛么?”'' | | ''阿那克萨图斯曾说“大千世界无穷尽也”,亚历山大听到不禁潸然泪下;他的好友问他何故落泪,亚历山大答道:“世界无穷无尽,我却连一小界也未能征服,这难道不让人悲痛么?”'' | ||
---- | ---- | ||
{{Green|该特质可以通过父系或母系遗传。}} | {{Green|该特质可以通过父系或母系遗传。}} 在游戏开局给予 Thessalonike Argead ,Basileus Cassander of Macedon 的妻子,并且被在游戏开局以后出生的她的后代继承。 游戏代码叫作 <code>argeads</code>。 | ||
|- | |- | ||
| {{icon|blood of the lagidae}} | | {{icon|blood of the lagidae}} | ||
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| ''由于从小就随侍亚历山大左右,拉吉底家族的“救主”托勒密,成为了亚历山大麾下的首批七名近身护卫官之一。巴比伦分封协议之后,他将大本营安在了埃及,其治下人口文化错综复杂,但他仍旧以公正之道将自己的领土治理的井井有条。他的长盛王朝以在赞助艺术、哲学、科学方面的深远影响而广为后人所知。'' | | ''由于从小就随侍亚历山大左右,拉吉底家族的“救主”托勒密,成为了亚历山大麾下的首批七名近身护卫官之一。巴比伦分封协议之后,他将大本营安在了埃及,其治下人口文化错综复杂,但他仍旧以公正之道将自己的领土治理的井井有条。他的长盛王朝以在赞助艺术、哲学、科学方面的深远影响而广为后人所知。'' | ||
---- | ---- | ||
{{Green|该特质可以通过父系遗传。}} | {{Green|该特质可以通过父系遗传。}} 给予埃及的 Lagid 王朝在游戏开局的成员,并且父系继承。 游戏代码叫作 <code>lagids</code>。 | ||
|- | |- | ||
| {{icon|blood of lysimachus}} | | {{icon|blood of lysimachus}} | ||
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| ''亚历山大大帝的密友,同时也是传奇的近身护卫官之一;吕西马库斯是一位无情且狡诈的将军,他对继业者之间的外交关系是掌控的最好的。'' | | ''亚历山大大帝的密友,同时也是传奇的近身护卫官之一;吕西马库斯是一位无情且狡诈的将军,他对继业者之间的外交关系是掌控的最好的。'' | ||
---- | ---- | ||
{{Green|该特质可以通过父系遗传。}} | {{Green|该特质可以通过父系遗传。}} 给予色雷斯的 Alcimachid 王朝在游戏开局的成员,并且父系继承。 游戏代码叫作 <code>alcimachid</code>。 | ||
|- | |- | ||
| {{icon|blood of seleucus}} | | {{icon|blood of seleucus}} | ||
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| ''与其他继业者不同,塞琉古在亚历山大征服期间只是一个地位平平的人。在一系列是胜利与失败之后,塞琉古最终在“救主”托勒密的帮助下建立了自己的领地,并开始了一场重夺亚历山大帝国东部地区的战役。由于强权环绕,塞琉古不可避免的成为了一位无情且狡诈的领袖。'' | | ''与其他继业者不同,塞琉古在亚历山大征服期间只是一个地位平平的人。在一系列是胜利与失败之后,塞琉古最终在“救主”托勒密的帮助下建立了自己的领地,并开始了一场重夺亚历山大帝国东部地区的战役。由于强权环绕,塞琉古不可避免的成为了一位无情且狡诈的领袖。'' | ||
---- | ---- | ||
{{Green|该特质可以通过父系遗传。}} | {{Green|该特质可以通过父系遗传。}} 给予波斯的 Seleucid 王朝在游戏开局的成员,并且父系继承。 游戏代码叫作 <code>seleucids</code>。 | ||
|- | |- | ||
| {{icon|conqueror}} | | {{icon|conqueror}} | ||
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| ''正如[CHARACTER.GetName]的许多先辈一样,[CHARACTER.GetHerHim]负有征服者的称号——以及与之相系的责任。'' | | ''正如[CHARACTER.GetName]的许多先辈一样,[CHARACTER.GetHerHim]负有征服者的称号——以及与之相系的责任。'' | ||
---- | ---- | ||
在战斗胜利之后被随机地授予一位将军。 | |||
|- | |- | ||
| {{icon|orator}} | | {{icon|orator}} | ||
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| {{plainlist| | | {{plainlist| | ||
* {{icon|loyalty}} 每月忠诚 {{green|+0.2}} | * {{icon|loyalty}} 每月忠诚 {{green|+0.2}} | ||
* {{icon|no}} {{red| | * {{icon|no}} {{red| 不能}} 被授予政府中的职位、官员或者军事将领 | ||
}} | }} | ||
| | | | ||
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| ''[CHARACTER.GetName]前来参加奥运会比赛,将他的所有精力都集中在了体育赛事上。'' | | ''[CHARACTER.GetName]前来参加奥运会比赛,将他的所有精力都集中在了体育赛事上。'' | ||
---- | ---- | ||
给予所有被选中参加奥运会的人。 | |||
|- | |- | ||
| {{icon|Poet}} | | {{icon|Poet}} | ||
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| ''[CHARACTER.GetPraenomen]成为了荣耀的代名词——愿[CHARACTER.GetSheHe]战无不胜,令[CHARACTER.GetHerHis]的敌人俯首称臣!'' | | ''[CHARACTER.GetPraenomen]成为了荣耀的代名词——愿[CHARACTER.GetSheHe]战无不胜,令[CHARACTER.GetHerHis]的敌人俯首称臣!'' | ||
---- | ---- | ||
在战斗胜利之后被随机地授予一位将军。 | |||
|} | |} | ||
==健康== | ==健康== | ||
一个人物的健康状态范围在0到100之间,并且由各种各样的特质增加或减少。如果一个人物的健康达到0,则该人物将会死亡。使用寻求治疗(Seek Treatment )的人物互动将增加该人物的健康。 | |||
==人际关系== | ==人际关系== | ||
人物有父母,可以结婚生子,正如你所期望的。他们也能有好友和仇敌。 | |||
==职 | == 官 职== | ||
人物能被给予各种各样的职位。不仅是一个国家的统治者,他们还能被指派去治理一个省份、指挥一支军队、进行研究或在政府中给予一个职位。有些国家允许妇女担任官职,有些国家则不允许。 | |||
政府中的职位包括: | 政府中的职位包括: | ||
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* 裁判官(Praetor) | * 裁判官(Praetor) | ||
* 监察官(Censor) | * 监察官(Censor) | ||
* 军事保民官(Tribunus Militus) | * 军事保民官(Tribunus Militus ;Military Tribune ) | ||
* 医护官(Vulnerarius) | * 医护官(Vulnerarius) | ||
== | == 暴政度== | ||
[[人物#残暴度|暴政度]] is a value accumulated by each state through the player by performing acts such as imprisoning characters on false charges, crucifying people, sacrificing infants, or other things generally considered malevolent to the populace. Tyranny is tracked by a meter, and as it increases, so do the negative ramifications for the player's country. | |||
==互动== | ==互动== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! 互动 !! | ! 互动 !! 描述 | ||
|- | |- | ||
| Appoint Dictator || Can be done to a ruler in a [[government|republic]] when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war. | | {{ruby|任命独裁官|Appoint Dictator}} || Can be done to a ruler in a [[government|republic]] when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war. | ||
|- | |- | ||
| Assassinate || Foreign characters can be attempted to assassinate. | | {{ruby|暗杀|Assassinate}} || Foreign characters can be attempted to assassinate. | ||
|- | |- | ||
| Banish || Forces a previously imprisoned character to leave the country. | | {{ruby|驱逐|Banish}} || Forces a previously imprisoned character to leave the country. | ||
|- | |- | ||
| Bribe || Increases the loyalty of a character. | | {{ruby|贿赂|Bribe}} || Increases the loyalty of a character. | ||
|- | |- | ||
| Execute || Kills a character. | | {{ruby|处决|Execute}} || Kills a character. | ||
|- | |- | ||
| Free Hands || Increases loyalty and corruption if the character is a governor. | | {{ruby|赋予全权|Free Hands}} || Increases loyalty and corruption if the character is a governor. | ||
|- | |- | ||
| Hold Games || Costs money and increases the popularity of the current ruler. | | {{ruby|举办运动会|Hold Games}} || Costs money and increases the popularity of the current ruler. | ||
|- | |- | ||
| Imprison || Imprisons a character. | | {{ruby|囚禁|Imprison}} || Imprisons a character. | ||
|- | |- | ||
| Inspire Disloyalty || Reduces the loyalty and increases the corruption of a foreign character. | | {{ruby|教唆不忠|Inspire Disloyalty}} || Reduces the loyalty and increases the corruption of a foreign character. | ||
|- | |- | ||
| Loan || Loans money from a wealthy character. They will want it back later, however. | | {{ruby|要求贷款|Demand Loan}} || Loans money from a wealthy character. They will want it back later, however. | ||
|- | |- | ||
| Marry Ruler || Works if the ruler and target are different genders and are both unmarried. | | {{ruby|安排与统治者结婚|Marry Ruler}} || Works if the ruler and target are different genders and are both unmarried. | ||
|- | |- | ||
| Recruit | | {{ruby|招募|Recruit}} || Gets a foreign character to leave their nation and work for you. | ||
|- | |- | ||
| Recruit General || Gets a foreign general to leave their nation with their army and join you. | | {{ruby|招募将军|Recruit General}} || Gets a foreign general to leave their nation with their army and join you. | ||
|- | |- | ||
| Release Prisoner || Releases a character from prison. | | {{ruby|释放囚犯|Release Prisoner}} || Releases a character from prison. | ||
|- | |- | ||
| Repay Loan || Repays a loan taken from a character. | | {{ruby|偿还贷款|Repay Loan}} || Repays a loan taken from a character. | ||
|- | |- | ||
| Sacrifice Prisoner || Some [[religion|religions]] allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal. | | {{ruby|献祭|Sacrifice Prisoner}} || Some [[religion|religions]] allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal. | ||
|- | |- | ||
| Seek/Stop Treatment || Increases the health of a character. | | {{ruby|寻求/停止寻求治疗|Seek/Stop Treatment}} || Increases the health of a character. | ||
|- | |- | ||
| Seduce Governor || Convince a governor to join your cause. | | {{ruby|策反总督|Seduce Governor}} || Convince a governor to join your cause. | ||
|- | |- | ||
| Smear Character || Reduces the popularity of a character. | | {{ruby|诋毁声誉|Smear Character}} || Reduces the popularity of a character. | ||
|} | |} | ||
2019年5月22日 (三) 10:54的版本
Additional and separate from pops, Imperator: Rome defines individual characters. The characters in Imperator are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world. The characters act as rulers, advisors, admirals and generals
属性
主要数值:
- 军略(Martial)军略代表人物战斗和领导军队的能力。具有高军略技能的人物可以成为优秀的将军。
- 智略(Finesse)代表人物在需要高度关注细节方面的技能。高智略人物可以成为优秀的研究者和总督。
- 魅力(Charisma)魅力代表人物吸引和说服他人的能力。与外国交涉时,高魅力人物常常具有优势。
- 热忱(Zeal)代表人物鼓舞他人信念的能力,也是召唤诸神恩宠的能力。
次要数值: 这些值都是动态的(即它们是累积的,这意味着它们可以随着时间增长和收缩):
- 名望(Prominence)表示人物的名声。工作和头衔有助于吸引公众注意。显赫的人物很可能结婚生子。
- 人气(Popularity)是衡量民众如何看待一个人物的指标。在共和国,高人气的人物更有可能当选共和国领导人,即使是君主政体也不能忽视受欢迎的人物。
- 忠诚(Loyalty)是衡量人物对国家忠诚度的指标。与忠诚的人物相比,不忠诚的人物更容易为统治者带来问题。然而,即使是最忠诚的人物也有其局限性。
- 腐败(Corruption)是衡量人物从事卑鄙行径意愿的指标。贪婪、贿赂和违反法规与高腐败值密切相关。
- Predilection: Every adult character (in a republic) has a predilection for each of the 5 senatorial factions. The current value is the sum of the total accumulated predilection so far. The amount gained (or lost) per month depends on the character's primary attributes and in case of the mercantile faction on his personal wealth as well.
每个人物都能积累金钱。
特质
特质可分为以下四类:
- 个性特质——This includes being Brave or Coward, Cruel or Merciful. These impacts the character attributes and stats directly, as well as...
- 军事特质——Usually a character has a maximum of one of those, that may give a bonus or penalty.
- 健康特质——Stressed, Maimed, Lunatic etc. Not beneficial to the character in most cases.
- 身份特质——Some exceptional traits that can be given from actions, like Conqueror.
个性特质
- 现行汉化名称有个别重复,以英文名相对照。
军事特质
一个人物通常只能有一项军事特质。
健康特质
健康特质代表各种健康状况,大多数是有害的而且有时是致命的。
身份特质
身份特质(Status traits)代表人物当前的活动、生活方式、声誉或家业。
健康
一个人物的健康状态范围在0到100之间,并且由各种各样的特质增加或减少。如果一个人物的健康达到0,则该人物将会死亡。使用寻求治疗(Seek Treatment)的人物互动将增加该人物的健康。
人际关系
人物有父母,可以结婚生子,正如你所期望的。他们也能有好友和仇敌。
官职
人物能被给予各种各样的职位。不仅是一个国家的统治者,他们还能被指派去治理一个省份、指挥一支军队、进行研究或在政府中给予一个职位。有些国家允许妇女担任官职,有些国家则不允许。
政府中的职位包括:
- 执政官(Consul)
- 裁判官(Praetor)
- 监察官(Censor)
- 军事保民官(Tribunus Militus;Military Tribune)
- 医护官(Vulnerarius)
暴政度
暴政度 is a value accumulated by each state through the player by performing acts such as imprisoning characters on false charges, crucifying people, sacrificing infants, or other things generally considered malevolent to the populace. Tyranny is tracked by a meter, and as it increases, so do the negative ramifications for the player's country.
互动
There are lots of different interactions you can do with and on your characters, including arranging marriages, bribe them, loan from them, or even sacrifice them if your religions so permit and desire. Interactions can cost powers or gold.
互动 | 描述 |
---|---|
Can be done to a ruler in a republic when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war. | |
Foreign characters can be attempted to assassinate. | |
Forces a previously imprisoned character to leave the country. | |
Increases the loyalty of a character. | |
Kills a character. | |
Increases loyalty and corruption if the character is a governor. | |
Costs money and increases the popularity of the current ruler. | |
Imprisons a character. | |
Reduces the loyalty and increases the corruption of a foreign character. | |
Loans money from a wealthy character. They will want it back later, however. | |
Works if the ruler and target are different genders and are both unmarried. | |
Gets a foreign character to leave their nation and work for you. | |
Gets a foreign general to leave their nation with their army and join you. | |
Releases a character from prison. | |
Repays a loan taken from a character. | |
Some religions allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal. | |
Increases the health of a character. | |
Convince a governor to join your cause. | |
Reduces the popularity of a character. |
参考资料