Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
Military Tradition types
There are seven different military traditions in the world, tied to culture groups:
Barbarian traditions
The Barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.
They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.
Britannic path
Tradition | Bonuses |
---|---|
Scythed Chariots | Chariot Offense: +15% |
Coming of Age | Light Infantry Defense: +15% |
Living off the Land | Army Weight Modifier: -15% |
Word of Mouth | Manpower Recovery Speed: +5% |
Chariot Mastery | Chariot Morale: +10% |
Selective Breeding | Light Cavalry Cost: -15% |
Take up Arms | Archers Morale: +10% |
End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: +10%.
Germanic path
Tradition | Bonuses |
---|---|
Strike and Withdraw | Light Infantry Morale: +10% |
Natural Resources | Chariot Cost: -15% Light Cavalry Cost: -15% |
The Glory of the Hunt | Enslavement Efficiency: +20% National Slave Output: +10% |
Ambush | Enables the 'Hit-and-Run' Tactic Archers Forest Combat Bonus: +15% Light Infantry Forest Combat Bonus: +15% |
Shield Wall | Heavy Infantry Defense: +15% |
The Young Must Serve | Light Infantry Cost: -15% |
Hail of Stones | Archers Defense: +15% |
End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: +10%.
Gallic path
Tradition | Bonuses |
---|---|
Strike From Afar | Archers Offense: +15% |
Confederations | National Manpower: +10% |
The Plains Fight With us | Chariot Plains Combat Bonus: +15% Light Infantry Plains Combat Bonus: +15% |
In Defense of our Home | Enables the ‘Raise Levies’ Ability |
A People on the Move | Wrong Culture Happiness: +10% Cohort Recruit Speed: +25% |
Strong Arm | Heavy Infantry Offense: +15% |
Scale the Walls! | Siege Ability: +10% |
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: +10%.
Italic Traditions
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: +25%.
Tribal path
Tradition | Bonuses |
---|---|
Artisanal Bronzework | Light Infantry Defense: +15% |
The Equestrian Order | Light Cavalry Offense: +15% |
Deus Vult | Omen Power: +15% |
The Acquisition of Wealth | Enslavement Efficiency: +20% National Slave Output: +10% |
The Aulos | Light Infantry Morale: +15% |
Mare Nostrum | Trireme Maintenance Cost: -15% |
Rousing Oratory | National Manpower: +10% |
End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: +15%.
Support path
Tradition | Bonuses |
---|---|
State Navy | Trireme Morale: +10% |
The Fabri | Siege Engineers: +1 |
Scale the Walls | Siege Ability: +10% |
Castra | Enables the ‘Construct Border Forts’ Ability |
Logistics of State | Archers Cost: -15% Heavy Infantry Cost: -15% Light Infantry Cost: -15% |
Scutum | Heavy Infantry Defense: +15% |
Foederati | Horse Archer Discipline: +10% Light Cavalry Discipline: +10% |
End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: +0.03 and Hold Triumph Cost: -50%.
Roman path
Tradition | Bonuses |
---|---|
Principes | Heavy Infantry Discipline: +10% |
March of the Eagles | Morale Of Armies: +10% |
Triarii | Heavy Infantry Offense: +15% |
Roman Roads | Enables the ‘Build Military Road’ Ability |
Professional Soldiers | Monthly War Exhaustion: -0.02 |
Velites | Light Infantry Offense: +15% |
The Honor of Service | Manpower Recovery Speed: +5% |
End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.
North African Traditions
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.
Tribal Path
Tradition | Bonuses |
---|---|
Born in the Saddle | Light Cavalry Discipline: +10% |
Man and Horse | Camel Plains Combat Bonus: +15% Heavy Cavalry Plains Combat Bonus: +15% Light Cavalry Plains Combat Bonus: +15% |
Sure-footed, as Wild Horses | Light Cavalry Cost: -15% |
Wild Charge | Enables the 'Cavalry Skirmish' Tactic |
Local Knowledge | Army Weight Modifier: -15% |
Call to Arms | National Manpower: +10% |
Ululating Cry | Light Cavalry Offense: +15% |
End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.
Tradition | Bonuses |
---|---|
Phoenician Heritage | Trireme Offense: +15% |
Iberian Draft | Light Infantry Defense: +15% |
Naval Dominance | Trireme Defense: +15% |
A Life at Seat | Monthly Ship Repair at Sea: +0.05 |
Noble Warlords | Monthly General Loyalty: +0.03 Monthly Admiral Loyalty: +0.03 |
Imposing Edifices | Fort Defense: +15% |
Putting our People to Work | Trireme Maintenance Cost: -10% |
End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: +10%.
Army path
Tradition | Bonuses |
---|---|
Skilled Recruiters | Mercenary Maintenance: -10% Recruit Mercenary Cost: -25% |
Professional Marines | Trireme Morale: +10% |
The Sacred Band | Heavy Infantry Discipline: +15% |
Uneasy Relations | Tribute Income: +10% Loyalty of Subject States: +10 |
The African Elephant | War Elephant Discipline: +10% |
Numidian Cavalry | Heavy Cavalry Cost: -15% |
Devastating Charge | War Elephant Morale: +10% |
End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.
Greek Traditions
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability.
Seleucid Path
Tradition | Bonuses |
---|---|
Agema | Light Cavalry Discipline: +10% |
Arms For Hire | Morale of Armies: +5% Recruit Mercenary Cost: -15% |
Phoenician Sailors | Trireme Offense: +10% |
Companion Cavalry | Enables the 'Cavalry Skirmish' Tactic |
Kataphraktoi | Heavy Cavalry Discipline: +10% |
Thyreophoroi | Light Infantry Morale: +10% |
The Hipparchos | Heavy Cavalry Morale: +10% Light Cavalry Morale: +10% |
End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: -15%.
Greek path
Tradition | Bonuses |
---|---|
The Sarissa | Heavy Infantry Morale: +10% |
The Tarentine Advance | Light Cavalry Defense: +15% |
Siege Craft | Siege Ability: +10% |
Military Colonies | Enables the 'Military Colonies' Ability |
Mine's Bigger Than Yours | Trireme Defense: +15% |
City State Fortifications | Fort Defense: +15% |
Centuries of War | Heavy Infantry Maintenance Cost: -10% |
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: +10%.
Antigonid path
Tradition | Bonuses |
---|---|
Veterans of the Great Campaign | Cohort Starting Experience: +10% Experience Decay: -15% |
Proud Shipwrights | Trireme Cost: -15% |
The Nobility Ride | Light Cavalry Offense: +15% |
The Victor's Spoils | Enables the 'Raid Ports' Ability Enslavement Efficiency: +20% |
Peltasts | Light Infantry Offense: +15% |
Specialist Infantry | Archer Discipline: +10% |
Mastery of the Mountains | Archers Mountain Combat Bonus: +15% Heavy Infantry Mountain Combat Bonus: +15% Light Infantry Mountain Combat Bonus: +15% |
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: +10%.
Arabic & Levantine Traditions
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.
Arabian Path
Tradition | Bonuses |
---|---|
Desert Sands | Hostile Attrition +1 |
Merchant Coast | Trireme Cost: -15% |
Beasts of Burden | Camel Offense: +15% |
Ships of the Desert | Camel Desert Combat Bonus: +15% Light Cavalry Desert Combat Bonus: +15% Heavy Cavalry Desert Combat Bonus: +15% |
Sturdy Design | Trireme Defense: +15% |
Legacy of the Builders | Build Cost: -15% |
Oasis Trade | Camel Cost: -15% Heavy Cavalry Cost: -15% Light Cavalry Cost: -15% |
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.
Egyptian path
Tradition | Bonuses |
---|---|
The Spear of the Kingdom | Light Infantry Defense: +15% |
Arms Race | Trireme Discipline: +15% |
Stonemovers | Fort Defence: +15% |
Colonial Integration | Enables the 'Military Colonies' Ability |
The Blood of Egypt | Trireme Morale: +10% |
Thick Hide | Camel Defense: +15% |
Cradle of Civilization | National Manpower: +10% |
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: +10%.
Graeco-Levantine path
Tradition | Bonuses |
---|---|
Surfeit of War | Heavy Infantry Cost: -15% |
Thorakitai | Light Infantry Offense: +15% |
Machimoi Epilektoi | Heavy Infantry Offense: +15% |
Greek Warfare | Enables the 'Phalanx' Tactic |
Good Reputation | Mercenary Maintenance: -15% |
Ramming Speed | Trireme Offense: +15% |
Unending Riches | Monthly General Loyalty: +0.03 |
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: +10%.
Persian Traditions
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: -25%.
Parthian Path
Tradition | Bonuses |
---|---|
Parthian Shot | Horse Archer Offense: +15% |
Nomadic Lifestyle | Monthly War Exhaustion: -0.02 Cohort Recruit Speed: +25% |
Hit and Run | Horse Archers Morale: +10% |
Cavalry Skirmish | Enables the 'Cavalry Skirmish' Tactic |
Cataphracts | Heavy Cavalry Cost: -20% |
Steppe Mastery | Army Weight Modifier: -15% |
Footsloggers | Light Infantry Defense: +15% |
End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: +10%.
Resurgent Achaemenid path
Tradition | Bonuses |
---|---|
Legacy of Cyrus | National Manpower: +10% |
The Immortals | Heavy Infantry Defense: +15% |
Reform the Navy | Trireme Morale: +10% |
Reactive Recruitment | Enables the 'Raise Levies' Ability |
Royal Line | Morale of Armies: +5% Ruler Popularity Gain: +0.05 |
To Blot Out The Sun | Archers Offense: +15% |
Kardakes | Heavy Infantry Cost: -15% |
End bonus for this path is ‘Massed Assault’, which gives Siege Ability: +10%.
Bactrian path
Tradition | Bonuses |
---|---|
Bactrian Horsemen | Light Cavalry Discipline: +10% |
Graeco Bactrian Architecture | Fort Defense: +15% |
Perfect Storm | Heavy Infantry Offense: +15% |
Kleruchoi | Enables the 'Military Colonies' Ability |
Titans of Battle | War Elephant Discipline: +10% |
Hippotoxotoi | Horse Archer Defense: +15% |
Heartland | Army Weight Modifier: -15% |
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: -15%.
Indian Traditions
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units.
Maurya Path
Tradition | Bonuses |
---|---|
Versatile Infantry | Archers Offense: +15% |
Descendants of Airavata | War Elephant Defense: +15% |
Warhost of the Empire | Light Infantry Morale: +10% |
Natural Pathfinder | War Elephant Jungle Combat Bonus: +15% War Elephant Forest Combat Bonus: +15% |
Dedicated Archers | Archers Discipline: +10% |
Homeland of our Fathers | Heavy Infantry Jungle Combat Bonus: +15% Light Infantry Jungle Combat Bonus: +15% Heavy Infantry Forest Combat Bonus: +15% Light Infantry Forest Combat Bonus: +15% |
Integrating the Tribes | National Tribesman Happiness: +20% |
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: -0.02.
Costal path
Tradition | Bonuses |
---|---|
Natural Harbors | Trireme Cost: -15% |
The Vyuha System | Archers Morale: +10% |
Masters of the Sea | Trireme Morale: +10% |
Plunder! | Enables the 'Raid Ports' Ability Enslavement Efficiency: +20% |
Flexible Divisions | Morale of Armies: +10% |
City of the World's Desire | Fort Defense: +15% |
State Artisan | Archers Cost: -10% Chariot Cost -10% |
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: +10%.
Noble path
Tradition | Bonuses |
---|---|
Fit for a King | Chariot Defense: +15% |
Trained to Kill | War Elephant Discipline: +10% |
Armored Archers | Archers Defense: +15% |
Padma Vyuha | Enables the 'Padma Vyuha' Tactic |
Imported Horses | Chariot Discipline: +10% |
Elephantine Abundance | War Elephant Cost: -15% |
Exotic Soldiers | Mercenary Maintenance: -15% |
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: +10%.
参考资料