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Every city produces 1 trade good. If you have a surplus (produce more than 1) of a certain trade good, you gain a bonus modifier and you can establish a trade route to export that trade good to other nations. Creating a trade route costs Civic power.
For every 30 population you have in a city, 1 extra trade good is produced.
The list of trade goods includes the following:
Trade Good | Base Bonus | Surplus Bonus | Capital Surplus Bonus | Exporting Bonus | |
---|---|---|---|---|---|
STRATEGIC
RESOURCES | |||||
Iron | Allows Heavy Infantry | Local Manpower: +5.00% | Heavy Infantry Discipline: +10.00% | Heavy Infantry Discipline: +5.00% | |
Horses | Allows Light Cavalry
Allows Heavy Cavalry |
Local Manpower: +5.00% | Heavy Cavalry Discipline: +10.00% | Heavy Cavalry Discipline: +5.00% | |
Wood | Allows Trireme | - | - | - | |
Elephants | Allows War Elephants | Local Manpower: +5.00% | War Elephant Discipline: +10.00% | War Elephant Discipline: +5.00% | |
Steppe Horses | Allows Horse Archers | Local Manpower: +5.00% | Horse Archer Discipline: +10.00% | Horse Archer Discipline: +5.00% | |
Camels | Allows Camels | - | - | - | |
GROWTH | |||||
Grain | Population Growth: +0.10% | Population Growth: +0.05% | National Manpower: +10.00% | National Manpower: +5.00% | |
Fish | Population Growth: +0.05% | Population Growth: +0.02% | Freeman Happiness: +5.00% | Freeman Happiness: +2.50% | |
Livestock | Population Growth: +0.05% | Population Growth: +0.02% | Freeman Promotion Cost: -10.00% | Freeman Promotion Cost: -5.00% | |
POPULATION | |||||
Wine | Local Freeman Happiness: +10.00% | Local Freeman Happiness: +1.00% | Army Maintenance Cost: -5.00% | Army Maintenance Cost: -2.50% | |
Wild Game | Local Tribesman Happiness: +10.00% | Local Tribesman Happiness: +2.00% | Global Tribesman Happiness: +10.00% | Global Tribesman Happiness: +5.00% | |
Precious Metals | Local Citizen Happiness: +10.00% | Provincial Loyalty: +0.01 | Citizen Promotion Cost: -10.00% | Citizen Promotion Cost: -5.00% | |
Dyes | - | - | - | - | |
Olives | Local Slave Output: +10.00% | Local Slave Output: +2.00% | Global Slave Happiness: +5.00% | Global Slave Happiness: +5.00% | |
Woad | Local Tribesman Output: +10.00% | Local Tribesman Output: +2.00% | Global Tribesman Happiness: +10.00% | Global Tribesman Happiness: +5.00% | |
Honey | - | - | - | - | |
Dates | - | - | - | - | |
MILITARY | |||||
Salt | Local Fort Defense: +10.00% | Local Fort Defense: +5.00% | Army Maintenance Cost: -5.00% | Army Maintenance Cost: -2.50% | |
Stone | Local Fort Defense: +25.00% | Local Fort Defense: +5.00% | Build Cost: -10.00% | Fort Defense: +10.00% | |
Furs | Starting Experience: +10.00% | Starting Experience: +5.00% | Starting Experience: +10.00% | Starting Experience: +5.00% | |
Leather | Regiment Recruit Speed: +10.00% | Regiment Recruit Speed: +5.00% | Light Infantry Defense: +20.00% | Light Infantry Defense: +10.00% | |
Base Metals | Regiment Recruit Speed: +10.00% | Regiment Recruit Speed: +5.00% | Light Infantry Offense: +20.00% | Light Infantry Offense: +10.00% | |
Hemp | Ship Starting Experience: +10.00% | Ship Starting Experience: +5.00% | Trireme Offense: +10.00% | Trireme Offense: +5.00% | |
Vegetables | Supply Limit: +10.00% | Supply Limit: +2.50% | Move Slaves Action Cost: -20.00% | Move Slaves Action Cost: -10.00% | |
ECONOMY
& TECHNOLOGY | |||||
Amber | Local Tax: +10.00% | Local Tax: +5.00% | - | - | |
Spices | Commerce Income: +10.00% | Commerce Income: +2.00% | Global Citizen Happiness: +5.00% | Global Citizen Happiness: +2.50% | |
Papyrus | Research Points: +20.00% | Research Points: +5.00% | Civic Tech Cost: -10.00% | Research Points: +5.00% | |
Cloth | Local Tax Income: +10.00% | Local Tax Income: +5.00% | Oratory Tech Cost: -10.00% | Research Points: +5.00% | |
Earthenware | Research Points: +5.00% | Research Points: +1.00% | Global Freeman Output: +5.00% | Global Freeman Output: +2.50% | |
Marble | Building Slots: +1 | Provincial Loyalty: +0.01 | Monthly Tyranny: -5.00% | Building Slots: +1 | |
Incense | - | - | - | - | |
Gemstones | Local Tax: +20.00% | Local Tax: +10.00% | Country Civilization Level: +0.05% | Country Civilization Level: +0.02% | |
Glass | Commerce Income: +15.00% | Commerce Income: +5.00% | Religious Tech Cost: -10.00% | Research Points: +5.00% | |
Silk | - | - | - | - |