An army is comprised of different land units.
单位列表
Units are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to damage against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:
- Attrition weight: This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea.
- Morale damage taken and strength damage taken modify respectively the damage taken to a cohort's morale and strength in combat.
- Requirements: Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.
Some unit types prefer to deploy on the flank; these are light infantry, camel infantry, and horse archers. However, the army's selected flank type will take precedence. A unit's maneuver stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.
Only infantry (including archers) can assault fortresses.
The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.
Finally, bear in mind the effectiveness of each unit type for choosing between different combat tactics.
Unit type | Requirements | Assault | Maneuver | Movement speed |
Morale damage taken |
Strength damage taken |
Attrition weight | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archers | 4 | 45 | Always available | 1 | 2 | +25% | −10% | −10% | −10% | −10% | +25% | ||||||||
Camel Cavalry | 10 | 40 | Camels | 4 | 3 | +10% | +10% | −20% | −10% | +10% | +10% | −50% | |||||||
Chariots | 8 | 45 | Celtic or Mauryan military traditions | 1 | 2 | −10% | −50% | −10% | −50% | +10% | +30% | −50% | |||||||
Heavy Cavalry | 15 | 60 | Horses | 2 | 3 | +100% | +50% | +10% | +25% | −10% | +10% | +25% | −50% | ||||||
Heavy Infantry | 10 | 60 | Iron | 1 | 2 | −10% | +50% | −10% | +25% | +20% | −25% | −10% | +20% | ||||||
Horse Archers | 10 | 60 | Steppe Horses | 5 | 4 | +25% | −10% | +25% | −10% | +25% | −10% | +25% | −20% | ||||||
Light Cavalry | 6 | 45 | Horses | 3 | 4 | +25% | +25% | −20% | −50% | +25% | +25% | −50% | |||||||
Light Infantry | 4 | 30 | Always available | 1 | 2 | −25% | −50% | −10% | −10% | −25% | −25% | −50% | −25% | ||||||
War Elephants | 20 | 365 | Elephants | 1 | 2 | −50% | +200% | +50% | −10% | +50% | −10% | +30% | −10% | −10% | +50% |
参考资料