每个 人物 都有四项 属性(attributes),每项属性都有各自的值。各项属性都将会影响人物作为一名领袖 或者被委任为一名 官员时的效果还会影响各种事件的触发和效果。当然属性越高越好。 每个人物的属性都存在一个基础值,它的基础来自于人物的在童年时期的所积累的, 尽管如此属性仍然可以在成年之后通过各种事件和任务以及采纳 某些发明和 军事传统时发生变化,同时也会被角色的 traits和修正所变化.
军略
军略(Martial)军略代表人物战斗和领导军队的能力。具有高军略技能的人物可以成为优秀的将军。
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 军略下列加成也应用于该国:
如果人物是一位 指挥官,对于每一点 军略下列加成也应用于他们指挥的大队:
An army will also get +1 for dice rolls in a battle for every 2 martial more the commander has compared to the enemy commander, and +1 for dice rolls in a siege for every 5 martial of its commander.
如果人物是一位 海军将领,对于每一点 军略下列加成也应用于他们指挥的船只:
An army will also get +1 for dice rolls in a battle for every 2 martial more the admiral has compared to the enemy admiral.
智略
智略(Finesse)智略代表人物在需要高度关注细节方面的技能。高智略人物可以成为优秀的研究者和总督。
- Monthly Statesmanship: +0.025%
- Attraction as Heir: +1
- Monthly Boni Conviction: +0.01
- Monthly Traditionalist Conviction: +0.01
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 智略下列加成也应用于该国:
如果人物是一位 总督,对于每一点 智略下列加成也应用于他们的管辖 区域:
总督政策 也成比例于总督的 智略,根据下列公式:
- [math]\displaystyle{ \text{有效政策修正}=\frac{\text{总督智略} + 1}{10} \cdot \text{基础政策修正} }[/math]
如果人物是一位 施工负责人正建造一项 伟大奇观,the wonder will have a +5% bonus to overall workpower for each point of finesse.
魅力
魅力(Charisma)魅力代表人物吸引和说服他人的能力。与外国交涉时,高魅力人物常常具有优势。
- Monthly Popularity: +0.025
- Cohort Loyalty Gain Chance: +0.50
- Attraction as Heir: +2
- Monthly Populares Conviction: +0.01
- Monthly Democratic Conviction: +0.02
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 魅力下列加成也应用于该国:
热忱
热忱(Zeal)代表人物鼓舞他人信念的能力,也是召唤诸神恩宠的能力。
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 热忱下列加成也应用于该国:
其他效果
研究员职位
The effectiveness of researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a +10% research speed to progress in that field of advances, which can have a very significant effect on how quickly a nation's technology level advances.
政府职位
Each 政府职位 is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's statesmanship level, which means that a character with lower attributes but high statesmanship can still outperform, at least in the short term, a character with higher attributes but lower statesmanship.
部落继承
Succession in a tribal country is determined by the attributes of the other clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:
- Martial: +2 succession support per point
- Finesse: +1 succession support per point
- Charisma: +1.5 succession support per point
- Zeal: +1 succession support per point