附属国

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洛水天依讨论 | 贡献2020年3月30日 (一) 20:44的版本 →‎附属部落

附属国(也叫附庸)are countries that do not have the ability to perform their own diplomacy. Instead they have entered into an agreement with a more powerful country for protection: their Overlord.

一般规则

Each kind of subject state is different but there are general guidelines all subject states must follow.

  • Other than for Trade a subject can never enter into diplomatic agreements with other countries.
  • When a country becomes a subject all their agreements with other countries are broken.
  • The overlord and subject will always have military access to each others territory.
  • Subjects have military access to the territory of other subjects of the same overlord.
  • A subject can always leave a subject relationship by declaring war on their overlord.
  • In addition most subject types will pay some sort of resource to their overlord, how much and which one will depend on the subject type.

附属国类型

Legend:

  • Requirements: These conditions must be true for this relationship to be possible.
  • Payment: The subject makes this payment to the overlord on a monthly basis.
  • Dip. slot: Whether a subject of this type contributes to the overlord's diplomatic relations limit.
  • Join wars: Whether a subject of this type is automatically called into the overlord's wars.
  • Integrate: Whether the overlord can integrate the subject.
  • Break: Whether the subject can break the relationship.
  • Limit dip.: Whether the overlord limits the subject's diplomatic interactions.

Currently, all subject types will be defended by the overlord when attacked.

附属国类型 需求 Payment Dip. slot 加入战争 整合 Break Limit dip. 效果
朝贡国 None Cost 25% 收入 No No No Yes Yes None
藩属
  • Overlord has at least 20 cities
  • Subject has no more than 10 cities
  • Subject and overlord are in the same culture group
Manpower.png 15% 每月人力增加 No Yes Yes No Yes 附属国:
  • Happiness.png −5% Citizen happiness
  • Happiness.png −10% Army maintenance cost
部落附庸
  • Subject is a tribe and overlord is not
  • Overlord's civilization value is higher than in the subject's capital
  • Overlord has fewer than 10 tribal vassals
Manpower.png 15% 每月人力增加 No No No Yes Yes Overlord:
  • Happiness.png +3 National tribesmen happiness

附属国:

  • +10 最大文明度
  • +0.01 每月文明度变化
总督领
  • Subject is a Persian monarchy with more than 40 cities
  • Overlord is a monarchy with at least 150 cities
Cost 25% 收入 Yes Yes Yes No Yes Overlord:
  • Legitimacy.png +2% 每月正统性
仆从国
  • Neither subject nor overlord is tribal
  • Subject has fewer than 150 cities
Cost 25% 收入 Yes Yes Yes Yes No 附属国:
  • Popularity.png −5% Ruler popularity gain
  • Commerce value.png +10% National commerce income
  • Can only export to overlord.

朝贡国

游戏中最基本的附属国类型大概是朝贡国(Tributary)。This is a loose relationship where the subject is simply looking for protection in exchange for tribute. Unlike most other subject types the subject can at any time cancel a Tributary relationship, the only risk being that the former overlord will get a Casus Belli for the slight on their honor.

藩属

藩属(Feudatory) is a state that has obligated itself to follow the lead of a larger and more influential country in the same culture group. Historically these are countries that would often have been part of some sort of League with their overlord’s other subjects, in many ways this is a privileged subject type, if one with large obligations.

Feudatories provide manpower to their overlord and are expected to take part in their wars. Historical examples are the Roman Socii, the Punic cities of North Africa under Carthage or the city leagues in Aegean under the Antigonids in Phrygia.

附属部落

附属部落(Vassal Tribe) 是一种与附近较强大的文明国家有着密切的关系的部落王国、部落酋邦或部落联盟。对于部落国家而言,意味着这是一种更容易实现文明化的途径,因为它将同时提高国家文明度水平以及其治下所有城市的文明度增长。这种部落国家作为回报向宗主国提供它的人力,宗主国也承诺保护他们。历史上,这种类型的附属国是迦太基的努米底亚王国和与罗马接壤的各类小国。

仆从国

仆从国(Client State) 在某些方面与他们的宗主国联系更加紧密,但与藩属不同,二者不一定是同一种文化,仆从国也不会以同样的方式享有特权地位。在大多数情况下,仆从国是战争后的成果;玩家也可以通过国家概览界面建立仆从国。仆从国王与总督的主要区别是其自治程度以及与被统治国的地方联系。

在国家概览界面建立的仆从国以省为单位,获得该省玩家所拥有的地块,国名和省的首府一致,国旗随机,政体和玩家相同,领袖为该地主流文化的随机生成人物。

总督领

总督领(Satrapy) 是一种特殊类型的附属国,仅在被附属的一方拥有波斯军事传统时才可用。(阿契美尼德式的)总督(Satrap)在某种程度上类似于省长(Governor),但有着更强的权威、更大的义务和更广阔的领土。由于帝国希望东部拥有强大的总督镇守疆土,他们中的一些人也将有助于维持他们宗主国的正统性。

总督领因自行其是和制造麻烦而声名狼藉。宗主国会有事件定期与之进行互动,以安抚总督。

附庸忠诚度

Each subject has a Loyalty value to its overlord. This value will modify how much payment is actually sent to the overlord and at low loyalty they may also join Rebellions and Civil Wars against the overlord.

Subject loyalty is a value between 0 & 100, where 100 signifies total loyalty.

Below a loyalty of 50 a subject state is considered disloyal:

  1. This reduces what it pays to overlord by up to 50% (at 0 loyalty)
  2. If a rebellion happens of this culture the subject will join that revolt.
  3. If a civil war happens and a state is disloyal it joins the revolting side.

Loyalty is affected by the relation between subject and overlord, by the comparative army size of the overlord and its subjects of the same culture, the comparative population size and by things like laws, and the Overlord’s Aggressive Expansion, Tyranny and Stability.

整合附庸国

It is possible to integrate vassals except for tributaries. It requires that the vassal has an opinion of at least 190 with its overlord. The time and cost of integrating a vassal depends on the size of the vassal and the diplomatic stance of the overlord.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置