小 (→发明) |
小 (→发明) |
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; 标准化度量衡 | ; 标准化度量衡 | ||
* {{icon|global_commerce_modifier}} {{green| +5%}} | * {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}} | ||
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; 城邦领事 | ; 城邦领事 | ||
* {{icon|improve_relation_impact}} {{green| 0.20%}} | * {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 0.20%}} | ||
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; 占卜祭品等级 | ; 占卜祭品等级 | ||
* {{icon|omen_power}} {{green| +5%}} | * {{icon|omen_power}} 预兆威能 {{green| +5%}} | ||
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; 在实践中学习 | ; 在实践中学习 | ||
* {{icon|global_start_experience}} {{green| +5%}} | * {{icon|global_start_experience}} 初始经验 {{green| +5%}} | ||
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; 房产税 | ; 房产税 | ||
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; 特殊军械 | ; 特殊军械 | ||
* {{icon|siege_ability}} {{green| +5%}} | * {{icon|siege_ability}} 围攻能力 {{green| +5%}} | ||
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; 毕达哥拉斯数学 | ; 毕达哥拉斯数学 | ||
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; 坑道 | ; 坑道 | ||
* {{icon|siege_engineers}} {{green| +1}} | * {{icon|siege_engineers}} 攻城专家 {{green| +1}} | ||
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; 责任下放 | ; 责任下放 | ||
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; 正当程序 | ; 正当程序 | ||
* {{icon|ruler_popularity_gain}} {{green| +5%}} | * {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}} | ||
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; 法定庇护 | ; 法定庇护 | ||
* {{icon|monthly_character_loyalty}} {{green| +1%}} | * {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +1%}} | ||
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; 被接受的仪式 | ; 被接受的仪式 | ||
* {{icon|happiness_for_wrong_culture_group_modifier}} {{green| +5%}} | * {{icon|happiness_for_wrong_culture_group_modifier}} 错误文化组幸福度 {{green| +5%}} | ||
| 2 | | 2 | ||
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; 国家港口费 | ; 国家港口费 | ||
* {{icon|global_commerce_modifier}} {{green| +5%}} | * {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}} | ||
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; 人口普查数据 | ; 人口普查数据 | ||
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; 海兵辅助部队 | ; 海兵辅助部队 | ||
* {{icon|naval_morale_recovery}} {{green| +2%}} | * {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2%}} | ||
| 3 | | 3 | ||
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; 国家印玺 | ; 国家印玺 | ||
* {{icon|improve_relation_impact}} {{green| 0.20%}} | * {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 0.20%}} | ||
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; 制革区 | ; 制革区 | ||
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; 船奴 | ; 船奴 | ||
* {{icon|navy_maintenance_cost}} {{green| -10%}} | * {{icon|navy_maintenance_cost}} 海军维护费 {{green| -10%}} | ||
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; 陈情权 | ; 陈情权 | ||
* {{icon|global_citizen_output}} {{green| +5%}} | * {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}} | ||
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; 编码 | ; 编码 | ||
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; 沿海防御要塞 | ; 沿海防御要塞 | ||
* {{icon|pirate_spawn_chance}} {{green| -10%}} | * {{icon|pirate_spawn_chance}} 海盗出现几率 {{green| -10%}} | ||
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; 河流驳船 | ; 河流驳船 | ||
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; 海上补给线 | ; 海上补给线 | ||
* {{icon|siege_engineers}} {{green| +1}} | * {{icon|siege_engineers}} 攻城专家 {{green| +1}} | ||
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; 道德教育 | ; 道德教育 | ||
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; 传奇的根基 | ; 传奇的根基 | ||
* {{icon|omen_power}} {{green| +5%}} | * {{icon|omen_power}} 预兆威能 {{green| +5%}} | ||
| 5 | | 5 | ||
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; 基本训练 | ; 基本训练 | ||
* {{icon|global_start_experience}} {{green| +5%}} | * {{icon|global_start_experience}} 初始经验 {{green| +5%}} | ||
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; 土地什一税 | ; 土地什一税 | ||
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; 朝贡管理 | ; 朝贡管理 | ||
* {{icon|tribute_income_modifier}} {{green| +10%}} | * {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}} | ||
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; 征募辅助军 | ; 征募辅助军 | ||
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; 攻城塔 | ; 攻城塔 | ||
* {{icon|siege_ability}} {{green| +5%}} | * {{icon|siege_ability}} 围攻能力 {{green| +5%}} | ||
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; 河流哨所 | ; 河流哨所 | ||
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; 宣战理由 | ; 宣战理由 | ||
* {{icon|war_score_cost}} {{green| -10%}} | * {{icon|war_score_cost}} 战争分数花费 {{green| -10%}} | ||
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; 扩大海军等阶制 | ; 扩大海军等阶制 | ||
* {{icon|naval_morale_recovery}} {{green| +2 %}} | * {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2 %}} | ||
| 6 | | 6 | ||
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; 扩大金融权力 | ; 扩大金融权力 | ||
* {{icon|monthly_wage_modifier}} {{green| -10%}} | * {{icon|monthly_wage_modifier}} 每月人物报酬 {{green| -10%}} | ||
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; 固定元老院会议时间 | ; 固定元老院会议时间 | ||
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; 赞助体育赛事 | ; 赞助体育赛事 | ||
* {{icon|ruler_popularity_gain}} {{green| +5%}} | * {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}} | ||
| 6 | | 6 | ||
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; 地炕 | ; 地炕 | ||
* {{icon|global_citizen_output}} {{green| +5%}} | * {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}} | ||
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; 授权地方管理 | ; 授权地方管理 | ||
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; 灯塔 | ; 灯塔 | ||
* {{icon|global_commerce_modifier}} {{green| +5%}} | * {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}} | ||
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; 常驻大使 | ; 常驻大使 | ||
* {{icon|improve_relation_impact}} {{green| 0.20%}} | * {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 0.20%}} | ||
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; 军团旗帜 | ; 军团旗帜 | ||
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; 蝎弩 | ; 蝎弩 | ||
* {{icon|siege_engineers}} {{green| +1}} | * {{icon|siege_engineers}} 攻城专家 {{green| +1}} | ||
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; 教育家 | ; 教育家 | ||
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; 名门望族 | ; 名门望族 | ||
* {{icon|monthly_character_loyalty}} {{green| +1%}} | * {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +1%}} | ||
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; 手算盘 | ; 手算盘 | ||
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; 比例协定 | ; 比例协定 | ||
* {{icon|tribute_income_modifier}} {{green| +10%}} | * {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}} | ||
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; 一举两得 | ; 一举两得 | ||
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; 围城封锁 | ; 围城封锁 | ||
* {{icon|siege_ability}} {{green| +5%}} | * {{icon|siege_ability}} 围攻能力 {{green| +5%}} | ||
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; 公共职责 | ; 公共职责 | ||
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; 壮大宗教节日 | ; 壮大宗教节日 | ||
* {{icon|omen_power}} {{green| +5%}} | * {{icon|omen_power}} 预兆威能 {{green| +5%}} | ||
| 9 | | 9 | ||
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; 少数宗教融合 | ; 少数宗教融合 | ||
* {{icon|happiness_for_wrong_culture_group_modifier}} {{green| +5%}} | * {{icon|happiness_for_wrong_culture_group_modifier}} 错误文化组幸福度 {{green| +5%}} | ||
| 9 | | 9 | ||
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; 舰队等阶制 | ; 舰队等阶制 | ||
* {{icon|naval_morale_recovery}} {{green| +2 %}} | * {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2 %}} | ||
| 10 | | 10 | ||
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; 战争宣传 | ; 战争宣传 | ||
* {{icon|war_score_cost}} {{green| -10%}} | * {{icon|war_score_cost}} 战争分数花费 {{green| -10%}} | ||
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; 共治 | ; 共治 | ||
* {{icon|ruler_popularity_gain}} {{green| +5%}} | * {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}} | ||
| 11 | | 11 | ||
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; 征兵标准 | ; 征兵标准 | ||
* {{icon|global_start_experience}} {{green| +5%}} | * {{icon|global_start_experience}} 初始经验 {{green| +5%}} | ||
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; 文化司法 | ; 文化司法 | ||
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; 行政庇护 | ; 行政庇护 | ||
* {{icon|monthly_character_loyalty}} {{green| +1%}} | * {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +1%}} | ||
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; 速记 | ; 速记 | ||
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; 监管放贷者 | ; 监管放贷者 | ||
* {{icon|global_commerce_modifier}} {{green| +5%}} | * {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}} | ||
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; 行省人口普查 | ; 行省人口普查 | ||
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; 废物处理设施 | ; 废物处理设施 | ||
* {{icon|global_citizen_output}} {{green| +5%}} | * {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}} | ||
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; 外交特权 | ; 外交特权 | ||
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; 托尔门塔 | ; 托尔门塔 | ||
* {{icon|siege_engineers}} {{green| +1}} | * {{icon|siege_engineers}} 攻城专家 {{green| +1}} | ||
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; 公有奴隶 | ; 公有奴隶 | ||
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; 外圈围城工事 | ; 外圈围城工事 | ||
* {{icon|siege_ability}} {{green| +5%}} | * {{icon|siege_ability}} 围攻能力 {{green| +5%}} | ||
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; 宗教活动的权利 | ; 宗教活动的权利 | ||
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; 世袭大使 | ; 世袭大使 | ||
* {{icon|improve_relation_impact}} {{green| 0.20%}} | * {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 0.20%}} | ||
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; 惩戒清单 | ; 惩戒清单 | ||
* {{icon|naval_morale_recovery}} {{green| +2 %}} | * {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2 %}} | ||
| 13 | | 13 | ||
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; 年度付款 | ; 年度付款 | ||
* {{icon|tribute_income_modifier}} {{green| +10%}} | * {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}} | ||
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; 医疗辅助部队 | ; 医疗辅助部队 | ||
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; 公共工程部门 | ; 公共工程部门 | ||
* {{icon|ruler_popularity_gain}} {{green| +5%}} | * {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}} | ||
| 14 | | 14 | ||
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; 教规禁令 | ; 教规禁令 | ||
* {{icon|omen_power}} {{green| +5%}} | * {{icon|omen_power}} 预兆威能 {{green| +5%}} | ||
| 15 | | 15 | ||
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; 攻城坡 | ; 攻城坡 | ||
* {{icon|siege_engineers}} {{green| +1}} | * {{icon|siege_engineers}} 攻城专家 {{green| +1}} | ||
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; 临时军官 | ; 临时军官 | ||
* {{icon|monthly_wage_modifier}} {{green| -10%}} | * {{icon|monthly_wage_modifier}} 每月人物报酬 {{green| -10%}} | ||
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; 象征胜利 | ; 象征胜利 | ||
* {{icon|war_score_cost}} {{green| -10%}} | * {{icon|war_score_cost}} 战争分数花费 {{green| -10%}} | ||
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; 根本法 | ; 根本法 | ||
* {{icon|ruler_popularity_gain}} {{green| +5%}} | * {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}} | ||
| 16 | | 16 | ||
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; 随军医生 | ; 随军医生 | ||
* {{icon|land_unit_attrition}} {{green| -10%}} | * {{icon|land_unit_attrition}} 陆军单位负担修正 {{green| -10%}} | ||
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; 清洁水源 | ; 清洁水源 | ||
* {{icon|global_citizen_output}} {{green| +5%}} | * {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}} | ||
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; 高尚的使节 | ; 高尚的使节 | ||
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; 战术撤退 | ; 战术撤退 | ||
* {{icon|retreat_delay}} {{green| -2%}} | * {{icon|retreat_delay}} 撤退延迟 {{green| -2%}} | ||
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; 国家消防队 | ; 国家消防队 | ||
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; 本地使馆 | ; 本地使馆 | ||
* {{icon|subject_loyalty}} {{green| 10%}} | * {{icon|subject_loyalty}} 附属国忠诚 {{green| 10%}} | ||
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; 书记官 | ; 书记官 | ||
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; 光荣退伍 | ; 光荣退伍 | ||
* {{icon|navy_maintenance_cost}} {{green| -10%}} | * {{icon|navy_maintenance_cost}} 海军维护费 {{green| -10%}} | ||
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; 渐变的公民权 | ; 渐变的公民权 | ||
* {{icon|citizen_promotion_cost_modifier}} {{green| -10%}} | * {{icon|citizen_promotion_cost_modifier}} 公民升级花费 {{green| -10%}} | ||
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; 合法条约 | ; 合法条约 | ||
* {{icon|improve_relation_impact}} {{green| 0.20%}} | * {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 0.20%}} | ||
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; 船首装饰 | ; 船首装饰 | ||
* {{icon|naval_morale_recovery}} {{green| +2 %}} | * {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2 %}} | ||
| 17 | | 17 | ||
|- | |- | ||
| 第817行: | 第817行: | ||
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; 三角帆 | ; 三角帆 | ||
* {{icon|navy_movement_speed}} {{green| +10%}} | * {{icon|navy_movement_speed}} 海军移动速度 {{green| +10%}} | ||
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; 混凝土 | ; 混凝土 | ||
* {{icon|build_time}} {{green| -0.2%}} | * {{icon|build_time}} 建造时间 {{green| -0.2%}} | ||
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; 庇护主义 | ; 庇护主义 | ||
* {{icon|monthly_character_loyalty}} {{green| +2%}} | * {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +2%}} | ||
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; 主要宗教融合 | ; 主要宗教融合 | ||
* {{icon|happiness_for_wrong_culture_group_modifier}} {{green| +5%}} | * {{icon|happiness_for_wrong_culture_group_modifier}} 错误文化组幸福度 {{green| +5%}} | ||
| 17 | | 17 | ||
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; 例行巡逻队 | ; 例行巡逻队 | ||
* {{icon|pirate_spawn_chance}} {{green| -10%}} | * {{icon|pirate_spawn_chance}} 海盗出现几率 {{green| -10%}} | ||
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; 佣兵利益 | ; 佣兵利益 | ||
* {{icon|recruit_mercenary_cost_modifier}} {{green| -0.25%}} | * {{icon|recruit_mercenary_cost_modifier}} 雇佣雇佣兵花费 {{green| -0.25%}} | ||
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; 朝贡使节 | ; 朝贡使节 | ||
* {{icon|tribute_income_modifier}} {{green| +10%}} | * {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}} | ||
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; 连坐 | ; 连坐 | ||
* {{icon|monthly_corruption}} {{green| -2%}} | * {{icon|monthly_corruption}} 每月腐败 {{green| -2%}} | ||
| 17 | | 17 | ||
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| 第847行: | 第847行: | ||
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; 弩炮 | ; 弩炮 | ||
* {{icon|siege_ability}} {{green| +5%}} | * {{icon|siege_ability}} 围攻能力 {{green| +5%}} | ||
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; 钉死在十字架 | ; 钉死在十字架 | ||
| 第910行: | 第910行: | ||
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; 奴隶的束缚 | ; 奴隶的束缚 | ||
* {{icon|global_citizen_output}} {{green| +5%}} | * {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}} | ||
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; 专业的谈判代表 | ; 专业的谈判代表 | ||
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; 牵引投石机 | ; 牵引投石机 | ||
* {{icon|siege_engineers}} {{green| +2}} | * {{icon|siege_engineers}} 攻城专家 {{green| +2}} | ||
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; 有限督管 | ; 有限督管 | ||
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; 强制记账 | ; 强制记账 | ||
* {{icon|global_commerce_modifier}} {{green| +15%}} | * {{icon|global_commerce_modifier}} 商业收入 {{green| +15%}} | ||
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; 军事庇护人 | ; 军事庇护人 | ||
* {{icon|monthly_character_loyalty}} {{green| +3%}} | * {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +3%}} | ||
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; 常规敬拜 | ; 常规敬拜 | ||
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; 转用符号 | ; 转用符号 | ||
* {{icon|omen_power}} {{green| +10%}} | * {{icon|omen_power}} 预兆威能 {{green| +10%}} | ||
| 20 | | 20 | ||
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; 随从国 | ; 随从国 | ||
* {{icon|tribute_income_modifier}} {{green| 0.25%}} | * {{icon|tribute_income_modifier}} 贡金收入 {{green| 0.25%}} | ||
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; 为生命服务 | ; 为生命服务 | ||
2019年4月26日 (五) 07:54的版本
There are four different technology field you advance through, where each level gives you a higher bonus in that category. The research of technology is automatic, and depends primarily on your citizens. Inventions and access to certain trade-goods will increase the speed with which you research, while the total amount of pops you have determines the cost.
Each technology-field can have one researcher assigned to it. The finesse of this character impacts the speed with which research is done in that field. This character gets prominence from holding the position, and gets permanent prominence from each month holding the position. Changing researcher increases loyalty in the new researcher, and dramatically drops it in the one being replaced.
Research a level takes about 15 years if you are at 100% efficiency, which can obviously be faster or slower, depending on the setup of your nation.
Each level researched in the four technology fields reduces invention costs by 5%, and they have the following individual bonuses.
Fields
Martial Advances
+10% Naval Morale, +10% Land Morale, -25% Military Tradition Cost
Civic Advances
+2% Commerce Income
Oratory Advances
+1% Civilization Level
Religious Advances
+2% Omen Power
发明
While the advances are tied directly to your nation’s progress, and is a slow progress through the years, there is also inventions around, that you can spend civic power on to get immediately.
There is always seven inventions to pick from, from a total of over 200 different ones. Each of them have a tech-level they are most likely to appear at, so you can’t stack or get all discipline bonuses in the first decades of the game no matter how lucky you get.
Each invention costs you 50 civic power, but for each invention you have taken, the cost goes up by 20%, while as we mentioned earlier technology advances reduce it by 5% each.
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参考资料