(→决议) |
(同步到 2021年10月26日 (二) 04:01 DC123456789) |
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{{Version| | {{Version|2.0}} | ||
{{Country | {{Country | ||
|Rank=Local power | |||
|Government=Aristocratic Republic | |||
|Culture=Roman (Italic) | |||
|Religion=Hellenic | |||
|Capital= Roma (1) | |||
|Traditions=Italic | |||
}} | }} | ||
{{flag|Rome}} | {{flag|Rome}} is a [[local power]] in Italia, once one of the many Latin city states that has expanded to subjugate several neighbouring tribes and control various outlying areas outside its home region in the wake of its victory in the Second Samnite War. As a highly militarized state with an almost unparalleled ability in the ancient world to mobilize its population and organize defeated foes such as {{flag|Marsia}} and {{flag|Frentania}} into subject allies ready to fight at their side, the Romans have eclipsed their traditional rivals of {{flag|Etruria}} and {{flag|Samnium}} to become the most powerful nation in the region, poised to unite the cities and tribes of Italy under its rule and emerge as a new challenger to the established order of the Mediterranean world. Surrounded by mostly weaker nations sharing a religion and culture group, with few real threats nearby and a large amount of flavour to guide its conquests, Rome has potential far exceeding its starting size and is considered a good beginner nation. Historically, Rome would quickly subjugate the other Italian states and establish itself as a significant power after its victory in the Punic Wars, followed by the complete destruction of {{flag|Carthage}} and the conquest of the Western Mediterranean with much of Hispania and Gaul to follow while further incursions into Greece and the Diadochi states would see Roman rule extended to much of the east by the end of the game's timeline. While this rapid expansion would see deep political destabilization and civil wars that would end only with the end of the republic, the vast Mediterranean empire that had built would last for centuries more, leaving a political and cultural legacy that would dominate Europe to the present day. | ||
== 名称 == | == 名称 == | ||
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* '''Roman Kingdom''', if Rome is otherwise a [[monarchy]] | * '''Roman Kingdom''', if Rome is otherwise a [[monarchy]] | ||
* '''Rome''', otherwise | * '''Rome''', otherwise | ||
If {{flag|Etruria}} forms [[Tuscia]] after conquering the city of Roma and Rome refuses subjugation in exchange for the return of Latium, the rump Roman state will be renamed to '''Roma Perdita''' to reflect the loss of its primate city. | |||
== 使命 == | == 使命 == | ||
{{main| | {{main| 罗马使命}} | ||
With the [[Punic Wars]] DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with {{flag|Carthage}} over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. | With the [[Punic Wars]] DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with {{flag|Carthage}} over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. Reflecting the historical Roman policies, these mission trees give Rome many opportunities to release client states such as {{flag|Sardinia}}, {{flag|Numidia}}, {{flag|Corinth}}, {{flag|Sparta}}, {{flag|Decapolis}}, {{flag|Judea}}, and more. Rome can also form {{flag|Eastern Rome}} as part of a special event chain to create the Roman Empire. | ||
Like all other countries, Rome also has access to the [[Generic missions]] regardless of whether or not the DLC is enabled. | Like all other countries, Rome also has access to the [[Generic missions]] regardless of whether or not the DLC is enabled. | ||
== 事件 == | == 事件 == | ||
{{main| | {{main| 罗马事件|Roman flavor events}} | ||
In addition to those from its unique mission trees, Rome also has a number of country-specific events and event chains that can trigger, primarily focused around internal political developments and struggles and its wars of expansion against its neighbours. Some of the more important and notable event chains are described below. | In addition to those from its unique mission trees, Rome also has a number of country-specific events and event chains that can trigger, primarily focused around internal political developments and struggles and its wars of expansion against its neighbours. Some of the more important and notable event chains are described below. | ||
=== Conflict of the Orders === | === Conflict of the Orders === | ||
Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy. | |||
=== Punic War events === | === Punic War events === | ||
If {{flag|Carthage}} attacks a country within the vicinity of Rome the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with {{flag|Carthage}}, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by {{flag|Carthage}} Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus. | If {{flag|Carthage}} attacks a country within the vicinity of Rome, the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with {{flag|Carthage}}, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by {{flag|Carthage}}, Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus. | ||
=== Expansion events === | === Expansion events === | ||
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=== Roman Eagle events === | === Roman Eagle events === | ||
If a Roman | If a Roman {{icon|legion}} legion is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital and delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered. | ||
=== Ambitious politican events === | === Ambitious politican events === | ||
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==决议== | ==决议== | ||
{{flag|Rome}} | {{flag|Rome}} has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in {{path|decisions/rome.txt}}. | ||
{{SVersion|2.0}} | {{SVersion|2.0}} | ||
{{box wrapper}} | {{box wrapper}} | ||
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|version = 2.0 | |version = 2.0 | ||
|decision_id = expand_the_campus_martius | |decision_id = expand_the_campus_martius | ||
|decision_name = | |decision_name = Expanding the Campus Martius | ||
|decision_text = | |decision_text = The Campus Martius plays an essential role in training our troops and inspire them to greatness. By expanding the training site we will have a greater capacity for recruiting and preparing new soldiers for warfare.<p>In addition we will build new temples that will make the Campus a place worth remembering. As they train, our men will be able to look to these places for valor and strength. | ||
|potential = | |potential = | ||
* | * Has at least 1 territory | ||
* | * Is {{flag|Rome}} | ||
* '' | * Does ''not'' have the modifier '''Expanded Campus Martius''' | ||
* | * Is Hellenic religion | ||
|allow = | |allow = | ||
* | * Controls Roma (1) | ||
* {{icon|martial}} | * Level of {{icon|martial}} Martial Advances is greater than 3 | ||
* | * Has more than {{icon|wealth}} 250 gold | ||
|effect = | |effect = | ||
* | * Lose {{icon|wealth}} {{red|250}} gold | ||
* | * Get the modifier '''Expanded Campus Martius''' until the '''end of the game''', giving: | ||
** {{icon|manpower}} {{green|+5%}} | ** {{icon|manpower recovery speed}} {{green|+5%}} Manpower recovery speed | ||
** | ** {{icon|starting experience}} {{green|+5%}} Cohort starting experience | ||
}} | }} | ||
{{Decision | {{Decision | ||
|version = 2.0 | |version = 2.0 | ||
|decision_id = embellish_jupiter_optimus_maximus | |decision_id = embellish_jupiter_optimus_maximus | ||
|decision_name = | |decision_name = Embellish the Temple of Jupiter Optimus Maximus | ||
|decision_text = | |decision_text = The Temple of Jupiter Optimus Maximus stands at the center of our faith and city. At the Capitoline Hill it stands as a testament to our rule, and the blessing of the heavens.<p>Embellishing and improving the temple further is sure to be a popular move among our people, and what better way to secure the boons of the gods?. | ||
|potential = | |potential = | ||
* | * Has at least 1 territory | ||
* | * Is {{flag|Rome}} | ||
* '' | * Does ''not'' have the modifier '''Embellished Temple of Jupiter Optimus Maximus''' | ||
* | * Is Hellenic religion | ||
* | * Roma (1) has the {{icon|wonder}} Temple of Jupiter Optimus Maximus ancient wonder | ||
|allow = | |allow = | ||
* | * Controls Roma (1) | ||
* {{icon|zeal}} | * Level of {{icon|zeal}} Religious Advances is greater than 5 | ||
* | * Has more than {{icon|wealth}} 350 gold | ||
|effect = | |effect = | ||
* | * Lose {{icon|wealth}} {{red|350}} gold | ||
* | * If the country is a monarchy, gain {{icon|legitimacy}} {{green|20}} legitimacy | ||
* | * If the country is a republic and has the {{icon|boni}} Boni faction, gain {{icon|boni}} {{green|10}} Boni approval | ||
* | * Ruler gains {{icon|popularity}} {{green|25}} popularity | ||
* | * Get the modifier '''Embellished Temple of Jupiter Optimus Maximus''' until the end of the game, giving: | ||
** {{icon| | ** {{icon|omen power}} {{green|+10%}} Omen power | ||
** {{icon| | ** {{icon|discipline}} {{green|+2.5%}} Discipline | ||
|comment = <!-- optional --> | |comment = <!-- optional --> | ||
}} | }} | ||
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|version = 2.0 | |version = 2.0 | ||
|decision_id = rebuild_corinth | |decision_id = rebuild_corinth | ||
|decision_name = | |decision_name = Institute Corinth as Local Capital | ||
|decision_text = | |decision_text = Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works. | ||
|potential = | |potential = | ||
* | * Has at least 1 territory | ||
* | * Is {{flag|Rome}} | ||
* | * Owns at least one province in the Greece region | ||
* | * Has not enacted this decision before | ||
|allow = | |allow = | ||
* | * Has more than {{icon|cost}} 300 gold | ||
* | * Owns all territories in the Achaea province | ||
|effect = | |effect = | ||
* | * Lose {{icon|cost}} {{red|300}} gold | ||
* | * Add {{icon|citizens}} 4 Citizen pops and {{icon|freemen}} 4 Freemen pops of state culture and religion to Korinthos (418) | ||
* Add a Granary to Korinthos (418) if any building slots are available | |||
* | |||
|comment = <!-- optional --> | |comment = <!-- optional --> | ||
}} | }} | ||
{{end box wrapper}} | {{end box wrapper}} | ||
== Release requirements == | |||
{{main|End the Roman Wolf}} | |||
After its conquest or subjugation, {{flag|Carthage}} can choose to release Rome as a {{icon|subject}} client state through one of the final task choices of the '''[[End the Roman Wolf]]''' mission tree, after enslaving most of its population and devastating the area. Releasing Rome as a client state will give it a differently-coloured flag and a special modifier significantly decreasing its military capabilities, representing the broken spirit of the Roman people. | |||
{| class="mildtable" | |||
! width="1%" | | |||
! width="8%" | Mission | |||
! width="5%" | Potential | |||
! width="22%" | Requirements | |||
! width="40%" | Effects | |||
! width="5%" | Time | |||
! width="20%" | Description | |||
|- id=carthaginian_rome_expansion_mission_task_final_3 | |||
|[[File:Task political.png|100px]] | |||
|'''Roman Subjugation''' | |||
| | |||
* Always | |||
| | |||
* Has completed or bypassed the following, if it exists: | |||
** [[Carthaginian missions#carthaginian_rome_expansion_mission_task_11|'''The Eternal City''']] | |||
* Has not completed any of the following: | |||
** [[Carthaginian missions#carthaginian_rome_expansion_mission_task_final|'''Salt and Burn''']] | |||
** [[Carthaginian missions#carthaginian_rome_expansion_mission_task_final_2|'''Punic Latium''']] | |||
----- | |||
* Owns Rome (1) | |||
| | |||
* For Rome (1), Veii (16), and Tibur (2): | |||
** Every pop in the territory is {{icon|slaves}} enslaved and deported to a another owned territory that is not in the list and is below its {{icon|pop cap}} population capacity, preferring the {{icon|capital}} capital, {{icon|province capital}} province capital, and {{icon|metropolis}} metropolises, until the {{icon|population}} population has been reduced to '''20''' for Rome (1) or '''10''' for Veii (16) and Tibur (2) | |||
* If Veii (16) has {{icon|city}} city status, it is downgraded to a {{icon|settlement}} settlement and will begin producing {{icon|grain}} grain | |||
* If Tibur (2) has {{icon|city}} city status, it is downgraded to a {{icon|settlement}} settlement | |||
* If {{flag|Rome}} is a {{icon|subject}} subject of the current country, it gets the flag of {{flag|Rome (Releasable)}} | |||
* Otherwise, release {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]] as a Roman [[Hellenic]] {{icon|subject}} '''client state''' from Rome (1) | |||
* Cede Rome (1), Veii (16), and Tibur (2) to {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]] if they are owned by the current country | |||
* Any subject of the current country that does not control any territory outside of Rome (1), Veii (16), and Tibur (2) transfers all of its {{icon|army}} armies and {{icon|territories}} territories to {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]] | |||
* {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]] gets the modifier '''Broken Roman Spirit''' until the '''end of the game''', giving: | |||
** {{icon|army morale}} {{red|-10%}} Morale of Armies | |||
** {{icon|navy morale}} {{red|-10%}} Morale of Navies | |||
** {{icon|manpower recovery speed}} {{red|-30%}} Manpower Recovery Speed | |||
** {{icon|loyalty to overlord}} {{green|+25}} Loyalty to Overlord | |||
* Get the event [[End the Roman Wolf mission events#me_carthage_rome.6|'''Roman Subjugation''']] | |||
| | |||
Instant | |||
| | |||
''As a long-standing rival of Carthage, Rome proved a powerful opponent. If we could turn this to our benefit, and make them one of our subjects, maybe we will be able to utilize their strengths in our own war in the future as well.'' | |||
| | |||
|} | |||
{{FormableCountry | |||
|Rank=Local power | |||
|Flag=[[File:Rome (Releasable).png|330px]] | |||
|Government = Oligarchic Republic | |||
|Culture=Roman (Italic) | |||
|Religion=Hellenic | |||
|Capital= Roma (1) | |||
|Traditions=Italic | |||
}} | |||
{{Box wrapper|justify-content=space-between}} | |||
{{Event | |||
|version = 2.0 | |||
|collapse = yes | |||
|event_id = me_carthage_rome.6 | |||
|event_name = Roman Subjugation | |||
|event_text = Once the rising power in Italy, the Romans have been entirely put under our control. With a large part of their population shipped off as slaves, the remaining Romans have become docile and loyal, knowing they no longer have the influence nor power to oppose us. | |||
|triggered only = the [[End the Roman Wolf#carthaginian_rome_expansion_mission_task_final_3|'''Roman Subjugation''']] mission task | |||
|options = {{Option | |||
|option_text = How things should be. | |||
|effect = | |||
* The current ruler gains {{icon|popularity}} {{green|10}} popularity | |||
}} | |||
}} | |||
[[File:Release Rome.png|thumb|450px|All coloured territories will be released as part of Rome if owned or vassalized.]] | |||
{{End box wrapper}} | |||
{{clear}} | |||
== 东罗马 == | |||
{{FormableCountry | |||
|Name=Eastern Rome | |||
|Rank=Major power | |||
|Flag=[[File:Eastern Rome.png|330px]] | |||
|Culture=Roman (Italic) | |||
|Religion=Hellenic | |||
|Traditions=Italic | |||
}} | |||
{{flag|Eastern Rome|0}} '''Eastern Rome''' is a {{icon|civil war}} civil war [[formable nations|formable]] and releasable that can be created either if a civil war breaks out after Rome has made conquests in Greece and Anatolia or as part of a special event decision to embrace eastern ideals of autocracy and try to overthrow the existing republican government, loosely reflecting the historical Eastern Roman (Byzantine) Empire that was formed by the divisions of Rome and the movement of political centres of power to the east in the 4th century. When Eastern Rome is created, the other half of the empire will also be temporarily renamed to '''Western Rome''' to reflect the split until such time as the two Romes have been reunited. | |||
=== 名称 === | |||
Like with (Western) Rome, Eastern Rome will get one of 5 possible names depending on its government form when it is first formed or released: | |||
* '''Eastern Roman Republic''', if Eastern Rome is a [[republic]] | |||
* '''Eastern Roman Empire''', if Eastern Rome has the Empire government form | |||
* '''Eastern Roman Dictatorship''', if Eastern Rome has the Dictatorship government form | |||
* '''Eastern Roman Kingdom''', if Eastern Rome has another [[monarchy|monarchical]] government form | |||
* '''Eastern Rome''', if none of the others are valid | |||
=== Formation requirements === | |||
{{main|Eastern Glory}} | |||
If the '''[[Punic Wars]]''' DLC is enabled, Eastern Rome can be created as a temporary formable as a reward for one of the final task in the '''[[Eastern Glory]]''' mission tree as part of an event chain to try and overthrow the Roman republic, inspired by the autocratic traditions of the east and loosely based on the civil wars of Sulla, Caesar, and Octavian that would historically end the Roman Republic. The special event option is available if Rome is currently a [[republic]] and the ruler is currently a {{icon|office}} general and either a {{icon|lunatic}} lunatic or has high {{icon|martial}} martial and {{icon|popularity}} popularity and will immediately trigger a {{icon|civil war}} civil war, with the current ruler instituting a [[Republic|dictatorship]], moving the capital, and seizing control over the east as the {{flag|Eastern Rome|0}} '''Eastern Roman Dictatorship''' while the republic's western provinces revolt to try to preserve the current order as the {{flag|Rome|0}} [[Rome|Western Roman Republic]]. If the civil war is won, the ruler will be proclaimed [[monarchy|emperor]] and the realm will be reunified as the {{flag|Rome|0}} [[Rome|Roman Empire]], allowing Rome to be reformed from a republic into an empire without going through the usual [[Decisions#Government_conversion_decisions|decisions and reforms]]. | |||
{| class="mildtable" | |||
! width="1%" | | |||
! width="10%" | Mission | |||
! width="11%" | Potential | |||
! width="27%" | Requirements | |||
! width="27%" | Effects | |||
! width="5%" | Time | |||
! width="20%" | Description | |||
|- id=roman_mission_09_eastern_glory_task_final | |||
|[[File:Task expansion.png|100px]] | |||
|'''The Eastern Campaign''' | |||
| | |||
* Always | |||
| | |||
* Has completed or bypassed the following, if they exist: | |||
** [[Eastern Glory#roman_mission_09_eastern_glory_task_11|'''The Pirate Nest''']] | |||
** [[Eastern Glory#roman_mission_09_eastern_glory_task_9|'''The Pontic Threat''']] | |||
| | |||
* Get the event [[Eastern Glory mission events#me_roman_9_eastern_glory.5|'''The Eastern Campaign''']] | |||
* Tooltip: | |||
** The current ruler gains {{icon|popularity}} {{green|15}} popularity | |||
** Every {{icon|office}} general gets the loyalty modifier '''Eastern Campaign Triumph''', giving {{icon|loyalty}} {{green|+10}} loyalty for '''1''' year | |||
| | |||
Instant | |||
| | |||
''After a grand campaign, it is only right that those who were involved are properly rewarded for their loyalty to [ROOT.GetCountry.GetName].'' | |||
|} | |||
{{Box wrapper|justify-content=space-between}} | |||
<div> | |||
{{Event | |||
|version = 2.0 | |||
|collapse = yes | |||
|event_id = me_roman_9_eastern_glory.5 | |||
|event_name = The Eastern Campaign | |||
|event_text = We have had several long and arduous campaigns through the Anatolian plains, over the hills and mountains of Cilicia and all the way to Syria. Our generals have fought bravely, as have the men in their armies, bringing victories to [ROOT.GetCountry.GetName].<p>Large triumphs are held in [ROOT.GetCountry.GetCapital.GetName] where the generals parade their treasures and prisoners through the streets, giving them the greatest honors available in [ROOT.GetCountry.GetName]. | |||
|trigger = | |||
* Owns at least one territory in one of the following regions: | |||
{{MultiColumn| | |||
:* '''Greece''' | |||
:* '''Macedon'''<ref name=macedonia_region_check_broken>Due to a bug, this region is not actually checked properly.</ref> | |||
:* '''Thrace''' | |||
:* '''Bithynia''' | |||
:* '''Asia''' | |||
:* '''Cilicia''' | |||
:* '''Phrygia''' | |||
:* '''Cappadocia Taurica''' | |||
:* '''Syria''' | |||
:* '''Palestine''' | |||
:* '''Lower Egypt''' | |||
:* '''Upper Egypt''' | |||
:* '''Cyrenaica''' | |||
|2}} | |||
* There is at least one party leader that is not the {{icon|ruler}} ruler | |||
|triggered only = the [[Eastern Glory#roman_mission_09_eastern_glory_task_final|'''The Eastern Campaign''']] mission task | |||
|immediate = | |||
* Save as the '''new roman capital''' the {{icon|population}} highest population owned territory that is in one of the following regions: | |||
{{MultiColumn| | |||
:* '''Greece''' | |||
:* '''Macedon'''<ref name=macedonia_region_check_broken/> | |||
:* '''Thrace''' | |||
:* '''Bithynia''' | |||
:* '''Asia''' | |||
:* '''Cilicia''' | |||
:* '''Phrygia''' | |||
:* '''Cappadocia Taurica''' | |||
:* '''Syria''' | |||
:* '''Palestine''' | |||
:* '''Lower Egypt''' | |||
:* '''Upper Egypt''' | |||
:* '''Cyrenaica''' | |||
|3}} | |||
* Save a random party leader that is not the {{icon|ruler}} ruler as the '''civil war character''' | |||
|option_conditions = yes | |||
|options = {{Option | |||
|option_text = 'A triumph?! I deserve my own kingdom!' | |||
|trigger = | |||
* Is a [[republic]] | |||
* The {{icon|ruler}} current ruler: | |||
** Is a {{icon|office}} general | |||
** Is either a {{icon|lunatic}} lunatic, or has more than {{icon|martial}} '''12''' martial and {{icon|popularity}} '''50''' popularity | |||
* Owns Roma (1) | |||
* Is not in a {{icon|civil war}} civil war | |||
|effect = | |||
* Set that the current country had Eastern Rome start a civil war (i.e. set the ''eastern_roman_lunatic_split'' flag) | |||
* Set the government type to '''Dictatorship''' | |||
* If the country was originally a [[republic]]: | |||
** If the country originally had the {{icon|law}} Provisioning Act or {{icon|law}} Punic Reforms law, enact the {{icon|law}} Royal Guard law | |||
** Otherwise, if the country originally had the {{icon|law}} Military Modernization or {{icon|law}} Marian Reform law, enact the {{icon|law}} Royal Army law | |||
* Move the {{icon|capital}} capital to the '''new roman capital''' territory | |||
* The '''civil war character''' becomes the governor of '''Italia''' and starts a {{icon|civil war}} civil war as the Roman [[Hellenic]] Aristocratic Republic of the {{flag|Rome|0}} [[Rome|Western Roman Republic]] | |||
* The {{flag|Rome|0}} [[Rome|Western Roman Republic]] takes control of all territories owned by the current country in the following regions, with the current country retaining a claim: | |||
{{MultiColumn| | |||
:* '''Italia''' | |||
:* '''Magna Graecia''' | |||
:* '''Cisalpine Gaul''' | |||
:* '''Transalpine Gaul''' | |||
:* '''Africa''' | |||
:* '''Numidia''' | |||
:* '''Mauretania''' | |||
:* '''Baetica''' | |||
:* '''Contestania''' | |||
:* '''Lusitania''' | |||
:* '''Tarraconensis''' | |||
:* '''Gallaecia''' | |||
:* '''Aquitania''' | |||
:* '''Armorica''' | |||
:* '''Celtica''' | |||
:* '''Rhaetia''' | |||
:* '''Germania Superior''' | |||
:* '''Boiohaemum''' | |||
:* '''Germania''' | |||
:* '''Venedia''' | |||
:* '''Scandia''' | |||
:* '''Britannia''' | |||
:* '''Caledonia''' | |||
:* '''Belgica''' | |||
|3}} | |||
* The {{flag|Rome|0}} [[Rome|Western Roman Republic]] gets claims on all territories owned by the current country | |||
* Every owned {{icon|legion}} legion whose governorship defected is transferred to random governorship belonging to the {{flag|Rome|0}} [[Rome|Western Roman Republic]] | |||
* The current country becomes {{flag|Eastern Rome|0}} [[Eastern Rome|Eastern Roman Dictatorship]] | |||
* Every character with less than {{icon|loyalty}} '''66''' loyalty joins the {{flag|Rome|0}} [[Rome|Western Roman Republic]] | |||
}} | |||
{{Option | |||
|option_text = It is only right that [ROOT.GetCountry.GetName] bows to those who have sacrificed their lives for it. | |||
|effect = | |||
* The current ruler gains {{icon|popularity}} {{green|15}} popularity | |||
* Every {{icon|office}} general that is not also a {{icon|office}} governor gets the loyalty modifier '''Eastern Campaign Triumph''', giving {{icon|loyalty}} {{green|+10}} loyalty for '''1''' year | |||
}} | |||
}} | |||
{{Event | |||
|version = 2.0 | |||
|collapse = yes | |||
|event_id = me_roman_9_eastern_glory.6 | |||
|event_name = The End of the Republic | |||
|event_text = The people rejoice as the popular ruler celebrates [ROOT.GetCountry.GetRuler. GetHerHis] victory against the traitors in the west with several large triumphs in our capital of [ROOT.GetCountry.GetCapital.GetName]. With the few retainers of the ancient republic finally gone, we can remove the shackles of the past and move forward with a strong empire led by [ROOT.GetCountry.GetRuler .GetName], our [ROOT.GetCountry.GetRulerTitle]. | |||
|trigger = | |||
* The current country had Eastern Rome start a civil war (i.e. has the ''eastern_roman_lunatic_split'' flag) | |||
|triggered only = On the original country winning a {{icon|civil war}} civil war | |||
|immediate = | |||
* The current country becomes {{flag|Eastern Rome|0}} [[Rome|Roman Empire]] | |||
** Note: Despite returning to being Rome, the country's flag and colour will not change from the purple of Eastern Rome | |||
* Set the government type to '''Empire''' | |||
* If the country was originally a [[republic]]: | |||
** If the country originally had the {{icon|law}} Provisioning Act or {{icon|law}} Punic Reforms law, enact the {{icon|law}} Royal Guard law | |||
** Otherwise, if the country originally had the {{icon|law}} Military Modernization or {{icon|law}} Marian Reform law, enact the {{icon|law}} Royal Army law | |||
|option_conditions = yes | |||
|options = {{Option | |||
|option_text = 'Remember that you are mortal.' | |||
|effect = | |||
* Get {{icon|province investment}} '''5''' free province investments | |||
* Gain {{icon|stability}} {{green|10}} stability | |||
* Gain {{icon|legitimacy}} {{green|10}} legitimacy | |||
* The current ruler gains {{icon|popularity}} {{green|15}} popularity | |||
}} | |||
}} | |||
</div> | |||
[[File:Form Eastern Rome.png|thumb|600px|Requirements for forming Eastern Rome. All dark purple territories must be owned or vassalized to complete the mission tree, and at least one dark purple or light purple territory must be owned. All owned light red territories will revolt as part of {{flag|Rome|0}} [[Rome|Western Rome]] when Eastern Rome is formed.]] | |||
{{End box wrapper}} | |||
=== Release requirements === | |||
{{main|Roman events#Civil war events}} | |||
Eastern Rome can also be created from generic, normally triggered Roman {{icon|civil war}} civil war revolters if both sides of the civil war are large enough and the civil war revolter has its capital in Anatolia, Greece, or the rest of the Balkans. The event will eventually fire as long as the rebellion meets the conditions, even if it has been some time since the civil war has started. Unlike with the mission tree formation, by this event Western Rome is always the original country/government while Eastern Rome will always be the rebellion. If Eastern Rome is defeated and the realm is reunited, Western Rome will be [[#Name|renamed]] back to Rome (or a variation, depending on the country's government). | |||
{{Box wrapper|justify-content=space-between}} | |||
{{#lst:Roman events|dhe_rome.23}} | |||
[[File:Release Eastern Rome.png|thumb|600px|A {{flag|Rome|0}} [[Rome|Roman]] civil war revolter is eligible to become {{flag|Eastern Rome}} if its capital in one of the shaded territories.]] | |||
{{End box wrapper}} | |||
==外交== | ==外交== | ||
''' | '''Rome''' starts with the {{icon|subject}} [[Feudatory|feudatories]] of {{flag|Frentania}}, {{flag|Marsia}}, {{flag|Nuceria}}, and {{flag|Pelignia}}, as well as a 8-year truce with {{flag|Etruria}}. | ||
==Pantheon== | |||
'''Rome''' starts with the following pantheon: | |||
* '''War''': Mars | |||
* '''Economy''': Mercury | |||
* '''Culture''': Jupiter | |||
* '''Fertility''': Ceres | |||
The capital city of Roma is also the holy site for Jupiter. | |||
==人口== | ==人口== | ||
''' | '''Rome''' has a {{icon|population}} population of 399 pops at the beginning of the game, distributed across {{icon|territories}} 23 territories. Rome's population is predominantly Roman [[Hellenic]], particularly in its core province of Latium. Within the Italic culture group, parts of Roman-controlled Campania that were recently taken from {{flag|Samnium}} are still Sabellian [[Hellenic]], while Messapian [[Hellenic]] pops, in the Illyrian group, predominate in Roman Apulia. The former Greek colony of Neapolis is predominantly Italiotian [[Hellenic]], and like with many other Mediterranean countries there are small minorities of Hebrew [[Jewish]] pops in some of the larger cities. | ||
[[ | [[Population|Pop]] ratios are as follows: | ||
* ''' | * '''9''' {{icon|nobles}} Nobles (2.26%) | ||
* '''138''' {{icon|citizens}} Citizens (34.59%) | |||
* '''135''' {{icon|freemen}} Freemen (33.83%) | * '''135''' {{icon|freemen}} Freemen (33.83%) | ||
* '''24''' {{icon|tribesmen}} Tribesmen (6.02%) | * '''24''' {{icon|tribesmen}} Tribesmen (6.02%) | ||
* '''93''' {{icon|slaves}} Slaves (23.31%). | * '''93''' {{icon|slaves}} Slaves (23.31%). | ||
==经济== | ==经济== | ||
The Roman lands consist of 15 {{icon|settlement}} [[ | The Roman lands consist of 15 {{icon|settlement}} [[Territories#Settlements|settlements]] plus 8 {{icon|city}} [[Territories#City|cities]], of which Ostia and Neapolis are {{icon|port}} ports. There are 4 {{icon|fortress}} [[Buildings#Buildings|fortresses]] built. | ||
As for trade goods, '''Rome''' starts as follows: | As for trade goods, '''Rome''' starts as follows: | ||
第140行: | 第429行: | ||
* Local production: {{icon|Cloth}} cloth, {{icon|Earthenware}} earthenware, {{icon|Fish}} fish, {{icon|Furs}} furs, {{icon|Hemp}} hemp, {{icon|Horses}} horses, {{icon|Livestock}} livestock, {{icon|Olives}} olives, {{icon|Salt}} salt, and {{icon|Wood}} wood | * Local production: {{icon|Cloth}} cloth, {{icon|Earthenware}} earthenware, {{icon|Fish}} fish, {{icon|Furs}} furs, {{icon|Hemp}} hemp, {{icon|Horses}} horses, {{icon|Livestock}} livestock, {{icon|Olives}} olives, {{icon|Salt}} salt, and {{icon|Wood}} wood | ||
* Export: {{icon|Cloth}} cloth to {{flag|Syracusae}} | * Export: {{icon|Cloth}} cloth to {{flag|Syracusae}} | ||
They also possess one of the few [[road|roads]] | They also possess one of the few [[road|roads]] at the start of the game, the historical ''Appian Way'' which goes from Ostia (on the border with {{flag|Etruria}}) through Roma down to Saticula (on the border with {{flag|Samnium}}). | ||
== 独特的法律 == | == Government == | ||
=== 独特的法律 === | |||
{{main|Laws#Republic Laws (Roman version)}} | {{main|Laws#Republic Laws (Roman version)}} | ||
If Rome is a [[republic]], it will have a unique set of [[laws]] drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard [[Laws#Republic_Laws|republic laws]], except that one of the assembly laws has a slightly different modifier. | If Rome is a [[republic]], it will have a unique set of [[laws]] drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard [[Laws#Republic_Laws|republic laws]], except that one of the assembly laws has a slightly different modifier. | ||
=== 罗马的派系 === | |||
{{main|Republic#Roman factions}} | |||
{{#lsth:Republic|Roman factions}} | |||
==策略== | ==策略== | ||
第158行: | 第451行: | ||
Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece. | Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece. | ||
Usually, {{flag|Macedon}}, {{flag| | Usually, {{flag|Macedon}}, {{flag|Antigonid Kingdom}} and {{flag|Egypt}} will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time. | ||
==成就== | ==成就== | ||
{{SVersion| | {{SVersion|2.0}} | ||
There are multiple achievements, which can only be achieved by Rome: | |||
{{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link=off}} | {{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link=off}} |
2022年2月11日 (五) 18:04的版本
罗马 is a local power in Italia, once one of the many Latin city states that has expanded to subjugate several neighbouring tribes and control various outlying areas outside its home region in the wake of its victory in the Second Samnite War. As a highly militarized state with an almost unparalleled ability in the ancient world to mobilize its population and organize defeated foes such as 马耳西亚 and 佛壬塔尼亚 into subject allies ready to fight at their side, the Romans have eclipsed their traditional rivals of 伊特鲁里亚 and 萨莫奈 to become the most powerful nation in the region, poised to unite the cities and tribes of Italy under its rule and emerge as a new challenger to the established order of the Mediterranean world. Surrounded by mostly weaker nations sharing a religion and culture group, with few real threats nearby and a large amount of flavour to guide its conquests, Rome has potential far exceeding its starting size and is considered a good beginner nation. Historically, Rome would quickly subjugate the other Italian states and establish itself as a significant power after its victory in the Punic Wars, followed by the complete destruction of 迦太基 and the conquest of the Western Mediterranean with much of Hispania and Gaul to follow while further incursions into Greece and the Diadochi states would see Roman rule extended to much of the east by the end of the game's timeline. While this rapid expansion would see deep political destabilization and civil wars that would end only with the end of the republic, the vast Mediterranean empire that had built would last for centuries more, leaving a political and cultural legacy that would dominate Europe to the present day.
名称
If Rome reforms its government form into an Empire, its name will change to the Roman Empire.
Additionally, the Roman civil war events that create 东罗马 will also rename the original Roman tag into one of 5 possible names depending on its government form:
- Western Roman Republic, if Rome is a republic
- Western Roman Empire, if Rome has the Empire government form
- Western Roman Dictatorship, if Rome has the Dictatorship government form
- Western Roman Kingdom, if Rome has another monarchical government form
- Western Rome, if none of the others are valid
Once the civil war is won, Rome will change its name back to one of the following to represent the reunification of the Roman state:
- Roman Empire, if Rome has the Empire government form
- Roman Kingdom, if Rome is otherwise a monarchy
- Rome, otherwise
If 伊特鲁里亚 forms Tuscia after conquering the city of Roma and Rome refuses subjugation in exchange for the return of Latium, the rump Roman state will be renamed to Roma Perdita to reflect the loss of its primate city.
使命
- 主条目:罗马使命
With the Punic Wars DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with 迦太基 over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. Reflecting the historical Roman policies, these mission trees give Rome many opportunities to release client states such as 撒丁尼亚, 努米底亚, 科林斯, 斯巴达, 得卡波利斯, 犹地亚, and more. Rome can also form 东罗马 as part of a special event chain to create the Roman Empire.
Like all other countries, Rome also has access to the Generic missions regardless of whether or not the DLC is enabled.
事件
In addition to those from its unique mission trees, Rome also has a number of country-specific events and event chains that can trigger, primarily focused around internal political developments and struggles and its wars of expansion against its neighbours. Some of the more important and notable event chains are described below.
Conflict of the Orders
Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy.
Punic War events
If 迦太基 attacks a country within the vicinity of Rome, the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with 迦太基, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by 迦太基, Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus.
Expansion events
Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area.
Roman Eagle events
If a Roman legion is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital and delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered.
Ambitious politican events
Once Rome has grown into a major power, an ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a civil war if they not sufficiently loyal.
Rise of a dictator events
A rising Rome that has become a major power may also face ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face civil war.
决议
罗马 has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/decisions/rome.txt.
Expanding the Campus Martius
In addition we will build new temples that will make the Campus a place worth remembering. As they train, our men will be able to look to these places for valor and strength.
潜在需求
|
允许条件 |
效果 |
Embellish the Temple of Jupiter Optimus Maximus
Embellishing and improving the temple further is sure to be a popular move among our people, and what better way to secure the boons of the gods?.
潜在需求
|
允许条件 |
效果 |
Institute Corinth as Local Capital
Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works.
潜在需求
|
允许条件 |
效果 |
Release requirements
After its conquest or subjugation, 迦太基 can choose to release Rome as a client state through one of the final task choices of the End the Roman Wolf mission tree, after enslaving most of its population and devastating the area. Releasing Rome as a client state will give it a differently-coloured flag and a special modifier significantly decreasing its military capabilities, representing the broken spirit of the Roman people.
Mission | Potential | Requirements | Effects | Time | Description | ||
---|---|---|---|---|---|---|---|
Roman Subjugation |
|
|
|
Instant |
As a long-standing rival of Carthage, Rome proved a powerful opponent. If we could turn this to our benefit, and make them one of our subjects, maybe we will be able to utilize their strengths in our own war in the future as well. |
Culture
Capital province
Government
State religion
Military traditions
Roman Subjugation
Once the rising power in Italy, the Romans have been entirely put under our control. With a large part of their population shipped off as slaves, the remaining Romans have become docile and loyal, knowing they no longer have the influence nor power to oppose us.
Trigger conditions
|
Is triggered only by
the Roman Subjugation mission task |
How things should be. |
东罗马
Eastern Rome is a civil war formable and releasable that can be created either if a civil war breaks out after Rome has made conquests in Greece and Anatolia or as part of a special event decision to embrace eastern ideals of autocracy and try to overthrow the existing republican government, loosely reflecting the historical Eastern Roman (Byzantine) Empire that was formed by the divisions of Rome and the movement of political centres of power to the east in the 4th century. When Eastern Rome is created, the other half of the empire will also be temporarily renamed to Western Rome to reflect the split until such time as the two Romes have been reunited.
名称
Like with (Western) Rome, Eastern Rome will get one of 5 possible names depending on its government form when it is first formed or released:
- Eastern Roman Republic, if Eastern Rome is a republic
- Eastern Roman Empire, if Eastern Rome has the Empire government form
- Eastern Roman Dictatorship, if Eastern Rome has the Dictatorship government form
- Eastern Roman Kingdom, if Eastern Rome has another monarchical government form
- Eastern Rome, if none of the others are valid
Formation requirements
- 主条目:Eastern Glory
If the Punic Wars DLC is enabled, Eastern Rome can be created as a temporary formable as a reward for one of the final task in the Eastern Glory mission tree as part of an event chain to try and overthrow the Roman republic, inspired by the autocratic traditions of the east and loosely based on the civil wars of Sulla, Caesar, and Octavian that would historically end the Roman Republic. The special event option is available if Rome is currently a republic and the ruler is currently a general and either a lunatic or has high martial and popularity and will immediately trigger a civil war, with the current ruler instituting a dictatorship, moving the capital, and seizing control over the east as the Eastern Roman Dictatorship while the republic's western provinces revolt to try to preserve the current order as the Western Roman Republic. If the civil war is won, the ruler will be proclaimed emperor and the realm will be reunified as the Roman Empire, allowing Rome to be reformed from a republic into an empire without going through the usual decisions and reforms.
Mission | Potential | Requirements | Effects | Time | Description | |
---|---|---|---|---|---|---|
The Eastern Campaign |
|
|
|
Instant |
After a grand campaign, it is only right that those who were involved are properly rewarded for their loyalty to [ROOT.GetCountry.GetName]. |
The Eastern Campaign
Large triumphs are held in [ROOT.GetCountry.GetCapital.GetName] where the generals parade their treasures and prisoners through the streets, giving them the greatest honors available in [ROOT.GetCountry.GetName].
Trigger conditions
|
Is triggered only by
the The Eastern Campaign mission task |
Immediate effects
| |
Enabled if:
'A triumph?! I deserve my own kingdom!'
It is only right that [ROOT.GetCountry.GetName] bows to those who have sacrificed their lives for it. |
The End of the Republic
The people rejoice as the popular ruler celebrates [ROOT.GetCountry.GetRuler. GetHerHis] victory against the traitors in the west with several large triumphs in our capital of [ROOT.GetCountry.GetCapital.GetName]. With the few retainers of the ancient republic finally gone, we can remove the shackles of the past and move forward with a strong empire led by [ROOT.GetCountry.GetRuler .GetName], our [ROOT.GetCountry.GetRulerTitle].
Trigger conditions
|
Is triggered only by |
Immediate effects
| |
'Remember that you are mortal.' |
Release requirements
Eastern Rome can also be created from generic, normally triggered Roman civil war revolters if both sides of the civil war are large enough and the civil war revolter has its capital in Anatolia, Greece, or the rest of the Balkans. The event will eventually fire as long as the rebellion meets the conditions, even if it has been some time since the civil war has started. Unlike with the mission tree formation, by this event Western Rome is always the original country/government while Eastern Rome will always be the rebellion. If Eastern Rome is defeated and the realm is reunited, Western Rome will be renamed back to Rome (or a variation, depending on the country's government).
外交
Rome starts with the feudatories of 佛壬塔尼亚, 马耳西亚, 努刻里亚, and 佩利格尼亚, as well as a 8-year truce with 伊特鲁里亚.
Pantheon
Rome starts with the following pantheon:
- War: Mars
- Economy: Mercury
- Culture: Jupiter
- Fertility: Ceres
The capital city of Roma is also the holy site for Jupiter.
人口
Rome has a population of 399 pops at the beginning of the game, distributed across 23 territories. Rome's population is predominantly Roman Hellenic, particularly in its core province of Latium. Within the Italic culture group, parts of Roman-controlled Campania that were recently taken from 萨莫奈 are still Sabellian Hellenic, while Messapian Hellenic pops, in the Illyrian group, predominate in Roman Apulia. The former Greek colony of Neapolis is predominantly Italiotian Hellenic, and like with many other Mediterranean countries there are small minorities of Hebrew Jewish pops in some of the larger cities.
Pop ratios are as follows:
- 9 Nobles (2.26%)
- 138 Citizens (34.59%)
- 135 Freemen (33.83%)
- 24 Tribesmen (6.02%)
- 93 Slaves (23.31%).
经济
The Roman lands consist of 15 settlements plus 8 cities, of which Ostia and Neapolis are ports. There are 4 fortresses built.
As for trade goods, Rome starts as follows:
- Capital surplus: grain, iron, and wine
- Local production: cloth, earthenware, fish, furs, hemp, horses, livestock, olives, salt, and wood
- Export: cloth to 叙拉古
They also possess one of the few roads at the start of the game, the historical Appian Way which goes from Ostia (on the border with 伊特鲁里亚) through Roma down to Saticula (on the border with 萨莫奈).
Government
独特的法律
If Rome is a republic, it will have a unique set of laws drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard republic laws, except that one of the assembly laws has a slightly different modifier.
罗马的派系
罗马 has a special set of factions replacing the general ones if it is a republic, each one generally corresponding to one of the standard factions but with different modifiers and a somewhat different set of objectives.
Icon | Faction | Ruler Faction Modifier | Membership Requirements | Monthly Approval Modifiers | Description |
---|---|---|---|---|---|
Optimates | +12% National Noble Output |
|
|
The Optimates are the elite of our nation, rich and powerful senators who want to divide the power of the Republic between themselves rather than letting the unwashed masses affect the rule of law. They approve of changes made for the established greater families and elite, and hold a deep disdain for any would be populist upstart. | |
Boni |
|
|
The Boni are aristocrats who believe in the ancient traditions of the nation, rather than taking parts in the conflicts between classes like the Optimates or Populares. They strive to find a balance between the needs of the lower classes and upholding the stability of the nation, through gradual reform. They approve of leaders who actively seek to preserve the peace and stability of the nation, and disapprove of anything that would break the current balance. | ||
Populares | +8% National Freeman Happiness |
|
|
The Populares are the senators who work for the common man, or at least claim so to get popular backing and make their own political platforms relevant. Popular generals and corrupt politicians have a tendency to join this party, as it lets them toss aside ancient traditions that might negatively affect their own rise to power. They approve of actions that reduce the influence of the Optimates, and disagree with any moves to cement the control of the upper class. |
策略
这部分内容可能已不适合当前版本,最后更新于1.0。 |
Rome will be granted with free, event-generated claims on a number of provinces in Italia (in the first year) and Magna Graecia in the early game, and then on Carthago and Graeca sometime later. After owning a province in Tarentum claims for Epirus are given, when you own land in that area claim for Macedonia are given, if you own land in Macedonia claims for Greece are given. This will make it easier for the player to expand, not having to worry about Political Influence needed to generate claims. Rome has access to Iron and Horses, making it possible to recruit Heavy Infantry and Cavalry as soon as the game starts. At the start of the game, Rome has a single army of 18 cohorts, which break down into 6 archers, 6 heavy infantry and 6 light cavalries. Additionally, Rome's vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects. Rome has a single fleet of 16 ships. This is more than enough to fight any neighbor given they don't all ally with each other.
With the combined might of Rome and its vassals, it should be relatively easy to annex 伊特鲁里亚 and the rest of Italia early in the game, which give a nice base to invade 马其顿, 伊庇鲁斯 and the rest of Greece when those events happen. When planning the invasion of Greece, it might be a good idea to start with 科耳居拉, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus. Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece.
Usually, 马其顿, 弗里吉亚 and 埃及 will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time.
成就
There are multiple achievements, which can only be achieved by Rome:
迦太基必须被摧毁
我们的海洋
罗马新时代
罗马人为我们做过什么?