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(同步到官方百科19:32, 28 April 2019 157.52.108.21) |
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Alliances are military relationships between two countries promising to aid each other in cases of war. Alliances take up 1 diplomatic relation. Alliances can only exist between countries of the same rank | Alliances are military relationships between two countries promising to aid each other in cases of war. Alliances take up 1 diplomatic relation. Alliances can only exist between countries of the same rank. Great Powers can never have any allies at all (instead they will have to defend themselves and rely on guarantees or subject relationships to protect others). | ||
When your country changes rank through acquiring more cities, all existing alliances will be transformed into guarantees (there will also be a confirmation dialogue if demanding land in peace would result in a rank change). | When your country changes rank through acquiring more cities, all existing alliances will be transformed into guarantees (there will also be a confirmation dialogue if demanding land in peace would result in a rank change). | ||
== | When an alliance is broken, it will give a [[casus belli]] to the the side being left against the country, who breaks it. | ||
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== 防御联盟 == | |||
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Defensive leagues are purely defensive alliances formed by a city state or minor power. The country forming the defensive league is the leader, which can invite any city state or minor power in their defensive league. | Defensive leagues are purely defensive alliances formed by a city state or minor power. The country forming the defensive league is the leader, which can invite any city state or minor power in their defensive league. | ||
[[File:Defensiveleague.png|400px|thumb|right|Diplomatic mapmode showing Taulantia in Epirus' Defensive League]] | [[File:Defensiveleague.png|400px|thumb|right|Diplomatic mapmode showing Taulantia in Epirus' Defensive League]] | ||
== | == 召唤盟友 == | ||
{{SVersion| | {{SVersion|1.0}} | ||
In Imperator you | In Imperator you are not able to refuse a call to arms from an attacked ally. If you want the aid of another power you need to be ready to join their wars. You are however under no obligation to join the war efforts. | ||
== | == 保障独立 == | ||
{{SVersion| | {{SVersion|1.0}} | ||
Guarantees are a relationship through which a powerful country can guarantee the independence of a weaker one. Guarantees take up 1 diplomatic relation. If a guaranteed nation is attacked a call to arms will be issued to the guaranteeing nations. War leadership will transfer from a guaranteed country when its strongest (most populous) protector is called. Once war leadership has transferred, the new warleader can call in their subjects and allies. | Guarantees are a relationship through which a powerful country can guarantee the independence of a weaker one. Guarantees take up 1 diplomatic relation. If a guaranteed nation is attacked a call to arms will be issued to the guaranteeing nations. War leadership will transfer from a guaranteed country when its strongest (most populous) protector is called. Once war leadership has transferred, the new warleader can call in their subjects and allies. | ||
2019年5月13日 (一) 20:20的版本
本文是一篇小作品,这表明它尚未充分涵盖其主题。 请帮助我们扩充本文的内容。 |
Alliances are military relationships between two countries promising to aid each other in cases of war. Alliances take up 1 diplomatic relation. Alliances can only exist between countries of the same rank. Great Powers can never have any allies at all (instead they will have to defend themselves and rely on guarantees or subject relationships to protect others).
When your country changes rank through acquiring more cities, all existing alliances will be transformed into guarantees (there will also be a confirmation dialogue if demanding land in peace would result in a rank change).
When an alliance is broken, it will give a casus belli to the the side being left against the country, who breaks it.
防御联盟
这部分内容可能已不适合当前版本,最后更新于1.0。 |
Defensive leagues are purely defensive alliances formed by a city state or minor power. The country forming the defensive league is the leader, which can invite any city state or minor power in their defensive league.
召唤盟友
这部分内容可能已不适合当前版本,最后更新于1.0。 |
In Imperator you are not able to refuse a call to arms from an attacked ally. If you want the aid of another power you need to be ready to join their wars. You are however under no obligation to join the war efforts.
保障独立
这部分内容可能已不适合当前版本,最后更新于1.0。 |
Guarantees are a relationship through which a powerful country can guarantee the independence of a weaker one. Guarantees take up 1 diplomatic relation. If a guaranteed nation is attacked a call to arms will be issued to the guaranteeing nations. War leadership will transfer from a guaranteed country when its strongest (most populous) protector is called. Once war leadership has transferred, the new warleader can call in their subjects and allies.
参考资料