陆军单位:修订间差异

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An army is comprised of different '''land units'''.
An army is comprised of different land units.


* [[File:archers.png|28px|link=]] '''Archers''' – Can assault, prefer to fight from the second row and can be built by anyone. Are good versus infantry, but weaker against cavalry. Cheap and fast to build.
== 单位列表 ==


* [[File:camels.png|28px|link=]] '''Camels''' – Fights on flanks and require the camel trade-goods. Are quick to build and move quickly. Strong versus lightly armored types.
Units are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to '''damage''' against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:
* '''Attrition weight''': This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea.
* '''Morale damage taken''' and '''strength damage taken''' modify respectively the damage taken to a cohort's morale and strength in combat.
* '''Requirements''': Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.


* [[File:cavalry.png|28px|link=]] '''Cavalry''' – Fights on flanks and require the horse trade-goods. Are more expensive to build and move quickly. Countered by heavy infantry and war elephants, but are very good against everything else.
Some unit types prefer to deploy on the flank; these are light infantry, camel infantry, and horse archers. However, the army's selected flank type will take precedence. A unit's '''maneuver''' stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.


* [[File:chariots.png|28px|link=]] '''Chariots''' – Can be built if Celtic or Mauryan. Cheap to build and are very good against light infantry, but weaker against other units.
Only infantry (including archers) can assault fortresses.


* [[File:heavy infantry.png|28px|link=]] '''Heavy Infantry''' – Can assault and require the iron trade-goods. Are expensive but are really good against cavalry, light infantry and chariots.
The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.


* [[File:horse archers.png|28px|link=]] '''Horse Archers''' – Fights from the second row and require the steppe horse trade-goods. Cost is similar to cavalry, and are strong against slower moving units.
Finally, bear in mind the effectiveness of each unit type for choosing between different [[Land warfare#Combat Tactics|combat tactics]].


* [[File:light cavalry.png|28px|link=]] '''Light Cavalry''' – Fights on flanks and require the horse trade-goods. Not very expensive to build and move very quickly. Weak against most units but strong against archers and light infantry.
{| class="mildtable sortable"
 
|-
* [[File:light infantry.png|28px|link=]] '''Light Infantry''' – Also known as militia, these units can assault and be built by everyone. They are cheap and quick to build, but weak against every other type of unit.
! class="unsortable" |
 
! Unit type
* [[File:war elephants.png|28px|link=]] '''War Elephants''' – Requires the elephant trade-goods. Are very expensive to build but are very good against units that can not quickly run away.
! {{icon|cost}}
! {{icon|time}}
! Requirements
! Assault
! Maneuver
! Movement<br>speed
! Morale<br>damage<br>taken
! Strength<br>damage<br>taken
! Attrition weight
! {{icon|archers}}
! {{icon|camel cavalry}}
! {{icon|chariots}}
! {{icon|heavy cavalry}}
! {{icon|heavy infantry}}
! {{icon|horse archers}}
! {{icon|light cavalry}}
! {{icon|light infantry}}
! {{icon|war elephants}}
|-
| {{icon|archers}} || Archers
| 4
| 45
| {{icon|yes}} Always available
| {{icon|yes}}
| 1
| 2
| {{red|+25%}}
|
| {{green|−10%}}
|
| {{red|−10%}}
|
| {{red|−10%}}
|
|
| {{red|−10%}}
| {{green|+25%}}
|
|-
| {{icon|camels}} || Camel Cavalry
| 10
| 40
| {{icon|camels}} Camels
| {{icon|no}}
| 4
| 3
|
|
|
| {{green|+10%}}
|
| {{green|+10%}}
| {{red|−20%}}
| {{red|−10%}}
| {{green|+10%}}
|
| {{green|+10%}}
| {{red|−50%}}
|-
| {{icon|chariots}} || Chariots
| 8
| 45
| Celtic or Mauryan [[military traditions]]
| {{icon|no}}
| 1
| 2
|
|
|
|
| {{red|−10%}}
|
| {{red|−50%}}
| {{red|−10%}}
| {{red|−50%}}
| {{green|+10%}}
| {{green|+30%}}
| {{red|−50%}}
|-
| {{icon|heavy cavalry}} || {{nowrap|Heavy Cavalry}}
| 15
| 60
| {{icon|horses}} Horses
| {{icon|no}}
| 2
| 3
|
|
| {{red|+100%}}
| {{green|+50%}}
| {{green|+10%}}
| {{green|+25%}}
|
| {{red|−10%}}
|
| {{green|+10%}}
| {{green|+25%}}
| {{red|−50%}}
|-
| {{icon|heavy infantry}} || Heavy Infantry
| 10
| 60
| {{icon|iron}} Iron
| {{icon|yes}}
| 1
| 2
| {{green|−10%}}
|
| {{red|+50%}}
|
| {{red|−10%}}
| {{green|+25%}}
| {{green|+20%}}
|
| {{red|−25%}}
| {{red|−10%}}
| {{green|+20%}}
|
|-
| {{icon|horse archers}} || Horse Archers
| 10
| 60
| {{icon|steppe horses}} Steppe Horses
| {{icon|no}}
| 5
| 4
|
|
|
| {{green|+25%}}
| {{red|−10%}}
| {{green|+25%}}
| {{red|−10%}}
| {{green|+25%}}
|
| {{red|−10%}}
| {{green|+25%}}
| {{red|−20%}}
|-
| {{icon|light cavalry}} || Light Cavalry
| 6
| 45
| {{icon|horses}} Horses
| {{icon|no}}
| 3
| 4
|
|
|
| {{green|+25%}}
|
| {{green|+25%}}
| {{red|−20%}}
| {{red|−50%}}
| {{green|+25%}}
|
| {{green|+25%}}
| {{red|−50%}}
|-
| {{icon|light infantry}} || Light Infantry
| 4
| 30
| {{icon|yes}} Always available
| {{icon|yes}}
| 1
| 2
| {{green|−25%}}
|
| {{green|−50%}}
| {{red|−10%}}
|
| {{red|−10%}}
| {{red|−25%}}
| {{red|−25%}}
| {{red|−50%}}
|
|
| {{red|−25%}}
|-
| {{icon|war elephants}} || War Elephants
| 20
| 365
| {{icon|elephants}} Elephants
| {{icon|no}}
| 1
| 2
|
| {{green|−50%}}
| {{red|+200%}}
| {{green|+50%}}
| {{red|−10%}}
| {{green|+50%}}
| {{red|−10%}}
| {{green|+30%}}
| {{red|−10%}}
| {{red|−10%}}
| {{green|+50%}}
|
|}





2019年4月27日 (六) 02:58的版本


An army is comprised of different land units.

单位列表

Units are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to damage against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:

  • Attrition weight: This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea.
  • Morale damage taken and strength damage taken modify respectively the damage taken to a cohort's morale and strength in combat.
  • Requirements: Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.

Some unit types prefer to deploy on the flank; these are light infantry, camel infantry, and horse archers. However, the army's selected flank type will take precedence. A unit's maneuver stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.

Only infantry (including archers) can assault fortresses.

The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.

Finally, bear in mind the effectiveness of each unit type for choosing between different combat tactics.

Unit type Cost Time Requirements Assault Maneuver Movement
speed
Morale
damage
taken
Strength
damage
taken
Attrition weight Unit archers.png Camel cavalry.png Unit chariots.png Unit heavy cavalry.png Unit heavy infantry.png Unit horse archers.png Unit light cavalry.png Unit light infantry.png Unit war elephants.png
Unit archers.png Archers 4 45 Yes Always available Yes 1 2 +25% −10% −10% −10% −10% +25%
Goods camel.png Camel Cavalry 10 40 Goods camel.png Camels No 4 3 +10% +10% −20% −10% +10% +10% −50%
Unit chariots.png Chariots 8 45 Celtic or Mauryan military traditions No 1 2 −10% −50% −10% −50% +10% +30% −50%
Unit heavy cavalry.png Heavy Cavalry 15 60 Horses Horses No 2 3 +100% +50% +10% +25% −10% +10% +25% −50%
Unit heavy infantry.png Heavy Infantry 10 60 Iron Iron Yes 1 2 −10% +50% −10% +25% +20% −25% −10% +20%
Unit horse archers.png Horse Archers 10 60 Steppe horses Steppe Horses No 5 4 +25% −10% +25% −10% +25% −10% +25% −20%
Unit light cavalry.png Light Cavalry 6 45 Horses Horses No 3 4 +25% +25% −20% −50% +25% +25% −50%
Unit light infantry.png Light Infantry 4 30 Yes Always available Yes 1 2 −25% −50% −10% −10% −25% −25% −50% −25%
Unit war elephants.png War Elephants 20 365 Elephants Elephants No 1 2 −50% +200% +50% −10% +50% −10% +30% −10% −10% +50%


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置