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(同步到官方百科11:34, 4 May 2019 Lillebror) |
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==Diplomatic Stance== | |||
Each country chooses a diplomatic stance, among five. | |||
These are as follow: | |||
{| class="mildtable" | |||
! style="width:350px" |Diplomatic stance | |||
! Modifiers | |||
! Opinion modifiers | |||
|- | |||
| {{Iconbox|Neutral|A Neutral diplomatic stance means there is no active focus towards any particular diplomatic end. This lack of direction limits efficiency in pursuing specific goals but it also allows greater flexibility in making new agreements and alliances.|image=stance neutral.png}} | |||
| Diplomatic Relation: {{green|+1}} | |||
| None | |||
|- | |||
| {{Iconbox|Appeasing|An Appeasing stance is focused on presenting a more palatable image abroad while strengthening ties with existing friends. Some would say it a way of making amends for past sins.|image=stance appeasement.png}} | |||
| Agressive Expansion Decay: {{green|+0.002}} | |||
Improve Relation Cost: {{green|−25%}} | |||
| Allies: {{green|+25}} | |||
Other: {{green|+10}} | |||
|- | |||
| {{Iconbox|Mercantile|A Mercantile diplomatic stance means that all efforts are focused on making new trade deals as well as increasing the profitability of existing ones.|image=stance trading.png}} | |||
| Create Trade Route Cost: {{green|−25%}} | |||
National Commerce Income: {{green|+25%}} | |||
| Nations with same Diplomatic Stance: {{green|+30}} | |||
Other: {{green|+20}} | |||
|- | |||
| {{Iconbox|Bellicose|A Bellicose diplomatic stance means that all diplomatic efforts are focused on justification for expansion and intimidation of nearby countriess.|image=stance warmongering.png}} | |||
| Fabricate Claim Cost: {{green|−10%}} | |||
War Score Cost: {{green|−20%}} | |||
| Neighbours: {{red|−20}} | |||
Other: {{red|−10}} | |||
|- | |||
| {{Iconbox|Subjugative|A Subjugative diplomatic stance is one where focus is entirely devoted on the tying of foreign subject states closer to the mother country.|image=stance vassaling.png}} | |||
| Subject Loyalty: {{green|+10}} | |||
Integrate Speed: {{green|+25%}} | |||
| Subjects: {{green|+20}} | |||
|} | |||
==Using diplomatic actions== | ==Using diplomatic actions== | ||
You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range. | You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range. | ||
Some diplomatic actions are locked depending on your [[country rank]]. For example, only a | Some diplomatic actions are locked depending on your [[country rank]]. For example, only a Regional Power or above can use the Proclaim Guarantee action. | ||
If your [[Government|government type]] is a republic, the senate will vote on the action, although you can still force it through even if a majority votes against it. This will give you [[tyranny]]. | If your [[Government|government type]] is a republic, the senate will vote on the action, although you can still force it through even if a majority votes against it. This will give you [[tyranny]]. | ||
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! Country rank !! Extra relations | ! Country rank !! Extra relations | ||
|- | |- | ||
| | | [[Government#City_State|City State]] || +1 Diplomatic Relations | ||
|- | |- | ||
| | | [[Government#Local_Power|Local Power]] || +2 Diplomatic Relations | ||
|- | |- | ||
| | | [[Government#Regional_Power|Regional Power]] || +3 Diplomatic Relations | ||
|- | |- | ||
| | | [[Government#Major_Power|Major Power]] || +4 Diplomatic Relations | ||
|} | |} | ||
Note that in Pre-release builds of the game the name for the last two ranks was Major Power and Great Power, instead of Regional Power and Major Power. In some tool-tips, these obsolete terms are still used. | |||
==Diplomatic actions== | ==Diplomatic actions== | ||
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====Offer/Dissolve Alliance==== | ====Offer/Dissolve Alliance==== | ||
Creates an [[alliance]] between two nations. | Creates an [[alliance]] between two nations. | ||
==== | ====Offer Guarantee==== | ||
You need to be a Regional Power or greater to use this action. | |||
You can protect any nation of lower rank from being attacked, giving you Casus Belli on anyone attacking them. | |||
====Invite/Kick/Leave Defensive League==== | ====Invite/Kick/Leave Defensive League==== | ||
You need to be a City State or Local Power to use this action. | You need to be a City State or Local Power to use this action. | ||
===Influence=== | ===Influence=== | ||
==== | ====Demand Tribal Vassal Status==== | ||
You need to be a | This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept. | ||
"A Tribal Vassal is a tribal subject of a civilised nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness." | |||
====Demand Tribute==== | |||
This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to accept. | |||
"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars" | |||
====Offer Feudatory Status==== | |||
This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept. | |||
"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness" | |||
====Intervene in War==== | ====Intervene in War==== | ||
You can join on any side in a war, where you have good relation with the war leader. You need to be a | You can join on any side in a war, where you have good relation with the war leader. You need to be a Major Power to use this action. | ||
====Threaten War==== | ====Threaten War==== | ||
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. You need to be a Major | You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. You need to be a Regional Power or Major Power to use this action. | ||
====Enforce Peace==== | ====Enforce Peace==== | ||
You can force a white-peace on a nation in a war, if you have good relations with their enemies. You need to be a | You can force a white-peace on a nation in a war, if you have good relations with their enemies. You need to be a Major Power to use this action. | ||
===Relations=== | ===Relations=== | ||
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====Offer/Cancel Military Access==== | ====Offer/Cancel Military Access==== | ||
Lets another nation move through your territory. | Lets another nation move through your territory. | ||
== 参考资料 == | == 参考资料 == |
2019年5月13日 (一) 19:25的版本
请帮助改进这个词条或者段落来 完善它。 |
Diplomatic Stance
Each country chooses a diplomatic stance, among five.
These are as follow:
Diplomatic stance | Modifiers | Opinion modifiers | |
---|---|---|---|
[[File:stance neutral.png |
Neutral的图标]] Neutral
A Neutral diplomatic stance means there is no active focus towards any particular diplomatic end. This lack of direction limits efficiency in pursuing specific goals but it also allows greater flexibility in making new agreements and alliances.
|
Diplomatic Relation: +1 | None |
[[File:stance appeasement.png |
Appeasing的图标]] Appeasing
An Appeasing stance is focused on presenting a more palatable image abroad while strengthening ties with existing friends. Some would say it a way of making amends for past sins.
|
Agressive Expansion Decay: +0.002
Improve Relation Cost: −25% |
Allies: +25
Other: +10 |
[[File:stance trading.png |
Mercantile的图标]] Mercantile
A Mercantile diplomatic stance means that all efforts are focused on making new trade deals as well as increasing the profitability of existing ones.
|
Create Trade Route Cost: −25%
National Commerce Income: +25% |
Nations with same Diplomatic Stance: +30
Other: +20 |
[[File:stance warmongering.png |
Bellicose的图标]] Bellicose
A Bellicose diplomatic stance means that all diplomatic efforts are focused on justification for expansion and intimidation of nearby countriess.
|
Fabricate Claim Cost: −10%
War Score Cost: −20% |
Neighbours: −20
Other: −10 |
[[File:stance vassaling.png |
Subjugative的图标]] Subjugative
A Subjugative diplomatic stance is one where focus is entirely devoted on the tying of foreign subject states closer to the mother country.
|
Subject Loyalty: +10
Integrate Speed: +25% |
Subjects: +20 |
Using diplomatic actions
You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range.
Some diplomatic actions are locked depending on your country rank. For example, only a Regional Power or above can use the Proclaim Guarantee action. If your government type is a republic, the senate will vote on the action, although you can still force it through even if a majority votes against it. This will give you tyranny.
Diplomatic relations cap
A nation, depending on its rank, can have a number of diplomatic relations. Each Alliance and Tributary counts as 1 relation, while a defensive league occupies just 1 slot, no matter how big it is. For each relation over your limit, all your power costs are increased by 10%.
Increasing the diplomatic relations cap
You can increase the number or relations by increasing your size.
Country rank | Extra relations |
---|---|
City State | +1 Diplomatic Relations |
Local Power | +2 Diplomatic Relations |
Regional Power | +3 Diplomatic Relations |
Major Power | +4 Diplomatic Relations |
Note that in Pre-release builds of the game the name for the last two ranks was Major Power and Great Power, instead of Regional Power and Major Power. In some tool-tips, these obsolete terms are still used.
Diplomatic actions
War
Declare War / Sue for Peace
Declares war on another nation.
Alliance
Offer/Dissolve Alliance
Creates an alliance between two nations.
Offer Guarantee
You need to be a Regional Power or greater to use this action. You can protect any nation of lower rank from being attacked, giving you Casus Belli on anyone attacking them.
Invite/Kick/Leave Defensive League
You need to be a City State or Local Power to use this action.
Influence
Demand Tribal Vassal Status
This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept.
"A Tribal Vassal is a tribal subject of a civilised nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness."
Demand Tribute
This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to accept.
"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars"
Offer Feudatory Status
This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept.
"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness"
Intervene in War
You can join on any side in a war, where you have good relation with the war leader. You need to be a Major Power to use this action.
Threaten War
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. You need to be a Regional Power or Major Power to use this action.
Enforce Peace
You can force a white-peace on a nation in a war, if you have good relations with their enemies. You need to be a Major Power to use this action.
Relations
Improve Relation
Improves your relations with another nation.
Covert
Support Rebels
Fabricate Claims
Economy
Request/Cancel Trade Access
Send Gift
Sell City
Access
Ask/Cancel Military Access
Lets you move your armies through another nation's territory.
Offer/Cancel Military Access
Lets another nation move through your territory.
参考资料