(同步到官方百科14:13, 31 August 2020 DC123456789) |
(2021年3月24日 (三) 16:00 DC123456789) |
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{{Version| | {{Version|2.0}} | ||
每个[[ | 每个 [[ 人物]] 都有四项 '''属性'''(attributes),每项属性都有各自的值 。 These attributes determine how well characters perform as the {{icon|ruler}} ruler and when appointed to {{icon|position}} positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks as well as when adopting certain {{icon|invention}} inventions and {{icon|military tradition}} military traditions, and then are modified by a character's [[traits]] and modifiers. | ||
== 军略 == | == 军略 == | ||
{{icon| | {{icon|Martial}} '''军略'''(Martial) 军略代 表 人物战斗和领导军队 的能力。 具 有高军略技能的 人物可以成为优秀的 将军。 | ||
每一点 {{icon|martial}} 军略, | 对于 每一点 {{icon|martial}} 军略, 人物得到 下 列 加成: | ||
* {{icon|attraction as heir}} Attraction as Heir: {{green|+2}} | * {{icon|attraction as heir}} Attraction as Heir: {{green|+2}} | ||
* {{icon|populares}} Monthly Populares Conviction: {{green|+0.01}} | * {{icon|populares}} Monthly Populares Conviction: {{green|+0.01}} | ||
* {{icon|oligarchs}} Monthly Oligarchic Conviction: {{green|+0.01}} | * {{icon|oligarchs}} Monthly Oligarchic Conviction: {{green|+0.01}} | ||
如果 | 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) , 对于 每一点 {{icon|martial}} 军略下 列 加成 也应用于该国 : | ||
* {{icon|manpower recovery speed}} Manpower Recovery Speed: {{green|+1%}} | * {{icon|manpower recovery speed}} Manpower Recovery Speed: {{green|+1%}} | ||
* {{icon|army morale recovery}} Army Morale Recovery Speed: {{green|+1%}} | * {{icon|army morale recovery}} Army Morale Recovery Speed: {{green|+1%}} | ||
如果 | 如果 人物 是一位 {{icon|commander}} 指挥官 , 对于 每一点 {{icon|martial}} 军略 下列加成 也 应用于 他 们 指挥的 大队 : | ||
* {{icon|assault ability}} Assault Ability: {{green|+5%}} | * {{icon|assault ability}} Assault Ability: {{green|+5%}} | ||
* {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.10}} | * {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.10}} | ||
* {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}} | * {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}} | ||
An army will also get [[File:Chance.png|28px]] {{green|+1}} for dice rolls in a [[land warfare|battle]] for every '''2''' martial more the commander has compared to the enemy commander, and [[File:Chance.png|28px]] {{green|+1}} for dice rolls in a [[siege]] for every '''5''' martial of its commander. | |||
如果 | 如果 人物 是一位 {{icon|position}} 海军将领, 对于 每一点 {{icon|martial}} 军略 下列加成 也 应用于 他 们 指挥的船只: | ||
* {{icon|ship capture chance}} Ship Capture Chance: {{green|+0.5%}} | * {{icon|ship capture chance}} Ship Capture Chance: {{green|+0.5%}} | ||
* {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}} | * {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}} | ||
An army will also get [[File:Chance.png|28px]] {{green|+1}} for dice rolls in a [[naval warfare|battle]] for every '''2''' martial more the admiral has compared to the enemy admiral. | |||
== 智略 == | == 智略 == | ||
{{icon|Finesse}} '''智略'''(Finesse)表 | {{icon|Finesse}} '''智略'''(Finesse) 智略代 表 人物 在需要 高度关 注细节 方面 的技能。 高 智略 人物可以成为优秀 的研究 者 和总督。 | ||
每一点 {{icon|finesse}} 智略, | 对于 每一点 {{icon|finesse}} 智略, 人物得到 下 列 加成: | ||
* {{icon|statesmanship}} Monthly Statesmanship: {{green|+0.025%}} | * {{icon|statesmanship}} Monthly Statesmanship: {{green|+0.025%}} | ||
* {{icon|attraction as heir}} Attraction as Heir: {{green|+1}} | * {{icon|attraction as heir}} Attraction as Heir: {{green|+1}} | ||
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* {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.01}} | * {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.01}} | ||
如果 | 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) , 对于 每一点 {{icon|finesse}} 智略下 列 加成 也应用于该国 : | ||
* {{icon|build cost}} Build Cost: {{green|- | * {{icon|build cost}} Build Cost: {{green|-1%}} | ||
* {{icon|commerce value}} National Commerce Income: {{green|+2%}} | * {{icon|commerce value}} National Commerce Income: {{green|+2%}} | ||
如果 | 如果 人物 是一位 {{icon|position}} 总督, 对于 每一点 {{icon|finesse}} 智略 下列加成 也 应用于 他 们 的 管辖 [[区域]]: | ||
* {{icon|pop output}} Population Output: {{green|+ | * {{icon|pop output}} Population Output: {{green|+1.5%}} | ||
[[总督政策]] | [[总督政策]] 也成比例于总督的 {{icon|finesse}} 智略,根据下列公式: | ||
: <math>\text{ | : <math>\text{ 有效政策修正}=\frac{\text{ 总督智略} + 1}{10} \cdot \text{ 基础政策修正}</math> | ||
如果人物是一位 {{icon|position}} 施工负责人正建造一项 {{icon|wonder}} 伟大奇观,the wonder will have a {{icon|workpower}} {{green|+5%}} bonus to overall workpower for each point of {{icon|finesse}} finesse. | |||
== 魅力 == | == 魅力 == | ||
{{icon|Charisma}} '''魅力'''(Charisma)表 | {{icon|Charisma}} '''魅力'''(Charisma) 魅力代 表 人物 吸引和说服他人的能力。与外国 交涉 时 ,高魅力人物常常具 有优势。 | ||
每一点 {{icon|charisma}} 魅力, | 对于 每一点 {{icon|charisma}} 魅力, 人物得到 下 列 加成: | ||
* {{icon|popularity}} Monthly Popularity: {{green|+0.025}} | * {{icon|popularity}} Monthly Popularity: {{green|+0.025}} | ||
* {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.50}} | * {{icon|cohort loyalty}} Cohort Loyalty Gain Chance: {{red|+0.50}} | ||
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* {{icon|democrats}} Monthly Democratic Conviction: {{green|+0.02}} | * {{icon|democrats}} Monthly Democratic Conviction: {{green|+0.02}} | ||
如果 | 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) , 对于 每一点 {{icon|charisma}} 魅力下 列 加成 也应用于该国 : | ||
* {{icon|claim fabrication speed}} Claim Fabrication Speed: {{green|+0.20}} | * {{icon|claim fabrication speed}} Claim Fabrication Speed: {{green|+0.20}} | ||
* {{icon|tyranny}} Monthly Tyranny: {{green|-0.01}} | * {{icon|tyranny}} Monthly Tyranny: {{green|-0.01}} | ||
== 热忱 == | == 热忱 == | ||
{{icon|Zeal}} '''热忱'''(Zeal)表 | {{icon|Zeal}} '''热忱'''(Zeal) 代 表 人物 鼓舞他人 信念的能力 , 也是召唤诸 神 恩宠 的能力。 | ||
每一点 {{icon|zeal}} 热忱, | 对于 每一点 {{icon|zeal}} 热忱, 人物得到 下 列 加成: | ||
* {{icon|attraction as heir}} Attraction as Heir: {{green|+1}} | * {{icon|attraction as heir}} Attraction as Heir: {{green|+1}} | ||
* {{icon|boni}} Monthly Boni Conviction: {{green|+0.01}} | * {{icon|boni}} Monthly Boni Conviction: {{green|+0.01}} | ||
* {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.02}} | * {{icon|traditionalists}} Monthly Traditionalist Conviction: {{green|+0.02}} | ||
如果 | 如果 人物 是一位 {{icon|ruler}} 统治者 (或者共治者/ 配偶有更高的属性) , 对于 每一点 {{icon|zeal}} 热忱下 列 加成 也应用于该国 : | ||
* {{icon|monthly war exhaustion}} Monthly War Exhaustion: {{green|-0.01}} | * {{icon|monthly war exhaustion}} Monthly War Exhaustion: {{green|-0.01}} | ||
* {{icon|stability}} Monthly Stability Change: {{green|+0.01}} | * {{icon|stability}} Monthly Stability Change: {{green|+0.01}} | ||
== 其他效果 == | == 其他效果 == | ||
=== | === 研究员职位 === | ||
The effectiveness of {{icon|position}} researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a {{icon|technology speed}} {{green|+10%}} research speed to progress in that field of [[advance]]s, which can have a very significant effect on how quickly a nation's technology level advances. | The effectiveness of {{icon|position}} researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a {{icon|technology speed}} {{green|+10%}} research speed to progress in that field of [[advance]]s, which can have a very significant effect on how quickly a nation's technology level advances. | ||
=== | === 政府职位 === | ||
Each {{icon|office}} [[ | Each {{icon|office}} [[ 政府职位]] is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's {{icon|statesmanship}} statesmanship level, which means that a character with lower attributes but high {{icon|statesmanship}} statesmanship can still outperform, at least in the short term, a character with higher attributes but lower {{icon|statesmanship}} statesmanship. | ||
=== | === 部落继承 === | ||
Succession in a [[tribal]] country is determined by the attributes of the other {{icon|clan chiefs}} clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score: | Succession in a [[tribal]] country is determined by the attributes of the other {{icon|clan chiefs}} clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score: | ||
* {{icon|martial}} Martial: {{icon|succession}} {{green|+2}} succession support per point | * {{icon|martial}} Martial: {{icon|succession}} {{green|+2}} succession support per point |
2022年3月5日 (六) 15:12的版本
每个 人物 都有四项 属性(attributes),每项属性都有各自的值。 These attributes determine how well characters perform as the ruler and when appointed to positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks as well as when adopting certain inventions and military traditions, and then are modified by a character's traits and modifiers.
军略
军略(Martial)军略代表人物战斗和领导军队的能力。具有高军略技能的人物可以成为优秀的将军。
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 军略下列加成也应用于该国:
如果人物是一位 指挥官,对于每一点 军略下列加成也应用于他们指挥的大队:
An army will also get +1 for dice rolls in a battle for every 2 martial more the commander has compared to the enemy commander, and +1 for dice rolls in a siege for every 5 martial of its commander.
如果人物是一位 海军将领,对于每一点 军略下列加成也应用于他们指挥的船只:
An army will also get +1 for dice rolls in a battle for every 2 martial more the admiral has compared to the enemy admiral.
智略
智略(Finesse)智略代表人物在需要高度关注细节方面的技能。高智略人物可以成为优秀的研究者和总督。
- Monthly Statesmanship: +0.025%
- Attraction as Heir: +1
- Monthly Boni Conviction: +0.01
- Monthly Traditionalist Conviction: +0.01
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 智略下列加成也应用于该国:
如果人物是一位 总督,对于每一点 智略下列加成也应用于他们的管辖 区域:
总督政策 也成比例于总督的 智略,根据下列公式:
- [math]\displaystyle{ \text{有效政策修正}=\frac{\text{总督智略} + 1}{10} \cdot \text{基础政策修正} }[/math]
如果人物是一位 施工负责人正建造一项 伟大奇观,the wonder will have a +5% bonus to overall workpower for each point of finesse.
魅力
魅力(Charisma)魅力代表人物吸引和说服他人的能力。与外国交涉时,高魅力人物常常具有优势。
- Monthly Popularity: +0.025
- Cohort Loyalty Gain Chance: +0.50
- Attraction as Heir: +2
- Monthly Populares Conviction: +0.01
- Monthly Democratic Conviction: +0.02
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 魅力下列加成也应用于该国:
热忱
热忱(Zeal)代表人物鼓舞他人信念的能力,也是召唤诸神恩宠的能力。
如果人物是一位 统治者(或者共治者/配偶有更高的属性),对于每一点 热忱下列加成也应用于该国:
其他效果
研究员职位
The effectiveness of researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a +10% research speed to progress in that field of advances, which can have a very significant effect on how quickly a nation's technology level advances.
政府职位
Each 政府职位 is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's statesmanship level, which means that a character with lower attributes but high statesmanship can still outperform, at least in the short term, a character with higher attributes but lower statesmanship.
部落继承
Succession in a tribal country is determined by the attributes of the other clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:
- Martial: +2 succession support per point
- Finesse: +1 succession support per point
- Charisma: +1.5 succession support per point
- Zeal: +1 succession support per point