罗马:修订间差异

本页面适用于最新的版本(2.0)。
(阿基米德更新)
(翻译了一小部分内容)
 
(未显示3个用户的7个中间版本)
第1行: 第1行:
{{Version|1.4}}{{stub}}{{Rewrite}}
{{Version|2.0}}
{{Country
{{Country
|Rank=Local power
|Government=Aristocratic Republic
|Culture=Roman (Italic)
|Religion=Hellenic
|Capital= Roma (1)
|Traditions=Italic
}}
}}
'''罗马'''(Rome,ROM) 是一个位于{{Ruby|拉丁|Latium}} {{rank|Local Power}},在 一开局便拥 有 {{flag|Frentania}} {{flag|Nuceria}} {{flag|Pelignia}}和 {{flag|Marsia}} 几个[[ 附属国| 附属国]] , 有23座城市,其中2座({{ruby| 奥斯蒂亚|Ostia}} {{ruby| 涅亚波利斯|Neapolis}} )包含港口,拥有 394 人口。 罗马 在游戏早期通过使命 树和事件 能得到很多宣称 对于尚未熟悉游戏 新手是个很好 选择
 
{{flag|Rome}}  是一个位于 意大利的 [[local power| 地方强权]] , 曾是众多 拉丁 城邦之一,在第二次萨莫奈战争取得胜利后,罗马已将其霸权扩张至周围各部族并控制住了罗马城以外的各个边远地区。作为一个高度军事化的国家,在动员其人口并将 {{flag|Marsia}} {{flag|Frentania}} 等被击败的敌人组织成准备与他们并肩作战的附属国方面 这份能力 古代世界几乎是绝无仅 的,罗马人击败了他们的传统敌人 {{flag|Etruria}} {{flag|Samnium}} ,成为了该地区最强大的国家,罗马准备在其统治下统一意大利各城邦以及部落并成为地中海既有秩序的新挑战者。罗马被很多共享一个宗教和文化组的较弱的国家所包围,其附近几乎没有真正的威胁,并有大量的风味内容来指导其征服,罗马的潜力远远超过其初始规模,是对初学者来说较易上手的国家。在历史上,罗马在布匿战争胜利后迅速征服了其他意大利国家并确立了自己的重要地位,随后彻底摧毁了迦太基并征服了西地中海,西班牙和高卢的大部分地区。在游戏时间结束时进一步入侵希腊和继业者国家并将罗马的统治扩展到东部的大部分地区。虽然这样快速的扩张会导致强烈的政治动荡和内战,然而这些内战只会随着共和国的结束而结束,罗马所建立的庞大地中海帝国将持续几个世纪,留下的政治和文化遗产将影响欧洲直到今天 .
 
== 名称 ==
如果罗马将其政府体制 [[Decisions#create_empire|改革]] 为帝国,她将会被称作 '''罗马帝国。'''
 
此外,能够创立 {{flag|Eastern Rome}} 的 [[Roman_events#Civil_war_events|罗马内战事件]] 也将根据其政府形式将罗马重命名为 5 个可能的名称之一:
* '''东罗马共 国''',若罗马是 [[republic|共和国]] 体制
* '''东罗马帝国''',若罗马是帝国体制
* '''Western Roman Dictatorship''', if Rome has the Dictatorship government form
* '''Western Roman Kingdom''', if Rome has another [[monarchy|monarchical]] government form
* '''Western Rome''', if none of the others are valid
 
Once the civil war is won, Rome will change its name back to one of the following to represent the reunification of the Roman state:
* '''Roman Empire''', if Rome has the Empire government form
* '''Roman Kingdom''', if Rome is otherwise a [[monarchy]]
* '''Rome''', otherwise
 
If {{flag|Etruria}} forms [[Tuscia]] after conquering the city of Roma and Rome refuses subjugation in exchange for the return of Latium, the rump Roman state will be renamed to '''Roma Perdita''' to reflect the loss of its primate city.
 
== 使命 ==
{{main| 罗马使命}}
 
With the [[Punic Wars]] DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with {{flag|Carthage}} over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. Reflecting the historical Roman policies, these mission trees give Rome many opportunities to release client states such as {{flag|Sardinia}}, {{flag|Numidia}}, {{flag|Corinth}}, {{flag|Sparta}}, {{flag|Decapolis}}, {{flag|Judea}}, and more. Rome can also form {{flag|Eastern Rome}} as part of a special event chain to create the Roman Empire.
 
Like all other countries, Rome also has access to the [[Generic missions]] regardless of whether or not the DLC is enabled.
 
== 事件 ==
{{main| 罗马 事件|Roman flavor events}}
 
除了其独特的任务 所产生的事件之外,罗马还有许多可以触发的特定国家事件 和事件 主要集中在其内部政治发展和斗争以及与邻国 扩张战争。下面描述了一些更重要和值得注意 事件链
 
=== Conflict of the Orders ===
Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy.
 
=== Punic War events ===
If {{flag|Carthage}} attacks a country within the vicinity of Rome, the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with {{flag|Carthage}}, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by {{flag|Carthage}}, Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus.
 
=== Expansion events ===
Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area.
 
=== Roman Eagle events ===
If a Roman {{icon|legion}} legion is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital and delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered.
 
=== Ambitious politican events ===
Once Rome has grown into a {{icon|major power}} major power, an {{icon|ambitious}} ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a {{icon|civil war}} civil war if they not sufficiently loyal.
 
=== Rise of a dictator events ===
A rising Rome that has become a {{icon|major power}} major power may also face {{icon|ambitious}} ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face {{icon|civil war}} civil war.


==决议==
==决议==
{{SVersion|1.0}}
{{flag|Rome}} has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in {{path|decisions/rome.txt}}.
{{SVersion|2.0}}
{{box wrapper}}
{{box wrapper}}
{{Decision
{{Decision
|version = 1.0
|version = 2.0
|decision_id = expand_the_campus_martius
|decision_id = expand_the_campus_martius
|decision_name = 扩建战神广场
|decision_name = Expanding the Campus Martius
|decision_text = 战神广场在训练我们的军队和激励他们走向卓越时扮演着至关重要的角色。通过扩建训练场地,我们将有更强的征召能力和士兵备战能力。<br/> 此外,我们还将建造新的神殿,使战神广场成为一个值得纪念的地方。当士兵们训练时,他们将能够在这些地方得到勇气和力量。
|decision_text = The Campus Martius plays an essential role in training our troops and inspire them to greatness. By expanding the training site we will have a greater capacity for recruiting and preparing new soldiers for warfare.<p>In addition we will build new temples that will make the Campus a place worth remembering. As they train, our men will be able to look to these places for valor and strength.
|potential =
|potential =
* 有至少 1 个城市
* Has at least 1 territory
* {{flag|Rome}}
* Is {{flag|Rome}}
* {{Ruby|罗马市|City of Roma}} '' 没有'' 修正 '' “{{Ruby|扩建的战神广场|Expanded Campus Martius}}”''
* Does ''not'' have the modifier '''Expanded Campus Martius'''
* 宗教是 {{Religion|Hellenic}}
* Is Hellenic religion
|allow =
|allow =
* 控制城市 {{Ruby|罗马|Roma}}
* Controls Roma (1)
* 有多于 3 个军事革新
* Level of {{icon|martial}} Martial Advances is greater than 3
* 有多于 {{icon|cost}} 250 黄金
* Has more than {{icon|wealth}} 250 gold
|effect =
|effect =
* 失去 {{icon|cost}} {{red|250}} 黄金
* Lose {{icon|wealth}} {{red|250}} gold
* {{Ruby|罗马市|City of Roma}} 获得修正 '' “{{Ruby|扩建的战神广场|Expanded Campus Martius}}”'' 直到游戏结束,给予:
* Get the modifier '''Expanded Campus Martius''' until the '''end of the game''', giving:
** {{icon|manpower}} {{green|+5%}} 人力恢复速度
** {{icon|manpower recovery speed}} {{green|+5%}} Manpower recovery speed
** {{green|+5%}} 大队初始经验
** {{icon|starting experience}} {{green|+5%}} Cohort starting experience
** {{green|+5%}} 大队招募速度
}}
}}
{{Decision
{{Decision
|version = 1.0
|version = 2.0
|decision_id = embellish_jupiter_optimus_maximus
|decision_id = embellish_jupiter_optimus_maximus
|decision_name = 修缮朱庇特神庙
|decision_name = Embellish the Temple of Jupiter Optimus Maximus
|decision_text = 朱庇特神庙位于我们城市的正中心,是我们信仰的支柱。矗立于卡比托利欧山上的朱庇特神庙不仅是象征我们长治久安的一座丰碑,亦代表着神明对我们的赠福。<br/> 进一步修缮和改良神庙可以帮助我们赢得民心。此外,还有什么比这更好的方法来赢得神明的芳心呢?
|decision_text = The Temple of Jupiter Optimus Maximus stands at the center of our faith and city. At the Capitoline Hill it stands as a testament to our rule, and the blessing of the heavens.<p>Embellishing and improving the temple further is sure to be a popular move among our people, and what better way to secure the boons of the gods?.
|potential = 
|potential = 
* 有至少 1 个城市
* Has at least 1 territory
* {{flag|Rome}}
* Is {{flag|Rome}}
* {{Ruby|罗马市|City of Roma}} '' 没有'' 修正 '' “{{Ruby|被修缮的朱庇特神庙|Embellished Temple of Jupiter Optimus Maximus}}”''
* Does ''not'' have the modifier '''Embellished Temple of Jupiter Optimus Maximus'''
* 宗教是 {{Religion|Hellenic}}
* Is Hellenic religion
* Roma (1) has the {{icon|wonder}} Temple of Jupiter Optimus Maximus ancient wonder
|allow =
|allow =
* 控制城市 {{Ruby|罗马|Roma}}
* Controls Roma (1)
* 有多于 5 个军事革新
* Level of {{icon|zeal}} Religious Advances is greater than 5
* 有多于 {{icon|cost}} 350 黄金
* Has more than {{icon|wealth}} 350 gold
|effect =
|effect =
* 失去 {{icon|cost}} {{red|350}} 黄金
* Lose {{icon|wealth}} {{red|350}} gold
* 获得 {{icon|legitimacy}} {{green|20}} 正统性,如果该国是君主制
* If the country is a monarchy, gain {{icon|legitimacy}} {{green|20}} legitimacy
* 统治者获得 {{icon|popularity}} {{green|25}} 人气
* If the country is a republic and has the {{icon|boni}} Boni faction, gain {{icon|boni}} {{green|10}} Boni approval
* {{Ruby| 罗马市|City of Roma}} 获得修正 '' “{{Ruby|被修缮的朱庇特神庙|Embellished Temple of Jupiter Optimus Maximus}}”'' 直到游戏结束,给予:
* Ruler gains {{icon|popularity}} {{green|25}} popularity
** {{icon|discipline}} {{green|+2.5%}} 训练度
* Get the modifier '''Embellished Temple of Jupiter Optimus Maximus''' until the end of the game, giving:
** {{icon|omen power}} {{green|+10%}} 预兆威能
** {{icon|omen power}} {{green|+10%}} Omen power
** {{icon|discipline}} {{green|+2.5%}} Discipline
|comment = <!-- optional -->
|comment = <!-- optional -->
}}
}}
{{Decision
{{Decision
|version = 1.0
|version = 2.0
|decision_id = rebuild_corinth
|decision_id = rebuild_corinth
|decision_name = 建设科林斯作为本地首都
|decision_name = Institute Corinth as Local Capital
|decision_text = 我们在希腊的战争对该地区造成了沉重的损失。我们需要表现出宽宏大量,这能建立人民对我们统治的信心,我们的顾问提议科林斯是一个理想的地方,对于齐心协力执行公共工程计划而言。
|decision_text = Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works.
|potential =
|potential =
* 有至少 1 个城市
* Has at least 1 territory
* {{flag|Rome}}
* Is {{flag|Rome}}
* 拥有至少一个省份在 {{ruby|希腊|Greece}} 区域
* Owns at least one province in the Greece region
* 之前没有通过过这个决议
* Has not enacted this decision before
|allow =
|allow =
* 有多于 {{icon|cost}} 300 黄金
* Has more than {{icon|cost}} 300 gold
* 拥有全部城市在 {{ruby|亚该亚|Achaea}} 省
* Owns all territories in the Achaea province
|effect =
|effect =
* 失去 {{icon|cost}} {{red|300}} 黄金
* Lose {{icon|cost}} {{red|300}} gold
* 柯林斯市:
* Add {{icon|citizens}} 4 Citizen pops and {{icon|freemen}} 4 Freemen pops of state culture and religion to Korinthos (418)
** 增加国家文化和宗教的 {{icon|citizens}} 4 公民人口和 {{icon|freemen}} 4 自由民人口
* Add a Granary to Korinthos (418) if any building slots are available
** 获得一个谷仓,如果任何建筑槽可用
|comment = <!-- optional -->
|comment = <!-- optional -->
}}
}}
{{end box wrapper}}
{{end box wrapper}}
== Release requirements ==
{{main|End the Roman Wolf}}
After its conquest or subjugation, {{flag|Carthage}} can choose to release Rome as a {{icon|subject}} client state through one of the final task choices of the '''[[End the Roman Wolf]]''' mission tree, after enslaving most of its population and devastating the area. Releasing Rome as a client state will give it a differently-coloured flag and a special modifier significantly decreasing its military capabilities, representing the broken spirit of the Roman people.
{| class="mildtable"
! width="1%" |
! width="8%" | Mission
! width="5%" | Potential
! width="22%" | Requirements
! width="40%" | Effects
! width="5%" | Time
! width="20%" | Description
|- id=carthaginian_rome_expansion_mission_task_final_3
|[[File:Task political.png|100px]]
|'''Roman Subjugation'''
|
* Always
|
* Has completed or bypassed the following, if it exists:
** [[Carthaginian missions#carthaginian_rome_expansion_mission_task_11|'''The Eternal City''']]
* Has not completed any of the following:
** [[Carthaginian missions#carthaginian_rome_expansion_mission_task_final|'''Salt and Burn''']]
** [[Carthaginian missions#carthaginian_rome_expansion_mission_task_final_2|'''Punic Latium''']]
-----
* Owns Rome (1)
|
* For Rome (1), Veii (16), and Tibur (2):
** Every pop in the territory is {{icon|slaves}} enslaved and deported to a another owned territory that is not in the list and is below its {{icon|pop cap}} population capacity, preferring the {{icon|capital}} capital, {{icon|province capital}} province capital, and {{icon|metropolis}} metropolises, until the {{icon|population}} population has been reduced to '''20''' for Rome (1) or '''10''' for Veii (16) and Tibur (2)
* If Veii (16) has {{icon|city}} city status, it is downgraded to a {{icon|settlement}} settlement and will begin producing {{icon|grain}} grain
* If Tibur (2) has {{icon|city}} city status, it is downgraded to a {{icon|settlement}} settlement
* If {{flag|Rome}} is a {{icon|subject}} subject of the current country, it gets the flag of {{flag|Rome (Releasable)}}
* Otherwise, release {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]] as a Roman [[Hellenic]] {{icon|subject}} '''client state''' from Rome (1)
* Cede Rome (1), Veii (16), and Tibur (2) to {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]] if they are owned by the current country
* Any subject of the current country that does not control any territory outside of Rome (1), Veii (16), and Tibur (2) transfers all of its {{icon|army}} armies and {{icon|territories}} territories to {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]]
* {{flag|Rome (Releasable)|0}} [[Rome (Releasable)|Rome]] gets the modifier '''Broken Roman Spirit''' until the '''end of the game''', giving:
** {{icon|army morale}} {{red|-10%}} Morale of Armies
** {{icon|navy morale}} {{red|-10%}} Morale of Navies
** {{icon|manpower recovery speed}} {{red|-30%}} Manpower Recovery Speed
** {{icon|loyalty to overlord}} {{green|+25}} Loyalty to Overlord
* Get the event [[End the Roman Wolf mission events#me_carthage_rome.6|'''Roman Subjugation''']]
|
Instant
|
''As a long-standing rival of Carthage, Rome proved a powerful opponent. If we could turn this to our benefit, and make them one of our subjects, maybe we will be able to utilize their strengths in our own war in the future as well.''
|
|}
{{FormableCountry
|Rank=Local power
|Flag=[[File:Rome (Releasable).png|330px]]
|Government = Oligarchic Republic
|Culture=Roman (Italic)
|Religion=Hellenic
|Capital= Roma (1)
|Traditions=Italic
}}
{{Box wrapper|justify-content=space-between}}
{{Event
|version = 2.0
|collapse = yes
|event_id = me_carthage_rome.6
|event_name = Roman Subjugation
|event_text = Once the rising power in Italy, the Romans have been entirely put under our control. With a large part of their population shipped off as slaves, the remaining Romans have become docile and loyal, knowing they no longer have the influence nor power to oppose us.
|triggered only = the [[End the Roman Wolf#carthaginian_rome_expansion_mission_task_final_3|'''Roman Subjugation''']] mission task
|options = {{Option
|option_text = How things should be.
|effect =
* The current ruler gains {{icon|popularity}} {{green|10}} popularity
}}
}}
[[File:Release Rome.png|thumb|450px|All coloured territories will be released as part of Rome if owned or vassalized.]]
{{End box wrapper}}
{{clear}}
== 东罗马 ==
{{FormableCountry
|Name=Eastern Rome
|Rank=Major power
|Flag=[[File:Eastern Rome.png|330px]]
|Culture=Roman (Italic)
|Religion=Hellenic
|Traditions=Italic
}}
{{flag|Eastern Rome|0}} '''Eastern Rome''' is a {{icon|civil war}} civil war [[formable nations|formable]] and releasable that can be created either if a civil war breaks out after Rome has made conquests in Greece and Anatolia or as part of a special event decision to embrace eastern ideals of autocracy and try to overthrow the existing republican government, loosely reflecting the historical Eastern Roman (Byzantine) Empire that was formed by the divisions of Rome and the movement of political centres of power to the east in the 4th century. When Eastern Rome is created, the other half of the empire will also be temporarily renamed to '''Western Rome''' to reflect the split until such time as the two Romes have been reunited.
=== 名称 ===
Like with (Western) Rome, Eastern Rome will get one of 5 possible names depending on its government form when it is first formed or released:
* '''Eastern Roman Republic''', if Eastern Rome is a [[republic]]
* '''Eastern Roman Empire''', if Eastern Rome has the Empire government form
* '''Eastern Roman Dictatorship''', if Eastern Rome has the Dictatorship government form
* '''Eastern Roman Kingdom''', if Eastern Rome has another [[monarchy|monarchical]] government form
* '''Eastern Rome''', if none of the others are valid
=== Formation requirements ===
{{main|Eastern Glory}}
If the '''[[Punic Wars]]''' DLC is enabled, Eastern Rome can be created as a temporary formable as a reward for one of the final task in the '''[[Eastern Glory]]''' mission tree as part of an event chain to try and overthrow the Roman republic, inspired by the autocratic traditions of the east and loosely based on the civil wars of Sulla, Caesar, and Octavian that would historically end the Roman Republic. The special event option is available if Rome is currently a [[republic]] and the ruler is currently a {{icon|office}} general and either a {{icon|lunatic}} lunatic or has high {{icon|martial}} martial and {{icon|popularity}} popularity and will immediately trigger a {{icon|civil war}} civil war, with the current ruler instituting a [[Republic|dictatorship]], moving the capital, and seizing control over the east as the {{flag|Eastern Rome|0}} '''Eastern Roman Dictatorship''' while the republic's western provinces revolt to try to preserve the current order as the {{flag|Rome|0}} [[Rome|Western Roman Republic]]. If the civil war is won, the ruler will be proclaimed [[monarchy|emperor]] and the realm will be reunified as the {{flag|Rome|0}} [[Rome|Roman Empire]], allowing Rome to be reformed from a republic into an empire without going through the usual [[Decisions#Government_conversion_decisions|decisions and reforms]].
{| class="mildtable"
! width="1%" |
! width="10%" | Mission
! width="11%" | Potential
! width="27%" | Requirements
! width="27%" | Effects
! width="5%" | Time
! width="20%" | Description
|- id=roman_mission_09_eastern_glory_task_final
|[[File:Task expansion.png|100px]]
|'''The Eastern Campaign'''
|
* Always
|
* Has completed or bypassed the following, if they exist:
** [[Eastern Glory#roman_mission_09_eastern_glory_task_11|'''The Pirate Nest''']]
** [[Eastern Glory#roman_mission_09_eastern_glory_task_9|'''The Pontic Threat''']]
|
* Get the event [[Eastern Glory mission events#me_roman_9_eastern_glory.5|'''The Eastern Campaign''']]
* Tooltip:
** The current ruler gains {{icon|popularity}} {{green|15}} popularity
** Every {{icon|office}} general gets the loyalty modifier '''Eastern Campaign Triumph''', giving {{icon|loyalty}} {{green|+10}} loyalty for '''1''' year
|
Instant
|
''After a grand campaign, it is only right that those who were involved are properly rewarded for their loyalty to [ROOT.GetCountry.GetName].''
|}
{{Box wrapper|justify-content=space-between}}
<div>
{{Event
|version = 2.0
|collapse = yes
|event_id = me_roman_9_eastern_glory.5
|event_name = The Eastern Campaign
|event_text = We have had several long and arduous campaigns through the Anatolian plains, over the hills and mountains of Cilicia and all the way to Syria. Our generals have fought bravely, as have the men in their armies, bringing victories to [ROOT.GetCountry.GetName].<p>Large triumphs are held in [ROOT.GetCountry.GetCapital.GetName] where the generals parade their treasures and prisoners through the streets, giving them the greatest honors available in [ROOT.GetCountry.GetName].
|trigger =
* Owns at least one territory in one of the following regions:
{{MultiColumn|
:* '''Greece'''
:* '''Macedon'''<ref name=macedonia_region_check_broken>Due to a bug, this region is not actually checked properly.</ref>
:* '''Thrace'''
:* '''Bithynia'''
:* '''Asia'''
:* '''Cilicia'''
:* '''Phrygia'''
:* '''Cappadocia Taurica'''
:* '''Syria'''
:* '''Palestine'''
:* '''Lower Egypt'''
:* '''Upper Egypt'''
:* '''Cyrenaica'''
|2}}
* There is at least one party leader that is not the {{icon|ruler}} ruler
|triggered only = the [[Eastern Glory#roman_mission_09_eastern_glory_task_final|'''The Eastern Campaign''']] mission task
|immediate =
* Save as the '''new roman capital''' the {{icon|population}} highest population owned territory that is in one of the following regions:
{{MultiColumn|
:* '''Greece'''
:* '''Macedon'''<ref name=macedonia_region_check_broken/>
:* '''Thrace'''
:* '''Bithynia'''
:* '''Asia'''
:* '''Cilicia'''
:* '''Phrygia'''
:* '''Cappadocia Taurica'''
:* '''Syria'''
:* '''Palestine'''
:* '''Lower Egypt'''
:* '''Upper Egypt'''
:* '''Cyrenaica'''
|3}}
* Save a random party leader that is not the {{icon|ruler}} ruler as the '''civil war character'''
|option_conditions = yes
|options = {{Option
|option_text = 'A triumph?! I deserve my own kingdom!'
|trigger =
* Is a [[republic]]
* The {{icon|ruler}} current ruler:
** Is a {{icon|office}} general
** Is either a {{icon|lunatic}} lunatic, or has more than {{icon|martial}} '''12''' martial and {{icon|popularity}} '''50''' popularity
* Owns Roma (1)
* Is not in a {{icon|civil war}} civil war
|effect =
* Set that the current country had Eastern Rome start a civil war (i.e. set the ''eastern_roman_lunatic_split'' flag)
* Set the government type to '''Dictatorship'''
* If the country was originally a [[republic]]:
** If the country originally had the {{icon|law}} Provisioning Act or {{icon|law}} Punic Reforms law, enact the {{icon|law}} Royal Guard law
** Otherwise, if the country originally had the {{icon|law}} Military Modernization or {{icon|law}} Marian Reform law, enact the {{icon|law}} Royal Army law
* Move the {{icon|capital}} capital to the '''new roman capital''' territory
* The '''civil war character''' becomes the governor of '''Italia''' and starts a {{icon|civil war}} civil war as the Roman [[Hellenic]] Aristocratic Republic of the {{flag|Rome|0}} [[Rome|Western Roman Republic]]
* The {{flag|Rome|0}} [[Rome|Western Roman Republic]] takes control of all territories owned by the current country in the following regions, with the current country retaining a claim:
{{MultiColumn|
:* '''Italia'''
:* '''Magna Graecia'''
:* '''Cisalpine Gaul'''
:* '''Transalpine Gaul'''
:* '''Africa'''
:* '''Numidia'''
:* '''Mauretania'''
:* '''Baetica'''
:* '''Contestania'''
:* '''Lusitania'''
:* '''Tarraconensis'''
:* '''Gallaecia'''
:* '''Aquitania'''
:* '''Armorica'''
:* '''Celtica'''
:* '''Rhaetia'''
:* '''Germania Superior'''
:* '''Boiohaemum'''
:* '''Germania'''
:* '''Venedia'''
:* '''Scandia'''
:* '''Britannia'''
:* '''Caledonia'''
:* '''Belgica'''
|3}}
* The {{flag|Rome|0}} [[Rome|Western Roman Republic]] gets claims on all territories owned by the current country
* Every owned {{icon|legion}} legion whose governorship defected is transferred to random governorship belonging to the {{flag|Rome|0}} [[Rome|Western Roman Republic]]
* The current country becomes {{flag|Eastern Rome|0}} [[Eastern Rome|Eastern Roman Dictatorship]]
* Every character with less than {{icon|loyalty}} '''66''' loyalty joins the {{flag|Rome|0}} [[Rome|Western Roman Republic]]
}}
{{Option
|option_text = It is only right that [ROOT.GetCountry.GetName] bows to those who have sacrificed their lives for it.
|effect =
* The current ruler gains {{icon|popularity}} {{green|15}} popularity
* Every {{icon|office}} general that is not also a {{icon|office}} governor gets the loyalty modifier '''Eastern Campaign Triumph''', giving {{icon|loyalty}} {{green|+10}} loyalty for '''1''' year
}}
}}
{{Event
|version = 2.0
|collapse = yes
|event_id = me_roman_9_eastern_glory.6
|event_name = The End of the Republic
|event_text = The people rejoice as the popular ruler celebrates [ROOT.GetCountry.GetRuler. GetHerHis] victory against the traitors in the west with several large triumphs in our capital of [ROOT.GetCountry.GetCapital.GetName]. With the few retainers of the ancient republic finally gone, we can remove the shackles of the past and move forward with a strong empire led by [ROOT.GetCountry.GetRuler .GetName], our [ROOT.GetCountry.GetRulerTitle].
|trigger =
* The current country had Eastern Rome start a civil war (i.e. has the ''eastern_roman_lunatic_split'' flag)
|triggered only = On the original country winning a {{icon|civil war}} civil war
|immediate =
* The current country becomes {{flag|Eastern Rome|0}} [[Rome|Roman Empire]]
** Note: Despite returning to being Rome, the country's flag and colour will not change from the purple of Eastern Rome
* Set the government type to '''Empire'''
* If the country was originally a [[republic]]:
** If the country originally had the {{icon|law}} Provisioning Act or {{icon|law}} Punic Reforms law, enact the {{icon|law}} Royal Guard law
** Otherwise, if the country originally had the {{icon|law}} Military Modernization or {{icon|law}} Marian Reform law, enact the {{icon|law}} Royal Army law
|option_conditions = yes
|options = {{Option
|option_text = 'Remember that you are mortal.'
|effect =
* Get {{icon|province investment}} '''5''' free province investments
* Gain {{icon|stability}} {{green|10}} stability
* Gain {{icon|legitimacy}} {{green|10}} legitimacy
* The current ruler gains {{icon|popularity}} {{green|15}} popularity
}}
}}
</div>
[[File:Form Eastern Rome.png|thumb|600px|Requirements for forming Eastern Rome. All dark purple territories must be owned or vassalized to complete the mission tree, and at least one dark purple or light purple territory must be owned. All owned light red territories will revolt as part of {{flag|Rome|0}} [[Rome|Western Rome]] when Eastern Rome is formed.]]
{{End box wrapper}}
=== Release requirements ===
{{main|Roman events#Civil war events}}
Eastern Rome can also be created from generic, normally triggered Roman {{icon|civil war}} civil war revolters if both sides of the civil war are large enough and the civil war revolter has its capital in Anatolia, Greece, or the rest of the Balkans. The event will eventually fire as long as the rebellion meets the conditions, even if it has been some time since the civil war has started. Unlike with the mission tree formation, by this event Western Rome is always the original country/government while Eastern Rome will always be the rebellion. If Eastern Rome is defeated and the realm is reunited, Western Rome will be [[#Name|renamed]] back to Rome (or a variation, depending on the country's government).
{{Box wrapper|justify-content=space-between}}
{{#lst:Roman events|dhe_rome.23}}
[[File:Release Eastern Rome.png|thumb|600px|A {{flag|Rome|0}} [[Rome|Roman]] civil war revolter is eligible to become {{flag|Eastern Rome}} if its capital in one of the shaded territories.]]
{{End box wrapper}}
==外交==
'''Rome''' starts with the {{icon|subject}} [[Feudatory|feudatories]] of {{flag|Frentania}}, {{flag|Marsia}}, {{flag|Nuceria}}, and {{flag|Pelignia}}, as well as a 8-year truce with {{flag|Etruria}}.
==Pantheon==
'''Rome''' starts with the following pantheon:
* '''War''':  Mars
* '''Economy''': Mercury
* '''Culture''': Jupiter
* '''Fertility''': Ceres
The capital city of Roma is also the holy site for Jupiter.
==人口==
'''Rome''' has a {{icon|population}} population of 399 pops at the beginning of the game, distributed across {{icon|territories}} 23 territories. Rome's population is predominantly Roman [[Hellenic]], particularly in its core province of Latium. Within the Italic culture group, parts of Roman-controlled Campania that were recently taken from {{flag|Samnium}} are still Sabellian [[Hellenic]], while Messapian [[Hellenic]] pops, in the Illyrian group, predominate in Roman Apulia. The former Greek colony of Neapolis is predominantly Italiotian [[Hellenic]], and like with many other Mediterranean countries there are small minorities of Hebrew [[Jewish]] pops in some of the larger cities.
[[Population|Pop]] ratios are as follows:
* '''9''' {{icon|nobles}} Nobles (2.26%)
* '''138''' {{icon|citizens}} Citizens (34.59%)
* '''135''' {{icon|freemen}} Freemen (33.83%)
* '''24''' {{icon|tribesmen}} Tribesmen (6.02%)
* '''93''' {{icon|slaves}} Slaves (23.31%).
==经济==
The Roman lands consist of 15 {{icon|settlement}} [[Territories#Settlements|settlements]] plus 8 {{icon|city}} [[Territories#City|cities]], of which Ostia and Neapolis are {{icon|port}} ports. There are 4 {{icon|fortress}} [[Buildings#Buildings|fortresses]] built.
As for trade goods, '''Rome''' starts as follows:
* Capital surplus: {{icon|Grain}} grain, {{icon|Iron}} iron, and {{icon|Wine}} wine
* Local production: {{icon|Cloth}} cloth, {{icon|Earthenware}} earthenware, {{icon|Fish}} fish, {{icon|Furs}} furs, {{icon|Hemp}} hemp, {{icon|Horses}} horses, {{icon|Livestock}} livestock, {{icon|Olives}} olives, {{icon|Salt}} salt, and {{icon|Wood}} wood
* Export: {{icon|Cloth}} cloth to {{flag|Syracusae}}
They also possess one of the few [[road|roads]] at the start of the game, the historical ''Appian Way'' which goes from Ostia (on the border with {{flag|Etruria}}) through Roma down to Saticula (on the border with {{flag|Samnium}}).
== Government ==
=== 独特的法律 ===
{{main|Laws#Republic Laws (Roman version)}}
If Rome is a [[republic]], it will have a unique set of [[laws]] drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard [[Laws#Republic_Laws|republic laws]], except that one of the assembly laws has a slightly different modifier.
=== 罗马的派系 ===
{{main|Republic#Roman factions}}
{{#lsth:Republic|Roman factions}}


==策略==
==策略==
{{SVersion|1.0}}
{{SVersion|1.0}}
{{flag|Rome}} 会因为事件而对一些地区得到免费的宣称: 第一年是意大利的一些省份,开局不久后得到大希腊, 过一段时间还能得到迦太基和马其顿。在占领了{{Ruby|塔壬同|Tarentum}} 的一个省份后会得到{{Ruby| 伊庇鲁斯|Epirus}} 的宣称,拥有了伊庇鲁斯后会得到{{Ruby| 马其顿|Macedon}} 的宣称,如果你占据了马其顿还会得到希腊的宣称。这让玩家的扩张变得简单,不必要担心为了伪造宣称而消耗雄辩点数。罗马拥有铁和马,使得其在游戏一开始时就可以训练重步兵或骑兵。
Rome will be granted with free, event-generated claims on a number of provinces in Italia (in the first year) and Magna Graecia in the early game, and then on Carthago and Graeca sometime later. After owning a province in Tarentum claims for Epirus are given, when you own land in that area claim for Macedonia are given, if you own land in Macedonia claims for Greece are given. This will make it easier for the player to expand, not having to worry about {{icon|pol}} Political Influence needed to generate claims. Rome has access to {{icon|iron}} Iron and {{icon|horses}} Horses, making it possible to recruit {{icon|heavy infantry}} Heavy Infantry and {{icon|heavy cavalry}} Cavalry as soon as the game starts.
游戏开始时罗马有一支15个大队组成的军队, which break down into 5 archers, 5 heavy infantry and 5 light cavalries. Additionally, Romes vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects.
At the start of the game, Rome has a single army of 18 cohorts, which break down into 6 archers, 6 heavy infantry and 6 light cavalries. Additionally, Rome's vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects.
Rome has a single fleet of 4 triremes. This is more than enough to fight any neighbor given they don't all ally with each other.
Rome has a single fleet of 16 ships. This is more than enough to fight any neighbor given they don't all ally with each other.


With the combined might of Rome and its vassals, it should be relatively easy to annex {{flag|Etruria}} and the rest of Italia early in the game, which give a nice base to invade {{flag|Macedon}}, {{flag|Epirus}} and the rest of {{flag|Greece]] when those [[event]]s happen. When planning the invasion of Greece, it might be a good idea to start with Corfu, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus.
With the combined might of Rome and its vassals, it should be relatively easy to annex {{flag|Etruria}} and the rest of Italia early in the game, which give a nice base to invade {{flag|Macedon}}, {{flag|Epirus}} and the rest of [[Greece]] when those [[Roman_events#Expansion_events|events]] happen. When planning the invasion of Greece, it might be a good idea to start with {{flag|Korkyra}}, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus.
Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece.
Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece.


Usually, Macedon, {{flag|Phrygia}} and {{flag|Egypt}} will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time.
Usually, {{flag|Macedon}}, {{flag|Antigonid Kingdom}} and {{flag|Egypt}} will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time.


==成就==
==成就==
{{SVersion|1.0}}
{{SVersion|2.0}}
有多个成就,只能由罗马取得:
There are multiple achievements, which can only be achieved by Rome:


{{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link=on}}
{{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link=off}}
{{clear}}
{{clear}}
{{Achievement|Mare Nostrum|As Rome, own every city adjacent to the Mediteranian Sea.|64px|link=on}}
{{Achievement|Mare Nostrum|As Rome, own every city adjacent to the Mediterranean Sea.|64px|link=off}}
{{clear}}
{{clear}}
{{Achievement|Times New Roman|As Rome, conquer the cities of Cariala, Italica, and Aquae Helveticae|64px|link=on}}
{{Achievement|Times New Roman|As Rome, conquer the cities of Cariala, Italica, and Aquae Helveticae|64px|link=off}}
{{clear}}
{{clear}}
{{Achievement|What have the Romans ever done for us?|As Rome, own and have at least 70 Civilization Value in every city within the Palestine region|64px|link=on}}
{{Achievement|What have the Romans ever done for us?|As Rome, own and have at least 70 Civilization Value in every city within the Palestine region|64px|link=off}}
{{clear}}
{{clear}}


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<references/>
<references/>


[[en:Rome]]{{Version|1.1}}
[[en:Rome]]

2022年6月3日 (五) 15:26的最新版本

小国 罗马Rome
ROM ⚙️
Rome.png

主流文化
罗马(意大利)

首都省份
罗马(1)

政府政体
贵族共和制

国家宗教
希腊多神教

军事传统

罗马的国旗 罗马 是一个位于意大利的 地方强权 , 曾是众多拉丁城邦之一,在第二次萨莫奈战争取得胜利后,罗马已将其霸权扩张至周围各部族并控制住了罗马城以外的各个边远地区。作为一个高度军事化的国家,在动员其人口并将 马耳西亚的国旗 马耳西亚佛壬塔尼亚的国旗 佛壬塔尼亚 等被击败的敌人组织成准备与他们并肩作战的附属国方面,这份能力在古代世界几乎是绝无仅有的,罗马人击败了他们的传统敌人 伊特鲁里亚的国旗 伊特鲁里亚萨莫奈的国旗 萨莫奈 ,成为了该地区最强大的国家,罗马准备在其统治下统一意大利各城邦以及部落并成为地中海既有秩序的新挑战者。罗马被很多共享一个宗教和文化组的较弱的国家所包围,其附近几乎没有真正的威胁,并有大量的风味内容来指导其征服,罗马的潜力远远超过其初始规模,是对初学者来说较易上手的国家。在历史上,罗马在布匿战争胜利后迅速征服了其他意大利国家并确立了自己的重要地位,随后彻底摧毁了迦太基并征服了西地中海,西班牙和高卢的大部分地区。在游戏时间结束时进一步入侵希腊和继业者国家并将罗马的统治扩展到东部的大部分地区。虽然这样快速的扩张会导致强烈的政治动荡和内战,然而这些内战只会随着共和国的结束而结束,罗马所建立的庞大地中海帝国将持续几个世纪,留下的政治和文化遗产将影响欧洲直到今天 .

名称

如果罗马将其政府体制 改革 为帝国,她将会被称作 罗马帝国。

此外,能够创立 东罗马的国旗 东罗马罗马内战事件 也将根据其政府形式将罗马重命名为 5 个可能的名称之一:

  • 东罗马共和国,若罗马是 共和国 体制
  • 东罗马帝国,若罗马是帝国体制
  • Western Roman Dictatorship, if Rome has the Dictatorship government form
  • Western Roman Kingdom, if Rome has another monarchical government form
  • Western Rome, if none of the others are valid

Once the civil war is won, Rome will change its name back to one of the following to represent the reunification of the Roman state:

  • Roman Empire, if Rome has the Empire government form
  • Roman Kingdom, if Rome is otherwise a monarchy
  • Rome, otherwise

If 伊特鲁里亚的国旗 伊特鲁里亚 forms Tuscia after conquering the city of Roma and Rome refuses subjugation in exchange for the return of Latium, the rump Roman state will be renamed to Roma Perdita to reflect the loss of its primate city.

使命

主条目:罗马使命

With the Punic Wars DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with 迦太基的国旗 迦太基 over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. Reflecting the historical Roman policies, these mission trees give Rome many opportunities to release client states such as 撒丁尼亚的国旗 撒丁尼亚, 努米底亚的国旗 努米底亚, 科林斯的国旗 科林斯, 斯巴达的国旗 斯巴达, 得卡波利斯的国旗 得卡波利斯, 犹地亚的国旗 犹地亚, and more. Rome can also form 东罗马的国旗 东罗马 as part of a special event chain to create the Roman Empire.

Like all other countries, Rome also has access to the Generic missions regardless of whether or not the DLC is enabled.

事件

除了其独特的任务树所产生的事件之外,罗马还有许多可以触发的特定国家事件和事件链,主要集中在其内部政治发展和斗争以及与邻国的扩张战争。下面描述了一些更重要和值得注意的事件链。

Conflict of the Orders

Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy.

Punic War events

If 迦太基的国旗 迦太基 attacks a country within the vicinity of Rome, the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with 迦太基的国旗 迦太基, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by 迦太基的国旗 迦太基, Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus.

Expansion events

Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area.

Roman Eagle events

If a Roman Legion.png legion is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital and delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered.

Ambitious politican events

Once Rome has grown into a Country rank 5.png major power, an 野心勃勃 ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a Civil war.png civil war if they not sufficiently loyal.

Rise of a dictator events

A rising Rome that has become a Country rank 5.png major power may also face 野心勃勃 ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face Civil war.png civil war.

决议

罗马的国旗 罗马 has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/decisions/rome.txt.

ID

Expanding the Campus Martius

The Campus Martius plays an essential role in training our troops and inspire them to greatness. By expanding the training site we will have a greater capacity for recruiting and preparing new soldiers for warfare.

In addition we will build new temples that will make the Campus a place worth remembering. As they train, our men will be able to look to these places for valor and strength.


 
潜在需求
  • Has at least 1 territory
  • Is 罗马的国旗 罗马
  • Does not have the modifier Expanded Campus Martius
  • Is Hellenic religion
允许条件
  • Controls Roma (1)
  • Level of Martial.png Martial Advances is greater than 3
  • Has more than Wealth 250 gold

效果
  • Lose Wealth 250 gold
  • Get the modifier Expanded Campus Martius until the end of the game, giving:
    • Manpower recovery speed.png +5% Manpower recovery speed
    • Starting experience +5% Cohort starting experience
ID

Embellish the Temple of Jupiter Optimus Maximus

The Temple of Jupiter Optimus Maximus stands at the center of our faith and city. At the Capitoline Hill it stands as a testament to our rule, and the blessing of the heavens.

Embellishing and improving the temple further is sure to be a popular move among our people, and what better way to secure the boons of the gods?.


 
潜在需求
  • Has at least 1 territory
  • Is 罗马的国旗 罗马
  • Does not have the modifier Embellished Temple of Jupiter Optimus Maximus
  • Is Hellenic religion
  • Roma (1) has the Gw map icon.png Temple of Jupiter Optimus Maximus ancient wonder
允许条件
  • Controls Roma (1)
  • Level of zeal修正 Religious Advances is greater than 5
  • Has more than Wealth 350 gold

效果
  • Lose Wealth 350 gold
  • If the country is a monarchy, gain Legitimacy.png 20 legitimacy
  • If the country is a republic and has the Boni Boni faction, gain Boni 10 Boni approval
  • Ruler gains Popularity.png 25 popularity
  • Get the modifier Embellished Temple of Jupiter Optimus Maximus until the end of the game, giving:
    • Omen.png +10% Omen power
    • Discipline.png +2.5% Discipline
ID

Institute Corinth as Local Capital

Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works.


 
潜在需求
  • Has at least 1 territory
  • Is 罗马的国旗 罗马
  • Owns at least one province in the Greece region
  • Has not enacted this decision before
允许条件
  • Has more than Cost 300 gold
  • Owns all territories in the Achaea province

效果
  • Lose Cost 300 gold
  • Add Pop citizen.png 4 Citizen pops and Freemen 4 Freemen pops of state culture and religion to Korinthos (418)
  • Add a Granary to Korinthos (418) if any building slots are available

Release requirements

主条目:End the Roman Wolf

After its conquest or subjugation, 迦太基的国旗 迦太基 can choose to release Rome as a Vassalized.png client state through one of the final task choices of the End the Roman Wolf mission tree, after enslaving most of its population and devastating the area. Releasing Rome as a client state will give it a differently-coloured flag and a special modifier significantly decreasing its military capabilities, representing the broken spirit of the Roman people.

Mission Potential Requirements Effects Time Description
Task political.png Roman Subjugation
  • Always

  • Owns Rome (1)
  • For Rome (1), Veii (16), and Tibur (2):
    • Every pop in the territory is Slaves enslaved and deported to a another owned territory that is not in the list and is below its Population capacity population capacity, preferring the Country capital.png capital, Province capital province capital, and Territory metropolis.png metropolises, until the Population.png population has been reduced to 20 for Rome (1) or 10 for Veii (16) and Tibur (2)
  • If Veii (16) has Territory city.png city status, it is downgraded to a Territory settlement.png settlement and will begin producing Grain grain
  • If Tibur (2) has Territory city.png city status, it is downgraded to a Territory settlement.png settlement
  • If 罗马的国旗 罗马 is a Vassalized.png subject of the current country, it gets the flag of 请检查模板名和国家代码{{Countries|flag/core|Rome (Releasable)}}
  • Otherwise, release 请检查模板名和国家代码{{Countries|flag/core|Rome (Releasable)}} Rome as a Roman Hellenic Vassalized.png client state from Rome (1)
  • Cede Rome (1), Veii (16), and Tibur (2) to 请检查模板名和国家代码{{Countries|flag/core|Rome (Releasable)}} Rome if they are owned by the current country
  • Any subject of the current country that does not control any territory outside of Rome (1), Veii (16), and Tibur (2) transfers all of its Land combat.png armies and Local.png territories to 请检查模板名和国家代码{{Countries|flag/core|Rome (Releasable)}} Rome
  • 请检查模板名和国家代码{{Countries|flag/core|Rome (Releasable)}} Rome gets the modifier Broken Roman Spirit until the end of the game, giving:
    • Land morale.png -10% Morale of Armies
    • Naval morale.png -10% Morale of Navies
    • Manpower recovery speed.png -30% Manpower Recovery Speed
    • Loyalty to overlord.png +25 Loyalty to Overlord
  • Get the event Roman Subjugation

Instant

As a long-standing rival of Carthage, Rome proved a powerful opponent. If we could turn this to our benefit, and make them one of our subjects, maybe we will be able to utilize their strengths in our own war in the future as well.


Local power罗马

Rome (Releasable).png


Culture
Roman (Italic)

Capital province
Roma (1)

Government
Oligarchic Republic

State religion
Military traditions
id

Roman Subjugation

Once the rising power in Italy, the Romans have been entirely put under our control. With a large part of their population shipped off as slaves, the remaining Romans have become docile and loyal, knowing they no longer have the influence nor power to oppose us.


 
Trigger conditions
  • None
Is triggered only by

the Roman Subjugation mission task


Event button.png
How things should be.
  • The current ruler gains Popularity.png 10 popularity
File:Release Rome.png
All coloured territories will be released as part of Rome if owned or vassalized.

东罗马

东罗马的国旗  Eastern Rome is a Civil war.png civil war formable and releasable that can be created either if a civil war breaks out after Rome has made conquests in Greece and Anatolia or as part of a special event decision to embrace eastern ideals of autocracy and try to overthrow the existing republican government, loosely reflecting the historical Eastern Roman (Byzantine) Empire that was formed by the divisions of Rome and the movement of political centres of power to the east in the 4th century. When Eastern Rome is created, the other half of the empire will also be temporarily renamed to Western Rome to reflect the split until such time as the two Romes have been reunited.

名称

Like with (Western) Rome, Eastern Rome will get one of 5 possible names depending on its government form when it is first formed or released:

  • Eastern Roman Republic, if Eastern Rome is a republic
  • Eastern Roman Empire, if Eastern Rome has the Empire government form
  • Eastern Roman Dictatorship, if Eastern Rome has the Dictatorship government form
  • Eastern Roman Kingdom, if Eastern Rome has another monarchical government form
  • Eastern Rome, if none of the others are valid

Formation requirements

主条目:Eastern Glory

If the Punic Wars DLC is enabled, Eastern Rome can be created as a temporary formable as a reward for one of the final task in the Eastern Glory mission tree as part of an event chain to try and overthrow the Roman republic, inspired by the autocratic traditions of the east and loosely based on the civil wars of Sulla, Caesar, and Octavian that would historically end the Roman Republic. The special event option is available if Rome is currently a republic and the ruler is currently a Office general and either a 疯狂 lunatic or has high Martial.png martial and Popularity.png popularity and will immediately trigger a Civil war.png civil war, with the current ruler instituting a dictatorship, moving the capital, and seizing control over the east as the 东罗马的国旗  Eastern Roman Dictatorship while the republic's western provinces revolt to try to preserve the current order as the 罗马的国旗  Western Roman Republic. If the civil war is won, the ruler will be proclaimed emperor and the realm will be reunified as the 罗马的国旗  Roman Empire, allowing Rome to be reformed from a republic into an empire without going through the usual decisions and reforms.

Mission Potential Requirements Effects Time Description
Task expansion.png The Eastern Campaign
  • Always
  • Get the event The Eastern Campaign
  • Tooltip:
    • The current ruler gains Popularity.png 15 popularity
    • Every Office general gets the loyalty modifier Eastern Campaign Triumph, giving Loyalty.png +10 loyalty for 1 year

Instant

After a grand campaign, it is only right that those who were involved are properly rewarded for their loyalty to [ROOT.GetCountry.GetName].


id

The Eastern Campaign

We have had several long and arduous campaigns through the Anatolian plains, over the hills and mountains of Cilicia and all the way to Syria. Our generals have fought bravely, as have the men in their armies, bringing victories to [ROOT.GetCountry.GetName].

Large triumphs are held in [ROOT.GetCountry.GetCapital.GetName] where the generals parade their treasures and prisoners through the streets, giving them the greatest honors available in [ROOT.GetCountry.GetName].


 
Trigger conditions
  • Owns at least one territory in one of the following regions:
  • Greece
  • Macedon[1]
  • Thrace
  • Bithynia
  • Asia
  • Cilicia
  • Phrygia
  • Cappadocia Taurica
  • Syria
  • Palestine
  • Lower Egypt
  • Upper Egypt
  • Cyrenaica
  • There is at least one party leader that is not the Leader.png ruler
Is triggered only by

the The Eastern Campaign mission task


Immediate effects
  • Save as the new roman capital the Population.png highest population owned territory that is in one of the following regions:
  • Greece
  • Macedon[1]
  • Thrace
  • Bithynia
  • Asia
  • Cilicia
  • Phrygia
  • Cappadocia Taurica
  • Syria
  • Palestine
  • Lower Egypt
  • Upper Egypt
  • Cyrenaica
  • Save a random party leader that is not the Leader.png ruler as the civil war character

Event trigger.pngEnabled if:

  • Is a republic
  • The Leader.png current ruler:
    • Is a Office general
    • Is either a 疯狂 lunatic, or has more than Martial.png 12 martial and Popularity.png 50 popularity
  • Owns Roma (1)
  • Is not in a Civil war.png civil war
Event button.png
'A triumph?! I deserve my own kingdom!'
  • Set that the current country had Eastern Rome start a civil war (i.e. set the eastern_roman_lunatic_split flag)
  • Set the government type to Dictatorship
  • If the country was originally a republic:
    • If the country originally had the Enact law cost modifier.png Provisioning Act or Enact law cost modifier.png Punic Reforms law, enact the Enact law cost modifier.png Royal Guard law
    • Otherwise, if the country originally had the Enact law cost modifier.png Military Modernization or Enact law cost modifier.png Marian Reform law, enact the Enact law cost modifier.png Royal Army law
  • Move the Country capital.png capital to the new roman capital territory
  • The civil war character becomes the governor of Italia and starts a Civil war.png civil war as the Roman Hellenic Aristocratic Republic of the 罗马的国旗  Western Roman Republic
  • The 罗马的国旗  Western Roman Republic takes control of all territories owned by the current country in the following regions, with the current country retaining a claim:
  • Italia
  • Magna Graecia
  • Cisalpine Gaul
  • Transalpine Gaul
  • Africa
  • Numidia
  • Mauretania
  • Baetica
  • Contestania
  • Lusitania
  • Tarraconensis
  • Gallaecia
  • Aquitania
  • Armorica
  • Celtica
  • Rhaetia
  • Germania Superior
  • Boiohaemum
  • Germania
  • Venedia
  • Scandia
  • Britannia
  • Caledonia
  • Belgica

Event button.png
It is only right that [ROOT.GetCountry.GetName] bows to those who have sacrificed their lives for it.
  • The current ruler gains Popularity.png 15 popularity
  • Every Office general that is not also a Office governor gets the loyalty modifier Eastern Campaign Triumph, giving Loyalty.png +10 loyalty for 1 year
id

The End of the Republic

The people rejoice as the popular ruler celebrates [ROOT.GetCountry.GetRuler. GetHerHis] victory against the traitors in the west with several large triumphs in our capital of [ROOT.GetCountry.GetCapital.GetName]. With the few retainers of the ancient republic finally gone, we can remove the shackles of the past and move forward with a strong empire led by [ROOT.GetCountry.GetRuler .GetName], our [ROOT.GetCountry.GetRulerTitle].


 
Trigger conditions
  • The current country had Eastern Rome start a civil war (i.e. has the eastern_roman_lunatic_split flag)
Is triggered only by

On the original country winning a Civil war.png civil war


Immediate effects
  • The current country becomes 东罗马的国旗  Roman Empire
    • Note: Despite returning to being Rome, the country's flag and colour will not change from the purple of Eastern Rome
  • Set the government type to Empire
  • If the country was originally a republic:
    • If the country originally had the Enact law cost modifier.png Provisioning Act or Enact law cost modifier.png Punic Reforms law, enact the Enact law cost modifier.png Royal Guard law
    • Otherwise, if the country originally had the Enact law cost modifier.png Military Modernization or Enact law cost modifier.png Marian Reform law, enact the Enact law cost modifier.png Royal Army law

Event button.png
'Remember that you are mortal.'
  • Get Province investment 5 free province investments
  • Gain Stability.png 10 stability
  • Gain Legitimacy.png 10 legitimacy
  • The current ruler gains Popularity.png 15 popularity
File:Form Eastern Rome.png
Requirements for forming Eastern Rome. All dark purple territories must be owned or vassalized to complete the mission tree, and at least one dark purple or light purple territory must be owned. All owned light red territories will revolt as part of 罗马的国旗  Western Rome when Eastern Rome is formed.

Release requirements

Eastern Rome can also be created from generic, normally triggered Roman Civil war.png civil war revolters if both sides of the civil war are large enough and the civil war revolter has its capital in Anatolia, Greece, or the rest of the Balkans. The event will eventually fire as long as the rebellion meets the conditions, even if it has been some time since the civil war has started. Unlike with the mission tree formation, by this event Western Rome is always the original country/government while Eastern Rome will always be the rebellion. If Eastern Rome is defeated and the realm is reunited, Western Rome will be renamed back to Rome (or a variation, depending on the country's government).

File:Release Eastern Rome.png
A 罗马的国旗  Roman civil war revolter is eligible to become 东罗马的国旗 东罗马 if its capital in one of the shaded territories.

外交

Rome starts with the Vassalized.png feudatories of 佛壬塔尼亚的国旗 佛壬塔尼亚, 马耳西亚的国旗 马耳西亚, 努刻里亚的国旗 努刻里亚, and 佩利格尼亚的国旗 佩利格尼亚, as well as a 8-year truce with 伊特鲁里亚的国旗 伊特鲁里亚.

Pantheon

Rome starts with the following pantheon:

  • War: Mars
  • Economy: Mercury
  • Culture: Jupiter
  • Fertility: Ceres

The capital city of Roma is also the holy site for Jupiter.

人口

Rome has a Population.png population of 399 pops at the beginning of the game, distributed across Local.png 23 territories. Rome's population is predominantly Roman Hellenic, particularly in its core province of Latium. Within the Italic culture group, parts of Roman-controlled Campania that were recently taken from 萨莫奈的国旗 萨莫奈 are still Sabellian Hellenic, while Messapian Hellenic pops, in the Illyrian group, predominate in Roman Apulia. The former Greek colony of Neapolis is predominantly Italiotian Hellenic, and like with many other Mediterranean countries there are small minorities of Hebrew Jewish pops in some of the larger cities.

Pop ratios are as follows:

  • 9 Pop noble.png Nobles (2.26%)
  • 138 Pop citizen.png Citizens (34.59%)
  • 135 Freemen Freemen (33.83%)
  • 24 Tribesmen Tribesmen (6.02%)
  • 93 Slaves Slaves (23.31%).

经济

The Roman lands consist of 15 Territory settlement.png settlements plus 8 Territory city.png cities, of which Ostia and Neapolis are Port icon.png ports. There are 4 Fortress fortresses built.

As for trade goods, Rome starts as follows:

  • Capital surplus: Grain grain, Iron iron, and Wine wine
  • Local production: Cloth cloth, Earthenware earthenware, Fish fish, Furs furs, Hemp hemp, Horses horses, Livestock livestock, Olives olives, Salt salt, and Wood wood
  • Export: Cloth cloth to 叙拉古的国旗 叙拉古

They also possess one of the few roads at the start of the game, the historical Appian Way which goes from Ostia (on the border with 伊特鲁里亚的国旗 伊特鲁里亚) through Roma down to Saticula (on the border with 萨莫奈的国旗 萨莫奈).

Government

独特的法律

If Rome is a republic, it will have a unique set of laws drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard republic laws, except that one of the assembly laws has a slightly different modifier.

罗马的派系

罗马的国旗 罗马 has a special set of factions replacing the general ones if it is a republic, each one generally corresponding to one of the standard factions but with different modifiers and a somewhat different set of Faction objective objectives.

Icon Faction Ruler Faction Modifier Membership Requirements Faction approval Monthly Approval Modifiers Description
Party optimates.png Optimates Noble output +12% National Noble Output
  • +0.20 if the Leader.png ruler is part of the faction, and there is no co-ruler
  • -0.15 if the Leader.png ruler is part not of the faction, and there is no co-ruler
  • +0.05 if the Leader.png ruler is part of the faction, and there is a co-ruler
  • +0.05 if the Leader.png co-ruler is part of the faction
  • -0.10 if neither the Leader.png ruler or the co-ruler is part of the faction
  • +0.15 for each Grateful family grateful major family
  • -0.10 for each Scorned family scorned major family
  • +0.25 if the country is an antagonist
The Optimates are the elite of our nation, rich and powerful senators who want to divide the power of the Republic between themselves rather than letting the unwashed masses affect the rule of law.

They approve of changes made for the established greater families and elite, and hold a deep disdain for any would be populist upstart.

Boni Boni

build_cost修正 -15% Build Cost
Monthly wage modifier.png -10% Monthly Wages for Characters

  • None
  • +0.20 if the Leader.png ruler is part of the faction, and there is no co-ruler
  • -0.15 if the Leader.png ruler is part not of the faction, and there is no co-ruler
  • +0.05 if the Leader.png ruler is part of the faction, and there is a co-ruler
  • +0.05 if the Leader.png co-ruler is part of the faction
  • -0.10 if neither the Leader.png ruler or the co-ruler is part of the faction
  • +0.05 if the country is at peace
  • +0.0025 for each point of Stability.png stability, if the stability is at least Stability.png 65
  • -0.007 for each point of Stability.png stability below 50, if the stability is Stability.png 35 or lower
  • -0.01 for each point of War exhaustion.png war exhaustion, if the war exhaustion is at least War exhaustion.png 1
  • +0.08 if all Change pantheon cost modifier.png pantheon deities are of the state religion
  • -0.005 for each Change pantheon cost modifier.png pantheon deity not of the state religion
  • +0.25 if the country is an antagonist
The Boni are aristocrats who believe in the ancient traditions of the nation, rather than taking parts in the conflicts between classes like the Optimates or Populares. They strive to find a balance between the needs of the lower classes and upholding the stability of the nation, through gradual reform.

They approve of leaders who actively seek to preserve the peace and stability of the nation, and disapprove of anything that would break the current balance.

Party populares.png Populares Freeman happiness +8% National Freeman Happiness
  • None
  • +0.20 if the Leader.png ruler is part of the faction, and there is no co-ruler
  • -0.15 if the Leader.png ruler is part not of the faction, and there is no co-ruler
  • +0.05 if the Leader.png ruler is part of the faction, and there is a co-ruler
  • +0.05 if the Leader.png co-ruler is part of the faction
  • -0.10 if neither the Leader.png ruler or the co-ruler is part of the faction
  • +0.15 for each Scorned family scorned major family
  • -0.10 for each Grateful family grateful major family
  • +0.25 if the country is an antagonist
The Populares are the senators who work for the common man, or at least claim so to get popular backing and make their own political platforms relevant. Popular generals and corrupt politicians have a tendency to join this party, as it lets them toss aside ancient traditions that might negatively affect their own rise to power.

They approve of actions that reduce the influence of the Optimates, and disagree with any moves to cement the control of the upper class.


策略

Rome will be granted with free, event-generated claims on a number of provinces in Italia (in the first year) and Magna Graecia in the early game, and then on Carthago and Graeca sometime later. After owning a province in Tarentum claims for Epirus are given, when you own land in that area claim for Macedonia are given, if you own land in Macedonia claims for Greece are given. This will make it easier for the player to expand, not having to worry about Political influence.png Political Influence needed to generate claims. Rome has access to Iron Iron and Horses Horses, making it possible to recruit Unit heavy infantry.png Heavy Infantry and Unit heavy cavalry.png Cavalry as soon as the game starts. At the start of the game, Rome has a single army of 18 cohorts, which break down into 6 archers, 6 heavy infantry and 6 light cavalries. Additionally, Rome's vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects. Rome has a single fleet of 16 ships. This is more than enough to fight any neighbor given they don't all ally with each other.

With the combined might of Rome and its vassals, it should be relatively easy to annex 伊特鲁里亚的国旗 伊特鲁里亚 and the rest of Italia early in the game, which give a nice base to invade 马其顿的国旗 马其顿, 伊庇鲁斯的国旗 伊庇鲁斯 and the rest of Greece when those events happen. When planning the invasion of Greece, it might be a good idea to start with 科耳居拉的国旗 科耳居拉, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus. Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece.

Usually, 马其顿的国旗 马其顿, 弗里吉亚的国旗 弗里吉亚 and 埃及的国旗 埃及 will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time.

成就

There are multiple achievements, which can only be achieved by Rome:

洗劫迦太基城。
Carthago Delenda Est

迦太基必须被摧毁

作为罗马,拥有并洗劫迦太基城。
拥有每一座毗邻地中海的领土。
Mare Nostrum

我们的海洋

作为罗马,拥有每一座毗邻地中海的领土。
罗马新时代的图标
Times New Roman

罗马新时代

作为罗马,征服卡里亚拉,意大利卡和赫尔维提卡的阿库亚。
创建缩略图出错:文件丢失
What have the Romans ever done for us?

罗马人为我们做过什么?

作为罗马,在巴勒斯坦地区的每座城市拥有至少 70 文明度。


参考资料

  1. 1.0 1.1 Due to a bug, this region is not actually checked properly.