无编辑摘要 |
(同步到官方百科08:32, 4 May 2019 Dauth) |
||
第1行: | 第1行: | ||
{{Version| | {{Version|1.0}} | ||
'''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%. | '''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%. | ||
第5行: | 第5行: | ||
There are seven different military traditions in the world, tied to culture groups: | There are seven different military traditions in the world, tied to culture groups: | ||
===Barbarian | === Barbarian traditions === | ||
{{main|Barbarian traditions}} | |||
{{#lst:Barbarian traditions|intro}} | |||
They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units. | |||
====Britannic path==== | ====Britannic path==== | ||
{| class="wikitable" | {| class="wikitable" | ||
第12行: | 第15行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Scythed Chariots ||+15% | | Scythed Chariots ||Chariot Offense: {{green|+15%}} | ||
|- | |- | ||
| Coming of Age ||+15% | | Coming of Age ||Light Infantry Defense: {{green|+15%}} | ||
|- | |- | ||
| Living off the Land ||-15% | | Living off the Land ||Army Weight Modifier: {{green|-15%}} | ||
|- | |- | ||
| Word of Mouth||+ | | Word of Mouth ||Manpower Recovery Speed: {{green|+5%}} | ||
|- | |- | ||
| Chariot Mastery | | Chariot Mastery ||Chariot Morale: {{green|+10%}} | ||
|- | |- | ||
| Selective Breeding || | | Selective Breeding ||Light Cavalry Cost: {{green|-15%}} | ||
|- | |- | ||
| Take up Arms ||+ | | Take up Arms ||Archers Morale: {{green|+10%}} | ||
|} | |} | ||
End bonus for this path is ‘Trained Cavalry’ which gives + | End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: {{green|+10%}}. | ||
====Germanic path==== | ====Germanic path==== | ||
第33行: | 第36行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Strike and Withdraw || | | Strike and Withdraw ||Light Infantry Morale: {{green|+10%}} | ||
|- | |- | ||
| Natural Resources ||- | | Natural Resources ||Chariot Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}} | ||
|- | |- | ||
| | | The Glory of the Hunt ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}} | ||
|- | |- | ||
| | | Ambush ||Enables the 'Hit-and-Run' Tactic<br>Archers Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}} | ||
|- | |- | ||
| Shield Wall ||+15% | | Shield Wall ||Heavy Infantry Defense: {{green|+15%}} | ||
|- | |- | ||
| The Young Must Serve || | | The Young Must Serve ||Light Infantry Cost: {{green|-15%}} | ||
|- | |- | ||
| Hail of Stones ||+15% | | Hail of Stones ||Archers Defense: {{green|+15%}} | ||
|} | |} | ||
End bonus for this path is ‘Adaptability’, which gives + | End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: {{green|+10%}}. | ||
====Gallic path==== | ====Gallic path==== | ||
第54行: | 第57行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Strike From Afar ||+15% | | Strike From Afar ||Archers Offense: {{green|+15%}} | ||
|- | |- | ||
| Confederations ||+ | | Confederations ||National Manpower: {{green|+10%}} | ||
|- | |- | ||
| The Plains Fight With us ||+15% | | The Plains Fight With us ||Chariot Plains Combat Bonus: {{green|+15%}}<br>Light Infantry Plains Combat Bonus: {{green|+15%}} | ||
|- | |- | ||
| In | | In Defense of our Home ||Enables the ‘Raise Levies ’ Ability | ||
|- | |- | ||
| A People on the Move ||25% | | A People on the Move ||Wrong Culture Happiness: {{green|+10%}}<br>Cohort Recruit Speed: {{green|+25%}} | ||
|- | |- | ||
| Strong Arm ||+15% | | Strong Arm ||Heavy Infantry Offense: {{green|+15%}} | ||
|- | |- | ||
| Scale the Walls! ||+ | | Scale the Walls! ||Siege Ability: {{green|+10%}} | ||
|} | |} | ||
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% | End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: {{green|+10%}}. | ||
===Italic Traditions=== | ===Italic Traditions=== | ||
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives +25% | Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: {{green|+25%}}. | ||
====Tribal path==== | ====Tribal path==== | ||
第79行: | 第81行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Artisanal Bronzework ||+15% | | Artisanal Bronzework ||Light Infantry Defense: {{green|+15%}} | ||
|- | |- | ||
| The Equestrian Order ||+15% | | The Equestrian Order ||Light Cavalry Offense: {{green|+15%}} | ||
|- | |- | ||
| Deus Vult ||+15% | | Deus Vult ||Omen Power: {{green|+15%}} | ||
|- | |- | ||
| The Acquisition of Wealth || | | The Acquisition of Wealth ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}} | ||
|- | |- | ||
| The Aulos ||+15% | | The Aulos ||Light Infantry Morale: {{green|+15%}} | ||
|- | |- | ||
| Mare Nostrum || | | Mare Nostrum ||Trireme Maintenance Cost: {{green|-15%}} | ||
|- | |- | ||
| Rousing Oratory ||+ | | Rousing Oratory ||National Manpower: {{green|+10%}} | ||
|} | |} | ||
End bonus for this path is ‘Hill Dwellers’, which gives | End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: {{green|+15%}}. | ||
====Support path==== | ====Support path==== | ||
第100行: | 第102行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| State Navy ||+ | | State Navy ||Trireme Morale: {{green|+10%}} | ||
|- | |- | ||
| The Fabri || | | The Fabri ||Siege Engineers: {{green|+1}} | ||
|- | |- | ||
| Scale the Walls ||+ | | Scale the Walls ||Siege Ability: {{green|+10%}} | ||
|- | |- | ||
| Castra ||Enables | | Castra ||Enables the ‘Construct Border Forts’ Ability | ||
|- | |- | ||
| Logistics of State || | | Logistics of State ||Archers Cost: {{green|-15%}}<br>Heavy Infantry Cost: {{green|-15%}}<br>Light Infantry Cost: {{green|-15%}} | ||
|- | |- | ||
| Scutum ||+15% | | Scutum ||Heavy Infantry Defense: {{green|+15%}} | ||
|- | |- | ||
| Foederati ||+ | | Foederati ||Horse Archer Discipline: {{green|+10%}}<br>Light Cavalry Discipline: {{green|+10%}} | ||
|} | |} | ||
End bonus for this path is ‘Rome, Ascendant’, which | End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: {{green|+0.03}} and Hold Triumph Cost: {{green|-50%}}. | ||
====Roman path==== | ====Roman path==== | ||
第121行: | 第123行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Principes || | | Principes ||Heavy Infantry Discipline: {{green|+10%}} | ||
|- | |- | ||
| March of the Eagles ||+ | | March of the Eagles ||Morale Of Armies: {{green|+10%}} | ||
|- | |- | ||
| Triarii ||+15% | | Triarii ||Heavy Infantry Offense: {{green|+15%}} | ||
|- | |- | ||
| Roman Roads || | | Roman Roads ||Enables the ‘Build Military Road ’ Ability | ||
|- | |- | ||
| Professional Soldiers ||-0. | | Professional Soldiers ||Monthly War Exhaustion: {{green|-0.02}} | ||
|- | |- | ||
| Velites ||+15% | | Velites ||Light Infantry Offense: {{green|+15%}} | ||
|- | |- | ||
| The Honor of Service ||+ | | The Honor of Service ||Manpower Recovery Speed: {{green|+5%}} | ||
|} | |} | ||
End bonus for this path is ‘Triplex Acies’, which enables | End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic. | ||
===North African Traditions=== | ===North African Traditions=== | ||
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives 25% | Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: {{green|-25%}}. | ||
====Tribal Path==== | ====Tribal Path==== | ||
第146行: | 第147行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Born in the Saddle || | | Born in the Saddle ||Light Cavalry Discipline: {{green|+10%}} | ||
|- | |- | ||
| Man and Horse ||+15% Combat Bonus | | Man and Horse ||Camel Plains Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Plains Combat Bonus: {{green|+15%}}<br>Light Cavalry Plains Combat Bonus: {{green|+15%}} | ||
|- | |- | ||
| Sure-footed, as Wild Horses || | | Sure-footed, as Wild Horses ||Light Cavalry Cost: {{green|-15%}} | ||
|- | |- | ||
| Wild Charge ||Enables Cavalry Skirmish | | Wild Charge ||Enables the 'Cavalry Skirmish' Tactic | ||
|- | |- | ||
| Local Knowledge || | | Local Knowledge ||Army Weight Modifier: {{green|-15%}} | ||
|- | |- | ||
| Call to Arms ||+ | | Call to Arms ||National Manpower: {{green|+10%}} | ||
|- | |- | ||
| Ululating Cry ||+15% | | Ululating Cry ||Light Cavalry Offense: {{green|+15%}} | ||
|} | |} | ||
End bonus for this path is ‘To Each, Their Own’, which gives +10% | End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: {{green|+10%}}. | ||
====Naval path==== | ====Naval path==== | ||
第167行: | 第168行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Phoenician Heritage ||+15% | | Phoenician Heritage ||Trireme Offense: {{green|+15%}} | ||
|- | |- | ||
| Iberian Draft || +15% | | Iberian Draft ||Light Infantry Defense: {{green|+15%}} | ||
|- | |- | ||
| Naval Dominance ||+15% | | Naval Dominance ||Trireme Defense: {{green|+15%}} | ||
|- | |- | ||
| A Life at Seat || | | A Life at Seat ||Monthly Ship Repair at Sea: {{green|+0.05}} | ||
|- | |- | ||
| Noble Warlords ||+ | | Noble Warlords ||Monthly General Loyalty: {{green|+0.03}}<br>Monthly Admiral Loyalty: {{green|+0.03}} | ||
|- | |- | ||
| Imposing Edifices ||+15% | | Imposing Edifices ||Fort Defense: {{green|+15%}} | ||
|- | |- | ||
| Putting our People to Work ||- | | Putting our People to Work ||Trireme Maintenance Cost: {{green|-10%}} | ||
|} | |} | ||
End bonus for this path is ‘Maneuverability Above All’, which gives + | End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: {{green|+10%}}. | ||
====Army path==== | ====Army path==== | ||
第188行: | 第189行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Skilled Recruiters || | | Skilled Recruiters ||Mercenary Maintenance: {{green|-10%}}<br>Recruit Mercenary Cost: {{green|-25%}} | ||
|- | |- | ||
| Professional Marines ||+ | | Professional Marines ||Trireme Morale: {{green|+10%}} | ||
|- | |- | ||
| The Sacred Band ||+15% | | The Sacred Band ||Heavy Infantry Discipline: {{green|+15%}} | ||
|- | |- | ||
| Uneasy Relations || | | Uneasy Relations ||Tribute Income: {{green|+10%}}<br>Loyalty of Subject States: {{green|+10}} | ||
|- | |- | ||
| The African Elephant || | | The African Elephant ||War Elephant Discipline: {{green|+10%}} | ||
|- | |- | ||
| Numidian Cavalry || | | Numidian Cavalry ||Heavy Cavalry Cost: {{green|-15%}} | ||
|- | |- | ||
| Devastating Charge || | | Devastating Charge ||War Elephant Morale: {{green|+10%}} | ||
|} | |} | ||
End bonus for this path is ‘A Hard Bargain’, which gives | End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: {{green|-15%}}. | ||
===Greek Traditions=== | ===Greek Traditions=== | ||
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which | Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability. | ||
====Seleucid Path==== | ====Seleucid Path==== | ||
第213行: | 第214行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Agema ||Light Cavalry Discipline + | | Agema ||Light Cavalry Discipline: {{green|+10%}} | ||
|- | |- | ||
| Arms For Hire ||Mercenary | | Arms For Hire ||Morale of Armies: {{green|+5%}}<br>Recruit Mercenary Cost: {{green|-15%}} | ||
|- | |- | ||
| Phoenician Sailors || | | Phoenician Sailors ||Trireme Offense: {{green|+10%}} | ||
|- | |- | ||
| Companion Cavalry || | | Companion Cavalry ||Enables the 'Cavalry Skirmish' Tactic | ||
|- | |- | ||
| Kataphraktoi ||Heavy Cavalry Discipline + | | Kataphraktoi ||Heavy Cavalry Discipline: {{green|+10%}} | ||
|- | |- | ||
| Thyreophoroi ||Light Infantry Morale + | | Thyreophoroi ||Light Infantry Morale: {{green|+10%}} | ||
|- | |- | ||
| The Hipparchos ||Cavalry Morale + | | The Hipparchos ||Heavy Cavalry Morale: {{green|+10%}}<br>Light Cavalry Morale: {{green|+10%}} | ||
|} | |} | ||
End bonus for this path is ‘Deep Coffers’, which gives - | End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: {{green|-15%}}. | ||
====Greek path==== | ====Greek path==== | ||
第234行: | 第235行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| The Sarissa ||Heavy Infantry Morale + | | The Sarissa ||Heavy Infantry Morale: {{green|+10%}} | ||
|- | |- | ||
| The Tarentine Advance ||Light Cavalry | | The Tarentine Advance ||Light Cavalry Defense: {{green|+15%}} | ||
|- | |- | ||
| Siege Craft ||Siege Ability + | | Siege Craft ||Siege Ability: {{green|+10%}} | ||
|- | |- | ||
| Military Colonies || | | Military Colonies ||Enables the 'Military Colonies' Ability | ||
|- | |- | ||
| Mine's Bigger Than Yours || | | Mine's Bigger Than Yours ||Trireme Defense: {{green|+15%}} | ||
|- | |- | ||
| City State Fortifications ||Fort | | City State Fortifications ||Fort Defense: {{green|+15%}} | ||
|- | |- | ||
| Centuries of War ||Heavy Infantry Maintenance Cost - | | Centuries of War ||Heavy Infantry Maintenance Cost: {{green|-10%}} | ||
|} | |} | ||
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline + | End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: {{green|+10%}}. | ||
====Antigonid path==== | ====Antigonid path==== | ||
第255行: | 第256行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Veterans of the Great Campaign || | | Veterans of the Great Campaign ||Cohort Starting Experience: {{green|+10%}}<br>Experience Decay: {{green|-15%}} | ||
|- | |- | ||
| Proud Shipwrights || | | Proud Shipwrights ||Trireme Cost: {{green|-15%}} | ||
|- | |- | ||
| The Nobility Ride ||Light Cavalry Offense +15% | | The Nobility Ride ||Light Cavalry Offense: {{green|+15%}} | ||
|- | |- | ||
| The Victor's Spoils || | | The Victor's Spoils ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}} | ||
|- | |- | ||
| Peltasts ||Light Infantry Offense +15% | | Peltasts ||Light Infantry Offense: {{green|+15%}} | ||
|- | |- | ||
| Specialist Infantry ||Archer Discipline + | | Specialist Infantry ||Archer Discipline: {{green|+10%}} | ||
|- | |- | ||
| Mastery of the Mountains ||Light Infantry Mountain Bonus + | | Mastery of the Mountains ||Archers Mountain Combat Bonus: {{green|+15%}}<br>Heavy Infantry Mountain Combat Bonus: {{green|+15%}}<br>Light Infantry Mountain Combat Bonus: {{green|+15%}} | ||
|} | |} | ||
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline + | The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: {{green|+10%}}. | ||
===Arabic & Levantine Traditions=== | ===Arabic & Levantine Traditions=== | ||
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives -15% | Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: {{green|-15%}}. | ||
====Arabian Path==== | ====Arabian Path==== | ||
第279行: | 第280行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Desert Sands ||Hostile Attrition + | | Desert Sands ||Hostile Attrition {{green|+1}} | ||
|- | |- | ||
| Merchant Coast ||Trireme Cost - | | Merchant Coast ||Trireme Cost: {{green|-15%}} | ||
|- | |- | ||
| Beasts of Burden ||Camel | | Beasts of Burden ||Camel Offense: {{green|+15%}} | ||
|- | |- | ||
| Ships of the Desert ||Camel | | Ships of the Desert ||Camel Desert Combat Bonus: {{green|+15%}}<br>Light Cavalry Desert Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Desert Combat Bonus: {{green|+15%}} | ||
|- | |- | ||
| Sturdy Design ||Trireme | | Sturdy Design ||Trireme Defense: {{green|+15%}} | ||
|- | |- | ||
| Legacy of the Builders || | | Legacy of the Builders ||Build Cost: {{green|-15%}} | ||
|- | |- | ||
| Oasis Trade ||Camel | | Oasis Trade ||Camel Cost: {{green|-15%}}<br>Heavy Cavalry Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}} | ||
|} | |} | ||
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline + | End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: {{green|+10%}}. | ||
====Egyptian path==== | ====Egyptian path==== | ||
第300行: | 第301行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| The Spear of the Kingdom ||Light Infantry | | The Spear of the Kingdom ||Light Infantry Defense: {{green|+15%}} | ||
|- | |- | ||
| Arms Race ||Trireme Discipline +15% | | Arms Race ||Trireme Discipline: {{green|+15%}} | ||
|- | |- | ||
| Stonemovers ||Fort Defence +15% | | Stonemovers ||Fort Defence: {{green|+15%}} | ||
|- | |- | ||
| Colonial Integration || | | Colonial Integration ||Enables the 'Military Colonies' Ability | ||
|- | |- | ||
| The Blood of Egypt ||Trireme Morale + | | The Blood of Egypt ||Trireme Morale: {{green|+10%}} | ||
|- | |- | ||
| Thick Hide ||Camel | | Thick Hide ||Camel Defense: {{green|+15%}} | ||
|- | |- | ||
| Cradle of Civilization ||National Manpower + | | Cradle of Civilization ||National Manpower: {{green|+10%}} | ||
|} | |} | ||
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline + | End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: {{green|+10%}}. | ||
====Graeco-Levantine path==== | ====Graeco-Levantine path==== | ||
第321行: | 第322行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Surfeit of War ||Heavy Infantry Cost - | | Surfeit of War ||Heavy Infantry Cost: {{green|-15%}} | ||
|- | |- | ||
| Thorakitai ||Light Infantry | | Thorakitai ||Light Infantry Offense: {{green|+15%}} | ||
|- | |- | ||
| Machimoi Epilektoi ||Heavy Infantry Offense +15% | | Machimoi Epilektoi ||Heavy Infantry Offense: {{green|+15%}} | ||
|- | |- | ||
| Greek Warfare || | | Greek Warfare ||Enables the 'Phalanx' Tactic | ||
|- | |- | ||
| Good Reputation ||Mercenary Maintenance -15% | | Good Reputation ||Mercenary Maintenance: {{green|-15%}} | ||
|- | |- | ||
| Ramming Speed ||Trireme Offense +15% | | Ramming Speed ||Trireme Offense: {{green|+15%}} | ||
|- | |- | ||
| Unending Riches ||Monthly General Loyalty +0. | | Unending Riches ||Monthly General Loyalty: {{green|+0.03}} | ||
|} | |} | ||
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline + | The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: {{green|+10%}}. | ||
===Persian Traditions=== | ===Persian Traditions=== | ||
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse | Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: {{green|-25%}}. | ||
====Parthian Path==== | ====Parthian Path==== | ||
第345行: | 第346行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Parthian Shot ||Horse Archer | | Parthian Shot ||Horse Archer Offense: {{green|+15%}} | ||
|- | |- | ||
| Nomadic Lifestyle ||Cohort Recruit Speed +25% | | Nomadic Lifestyle ||Monthly War Exhaustion: {{green|-0.02}}<br>Cohort Recruit Speed: {{green|+25%}} | ||
|- | |- | ||
| Hit and Run ||Horse | | Hit and Run ||Horse Archers Morale: {{green|+10%}} | ||
|- | |- | ||
| Cavalry Skirmish || | | Cavalry Skirmish ||Enables the 'Cavalry Skirmish' Tactic | ||
|- | |- | ||
| Cataphracts ||Heavy Cavalry Cost - | | Cataphracts ||Heavy Cavalry Cost: {{green|-20%}} | ||
|- | |- | ||
| Steppe Mastery || | | Steppe Mastery ||Army Weight Modifier: {{green|-15%}} | ||
|- | |- | ||
| Footsloggers ||Light Infantry Defense +15% | | Footsloggers ||Light Infantry Defense: {{green|+15%}} | ||
|} | |} | ||
End bonus for this path is ‘Born to Ride’, which gives | End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: {{green|+10%}}. | ||
====Resurgent Achaemenid path==== | ====Resurgent Achaemenid path==== | ||
第366行: | 第367行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Legacy of Cyrus ||National Manpower + | | Legacy of Cyrus ||National Manpower: {{green|+10%}} | ||
|- | |- | ||
| The Immortals ||Heavy Infantry | | The Immortals ||Heavy Infantry Defense: {{green|+15%}} | ||
|- | |- | ||
| Reform the Navy || | | Reform the Navy ||Trireme Morale: {{green|+10%}} | ||
|- | |- | ||
| Reactive Recruitment || | | Reactive Recruitment ||Enables the 'Raise Levies' Ability | ||
|- | |- | ||
| Royal Line || | | Royal Line ||Morale of Armies: {{green|+5%}}<br>Ruler Popularity Gain: {{green|+0.05}} | ||
|- | |- | ||
| To Blot Out The Sun || | | To Blot Out The Sun ||Archers Offense: {{green|+15%}} | ||
|- | |- | ||
| Kardakes ||Heavy Infantry Cost -15% | | Kardakes ||Heavy Infantry Cost: {{green|-15%}} | ||
|} | |} | ||
End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%. | End bonus for this path is ‘Massed Assault’, which gives Siege Ability: {{green|+10%}}. | ||
====Bactrian path==== | ====Bactrian path==== | ||
第387行: | 第388行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Bactrian Horsemen ||Light Cavalry Discipline +10% | | Bactrian Horsemen ||Light Cavalry Discipline: {{green|+10%}} | ||
|- | |- | ||
| Graeco Bactrian Architecture ||Fort Defense +15% | | Graeco Bactrian Architecture ||Fort Defense: {{green|+15%}} | ||
|- | |- | ||
| Perfect Storm ||Heavy Infantry Offense +15% | | Perfect Storm ||Heavy Infantry Offense: {{green|+15%}} | ||
|- | |- | ||
| Kleruchoi || | | Kleruchoi ||Enables the 'Military Colonies' Ability | ||
|- | |- | ||
| Titans of Battle ||War Elephant Discipline +10% | | Titans of Battle ||War Elephant Discipline: {{green|+10%}} | ||
|- | |- | ||
| Hippotoxotoi ||Horse Archer | | Hippotoxotoi ||Horse Archer Defense: {{green|+15%}} | ||
|- | |- | ||
| Heartland || | | Heartland ||Army Weight Modifier: {{green|-15%}} | ||
|} | |} | ||
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance | End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: {{green|-15%}}. | ||
===Indian Traditions=== | ===Indian Traditions=== | ||
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows | Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units. | ||
====Maurya Path==== | ====Maurya Path==== | ||
第411行: | 第412行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Versatile Infantry ||Archers Offense +15% | | Versatile Infantry ||Archers Offense: {{green|+15%}} | ||
|- | |- | ||
| Descendants of Airavata ||War Elephant Defense +15% | | Descendants of Airavata ||War Elephant Defense: {{green|+15%}} | ||
|- | |- | ||
| Warhost of the Empire ||Light Infantry Morale +10% | | Warhost of the Empire ||Light Infantry Morale: {{green|+10%}} | ||
|- | |- | ||
| Natural Pathfinder ||War Elephant Jungle | | Natural Pathfinder ||War Elephant Jungle Combat Bonus: {{green|+15%}}<br>War Elephant Forest Combat Bonus: {{green|+15%}} | ||
|- | |- | ||
| Dedicated Archers ||Archers Discipline +10% | | Dedicated Archers ||Archers Discipline: {{green|+10%}} | ||
|- | |- | ||
| Homeland of our Fathers ||Heavy Infantry Forest | | Homeland of our Fathers ||Heavy Infantry Jungle Combat Bonus: {{green|+15%}}<br>Light Infantry Jungle Combat Bonus: {{green|+15%}}<br>Heavy Infantry Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}} | ||
|- | |- | ||
| Integrating the Tribes ||National Tribesman Happiness +20% | | Integrating the Tribes ||National Tribesman Happiness: {{green|+20%}} | ||
|} | |} | ||
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion -0.02. | End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: {{green|-0.02}}. | ||
====Costal path==== | ====Costal path==== | ||
第432行: | 第433行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Natural Harbors || | | Natural Harbors ||Trireme Cost: {{green|-15%}} | ||
|- | |- | ||
| The Vyuha System ||Archers Morale +10% | | The Vyuha System ||Archers Morale: {{green|+10%}} | ||
|- | |- | ||
| Masters of the Sea ||Trireme Morale +10% | | Masters of the Sea ||Trireme Morale: {{green|+10%}} | ||
|- | |- | ||
| Plunder! || | | Plunder! ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}} | ||
|- | |- | ||
| Flexible Divisions ||Morale of Armies +10% | | Flexible Divisions ||Morale of Armies: {{green|+10%}} | ||
|- | |- | ||
| City of the World's Desire ||Fort | | City of the World's Desire ||Fort Defense: {{green|+15%}} | ||
|- | |- | ||
| State Artisan ||Archers | | State Artisan ||Archers Cost: {{green|-10%}}<br>Chariot Cost {{green|-10%}} | ||
|} | |} | ||
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline +10%. | End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: {{green|+10%}}. | ||
====Noble path==== | ====Noble path==== | ||
第453行: | 第454行: | ||
! Tradition !! Bonuses | ! Tradition !! Bonuses | ||
|- | |- | ||
| Fit for a King ||Chariot Defense +15% | | Fit for a King ||Chariot Defense: {{green|+15%}} | ||
|- | |- | ||
| Trained to Kill ||War Elephant Discipline +10% | | Trained to Kill ||War Elephant Discipline: {{green|+10%}} | ||
|- | |- | ||
| Armored Archers ||Archers Defense +15% | | Armored Archers ||Archers Defense: {{green|+15%}} | ||
|- | |- | ||
| Padma Vyuha || | | Padma Vyuha ||Enables the 'Padma Vyuha' Tactic | ||
|- | |- | ||
| Imported Horses ||Chariot Discipline +10% | | Imported Horses ||Chariot Discipline: {{green|+10%}} | ||
|- | |- | ||
| Elephantine Abundance ||War Elephant Cost -15% | | Elephantine Abundance ||War Elephant Cost: {{green|-15%}} | ||
|- | |- | ||
| Exotic Soldiers ||Mercenary Maintenance -15% | | Exotic Soldiers ||Mercenary Maintenance: {{green|-15%}} | ||
|} | |} | ||
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale +10%. | The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: {{green|+10%}}. | ||
== 参考资料 == | == 参考资料 == |
2019年5月6日 (一) 00:14的版本
Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
Military Tradition types
There are seven different military traditions in the world, tied to culture groups:
Barbarian traditions
The Barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.
They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.
Britannic path
Tradition | Bonuses |
---|---|
Scythed Chariots | Chariot Offense: +15% |
Coming of Age | Light Infantry Defense: +15% |
Living off the Land | Army Weight Modifier: -15% |
Word of Mouth | Manpower Recovery Speed: +5% |
Chariot Mastery | Chariot Morale: +10% |
Selective Breeding | Light Cavalry Cost: -15% |
Take up Arms | Archers Morale: +10% |
End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: +10%.
Germanic path
Tradition | Bonuses |
---|---|
Strike and Withdraw | Light Infantry Morale: +10% |
Natural Resources | Chariot Cost: -15% Light Cavalry Cost: -15% |
The Glory of the Hunt | Enslavement Efficiency: +20% National Slave Output: +10% |
Ambush | Enables the 'Hit-and-Run' Tactic Archers Forest Combat Bonus: +15% Light Infantry Forest Combat Bonus: +15% |
Shield Wall | Heavy Infantry Defense: +15% |
The Young Must Serve | Light Infantry Cost: -15% |
Hail of Stones | Archers Defense: +15% |
End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: +10%.
Gallic path
Tradition | Bonuses |
---|---|
Strike From Afar | Archers Offense: +15% |
Confederations | National Manpower: +10% |
The Plains Fight With us | Chariot Plains Combat Bonus: +15% Light Infantry Plains Combat Bonus: +15% |
In Defense of our Home | Enables the ‘Raise Levies’ Ability |
A People on the Move | Wrong Culture Happiness: +10% Cohort Recruit Speed: +25% |
Strong Arm | Heavy Infantry Offense: +15% |
Scale the Walls! | Siege Ability: +10% |
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: +10%.
Italic Traditions
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: +25%.
Tribal path
Tradition | Bonuses |
---|---|
Artisanal Bronzework | Light Infantry Defense: +15% |
The Equestrian Order | Light Cavalry Offense: +15% |
Deus Vult | Omen Power: +15% |
The Acquisition of Wealth | Enslavement Efficiency: +20% National Slave Output: +10% |
The Aulos | Light Infantry Morale: +15% |
Mare Nostrum | Trireme Maintenance Cost: -15% |
Rousing Oratory | National Manpower: +10% |
End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: +15%.
Support path
Tradition | Bonuses |
---|---|
State Navy | Trireme Morale: +10% |
The Fabri | Siege Engineers: +1 |
Scale the Walls | Siege Ability: +10% |
Castra | Enables the ‘Construct Border Forts’ Ability |
Logistics of State | Archers Cost: -15% Heavy Infantry Cost: -15% Light Infantry Cost: -15% |
Scutum | Heavy Infantry Defense: +15% |
Foederati | Horse Archer Discipline: +10% Light Cavalry Discipline: +10% |
End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: +0.03 and Hold Triumph Cost: -50%.
Roman path
Tradition | Bonuses |
---|---|
Principes | Heavy Infantry Discipline: +10% |
March of the Eagles | Morale Of Armies: +10% |
Triarii | Heavy Infantry Offense: +15% |
Roman Roads | Enables the ‘Build Military Road’ Ability |
Professional Soldiers | Monthly War Exhaustion: -0.02 |
Velites | Light Infantry Offense: +15% |
The Honor of Service | Manpower Recovery Speed: +5% |
End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.
North African Traditions
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.
Tribal Path
Tradition | Bonuses |
---|---|
Born in the Saddle | Light Cavalry Discipline: +10% |
Man and Horse | Camel Plains Combat Bonus: +15% Heavy Cavalry Plains Combat Bonus: +15% Light Cavalry Plains Combat Bonus: +15% |
Sure-footed, as Wild Horses | Light Cavalry Cost: -15% |
Wild Charge | Enables the 'Cavalry Skirmish' Tactic |
Local Knowledge | Army Weight Modifier: -15% |
Call to Arms | National Manpower: +10% |
Ululating Cry | Light Cavalry Offense: +15% |
End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.
Tradition | Bonuses |
---|---|
Phoenician Heritage | Trireme Offense: +15% |
Iberian Draft | Light Infantry Defense: +15% |
Naval Dominance | Trireme Defense: +15% |
A Life at Seat | Monthly Ship Repair at Sea: +0.05 |
Noble Warlords | Monthly General Loyalty: +0.03 Monthly Admiral Loyalty: +0.03 |
Imposing Edifices | Fort Defense: +15% |
Putting our People to Work | Trireme Maintenance Cost: -10% |
End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: +10%.
Army path
Tradition | Bonuses |
---|---|
Skilled Recruiters | Mercenary Maintenance: -10% Recruit Mercenary Cost: -25% |
Professional Marines | Trireme Morale: +10% |
The Sacred Band | Heavy Infantry Discipline: +15% |
Uneasy Relations | Tribute Income: +10% Loyalty of Subject States: +10 |
The African Elephant | War Elephant Discipline: +10% |
Numidian Cavalry | Heavy Cavalry Cost: -15% |
Devastating Charge | War Elephant Morale: +10% |
End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.
Greek Traditions
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability.
Seleucid Path
Tradition | Bonuses |
---|---|
Agema | Light Cavalry Discipline: +10% |
Arms For Hire | Morale of Armies: +5% Recruit Mercenary Cost: -15% |
Phoenician Sailors | Trireme Offense: +10% |
Companion Cavalry | Enables the 'Cavalry Skirmish' Tactic |
Kataphraktoi | Heavy Cavalry Discipline: +10% |
Thyreophoroi | Light Infantry Morale: +10% |
The Hipparchos | Heavy Cavalry Morale: +10% Light Cavalry Morale: +10% |
End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: -15%.
Greek path
Tradition | Bonuses |
---|---|
The Sarissa | Heavy Infantry Morale: +10% |
The Tarentine Advance | Light Cavalry Defense: +15% |
Siege Craft | Siege Ability: +10% |
Military Colonies | Enables the 'Military Colonies' Ability |
Mine's Bigger Than Yours | Trireme Defense: +15% |
City State Fortifications | Fort Defense: +15% |
Centuries of War | Heavy Infantry Maintenance Cost: -10% |
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: +10%.
Antigonid path
Tradition | Bonuses |
---|---|
Veterans of the Great Campaign | Cohort Starting Experience: +10% Experience Decay: -15% |
Proud Shipwrights | Trireme Cost: -15% |
The Nobility Ride | Light Cavalry Offense: +15% |
The Victor's Spoils | Enables the 'Raid Ports' Ability Enslavement Efficiency: +20% |
Peltasts | Light Infantry Offense: +15% |
Specialist Infantry | Archer Discipline: +10% |
Mastery of the Mountains | Archers Mountain Combat Bonus: +15% Heavy Infantry Mountain Combat Bonus: +15% Light Infantry Mountain Combat Bonus: +15% |
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: +10%.
Arabic & Levantine Traditions
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.
Arabian Path
Tradition | Bonuses |
---|---|
Desert Sands | Hostile Attrition +1 |
Merchant Coast | Trireme Cost: -15% |
Beasts of Burden | Camel Offense: +15% |
Ships of the Desert | Camel Desert Combat Bonus: +15% Light Cavalry Desert Combat Bonus: +15% Heavy Cavalry Desert Combat Bonus: +15% |
Sturdy Design | Trireme Defense: +15% |
Legacy of the Builders | Build Cost: -15% |
Oasis Trade | Camel Cost: -15% Heavy Cavalry Cost: -15% Light Cavalry Cost: -15% |
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.
Egyptian path
Tradition | Bonuses |
---|---|
The Spear of the Kingdom | Light Infantry Defense: +15% |
Arms Race | Trireme Discipline: +15% |
Stonemovers | Fort Defence: +15% |
Colonial Integration | Enables the 'Military Colonies' Ability |
The Blood of Egypt | Trireme Morale: +10% |
Thick Hide | Camel Defense: +15% |
Cradle of Civilization | National Manpower: +10% |
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: +10%.
Graeco-Levantine path
Tradition | Bonuses |
---|---|
Surfeit of War | Heavy Infantry Cost: -15% |
Thorakitai | Light Infantry Offense: +15% |
Machimoi Epilektoi | Heavy Infantry Offense: +15% |
Greek Warfare | Enables the 'Phalanx' Tactic |
Good Reputation | Mercenary Maintenance: -15% |
Ramming Speed | Trireme Offense: +15% |
Unending Riches | Monthly General Loyalty: +0.03 |
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: +10%.
Persian Traditions
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: -25%.
Parthian Path
Tradition | Bonuses |
---|---|
Parthian Shot | Horse Archer Offense: +15% |
Nomadic Lifestyle | Monthly War Exhaustion: -0.02 Cohort Recruit Speed: +25% |
Hit and Run | Horse Archers Morale: +10% |
Cavalry Skirmish | Enables the 'Cavalry Skirmish' Tactic |
Cataphracts | Heavy Cavalry Cost: -20% |
Steppe Mastery | Army Weight Modifier: -15% |
Footsloggers | Light Infantry Defense: +15% |
End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: +10%.
Resurgent Achaemenid path
Tradition | Bonuses |
---|---|
Legacy of Cyrus | National Manpower: +10% |
The Immortals | Heavy Infantry Defense: +15% |
Reform the Navy | Trireme Morale: +10% |
Reactive Recruitment | Enables the 'Raise Levies' Ability |
Royal Line | Morale of Armies: +5% Ruler Popularity Gain: +0.05 |
To Blot Out The Sun | Archers Offense: +15% |
Kardakes | Heavy Infantry Cost: -15% |
End bonus for this path is ‘Massed Assault’, which gives Siege Ability: +10%.
Bactrian path
Tradition | Bonuses |
---|---|
Bactrian Horsemen | Light Cavalry Discipline: +10% |
Graeco Bactrian Architecture | Fort Defense: +15% |
Perfect Storm | Heavy Infantry Offense: +15% |
Kleruchoi | Enables the 'Military Colonies' Ability |
Titans of Battle | War Elephant Discipline: +10% |
Hippotoxotoi | Horse Archer Defense: +15% |
Heartland | Army Weight Modifier: -15% |
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: -15%.
Indian Traditions
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units.
Maurya Path
Tradition | Bonuses |
---|---|
Versatile Infantry | Archers Offense: +15% |
Descendants of Airavata | War Elephant Defense: +15% |
Warhost of the Empire | Light Infantry Morale: +10% |
Natural Pathfinder | War Elephant Jungle Combat Bonus: +15% War Elephant Forest Combat Bonus: +15% |
Dedicated Archers | Archers Discipline: +10% |
Homeland of our Fathers | Heavy Infantry Jungle Combat Bonus: +15% Light Infantry Jungle Combat Bonus: +15% Heavy Infantry Forest Combat Bonus: +15% Light Infantry Forest Combat Bonus: +15% |
Integrating the Tribes | National Tribesman Happiness: +20% |
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: -0.02.
Costal path
Tradition | Bonuses |
---|---|
Natural Harbors | Trireme Cost: -15% |
The Vyuha System | Archers Morale: +10% |
Masters of the Sea | Trireme Morale: +10% |
Plunder! | Enables the 'Raid Ports' Ability Enslavement Efficiency: +20% |
Flexible Divisions | Morale of Armies: +10% |
City of the World's Desire | Fort Defense: +15% |
State Artisan | Archers Cost: -10% Chariot Cost -10% |
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: +10%.
Noble path
Tradition | Bonuses |
---|---|
Fit for a King | Chariot Defense: +15% |
Trained to Kill | War Elephant Discipline: +10% |
Armored Archers | Archers Defense: +15% |
Padma Vyuha | Enables the 'Padma Vyuha' Tactic |
Imported Horses | Chariot Discipline: +10% |
Elephantine Abundance | War Elephant Cost: -15% |
Exotic Soldiers | Mercenary Maintenance: -15% |
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: +10%.
参考资料