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== 货物列表 == | == 货物列表 == | ||
{{SVersion| | {{SVersion|1.0}} | ||
=== 描述 === | === 描述 === | ||
{| class="mildtable sortable mw-collapsible mw-collapsed" | {| class="mildtable sortable mw-collapsible mw-collapsed" | ||
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|- | |- | ||
| {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略 | | {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略 | ||
| '' | | '' 骆驼适合在恶劣干旱的气候下生存,被广泛用作驮畜和军用牲口。'' | ||
|- | |- | ||
| {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略 | | {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略 | ||
| '' | | '' 和许多载重牲口一样,大象被驯化后用于农业、宗教和军事用途。许多文明认为大象是神圣或可敬的生物。'' | ||
|- | |- | ||
| {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略 | | {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略 | ||
| '' | | '' 在农业和战争中,马匹的使用很普遍。作为载重的牲口,他们很适合拉战车,也很适合载着骑手。'' | ||
|- | |- | ||
| {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略 | | {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略 | ||
| '' | | '' 铁加工的存在定义了许多文明。作为一种前所未有的材料,它用于打造工具和武器,但其力量却远远超过它的前辈青铜。'' | ||
|- | |- | ||
| {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略 | | {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略 | ||
| '' | | '' 草原上的马虽然比西方的马更小但更结实,更适合在草原的干旱地带生活。'' | ||
|- | |- | ||
| {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略 | | {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略 | ||
| '' | | '' 优质木材广泛用于建筑和运输,并且在无森林地区的价格居高不下。'' | ||
|- | |- | ||
| {{icon|Fish|50px}} {{Ruby|鱼 | | {{icon|Fish|50px}} {{Ruby|鱼|Fish}} || 增长 | ||
| '' | | '' 世界上所有沿海文明的饮食和经济中,鱼占据了其很大一部分。'' | ||
|- | |- | ||
| {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长 | | {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长 | ||
| '' | | '' 长期以来,谷物一直是人类的主食。经过加工成面粉,随即便成为面包,谷物的种植为许多国家提供了绝大多数的食物供给。'' | ||
|- | |- | ||
| {{icon|Livestock|50px}} {{Ruby| | | {{icon|Livestock|50px}} {{Ruby| 家 畜|Livestock}} || 增长 | ||
| '' | | '' 家畜包含了众多被驯化的动物,提供大量如牛奶、奶酪、肉类和羊毛之类的商品,而这些商品都是经济的重要组成部分。'' | ||
|- | |- | ||
| {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口 | | {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口 | ||
| '' | | '' 椰枣主要种植在温暖的气候中,椰枣制品在许多文明中的日常饮食中被作为主食。'' | ||
|- | |- | ||
| {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口 | | {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口 | ||
| '' | | '' 昂贵的染料,如骨螺紫和胭脂虫粉,是从栖息地极狭小的稀有无脊椎动物中获取的。这些颜色在许多文化的统治精英中尤为受欢迎,且其价格注定居高不下。'' | ||
|- | |- | ||
| {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口 | | {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口 | ||
| '' | | '' 虽然家庭养蜂并不普遍,但作为一种食品和防腐剂,蜂蜜是非常受欢迎的。'' | ||
|- | |- | ||
| {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口 | | {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口 | ||
| '' | | '' 培育了几千年的橄榄产品,是地中海经济的重要组成部分。许多文明认为橄榄是多产和力量的象征。'' | ||
|- | |- | ||
| {{icon|Precious metals|50px}} {{Ruby|贵 | | {{icon|Precious metals|50px}} {{Ruby|贵金属|Precious metals}} || 人口 | ||
| '' | | '' 自从硬币开始铸造以来,黄金和白银一直被认为是相对价值的衡量标准。黄金作为一种商品的历史与其在宗教和神话意象中的使用密切相关。'' | ||
|- | |- | ||
| {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口 | | {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口 | ||
| '' | | '' 从人类早期历史开始,狩猎采集者已将野生动物视为主要的食物来源。好的肉通常很难买到,而且还会带来一场格外有利可图的交易。'' | ||
|- | |- | ||
| {{icon|Wine|50px}} {{Ruby|酒 | | {{icon|Wine|50px}} {{Ruby|酒|Wine}} || 人口 | ||
| '' | | '' 葡萄酒产自葡萄、葡萄干和许多其他水果,在娱乐、宗教和文化活动方面有着无尽用途。葡萄酒贸易是地中海经济的重要组成部分。'' | ||
|- | |- | ||
| {{icon|Woad|50px}} {{Ruby|靛 | | {{icon|Woad|50px}} {{Ruby|靛 青|Woad}} || 人口 | ||
| '' | | '' 靛青以及其他各种简单染料都可以从某些野花的花瓣中提炼出来。许多文化都有传统的人体彩绘,以及用这些颜色创作的绘画肖像。'' | ||
|- | |- | ||
| {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事 | | {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事 | ||
| '' | | '' 铜、锡和铅虽然不适合军事用途,但长期以来一直用于冶炼合金及装饰品。尽管到处都在使用这些金属,但由于地理上的相对匮乏,致使它们在世界各地的价格居高不下。'' | ||
|- | |- | ||
| {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事 | | {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事 | ||
| '' | | '' 从远古时代起,人类就一直在使用毛皮来抵御刺骨的寒冷。从缝制的兔皮到大熊皮,一件好皮毛的用途数不胜数。'' | ||
|- | |- | ||
| {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事 | | {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事 | ||
| '' | | '' 麻从无法追忆的远古时期以来就受到驯化种植,由于具有纤维的性质,麻在服装和绳索的发展中起到了重要作用。'' | ||
|- | |- | ||
| {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事 | | {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事 | ||
| '' | | '' 鞣制过的兽皮在家庭和军事生活中有很多用途。早期的盾牌通常是皮制的,其能减轻任何攻击造成的伤害。'' | ||
|- | |- | ||
| {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事 | | {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事 | ||
| '' | | '' 作为一种食品添加剂兼保鲜剂,盐的需求量如此之大,以至于它经常作为一种平行货币。'' | ||
|- | |- | ||
| {{icon|Stone|50px}} {{Ruby|石 | | {{icon|Stone|50px}} {{Ruby|石 料|Stone}} || 军事 | ||
| '' | | '' 尽管木材通常足以作为临时或廉价建筑的建筑材料,但只有石头才能造就优质市政建筑或持久防御堡垒中所需要的那种持久。'' | ||
|- | |- | ||
| {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事 | | {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事 | ||
| '' | | '' 坚果、种子、干豆和蔬菜是由世界各地的采集者和自给自足的农民收集的。'' | ||
|- | |- | ||
| {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技 | | {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技 | ||
| '' | | '' 琥珀由松树的树脂形成,作为装饰材料的吸引力,再加上它的稀缺性,这就造就了一种尤为珍贵的商品。'' | ||
|- | |- | ||
| {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技 | | {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技 | ||
| '' | | '' 布料可产自大量植物或动物产品,并且据发现,其在世界各地的市场上都有不同的质量。'' | ||
|- | |- | ||
| {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技 | | {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技 | ||
| '' | | '' 自发现火以来,陶器的生产一直是人类文明的决定性活动。陶器包括一些实用的餐具,如碗和壶,以及雕像、瓮和其他装饰物品。'' | ||
|- | |- | ||
| {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技 | | {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技 | ||
| '' | | '' 作为异常珍贵的装饰品,宝石的稀缺令人难以置信,这也确保只有最富有的人才能拥有它们。'' | ||
|- | |- | ||
| {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技 | | {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技 | ||
| '' | | '' 玻璃生产的限制对其作为一种商品的价值产生了巨大的影响。对玻璃珠、装饰品甚至是瓮的需求在世界各地都相当大。'' | ||
|- | |- | ||
| {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技 | | {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技 | ||
| '' | | '' “香”一词涵盖了一系列罕见的异域物质,而它们主要用于宗教用途。'' | ||
|- | |- | ||
| {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技 | | {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技 | ||
| '' | | '' 由于拥有柔软光亮的色调,大理石被认为是人像雕塑和圣像的最好材料。'' | ||
|- | |- | ||
| {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技 | | {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技 | ||
| '' | | '' 大多数文明世界都使用刻写版、蚀刻画和石刻来存录文字。然而,产自埃及地区的独特莎草纸为此提供了更便利的使用途径。'' | ||
|- | |- | ||
| {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技 | | {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技 | ||
| '' | | '' 丝绸的制作技术起源自遥远的东方,笼罩在一片神秘之中。这种异域的面料非常罕见,足以引起人们的极大兴趣,导致更为高昂的价格。'' | ||
|- | |- | ||
| {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技 | | {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技 | ||
| '' | | '' 作为香料贸易组成部分的许多药草主要用于食品添加剂,其价格依据原产地而定。'' | ||
|} | |} | ||
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{| class="mildtable plainlist sortable" | {| class="mildtable plainlist sortable" | ||
! width=100px | 商品 !! 分类 | ! width=100px | 商品 !! 分类 | ||
! | ! 省份 !! 省份盈余 | ||
! | ! 首都盈余 !! 出口 | ||
|- | |- | ||
| {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略 | | {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略 | ||
| | | 允许 {{icon|Camel cavalry}} 骆驼骑兵 || {{icon|Supply limit}} {{green|+2.5%}} 补给上限 | ||
| {{icon|discipline}} {{green|+10%}} | | {{icon|discipline}} {{green|+10%}} 骆驼骑兵训练度 || {{icon|discipline}} {{green|+5%}} 骆驼骑兵训练度 | ||
|- | |- | ||
| {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略 | | {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略 | ||
| | | 允许 {{icon|War elephants}} 战象 || {{icon| manpower}} {{green|+5%}} 本地人力 | ||
| {{icon|discipline}} {{green|+10%}} | | {{icon|discipline}} {{green|+10%}} 战象训练度 || {{icon|discipline}} {{green|+5%}} 战象训练度 | ||
|- | |- | ||
| {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略 | | {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略 | ||
| | | | ||
* | * 允许 {{icon|Heavy cavalry}} 重骑兵 | ||
* | * 允许 {{icon|Light cavalry}} 轻骑兵 | ||
| {{icon| manpower}} {{green|+5%}} | | {{icon| manpower}} {{green|+5%}} 本地人力 | ||
| {{icon|discipline}} {{green|+10%}} | | {{icon|discipline}} {{green|+10%}} 轻骑兵训练度 || {{icon|discipline}} {{green|+5%}} 轻骑兵训练度 | ||
|- | |- | ||
| {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略 | | {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略 | ||
| | | 允许 {{icon|Heavy infantry}} 重步兵 || {{icon| manpower}} {{green|+5%}} 本地人力 | ||
| {{icon|discipline}} {{green|+10%}} | | {{icon|discipline}} {{green|+10%}} 重步兵训练度 || {{icon|discipline}} {{green|+5%}} 重步兵训练度 | ||
|- | |- | ||
| {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略 | | {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略 | ||
| | | 允许 {{icon|Horse archers}} 弓骑兵 || {{icon| manpower}} {{green|+5%}} 本地人力 | ||
| {{icon|discipline}} {{green|+10%}} | | {{icon|discipline}} {{green|+10%}} 弓骑兵训练度 || {{icon|discipline}} {{green|+5%}} 弓骑兵训练度 | ||
|- | |- | ||
| {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略 | | {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略 | ||
| | | 允许 {{icon|Trireme}} 三层划桨战船 || {{icon|Local tax}} {{green|+3%}} 本地税收 | ||
| {{icon|discipline}} {{green|+10%}} | | {{icon|discipline}} {{green|+10%}} 三层划桨战船训练度 || {{icon|discipline}} {{green|+5%}} 三层划桨战船训练度 | ||
|- | |- | ||
| {{icon|Fish|50px}} {{Ruby|鱼 | | {{icon|Fish|50px}} {{Ruby|鱼|Fish}} || 增长 | ||
| {{icon|Local population growth}} {{green|+5%}} | | {{icon|Local population growth}} {{green|+5%}} 本地人口增长 || {{icon|Local population growth}} {{green|+2.5%}} 本地人口增长 | ||
| {{icon|happiness}} {{green|+5%}} | | {{icon|happiness}} {{green|+5%}} 全国自由民幸福度 || {{icon|happiness}} {{green|+2.5%}} 全国自由民幸福度 | ||
|- | |- | ||
| {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长 | | {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长 | ||
| {{icon|Local population growth}} {{green|+10%}} | | {{icon|Local population growth}} {{green|+10%}} 本地人口增长 || {{icon|Local population growth}} {{green|+5%}} 本地人口增长 | ||
| {{icon|National manpower}} {{green|+10%}} | | {{icon|National manpower}} {{green|+10%}} 国家人力 || {{icon|National manpower}} {{green|+5%}} 国家人力 | ||
|- | |- | ||
| {{icon|Livestock|50px}} {{Ruby| | | {{icon|Livestock|50px}} {{Ruby| 家 畜|Livestock}} || 增长 | ||
| {{icon|Local population growth}} {{green|+5%}} | | {{icon|Local population growth}} {{green|+5%}} 本地人口增长 || {{icon|Local population growth}} {{green|+2%}} 本地人口增长 | ||
| {{green|−10%}} | | {{green|−10%}} 自由民升级花费 || {{green|−5%}} 自由民升级花费 | ||
|- | |- | ||
| {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口 | | {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口 | ||
| {{icon|happiness}} {{green|+5%}} | | {{icon|happiness}} {{green|+5%}} 本地自由民幸福度 || {{icon|happiness}} {{green|+2%}} 本地自由民幸福度 | ||
| {{icon|Commerce income}} {{green|+5%}} | | {{icon|Commerce income}} {{green|+5%}} 国家商业收入 || {{icon|Commerce income}} {{green|+2.5%}} 国家商业收入 | ||
|- | |- | ||
| {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口 | | {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口 | ||
| {{icon|happiness}} {{green|+10%}} | | {{icon|happiness}} {{green|+10%}} 本地公民幸福度 || {{icon|happiness}} {{green|+5%}} 本地公民幸福度 | ||
| {{icon|national output modifier}} {{green|+5%}} | | {{icon|national output modifier}} {{green|+5%}} 全国公民产出 || {{icon|national output modifier}} {{green|+2.5%}} 全国公民产出 | ||
|- | |- | ||
| {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口 | | {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口 | ||
| {{icon|local output modifier}} {{green|+5%}} | | {{icon|local output modifier}} {{green|+5%}} 本地自由民产出 || {{icon|local output modifier}} {{green|+2.5%}} 本地自由民产出 | ||
| {{icon|Diplomatic reputation}} {{green|+2%}} | | {{icon|Diplomatic reputation}} {{green|+2%}} 外交声誉 || {{icon|Diplomatic reputation}} {{green|+1%}} 外交声誉 | ||
|- | |- | ||
| {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口 | | {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口 | ||
| {{icon|happiness}} {{green|+10%}} | | {{icon|happiness}} {{green|+10%}} 本地奴隶幸福度 || {{icon|happiness}} {{green|+2%}} 本地奴隶幸福度 | ||
| {{icon|happiness}} {{green|+5%}} | | {{icon|happiness}} {{green|+5%}} 全国奴隶幸福度 || {{icon|happiness}} {{green|+2.5%}} 全国奴隶幸福度 | ||
|- | |- | ||
| {{icon|Precious metals|50px}} {{Ruby|贵 | | {{icon|Precious metals|50px}} {{Ruby|贵金属|Precious metals}} || 人口 | ||
| {{icon|happiness}} {{green|+10%}} | | {{icon|happiness}} {{green|+10%}} 本地公民幸福度 || {{green|+1%}} 城市省份忠诚度 | ||
| {{green|−10%}} | | {{green|−10%}} 公民升级花费 || {{green|−5%}} 公民升级花费 | ||
|- | |- | ||
| {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口 | | {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口 | ||
| {{icon|local output modifier}} {{green|+10%}} | | {{icon|local output modifier}} {{green|+10%}} 本地部落民产出 || {{icon|local output modifier}} {{green|+5%}} 本地部落民产出 | ||
| {{icon|discipline}} {{green|+10%}} | | {{icon|discipline}} {{green|+10%}} 弓兵训练度 || {{icon|discipline}} {{green|+5%}} 弓兵训练度 | ||
|- | |- | ||
| {{icon|Wine|50px}} {{Ruby|酒 | | {{icon|Wine|50px}} {{Ruby|酒|Wine}} || 人口 | ||
| {{icon|happiness}} {{green|+5%}} | | {{icon|happiness}} {{green|+5%}} 本地自由民幸福度 || {{icon|happiness}} {{green|+1%}} 本地自由民幸福度 | ||
| {{green|−5%}} | | {{green|−5%}} 陆军维护费(花费) || {{green|−2.5%}} 陆军维护费(花费) | ||
|- | |- | ||
| {{icon|Woad|50px}} {{Ruby|靛 | | {{icon|Woad|50px}} {{Ruby|靛 青|Woad}} || 人口 | ||
| {{icon|happiness}} {{green|+10%}} | | {{icon|happiness}} {{green|+10%}} 本地部落民幸福度 || {{icon|happiness}} {{green|+2%}} 本地部落民幸福度 | ||
| {{icon|happiness}} {{green|+10%}} | | {{icon|happiness}} {{green|+10%}} 全国部落民幸福度 || {{icon|happiness}} {{green|+5%}} 全国部落民幸福度 | ||
|- | |- | ||
| {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事 | | {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事 | ||
| {{green|+10%}} | | {{green|+10%}} (本地)大队招募速度 || {{green|+5%}} (本地)大队招募速度 | ||
| {{green|+10%}} | | {{green|+10%}} 轻步兵进攻 || {{green|+5%}} 轻步兵进攻 | ||
|- | |- | ||
| {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事 | | {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事 | ||
| {{green|+10%}} | | {{green|+10%}} (本地)初始经验 || {{green|+5%}} (本地)初始经验 | ||
| {{green|+10%}} | | {{green|+10%}} (全国)初始经验 || {{green|+5%}} (全国)初始经验 | ||
|- | |- | ||
| {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事 | | {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事 | ||
| {{icon|local output modifier}} {{green|+10%}} | | {{icon|local output modifier}} {{green|+10%}} 本地奴隶产出 || {{icon|local output modifier}} {{green|+2%}} 本地奴隶产出 | ||
| {{green|+10%}} | | {{green|+10%}} 三层划桨战船进攻 || {{green|+5%}} 三层划桨战船进攻 | ||
|- | |- | ||
| {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事 | | {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事 | ||
| {{green|+10%}} | | {{green|+10%}} (本地)大队招募速度 || {{green|+5%}} (本地)大队招募速度 | ||
| {{green|+10%}} | | {{green|+10%}} 轻步兵防御 || {{green|+5%}} 轻步兵防御 | ||
|- | |- | ||
| {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事 | | {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事 | ||
| {{icon|fort defense}} {{green|+10%}} | | {{icon|fort defense}} {{green|+10%}} 本地要塞防御 || {{icon|fort defense}} {{green|+5%}} 本地要塞防御 | ||
| {{green|−5%}} | | {{green|−5%}} 陆军维护费(花费) || {{green|−2.5%}} 陆军维护费(花费) | ||
|- | |- | ||
| {{icon|Stone|50px}} {{Ruby|石 | | {{icon|Stone|50px}} {{Ruby|石 料|Stone}} || 军事 | ||
| {{icon|fort defense}} {{green|+25%}} | | {{icon|fort defense}} {{green|+25%}} 本地要塞防御 || {{icon|fort defense}} {{green|+5%}} 本地要塞防御 | ||
| {{green|−10%}} | | {{green|−10%}} 建造花费 || {{icon|fort defense}} {{green|+10%}} 要塞防御 | ||
|- | |- | ||
| {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事 | | {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事 | ||
| {{icon|Supply limit}} {{green|+10%}} | | {{icon|Supply limit}} {{green|+10%}} 补给上限 || {{icon|Supply limit}} {{green|+2.5%}} 补给上限 | ||
| {{green|−20%}} | | {{green|−20%}} 移动奴隶花费 || {{green|−10%}} 移动奴隶花费 | ||
|- | |- | ||
| {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技 | | {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技 | ||
| {{icon|Local tax}} {{green|+10%}} | | {{icon|Local tax}} {{green|+10%}} 本地税收 || {{icon|Local tax}} {{green|+5%}} 本地税收 | ||
| {{green|+5%}} | | {{green|+5%}} 统治者人气增加 || {{green|+2.5%}} 统治者人气增加 | ||
|- | |- | ||
| {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技 | | {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技 | ||
| {{icon|Local tax}} {{green|+10%}} | | {{icon|Local tax}} {{green|+10%}} 本地税收 || {{icon|Local tax}} {{green|+5%}} 本地税收 | ||
| {{green|+5%}} | | {{green|+5%}} 雄辩科技投资 || {{icon|Research points}} {{green|+5%}} 研究点(修正) | ||
|- | |- | ||
| {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技 | | {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技 | ||
| {{icon|Research points}} {{green|+5%}} | | {{icon|Research points}} {{green|+5%}} (本地)研究点 || {{icon|Research points}} {{green|+1%}} (本地)研究点 | ||
| {{icon|local output modifier}} {{green|+2.5%}} | | {{icon|local output modifier}} {{green|+2.5%}} 全国自由民产出 || {{icon|local output modifier}} {{green|+1%}} 全国自由民产出 | ||
|- | |- | ||
| {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技 | | {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技 | ||
| {{icon|Local tax}} {{green|+20%}} | | {{icon|Local tax}} {{green|+20%}} 本地税收 || {{icon|Local tax}} {{green|+10%}} 本地税收 | ||
| {{green|+5%}} | | {{green|+5%}} 国家文明度等级 || {{green|+2.5%}} 国家文明度等级 | ||
|- | |- | ||
| {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技 | | {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技 | ||
| {{icon|Commerce income}} {{green|+15%}} | | {{icon|Commerce income}} {{green|+15%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+5%}} (本地)商业收入 | ||
| | | {{green|+5%}} 宗教科技投资 || {{icon|Research points}} {{green|+5%}} (本地)研究点 | ||
|- | |- | ||
| {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技 | | {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技 | ||
| {{icon|Commerce income}} {{green|+10%}} | | {{icon|Commerce income}} {{green|+10%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+2%}} (本地)商业收入 | ||
| {{green|−25%}} | | {{green|−25%}} 祈求预兆花费 || {{green|+5%}} 预兆威能 | ||
|- | |- | ||
| {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技 | | {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技 | ||
| {{green|+1%}} | | {{green|+1%}} 地方省份忠诚度 || {{green|+1%}} 城市省份忠诚度 | ||
| {{green|−1.5%}} | | {{green|−1.5%}} 每月暴政度 || {{green|−1%}} 每月暴政度 | ||
|- | |- | ||
| {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技 | | {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技 | ||
| {{icon|Research points}} {{green|+20%}} | | {{icon|Research points}} {{green|+20%}} (本地)研究点 || {{icon|Research points}} {{green|+5%}} (本地)研究点 | ||
| {{green|+5%}} | | {{green|+5%}} 民政科技投资 || {{icon|Research points}} {{green|+5%}} 研究点(修正) | ||
|- | |- | ||
| {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技 | | {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技 | ||
| {{icon|Commerce income}} {{green|+15%}} | | {{icon|Commerce income}} {{green|+15%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+5%}} (本地)商业收入 | ||
| {{green|+10%}} | | {{green|+10%}} 整合速度 || {{green|+5%}} 整合速度 | ||
|- | |- | ||
| {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技 | | {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技 | ||
| {{icon|Commerce income}} {{green|+10%}} | | {{icon|Commerce income}} {{green|+10%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+2%}} (本地)商业收入 | ||
| {{icon|happiness}} {{green|+5%}} | | {{icon|happiness}} {{green|+5%}} 全国公民幸福度 || {{icon|happiness}} {{green|+2.5%}} 全国公民幸福度 | ||
|} | |} |
2019年4月29日 (一) 20:29的版本
Trade good come in a wide variety and types. They allow you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.
机制
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这部分内容可能已不适合当前版本,最后更新于Pre-release。 |
生产
- Each city produces one type of trade good for your province.
- Having a trade good present in a province gives a modifier in that entire province.
- Having a surplus of a trade good in a province gives a small modifier, but one that stacks for each extra unit of surplus. Surplus of a trade good in your capital province gives a national bonus.
- Trade good bonuses are dependent on the type of good and they come in a wide variety. This allows you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.
商路
- Each of your provinces has a certain number of routes it can use to import goods, and each route can be used to bring in one trade good. Capitals have more import routes than other provinces, most notably they gain more from the rank of your country.
- Trade routes can be used to import trade goods either making them present in provinces where they are not produced, or to increase the surplus of them, adding to the stacking modifier in the province.
- Exporting a trade good from a province also requires a surplus in that province.
- Creating a trade route costs
Civic power.
- Generating a surplus without importing can be done either if your province has more than once city producing the same trade good, or if it has 15 slaves in one of its cities. Each group of 15 slaves will increase the output of a trade good by 1.
货物列表
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这部分内容可能已不适合当前版本,最后更新于1.0。 |
描述
商品 | 分类 | 展开描述 |
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效果
参考资料