小 (09:30, 19 April 2019 157.*.*.25) |
(20:22, 23 April 2019 SolSys) |
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第1行: | 第1行: | ||
{{Version|Pre-release}} | {{Version|Pre-release}} | ||
Trade good come in a wide variety and types. They allow you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it. | |||
== Mechanics == | |||
{{SVersion|Pre-release}} | |||
=== Production === | |||
* Each city produces one type of trade good for your province. | |||
* Having a trade good present in a province gives a modifier in that entire province. | |||
* Having a surplus of a trade good in a province gives a small modifier, but one that stacks for each extra unit of surplus. Surplus of a trade good in your capital province gives a national bonus. | |||
* Trade good bonuses are dependent on the type of good and they come in a wide variety. This allows you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it. | |||
=== 商路 === | |||
* Each of your provinces has a certain number of routes it can use to import goods, and each route can be used to bring in one trade good. Capitals have more import routes than other provinces, most notably they gain more from the rank of your country. | |||
* Trade routes can be used to import trade goods either making them present in provinces where they are not produced, or to increase the surplus of them, adding to the stacking modifier in the province. | |||
* Exporting a trade good from a province also requires a surplus in that province. | |||
* Creating a trade route costs {{icon|civ}} Civic power. | |||
* Generating a surplus ''without'' importing can be done either if your province has more than once city producing the same trade good, or if it has 15 slaves in one of its cities. Each group of 15 slaves will increase the output of a trade good by 1. | |||
The | == 货物列表 == | ||
{{SVersion|Pre-release}} | |||
=== 描述 === | |||
{| class="mildtable sortable mw-collapsible mw-collapsed" | |||
! width=10% | 商品 !! width=7% | 分类 | |||
! class="unsortable" | 描述 | |||
|- | |||
| {{icon|Camels|50px}} Camels || 战略 | |||
| ''Used extensively as beasts of burden and warfare, camels are adept at surviving in harsh, arid climates.'' | |||
|- | |||
| {{icon|Elephants|50px}} Elephants || 战略 | |||
| ''Like many beasts of burden, elephants have been used for agricultural, religious and military purposes since their domestication. Many civilizations regard the elephant as a sacred or revered creature.'' | |||
|- | |||
| {{icon|Horses|50px}} Horses || 战略 | |||
| ''The use of horses in agriculture and warfare is widespread. As beasts of burden, they are well suited to drawing chariots, as well as carrying riders.'' | |||
|- | |||
| {{icon|Iron|50px}} Iron || 战略 | |||
| ''The presence of iron-working defines many cultures. Vastly superior in strength to its predecessor, bronze, iron is unparalleled as a material for tools and weaponry alike.'' | |||
|- | |||
| {{icon|Steppe horses|50px}} Steppe horses || 战略 | |||
| ''Steppe horses, while often smaller and stockier than their western counterparts, are more suited for their life in the arid terrain of the steppe.'' | |||
|- | |||
| {{icon|Wood|50px}} Wood || 战略 | |||
| ''Widely used in construction and shipping, decent timber can command a high price in unforested areas.'' | |||
|- | |- | ||
| {{icon|Fish|50px}} Fish || 增长 | |||
| ''Fish provide a staple part of the diet and economy of every coastal civilization in the world.'' | |||
|- | |- | ||
| | | {{icon|Grain|50px}} Grain || 增长 | ||
| ''Grain has long been a staple part of the human diet. Refined into flour, and subsequently bread, the farming of grain provides the vast majority of the food supply for many nations.'' | |||
|- | |- | ||
| | | {{icon|Livestock|50px}} Livestock || 增长 | ||
| ''Encompassing a multitude of domesticated animals, livestock provides numerous goods such as milk, cheese, meat and wool, which drive a significant part of the economy.'' | |||
|- | |- | ||
| | | {{icon|Dates|50px}} Dates || 人口 | ||
| ''Primarily cultivated in warmer climes, date products are a staple part of the diet in many cultures.'' | |||
|- | |- | ||
| | | {{icon|Dyes|50px}} Dyes || 人口 | ||
| ''Expensive dyes such as Tyrian purple and kermes are harvested from rare invertebrates in very localized habitats. These colors are particularly sought after by the ruling elite of many cultures, and are bound to command a high price.'' | |||
|- | |- | ||
| | | {{icon|Honey|50px}} Honey || 人口 | ||
| ''Although domestic beekeeping is not widespread, honey is highly sought after as a foodstuff and preservative.'' | |||
|- | |- | ||
| | | {{icon|Olives|50px}} Olives || 人口 | ||
| ''Cultivated for millennia, olive products drive a significant part of the Mediterranean economy. Many cultures value the olive as a symbol of fertility and power.'' | |||
|- | |- | ||
| | | {{icon|Precious metals|50px}} Precious metals || 人口 | ||
| ''Gold and silver have been regarded as a measure of relative value since the minting of coins began. The history of gold as a commodity is deeply intertwined with its use in religious and mythological imagery.'' | |||
|- | |- | ||
| | | {{icon|Wild game|50px}} Wild game || 人口 | ||
| ''Since the early days of humanity, hunter-gatherers have regarded wild creatures as a primary source of nourishment. Fine meat is often hard to come by, and can result in a particularly lucrative trade.'' | |||
|- | |- | ||
| | | {{icon|Wine|50px}} Wine || 人口 | ||
| ''Wine is produced from grapes, raisins and many other fruits, and has myriad uses in recreational, religious, and cultural pursuits. The wine trade is an important part of the Mediterranean economy.'' | |||
|- | |- | ||
| | | {{icon|Woad|50px}} Woad || 人口 | ||
| ''Woad, as well as various other simple dyes, can be refined from the petals of certain wild flowers. Many cultures practice ritual body-painting, as well as the creation of painted iconography, using these colors.'' | |||
|- | |- | ||
| | | {{icon|Base metals|50px}} Base metals || 军事 | ||
| ''Copper, Tin and Lead, whilst unsuitable for military purposes, have long been used in alloying and decoration. Although used ubiquitously, the relative geographical scarcity of these metals results in them commanding high prices throughout the world.'' | |||
|- | |- | ||
| | | {{icon|Furs|50px}} Furs || 军事 | ||
| ''Furs have been used since time immemorial to shield humans from the biting cold. Ranging from stitched rabbit skins to great bear hides, a good fur can be put to any number of uses.'' | |||
|- | |- | ||
| | | {{icon|Hemp|50px}} Hemp || 军事 | ||
| ''Cultivated from time immemorial, hemp has been instrumental in the development of clothing and ropes, due to its fibrous nature.'' | |||
|- | |- | ||
| | | {{icon|Leather|50px}} Leather || 军事 | ||
| ''Tanned hides have numerous applications in domestic and military life. Early shields were often leather clad, softening the blow of any incoming strikes.'' | |||
|- | |- | ||
| | | {{icon|Salt|50px}} Salt || 军事 | ||
| ''Greatly valued as a food additive and preservation agent, salt is in such high demand that it often serves as a parallel currency.'' | |||
|- | |- | ||
| | | {{icon|Stone|50px}} Stone || 军事 | ||
| ''Whereas wood will often suffice as a building material for temporary or cheap structures, only stone can yield the kind of permanence desired in a fine civic building or enduring defensive bastion.'' | |||
|- | |- | ||
| | | {{icon|Vegetables|50px}} Vegetables || 军事 | ||
| ''Nuts, seeds, pulses and vegetables are gathered by foragers and subsistence farmers across the world.'' | |||
|- | |- | ||
| | | {{icon|Amber|50px}} Amber || 经济 & 科技 | ||
| ''Formed from the resin of pine trees, the appeal of amber as a decorative material, combined with its scarcity, results in a particularly valuable commodity.'' | |||
|- | |- | ||
| | | {{icon|Cloth|50px}} Cloth || 经济 & 科技 | ||
| ''Cloth can be produced from numerous plant or animal products, and is found, in varying quality, at markets throughout the known world.'' | |||
|- | |- | ||
| | | {{icon|Earthenware|50px}} Earthenware || 经济 & 科技 | ||
| ''The production of earthenware has been a defining activity of human civilization since the discovery of fire. Earthenware encompasses practical utensils such as bowls and jugs, as well as statues, urns and other decorative items.'' | |||
|- | |- | ||
| | | {{icon|Gemstones|50px}} Gemstones || 经济 & 科技 | ||
| ''Highly prized as ornamental items, the incredible rarity of gemstones ensures that only the most wealthy will ever possess them.'' | |||
|- | |- | ||
| | | {{icon|Glass|50px}} Glass || 经济 & 科技 | ||
| ''The production of glass not being widespread, has a great effect on its value as a commodity. Glass beads, decorations and even urns are in high demand throughout the known world.'' | |||
|- | |- | ||
| | | {{icon|Incense|50px}} Incense || 经济 & 科技 | ||
| ''The term 'Incense' covers an array of rare, exotic substances which are primarily used for religious purposes.'' | |||
|- | |- | ||
| | | {{icon|Marble|50px}} Marble || 经济 & 科技 | ||
| ''Due to its softness and lustrous hue, marble is regarded as the prime material with which to sculpt statues and icons.'' | |||
|- | |- | ||
| | | {{icon|Papyrus|50px}} Papyrus || 经济 & 科技 | ||
| ''Most of the civilized world uses wax tablets, etchings, and stone carvings to store the written word. Papyrus, however, which is uniquely produced in the Egyptian region, offers much greater ease of access and use.'' | |||
|- | |- | ||
| | | {{icon|Silk|50px}} Silk || 经济 & 科技 | ||
| ''Shrouded in mystery, the origins of silk cultivation lie in the far east. This exotic fabric is rare enough to command great interest, and an even greater price.'' | |||
|- | |- | ||
| | | {{icon|Spices|50px}} Spices || 经济 & 科技 | ||
| ''Primarily used as food additives, the many herbs which comprise the spice trade command a variable price depending on their provenance.'' | |||
|} | |||
=== 效果 === | |||
{| class="mildtable plainlist sortable" | |||
! Trade good !! 分类 | |||
! Province !! Province surplus | |||
! Capital surplus !! Exporting | |||
|- | |- | ||
| | | {{icon|Camels|50px}} Camels || 战略 | ||
| Allows {{icon|Camels}} Camels || {{icon|Supply limit}} {{green|+2.5%}} Supply limit | |||
| {{icon|discipline}} {{green|+10%}} Camel discipline || {{icon|discipline}} {{green|+5%}} Camel discipline | |||
|- | |- | ||
| | | {{icon|Elephants|50px}} Elephants || 战略 | ||
| Allows {{icon|War elephants}} War elephants || {{icon| manpower}} {{green|+5%}} Local manpower | |||
| {{icon|discipline}} {{green|+10%}} War elephant discipline || {{icon|discipline}} {{green|+5%}} War elephant discipline | |||
|- | |||
| {{icon|Horses|50px}} Horses || 战略 | |||
| | |||
* Allows {{icon|Heavy cavalry}} Heavy cavalry | |||
* Allows {{icon|Light cavalry}} Light cavalry | |||
| {{icon| manpower}} {{green|+5%}} Local manpower | |||
| {{icon|discipline}} {{green|+10%}} Light cavalry discipline || {{icon|discipline}} {{green|+5%}} Light Cavalry discipline | |||
|- | |||
| {{icon|Iron|50px}} Iron || 战略 | |||
| Allows {{icon|Heavy infantry}} Heavy infantry || {{icon| manpower}} {{green|+5%}} Local manpower | |||
| {{icon|discipline}} {{green|+10%}} Heavy infantry discipline || {{icon|discipline}} {{green|+5%}} Heavy infantry discipline | |||
|- | |||
| {{icon|Steppe horses|50px}} Steppe horses || 战略 | |||
| Allows {{icon|Horse archers}} Horse archers || {{icon| manpower}} {{green|+5%}} Local manpower | |||
| {{icon|discipline}} {{green|+10%}} Horse archer discipline || {{icon|discipline}} {{green|+5%}} Horse archer discipline | |||
|- | |||
| {{icon|Wood|50px}} Wood || 战略 | |||
| Allows {{icon|Trireme}} Trireme || {{icon|Local tax}} {{green|+3%}} Local tax | |||
| {{icon|discipline}} {{green|+10%}} Trireme discipline || {{icon|discipline}} {{green|+5%}} Trireme discipline | |||
|- | |- | ||
| | | {{icon|Fish|50px}} Fish || 增长 | ||
| {{icon|Local population growth}} {{green|+5%}} Local population growth || {{icon|Local population growth}} {{green|+2.5%}} Local population growth | |||
| {{icon|happiness}} {{green|+5%}} National freeman happiness || {{icon|happiness}} {{green|+2.5%}} National freeman happiness | |||
|- | |- | ||
| | | {{icon|Grain|50px}} Grain || 增长 | ||
| {{icon|Local population growth}} {{green|+10%}} Local population growth || {{icon|Local population growth}} {{green|+5%}} Local population growth | |||
| {{icon|National manpower}} {{green|+10%}} National manpower || {{icon|National manpower}} {{green|+5%}} National manpower | |||
|- | |- | ||
| | | {{icon|Livestock|50px}} Livestock || 增长 | ||
| {{icon|Local population growth}} {{green|+5%}} Local population growth || {{icon|Local population growth}} {{green|+2%}} Local population growth | |||
| {{green|−10%}} Freeman promotion cost || {{green|−5%}} Freeman promotion cost | |||
|- | |||
| {{icon|Dates|50px}} Dates || 人口 | |||
| {{icon|happiness}} {{green|+5%}} Local freeman happiness || {{icon|happiness}} {{green|+2%}} Local freeman happiness | |||
| {{icon|Commerce income}} {{green|+5%}} National commerce income || {{icon|Commerce income}} {{green|+2.5%}} National commerce income | |||
|- | |||
| {{icon|Dyes|50px}} Dyes || 人口 | |||
| {{icon|happiness}} {{green|+10%}} Local citizen happiness || {{icon|happiness}} {{green|+5%}} Local citizen happiness | |||
| {{icon|national output modifier}} {{green|+5%}} National citizen output || {{icon|national output modifier}} {{green|+2.5%}} National citizen output | |||
|- | |- | ||
| | | {{icon|Honey|50px}} Honey || 人口 | ||
| {{icon|local output modifier}} {{green|+5%}} Local freeman output || {{icon|local output modifier}} {{green|+2.5%}} Local freeman output | |||
| {{icon|Diplomatic reputation}} {{green|+2%}} Diplomatic reputation || {{icon|Diplomatic reputation}} {{green|+1%}} Diplomatic reputation | |||
|- | |- | ||
| | | {{icon|Olives|50px}} Olives || 人口 | ||
| {{icon|happiness}} {{green|+10%}} Local slave happiness || {{icon|happiness}} {{green|+2%}} Local slave happiness | |||
| {{icon|happiness}} {{green|+5%}} National slave happiness || {{icon|happiness}} {{green|+2.5%}} National slave happiness | |||
|- | |- | ||
| | | {{icon|Precious metals|50px}} Precious metals || 人口 | ||
| {{icon|happiness}} {{green|+10%}} Local citizen happiness || {{green|+1%}} City provincial loyalty | |||
| {{green| −10%}} Citizen promotion cost || {{green| −5%}} Citizen promotion cost | |||
|- | |- | ||
| | | {{icon|Wild game|50px}} Wild game || 人口 | ||
| {{icon|local output modifier}} {{green|+10%}} Local tribesman output || {{icon|local output modifier}} {{green|+5%}} Local tribesman output | |||
| {{icon|discipline}} {{green|+10%}} Archers discipline || {{icon|discipline}} {{green|+5%}} Archers discipline | |||
|- | |- | ||
| | | {{icon|Wine|50px}} Wine || 人口 | ||
| {{icon|happiness}} {{green|+5%}} Local freeman happiness || {{icon|happiness}} {{green|+1%}} Local freeman happiness | |||
| {{green| −5%}} Army maintenance cost || {{green| −2.5%}} Army maintenance cost | |||
|- | |- | ||
| | | {{icon|Woad|50px}} Woad || 人口 | ||
| {{icon|happiness}} {{green|+10%}} Local tribesman happiness || {{icon|happiness}} {{green|+2%}} Local tribesman happiness | |||
| {{icon|happiness}} {{green|+10%}} National tribesman happiness || {{icon|happiness}} {{green|+5%}} National tribesman happiness | |||
|- | |- | ||
| | | {{icon|Base metals|50px}} Base metals || 军事 | ||
| {{green|+10%}} Cohort recruit speed || {{green|+5%}} Cohort recruit speed | |||
| {{green|+10%}} Light infantry offense || {{green|+5%}} Light infantry offense | |||
|- | |||
| {{icon|Furs|50px}} Furs || 军事 | |||
| {{green|+10%}} Starting experience || {{green|+5%}} Starting experience | |||
| {{green|+10%}} Starting experience || {{green|+5%}} Starting experience | |||
|- | |||
| {{icon|Hemp|50px}} Hemp || 军事 | |||
| {{icon|local output modifier}} {{green|+10%}} Local slave output || {{icon|local output modifier}} {{green|+2%}} Local slave output | |||
| {{green|+10%}} Trireme offense || {{green|+5%}} Trireme offense | |||
|- | |||
| {{icon|Leather|50px}} Leather || 军事 | |||
| {{green|+10%}} Cohort recruit speed || {{green|+5%}} Cohort recruit speed | |||
| {{green|+10%}} Light infantry defense || {{green|+5%}} Light infantry defense | |||
|- | |||
| {{icon|Salt|50px}} Salt || 军事 | |||
| {{icon|fort defense}} {{green|+10%}} Local fort defense || {{icon|fort defense}} {{green|+5%}} Local fort defense | |||
| {{green|−5%}} Army maintenance cost || {{green|−2.5%}} Army maintenance cost | |||
|- | |||
| {{icon|Stone|50px}} Stone || 军事 | |||
| {{icon|fort defense}} {{green|+25%}} Local fort defense || {{icon|fort defense}} {{green|+5%}} Local fort defense | |||
| {{green|−10%}} Build cost || {{icon|fort defense}} {{green|+10%}} Fort defense | |||
|- | |||
| {{icon|Vegetables|50px}} Vegetables || 军事 | |||
| {{icon|Supply limit}} {{green|+10%}} Supply limit || {{icon|Supply limit}} {{green|+2.5%}} Supply limit | |||
| {{green|−20%}} Move slaves cost || {{green|−10%}} Move slaves cost | |||
|- | |||
| {{icon|Amber|50px}} Amber || 经济 & 科技 | |||
| {{icon|Local tax}} {{green|+10%}} Local tax || {{icon|Local tax}} {{green|+5%}} Local tax | |||
| {{green|+5%}} Ruler popularity gain || {{green|+2.5%}} Ruler popularity gain | |||
|- | |||
| {{icon|Cloth|50px}} Cloth || 经济 & 科技 | |||
| {{icon|Local tax}} {{green|+10%}} Local tax || {{icon|Local tax}} {{green|+5%}} Local tax | |||
| {{green|+5%}} Oratory tech investment || {{icon|Research points}} {{green|+5%}} Research points | |||
|- | |||
| {{icon|Earthenware|50px}} Earthenware || 经济 & 科技 | |||
| {{icon|Research points}} {{green|+5%}} Research points || {{icon|Research points}} {{green|+1%}} Research points | |||
| {{icon|local output modifier}} {{green|+2.5%}} National freeman output || {{icon|local output modifier}} {{green|+1%}} National freeman output | |||
|- | |||
| {{icon|Gemstones|50px}} Gemstones || 经济 & 科技 | |||
| {{icon|Local tax}} {{green|+20%}} Local tax || {{icon|Local tax}} {{green|+10%}} Local tax | |||
| {{green|+5%}} Country civilization level || {{green|+2.5%}} Country civilization level | |||
|- | |||
| {{icon|Glass|50px}} Glass || 经济 & 科技 | |||
| {{icon|Commerce income}} {{green|+15%}} Commerce income || {{icon|Commerce income}} {{green|+5%}} Commerce income | |||
| Religious tech investment {{green|+5%}} || {{icon|Research points}} {{green|+5%}} Research points | |||
|- | |||
| {{icon|Incense|50px}} Incense || 经济 & 科技 | |||
| {{icon|Commerce income}} {{green|+10%}} Commerce income || {{icon|Commerce income}} {{green|+2%}} Commerce income | |||
| {{green|−25%}} Call omen cost || {{green|+5%}} Omen power | |||
|- | |||
| {{icon|Marble|50px}} Marble || 经济 & 科技 | |||
| {{green|+1%}} Local provincial loyalty || {{green|+1%}} City provincial loyalty | |||
| {{green|−1.5%}} Monthly tyranny || {{green|−1%}} Monthly tyranny | |||
|- | |||
| {{icon|Papyrus|50px}} Papyrus || 经济 & 科技 | |||
| {{icon|Research points}} {{green|+20%}} Research points || {{icon|Research points}} {{green|+5%}} Research points | |||
| {{green|+5%}} Civic tech investment || {{icon|Research points}} {{green|+5%}} Research points | |||
|- | |||
| {{icon|Silk|50px}} Silk || 经济 & 科技 | |||
| {{icon|Commerce income}} {{green|+15%}} Commerce income || {{icon|Commerce income}} {{green|+5%}} Commerce income | |||
| {{green|+10%}} Integration speed || {{green|+5%}} Integration speed | |||
|- | |||
| {{icon|Spices|50px}} Spices || 经济 & 科技 | |||
| {{icon|Commerce income}} {{green|+10%}} Commerce income || {{icon|Commerce income}} {{green|+2%}} Commerce income | |||
| {{icon|happiness}} {{green|+5%}} National citizen happiness || {{icon|happiness}} {{green|+2.5%}} National citizen happiness | |||
|} | |} | ||
2019年4月24日 (三) 11:06的版本
Trade good come in a wide variety and types. They allow you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.
Mechanics
![]() |
这部分内容可能已不适合当前版本,最后更新于Pre-release。 |
Production
- Each city produces one type of trade good for your province.
- Having a trade good present in a province gives a modifier in that entire province.
- Having a surplus of a trade good in a province gives a small modifier, but one that stacks for each extra unit of surplus. Surplus of a trade good in your capital province gives a national bonus.
- Trade good bonuses are dependent on the type of good and they come in a wide variety. This allows you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.
商路
- Each of your provinces has a certain number of routes it can use to import goods, and each route can be used to bring in one trade good. Capitals have more import routes than other provinces, most notably they gain more from the rank of your country.
- Trade routes can be used to import trade goods either making them present in provinces where they are not produced, or to increase the surplus of them, adding to the stacking modifier in the province.
- Exporting a trade good from a province also requires a surplus in that province.
- Creating a trade route costs
Civic power.
- Generating a surplus without importing can be done either if your province has more than once city producing the same trade good, or if it has 15 slaves in one of its cities. Each group of 15 slaves will increase the output of a trade good by 1.
货物列表
![]() |
这部分内容可能已不适合当前版本,最后更新于Pre-release。 |
描述
商品 | 分类 | 展开描述 |
---|
效果
参考资料