蛮族传统:修订间差异

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(同步到官方百科20:28, 11 May 2019‎ SolSys)
 
(自由之民移动页面凯尔特传统蛮族传统覆盖重定向)
 
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{{Version|1.0}}
{{Version|2.0}}
{{see also|军事传统}}
<section begin=intro/>
<section begin=intro/>
The ''barbarian traditions'' encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.
'' 蛮族传统'' 包括希斯帕尼亚、高卢、不列颠尼亚、日耳曼尼亚以及其他地区的蛮族的战斗方式。他们的战斗主要依靠装备了剑或长矛的大编队轻装步兵,并配以少量灵活的战车或轻骑兵用以支援,他们同时还善于使用伏击战术,尤其是在森林地形中。
<section end=intro/>
<section end=intro/>
== Availability and focus ==
== Availability ==
; Availability
[[File:Celtic britannic path 7.png|thumb|250px|right|''Celtic'' traditions.]]
The ''barbarian traditions'' are available for countries with the following culture groups: {{MultiColumn|
[[File:Celtic philosophy start bonus.png|thumb|250px|right|''Britannic'' traditions.]]
* Baltic
The Barbarian military tradition groups, ''Celtic'' and ''Britannic'', are available for begining with the following culture groups: {{MultiColumn|
* Belgae
* Celt-Iberian
* Celt-Iberian
* Gaelic
* Gallic
* Gallic
* Gaelic
* Germanic
* Germanic
* Iberian
* Iberian
* Pre-Indo-European
* Occidental
* Pannonian
* Pretani
* Pretani
|4}}
* Veneti
|3}}


; Focuses
This tradition group can also be unlocked by embracing the military tradition:
* ''[[Italic traditions#Embrace Italo-Celtic Influence|Embrace Italo-Celtic Influence]]'' (from the ''Italic'' military tradition group)
 
== Focus ==
The traditions focus on strengthening the below unit types and possibly unlock some new abilities:
The traditions focus on strengthening the below unit types and possibly unlock some new abilities:
* Allows {{icon|Chariots}} Chariot units
* Unit focus:
* Unit focus:
** Strong {{icon|Light infantry}} Light infantry
** Strong {{icon|Light infantry}} Light infantry
第24行: 第30行:
** Good {{icon|Chariots}} Chariots
** Good {{icon|Chariots}} Chariots
* Possible ability unlocks:
* Possible ability unlocks:
** Raid City
** {{icon|Hit-and-Run|24px}} Hit-and-Run
** Raise Levies


== Paths ==
== Celtic traditions ==
{{SVersion|1.0}}
[[File:Celtic traditions.png|thumb|500px|center|''Celtic'' traditions.]]
; Starting bonus
<tabber>
{{Effectbox|width=96%|file=Celtic philosophy start bonus|Chariot Culture
Statistics
|The use of chariots in warfare stems back many thousands of years, and holds strong affiliations with nobility and class; chariot inhumations speak to the honor that can be won through battle. Chariots themselves were commonly used as mobile platforms with two to three occupants, from which javelins or other thrown weapons were used to break the ranks of their opponents.
|modifiers=* Allows {{icon|Chariots|24px}} Chariot units }}


{| class="wikitable plainlist" width=32% style="float:left; margin-right: 10px;"
{| class="mildtable sortable plainlist" width=100%
! Britannic path
! class="unsortable" width=1% | !! width=15% | Tradition
|-
! width=25% | On activation effect !! width=25% | Effect !! width=25% | Requirements
| [[File:Celtic britannic path 1.png|left]]
 
* '''Scythed Chariots'''
|- id="Scale the Walls!"
* {{icon|offense|24px|24px}} {{green|+15%}} Chariots offense
| [[File:Celtic gallic path 7.png|200px]] || Scale the Walls!
|-
| N/A
| [[File:Celtic britannic path 2.png|left]]
| {{icon|Siege ability|24px}} {{green|+10%}} Siege ability
* '''Coming of Age'''
| N/A
* {{icon|defense|24px}} {{green|+15%}} Light infantry defense
 
|-
|- id="Shield Wall"
| [[File:Celtic britannic path 3.png|left]]
| [[File:Celtic germanic path 5.png|200px]] || Shield Wall
* '''Living off the Land'''
| N/A
* {{icon|Army weight modifier|24px}} {{green| −15%}} Army weight modifier
| {{icon|defense|24px}} {{green|+10%}} Heavy infantry defense
* </br></br>
| Scale the Walls!
|-
 
| [[File:Celtic britannic path 4.png|left]]
|- id="Strong Arm"
* '''Word of Mouth'''
| [[File:Celtic gallic path 6.png|200px]] || Strong Arm
* {{icon|Manpower recovery speed|24px}} {{green|+5%}} Manpower recovery speed
| N/A
|-
| {{icon|offense|24px}} {{green|+10%}} Heavy infantry offense
| [[File:Celtic britannic path 5.png|left]]
| Shield Wall
* '''Chariot Mastery'''
 
* {{icon|morale|24px}} {{green|+10%}} Chariots morale
|- id="Embrace Celto-Italic Influence"
|-
| [[File:Latin roman path 7.png|200px]] || Embrace Celto-Italic Influence
| [[File:Celtic britannic path 6.png|left]]
|
* '''Selective Breeding'''
* {{icon|yes|24px}} Unlock [[Italic traditions|Italic tradition groups]] if any of the below {{icon|culture|24px}} culture groups has ''either'' '''500''' pops or is equal to '''25%''' of the country's primary culture pops: {{MultiColumn|
* {{icon|cost|24px}} {{green|−15%}} Light cavalry cost
** Italic
|-
|1}}
| [[File:Celtic britannic path 7.png|left]]
| {{icon|offense|24px}} {{green|+2.5%}} Heavy infantry offense
* '''Take up Arms'''
| Strong Arm
* {{icon|morale|24px}} {{green|+10%}} Archers morale
|-
| [[File:Celtic britannic path end bonus.png|left]]
* '''Bonus: Trained Cavalry'''
* {{icon|discipline|24px}} {{green|+10%}} Chariot discipline
* {{icon|discipline|24px}} {{green|+10%}} Light cavalry discipline
|}


{| class="wikitable plainlist" width=32% style="float:left; margin-right: 10px;"
|- id="Ambush"
! Germanic path
| [[File:Celtic germanic path 3.png|200px]] || Ambush
|-
| N/A
| [[File:Celtic germanic path 1.png|left]]
|
* '''Strike and Withdraw'''
* {{icon|morale|24px}} {{green|+10%}} Light infantry morale
|-
| [[File:Celtic germanic path 2.png|left]]
* '''Natural Resources'''
* {{icon|cost|24px}} {{green|−15%}} Chariots cost
* {{icon|cost|24px}} {{green|−15%}} Light cavalry cost
|-
| [[File:Celtic germanic path 3.png|left]]
* '''Ambush'''
* {{icon|hit-and-run|24px}} Enable ''"Hit-and-Run"'' tactic
* {{icon|hit-and-run|24px}} Enable ''"Hit-and-Run"'' tactic
* {{icon|combat bonus|24px}} {{green|+15%}} Archers combat bonus in forest
* {{icon|combat bonus|24px}} {{green|+25%}} Combat bonus in forest
* {{icon|combat bonus|24px}} {{green|+15%}} Light infantry combat bonus in forest
| N/A
|-
 
| [[File:Celtic germanic path 4.png|left]]
|- id="Strike From Afar"
* '''The Glory of the Hunt'''
| [[File:Celtic gallic path 1.png|200px]] || Strike From Afar
* {{icon|Enslavement efficiency|24px}} {{green|+20%}} Enslavement efficiency
| N/A
* {{icon|National output modifier|24px}} {{green|+10%}} National slave output
| {{icon|offense|24px}} {{green|+15%}} Archers offense
|-
| Ambush
| [[File:Celtic germanic path 5.png|left]]
 
* '''Shield Wall'''
|- id="Take up Arms"
* {{icon|defense|24px}} {{green|+15%}} Heavy infantry defense
| [[File:Celtic britannic path 7.png|200px]] || Take up Arms
|-
| N/A
| [[File:Celtic germanic path 6.png|left]]
| {{icon|cost|24px}} {{green| −15%}} Archers cost
* '''The Young Must Serve'''
| Strike From Afar
* {{icon|cost|24px}} {{green|−15%}} Light infantry cost
 
|-
|- id="Hail of Stones"
| [[File:Celtic germanic path 7.png|left]]
| [[File:Celtic germanic path 7.png|200px]] || Hail of Stones
* '''Hail of Stones'''
| N/A
* {{icon|defense|24px}} {{green|+15%}} Archers defense
| {{icon|defense|24px}} {{green|+10%}} Archers defense
|-
| Take up Arms
| [[File:Celtic germanic path end bonus.png|left]]
 
* '''Bonus: Adaptability'''
|- id="Strike and Withdraw"
| [[File:Celtic germanic path 1.png|200px]] || Strike and Withdraw
| N/A
| {{icon|morale|24px}} {{green|+10%}} Light infantry morale
| Ambush
 
|- id="The Young Must Serve"
| [[File:Celtic germanic path 6.png|200px]] || The Young Must Serve
| N/A
| {{icon|cost|24px}} {{green|−15%}} Light infantry cost
| Strike and Withdraw
 
|- id="Coming of Age"
| [[File:Celtic britannic path 2.png|200px]] || Coming of Age
| N/A
|
* {{icon|defense|24px}} {{green|+10%}} Light infantry defense
* {{icon|combat bonus|24px}} {{green|+20%}} Light infantry combat bonus in plains
| The Young Must Serve
 
|- id="Adaptability"
| [[File:Celtic germanic path end bonus.png|200px]] || Adaptability
|
* A new character is generated with:
** {{icon|martial}} 8 Martial
** {{icon|tactician}} Tactician trait
|
* {{icon|discipline|24px}} {{green|+10%}} Archers discipline
* {{icon|discipline|24px}} {{green|+10%}} Light infantry discipline
* {{icon|discipline|24px}} {{green|+10%}} Light infantry discipline
|
* Strike and Withdraw
* Strike From Afar
|- id="The Plains Fight With us"
| [[File:Celtic gallic path 3.png|200px]] || The Plains Fight With us
| N/A
|
* {{icon|combat bonus|24px}} {{green|+15%}} Combat bonus in farmland
* {{icon|combat bonus|24px}} {{green|+15%}} Combat bonus in plains
|
* Coming of Age
* Hail of Stones
|}
|-|
Description =
{| class="mildtable sortable"
! class="unsortable" width=1% | !! width=15% | Tradition
! class="unsortable" width=80% | Description
|- id="Scale the Walls!"
| [[File:Celtic gallic path 7.png|200px]] || Scale the Walls!
| ''Our people have taken to residing in walled territories, which, while well-defended, have weaknesses, if one knows where to look.''
|- id="Shield Wall"
| [[File:Celtic germanic path 5.png|200px]] || Shield Wall
| ''Germanic troops often surprised their opponents by utilizing a core of heavily shielded warriors, acting as a deterrent to attackers, and as a particularly cohesive and mobile unit on the battlefield.''
|- id="Strong Arm"
| [[File:Celtic gallic path 6.png|200px]] || Strong Arm
| ''While most of our warriors eschew the protection afforded by mail, our strong-armed and well equipped javelin-throwers clad themselves in armor, and can hurl iron-tipped spears capable of punching through plate armor, flesh, and bone.''
|- id="Embrace Celto-Italic Influence"
| [[File:Latin roman path 7.png|200px]] || Embrace Celto-Italic Influence
| N/A
|- id="Ambush"
| [[File:Celtic germanic path 3.png|200px]] || Ambush
| ''Tribal warfare is brutal affair. The seizure of slaves, women and valuables is a time-honored practice which we ought not to forgo.''
|- id="Strike From Afar"
| [[File:Celtic gallic path 1.png|200px]] || Strike From Afar
| ''Huntsmen and skirmishers practice from a young age, honing their skills on wildlife and those unlucky enough to constitute a target.''
|- id="Take up Arms"
| [[File:Celtic britannic path 7.png|200px]] || Take up Arms
| ''Every man has a place in our armies; not least the hunters, who stalk their prey on battlefield and forest alike.''
|- id="Hail of Stones"
| [[File:Celtic germanic path 7.png|200px]] || Hail of Stones
| ''Those unable or unwilling to hold an axe, learn the art of the sling, or bow. A simple tool it may seem, but even mighty giants can be felled by a single stone.''
|- id="Strike and Withdraw"
| [[File:Celtic germanic path 1.png|200px]] || Strike and Withdraw
| ''The relative fitness of our warriors, combined with our people's contempt for cumbersome equipment, allows us to outmaneuver traditional armies with ease. By harrying our opponents; flanks, they will likely lose enthusiasm for the fight before we do.''
|- id="The Young Must Serve"
| [[File:Celtic germanic path 6.png|200px]] || The Young Must Serve
| ''Learning the art of warfare is a vital part of every youth's education. If a child can wield a sword and maintain their equipment, then they are ready for war.''
|- id="Coming of Age"
| [[File:Celtic britannic path 2.png|200px]] || Coming of Age
|''From a young age, our children are taught that they may be called upon to defend their settlements. If every man bears responsibility for arming himself, armies can be raised from the very salt of the earth.''
|- id="Adaptability"
| [[File:Celtic germanic path end bonus.png|200px]] || Adaptability
| ''Our brave soldiers may be the fiercest the world has seen, but true humility comes in learning from our defeats. by adopting tactics we encounter on the battlefield, from those who consider themselves more 'civilized', we may outdo any fighting force we meet.''
|- id="The Plains Fight With us"
| [[File:Celtic gallic path 3.png|200px]] || The Plains Fight With us
| ''The rolling plains of Gaul, from the coast to the Alps, prove ideal terrain for the use of cavalry.''
|}
|}
</tabber>
== Britannic traditions ==
[[File:Britannic traditions.png|thumb|500px|center|''Britannic'' traditions.]]
<tabber>
Statistics =
{| class="mildtable sortable plainlist" width=100%
! class="unsortable" width=1% | !! width=15% | Tradition
! width=25% | On activation effect !! width=25% | Effect !! width=25% | Requirements
|- id="Chariot Culture"
| [[File:Celtic philosophy start bonus.png|200px]] || Chariot Culture
| N/A
| {{icon|defense|24px}} {{green|+20%}} Chariot defense
| N/A
|- id="Chariot Mastery"
| [[File:Celtic britannic path 5.png|200px]] || Chariot Mastery
| N/A
| {{icon|discipline|24px}} {{green|+10%}} Chariot discipline
| Chariot Culture
|- id="Scythed Chariots"
| [[File:Celtic britannic path 1.png|200px]] || Scythed Chariots
| N/A
| {{icon|offense|24px}} {{green|+20%}} Chariot offense
| Chariot Mastery
|- id="The Glory of the Hunt"
| [[File:Celtic germanic path 4.png|200px]] || The Glory of the Hunt
| N/A
|
* {{icon|Enslavement efficiency|24px}} {{green|+5%}} Enslavement efficiency
* {{icon|pop output|24px}} {{green|+6%}} National slave output
| N/A
|- id="Confederations"
| [[File:Celtic gallic path 2.png|200px]] || Confederations
| N/A
| {{icon|Levy|24px}} {{green|+2.5%}} Levy size multiplier
| The Glory of the Hunt
|- id="Blow the Trumpet, in the New Moon!"
| [[File:Celtic gallic path end bonus.png|200px]] || Blow the Trumpet, in the New Moon!
| N/A
| {{icon|Manpower recovery speed|24px}} {{green|+5%}} Manpower recovery speed
| Confederations
|- id="Word of Mouth"
| [[File:Celtic britannic path 4.png|200px]] || Word of Mouth
|
* A new character is generated with:
** {{icon|martial}} 8 Martial
** {{icon|disciplined}} Disciplined trait
|
* {{icon|experience|24px}} {{green|+5%}} Cohort starting experience
* {{icon|experience|24px}} {{green|−0.5%}} Experience decay
|
* Blow the Trumpet, in the New Moon!
* Scythed Chariots
|- id="Living off the Land"
| [[File:Celtic britannic path 3.png|200px]] || Living off the Land
| {{icon|freemen|24px}} Gain 2 Freemen in 2 ''settlements'' with the highest room to grow (''population cap'' − ''total population'')
| {{icon|attrition|24px}} {{green|−15%}} Army attrition
| The Glory of the Hunt
|- id="Natural Resources"
| [[File:Celtic germanic path 2.png|200px]] || Natural Resources
| {{icon|freemen|24px}} Gain 2 Freemen in 3 ''settlements'' with the highest room to grow (''population cap'' − ''total population'')
| {{icon|pop output|24px}} {{green|+10%}} National tribesman output
| Living off the Land
|- id="A People on the Move"
| [[File:Celtic gallic path 5.png|200px]] || A People on the Move
| {{icon|centralization|24px}} Lose '''25''' centralization
| {{icon|Wrong culture happiness|24px}} {{green|+6%}} Unintegrated culture happiness
| Natural Resources
|- id="In Defense of our Home"
| [[File:Celtic gallic path 4.png|200px]] || In Defense of our Home
| {{icon|fort|24px}} Gain a fortress building level in the capital city (with available building slots)
| {{icon|Fort|24px}} {{green|+1}} National fort infrastructure capacity
| Natural Resources
|- id="Selective Breeding"
| [[File:Celtic britannic path 6.png|200px]] || Selective Breeding
|
* {{icon|horses|24px}} Gain horses trade good in a city with the highest population if it is:
** {{icon|no|24px}}{{icon|capital|24px}} The capital
** {{icon|no|24px}}{{icon|iron|24px}} Produces iron trade good
** {{icon|no|24px}}{{icon|horses|24px}} Produces horses trade good
** {{icon|no|24px}}{{icon|steppe horses|24px}} Produces steppe horses trade good
** {{icon|yes|24px}} Has at least 1 non-food trade good
|
* {{icon|morale|24px}} {{green|+10%}} Chariot morale
* {{icon|morale|24px}} {{green|+10%}} Light cavalry morale
| The Glory of the Hunt
|- id="Trained Cavalry"
| [[File:Celtic britannic path end bonus.png|200px]] || Trained Cavalry
| N/A
| {{icon|offense|24px}} {{green|+15%}} Light cavalry offense
| Selective Breeding
|- id="Embrace Celtiberian-African Influence"
| [[File:North african tribal path 3.png|200px]] || Embrace Celtiberian-African Influence
|
* {{icon|yes|24px}} Unlock [[North African traditions|North African tradition groups]] if any of the below {{icon|culture|24px}} culture groups has ''either'' '''500''' pops or is equal to '''25%''' of the country's primary culture pops: {{MultiColumn|
** Numidian
** Punic
|2}}
| {{icon|defense|24px}} {{green|+5%}} Light cavalry defense
| Selective Breeding


{| class="wikitable plainlist" width=32% style="float:left; margin-right: 10px;"
! Gallic path
|-
| [[File:Celtic gallic path 1.png|left]]
* '''Strike From Afar'''
* {{icon|offense|24px}} {{green|+15%}} Archers offense
|-
| [[File:Celtic gallic path 2.png|left]]
* '''Confederations'''
* {{icon|manpower|24px}} {{green|+10%}} National manpower
|-
| [[File:Celtic gallic path 3.png|left]]
* '''The Plains Fight With us'''
* {{icon|combat bonus|24px}} {{green|+15%}} Chariots combat bonus in plains
* {{icon|combat bonus|24px}} {{green|+15%}} Light infantry combat bonus in plains
* </br>
|-
| [[File:Celtic gallic path 4.png|left]]
* '''In Defense of our Home'''
* {{icon|yes|21px}} Enable ''"Raise Levies"'' ability
|-
| [[File:Celtic gallic path 5.png|left]]
* '''A People on the Move'''
* {{icon|Cohort recruit speed|24px}} {{green|+25%}} Cohort recruit speed
* {{icon|Wrong culture happiness|24px}} {{green|+10%}} Wrong culture happiness
|-
| [[File:Celtic gallic path 6.png|left]]
* '''Strong Arm'''
* {{icon|offense|24px}} {{green|+15%}} Heavy infantry offense
|-
| [[File:Celtic gallic path 7.png|left]]
* '''Scale the Walls!'''
* {{icon|Siege ability|24px}} {{green|+10%}} Siege ability
|-
| [[File:Celtic gallic path end bonus.png|left]]
* '''Bonus: Blow the Trumpet, in the New Moon!'''
* {{icon|morale|24px}} {{green|+10%}} Morale of armies
|}
|}
{{clear}}


== 策略 ==
|-|
{{add|Strategy}}
Description =
 
{| class="mildtable sortable"
! class="unsortable" width=1% | !! width=15% | Tradition
! class="unsortable" width=80% | Description
 
|- id="Chariot Culture"
| [[File:Celtic philosophy start bonus.png|200px]] || Chariot Culture
| ''The use of chariots in warfare stems back many thousands of years, and holds strong affiliations with nobility and class; chariot inhumations speak to the honor that can be won through battle. Chariots themselves were commonly used as mobile platforms with two to three occupants, from which javelins or other thrown weapons were used to break the ranks of their opponents.''
 
|- id="Chariot Mastery"
| [[File:Celtic britannic path 5.png|200px]] || Chariot Mastery
| ''The terror inspired by a massed chariot attack, can be sufficient to break even the most battle-hardened formations.''
 
|- id="Scythed Chariots"
| [[File:Celtic britannic path 1.png|200px]] || Scythed Chariots
| ''Affixing scything blades to the wheels of our chariots, adds a lethal deterrent to anyone foolhardy enough to assault them.''
 
|- id="The Glory of the Hunt"
| [[File:Celtic germanic path 4.png|200px]] || The Glory of the Hunt
| '' 'Quintili Vare, legiones redde!' - The battle of Teutoberg Forest was a decisive victory for the Germanic tribes, all but wiping our three entire Roman legions. While a combination of factors contributed to this, the Germanic familiarity with the dense terrain was a major one.''
 
|- id="Confederations"
| [[File:Celtic gallic path 2.png|200px]] || Confederations
| ''Many Tribes maintained close relations with their neighbors, guaranteeing a certain amount of cooperation when it came to battle. Warbands likely comprised members of many different local tribes, all fighting for glory.''
 
|- id="Blow the Trumpet, in the New Moon!"
| [[File:Celtic gallic path end bonus.png|200px]] || Blow the Trumpet, in the New Moon!
| ''The Carnyx, a trumpet possessed of a harsh and instantly recognizable timbre, inspired our troops, while terrifying our opponents.''
 
|- id="Word of Mouth"
| [[File:Celtic britannic path 4.png|200px]] || Word of Mouth
| ''Whether it be a chance for glory, an opportunity for loot, or merely to revel in the slaughter, news of an imminent battle draws even the elders to our ranks.''
 
|- id="Living off the Land"
| [[File:Celtic britannic path 3.png|200px]] || Living off the Land
| ''Our people know the ways of the land better than most; which berries and plants are edible, and which natural remedies can be used to salve wounds.''
 
|- id="Natural Resources"
| [[File:Celtic germanic path 2.png|200px]] || Natural Resources
| ''The abundance of arable land and vast tracts of land sporting workable wood, give us unparalleled access to the resources we need to create weapons of war.''
 
|- id="A People on the Move"
| [[File:Celtic gallic path 5.png|200px]] || A People on the Move
| ''Our ancestors moved freely, uncaring of borders or territorial claims. These nomadic traditions live on, as our people live in constant readiness to seek our pastures greener than their own.''
 
|- id="In Defense of our Home"
| [[File:Celtic gallic path 4.png|200px]] || In Defense of our Home
| ''From blacksmiths to traders, when our hill forts and rural settlements are threatened, all shall take up arms and stand united.''
 
|- id="Selective Breeding"
| [[File:Celtic britannic path 6.png|200px]] || Selective Breeding
| ''Revered throughout the bronze age and before, as evident in the chalk hill carvings throughout Britain, the strong-backed domestic horse is a result of thousands of years of selective breeding, and capable of carrying a single rider into battle.''
 
|- id="Trained Cavalry"
| [[File:Celtic britannic path end bonus.png|200px]] || Trained Cavalry
| ''Domestic horses, while sufficient for defense in emergencies, are inclined to panic on the battlefield, Thus, by expanding our stock of horses bred and trained for war, our bold warriors will excel at their true puropse: carnage.''
 
|- id="Embrace Celtiberian-African Influence"
| [[File:North african tribal path 3.png|200px]] || Embrace Celtiberian-African Influence
| N/A
 
|}
</tabber>


== 参考资料 ==
== 参考资料 ==
<references/>
<references/>
# To update page content see reference files in folder {{path|base}}:
## For military tradition see reference file {{path|custom=1|common/military_traditions/00_celtic.txt}}.
## For military tradition see reference file {{path|custom=1|common/military_traditions/00_celtic_2.txt}}.
## For localization text see reference file {{path|custom=1|localization/english/military_traditions_l_english.yml}}.
{{MilitaryTraditionsNavbox}}
{{MechanicsNavbox}}
{{MechanicsNavbox}}
[[Category:军事传统]]
[[Category:军事传统]]
[[en:Barbarian traditions]]
[[en:Barbarian_traditions]]

2022年3月3日 (四) 16:21的最新版本


参见:军事传统

蛮族传统 包括希斯帕尼亚、高卢、不列颠尼亚、日耳曼尼亚以及其他地区的蛮族的战斗方式。他们的战斗主要依靠装备了剑或长矛的大编队轻装步兵,并配以少量灵活的战车或轻骑兵用以支援,他们同时还善于使用伏击战术,尤其是在森林地形中。

Availability

Celtic traditions.
Britannic traditions.

The Barbarian military tradition groups, Celtic and Britannic, are available for begining with the following culture groups:

  • Belgae
  • Celt-Iberian
  • Gaelic
  • Gallic
  • Germanic
  • Iberian
  • Occidental
  • Pannonian
  • Pretani
  • Veneti

This tradition group can also be unlocked by embracing the military tradition:

Focus

The traditions focus on strengthening the below unit types and possibly unlock some new abilities:

  • Unit focus:
    • Strong Unit light infantry.png Light infantry
    • Good Unit archers.png Archers
    • Good Unit chariots.png Chariots
  • Possible ability unlocks:
    • Hit-and-Run Hit-and-Run

Celtic traditions

File:Celtic traditions.png
Celtic traditions.

<tabber>

Statistics = 
Tradition On activation effect Effect Requirements
Celtic gallic path 7.png Scale the Walls! N/A Siege.png +10% Siege ability N/A
Celtic germanic path 5.png Shield Wall N/A Defence.png +10% Heavy infantry defense Scale the Walls!
Celtic gallic path 6.png Strong Arm N/A Offense.png +10% Heavy infantry offense Shield Wall
Latin roman path 7.png Embrace Celto-Italic Influence
  • Yes Unlock Italic tradition groups if any of the below Policy cultural assimilation.png culture groups has either 500 pops or is equal to 25% of the country's primary culture pops:
    • Italic
Offense.png +2.5% Heavy infantry offense Strong Arm
Celtic germanic path 3.png Ambush N/A
  • Hit-and-Run Enable "Hit-and-Run" tactic
  • 战斗加成 +25% Combat bonus in forest
N/A
Celtic gallic path 1.png Strike From Afar N/A Offense.png +15% Archers offense Ambush
Celtic britannic path 7.png Take up Arms N/A Cost −15% Archers cost Strike From Afar
Celtic germanic path 7.png Hail of Stones N/A Defence.png +10% Archers defense Take up Arms
Celtic germanic path 1.png Strike and Withdraw N/A Morale.png +10% Light infantry morale Ambush
Celtic germanic path 6.png The Young Must Serve N/A Cost −15% Light infantry cost Strike and Withdraw
Celtic britannic path 2.png Coming of Age N/A
  • Defence.png +10% Light infantry defense
  • 战斗加成 +20% Light infantry combat bonus in plains
The Young Must Serve
Celtic germanic path end bonus.png Adaptability
  • A new character is generated with:
    • Martial.png 8 Martial
    • 战术家 Tactician trait
  • Discipline.png +10% Archers discipline
  • Discipline.png +10% Light infantry discipline
  • Strike and Withdraw
  • Strike From Afar
Celtic gallic path 3.png The Plains Fight With us N/A
  • 战斗加成 +15% Combat bonus in farmland
  • 战斗加成 +15% Combat bonus in plains
  • Coming of Age
  • Hail of Stones

|-|

Description = 
Tradition Description
Celtic gallic path 7.png Scale the Walls! Our people have taken to residing in walled territories, which, while well-defended, have weaknesses, if one knows where to look.
Celtic germanic path 5.png Shield Wall Germanic troops often surprised their opponents by utilizing a core of heavily shielded warriors, acting as a deterrent to attackers, and as a particularly cohesive and mobile unit on the battlefield.
Celtic gallic path 6.png Strong Arm While most of our warriors eschew the protection afforded by mail, our strong-armed and well equipped javelin-throwers clad themselves in armor, and can hurl iron-tipped spears capable of punching through plate armor, flesh, and bone.
Latin roman path 7.png Embrace Celto-Italic Influence N/A
Celtic germanic path 3.png Ambush Tribal warfare is brutal affair. The seizure of slaves, women and valuables is a time-honored practice which we ought not to forgo.
Celtic gallic path 1.png Strike From Afar Huntsmen and skirmishers practice from a young age, honing their skills on wildlife and those unlucky enough to constitute a target.
Celtic britannic path 7.png Take up Arms Every man has a place in our armies; not least the hunters, who stalk their prey on battlefield and forest alike.
Celtic germanic path 7.png Hail of Stones Those unable or unwilling to hold an axe, learn the art of the sling, or bow. A simple tool it may seem, but even mighty giants can be felled by a single stone.
Celtic germanic path 1.png Strike and Withdraw The relative fitness of our warriors, combined with our people's contempt for cumbersome equipment, allows us to outmaneuver traditional armies with ease. By harrying our opponents; flanks, they will likely lose enthusiasm for the fight before we do.
Celtic germanic path 6.png The Young Must Serve Learning the art of warfare is a vital part of every youth's education. If a child can wield a sword and maintain their equipment, then they are ready for war.
Celtic britannic path 2.png Coming of Age From a young age, our children are taught that they may be called upon to defend their settlements. If every man bears responsibility for arming himself, armies can be raised from the very salt of the earth.
Celtic germanic path end bonus.png Adaptability Our brave soldiers may be the fiercest the world has seen, but true humility comes in learning from our defeats. by adopting tactics we encounter on the battlefield, from those who consider themselves more 'civilized', we may outdo any fighting force we meet.
Celtic gallic path 3.png The Plains Fight With us The rolling plains of Gaul, from the coast to the Alps, prove ideal terrain for the use of cavalry.

</tabber>

Britannic traditions

File:Britannic traditions.png
Britannic traditions.

<tabber>

Statistics = 
Tradition On activation effect Effect Requirements
Celtic philosophy start bonus.png Chariot Culture N/A Defence.png +20% Chariot defense N/A
Celtic britannic path 5.png Chariot Mastery N/A Discipline.png +10% Chariot discipline Chariot Culture
Celtic britannic path 1.png Scythed Chariots N/A Offense.png +20% Chariot offense Chariot Mastery
Celtic germanic path 4.png The Glory of the Hunt N/A
  • Enslavement efficiency.png +5% Enslavement efficiency
  • Population output +6% National slave output
N/A
Celtic gallic path 2.png Confederations N/A Levy.png +2.5% Levy size multiplier The Glory of the Hunt
Celtic gallic path end bonus.png Blow the Trumpet, in the New Moon! N/A Manpower recovery speed.png +5% Manpower recovery speed Confederations
Celtic britannic path 4.png Word of Mouth
  • A new character is generated with:
    • Martial.png 8 Martial
    • 纪律严明 Disciplined trait
  • Experience +5% Cohort starting experience
  • Experience −0.5% Experience decay
  • Blow the Trumpet, in the New Moon!
  • Scythed Chariots
Celtic britannic path 3.png Living off the Land Freemen Gain 2 Freemen in 2 settlements with the highest room to grow (population captotal population) Attrition.png −15% Army attrition The Glory of the Hunt
Celtic germanic path 2.png Natural Resources Freemen Gain 2 Freemen in 3 settlements with the highest room to grow (population captotal population) Population output +10% National tribesman output Living off the Land
Celtic gallic path 5.png A People on the Move Centralization.png Lose 25 centralization Unintegrated culture happiness +6% Unintegrated culture happiness Natural Resources
Celtic gallic path 4.png In Defense of our Home Fortification.png Gain a fortress building level in the capital city (with available building slots) Fortification.png +1 National fort infrastructure capacity Natural Resources
Celtic britannic path 6.png Selective Breeding
  • Horses Gain horses trade good in a city with the highest population if it is:
    • NoCountry capital.png The capital
    • NoIron Produces iron trade good
    • NoHorses Produces horses trade good
    • NoSteppe horses Produces steppe horses trade good
    • Yes Has at least 1 non-food trade good
  • Morale.png +10% Chariot morale
  • Morale.png +10% Light cavalry morale
The Glory of the Hunt
Celtic britannic path end bonus.png Trained Cavalry N/A Offense.png +15% Light cavalry offense Selective Breeding
North african tribal path 3.png Embrace Celtiberian-African Influence
  • Yes Unlock North African tradition groups if any of the below Policy cultural assimilation.png culture groups has either 500 pops or is equal to 25% of the country's primary culture pops:
    • Numidian
    • Punic
Defence.png +5% Light cavalry defense Selective Breeding

|-|

Description = 
Tradition Description
Celtic philosophy start bonus.png Chariot Culture The use of chariots in warfare stems back many thousands of years, and holds strong affiliations with nobility and class; chariot inhumations speak to the honor that can be won through battle. Chariots themselves were commonly used as mobile platforms with two to three occupants, from which javelins or other thrown weapons were used to break the ranks of their opponents.
Celtic britannic path 5.png Chariot Mastery The terror inspired by a massed chariot attack, can be sufficient to break even the most battle-hardened formations.
Celtic britannic path 1.png Scythed Chariots Affixing scything blades to the wheels of our chariots, adds a lethal deterrent to anyone foolhardy enough to assault them.
Celtic germanic path 4.png The Glory of the Hunt 'Quintili Vare, legiones redde!' - The battle of Teutoberg Forest was a decisive victory for the Germanic tribes, all but wiping our three entire Roman legions. While a combination of factors contributed to this, the Germanic familiarity with the dense terrain was a major one.
Celtic gallic path 2.png Confederations Many Tribes maintained close relations with their neighbors, guaranteeing a certain amount of cooperation when it came to battle. Warbands likely comprised members of many different local tribes, all fighting for glory.
Celtic gallic path end bonus.png Blow the Trumpet, in the New Moon! The Carnyx, a trumpet possessed of a harsh and instantly recognizable timbre, inspired our troops, while terrifying our opponents.
Celtic britannic path 4.png Word of Mouth Whether it be a chance for glory, an opportunity for loot, or merely to revel in the slaughter, news of an imminent battle draws even the elders to our ranks.
Celtic britannic path 3.png Living off the Land Our people know the ways of the land better than most; which berries and plants are edible, and which natural remedies can be used to salve wounds.
Celtic germanic path 2.png Natural Resources The abundance of arable land and vast tracts of land sporting workable wood, give us unparalleled access to the resources we need to create weapons of war.
Celtic gallic path 5.png A People on the Move Our ancestors moved freely, uncaring of borders or territorial claims. These nomadic traditions live on, as our people live in constant readiness to seek our pastures greener than their own.
Celtic gallic path 4.png In Defense of our Home From blacksmiths to traders, when our hill forts and rural settlements are threatened, all shall take up arms and stand united.
Celtic britannic path 6.png Selective Breeding Revered throughout the bronze age and before, as evident in the chalk hill carvings throughout Britain, the strong-backed domestic horse is a result of thousands of years of selective breeding, and capable of carrying a single rider into battle.
Celtic britannic path end bonus.png Trained Cavalry Domestic horses, while sufficient for defense in emergencies, are inclined to panic on the battlefield, Thus, by expanding our stock of horses bred and trained for war, our bold warriors will excel at their true puropse: carnage.
North african tribal path 3.png Embrace Celtiberian-African Influence N/A

</tabber>

参考资料

  1. To update page content see reference files in folder /ImperatorRome/base:
    1. For military tradition see reference file common/military_traditions/00_celtic.txt.
    2. For military tradition see reference file common/military_traditions/00_celtic_2.txt.
    3. For localization text see reference file localization/english/military_traditions_l_english.yml.
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置