军事传统:修订间差异

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'''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
''' 军事传统''' (Military traditions)是一种机制,其解锁独特的能力、新的单位和对单位的特殊奖励。Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 {{icon|mil}} [[Power_points#Military_Power_Points|Military Power Points]], and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.


==Military Tradition types==
== 军事传统类型 ==
There are seven different military traditions in the world, tied to culture groups:
在世界上有七种不同的军事传统,每一个都与一个或多个文化组联系在一起。


=== Barbarian traditions ===
=== 蛮族 ===
{{main|Barbarian traditions}}
{{main| 蛮族传统}}
{{#lst:Barbarian traditions|intro}}
{{#lst: 蛮族传统|intro}}
They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.
===  印度 ===
 
{{main| 印度传统}}
====Britannic path====
{{#lst: 印度传统|intro}}
{| class="wikitable"
===  意大利 ===
|-
{{main| 意大利传统}}
! Tradition !! Bonuses
{{#lst: 意大利传统|intro}}
|-
===  波斯 ===
| Scythed Chariots ||Chariot Offense: {{green|+15%}}
{{main| 波斯传统}}
|-
{{#lst: 波斯传统|intro}}
| Coming of Age ||Light Infantry Defense: {{green|+15%}}
|-
| Living off the Land ||Army Weight Modifier: {{green|-15%}}
|-
| Word of Mouth ||Manpower Recovery Speed: {{green|+5%}}
|-
| Chariot Mastery ||Chariot Morale: {{green|+10%}}
|-
| Selective Breeding ||Light Cavalry Cost: {{green|-15%}}
|-
| Take up Arms ||Archers Morale: {{green|+10%}}
|}
End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: {{green|+10%}}.
 
====Germanic path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Strike and Withdraw ||Light Infantry Morale: {{green|+10%}}
|-
| Natural Resources ||Chariot Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}}
|-
| The Glory of the Hunt ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
|-
| Ambush ||Enables the 'Hit-and-Run' Tactic<br>Archers Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
|-
| Shield Wall ||Heavy Infantry Defense: {{green|+15%}}
|-
| The Young Must Serve ||Light Infantry Cost: {{green|-15%}}
|-
| Hail of Stones ||Archers Defense: {{green|+15%}}
|}
End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: {{green|+10%}}.
 
====Gallic path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Strike From Afar ||Archers Offense: {{green|+15%}}
|-
| Confederations ||National Manpower: {{green|+10%}}
|-
| The Plains Fight With us ||Chariot Plains Combat Bonus: {{green|+15%}}<br>Light Infantry Plains Combat Bonus: {{green|+15%}}
|-
| In Defense of our Home ||Enables the ‘Raise Levies’ Ability
|-
| A People on the Move ||Wrong Culture Happiness: {{green|+10%}}<br>Cohort Recruit Speed: {{green|+25%}}
|-
| Strong Arm ||Heavy Infantry Offense: {{green|+15%}}
|-
| Scale the Walls! ||Siege Ability: {{green|+10%}}
|}
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: {{green|+10%}}.
 
===Italic Traditions===
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: {{green|+25%}}.
 
====Tribal path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Artisanal Bronzework ||Light Infantry Defense: {{green|+15%}}
|-
| The Equestrian Order ||Light Cavalry Offense: {{green|+15%}}
|-
| Deus Vult ||Omen Power: {{green|+15%}}
|-
| The Acquisition of Wealth ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
|-
| The Aulos ||Light Infantry Morale: {{green|+15%}}
|-
| Mare Nostrum ||Trireme Maintenance Cost: {{green|-15%}}
|-
| Rousing Oratory ||National Manpower: {{green|+10%}}
|}
End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: {{green|+15%}}.
 
====Support path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| State Navy ||Trireme Morale: {{green|+10%}}
|-
| The Fabri ||Siege Engineers: {{green|+1}}
|-
| Scale the Walls ||Siege Ability: {{green|+10%}}
|-
| Castra ||Enables the ‘Construct Border Forts’ Ability
|-
| Logistics of State ||Archers Cost: {{green|-15%}}<br>Heavy Infantry Cost: {{green|-15%}}<br>Light Infantry Cost: {{green|-15%}}
|-
| Scutum ||Heavy Infantry Defense: {{green|+15%}}
|-
| Foederati ||Horse Archer Discipline: {{green|+10%}}<br>Light Cavalry Discipline: {{green|+10%}}
|}
End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: {{green|+0.03}} and Hold Triumph Cost: {{green|-50%}}.
 
====Roman path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Principes ||Heavy Infantry Discipline: {{green|+10%}}
|-
| March of the Eagles ||Morale Of Armies: {{green|+10%}}
|-
| Triarii ||Heavy Infantry Offense: {{green|+15%}}
|-
| Roman Roads ||Enables the ‘Build Military Road’ Ability
|-
| Professional Soldiers ||Monthly War Exhaustion: {{green|-0.02}}
|-
| Velites ||Light Infantry Offense: {{green|+15%}}
|-
| The Honor of Service ||Manpower Recovery Speed: {{green|+5%}}
|}
End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.


===North African Traditions===
===North African Traditions===
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|}
|}
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: {{green|+10%}}.
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: {{green|+10%}}.
===Persian Traditions===
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: {{green|-25%}}.
====Parthian Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Parthian Shot ||Horse Archer Offense: {{green|+15%}}
|-
| Nomadic Lifestyle ||Monthly War Exhaustion: {{green|-0.02}}<br>Cohort Recruit Speed: {{green|+25%}}
|-
| Hit and Run ||Horse Archers Morale: {{green|+10%}}
|-
| Cavalry Skirmish ||Enables the 'Cavalry Skirmish' Tactic
|-
| Cataphracts ||Heavy Cavalry Cost: {{green|-20%}}
|-
| Steppe Mastery ||Army Weight Modifier: {{green|-15%}}
|-
| Footsloggers ||Light Infantry Defense: {{green|+15%}}
|}
End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: {{green|+10%}}.
====Resurgent Achaemenid path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Legacy of Cyrus ||National Manpower: {{green|+10%}}
|-
| The Immortals ||Heavy Infantry Defense: {{green|+15%}}
|-
| Reform the Navy ||Trireme Morale: {{green|+10%}}
|-
| Reactive Recruitment ||Enables the 'Raise Levies' Ability
|-
| Royal Line ||Morale of Armies: {{green|+5%}}<br>Ruler Popularity Gain: {{green|+0.05}}
|-
| To Blot Out The Sun ||Archers Offense: {{green|+15%}}
|-
| Kardakes ||Heavy Infantry Cost: {{green|-15%}}
|}
End bonus for this path is ‘Massed Assault’, which gives Siege Ability: {{green|+10%}}.
====Bactrian path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Bactrian Horsemen ||Light Cavalry Discipline: {{green|+10%}}
|-
| Graeco Bactrian Architecture ||Fort Defense: {{green|+15%}}
|-
| Perfect Storm ||Heavy Infantry Offense: {{green|+15%}}
|-
| Kleruchoi ||Enables the 'Military Colonies' Ability
|-
| Titans of Battle ||War Elephant Discipline: {{green|+10%}}
|-
| Hippotoxotoi ||Horse Archer Defense: {{green|+15%}}
|-
| Heartland ||Army Weight Modifier: {{green|-15%}}
|}
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: {{green|-15%}}.
===Indian Traditions===
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units.
====Maurya Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Versatile Infantry ||Archers Offense: {{green|+15%}}
|-
| Descendants of Airavata ||War Elephant Defense: {{green|+15%}}
|-
| Warhost of the Empire ||Light Infantry Morale: {{green|+10%}}
|-
| Natural Pathfinder ||War Elephant Jungle Combat Bonus: {{green|+15%}}<br>War Elephant Forest Combat Bonus: {{green|+15%}}
|-
| Dedicated Archers ||Archers Discipline: {{green|+10%}}
|-
| Homeland of our Fathers ||Heavy Infantry Jungle Combat Bonus: {{green|+15%}}<br>Light Infantry Jungle Combat Bonus: {{green|+15%}}<br>Heavy Infantry Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
|-
| Integrating the Tribes ||National Tribesman Happiness: {{green|+20%}}
|}
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: {{green|-0.02}}.
====Costal path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Natural Harbors ||Trireme Cost: {{green|-15%}}
|-
| The Vyuha System ||Archers Morale: {{green|+10%}}
|-
| Masters of the Sea ||Trireme Morale: {{green|+10%}}
|-
| Plunder! ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}}
|-
| Flexible Divisions ||Morale of Armies: {{green|+10%}}
|-
| City of the World's Desire ||Fort Defense: {{green|+15%}}
|-
| State Artisan ||Archers Cost: {{green|-10%}}<br>Chariot Cost {{green|-10%}}
|}
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: {{green|+10%}}.
====Noble path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Fit for a King ||Chariot Defense: {{green|+15%}}
|-
| Trained to Kill ||War Elephant Discipline: {{green|+10%}}
|-
| Armored Archers ||Archers Defense: {{green|+15%}}
|-
| Padma Vyuha ||Enables the 'Padma Vyuha' Tactic
|-
| Imported Horses ||Chariot Discipline: {{green|+10%}}
|-
| Elephantine Abundance ||War Elephant Cost: {{green|-15%}}
|-
| Exotic Soldiers ||Mercenary Maintenance: {{green|-15%}}
|}
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: {{green|+10%}}.


== 参考资料 ==
== 参考资料 ==

2019年5月22日 (三) 13:32的版本

军事传统(Military traditions)是一种机制,其解锁独特的能力、新的单位和对单位的特殊奖励。Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 Military power.png Military Power Points, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.

军事传统类型

在世界上有七种不同的军事传统,每一个都与一个或多个文化组联系在一起。

蛮族

主条目:蛮族传统

蛮族传统 包括希斯帕尼亚、高卢、不列颠尼亚、日耳曼尼亚以及其他地区的蛮族的战斗方式。他们的战斗主要依靠装备了剑或长矛的大编队轻装步兵,并配以少量灵活的战车或轻骑兵用以支援,他们同时还善于使用伏击战术,尤其是在森林地形中。

印度

主条目:印度传统

印度传统 的主要涵盖对象包括孔雀帝国及其诸邻国,他们善于使用大编队的印度战象来撕碎敌军的阵线,并配以快速移动的战车与弓兵部队对作鸟兽散的敌军进行攻击。同时,印度人也会使用一些十分复杂的阵法,比如传奇的莲花阵。

意大利

主条目:意大利传统

意大利传统 的主要代表是使用精锐重装步兵的伊特鲁里亚、罗马及其他拉丁城邦。这些士兵相比于长矛更善用剑,其主要战斗方式是依靠严密的阵型——比如三线阵——进行迅速的近身战,打散装备较差的地方步兵,同时伴以轻骑兵和其他散兵进行支援。

波斯

主条目:波斯传统

波斯传统 是斯基泰草原上奔驰的男人们应当掌握的武艺,以及前阿契美尼德王朝遗留下来的军事遗产的结合。在草原及其周边的生活铸就了人们精湛的骑射技术,使得他们能够在接敌之前快速穿插并包围敌军,而波斯的步兵队则严阵以待,负责啃啮敌军已经疲惫不堪的军阵。

North African Traditions

Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.

Tribal Path

Tradition Bonuses
Born in the Saddle Light Cavalry Discipline: +10%
Man and Horse Camel Plains Combat Bonus: +15%
Heavy Cavalry Plains Combat Bonus: +15%
Light Cavalry Plains Combat Bonus: +15%
Sure-footed, as Wild Horses Light Cavalry Cost: -15%
Wild Charge Enables the 'Cavalry Skirmish' Tactic
Local Knowledge Army Weight Modifier: -15%
Call to Arms National Manpower: +10%
Ululating Cry Light Cavalry Offense: +15%

End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.

Naval path

Tradition Bonuses
Phoenician Heritage Trireme Offense: +15%
Iberian Draft Light Infantry Defense: +15%
Naval Dominance Trireme Defense: +15%
A Life at Seat Monthly Ship Repair at Sea: +0.05
Noble Warlords Monthly General Loyalty: +0.03
Monthly Admiral Loyalty: +0.03
Imposing Edifices Fort Defense: +15%
Putting our People to Work Trireme Maintenance Cost: -10%

End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: +10%.

Army path

Tradition Bonuses
Skilled Recruiters Mercenary Maintenance: -10%
Recruit Mercenary Cost: -25%
Professional Marines Trireme Morale: +10%
The Sacred Band Heavy Infantry Discipline: +15%
Uneasy Relations Tribute Income: +10%
Loyalty of Subject States: +10
The African Elephant War Elephant Discipline: +10%
Numidian Cavalry Heavy Cavalry Cost: -15%
Devastating Charge War Elephant Morale: +10%

End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.


Greek Traditions

Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability.

Seleucid Path

Tradition Bonuses
Agema Light Cavalry Discipline: +10%
Arms For Hire Morale of Armies: +5%
Recruit Mercenary Cost: -15%
Phoenician Sailors Trireme Offense: +10%
Companion Cavalry Enables the 'Cavalry Skirmish' Tactic
Kataphraktoi Heavy Cavalry Discipline: +10%
Thyreophoroi Light Infantry Morale: +10%
The Hipparchos Heavy Cavalry Morale: +10%
Light Cavalry Morale: +10%

End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: -15%.

Greek path

Tradition Bonuses
The Sarissa Heavy Infantry Morale: +10%
The Tarentine Advance Light Cavalry Defense: +15%
Siege Craft Siege Ability: +10%
Military Colonies Enables the 'Military Colonies' Ability
Mine's Bigger Than Yours Trireme Defense: +15%
City State Fortifications Fort Defense: +15%
Centuries of War Heavy Infantry Maintenance Cost: -10%

End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: +10%.

Antigonid path

Tradition Bonuses
Veterans of the Great Campaign Cohort Starting Experience: +10%
Experience Decay: -15%
Proud Shipwrights Trireme Cost: -15%
The Nobility Ride Light Cavalry Offense: +15%
The Victor's Spoils Enables the 'Raid Ports' Ability
Enslavement Efficiency: +20%
Peltasts Light Infantry Offense: +15%
Specialist Infantry Archer Discipline: +10%
Mastery of the Mountains Archers Mountain Combat Bonus: +15%
Heavy Infantry Mountain Combat Bonus: +15%
Light Infantry Mountain Combat Bonus: +15%

The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: +10%.

Arabic & Levantine Traditions

Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.

Arabian Path

Tradition Bonuses
Desert Sands Hostile Attrition +1
Merchant Coast Trireme Cost: -15%
Beasts of Burden Camel Offense: +15%
Ships of the Desert Camel Desert Combat Bonus: +15%
Light Cavalry Desert Combat Bonus: +15%
Heavy Cavalry Desert Combat Bonus: +15%
Sturdy Design Trireme Defense: +15%
Legacy of the Builders Build Cost: -15%
Oasis Trade Camel Cost: -15%
Heavy Cavalry Cost: -15%
Light Cavalry Cost: -15%

End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.

Egyptian path

Tradition Bonuses
The Spear of the Kingdom Light Infantry Defense: +15%
Arms Race Trireme Discipline: +15%
Stonemovers Fort Defence: +15%
Colonial Integration Enables the 'Military Colonies' Ability
The Blood of Egypt Trireme Morale: +10%
Thick Hide Camel Defense: +15%
Cradle of Civilization National Manpower: +10%

End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: +10%.

Graeco-Levantine path

Tradition Bonuses
Surfeit of War Heavy Infantry Cost: -15%
Thorakitai Light Infantry Offense: +15%
Machimoi Epilektoi Heavy Infantry Offense: +15%
Greek Warfare Enables the 'Phalanx' Tactic
Good Reputation Mercenary Maintenance: -15%
Ramming Speed Trireme Offense: +15%
Unending Riches Monthly General Loyalty: +0.03

The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: +10%.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置