(→单位列表) |
(同步到官方百科16:34, 15 May 2019 SolSys) |
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{{version|Pre-release}} | {{version|Pre-release}} | ||
最小的军事单位被叫作 ''大队''(cohort)。A cohort is comprised of 1000 men; these 1000 men are subtracted from the manpower pool when the cohort is recruited. A number of cohorts can be grouped to form one ''legion''. Any [[character]] in the realm can be designated as leader of a legion. | |||
== 单位 类型 列表 == | |||
有 9 种陆军单位。 | |||
== 单位列表 == | |||
{| class="mildtable sortable" | {| class="mildtable sortable" | ||
第24行: | 第11行: | ||
! {{icon|cost}} | ! {{icon|cost}} | ||
! {{icon|time}} | ! {{icon|time}} | ||
! 每月 {{icon|cost}} | |||
! 需求 | ! 需求 | ||
! 强攻 | ! 强攻 | ||
! 移动<br>速度 | |||
! 机动 | ! 机动 | ||
! 士气<br>损失 | ! 士气<br>损失 | ||
! 人力<br>损伤 | ! 人力<br>损伤 | ||
第44行: | 第32行: | ||
| 4 | | 4 | ||
| 45 | | 45 | ||
| 0.21 | |||
| {{icon|yes}} 总是可用 | | {{icon|yes}} 总是可用 | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| 2 | |||
| 1 | | 1 | ||
| {{red|+25%}} | | {{red|+25%}} | ||
| | | | ||
第64行: | 第53行: | ||
| 10 | | 10 | ||
| 40 | | 40 | ||
| 0.54 | |||
| {{icon|camels}} 骆驼 | | {{icon|camels}} 骆驼 | ||
| {{icon|no}} | | {{icon|no}} | ||
| 3 | |||
| 4 | | 4 | ||
| | | | ||
| | | | ||
第84行: | 第74行: | ||
| 8 | | 8 | ||
| 45 | | 45 | ||
| 0.43 | |||
| {{ruby|凯尔特的|Celtic}}或者{{ruby|孔雀的|Mauryan}}[[军事传统]] | | {{ruby|凯尔特的|Celtic}}或者{{ruby|孔雀的|Mauryan}}[[军事传统]] | ||
| {{icon|no}} | | {{icon|no}} | ||
| 2 | |||
| 1 | | 1 | ||
| | | | ||
| | | | ||
第104行: | 第95行: | ||
| 15 | | 15 | ||
| 60 | | 60 | ||
| 0.81 | |||
| {{icon|horses}} 马匹 | | {{icon|horses}} 马匹 | ||
| {{icon|no}} | | {{icon|no}} | ||
| 3 | |||
| 2 | | 2 | ||
| | | | ||
| | | | ||
第124行: | 第116行: | ||
| 10 | | 10 | ||
| 60 | | 60 | ||
| 0.54 | |||
| {{icon|iron}} 铁 | | {{icon|iron}} 铁 | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| 2 | |||
| 1 | | 1 | ||
| {{green|−10%}} | | {{green|−10%}} | ||
| | | | ||
第144行: | 第137行: | ||
| 10 | | 10 | ||
| 60 | | 60 | ||
| 0.54 | |||
| {{icon|steppe horses}} 草原马 | | {{icon|steppe horses}} 草原马 | ||
| {{icon|no}} | | {{icon|no}} | ||
| 4 | |||
| 5 | | 5 | ||
| | | | ||
| | | | ||
第164行: | 第158行: | ||
| 6 | | 6 | ||
| 45 | | 45 | ||
| 0.32 | |||
| {{icon|horses}} 马匹 | | {{icon|horses}} 马匹 | ||
| {{icon|no}} | | {{icon|no}} | ||
| 4 | |||
| 3 | | 3 | ||
| | | | ||
| | | | ||
第184行: | 第179行: | ||
| 4 | | 4 | ||
| 30 | | 30 | ||
| 0.21 | |||
| {{icon|yes}} 总是可用 | | {{icon|yes}} 总是可用 | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| 2 | |||
| 1 | | 1 | ||
| {{green|−25%}} | | {{green|−25%}} | ||
| | | | ||
第204行: | 第200行: | ||
| 20 | | 20 | ||
| 365 | | 365 | ||
| 1.08 | |||
| {{icon|elephants}} 大象 | | {{icon|elephants}} 大象 | ||
| {{icon|no}} | | {{icon|no}} | ||
| 2 | |||
| 1 | | 1 | ||
| | | | ||
| {{green|−50%}} | | {{green|−50%}} | ||
第221行: | 第218行: | ||
| | | | ||
|} | |} | ||
=== Explanations === | |||
The different unit types are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to '''damage''' against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to: | |||
* '''Attrition weight''': This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea. But units out at sea, do take attrition! | |||
* '''Morale damage taken''' and '''strength damage taken''' modify respectively the damage taken to a cohort's morale and strength in combat. | |||
* '''Requirements''': Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good. | |||
Some unit types prefer to deploy on the flank; these are light cavalry, camel cavalry, and horse archers. However, the army's selected flank type will take precedence. A unit's '''maneuver''' stat determines how far away it can strike in combat; cohorts with higher values are better for flanking. | |||
Only infantry (including archers) can assault fortresses. | |||
The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods. | |||
Finally, bear in mind the effectiveness of each unit type for choosing between different [[Land warfare#Combat Tactics|combat tactics]]. | |||
== 参考资料 == | == 参考资料 == |
2019年5月21日 (二) 08:01的版本
最小的军事单位被叫作 大队(cohort)。A cohort is comprised of 1000 men; these 1000 men are subtracted from the manpower pool when the cohort is recruited. A number of cohorts can be grouped to form one legion. Any character in the realm can be designated as leader of a legion.
单位类型列表
有 9 种陆军单位。
单位类型 | ![]() |
![]() |
每月 ![]() |
需求 | 强攻 | 移动 速度 |
机动 | 士气 损失 |
人力 损伤 |
补给损耗 | ![]() |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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4 | 45 | 0.21 | ![]() |
![]() |
2 | 1 | +25% | −10% | −10% | −10% | −10% | +25% | |||||||
![]() |
10 | 40 | 0.54 | ![]() |
![]() |
3 | 4 | +10% | +10% | −20% | −10% | +10% | +10% | −50% | ||||||
![]() |
8 | 45 | 0.43 | ![]() |
2 | 1 | −10% | −50% | −10% | −50% | +10% | +30% | −50% | |||||||
![]() |
15 | 60 | 0.81 | ![]() |
![]() |
3 | 2 | +100% | +50% | +10% | +25% | −10% | +10% | +25% | −50% | |||||
![]() |
10 | 60 | 0.54 | ![]() |
![]() |
2 | 1 | −10% | +50% | −10% | +25% | +20% | −25% | −10% | +20% | |||||
![]() |
10 | 60 | 0.54 | ![]() |
![]() |
4 | 5 | +25% | −10% | +25% | −10% | +25% | −10% | +25% | −20% | |||||
![]() |
6 | 45 | 0.32 | ![]() |
![]() |
4 | 3 | +25% | +25% | −20% | −50% | +25% | +25% | −50% | ||||||
![]() |
4 | 30 | 0.21 | ![]() |
![]() |
2 | 1 | −25% | −50% | −10% | −10% | −25% | −25% | −50% | −25% | |||||
![]() |
20 | 365 | 1.08 | ![]() |
![]() |
2 | 1 | −50% | +200% | +50% | −10% | +50% | −10% | +30% | −10% | −10% | +50% |
Explanations
The different unit types are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to damage against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:
- Attrition weight: This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea. But units out at sea, do take attrition!
- Morale damage taken and strength damage taken modify respectively the damage taken to a cohort's morale and strength in combat.
- Requirements: Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.
Some unit types prefer to deploy on the flank; these are light cavalry, camel cavalry, and horse archers. However, the army's selected flank type will take precedence. A unit's maneuver stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.
Only infantry (including archers) can assault fortresses.
The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.
Finally, bear in mind the effectiveness of each unit type for choosing between different combat tactics.
参考资料