小 (→罗马: 逐步翻译) |
小 (→事件: 翻译) |
||
第33行: | 第33行: | ||
=== Conflict of the Orders === | === Conflict of the Orders === | ||
除了来自其独特使命树的事件和事件链外,罗马还有一些特定的国家事件和事件链可以触发,主要集中在国内政治发展和斗争以及与邻国的扩张战争上。下面描述一些更重要、更值得注意的事件链。 | |||
=== Punic War events === | === Punic War events === |
2021年2月27日 (六) 15:18的版本
这个词条或者段落没有遵循百科的 风格指南 并且可能需要部分或全部重写。 请帮助我们 改进这个 词条。关于所需更改的摘要,查看 讨论页。 |
罗马(Rome,ROM)是一个在
小国, 曾是第二次萨莫奈战争胜利后附庸了几个邻近部落并以此为契机,扩张控制其本土以外许多边远地区的众多拉丁城邦之一。 作为一个高度军事化的国家,罗马人拥有古代世界几乎无与伦比的能力,能够动员人口, 并将击败的敌人如
马耳西亚 和
佛壬塔尼亚 组织成随时准备并肩作战的同盟附庸, 罗马已经超越了他的传统宿敌
伊特鲁里亚 和
萨莫奈, 成为了该地区最强大的国家, 它准备将意大利的城邦和部落团结在其统治下,成为地中海世界既定秩序的新挑战者。 罗马周围大多是实力较弱的国家,共享一个宗教和文化组,附近几乎没有真正的威胁,有大量的趣味事件来指导它的征服,罗马的潜力远远超过了它最初的规模,是一个非常适合新手的国家。 从历史上看,罗马在皮洛士战争中获胜后,会很快征服其他意大利国家,并确立自己的大国地位, 紧接着是
迦太基 的彻底毁灭及西地中海的征服,随后是西班牙和高卢的大部分地区,近而入侵希腊和继业者国家将使罗马的统治在游戏时间线结束时延伸到东部大部分地区。虽然这种快速扩张将导致严重的政治不稳定和内战,只有在共和国终结时才会结束,但已经建立的庞大的地中海帝国将持续几个世纪,留下主导欧洲直到今天的政治和文化遗产。
名称
If Rome reforms its government form into an Empire, its name will change to the Roman Empire.
Additionally, the Roman civil war events that create 东罗马 will also rename the original Roman tag into one of 5 possible names depending on its government form:
- Western Roman Republic, if Rome is a republic
- Western Roman Empire, if Rome has the Empire government form
- Western Roman Dictatorship, if Rome has the Dictatorship government form
- Western Roman Kingdom, if Rome has another monarchical government form
- Western Rome, if none of the others are valid
Once the civil war is won, Rome will change its name back to one of the following to represent the reunification of the Roman state:
- Roman Empire, if Rome has the Empire government form
- Roman Kingdom, if Rome is otherwise a monarchy
- Rome, otherwise
使命
- 主条目:Roman missions
With the Punic Wars DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with 迦太基 over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia.
Like all other countries, Rome also has access to the Generic missions regardless of whether or not the DLC is enabled.
事件
In addition to those from its unique mission trees, Rome also has a number of country-specific events and event chains that can trigger, primarily focused around internal political developments and struggles and its wars of expansion against its neighbours. Some of the more important and notable event chains are described below.
Conflict of the Orders
除了来自其独特使命树的事件和事件链外,罗马还有一些特定的国家事件和事件链可以触发,主要集中在国内政治发展和斗争以及与邻国的扩张战争上。下面描述一些更重要、更值得注意的事件链。
Punic War events
If 迦太基 attacks a country within the vicinity of Rome the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with
迦太基, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by
迦太基 Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus.
Expansion events
Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area.
Roman Eagle events
If a Roman army is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered.
Ambitious politican events
Once Rome has grown into a major power, an
ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a
civil war if they not sufficiently loyal.
Rise of a dictator events
A rising Rome that has become a major power may also face
ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face
civil war.
决议
罗马 has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/decisions/rome.txt.
![]() |
这部分内容可能已不适合当前版本,最后更新于1.4。 |
扩建战神广场
![]() |
这条信息可能已不适合当前版本,最后更新于1.4。 |
战神广场在训练我们的军队和激励他们走向卓越时扮演着至关重要的角色。通过扩建训练场地,我们将有更强的征召能力和士兵备战能力。
此外,我们还将建造新的神殿,使战神广场成为一个值得纪念的地方。当士兵们训练时,他们将能够在这些地方得到勇气和力量。
潜在需求
|
允许条件 |
效果 |
外交
罗马 开局有 藩属 佛壬塔尼亚、
马耳西亚、
努刻里亚和
佩利格尼亚。
人口
罗马 has a population of 399 pops at the beginning of the game, distributed across
23 territories. Rome's population is predominantly Roman Hellenic, particularly in its core province of Latium. Within the Italic culture group. parts of Roman-controlled Campania that were recently taken from
萨莫奈 are still Sabellian Hellenic, while Messapian Hellenic pops predominate in Roman Apulia. The former Greek colony of Neapolis has Italiotian Hellenic culture, and like with many other Mediterranean countries there are small minorities of Hebrew Jewish pops in some of the larger cities.
人口 ratios are as follows:
经济
The Roman lands consist of 15 定居点 plus 8
城市, of which Ostia and Neapolis are ports. There are 5
fortresses built.
As for trade goods, Rome starts as follows:
- Capital surplus:
grain,
iron, and
wine
- Local production:
cloth,
earthenware,
fish,
furs,
hemp,
horses,
livestock,
olives,
salt, and
wood
- Export:
cloth to
叙拉古
- Import:
grain from 请检查模板名和国家代码:
{{Countries|flag/core|Lingonia (Italy)}}
.
They also possess one of the few roads in the game, the historical Appian Way, which goes from Ostia (on the border with 伊特鲁里亚) through Roma down to Saticula (on the border with
萨莫奈).
独特的法律
If Rome is a republic, it will have a unique set of laws drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard republic laws, except that one of the assembly laws has a slightly different modifier.
策略
![]() |
这部分内容可能已不适合当前版本,最后更新于1.0。 |
Rome will be granted with free, event-generated claims on a number of provinces in Italia (in the first year) and Magna Graecia in the early game, and then on Carthago and Graeca sometime later. After owning a province in Tarentum claims for Epirus are given, when you own land in that area claim for Macedonia are given, if you own land in Macedonia claims for Greece are given. This will make it easier for the player to expand, not having to worry about Political Influence needed to generate claims. Rome has access to
Iron and
Horses, making it possible to recruit
Heavy Infantry and
Cavalry as soon as the game starts.
At the start of the game, Rome has a single army of 18 cohorts, which break down into 6 archers, 6 heavy infantry and 6 light cavalries. Additionally, Rome's vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects.
Rome has a single fleet of 16 ships. This is more than enough to fight any neighbor given they don't all ally with each other.
With the combined might of Rome and its vassals, it should be relatively easy to annex 伊特鲁里亚 and the rest of Italia early in the game, which give a nice base to invade
马其顿,
伊庇鲁斯 and the rest of Greece when those events happen. When planning the invasion of Greece, it might be a good idea to start with
科耳居拉, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus.
Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece.
Usually, 马其顿,
弗里吉亚 and
埃及 will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time.
成就
![]() |
这部分内容可能已不适合当前版本,最后更新于1.4。 |
有多个成就,只能由罗马取得:
迦太基必须被摧毁
我们的海洋
罗马新时代
罗马人为我们做过什么?