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{{flag|Rome}} (Rome,ROM)是一个 在{{ruby| 意大利|Italia}}的{{rank|Local Power}}, once one of the many Latin city states that has expanded to subjugate several neighbouring tribes and control various outlying areas outside its home region in the wake of its victory in the Second Samnite War. As a highly militarized state with an almost unparalleled ability in the ancient world to mobilize its population and organize defeated foes such as {{flag|Marsia}} and {{flag|Frentania}} into subject allies ready to fight at their side, the Romans have eclipsed their traditional rivals of {{flag|Etruria}} and {{flag|Samnium}} to become the most powerful nation in the region, poised to unite the cities and tribes of Italy under its rule and emerge as a new challenger to the established order of the Mediterranean world. Surrounded by mostly weaker nations sharing a religion and culture group, with few real threats nearby and a large amount of flavour to guide its conquests, Rome has potential far exceeding its starting size and is considered a good beginner nation. Historically, Rome would quickly subjugate the other Italian states and establish itself as a significant power after its victory in the Pyrrhic Wars, followed by the complete destruction of {{flag|Carthage}} and the conquest of the Western Mediterranean with much of Hispania and Gaul to follow while further incursions into Greece and the Diadochi states would see Roman rule extended to much of the east by the end of the game's timeline. While this rapid expansion would see deep political destabilization and civil wars that would end only with the end of the republic, the vast Mediterranean empire that had built would last for centuries more, leaving a political and cultural legacy that would dominate Europe to the present day. | |||
== 名称 == | |||
If Rome [[Decisions#create_empire|reforms]] its government form into an Empire, its name will change to the '''Roman Empire'''. | |||
Additionally, the [[Roman_events#Civil_war_events|Roman civil war events]] that create {{flag|Eastern Rome}} will also rename the original Roman tag into one of 5 possible names depending on its government form: | |||
* '''Western Roman Republic''', if Rome is a [[republic]] | |||
* '''Western Roman Empire''', if Rome has the Empire government form | |||
* '''Western Roman Dictatorship''', if Rome has the Dictatorship government form | |||
* '''Western Roman Kingdom''', if Rome has another [[monarchy|monarchical]] government form | |||
* '''Western Rome''', if none of the others are valid | |||
Once the civil war is won, Rome will change its name back to one of the following to represent the reunification of the Roman state: | |||
* '''Roman Empire''', if Rome has the Empire government form | |||
* '''Roman Kingdom''', if Rome is otherwise a [[monarchy]] | |||
* '''Rome''', otherwise | |||
== 使命 == | |||
{{main|Roman missions}} | |||
With the [[Punic Wars]] DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with {{flag|Carthage}} over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. | |||
Like all other countries, Rome also has access to the [[Generic missions]] regardless of whether or not the DLC is enabled. | |||
== 事件 == | |||
{{main|Roman events|Roman flavor events}} | |||
In addition to those from its unique mission trees, Rome also has a number of country-specific events and event chains that can trigger, primarily focused around internal political developments and struggles and its wars of expansion against its neighbours. Some of the more important and notable event chains are described below. | |||
=== Conflict of the Orders === | |||
Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy. | |||
=== Punic War events === | |||
If {{flag|Carthage}} attacks a country within the vicinity of Rome the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with {{flag|Carthage}}, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by {{flag|Carthage}} Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus. | |||
=== Expansion events === | |||
Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area. | |||
=== Roman Eagle events === | |||
If a Roman army is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered. | |||
=== Ambitious politican events === | |||
Once Rome has grown into a {{icon|major power}} major power, an {{icon|ambitious}} ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a {{icon|civil war}} civil war if they not sufficiently loyal. | |||
=== Rise of a dictator events === | |||
A rising Rome that has become a {{icon|major power}} major power may also face {{icon|ambitious}} ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face {{icon|civil war}} civil war. | |||
==决议== | ==决议== | ||
{{SVersion|1. | {{flag|Rome}} has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in {{path|decisions/rome.txt}}. | ||
{{SVersion|1.4}} | |||
{{box wrapper}} | {{box wrapper}} | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.4 | ||
|decision_id = expand_the_campus_martius | |decision_id = expand_the_campus_martius | ||
|decision_name = 扩建战神广场 | |decision_name = 扩建战神广场 | ||
|decision_text = 战神广场在训练我们的军队和激励他们走向卓越时扮演着至关重要的角色。通过扩建训练场地,我们将有更强的征召能力和士兵备战能力。<br/>此外,我们还将建造新的神殿,使战神广场成为一个值得纪念的地方。当士兵们训练时,他们将能够在这些地方得到勇气和力量。 | |decision_text = 战神广场在训练我们的军队和激励他们走向卓越时扮演着至关重要的角色。通过扩建训练场地,我们将有更强的征召能力和士兵备战能力。<br/>此外,我们还将建造新的神殿,使战神广场成为一个值得纪念的地方。当士兵们训练时,他们将能够在这些地方得到勇气和力量。 | ||
|potential = | |potential = | ||
* 有至少 1 个 | * 有至少 1 个 领土 | ||
* 是 {{flag|Rome}} | * 是 {{flag|Rome}} | ||
* | * ''没有'' 修正 ''“{{Ruby|扩建的战神广场|Expanded Campus Martius}}”'' | ||
* 宗教是 {{Religion|Hellenic}} | * 宗教是 {{Religion|Hellenic}} | ||
|allow = | |allow = | ||
* 控制 | * 控制 {{ruby|ID=1|罗马|Roma}} (1) | ||
* | * {{icon|martial}} 军事革新 的等级大于 3 | ||
* 有多于 {{icon| | * 有多于 {{icon|wealth}} 250 黄金 | ||
|effect = | |effect = | ||
* 失去 {{icon| | * 失去 {{icon|wealth}} {{red|250}} 黄金 | ||
* {{Ruby|罗马市|City of Roma}} 获得修正 '' | * {{Ruby|罗马市|City of Roma}} 获得修正 '''{{Ruby|扩建的战神广场|Expanded Campus Martius}}''' 直到''' 游戏结束''' ,给予: | ||
** {{icon|manpower}} {{green|+5%}} 人力恢复速度 | ** {{icon|manpower}} {{green|+5%}} 人力恢复速度 | ||
** {{green|+5%}} 大队初始经验 | ** [[File:Starting experience.png|link=|28px]] {{green|+5%}} 大队初始经验 | ||
** {{green|+5%}} 大队招募速度 | ** {{icon|cohort recruit speed}} {{green|+5%}} 大队招募速度 | ||
}} | }} | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.4 | ||
|decision_id = embellish_jupiter_optimus_maximus | |decision_id = embellish_jupiter_optimus_maximus | ||
|decision_name = 修缮朱庇特神庙 | |decision_name = 修缮朱庇特神庙 | ||
|decision_text = 朱庇特神庙位于我们城市的正中心,是我们信仰的支柱。矗立于卡比托利欧山上的朱庇特神庙不仅是象征我们长治久安的一座丰碑,亦代表着神明对我们的赠福。<br/>进一步修缮和改良神庙可以帮助我们赢得民心。此外,还有什么比这更好的方法来赢得神明的芳心呢? | |decision_text = 朱庇特神庙位于我们城市的正中心,是我们信仰的支柱。矗立于卡比托利欧山上的朱庇特神庙不仅是象征我们长治久安的一座丰碑,亦代表着神明对我们的赠福。<br/>进一步修缮和改良神庙可以帮助我们赢得民心。此外,还有什么比这更好的方法来赢得神明的芳心呢? | ||
|potential = | |potential = | ||
* 有至少 1 个 | * 有至少 1 个 领土 | ||
* 是 {{flag|Rome}} | * 是 {{flag|Rome}} | ||
* | * ''没有'' 修正 ''“{{Ruby|被修缮的朱庇特神庙|Embellished Temple of Jupiter Optimus Maximus}}”'' | ||
* 宗教是 {{Religion|Hellenic}} | * 宗教是 {{Religion|Hellenic}} | ||
|allow = | |allow = | ||
* 控制 | * 控制 {{Ruby|罗马|Roma}} (1) | ||
* | * {{icon|zeal}} 宗教革新的等级大 于 5 | ||
* 有多于 {{icon| | * 有多于 {{icon|wealth}} 350 黄金 | ||
|effect = | |effect = | ||
* 失去 {{icon| | * 失去 {{icon|wealth}} {{red|350}} 黄金 | ||
* 获得 {{icon|legitimacy}} {{green|20}} 正统性 | * 如果该国是君主制, 获得 {{icon|legitimacy}} {{green|20}} 正统性 | ||
* 统治者获得 {{icon|popularity}} {{green|25}} 人气 | * 统治者获得 {{icon|popularity}} {{green|25}} 人气 | ||
* | * 获得修正 '''{{Ruby|被修缮的朱庇特神庙|Embellished Temple of Jupiter Optimus Maximus}}''' 直到''' 游戏结束''' ,给予: | ||
** {{icon|discipline}} {{green|+2.5%}} 训练度 | ** {{icon|discipline}} {{green|+2.5%}} 训练度 | ||
** {{icon|omen power}} {{green|+10%}} 预兆威能 | ** {{icon|omen power}} {{green|+10%}} 预兆威能 | ||
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}} | }} | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.4 | ||
|decision_id = rebuild_corinth | |decision_id = rebuild_corinth | ||
|decision_name = 建设科林斯作为本地首都 | |decision_name = 建设科林斯作为本地首都 | ||
|decision_text = 我们在希腊的战争对该地区造成了沉重的损失。我们需要表现出宽宏大量,这能建立人民对我们统治的信心,我们的顾问提议科林斯是一个理想的地方,对于齐心协力执行公共工程计划而言。 | |decision_text = 我们在希腊的战争对该地区造成了沉重的损失。我们需要表现出宽宏大量,这能建立人民对我们统治的信心,我们的顾问提议科林斯是一个理想的地方,对于齐心协力执行公共工程计划而言。 | ||
|potential = | |potential = | ||
* 有至少 1 个 | * 有至少 1 个 领土 | ||
* 是 {{flag|Rome}} | * 是 {{flag|Rome}} | ||
* 拥有至少一个省份在 {{ruby|希腊|Greece}} 区域 | * 拥有至少一个省份在 {{ruby|希腊|Greece}} 区域 | ||
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|effect = | |effect = | ||
* 失去 {{icon|cost}} {{red|300}} 黄金 | * 失去 {{icon|cost}} {{red|300}} 黄金 | ||
* | * {{ruby| 柯林斯|Korinthos}}(418) : | ||
** 增加国家文化和宗教的 {{icon|citizens}} 4 公民人口和 {{icon|freemen}} 4 自由民人口 | ** 增加国家文化和宗教的 {{icon|citizens}} 4 公民人口和 {{icon|freemen}} 4 自由民人口 | ||
** | ** 增加 一个谷仓,如果任何建筑槽可用 | ||
|comment = <!-- optional --> | |comment = <!-- optional --> | ||
}} | }} | ||
{{end box wrapper}} | {{end box wrapper}} | ||
==外交== | |||
'''罗马''' 开局有 [[藩属]] {{flag|Frentania}}、{{flag|Marsia}}、{{flag|Nuceria}}和 {{flag|Pelignia}}。 | |||
==人口== | |||
'''罗马''' has a {{icon|population}} population of 399 pops at the beginning of the game, distributed across {{icon|territories}} 23 territories. Rome's population is predominantly Roman [[Hellenic]], particularly in its core province of Latium. Within the Italic culture group. parts of Roman-controlled Campania that were recently taken from {{flag|Samnium}} are still Sabellian [[Hellenic]], while Messapian [[Hellenic]] pops predominate in Roman Apulia. The former Greek colony of Neapolis has Italiotian [[Hellenic]] culture, and like with many other Mediterranean countries there are small minorities of Hebrew [[Jewish]] pops in some of the larger cities. | |||
[[人口]] ratios are as follows: | |||
* '''147''' {{icon|citizens}} Citizens (36.84%) | |||
* '''135''' {{icon|freemen}} Freemen (33.83%) | |||
* '''24''' {{icon|tribesmen}} Tribesmen (6.02%), and | |||
* '''93''' {{icon|slaves}} Slaves (23.31%). | |||
==经济== | |||
The Roman lands consist of 15 {{icon|settlement}} [[领土#定居点|定居点]] plus 8 {{icon|city}} [[领土#城市|城市]], of which Ostia and Neapolis are [[Territories#Ports_and_piracy|ports]]. There are 5 [[File:Building fortress.png|28px]] [[Buildings#Buildings|fortresses]] built. | |||
As for trade goods, '''Rome''' starts as follows: | |||
* Capital surplus: {{icon|Grain}} grain, {{icon|Iron}} iron, and {{icon|Wine}} wine | |||
* Local production: {{icon|Cloth}} cloth, {{icon|Earthenware}} earthenware, {{icon|Fish}} fish, {{icon|Furs}} furs, {{icon|Hemp}} hemp, {{icon|Horses}} horses, {{icon|Livestock}} livestock, {{icon|Olives}} olives, {{icon|Salt}} salt, and {{icon|Wood}} wood | |||
* Export: {{icon|Cloth}} cloth to {{flag|Syracusae}} | |||
* Import: {{icon|Grain}} grain from {{flag|Lingonia (Italy)}}. | |||
They also possess one of the few [[road|roads]] in the game, the historical ''Appian Way,'' which goes from Ostia (on the border with {{flag|Etruria}}) through Roma down to Saticula (on the border with {{flag|Samnium}}). | |||
== 独特的法律 == | |||
{{main|Laws#Republic Laws (Roman version)}} | |||
If Rome is a [[republic]], it will have a unique set of [[laws]] drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard [[Laws#Republic_Laws|republic laws]], except that one of the assembly laws has a slightly different modifier. | |||
==策略== | ==策略== | ||
{{SVersion|1.0}} | {{SVersion|1.0}} | ||
{{ | Rome will be granted with free, event-generated claims on a number of provinces in Italia (in the first year) and Magna Graecia in the early game, and then on Carthago and Graeca sometime later. After owning a province in Tarentum claims for Epirus are given, when you own land in that area claim for Macedonia are given, if you own land in Macedonia claims for Greece are given. This will make it easier for the player to expand, not having to worry about {{icon|pol}} Political Influence needed to generate claims. Rome has access to {{icon|iron}} Iron and {{icon|horses}} Horses, making it possible to recruit {{icon|heavy infantry}} Heavy Infantry and {{icon|heavy cavalry}} Cavalry as soon as the game starts. | ||
At the start of the game, Rome has a single army of 18 cohorts, which break down into 6 archers, 6 heavy infantry and 6 light cavalries. Additionally, Rome's vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects. | |||
Rome has a single fleet of | Rome has a single fleet of 16 ships. This is more than enough to fight any neighbor given they don't all ally with each other. | ||
With the combined might of Rome and its vassals, it should be relatively easy to annex {{flag|Etruria}} and the rest of Italia early in the game, which give a nice base to invade {{flag|Macedon}}, {{flag|Epirus}} and the rest of | With the combined might of Rome and its vassals, it should be relatively easy to annex {{flag|Etruria}} and the rest of Italia early in the game, which give a nice base to invade {{flag|Macedon}}, {{flag|Epirus}} and the rest of [[Greece]] when those [[Roman_events#Expansion_events|events]] happen. When planning the invasion of Greece, it might be a good idea to start with {{flag|Korkyra}}, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus. | ||
Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece. | Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece. | ||
Usually, Macedon, {{flag|Phrygia}} and {{flag|Egypt}} will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time. | Usually, {{flag|Macedon}}, {{flag|Phrygia}} and {{flag|Egypt}} will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time. | ||
==成就== | ==成就== | ||
{{SVersion|1. | {{SVersion|1.4}} | ||
有多个成就,只能由罗马取得: | 有多个成就,只能由罗马取得: | ||
{{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link= | {{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link=off}} | ||
{{clear}} | {{clear}} | ||
{{Achievement|Mare Nostrum|As Rome, own every city adjacent to the | {{Achievement|Mare Nostrum|As Rome, own every city adjacent to the Mediterranean Sea.|64px|link=off}} | ||
{{clear}} | {{clear}} | ||
{{Achievement|Times New Roman|As Rome, conquer the cities of Cariala, Italica, and Aquae Helveticae|64px|link= | {{Achievement|Times New Roman|As Rome, conquer the cities of Cariala, Italica, and Aquae Helveticae|64px|link=off}} | ||
{{clear}} | {{clear}} | ||
{{Achievement|What have the Romans ever done for us?|As Rome, own and have at least 70 Civilization Value in every city within the Palestine region|64px|link= | {{Achievement|What have the Romans ever done for us?|As Rome, own and have at least 70 Civilization Value in every city within the Palestine region|64px|link=off}} | ||
{{clear}} | {{clear}} | ||
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<references/> | <references/> | ||
[[en:Rome]] | [[en:Rome]] |
2020年8月9日 (日) 20:44的版本
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罗马(Rome,ROM)是一个在
名称
If Rome reforms its government form into an Empire, its name will change to the Roman Empire.
Additionally, the Roman civil war events that create 东罗马 will also rename the original Roman tag into one of 5 possible names depending on its government form:
- Western Roman Republic, if Rome is a republic
- Western Roman Empire, if Rome has the Empire government form
- Western Roman Dictatorship, if Rome has the Dictatorship government form
- Western Roman Kingdom, if Rome has another monarchical government form
- Western Rome, if none of the others are valid
Once the civil war is won, Rome will change its name back to one of the following to represent the reunification of the Roman state:
- Roman Empire, if Rome has the Empire government form
- Roman Kingdom, if Rome is otherwise a monarchy
- Rome, otherwise
使命
- 主条目:Roman missions
With the Punic Wars DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with 迦太基 over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia.
Like all other countries, Rome also has access to the Generic missions regardless of whether or not the DLC is enabled.
事件
In addition to those from its unique mission trees, Rome also has a number of country-specific events and event chains that can trigger, primarily focused around internal political developments and struggles and its wars of expansion against its neighbours. Some of the more important and notable event chains are described below.
Conflict of the Orders
Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy.
Punic War events
If 迦太基 attacks a country within the vicinity of Rome the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with 迦太基, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by 迦太基 Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus.
Expansion events
Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area.
Roman Eagle events
If a Roman army is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered.
Ambitious politican events
Once Rome has grown into a major power, an ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a civil war if they not sufficiently loyal.
Rise of a dictator events
A rising Rome that has become a major power may also face ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face civil war.
决议
罗马 has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/decisions/rome.txt.
这部分内容可能已不适合当前版本,最后更新于1.4。 |
扩建战神广场
这条信息可能已不适合当前版本,最后更新于1.4。 |
战神广场在训练我们的军队和激励他们走向卓越时扮演着至关重要的角色。通过扩建训练场地,我们将有更强的征召能力和士兵备战能力。
此外,我们还将建造新的神殿,使战神广场成为一个值得纪念的地方。当士兵们训练时,他们将能够在这些地方得到勇气和力量。
潜在需求
|
允许条件 |
效果 |
外交
罗马 开局有 藩属 佛壬塔尼亚、 马耳西亚、 努刻里亚和 佩利格尼亚。
人口
罗马 has a population of 399 pops at the beginning of the game, distributed across 23 territories. Rome's population is predominantly Roman Hellenic, particularly in its core province of Latium. Within the Italic culture group. parts of Roman-controlled Campania that were recently taken from 萨莫奈 are still Sabellian Hellenic, while Messapian Hellenic pops predominate in Roman Apulia. The former Greek colony of Neapolis has Italiotian Hellenic culture, and like with many other Mediterranean countries there are small minorities of Hebrew Jewish pops in some of the larger cities.
人口 ratios are as follows:
经济
The Roman lands consist of 15 定居点 plus 8 城市, of which Ostia and Neapolis are ports. There are 5 fortresses built.
As for trade goods, Rome starts as follows:
- Capital surplus: grain, iron, and wine
- Local production: cloth, earthenware, fish, furs, hemp, horses, livestock, olives, salt, and wood
- Export: cloth to 叙拉古
- Import: grain from 请检查模板名和国家代码:
{{Countries|flag/core|Lingonia (Italy)}}
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They also possess one of the few roads in the game, the historical Appian Way, which goes from Ostia (on the border with 伊特鲁里亚) through Roma down to Saticula (on the border with 萨莫奈).
独特的法律
If Rome is a republic, it will have a unique set of laws drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard republic laws, except that one of the assembly laws has a slightly different modifier.
策略
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Rome will be granted with free, event-generated claims on a number of provinces in Italia (in the first year) and Magna Graecia in the early game, and then on Carthago and Graeca sometime later. After owning a province in Tarentum claims for Epirus are given, when you own land in that area claim for Macedonia are given, if you own land in Macedonia claims for Greece are given. This will make it easier for the player to expand, not having to worry about Political Influence needed to generate claims. Rome has access to Iron and Horses, making it possible to recruit Heavy Infantry and Cavalry as soon as the game starts. At the start of the game, Rome has a single army of 18 cohorts, which break down into 6 archers, 6 heavy infantry and 6 light cavalries. Additionally, Rome's vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects. Rome has a single fleet of 16 ships. This is more than enough to fight any neighbor given they don't all ally with each other.
With the combined might of Rome and its vassals, it should be relatively easy to annex 伊特鲁里亚 and the rest of Italia early in the game, which give a nice base to invade 马其顿, 伊庇鲁斯 and the rest of Greece when those events happen. When planning the invasion of Greece, it might be a good idea to start with 科耳居拉, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus. Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece.
Usually, 马其顿, 弗里吉亚 and 埃及 will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time.
成就
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有多个成就,只能由罗马取得:
迦太基必须被摧毁
我们的海洋
罗马新时代
罗马人为我们做过什么?