Nation forming events

本頁面所適用的版本可能已經過時,最後更新於1.4

This page lists a number of events that can trigger upon taking the decisions to create Formable nations, as well as handling AI reformations from tribal governments to a monarchy or republic.[1]

Events

id

Cretan Ultimatum


Our wily neighbors have succeeded in uniting many of the key cities on the island of Crete.

In an attempt to present a united front to the world at large, they have issued us with an ultimatum. Can we truly risk the lives of our sons and daughters by declining this demand?


 
Trigger conditions
  • None
Is triggered only by

the Form Crete decision


Event button.png
We must submit.
Event button.png
Never!
  • 克里特的國旗 克里特 gets the opinion modifier Refused Integration towards the current country, giving -50 opinion with a yearly decay of 1
id

Seat of Power


The ancient Kings of Persia ruled from the fertile lands of lower Mesopotamia. It would be a sure sign of our supremacy, if we were to emulate them by relocating our throne to one of the many glorious sites used by Cyrus and his descendants.

Our choice may affect how our people react to this news.


 
Trigger conditions
  • None
Is triggered only by

the Form Persia decision


Event button.png
To Babylon, the Great!
  • If the current country controls Babylon (918):
    • Set the capital to Babylon (918)
    • Make Babylon (918) a city if it is currently a territory
    • Babylon (918) gets the modifier Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.20% Local Population Growth
      • Civilization.png +10% Local Civilization Level
      • Pop assimilation.png +10% Pop Assimilation Speed
      • Freeman happiness +10% Local Freeman Happiness
    • Gain Legitimacy.png 20 legitimacy
Event button.png
Let us cast off ancient trappings.
  • If the current country controls Ekbatana (1595):
    • Set the capital to Ekbatana (1595)
    • Make Ekbatana (1595) a city if it is currently a territory
    • Ekbatana (1595) gets the modifier Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.20% Local Population Growth
      • Civilization.png +10% Local Civilization Level
      • Pop assimilation.png +10% Pop Assimilation Speed
      • Freeman happiness +10% Local Freeman Happiness
    • Gain Stability.png 6 stability
    • Gain Political influence.png 15 political influence
Event button.png
The Greeks conquerors favored Persepolis.
  • If the current country controls Persepolis (4799):
    • Set the capital to Persepolis (4799)
    • Make Persepolis (4799) a city if it is currently a territory
    • Persepolis (4799) gets the modifier Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.20% Local Population Growth
      • Civilization.png +10% Local Civilization Level
      • Pop assimilation.png +10% Pop Assimilation Speed
      • Freeman happiness +10% Local Freeman Happiness
    • Gain Legitimacy.png 10 legitimacy
    • Gain Manpower.png 10,000 manpower
Event button.png
Let us rebuild the jewel of Cyrus!
  • Lose Wealth 3 times the monthly income
    • Set the capital to Sousa (946)
    • Make Sousa (946) a city if it is currently a territory
    • Sousa (946) gets the modifier Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.20% Local Population Growth
      • Civilization.png +10% Local Civilization Level
      • Pop assimilation.png +10% Pop Assimilation Speed
      • Freeman happiness +10% Local Freeman Happiness
    • Add Pop citizen.png 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Sousa (946)
    • Gain Political influence.png 50 political influence
Event button.png
Our current palace is sufficient.
  • The current capital gets the modifier Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +10% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Pop citizen happiness.png +15% National Citizen Happiness
    • Freeman happiness +15% National Freeman Happiness
id

(Hidden event)



 
Trigger conditions
  • Owns any territories
  • Is AI-controlled
Is triggered only by

the Embrace Autocracy decision


Immediate effects
  • Get the modifier Civilizing Tribe for 20 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Integrated culture happiness +10% Primary Culture Happiness
  • The current capital gets Civilization.png 5 Civilization Value
  • Get Province investment 2 free province investments
  • If the current government type is Federated Tribe, lose Stability.png 10 stability
  • Otherwise, lose Stability.png 30 stability
  • Set the government type to Autocratic Monarchy
  • If the current country is a Tribal Vassal, get the event [ROOT.GetCountry.GetName] and the [SCOPE.sCountry('overlord_country').GetAdjective] Treaty


id

(Hidden event)



 
Trigger conditions
  • Owns any territories
  • Is AI-controlled
Is triggered only by

the Embrace Democracy decision


Immediate effects
  • If the current government type is Federated Tribe, lose Stability.png 10 stability
  • Otherwise, lose Stability.png 30 stability
  • Set the government type to Democratic Republic
  • If the current country is a Tribal Vassal, get the event [ROOT.GetCountry.GetName] and the [SCOPE.sCountry('overlord_country').GetAdjective] Treaty
  • Get the modifier Civilizing Tribe for 20 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Integrated culture happiness +10% Primary Culture Happiness
  • The current capital gets Civilization.png 5 Civilization Value
  • Get Province investment 2 free province investments


  1. These events can be found in /ImperatorRome/events/nation_forming.txt.