小 (→修改省份设置) |
(2020年9月4日 (五) 00:35 DC123456789) |
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{{Version|1.5}} | |||
Province setup refers to defining the basic properties of each [[territory]] - terrain, pops, trade goods, etc. Note that territory ownership is '''not''' defined in province setup, but rather under the [[Country modding|entry for the country]], while ports and adjacencies are defined in the [[Map modding|map]] folder. | |||
== | |||
== Province Setup == | |||
The basic properties of each territory is handled in the <code>game\setup\provinces</code> folder. By convention, all territories in each region are grouped together in one file. Each territory is listed by its ID, along with its culture, religion, trade good, number of each pop class (nobles, citizens, freedmen, slaves, tribesmen), a civilization value, a barbarian power value, a the territory rank. | |||
<pre> | <pre> | ||
# | 1={ #Roma | ||
terrain="farmland" | |||
culture="roman" # The default culture of the pops. Note that this is not necessarily the dominant culture, although doing so is preferred | |||
religion="roman_pantheon" # The default religion of the pops. Note that this is not necessarily the dominant religion, although doing so is preferred | |||
trade_goods="cloth" | |||
civilization_value=40 | |||
barbarian_power=0 | |||
province_rank="city" | |||
citizen={ # Minority pops should have their culture and/or religion defined if different from what is defined for the territory as a whole | |||
culture="hebrew" | |||
religion="judaism" | |||
amount=4 | |||
} | |||
nobles={ # These pops have the default culture/religion defined above | |||
amount=5 | |||
} | |||
citizen={ | |||
amount=20 | |||
} | |||
freemen={ | |||
amount=21 | |||
} | |||
slaves={ | |||
amount=4 | |||
} | |||
tribesmen={ | |||
amount=4 | |||
} | |||
holy_site = omen_jupiter # Holy sites are defined by their omen entries, not their deity entries. Treasures are defined in the main setup. | |||
} | |||
</pre> | </pre> | ||
== Main setup == | |||
More auxiliary setup, such as buildings, modifiers, and treasures (in holy sites) are handled in the <code>provinces</code> block of any file in the <code>game\setup\main</code> folder. | |||
<pre> | |||
# Note that there is no actual reason why treasures, buildings, and modifiers have to be split up, though it does make it easier to read | |||
provinces = { | |||
### TREASURES ### | |||
1 = { # Roma | |||
treasure_slots = { treasures = { 16 198 } } # Must have a holy site in the province for this to work | |||
} | |||
# ... | |||
### BUILDINGS | |||
1 = { #Rome | |||
commerce_building = 1 | |||
court_building = 1 | |||
town_hall_building = 1 | |||
military_building = 2 | |||
} | |||
# ... | |||
### MODIFIERS | |||
6615 = { # Alexandreia Opiane | |||
modifier = { modifier = alexandria always = yes } | |||
} | |||
} | |||
</pre> | |||
Road networks are defined in their own section as the pairs of territories that they connect. | |||
<pre> | |||
road_network = { | |||
1 = 15 #Roma - Ostia | |||
#Via Appia: | |||
1 = 2 #Roma - Tibur | |||
2 = 4 #Tibur - Apii | |||
4 = 5 #Apii - Fundi | |||
5 = 6 #Fundi - Volternum | |||
6 = 8 #Volternum - Telesia | |||
} | |||
</pre> | |||
== 参考资料 == | == 参考资料 == | ||
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{{Modding navbox}} | {{Modding navbox}} | ||
[[Category:Province_setup]] | |||
[[en:Province_Setup]] | [[en:Province_Setup]] |
2022年5月31日 (二) 20:29的最新版本
Province setup refers to defining the basic properties of each territory - terrain, pops, trade goods, etc. Note that territory ownership is not defined in province setup, but rather under the entry for the country, while ports and adjacencies are defined in the map folder.
Province Setup
The basic properties of each territory is handled in the game\setup\provinces
folder. By convention, all territories in each region are grouped together in one file. Each territory is listed by its ID, along with its culture, religion, trade good, number of each pop class (nobles, citizens, freedmen, slaves, tribesmen), a civilization value, a barbarian power value, a the territory rank.
1={ #Roma terrain="farmland" culture="roman" # The default culture of the pops. Note that this is not necessarily the dominant culture, although doing so is preferred religion="roman_pantheon" # The default religion of the pops. Note that this is not necessarily the dominant religion, although doing so is preferred trade_goods="cloth" civilization_value=40 barbarian_power=0 province_rank="city" citizen={ # Minority pops should have their culture and/or religion defined if different from what is defined for the territory as a whole culture="hebrew" religion="judaism" amount=4 } nobles={ # These pops have the default culture/religion defined above amount=5 } citizen={ amount=20 } freemen={ amount=21 } slaves={ amount=4 } tribesmen={ amount=4 } holy_site = omen_jupiter # Holy sites are defined by their omen entries, not their deity entries. Treasures are defined in the main setup. }
Main setup
More auxiliary setup, such as buildings, modifiers, and treasures (in holy sites) are handled in the provinces
block of any file in the game\setup\main
folder.
# Note that there is no actual reason why treasures, buildings, and modifiers have to be split up, though it does make it easier to read provinces = { ### TREASURES ### 1 = { # Roma treasure_slots = { treasures = { 16 198 } } # Must have a holy site in the province for this to work } # ... ### BUILDINGS 1 = { #Rome commerce_building = 1 court_building = 1 town_hall_building = 1 military_building = 2 } # ... ### MODIFIERS 6615 = { # Alexandreia Opiane modifier = { modifier = alexandria always = yes } } }
Road networks are defined in their own section as the pairs of territories that they connect.
road_network = { 1 = 15 #Roma - Ostia #Via Appia: 1 = 2 #Roma - Tibur 2 = 4 #Tibur - Apii 4 = 5 #Apii - Fundi 5 = 6 #Fundi - Volternum 6 = 8 #Volternum - Telesia }
参考资料
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