修正修改

参考资料


修正图标

文件位于:/ImperatorRome/game/gfx/interface/icons/modifiers

  1. 28px - agressive_expansion_impact.dds
  2. 28px - agressive_expansion_monthly_change.dds
  3. 28px - agressive_expansion_monthly_decay.dds
  4. all_power_cost修正 - all_power_cost.dds
  5. 28px - appoint_dictator_cost_modifier.dds
  6. 28px - archers_cost.dds
  7. 28px - archers_defensive.dds
  8. 28px - archers_desert_combat_bonus.dds
  9. 28px - archers_discipline.dds
  10. 28px - archers_farmland_combat_bonus.dds
  11. 28px - archers_forest_combat_bonus.dds
  12. 28px - archers_hills_combat_bonus.dds
  13. 28px - archers_jungle_combat_bonus.dds
  14. 28px - archers_maintenance_cost.dds
  15. 28px - archers_marsh_combat_bonus.dds
  16. 28px - archers_morale.dds
  17. 28px - archers_mountain_combat_bonus.dds
  18. 28px - archers_movement_speed.dds
  19. 28px - archers_offensive.dds
  20. 28px - archers_plains_combat_bonus.dds
  21. 28px - army_maintenance_cost.dds
  22. 28px - army_movement_speed.dds
  23. 28px - assassinate_attempt_cost_modifier.dds
  24. assault_ability修正 - assault_ability.dds
  25. 28px - assault_cost_modifier.dds
  26. 28px - assimilate_pop_cost_modifier.dds
  27. attrition修正 - attrition.dds
  28. 28px - barbarian_growth.dds
  29. 28px - barbarian_spawn_chance.dds
  30. 28px - base_resources.dds
  31. blockade_efficiency修正 - blockade_efficiency.dds
  32. breaches修正 - breaches.dds
  33. 28px - bribe_character_cost_modifier.dds
  34. 28px - build_border_fort_cost_modifier.dds
  35. build_cost修正 - build_cost.dds
  36. 28px - build_expensive_roads_cost_modifier.dds
  37. 28px - build_roads_cost_modifier.dds
  38. 28px - build_time.dds
  39. 28px - buy_idea_cost_modifier.dds
  40. 28px - buy_invention_cost_modifier.dds
  41. 28px - buy_military_tradition_cost_modifier.dds
  42. 28px - call_omen_cost_modifier.dds
  43. 28px - camels_cost.dds
  44. 28px - camels_defensive.dds
  45. 28px - camels_desert_combat_bonus.dds
  46. 28px - camels_discipline.dds
  47. 28px - camels_farmland_combat_bonus.dds
  48. 28px - camels_forest_combat_bonus.dds
  49. 28px - camels_hills_combat_bonus.dds
  50. 28px - camels_jungle_combat_bonus.dds
  51. 28px - camels_maintenance_cost.dds
  52. 28px - camels_marsh_combat_bonus.dds
  53. 28px - camels_morale.dds
  54. 28px - camels_mountain_combat_bonus.dds
  55. 28px - camels_movement_speed.dds
  56. 28px - camels_offensive.dds
  57. 28px - camels_plains_combat_bonus.dds
  58. 28px - change_diplomatic_stance_cost_modifier.dds
  59. 28px - change_governor_policy_cost_modifier.dds
  60. 28px - chariots_cost.dds
  61. 28px - chariots_defensive.dds
  62. 28px - chariots_desert_combat_bonus.dds
  63. 28px - chariots_discipline.dds
  64. 28px - chariots_farmland_combat_bonus.dds
  65. 28px - chariots_forest_combat_bonus.dds
  66. 28px - chariots_hills_combat_bonus.dds
  67. 28px - chariots_jungle_combat_bonus.dds
  68. 28px - chariots_maintenance_cost.dds
  69. 28px - chariots_marsh_combat_bonus.dds
  70. 28px - chariots_morale.dds
  71. 28px - chariots_mountain_combat_bonus.dds
  72. 28px - chariots_movement_speed.dds
  73. 28px - chariots_offensive.dds
  74. 28px - chariots_plains_combat_bonus.dds
  75. Charisma.png - charisma.dds
  76. 28px - citizen_move_cost_modifier.dds
  77. 28px - citizen_promotion_cost_modifier.dds
  78. 28px - civic_party_influence.dds
  79. 28px - civic_tech_cost_modifier.dds
  80. 28px - civic_tech_investment.dds
  81. 28px - clan_retinue_size.dds
  82. 28px - cohort_reinforcement_speed.dds
  83. 28px - commander_impact.dds
  84. 28px - commerce_building_cost.dds
  85. 28px - commerce_from_export.dds
  86. commerce_value修正 - commerce_value.dds
  87. 28px - control_range_modifier.dds
  88. 28px - convert_pop_cost_modifier.dds
  89. 28px - country_civilization_value.dds
  90. 28px - create_military_colony_cost_modifier.dds
  91. 28px - create_trade_route_cost_modifier.dds
  92. 28px - current_corruption.dds
  93. 28px - desecrate_cost_modifier.dds
  94. 28px - diplomatic_range_modifier.dds
  95. diplomatic_relations修正 - diplomatic_relations.dds
  96. diplomatic_reputation修正 - diplomatic_reputation.dds
  97. 28px - disallow_command.dds
  98. 28px - disallow_job.dds
  99. 28px - disallow_office.dds
  100. discipline修正 - discipline.dds
  101. 28px - election_term_duration.dds
  102. 28px - enact_law_cost_modifier.dds
  103. 28px - endorse_party_cost_modifier.dds
  104. enslavement_efficiency修正 - enslavement_efficiency.dds
  105. 28px - experience_decay.dds
  106. 28px - fabricate_claim_cost_modifier.dds
  107. 生育能力 - fertility.dds
  108. Finesse.png - finesse.dds
  109. 28px - fort_defence.dds
  110. 28px - fort_impact.dds
  111. 28px - fort_level.dds
  112. 28px - fort_maintenance_cost.dds
  113. 28px - fortress_building_cost.dds
  114. 28px - freemen_move_cost_modifier.dds
  115. 28px - freemen_promotion_cost_modifier.dds
  116. 28px - garrison_growth.dds
  117. 28px - garrison_size.dds
  118. 28px - global_building_slot.dds
  119. 28px - global_capital_trade_routes.dds
  120. 28px - global_citizen_happyness.dds
  121. 28px - global_citizen_output.dds
  122. 28px - global_cohort_recruit_speed.dds
  123. 28px - global_cohort_start_experience.dds
  124. 28px - global_commerce_modifier.dds
  125. 28px - global_defensive.dds
  126. 28px - global_freemen_happyness.dds
  127. 28px - global_freemen_output.dds
  128. 28px - global_goods_from_slaves.dds
  129. 28px - global_manpower.dds
  130. 28px - global_manpower_modifier.dds
  131. 28px - global_monthly_civilization.dds
  132. 28px - global_monthly_state_loyalty.dds
  133. 28px - global_population_growth.dds
  134. 28px - global_regiment_recruit_speed.dds
  135. 28px - global_regiment_start_experience.dds
  136. 28px - global_ship_recruit_speed.dds
  137. 28px - global_ship_start_experience.dds
  138. 28px - global_slaves_happyness.dds
  139. 28px - global_slaves_output.dds
  140. 28px - global_start_experience.dds
  141. 28px - global_state_trade_routes.dds
  142. 28px - global_supply_limit_modifier.dds
  143. 28px - global_tax_income.dds
  144. 28px - global_tax_modifier.dds
  145. 28px - global_tribesmen_happyness.dds
  146. 28px - global_tribesmen_output.dds
  147. 28px - global_unrest.dds
  148. 28px - government_bonus_cost_modifier.dds
  149. 28px - happiness_for_same_culture_modifier.dds
  150. 28px - happiness_for_wrong_culture_group_modifier.dds
  151. 28px - happiness_for_wrong_culture_modifier.dds
  152. 健康 - health.dds
  153. 28px - heavy_cavalry_cost.dds
  154. 28px - heavy_cavalry_defensive.dds
  155. 28px - heavy_cavalry_desert_combat_bonus.dds
  156. 28px - heavy_cavalry_discipline.dds
  157. 28px - heavy_cavalry_farmland_combat_bonus.dds
  158. 28px - heavy_cavalry_forest_combat_bonus.dds
  159. 28px - heavy_cavalry_hills_combat_bonus.dds
  160. 28px - heavy_cavalry_jungle_combat_bonus.dds
  161. 28px - heavy_cavalry_maintenance_cost.dds
  162. 28px - heavy_cavalry_marsh_combat_bonus.dds
  163. 28px - heavy_cavalry_morale.dds
  164. 28px - heavy_cavalry_mountain_combat_bonus.dds
  165. 28px - heavy_cavalry_movement_speed.dds
  166. 28px - heavy_cavalry_offensive.dds
  167. 28px - heavy_cavalry_plains_combat_bonus.dds
  168. 28px - heavy_infantry_cost.dds
  169. 28px - heavy_infantry_defensive.dds
  170. 28px - heavy_infantry_desert_combat_bonus.dds
  171. 28px - heavy_infantry_discipline.dds
  172. 28px - heavy_infantry_farmland_combat_bonus.dds
  173. 28px - heavy_infantry_forest_combat_bonus.dds
  174. 28px - heavy_infantry_hills_combat_bonus.dds
  175. 28px - heavy_infantry_jungle_combat_bonus.dds
  176. 28px - heavy_infantry_maintenance_cost.dds
  177. 28px - heavy_infantry_marsh_combat_bonus.dds
  178. 28px - heavy_infantry_morale.dds
  179. 28px - heavy_infantry_mountain_combat_bonus.dds
  180. 28px - heavy_infantry_movement_speed.dds
  181. 28px - heavy_infantry_offensive.dds
  182. 28px - heavy_infantry_plains_combat_bonus.dds
  183. 28px - hold_games_price_cost_modifier.dds
  184. 28px - hold_triumph_cost_modifier.dds
  185. 28px - horse_archers_cost.dds
  186. 28px - horse_archers_defensive.dds
  187. 28px - horse_archers_desert_combat_bonus.dds
  188. 28px - horse_archers_discipline.dds
  189. 28px - horse_archers_farmland_combat_bonus.dds
  190. 28px - horse_archers_forest_combat_bonus.dds
  191. 28px - horse_archers_hills_combat_bonus.dds
  192. 28px - horse_archers_jungle_combat_bonus.dds
  193. 28px - horse_archers_maintenance_cost.dds
  194. 28px - horse_archers_marsh_combat_bonus.dds
  195. 28px - horse_archers_morale.dds
  196. 28px - horse_archers_mountain_combat_bonus.dds
  197. 28px - horse_archers_movement_speed.dds
  198. 28px - horse_archers_offensive.dds
  199. 28px - horse_archers_plains_combat_bonus.dds
  200. 28px - hostile_attrition.dds
  201. 28px - improve_relation.dds
  202. 28px - improve_relation_cost_modifier.dds
  203. 28px - improve_relation_impact.dds
  204. 28px - increase_legitimacy.dds
  205. 28px - increase_legitimacy_cost_modifier.dds
  206. 28px - inspire_devotio_cost_modifier.dds
  207. 28px - inspire_disloyalty_cost_modifier.dds
  208. 28px - insult_cost_modifier.dds
  209. 28px - integrate_speed.dds
  210. 28px - land_morale.dds
  211. 28px - land_morale_modifier.dds
  212. 28px - land_morale_recovery.dds
  213. 28px - land_unit_attrition.dds
  214. 28px - light_cavalry_cost.dds
  215. 28px - light_cavalry_defensive.dds
  216. 28px - light_cavalry_desert_combat_bonus.dds
  217. 28px - light_cavalry_discipline.dds
  218. 28px - light_cavalry_farmland_combat_bonus.dds
  219. 28px - light_cavalry_forest_combat_bonus.dds
  220. 28px - light_cavalry_hills_combat_bonus.dds
  221. 28px - light_cavalry_jungle_combat_bonus.dds
  222. 28px - light_cavalry_maintenance_cost.dds
  223. 28px - light_cavalry_marsh_combat_bonus.dds
  224. 28px - light_cavalry_morale.dds
  225. 28px - light_cavalry_mountain_combat_bonus.dds
  226. 28px - light_cavalry_movement_speed.dds
  227. 28px - light_cavalry_offensive.dds
  228. 28px - light_cavalry_plains_combat_bonus.dds
  229. 28px - light_infantry_cost.dds
  230. 28px - light_infantry_defensive.dds
  231. 28px - light_infantry_desert_combat_bonus.dds
  232. 28px - light_infantry_discipline.dds
  233. 28px - light_infantry_farmland_combat_bonus.dds
  234. 28px - light_infantry_forest_combat_bonus.dds
  235. 28px - light_infantry_hills_combat_bonus.dds
  236. 28px - light_infantry_jungle_combat_bonus.dds
  237. 28px - light_infantry_maintenance_cost.dds
  238. 28px - light_infantry_marsh_combat_bonus.dds
  239. 28px - light_infantry_morale.dds
  240. 28px - light_infantry_mountain_combat_bonus.dds
  241. 28px - light_infantry_movement_speed.dds
  242. 28px - light_infantry_offensive.dds
  243. 28px - light_infantry_plains_combat_bonus.dds
  244. 28px - local_building_slot.dds
  245. 28px - local_citizen_happyness.dds
  246. 28px - local_citizen_output.dds
  247. 28px - local_cohort_recruit_speed.dds
  248. 28px - local_cohort_start_experience.dds
  249. 28px - local_commerce_modifier.dds
  250. 28px - local_defensive.dds
  251. 28px - local_freemen_happyness.dds
  252. 28px - local_freemen_output.dds
  253. 28px - local_goods_from_slaves.dds
  254. 28px - local_hostile_attrition.dds
  255. 28px - local_manpower.dds
  256. 28px - local_manpower_modifier.dds
  257. 28px - local_monthly_civilization.dds
  258. 28px - local_monthly_state_loyalty.dds
  259. 28px - local_output_modifier.dds
  260. 28px - local_pirate_spawn_chance.dds
  261. local_population_growth修正 - local_population_growth.dds
  262. 28px - local_regiment_recruit_speed.dds
  263. 28px - local_regiment_start_experience.dds
  264. 28px - local_research_points_modifier.dds
  265. 28px - local_ship_recruit_speed.dds
  266. 28px - local_ship_start_experience.dds
  267. 28px - local_slaves_happyness.dds
  268. 28px - local_slaves_output.dds
  269. 28px - local_start_experience.dds
  270. 28px - local_state_trade_routes.dds
  271. 28px - local_tax_modifier.dds
  272. 28px - local_tribesmen_happyness.dds
  273. 28px - local_tribesmen_output.dds
  274. 28px - local_unrest.dds
  275. 28px - loyalty_gain_chance.dds
  276. 28px - loyalty_to_overlord.dds
  277. manpower_recovery_speed修正 - manpower_recovery_speed.dds
  278. Martial.png - martial.dds
  279. 28px - max_attrition.dds
  280. Max friends.png - max_friends.dds
  281. 28px - max_loyalty.dds
  282. Max rivals.png - max_rivals.dds
  283. 28px - max_war_exhaustion.dds
  284. 28px - mercantile_party_influence.dds
  285. 28px - mercenary_maintenance_cost.dds
  286. 28px - military_building_cost.dds
  287. 28px - military_party_influence.dds
  288. 28px - military_tech_cost_modifier.dds
  289. 28px - military_tech_investment.dds
  290. 28px - minimum_unrest.dds
  291. 28px - monthly_admiral_loyalty.dds
  292. 28px - monthly_centralization.dds
  293. 28px - monthly_character_fam_prestige.dds
  294. 28px - monthly_character_loyalty.dds
  295. 28px - monthly_character_popularity.dds
  296. 28px - monthly_character_popularity_decay.dds
  297. 28px - monthly_character_prominence.dds
  298. 28px - monthly_character_wealth.dds
  299. 28px - monthly_civic_party_conviction.dds
  300. 28px - monthly_civic_tech_loyalty.dds
  301. 28px - monthly_corruption.dds
  302. 28px - monthly_general_loyalty.dds
  303. 28px - monthly_governor_loyalty.dds
  304. 28px - monthly_governor_wage.dds
  305. 28px - monthly_legitimacy.dds
  306. 28px - monthly_local_governor_wage.dds
  307. 28px - monthly_mercantile_party_conviction.dds
  308. 28px - monthly_military_party_conviction.dds
  309. 28px - monthly_military_tech_loyalty.dds
  310. 28px - monthly_office_apothecary_loyalty.dds
  311. 28px - monthly_office_arbitrator_loyalty.dds
  312. 28px - monthly_office_augur_loyalty.dds
  313. 28px - monthly_office_bodyguard_loyalty.dds
  314. 28px - monthly_office_censor_loyalty.dds
  315. 28px - monthly_office_elder_loyalty.dds
  316. 28px - monthly_office_foreign_minister_loyalty.dds
  317. 28px - monthly_office_high_priest_loyalty.dds
  318. 28px - monthly_office_high_priest_monarchy_loyalty.dds
  319. 28px - monthly_office_magistrate_loyalty.dds
  320. 28px - monthly_office_marshal_loyalty.dds
  321. 28px - monthly_office_master_of_the_guard_loyalty.dds
  322. 28px - monthly_office_philosopher_loyalty.dds
  323. 28px - monthly_office_physician_loyalty.dds
  324. 28px - monthly_office_plebeian_aedile_loyalty.dds
  325. 28px - monthly_office_pontifex_loyalty.dds
  326. 28px - monthly_office_praetor_loyalty.dds
  327. 28px - monthly_office_republic_physician_loyalty.dds
  328. 28px - monthly_office_royal_tutor_loyalty.dds
  329. 28px - monthly_office_steward_loyalty.dds
  330. 28px - monthly_office_tribune_of_the_soldiers_loyalty.dds
  331. 28px - monthly_office_tribune_of_the_treasury_loyalty.dds
  332. 28px - monthly_office_warchief_loyalty.dds
  333. 28px - monthly_office_wise_person_loyalty.dds
  334. 28px - monthly_oratory_tech_loyalty.dds
  335. 28px - monthly_populist_party_conviction.dds
  336. 28px - monthly_religious_party_conviction.dds
  337. 28px - monthly_religious_tech_loyalty.dds
  338. 28px - monthly_tyranny.dds
  339. 28px - monthly_wage_for_character.dds
  340. 28px - monthly_wage_modifier.dds
  341. 28px - monthly_wage_on_character_modifier.dds
  342. 28px - movement_cost.dds
  343. 28px - movement_speed_if_no_road.dds
  344. 28px - naval_morale.dds
  345. 28px - naval_morale_modifier.dds
  346. 28px - naval_morale_recovery.dds
  347. 28px - naval_raid_cost_modifier.dds
  348. 28px - naval_unit_attrition.dds
  349. 28px - navy_maintenance_cost.dds
  350. 28px - navy_movement_speed.dds
  351. 28px - next_ruler_legitimacy.dds
  352. 28px - num_of_clan_chiefs.dds
  353. 28px - omen_duration.dds
  354. Omen.png - omen_power.dds
  355. 28px - oratory_tech_cost_modifier.dds
  356. 28px - oratory_tech_investment.dds
  357. 28px - order_shattered_retreat_cost_modifier.dds
  358. 28px - pirate_spawn_chance.dds
  359. 28px - population_building_cost.dds
  360. 28px - populist_party_influence.dds
  361. 28px - power_conversion_cost_modifier.dds
  362. 28px - price_arena_match_cost_modifier.dds
  363. 28px - price_convert_religion_cost_modifier.dds
  364. 28px - price_execute_cost_modifier.dds
  365. 28px - price_grant_laurels_cost_modifier.dds
  366. 28px - price_imprison_cost_modifier.dds
  367. 28px - price_propose_marriage_cost_modifier.dds
  368. 28px - price_remove_rival_cost_modifier.dds
  369. 28px - price_reward_veterans_cost_modifier.dds
  370. 28px - price_sacrifice_cost_modifier.dds
  371. 28px - price_stipends_cost_modifier.dds
  372. 28px - price_tutor_heir_cost_modifier.dds
  373. 28px - primary_heir_attraction.dds
  374. 名望 - prominence.dds
  375. 28px - raid_cost_modifier.dds
  376. 28px - raise_levies_cost_modifier.dds
  377. 28px - recover_cost_modifier.dds
  378. 28px - recruit_character_cost_modifier.dds
  379. 28px - recruit_general_cost_modifier.dds
  380. 28px - recruit_mercenary_cost_modifier.dds
  381. 28px - regiment_reinforcement_speed.dds
  382. 28px - religious_party_influence.dds
  383. 28px - religious_tech_cost_modifier.dds
  384. 28px - religious_tech_investment.dds
  385. research_points修正 - research_points.dds
  386. 28px - research_points_modifier.dds
  387. 28px - retreat_delay.dds
  388. 28px - ruler_popularity_gain.dds
  389. 28px - secude_governor_cost_modifier.dds
  390. senate_influence修正 - senate_influence.dds
  391. 28px - send_gift_cost_modifier.dds
  392. 28px - shattered_retreat.dds
  393. 28px - ship_repair_at_sea.dds
  394. 28px - siege_ability.dds
  395. 28px - siege_accumulation.dds
  396. 28px - siege_engineers.dds
  397. 28px - slaves_move_cost_modifier.dds
  398. 28px - smear_character_cost_modifier.dds
  399. 28px - stability_cost_modifier.dds
  400. 28px - start_migration_cost_modifier.dds
  401. 28px - subject_loyalty.dds
  402. 28px - subject_opinions.dds
  403. 28px - subject_pays_modifier.dds
  404. supply_limit修正 - supply_limit.dds
  405. 28px - supply_limit_modifier.dds
  406. 28px - support_for_character_as_heir.dds
  407. 28px - support_rebels_cost_modifier.dds
  408. tax_income修正 - tax_income.dds
  409. 28px - technology_cost.dds
  410. 28px - technology_investment.dds
  411. 28px - tribesmen_move_cost_modifier.dds
  412. 28px - tribute_income_modifier.dds
  413. 28px - trireme_cost.dds
  414. 28px - trireme_defensive.dds
  415. 28px - trireme_discipline.dds
  416. 28px - trireme_maintenance_cost.dds
  417. 28px - trireme_morale.dds
  418. 28px - trireme_movement_speed.dds
  419. 28px - trireme_offensive.dds
  420. 28px - use_boarding_tactics_cost_modifier.dds
  421. 28px - use_cavalry_skirmish_cost_modifier.dds
  422. 28px - use_greek_phalanx_cost_modifier.dds
  423. 28px - use_padma_vyuha_cost_modifier.dds
  424. 28px - use_ramming_speed_cost_modifier.dds
  425. 28px - use_triplex_acies_cost_modifier.dds
  426. 28px - war_exhaustion.dds
  427. 28px - war_score_cost.dds
  428. 28px - warelephant_cost.dds
  429. 28px - warelephant_defensive.dds
  430. 28px - warelephant_desert_combat_bonus.dds
  431. 28px - warelephant_discipline.dds
  432. 28px - warelephant_farmland_combat_bonus.dds
  433. 28px - warelephant_forest_combat_bonus.dds
  434. 28px - warelephant_hills_combat_bonus.dds
  435. 28px - warelephant_jungle_combat_bonus.dds
  436. 28px - warelephant_maintenance_cost.dds
  437. 28px - warelephant_marsh_combat_bonus.dds
  438. 28px - warelephant_morale.dds
  439. 28px - warelephant_mountain_combat_bonus.dds
  440. 28px - warelephant_movement_speed.dds
  441. 28px - warelephant_offensive.dds
  442. 28px - warelephant_plains_combat_bonus.dds
  443. zeal修正 - zeal.dds

modifier_icons

/ImperatorRome/game/common/modifier_icons/00_modifier_icons.txt

#example = {
#	positive = "gfx/interface/icons/example_positive.dds" # Will be used if >= 0 or if `negative` isn't set
#	negative = "gfx/interface/icons/example_negative.dds" # Will be used if < 0 (optional)
#	default = yes # The first one in the file with this flag will be used as default
#}

######### DEFAULT #########

default = {
	positive = "gfx/interface/icons/_default.dds"
	default = yes
}

######### STATIC #########

build_cost = {
    positive = "gfx/interface/icons/modifiers/build_cost.dds"
}

build_time = {
    positive = "gfx/interface/icons/modifiers/build_time.dds"
}

minimum_unrest = {
    positive = "gfx/interface/icons/modifiers/minimum_unrest.dds"
}

local_unrest = {
    positive = "gfx/interface/icons/modifiers/local_unrest.dds"
}

global_unrest = {
    positive = "gfx/interface/icons/modifiers/global_unrest.dds"
}

global_tax_income = {
    positive = "gfx/interface/icons/modifiers/global_tax_income.dds"
}
tax_income = {
    positive = "gfx/interface/icons/modifiers/commerce_value.dds"
}

local_tax_modifier = {
    positive = "gfx/interface/icons/modifiers/local_tax_modifier.dds"
}

global_tax_modifier = {
    positive = "gfx/interface/icons/modifiers/global_tax_modifier.dds"
}

local_population_growth = {
    positive = "gfx/interface/icons/modifiers/local_population_growth.dds"
}

global_population_growth = {
    positive = "gfx/interface/icons/modifiers/global_population_growth.dds"
}

local_building_slot = {
    positive = "gfx/interface/icons/modifiers/local_building_slot.dds"
}

global_building_slot = {
    positive = "gfx/interface/icons/modifiers/global_building_slot.dds"
}

global_monthly_state_loyalty = {
    positive = "gfx/interface/icons/modifiers/global_monthly_state_loyalty.dds"
}

local_monthly_state_loyalty = {
    positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds"
}

land_morale = {
    positive = "gfx/interface/icons/modifiers/land_morale.dds"
}

naval_morale = {
    positive = "gfx/interface/icons/modifiers/naval_morale.dds"
}

land_morale_modifier = {
    positive = "gfx/interface/icons/modifiers/land_morale_modifier.dds"
}

naval_morale_modifier = {
    positive = "gfx/interface/icons/modifiers/naval_morale_modifier.dds"
}

local_manpower = {
    positive = "gfx/interface/icons/modifiers/local_manpower.dds"
}

global_manpower = {
    positive = "gfx/interface/icons/modifiers/global_manpower.dds"
}

local_manpower_modifier = {
    positive = "gfx/interface/icons/modifiers/local_manpower_modifier.dds"
}

global_manpower_modifier = {
    positive = "gfx/interface/icons/modifiers/global_manpower_modifier.dds"
}

manpower_recovery_speed = {
    positive = "gfx/interface/icons/modifiers/manpower_recovery_speed.dds"
}

attrition = {
    positive = "gfx/interface/icons/modifiers/attrition.dds"
}

land_unit_attrition = {
    positive = "gfx/interface/icons/modifiers/land_unit_attrition.dds"
}

naval_unit_attrition = {
    positive = "gfx/interface/icons/modifiers/naval_unit_attrition.dds"
}

max_attrition = {
    positive = "gfx/interface/icons/modifiers/max_attrition.dds"
}

supply_limit = {
    positive = "gfx/interface/icons/modifiers/supply_limit.dds"
}

supply_limit_modifier = {
    positive = "gfx/interface/icons/modifiers/supply_limit_modifier.dds"
}

global_supply_limit_modifier = {
    positive = "gfx/interface/icons/modifiers/global_supply_limit_modifier.dds"
}

war_exhaustion = {
    positive = "gfx/interface/icons/modifiers/war_exhaustion.dds"
}

max_war_exhaustion = {
    positive = "gfx/interface/icons/modifiers/max_war_exhaustion.dds"
}

fort_level = {
    positive = "gfx/interface/icons/modifiers/fort_level.dds"
}

blockade_efficiency = {
    positive = "gfx/interface/icons/modifiers/blockade_efficiency.dds"
}

monthly_centralization = {
    positive = "gfx/interface/icons/modifiers/monthly_centralization.dds"
}

monthly_legitimacy = {
    positive = "gfx/interface/icons/modifiers/monthly_legitimacy.dds"
}

agressive_expansion_impact = {
    positive = "gfx/interface/icons/modifiers/agressive_expansion_impact.dds"
}


recruit_mercenary_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recruit_mercenary_cost_modifier.dds"
}

start_migration_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/start_migration_cost_modifier.dds"
}



mercenary_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/mercenary_maintenance_cost.dds"
}

local_ship_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/local_ship_recruit_speed.dds"
}

local_cohort_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/local_cohort_recruit_speed.dds"
}

global_ship_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/global_ship_recruit_speed.dds"
}

global_cohort_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/global_cohort_recruit_speed.dds"
}

garrison_size = {
    positive = "gfx/interface/icons/modifiers/garrison_size.dds"
}

garrison_growth = {
    positive = "gfx/interface/icons/modifiers/garrison_growth.dds"
}

technology_investment = {
    positive = "gfx/interface/icons/modifiers/technology_investment.dds"
}

movement_cost = {
    positive = "gfx/interface/icons/modifiers/movement_cost.dds"
}

army_movement_speed = {
    positive = "gfx/interface/icons/modifiers/army_movement_speed.dds"
}

navy_movement_speed = {
    positive = "gfx/interface/icons/modifiers/navy_movement_speed.dds"
}

local_state_trade_routes = {
    positive = "gfx/interface/icons/modifiers/local_state_trade_routes.dds"
}

global_capital_trade_routes = {
    positive = "gfx/interface/icons/modifiers/global_capital_trade_routes.dds"
}

global_state_trade_routes = {
    positive = "gfx/interface/icons/modifiers/global_state_trade_routes.dds"
}

research_points = {
    positive = "gfx/interface/icons/modifiers/research_points.dds"
}

research_points_modifier = {
    positive = "gfx/interface/icons/modifiers/research_points_modifier.dds"
}

local_research_points_modifier = {
    positive = "gfx/interface/icons/modifiers/local_research_points_modifier.dds"
}

omen_power = {
    positive = "gfx/interface/icons/modifiers/omen_power.dds"
}

omen_duration = {
    positive = "gfx/interface/icons/modifiers/omen_duration.dds"
}

discipline = {
    positive = "gfx/interface/icons/modifiers/discipline.dds"
}

local_defensive = {
    positive = "gfx/interface/icons/modifiers/local_defensive.dds"
}

global_defensive = {
    positive = "gfx/interface/icons/modifiers/global_defensive.dds"
}

commerce_value = {
    positive = "gfx/interface/icons/modifiers/commerce_value.dds"
}

global_commerce_modifier = {
    positive = "gfx/interface/icons/modifiers/global_commerce_modifier.dds"
}

local_commerce_modifier = {
    positive = "gfx/interface/icons/modifiers/local_commerce_modifier.dds"
}

tribute_income_modifier = {
    positive = "gfx/interface/icons/modifiers/tribute_income_modifier.dds"
}

ruler_popularity_gain = {
    positive = "gfx/interface/icons/modifiers/ruler_popularity_gain.dds"
}

max_loyalty = {
    positive = "gfx/interface/icons/modifiers/max_loyalty.dds"
}

monthly_character_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_character_loyalty.dds"
}

monthly_wage_for_character = {
    positive = "gfx/interface/icons/modifiers/monthly_wage_for_character.dds"
}

monthly_wage_modifier = {
    positive = "gfx/interface/icons/modifiers/monthly_wage_modifier.dds"
}

monthly_character_popularity = {
    positive = "gfx/interface/icons/modifiers/monthly_character_popularity.dds"
}

monthly_character_prominence = {
    positive = "gfx/interface/icons/modifiers/monthly_character_prominence.dds"
}

monthly_character_fam_prestige = {
    positive = "gfx/interface/icons/modifiers/monthly_character_fam_prestige.dds"
}

cohort_reinforcement_speed = {
    positive = "gfx/interface/icons/modifiers/cohort_reinforcement_speed.dds"
}

land_morale_recovery = {
    positive = "gfx/interface/icons/modifiers/land_morale_recovery.dds"
}

naval_morale_recovery = {
    positive = "gfx/interface/icons/modifiers/naval_morale_recovery.dds"
}

siege_ability = {
    positive = "gfx/interface/icons/modifiers/siege_ability.dds"
}


assault_ability = {
  positive = "gfx/interface/icons/modifiers/assault_ability.dds"
}

diplomatic_reputation = {
    positive = "gfx/interface/icons/modifiers/diplomatic_reputation.dds"
}

diplomatic_relations = {
    positive = "gfx/interface/icons/modifiers/diplomatic_relations.dds"
}

max_rivals = {
    positive = "gfx/interface/icons/modifiers/max_rivals.dds"
}

max_friends = {
    positive = "gfx/interface/icons/modifiers/max_friends.dds"
}

current_corruption = {
    positive = "gfx/interface/icons/modifiers/current_corruption.dds"
}

monthly_corruption = {
    positive = "gfx/interface/icons/modifiers/monthly_corruption.dds"
}

subject_opinions = {
    positive = "gfx/interface/icons/modifiers/subject_opinions.dds"
}

fort_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/fort_maintenance_cost.dds"
}

army_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/army_maintenance_cost.dds"
}

navy_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/navy_maintenance_cost.dds"
}

country_civilization_value = {
    positive = "gfx/interface/icons/modifiers/country_civilization_value.dds"
}

local_country_civilization_value = {
    positive = "gfx/interface/icons/modifiers/country_civilization_value.dds"
}

local_monthly_civilization = {
    positive = "gfx/interface/icons/modifiers/local_monthly_civilization.dds"
}

global_monthly_civilization = {
    positive = "gfx/interface/icons/modifiers/global_monthly_civilization.dds"
}

global_start_experience = {
    positive = "gfx/interface/icons/modifiers/global_start_experience.dds"
}

local_start_experience = {
    positive = "gfx/interface/icons/modifiers/local_start_experience.dds"
}

global_cohort_start_experience = {
    positive = "gfx/interface/icons/modifiers/global_cohort_start_experience.dds"
}

local_cohort_start_experience = {
    positive = "gfx/interface/icons/modifiers/local_cohort_start_experience.dds"
}

global_ship_start_experience = {
    positive = "gfx/interface/icons/modifiers/global_ship_start_experience.dds"
}

local_ship_start_experience = {
    positive = "gfx/interface/icons/modifiers/local_ship_start_experience.dds"
}

experience_decay = {
    positive = "gfx/interface/icons/modifiers/experience_decay.dds"
}

martial = {
    positive = "gfx/interface/icons/modifiers/martial.dds"
}

finesse = {
    positive = "gfx/interface/icons/modifiers/finesse.dds"
}

charisma = {
    positive = "gfx/interface/icons/modifiers/charisma.dds"
}

zeal = {
    positive = "gfx/interface/icons/modifiers/zeal.dds"
}

fertility = {
    positive = "gfx/interface/icons/modifiers/fertility.dds"
}

health = {
    positive = "gfx/interface/icons/modifiers/health.dds"
}

barbarian_growth = {
    positive = "gfx/interface/icons/modifiers/barbarian_growth.dds"
}

barbarian_spawn_chance = {
    positive = "gfx/interface/icons/modifiers/barbarian_spawn_chance.dds"
}

loyalty_gain_chance = {
    positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds"
}

loyalty_gain_chance_modifier = {
    positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds"
}


prominence = {
    positive = "gfx/interface/icons/modifiers/prominence.dds"
}

senate_influence = {
    positive = "gfx/interface/icons/modifiers/senate_influence.dds"
}

monthly_tyranny = {
    positive = "gfx/interface/icons/modifiers/monthly_tyranny.dds"
}

retreat_delay = {
    positive = "gfx/interface/icons/modifiers/retreat_delay.dds"
}

pirate_spawn_chance = {
    positive = "gfx/interface/icons/modifiers/pirate_spawn_chance.dds"
}

local_pirate_spawn_chance = {
    positive = "gfx/interface/icons/modifiers/local_pirate_spawn_chance.dds"
}

all_power_cost = {
    positive = "gfx/interface/icons/modifiers/all_power_cost.dds"
}

improve_relation_impact = {
    positive = "gfx/interface/icons/modifiers/improve_relation.dds"
}

hostile_attrition = {
    positive = "gfx/interface/icons/modifiers/hostile_attrition.dds"
}

local_hostile_attrition = {
    positive = "gfx/interface/icons/modifiers/local_hostile_attrition.dds"
}

election_term_duration = {
    positive = "gfx/interface/icons/modifiers/election_term_duration.dds"
}

ship_repair_at_sea = {
    positive = "gfx/interface/icons/modifiers/ship_repair_at_sea.dds"
}

monthly_general_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_general_loyalty.dds"
}

monthly_admiral_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_admiral_loyalty.dds"
}

monthly_governor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_governor_loyalty.dds"
}

######### DYNAMIC #########

local_citizen_output = {
    positive = "gfx/interface/icons/modifiers/local_citizen_output.dds"
}

global_citizen_output = {
    positive = "gfx/interface/icons/modifiers/global_citizen_output.dds"
}

local_citizen_happyness = {
    positive = "gfx/interface/icons/modifiers/local_citizen_happyness.dds"
}

global_citizen_happyness = {
    positive = "gfx/interface/icons/modifiers/global_citizen_happyness.dds"
}

local_freemen_output = {
    positive = "gfx/interface/icons/modifiers/local_freemen_output.dds"
}

global_freemen_output = {
    positive = "gfx/interface/icons/modifiers/global_freemen_output.dds"
}

local_freemen_happyness = {
    positive = "gfx/interface/icons/modifiers/local_freemen_happyness.dds"
}

global_freemen_happyness = {
    positive = "gfx/interface/icons/modifiers/global_freemen_happyness.dds"
}

local_slaves_output = {
    positive = "gfx/interface/icons/modifiers/local_slaves_output.dds"
}

global_slaves_output = {
    positive = "gfx/interface/icons/modifiers/global_slaves_output.dds"
}

local_slaves_happyness = {
    positive = "gfx/interface/icons/modifiers/local_slaves_happyness.dds"
}

global_slaves_happyness = {
    positive = "gfx/interface/icons/modifiers/global_slaves_happyness.dds"
}

local_tribesmen_output = {
    positive = "gfx/interface/icons/modifiers/local_tribesmen_output.dds"
}

global_tribesmen_output = {
    positive = "gfx/interface/icons/modifiers/global_tribesmen_output.dds"
}

local_tribesmen_happyness = {
    positive = "gfx/interface/icons/modifiers/local_tribesmen_happyness.dds"
}

global_tribesmen_happyness = {
    positive = "gfx/interface/icons/modifiers/global_tribesmen_happyness.dds"
}

appoint_dictator_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

hold_triumph_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds"
}

hold_games_price_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/hold_games_price_cost_modifier.dds"
}

smear_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/smear_character_cost_modifier.dds"
}

bribe_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/bribe_character_cost_modifier.dds"
}

assassinate_attempt_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/assassinate_attempt_cost_modifier.dds"
}

inspire_disloyalty_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/inspire_disloyalty_cost_modifier.dds"
}

build_roads_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/build_roads_cost_modifier.dds"
}

recover_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recover_cost_modifier.dds"
}

raid_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/raid_cost_modifier.dds"
}

naval_raid_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/naval_raid_cost_modifier.dds"
}

use_ramming_speed_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_ramming_speed_cost_modifier.dds"
}

use_boarding_tactics_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_boarding_tactics_cost_modifier.dds"
}

freemen_promotion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/freemen_promotion_cost_modifier.dds"
}

citizen_promotion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/citizen_promotion_cost_modifier.dds"
}

desecrate_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/desecrate_cost_modifier.dds"
}

build_border_fort_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/build_border_fort_cost_modifier.dds"
}

create_military_colony_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/create_military_colony_cost_modifier.dds"
}

use_cavalry_skirmish_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_cavalry_skirmish_cost_modifier.dds"
}

use_padma_vyuha_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_padma_vyuha_cost_modifier.dds"
}

use_greek_phalanx_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_greek_phalanx_cost_modifier.dds"
}

use_triplex_acies_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_triplex_acies_cost_modifier.dds"
}

raise_levies_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/raise_levies_cost_modifier.dds"
}

recruit_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recruit_character_cost_modifier.dds"
}

recruit_general_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recruit_general_cost_modifier.dds"
}

secude_governor_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/secude_governor_cost_modifier.dds"
}

price_imprison_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds"
}

price_execute_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_execute_cost_modifier.dds"
}

befriend_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds"
}

price_sacrifice_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_sacrifice_cost_modifier.dds"
}

stability_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/stability_cost_modifier.dds"
}

enact_law_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/enact_law_cost_modifier.dds"
}

government_bonus_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/government_bonus_cost_modifier.dds"
}

assault_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/assault_cost_modifier.dds"
}

buy_invention_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/buy_invention_cost_modifier.dds"
}

buy_idea_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/buy_idea_cost_modifier.dds"
}

buy_military_tradition_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/buy_military_tradition_cost_modifier.dds"
}

citizen_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/citizen_move_cost_modifier.dds"
}
freemen_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/freemen_move_cost_modifier.dds"
}
tribesmen_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/tribesmen_move_cost_modifier.dds"
}
slaves_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/slaves_move_cost_modifier.dds"
}

convert_pop_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/convert_pop_cost_modifier.dds"
}


call_omen_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/call_omen_cost_modifier.dds"
}

fabricate_claim_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/fabricate_claim_cost_modifier.dds"
}

support_rebels_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/support_rebels_cost_modifier.dds"
}

endorse_party_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/endorse_party_cost_modifier.dds"
}

create_trade_route_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/create_trade_route_cost_modifier.dds"
}

send_gift_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/send_gift_cost_modifier.dds"
}

improve_relation_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/improve_relation_cost_modifier.dds"
}

inspire_devotio_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/inspire_devotio_cost_modifier.dds"
}

archers_discipline = {
    positive = "gfx/interface/icons/modifiers/archers_discipline.dds"
}

archers_morale = {
    positive = "gfx/interface/icons/modifiers/archers_morale.dds"
}

archers_offensive = {
    positive = "gfx/interface/icons/modifiers/archers_offensive.dds"
}

archers_defensive = {
    positive = "gfx/interface/icons/modifiers/archers_defensive.dds"
}

archers_cost = {
    positive = "gfx/interface/icons/modifiers/archers_cost.dds"
}

archers_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/archers_maintenance_cost.dds"
}

archers_movement_speed = {
    positive = "gfx/interface/icons/modifiers/archers_movement_speed.dds"
}

camels_discipline = {
    positive = "gfx/interface/icons/modifiers/camels_discipline.dds"
}

camels_morale = {
    positive = "gfx/interface/icons/modifiers/camels_morale.dds"
}

camels_offensive = {
    positive = "gfx/interface/icons/modifiers/camels_offensive.dds"
}

camels_defensive = {
    positive = "gfx/interface/icons/modifiers/camels_defensive.dds"
}

camels_cost = {
    positive = "gfx/interface/icons/modifiers/camels_cost.dds"
}

camels_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/camels_maintenance_cost.dds"
}

camels_movement_speed = {
    positive = "gfx/interface/icons/modifiers/camels_movement_speed.dds"
}

chariots_discipline = {
    positive = "gfx/interface/icons/modifiers/chariots_discipline.dds"
}

chariots_morale = {
    positive = "gfx/interface/icons/modifiers/chariots_morale.dds"
}

chariots_offensive = {
    positive = "gfx/interface/icons/modifiers/chariots_offensive.dds"
}

chariots_defensive = {
    positive = "gfx/interface/icons/modifiers/chariots_defensive.dds"
}

chariots_cost = {
    positive = "gfx/interface/icons/modifiers/chariots_cost.dds"
}

chariots_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/chariots_maintenance_cost.dds"
}

chariots_movement_speed = {
    positive = "gfx/interface/icons/modifiers/chariots_movement_speed.dds"
}

heavy_cavalry_discipline = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_discipline.dds"
}

heavy_cavalry_morale = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_morale.dds"
}

heavy_cavalry_offensive = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_offensive.dds"
}

heavy_cavalry_defensive = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_defensive.dds"
}

heavy_cavalry_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_cost.dds"
}

heavy_cavalry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_maintenance_cost.dds"
}

heavy_cavalry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_movement_speed.dds"
}

heavy_infantry_discipline = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_discipline.dds"
}

heavy_infantry_morale = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_morale.dds"
}

heavy_infantry_offensive = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_offensive.dds"
}

heavy_infantry_defensive = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_defensive.dds"
}

heavy_infantry_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_cost.dds"
}

heavy_infantry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_maintenance_cost.dds"
}

heavy_infantry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_movement_speed.dds"
}

horse_archers_discipline = {
    positive = "gfx/interface/icons/modifiers/horse_archers_discipline.dds"
}

horse_archers_morale = {
    positive = "gfx/interface/icons/modifiers/horse_archers_morale.dds"
}

horse_archers_offensive = {
    positive = "gfx/interface/icons/modifiers/horse_archers_offensive.dds"
}

horse_archers_defensive = {
    positive = "gfx/interface/icons/modifiers/horse_archers_defensive.dds"
}

horse_archers_cost = {
    positive = "gfx/interface/icons/modifiers/horse_archers_cost.dds"
}

horse_archers_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/horse_archers_maintenance_cost.dds"
}

horse_archers_movement_speed = {
    positive = "gfx/interface/icons/modifiers/horse_archers_movement_speed.dds"
}

light_cavalry_discipline = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_discipline.dds"
}

light_cavalry_morale = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_morale.dds"
}

light_cavalry_offensive = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_offensive.dds"
}

light_cavalry_defensive = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_defensive.dds"
}

light_cavalry_cost = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_cost.dds"
}

light_cavalry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_maintenance_cost.dds"
}

light_cavalry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_movement_speed.dds"
}

light_infantry_discipline = {
    positive = "gfx/interface/icons/modifiers/light_infantry_discipline.dds"
}

light_infantry_morale = {
    positive = "gfx/interface/icons/modifiers/light_infantry_morale.dds"
}

light_infantry_offensive = {
    positive = "gfx/interface/icons/modifiers/light_infantry_offensive.dds"
}

light_infantry_defensive = {
    positive = "gfx/interface/icons/modifiers/light_infantry_defensive.dds"
}

light_infantry_cost = {
    positive = "gfx/interface/icons/modifiers/light_infantry_cost.dds"
}

light_infantry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/light_infantry_maintenance_cost.dds"
}

light_infantry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/light_infantry_movement_speed.dds"
}

warelephant_discipline = {
    positive = "gfx/interface/icons/modifiers/warelephant_discipline.dds"
}

warelephant_morale = {
    positive = "gfx/interface/icons/modifiers/warelephant_morale.dds"
}

warelephant_offensive = {
    positive = "gfx/interface/icons/modifiers/warelephant_offensive.dds"
}

warelephant_defensive = {
    positive = "gfx/interface/icons/modifiers/warelephant_defensive.dds"
}

warelephant_cost = {
    positive = "gfx/interface/icons/modifiers/warelephant_cost.dds"
}

warelephant_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/warelephant_maintenance_cost.dds"
}

warelephant_movement_speed = {
    positive = "gfx/interface/icons/modifiers/warelephant_movement_speed.dds"
}

trireme_discipline = {
    positive = "gfx/interface/icons/modifiers/trireme_discipline.dds"
}

trireme_morale = {
    positive = "gfx/interface/icons/modifiers/trireme_morale.dds"
}

trireme_offensive = {
    positive = "gfx/interface/icons/modifiers/trireme_offensive.dds"
}

trireme_defensive = {
    positive = "gfx/interface/icons/modifiers/trireme_defensive.dds"
}

trireme_cost = {
    positive = "gfx/interface/icons/modifiers/trireme_cost.dds"
}

trireme_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/trireme_maintenance_cost.dds"
}

trireme_movement_speed = {
    positive = "gfx/interface/icons/modifiers/trireme_movement_speed.dds"
}

archers_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_plains_combat_bonus.dds"
}

camels_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_plains_combat_bonus.dds"
}

chariots_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_plains_combat_bonus.dds"
}

heavy_cavalry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_plains_combat_bonus.dds"
}

heavy_infantry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_plains_combat_bonus.dds"
}

horse_archers_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_plains_combat_bonus.dds"
}

light_cavalry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_plains_combat_bonus.dds"
}

light_infantry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_plains_combat_bonus.dds"
}

warelephant_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_plains_combat_bonus.dds"
}

trireme_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_mountain_combat_bonus.dds"
}

camels_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_mountain_combat_bonus.dds"
}

chariots_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_mountain_combat_bonus.dds"
}

heavy_cavalry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_mountain_combat_bonus.dds"
}

heavy_infantry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_mountain_combat_bonus.dds"
}

horse_archers_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_mountain_combat_bonus.dds"
}

light_cavalry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_mountain_combat_bonus.dds"
}

light_infantry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_mountain_combat_bonus.dds"
}

warelephant_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_mountain_combat_bonus.dds"
}

trireme_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_hills_combat_bonus.dds"
}

camels_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_hills_combat_bonus.dds"
}

chariots_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_hills_combat_bonus.dds"
}

heavy_cavalry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_hills_combat_bonus.dds"
}

heavy_infantry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_hills_combat_bonus.dds"
}

horse_archers_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_hills_combat_bonus.dds"
}

light_cavalry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_hills_combat_bonus.dds"
}

light_infantry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_hills_combat_bonus.dds"
}

warelephant_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_hills_combat_bonus.dds"
}

trireme_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_desert_combat_bonus.dds"
}

camels_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_desert_combat_bonus.dds"
}

chariots_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_desert_combat_bonus.dds"
}

heavy_cavalry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_desert_combat_bonus.dds"
}

heavy_infantry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_desert_combat_bonus.dds"
}

horse_archers_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_desert_combat_bonus.dds"
}

light_cavalry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_desert_combat_bonus.dds"
}

light_infantry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_desert_combat_bonus.dds"
}

warelephant_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_desert_combat_bonus.dds"
}

trireme_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_marsh_combat_bonus.dds"
}

camels_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_marsh_combat_bonus.dds"
}

chariots_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_marsh_combat_bonus.dds"
}

heavy_cavalry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_marsh_combat_bonus.dds"
}

heavy_infantry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_marsh_combat_bonus.dds"
}

horse_archers_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_marsh_combat_bonus.dds"
}

light_cavalry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_marsh_combat_bonus.dds"
}

light_infantry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_marsh_combat_bonus.dds"
}

warelephant_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_marsh_combat_bonus.dds"
}

trireme_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_jungle_combat_bonus.dds"
}

camels_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_jungle_combat_bonus.dds"
}

chariots_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_jungle_combat_bonus.dds"
}

heavy_cavalry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_jungle_combat_bonus.dds"
}

heavy_infantry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_jungle_combat_bonus.dds"
}

horse_archers_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_jungle_combat_bonus.dds"
}

light_cavalry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_jungle_combat_bonus.dds"
}

light_infantry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_jungle_combat_bonus.dds"
}

warelephant_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_jungle_combat_bonus.dds"
}

trireme_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_farmland_combat_bonus.dds"
}

camels_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_farmland_combat_bonus.dds"
}

chariots_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_farmland_combat_bonus.dds"
}

heavy_cavalry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_farmland_combat_bonus.dds"
}

heavy_infantry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_farmland_combat_bonus.dds"
}

horse_archers_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_farmland_combat_bonus.dds"
}

light_cavalry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_farmland_combat_bonus.dds"
}

light_infantry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_farmland_combat_bonus.dds"
}

warelephant_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_farmland_combat_bonus.dds"
}

trireme_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_forest_combat_bonus.dds"
}

camels_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_forest_combat_bonus.dds"
}

chariots_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_forest_combat_bonus.dds"
}

heavy_cavalry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_forest_combat_bonus.dds"
}

heavy_infantry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_forest_combat_bonus.dds"
}

horse_archers_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_forest_combat_bonus.dds"
}

light_cavalry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_forest_combat_bonus.dds"
}

light_infantry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_forest_combat_bonus.dds"
}

warelephant_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_forest_combat_bonus.dds"
}

trireme_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

camels_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

chariots_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

heavy_cavalry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

heavy_infantry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

horse_archers_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

light_cavalry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

light_infantry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

warelephant_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

trireme_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

monthly_civic_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_civic_party_conviction.dds"
}

civic_party_influence = {
    positive = "gfx/interface/icons/modifiers/civic_party_influence.dds"
}

monthly_military_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_military_party_conviction.dds"
}

military_party_influence = {
    positive = "gfx/interface/icons/modifiers/military_party_influence.dds"
}

monthly_mercantile_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_mercantile_party_conviction.dds"
}

mercantile_party_influence = {
    positive = "gfx/interface/icons/modifiers/mercantile_party_influence.dds"
}

monthly_religious_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_religious_party_conviction.dds"
}

religious_party_influence = {
    positive = "gfx/interface/icons/modifiers/religious_party_influence.dds"
}

monthly_populist_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_populist_party_conviction.dds"
}

populist_party_influence = {
    positive = "gfx/interface/icons/modifiers/populist_party_influence.dds"
}

monthly_office_steward_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_steward_loyalty.dds"
}

monthly_office_royal_tutor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_royal_tutor_loyalty.dds"
}

monthly_office_foreign_minister_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_foreign_minister_loyalty.dds"
}

monthly_office_high_priest_monarchy_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_monarchy_loyalty.dds"
}

monthly_office_marshal_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_marshal_loyalty.dds"
}

monthly_office_philosopher_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_philosopher_loyalty.dds"
}

monthly_office_master_of_the_guard_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_master_of_the_guard_loyalty.dds"
}

monthly_office_physician_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_physician_loyalty.dds"
}

monthly_office_censor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_censor_loyalty.dds"
}

monthly_office_praetor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_praetor_loyalty.dds"
}

monthly_office_tribune_of_the_soldiers_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_soldiers_loyalty.dds"
}

monthly_office_tribune_of_the_treasury_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_treasury_loyalty.dds"
}

monthly_office_augur_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_augur_loyalty.dds"
}

monthly_office_pontifex_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_pontifex_loyalty.dds"
}

monthly_office_plebeian_aedile_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_plebeian_aedile_loyalty.dds"
}

monthly_office_republic_physician_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_republic_physician_loyalty.dds"
}

monthly_office_bodyguard_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_bodyguard_loyalty.dds"
}

monthly_office_high_priest_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_loyalty.dds"
}

monthly_office_magistrate_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_magistrate_loyalty.dds"
}

monthly_office_arbitrator_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_arbitrator_loyalty.dds"
}

monthly_office_warchief_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_warchief_loyalty.dds"
}

monthly_office_elder_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_elder_loyalty.dds"
}

monthly_office_apothecary_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_apothecary_loyalty.dds"
}

monthly_office_wise_person_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_wise_person_loyalty.dds"
}

military_tech_investment = {
    positive = "gfx/interface/icons/modifiers/military_tech_investment.dds"
}


monthly_military_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_military_tech_loyalty.dds"
}

civic_tech_investment = {
    positive = "gfx/interface/icons/modifiers/civic_tech_investment.dds"
}


monthly_civic_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_civic_tech_loyalty.dds"
}

oratory_tech_investment = {
    positive = "gfx/interface/icons/modifiers/oratory_tech_investment.dds"
}


monthly_oratory_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_oratory_tech_loyalty.dds"
}

religious_tech_investment = {
    positive = "gfx/interface/icons/modifiers/religious_tech_investment.dds"
}


monthly_religious_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_religious_tech_loyalty.dds"
}

military_building_cost = {
    positive = "gfx/interface/icons/modifiers/military_building_cost.dds"
}

fortress_building_cost = {
    positive = "gfx/interface/icons/modifiers/fortress_building_cost.dds"
}

commerce_building_cost = {
    positive = "gfx/interface/icons/modifiers/commerce_building_cost.dds"
}

population_building_cost = {
    positive = "gfx/interface/icons/modifiers/population_building_cost.dds"
}

build_expensive_roads_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/build_expensive_roads_cost_modifier.dds"
}

local_goods_from_slaves = {
    positive = "gfx/interface/icons/modifiers/local_goods_from_slaves.dds"
}

global_goods_from_slaves = {
    positive = "gfx/interface/icons/modifiers/global_goods_from_slaves.dds"
}

base_resources = {
    positive = "gfx/interface/icons/modifiers/base_resources.dds"
}

insult_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/insult_cost_modifier.dds"
}

subject_pays_tributary_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_pays_feudatory_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_pays_vassal_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_pays_satrapy_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_client_state_pays_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

war_score_cost = {
    positive = "gfx/interface/icons/modifiers/war_score_cost.dds"
}

control_range_modifier = {
    positive = "gfx/interface/icons/modifiers/control_range_modifier.dds"
}

disallow_job = {
    positive = "gfx/interface/icons/modifiers/disallow_job.dds"
}

disallow_office = {
    positive = "gfx/interface/icons/modifiers/disallow_office.dds"
}

disallow_command = {
    positive = "gfx/interface/icons/modifiers/disallow_command.dds"
}

happiness_for_wrong_culture_modifier = {
    positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_modifier.dds"
}

happiness_for_wrong_culture_group_modifier = {
    positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_group_modifier.dds"
}

siege_engineers = {
    positive = "gfx/interface/icons/modifiers/siege_engineers.dds"
}

price_convert_religion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds"
}
	
monthly_wage_on_character_modifier = {
    positive = "gfx/interface/icons/modifiers/monthly_wage_on_character_modifier.dds"
}

monthly_governor_wage = {
    positive = "gfx/interface/icons/modifiers/monthly_governor_wage.dds"
}

monthly_local_governor_wage = {
    positive = "gfx/interface/icons/modifiers/monthly_local_governor_wage.dds"
}

diplomatic_range_modifier = {
    positive = "gfx/interface/icons/modifiers/diplomatic_range_modifier.dds"
}

subject_loyalty = {
    positive = "gfx/interface/icons/modifiers/subject_loyalty.dds"
}

loyalty_to_overlord = {
    positive = "gfx/interface/icons/modifiers/loyalty_to_overlord.dds"
}

change_governor_policy_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/change_governor_policy_cost_modifier.dds"
}

price_propose_marriage_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

price_add_rival_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

price_remove_rival_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

price_befriend_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

assimilate_pop_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/assimilate_pop_cost_modifier.dds"
}
order_shattered_retreat_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/order_shattered_retreat_cost_modifier.dds"
}
monthly_character_wealth = {
	positive = "gfx/interface/icons/modifiers/monthly_character_wealth.dds"
}
primary_heir_attraction = {
    positive = "gfx/interface/icons/modifiers/primary_heir_attraction.dds"
}
support_for_character_as_heir = {
    positive = "gfx/interface/icons/modifiers/support_for_character_as_heir.dds"
}
next_ruler_legitimacy = {
    positive = "gfx/interface/icons/modifiers/next_ruler_legitimacy.dds"
}
increase_legitimacy = {
    positive = "gfx/interface/icons/modifiers/increase_legitimacy.dds"
}
increase_legitimacy_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/increase_legitimacy_cost_modifier.dds"
}
num_of_clan_chiefs = {
    positive = "gfx/interface/icons/modifiers/num_of_clan_chiefs.dds"
}
price_support_primary_heir_cost_modifier = {
   positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds"
}
power_conversion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/power_conversion_cost_modifier.dds"
}
clan_retinue_size = {
    positive = "gfx/interface/icons/modifiers/clan_retinue_size.dds"
}
monthly_character_popularity_decay = {
    positive = "gfx/interface/icons/modifiers/monthly_character_popularity_decay.dds"
}

price_grant_laurels_cost_modifier = {
   positive = "gfx/interface/icons/modifiers/price_grant_laurels_cost_modifier.dds"
}

price_tutor_heir_cost_modifier = {
   positive = "gfx/interface/icons/modifiers/price_tutor_heir_cost_modifier.dds"
}

happiness_for_same_culture_modifier = {
   positive = "gfx/interface/icons/modifiers/happiness_for_same_culture_modifier.dds"
}

change_diplomatic_stance_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/change_diplomatic_stance_cost_modifier.dds"
}
agressive_expansion_monthly_change = {
    positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_change.dds"
}

agressive_expansion_monthly_decay = {
    positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_decay.dds"
}

commerce_from_export = {
    positive = "gfx/interface/icons/modifiers/commerce_from_export.dds"
}
integrate_speed = {
    positive = "gfx/interface/icons/modifiers/integrate_speed.dds"
}
price_stipends_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds"
}

price_arena_match_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/price_arena_match_cost_modifier.dds"
}
enslavement_efficiency = {
	positive = "gfx/interface/icons/modifiers/enslavement_efficiency.dds"
}

price_reward_veterans_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/price_reward_veterans_cost_modifier.dds"
}
movement_speed_if_no_road = {
	positive = "gfx/interface/icons/modifiers/movement_speed_if_no_road.dds"
}
city_monthly_state_loyalty = {
	positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds"
}

local_output_modifier = {
	positive = "gfx/interface/icons/modifiers/local_output_modifier.dds"
}


modifiers

{{path|game/common/modifiers/*.txt

00_from_events_character.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

serapis_priest = {
	prominence = 0.35
}

improved_office_martial = {
	martial = 2
}

improved_office_zeal = {
	zeal = 2
}

improved_office_finesse = {
	finesse = 2
}

improved_office_charisma = {
	charisma = 2
}

blessed_ruler = {
	omen_duration = 0.05
	zeal = 1
}

clan_chief_prominence_great_leader = {
	monthly_character_prominence = 0.1
}

clan_chief_prominence_good_leader = {
	monthly_character_prominence = 0.03
}

clan_chief_prominence_bad_leader = {
	monthly_character_prominence = -0.07
}

clan_chief_prominence_terrible_leader = {
	monthly_character_prominence = -0.15
}

clan_chief_prominence_great_demagogue = {
	monthly_character_prominence = 0.1
}

clan_chief_prominence_good_demagogue = {
	monthly_character_prominence = 0.03
}

clan_chief_prominence_bad_demagogue = {
	monthly_character_prominence = -0.07
}

clan_chief_prominence_terrible_demagogue = {
	monthly_character_prominence = -0.15
}

clan_chief_prominence_very_reverent = {
	monthly_character_prominence = 0.1
}

clan_chief_prominence_somewhat_reverent = {
	monthly_character_prominence = 0.03
}

clan_chief_prominence_somewhat_irreverent = {
	monthly_character_prominence = -0.07
}

clan_chief_prominence_very_irreverent = {
	monthly_character_prominence = -0.15
}

clan_chief_prominence_champion = {
	monthly_character_prominence = 0.04
}

self_proclaimed_deity = {
	ruler_popularity_gain = 0.2
}

patron_modifier = {
	monthly_character_prominence = 0.5
}

character_improvement_asclepian_wiseman = {
	health = 0.5
}

recently_awarded_generalship = {
	monthly_character_prominence = 0.25
}

retiring_general_ambition = {
	monthly_character_loyalty = 0.25
	monthly_wage_for_character = 0.01
}

character_improvement_blessing_of_tanit = {
	fertility = 0.25	
	zeal = 1
}

character_improvement_stele_memory = {
	prominence = 5
	charisma = 1
	fertility = 1
}

character_improvement_attis_reborn = {
	zeal = 3
}

foreign_citizen = {
	disallow_job = yes
	disallow_office = yes
	disallow_command = yes
}

populist_demagogue_oh_no = {
	current_corruption = 10
}

char_improvement_cult_isis = {
	monthly_character_prominence = 0.05
}

char_improvement_cult_fortune = {
	monthly_character_prominence = 0.05
}

bad_research_general_modifier = {
	research_points_modifier = -0.1
}

subject_of_theft = {
	monthly_character_loyalty = -0.05
}

naughty_thief = {
	monthly_character_popularity = -0.05
}

wounded_during_plot = {
	health = -0.1
}

debt_payoff_toggle = {
	health = -0.1
}

debt_paid_off = {
	health = 0.05
	monthly_character_loyalty = 0.05
}

secret_gambler = {
	monthly_character_popularity = -0.02
}

reformed_gambler = {
	monthly_character_popularity = 0.02
}

pit_victory = {
	monthly_character_prominence = 0.1
	monthly_character_popularity = 0.1
}

pit_defeat = {
	monthly_character_prominence = -0.1
	health = -0.2
}

gambling_loss = {
	monthly_character_popularity = -0.15
}

bad_gambling_loss = {
	monthly_character_popularity = -0.3
}

gambling_win = {
	monthly_character_prominence = 0.3
}

secret_pit_fighter = {
	monthly_character_fam_prestige = -0.5
}

switched_char_religion = {
	zeal = 1
}

switched_char_culture = {
	finesse = 1
}

attempted_murder = {
	monthly_character_popularity = -0.25
}

target_of_murder = {
	monthly_character_prominence = 0.1
}

foreign_royalty = {
	monthly_character_prominence = 0.2
	monthly_character_loyalty = -0.05
}

free_hands_cmod = {
	monthly_corruption = 0.2
	monthly_character_loyalty = 0.25
}

support_primary_heir_cmod = {
	primary_heir_attraction = 50
}
owned_money_by_state_cmod = {
	monthly_character_prominence = 0.1
	monthly_character_loyalty = -0.05
}

abandoned_family = {
	charisma = -1
	monthly_character_popularity = -0.1
}

absentee_father = {}

character_improvement_buddhist_reborn_wiseman = {
	zeal = 4
	prominence = 20
}

character_improvement_buddhist_reborn_reformer = {
	finesse = 4
	prominence = 20
}

character_improvement_buddhist_reborn_general = {
	martial = 4
	prominence = 20
}

character_improvement_buddhist_reborn_philosopher = {
	charisma = 4
	prominence = 20
}

character_improvement_thagimasadas_boon = {
	martial = 1
	prominence = 5
}

character_improvement_thagimasadas_champion = {
	martial = 3
	prominence = 10
}

character_improvement_jain_misconduct = {
	fertility = 0.5
	finesse = 2
	zeal = -1
	bribe_character_cost_modifier = -0.1
}

dde_argyraspides_modifier = {
	martial = 2
	health = 0.1
}

character_wealth_test_mod = {
	monthly_character_wealth = -100
}

character_ip_mon_supported_heir_modifier = {
	support_for_character_as_heir = 20
}

disinherited_mercenary = {
	monthly_character_prominence = 0.5
	zeal = 1
	martial = 1
	monthly_character_popularity = 0.25
}

barred_from_office = {
	disallow_office = yes
}

ransomed_from_enemy = {
	monthly_character_loyalty = 0.5
}

increased_family_wages = {
	monthly_wage_on_character_modifier = 0.5
	monthly_character_wealth = 2
	monthly_character_loyalty = 0.2
}

pyrrhus_travelling = {
	disallow_office = yes
}
00_from_events_country.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

### Tutorials ###

tutorial_build_cost_modifier = {
	build_cost = -0.25
	build_time = -0.25
}

tutorial_capital_route = {
	global_capital_trade_routes = 1
}

### Special Decisions ###
country_improvement_mercenary_patron = {
	recruit_mercenary_cost_modifier = -0.1
	mercenary_maintenance_cost = -0.1
}

grand_koine = {
	global_capital_trade_routes = 1
	global_citizen_happyness = 0.1
}

argead_empire_modifier = {
	global_freemen_happyness = 0.1
	land_morale_modifier = 0.1
	diplomatic_reputation = 2
	happiness_for_wrong_culture_group_modifier = 0.1
}

bharatavarsha_modifier = {
	global_citizen_happyness = 0.1
	diplomatic_reputation = 2
	convert_pop_cost_modifier = -0.15
	happiness_for_wrong_culture_group_modifier = 0.1
}

lapse_of_authority = {
	global_monthly_state_loyalty = -0.15
	subject_loyalty = -20
	global_freemen_happyness = -0.1
}

antigonid_resurgence = {
	subject_loyalty = 20
}

### Others ###

priests_refusing_to_perform_rites = {
	call_omen_cost_modifier = 0.2
}

merchant_embargo = {
	global_commerce_modifier = -0.1
}

faction_omen_cost_2 = {
	call_omen_cost_modifier = 0.5
}

military_party_ticking_modifier = {
	military_party_influence = 0.5
}

mercantile_party_ticking_modifier = {
	mercantile_party_influence = 0.5
}

civic_party_ticking_modifier = {
	civic_party_influence = 0.5
}

religious_party_ticking_modifier = {
	religious_party_influence = 0.5
}

populist_party_ticking_modifier = {
	populist_party_influence = 0.5
}

populist_bonus_faction_1 = {
	global_freemen_happyness = 0.1
	global_freemen_output = 0.1
}

omen_bonus_faction = {
	call_omen_cost_modifier = -0.15
}

tax_dividends_bonus = {
	global_commerce_modifier = 0.1
}

enforced_conscription_bill = {
	manpower_recovery_speed = 0.1
	army_maintenance_cost = 0.05
}

civic_architecture_bill = {
	build_cost = -0.1
	build_time = -0.1
	global_defensive = -0.1
}

regulated_observance_bill = {
	call_omen_cost_modifier = -0.1
	convert_pop_cost_modifier = 0.2
}

lowered_tariffs_bill = {
	global_commerce_modifier = 0.1
	military_building_cost = 0.25
}

tax_on_wealthy_bill = {
	global_tax_modifier = 0.15
	ruler_popularity_gain = -0.1
}

regulated_indictments_bill = {
	global_freemen_happyness = 0.1
	price_imprison_cost_modifier = 0.25
}

tribal_representation_bill = {
	global_tribesmen_happyness = 0.1
	enact_law_cost_modifier = 0.25
}

slave_maltreatment_bill = {
	global_slaves_output = 0.1
	global_slaves_happyness = -0.1
}

border_control_bill = {
	global_defensive = 0.2
	diplomatic_reputation = -1
}

anticorruption_tenets_bill = {
	monthly_corruption = -0.02
	global_tax_modifier = -0.1
}

threat_of_punishment = {
	land_morale_recovery = 0.1
	discipline = 0.05
}

morale_malus = {
	land_morale_modifier = -0.1
}

morale_boost = {
	land_morale = 0.1
}

flogged_bare = {
	discipline = -0.05
}

sacrifice_interaction_modifier = {
	global_tribesmen_happyness = 0.1
	global_tribesmen_output = 0.1
}

financial_acumen = {
	global_tax_modifier = 0.1
}

deficit_research_points = {
	research_points_modifier = -0.25
}

deficit_character_loyalty = {
	monthly_character_loyalty = -0.1
}

lack_of_equipment = {
	land_morale_recovery = -0.05
	land_morale = -0.1
}

blessed_by_the_gods = {
	omen_duration = 0.15
}

raised_taxes = {
	global_tax_modifier = 0.15
}

increased_morale = {
	land_morale = 0.15
}

decreased_morale = {
	land_morale = -0.15
}

demoralized_troops = {
	discipline = -0.05
	land_morale = -0.05
}

high_tax_income = {
	global_tax_modifier = 0.06
}

low_tax_income = {
	global_tax_modifier = 0.03
}

renovated_temple = {
	omen_duration = 0.1
}

damaged_temple = {
	omen_duration = -0.1
}

small_military_reform = {
	land_morale_recovery = 0.05
	global_cohort_recruit_speed = 0.1
}

salt_shortage = {
	global_cohort_recruit_speed = -0.15
}

lack_of_iron = {
	heavy_infantry_cost = 0.1
}

better_morale = {
	land_morale_modifier = 0.15
}

happy_citizens = {
	global_unrest = -1
}

cheaper_buildings = {
	build_cost = -0.15
}

diminishing_trade = {
	global_commerce_modifier = -0.2
}

population_increase = {
	global_population_growth = 0.02
}

trade_problems = {
	global_commerce_modifier = -0.15
}

elephant_charge = {
	warelephant_morale = 0.15
}

strong_army = {
	global_cohort_recruit_speed = 0.1
}

weak_army = {
	global_cohort_recruit_speed = -0.1
}

excellent_commander = {
	land_morale_modifier = 0.1
}

incompetent_commander = {
	land_morale_modifier = -0.1
}

grand_fleet = {
	global_ship_recruit_speed = 0.1
}

military_career = {
	land_morale = 0.15
}

disorder_among_our_troops = {
	land_morale = -0.15
}

better_organization = {
	land_morale_recovery = 0.05
}

recruitment_problems = {
	global_cohort_recruit_speed = -0.1
}

successful_camps = {
	cohort_reinforcement_speed = -0.1
}

unsuccessful_camps = {
	land_morale = -0.08
}

military_prowess = {
	heavy_cavalry_discipline = 0.08
	light_cavalry_discipline = 0.08
}

obsolete_tactics = {
	siege_ability = -0.1
}

invaluable_experience = {
	discipline = 0.2
}

imported_ideas = {
	movement_cost = -0.2
}

neglected_navy = {
	naval_morale = -0.08
	land_morale = 0.04
}

changed_focus = {
	land_morale = -0.08
	naval_morale = 0.04
}

disorganized_troops = {
	land_morale_recovery = -0.1
}

superior_tactics = {
	light_infantry_offensive = 0.1
}

inferior_tactics = {
	light_infantry_offensive = -0.1
}

political_consensus = {
	ruler_popularity_gain = 0.05
}

political_disagreements = {
	global_unrest = 1
}

political_unity = {
	ruler_popularity_gain = 0.05
}

political_clash = {
	global_unrest = 1
}

deliberate_deceptiveness = {
	diplomatic_reputation = 2
}

philosophical_advancements = {
	research_points_modifier = 0.15
}

political_chaos = {
	research_points_modifier = -0.06
}

stability_increase = {
	stability_cost_modifier = -0.2
}

angry_mob = {
	global_unrest = 0.01
}

increased_efficiency = {
	blockade_efficiency = 0.1
}

high_inefficiency = {
	light_infantry_cost = 0.1
}

naval_advancements = {
	naval_morale = 0.1
}

naval_focus = {
	land_morale = -0.1
}

dishonest_tax_collectors = {
	stability_cost_modifier = 0.2	
}

building_exceeds_expectations = {
	build_cost = -0.04
	build_time = -0.08	
}

responsible_leaders = {
	research_points_modifier = 0.15
}

disagreements_between_leaders = {
	stability_cost_modifier = 0.08
}

improved_trading_conditions = {
	global_tax_modifier= 0.08
}

reduced_building_cost = {
	build_cost = -0.1
}

lack_of_material = {
	build_cost = 0.1
}

reduced_recruitment_cost = {
	light_infantry_cost = -0.1
}

increased_support = {
	stability_cost_modifier = -0.2
}

ignored_omen = {
	stability_cost_modifier = 0.2
}

social_unrest = {
	global_unrest = 0.01
}

trust_in_the_gods = {
	global_tax_modifier = -0.05
}

failure_to_interpret_omen = {
	omen_duration = 0.1
}

tolerant_society = {
	research_points_modifier = 0.15
}

religious_superiority = {
	research_points_modifier = 0.1
}

temple_in_ruins = {
	omen_duration = -0.2
}

religious_minorities = {
	global_unrest = 0.01
}

new_philosophical_ideas = {
	research_points_modifier = 0.15
}

religious_discussion = {
	omen_duration = 0.1
}

one_priest_too_many = {
	omen_duration = -0.1
}

new_followers = {
	omen_power = 0.05
}

lack_of_followers = {
	omen_power = -0.1
	
}

stick_to_old_ways = {
	land_morale = 0.5
	research_points_modifier = -0.25
}

outside_influences = {
	land_morale = -0.5
	research_points_modifier = 0.25
}

via_aurelia_exists = {
	land_morale_recovery = 0.05
	global_cohort_recruit_speed = 0.10
	build_cost = 0.08
}

extended_road_network = {
	land_morale_recovery = 0.05
	global_cohort_recruit_speed = 0.05
	build_cost = 0.08
}

army_reforms = {
	global_manpower_modifier = 0.10
	land_morale_recovery = 0.05
	army_maintenance_cost = 0.10
}

the_lighthouse_of_alexandria = {
	naval_morale = 0.1
	stability_cost_modifier = -0.04
	global_tax_modifier = -0.06
	country_civilization_value = 5
}

patronice_research = {
	country_civilization_value = 5
	ruler_popularity_gain = 0.04
	technology_investment = -0.05
}

embrace_the_egyptian_religion = {
	omen_duration = 0.2
}

carthaginian_mercenary_armies = {
	global_cohort_recruit_speed = 0.1
	global_manpower_modifier = 0.05
	land_morale_recovery = -0.05
}

standardized_ship_production = {
	global_ship_recruit_speed = 0.1
	trireme_cost = -0.04
	technology_investment = -0.05
}

encourage_spread_of_greek_culture = {
	country_civilization_value = 5
}

gladiatorial_games = {
	global_unrest = -2
	global_tax_modifier = -0.05
}

aqueducts_in_disrepair = {
	global_population_growth = -0.02
}

patronage_of_the_arts_modifier = {
	monthly_legitimacy = 0.2
}

spouse_inspires_the_army = {
	land_morale_modifier = 0.05
}

spouse_inspires_the_army_better = {
	land_morale_modifier = 0.1
}

royal_serapis_cult = {
	omen_power = -0.25 #always weaker omens, but switching means omen power increases a great deal immediately.
	convert_pop_cost_modifier = -0.1 #cheaper to spread egyptian religion among greek pops
	happiness_for_wrong_culture_group_modifier = 0.1 #Syncretism
}

egypt_hellenic_non_syncretic = {
	technology_investment = 0.05
}

centralization_efforts = {
	monthly_centralization = 0.2
}

natural_centralization = {
	monthly_centralization = 0.1
}

gathering_place = {
	monthly_centralization = 0.1
}

focusing_centralization = {
	monthly_centralization = 0.3
}

focusing_decentralization = {
	monthly_centralization = -0.3
}

funded_arbitrator_office = {
	global_freemen_happyness = 0.05
	convert_pop_cost_modifier = -0.1
}

underfunded_arbitrator_office = {
	global_freemen_happyness = -0.1
	convert_pop_cost_modifier = 0.2
}

civilized_neighbor = {
	monthly_centralization = 0.25
}

decentralizing_realm = {
	monthly_centralization = -0.5
}

wealth_tax_relief = {
	global_tax_modifier = -0.1
}

reduced_priest_working_hours = {
	omen_duration = -0.25
}

popular_unrest_ip_29 = {
	global_unrest = 1
}

capital_import_ip_29 = {
	global_capital_trade_routes = -1
}

temp_dictator_term_length = {
	election_term_duration = 1
}

electoral_extension_mod = {
	election_term_duration = 2
	monthly_tyranny = 0.1
	max_loyalty = -20
	global_monthly_state_loyalty = -0.2
}

attempted_assassination_own_ruler = {
	global_unrest = 3

}

civil_war_decimation = {
	global_unrest = 4
}

country_diminishment_oracle_of_delphi = {
	monthly_legitimacy = -0.2
	call_omen_cost_modifier = 0.1
}

country_improvement_oracle_of_delphi = {
	monthly_legitimacy = 0.1
	global_unrest = -1
	call_omen_cost_modifier = -0.1
}

country_improvement_athena_blessing = {
	omen_power = 0.05
	omen_duration = 0.05
}

country_improvement_war_ares_blessing = {
	war_exhaustion = -0.05
	land_morale_modifier = 0.05
}

country_improvement_war_hephaistos_blessing = {
	global_cohort_recruit_speed = 0.1
	army_maintenance_cost = -0.1
}

country_improvement_war_athena_blessing = {
	global_supply_limit_modifier = 0.15
	land_morale_recovery = 0.15
}

country_improvement_war_poseidon_blessing = {
	naval_morale_modifier = 0.1
	naval_morale_recovery = 0.15
}

country_improvement_dionysus_blessing = {
	omen_power = 0.05
	call_omen_cost_modifier = -0.05
}

country_improvement_heracles_blessing = {
	omen_power = 0.05
	land_morale_modifier = 0.1
}

country_improvement_argonautica = {
	monthly_legitimacy = 0.1
	ruler_popularity_gain = 0.05
	global_tax_modifier = 0.05
}

country_improvement_epic = {
	monthly_legitimacy = 0.03
	global_tax_modifier = 0.02
}

country_improvement_inspiring_soldier = {
	land_morale_modifier = 0.05
	global_defensive = 0.05
}

country_improvement_commerce_blessing = {
	omen_duration = 0.1
	global_tax_modifier = 0.05
}

country_improvement_blessing_of_melqart = {
	omen_duration = 0.1
	omen_power = 0.1
}

country_diminishment_curse_of_baal = {
	omen_duration = -0.1
	omen_power = -0.1
}

country_improvement_blessing_of_baal = {
	omen_duration = 0.1
	omen_power = 0.15
}

country_improvement_baal_harvest = {
	global_population_growth = 0.1
}

country_improvement_shrine_to_melqart = {
	global_commerce_modifier = 0.05
	global_tax_modifier = 0.05
}

country_improvement_shrine_to_baal = {
	global_population_growth = 0.4
	land_morale_modifier = 0.05
}

country_improvement_shrine_to_tanit = {
	global_manpower_modifier = 0.05
	manpower_recovery_speed = 0.05
}

country_improvement_druids_troop_morale = {
	land_morale_modifier = 0.05
	land_morale_recovery = 0.1
}

country_improvement_druids_manpower = {
	global_manpower_modifier = 0.1
	manpower_recovery_speed = 0.1
}

country_diminishment_druidic_banishment = {
	omen_power = -0.15
	omen_duration = -0.15
}

country_improvement_blessed_by_stars = {
	land_morale_modifier = 0.1
}

country_improvement_taxed_druids = {
	global_tax_modifier = 0.1
}

country_improvement_appeased_maat = {
	omen_power = 0.1
	global_unrest = -1
}

country_improvement_found_guidance = {
	global_unrest = -1
}

country_improvement_temple_of_isis = {
	omen_duration = 0.1
	omen_power = 0.1
}

country_modifier_closed_temples = {
	global_unrest = 3
	omen_duration = 0.15
	omen_power = 0.15
}

country_modifier_opened_temples = {
	global_unrest = -3
	omen_duration = -0.15
	omen_power = -0.15
}

country_improvement_cybele_blessing = {
	omen_duration = 0.15
	omen_power = 0.15
}

country_improvement_enormous_library = {
	research_points_modifier = 0.1
}

country_improvement_rare_text = {
	research_points_modifier = 0.25
}

formable_country_huge_modifier = {
	monthly_character_loyalty = 0.05
	global_citizen_happyness = 0.15
	global_freemen_happyness = 0.15
}

arkadia_formable_modifier = {
	build_cost = -0.05
	build_time = -0.05
}

masters_of_the_med = {
	global_ship_recruit_speed = 0.25
	global_capital_trade_routes = 1
}

country_improvement_warm_period = {
	global_unrest = -2
	global_population_growth = 0.5
}

country_improvement_carthaginian_fleet = {
	naval_morale_modifier = 0.15
	naval_unit_attrition = -0.15
}

country_improvement_roman_morale = {
	land_morale_modifier = 0.1
	global_manpower_modifier = 0.1
}

country_improvement_alexandrian_technology = {
	research_points_modifier = 0.2
}

country_improvement_memphian_goods = {
	global_tax_modifier = 0.15
}

country_improvement_tyrian_resources = {
	build_cost = -0.1
	build_time = -0.1
}

country_improvement_jerusalemite_monuments = {
	call_omen_cost_modifier = -0.1
	omen_duration = 0.1
}

country_improvement_great_trade_routes = {
	global_tax_modifier = 0.1
	global_commerce_modifier = 0.1
}

country_improvement_babylonian_experience = {
	siege_ability = 0.1
	fort_maintenance_cost = -0.2
}

country_improvement_seleucian_bureaucracy = {
	convert_pop_cost_modifier = -0.1
	monthly_governor_loyalty = 0.1
}

country_improvement_monuments_of_persepolis = {
	call_omen_cost_modifier = -0.1
	omen_power = 0.1
}

country_improvement_warelephants_of_pataliputra = {
	warelephant_discipline = 0.05
	warelephant_morale = 0.05
	warelephant_cost = -0.1
	warelephant_maintenance_cost = -0.1
}

country_improvement_syracusan_technology = {
	research_points_modifier = 0.15
}

country_improvement_athenian_ideas = {
	oratory_tech_investment = 0.05
	civic_tech_investment = 0.05
	research_points_modifier = 0.075
}

country_improvement_spartan_discipline = {
	heavy_infantry_discipline = 0.1
	heavy_infantry_morale = 0.1
	heavy_infantry_offensive = 0.05
	heavy_infantry_defensive = 0.05
}

country_improvement_pellan_treasures = {
	build_cost = -0.1
	global_commerce_modifier = 0.1
	global_tax_modifier = 0.05
}

country_improvement_lysimacheian_materials = {
	build_cost = -0.1
	build_time = -0.1
}

country_improvement_rhodesian_designs = {
	global_goods_from_slaves = -1
	global_commerce_modifier = 0.15
}

country_improvement_tributary_commerce_boon = {
	global_commerce_modifier = 0.1	
	loyalty_to_overlord = 5
}

country_improvement_tributary_minor_commerce_boon = {
	global_commerce_modifier = 0.05	
	loyalty_to_overlord = 10
}

country_improvement_satrap_project_great_army = {
	land_morale_modifier = 0.15
	global_cohort_recruit_speed = 0.2
	global_start_experience = 0.3
}

country_improvement_satrap_project_good_army = {
	land_morale_modifier = 0.7
	global_cohort_recruit_speed = 0.1
	global_start_experience = 0.2
}

country_improvement_satrap_project_ok_army = {
	land_morale_modifier = 0.03
	global_cohort_recruit_speed = 0.05
	global_start_experience = 0.1
}

country_improvement_satrap_project_great_income = {
	commerce_value = 0.5
	global_commerce_modifier = 0.2
	global_tax_modifier = 0.2
}

country_improvement_satrap_project_good_income = {
	commerce_value = 0.3
	global_commerce_modifier = 0.1
	global_tax_modifier = 0.1
}

country_improvement_satrap_project_ok_income = {
	commerce_value = 0.1
	global_commerce_modifier = 0.05
	global_tax_modifier = 0.05
}

country_improvement_satrap_project_great_peace = {
	global_population_growth = 0.5
	global_unrest = -6
}

country_improvement_satrap_project_good_peace = {
	global_population_growth = 0.3
	global_unrest = -4
}

country_improvement_satrap_project_ok_peace = {
	global_population_growth = 0.1
	global_unrest = -2
}

country_diminishment_satrap_unfit_overlord = {
	loyalty_to_overlord = 15
	global_unrest = 2
}

country_diminishment_satrap_overlord_bureaucratic_issues = {
	global_unrest = 2
}

dhe_rome_legis_actiones_cm = {
	enact_law_cost_modifier = -0.20
	global_freemen_happyness = 0.05
}

dhe_rome_patricio_plebeian_aristocracy_cm = {
	global_manpower_modifier = 0.15
	global_freemen_happyness = -0.05
	freemen_promotion_cost_modifier = -0.15
}

dhe_rome_populist_reform_cm = {
	global_freemen_happyness = 0.10
	populist_party_influence = 0.25
}

dhe_rome_military_buildup_cm = {
	heavy_infantry_cost = -0.20
	heavy_cavalry_cost = -0.20
	trireme_cost = -0.20
}

dhe_rome_refused_expansions_tribes_cm = {
	global_citizen_happyness = -0.10
	happiness_for_wrong_culture_group_modifier = -0.10
}

dhe_rome_expansions_tribes_cm = {
	global_monthly_state_loyalty = 0.05
}

dhe_rome_development_roman_law_cm = {
	enact_law_cost_modifier = -0.20
}

dhe_rome_great_transformation_slaves_cm = {
	global_slaves_output = 0.10
	global_citizen_happyness = 0.05
	global_slaves_happyness = -0.10
}

dhe_rome_great_transformation_freemen_cm = {
	global_freemen_happyness = 0.15
}

dhe_rome_plebeian_secession_crackdown_cm = {
	global_unrest = 2.0
	global_freemen_happyness = -0.15
}

dhe_judea_outlawed_jews_cm = {
	happiness_for_wrong_culture_group_modifier = -0.25
}

dhe_judea_tolerance_jews_cm = {
	price_convert_religion_cost_modifier = -0.25
}

dhe_judea_resurgent_peaceful_cm  = {
	technology_investment = 0.10
	global_commerce_modifier = 0.10
}

dhe_judea_resurgent_expansionist_cm  = {
	global_manpower = 0.10
	land_morale = 0.10
}

dictatorial_extension = {
	election_term_duration = 1
	land_morale_modifier = 0.05
}

satrapy_refused_advisor = {
	loyalty_to_overlord = -5
}

satrapy_not_following_traditions = {
	ruler_popularity_gain = 0.05
	loyalty_to_overlord = -5
}

satrapy_bought_loyalty = {
	loyalty_to_overlord = 15
}

country_modifier_unfit_overlord = {
	subject_loyalty = -5
}

subject_loyal_to_unfit_overlord = {
	ruler_popularity_gain = -0.1
	loyalty_to_overlord = 15

}

country_improvement_zoroastrianism_war = {
	land_morale_modifier = 0.1
}

country_improvement_zoroastrianism_stability = {
	global_unrest = -2
}

wealthy_family_lends_senate_support = {
	change_governor_policy_cost_modifier = -0.25
	global_monthly_state_loyalty = 0.1

}

dhe_dde_pyrrhus_molossians_placated_cm = {
	change_governor_policy_cost_modifier = -0.25
}

dhe_dde_pyrrhus_molossians_angered_cm = {
	global_unrest = 4.0
	monthly_legitimacy = -0.30
}

dhe_dde_pyrrhus_readiness_for_war_cm = {
    land_morale = 0.05
    global_manpower_modifier = 0.1
}

dhe_dde_pyrrhus_blessings_of_dodona_cm = {
    omen_power = 0.10
}

country_improvement_hindu_grand_ceremony = {
	global_unrest = -3
	land_morale_modifier = 0.1
	ruler_popularity_gain = 0.05
}

country_improvement_hindu_ceremony = {
	global_unrest = -1
	land_morale_modifier = 0.05
}

country_modifier_arabian_ancestor_veneration_cult = {
	global_monthly_civilization = -0.075
	global_citizen_happyness = -0.05
	global_freemen_happyness = 0.05
	global_tribesmen_happyness = 0.05
}

country_modifier_arabian_removed_cult = {
	global_citizen_happyness = 0.15
	global_tribesmen_happyness = -0.3
}

country_improvement_judaism_temple = {
	global_unrest = -2
	land_morale_modifier = 0.15
	global_tax_modifier = 0.05
}

country_improvement_judaism_hellenistic_inspiration = {
	research_points_modifier = 0.1
}

country_improvement_judaism_traditions = {
	global_unrest = -1
	global_manpower_modifier = 0.05
}

country_improvement_thracian_war_blessing = {
	land_morale_modifier = 0.15
	global_manpower_modifier = 0.1
}

country_improvement_jainism_charity = {
	omen_duration = 0.1
	omen_power = 0.05
}

country_improvement_jainism_chastity = {
	omen_power = 0.1
	call_omen_cost_modifier = -0.1
}

diplo_rep_test_mod = {
	diplomatic_reputation = 20
}

olympic_mourning = {
	global_freemen_output = 0.1
}

country_improvement_dde_hellenistic_neighbor = {
	global_commerce_modifier = 0.05
	global_tax_modifier = 0.03
}

country_improvement_dde_greco_persian_administration = {
	happiness_for_wrong_culture_group_modifier = 0.005
}

country_diminishment_dde_struggling_administration = {
	happiness_for_wrong_culture_group_modifier = -0.01
}

word_gets_around = {
	mercenary_maintenance_cost = 0.5
}

subject_loyalty_undermined = {
	global_unrest = 1.0
}

marian_reforms_modifier = {
	global_citizen_output = -0.25
	global_unrest = 1
}

marian_reforms_monarchy_modifier = {
	manpower_recovery_speed = 0.25
	land_morale_modifier = 0.1
	global_unrest = 2
}

marian_reforms_aristocracy_happy = {
	global_citizen_output = 0.25
}

dhe_rome_carthaginian_ships = {
	global_ship_recruit_speed = 0.25
	trireme_cost = -0.1
}

yuezhi_hate_us = {
	happiness_for_wrong_culture_modifier = -0.2
}

dhe_dde_pyrrhus_dodona_boon_cm = {
	land_morale_modifier = 0.1
	religious_tech_investment = 0.1
}

dhe_rome_avoided_carthage_conflict_cm = {
	global_commerce_modifier = 0.1
	global_tax_modifier = 0.1
	global_citizen_happyness = 0.1
}

civilized_tribe = { #Reward for changing from tribal government.
	global_monthly_civilization = 0.1
	freemen_promotion_cost_modifier = -0.3
	happiness_for_same_culture_modifier = 0.1
}

persia_unified = {
	happiness_for_same_culture_modifier = 0.15
	global_freemen_output = 0.15
} 

suebia_modifier = {
	start_migration_cost_modifier = -0.1
	manpower_recovery_speed = 0.2
	global_population_growth = 0.1
}

indo_greek_kingdom_modifier = {
	happiness_for_wrong_culture_group_modifier = 0.1
	diplomatic_reputation = 2
}
00_from_events_province.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

### Tutorial ###
tutorial_unrest_modifier = {
	local_unrest = -10
}

### Special Decisions ###
expanded_campus_martius = {
	manpower_recovery_speed = 0.05
	global_cohort_start_experience = 0.05
	global_cohort_recruit_speed = 0.05
}

embellished_temple_jupiter_optimus_maximus = {
	discipline = 0.025
	omen_power = 0.1
}

province_diminishment_buddhism_religious_unrest = {
	local_unrest = 2
}

province_improvement_buddhist_teachers = {
	local_unrest = -2
}

### Other ###

looted_by_friends = {
	local_population_growth = -0.02
	local_unrest = 2
}

cruel_tribesmen_option = {
	local_tribesmen_happyness = -0.5
}

tribesmen_angry_moved = {
	local_tribesmen_happyness = -0.25
}

terrible_storm_modifier = {
	local_tax_modifier = -0.5
	local_commerce_modifier = -0.5
	local_population_growth = -0.02
}

grand_temple_built = {
	local_unrest = -1
}

new_trade_hub = {
	local_population_growth = 0.25
}

trade_winds_good = {
	local_commerce_modifier = 0.5
}

celebrations_ongoing = {
	local_citizen_happyness = 0.1
	local_freemen_happyness = 0.1
	local_tribesmen_happyness = 0.1
}

petition_ignored = {
	local_unrest = 1
}

olympic_games_modifier = {
	local_unrest = -1
}

local_tax_relief = {
	local_tax_modifier = -0.5
	local_commerce_modifier = -0.5
}

trade_investments_province = {
	local_state_trade_routes = 1
}

sabotage_modifier = {
	local_tax_modifier = -0.5
	local_population_growth = -0.025
}

governor_tax_increase = {
	local_tax_modifier = 0.5
	local_unrest = 1
}

disgruntled_freemen = {
	local_unrest = 2
}

state_owned_farmlands = {
	local_unrest = -1
	local_tax_modifier = 0.15
}

volcanic_tax_exemption = {
	local_tax_modifier = -0.5
	local_commerce_modifier = -0.25
	local_hostile_attrition = 0.2
	local_population_growth = -0.05
}

volcanic_eruption_effects = {
	local_population_growth = -0.25
	local_unrest = 1
}

plot_palace_gift = {
	local_tax_modifier = -0.5
	local_unrest = -1
}

greek_unrest = {
	local_unrest = 3
}

city_17_bonus_modifier = {
	local_tax_modifier = 0.25
}

city_17_malus_modifier = {
	local_unrest = 2
}

enforced_return_of_slaves = {
	local_unrest = 2
}

local_preparing_for_war = {
	local_freemen_output = 0.1
}

minor_religious_disturbance = {
	local_unrest = 2
	local_freemen_happyness = -0.1
}

colonial_unrest = {
	local_unrest = 2
}

stunted_growth = {
	local_unrest = 2
	local_population_growth = -0.01
}

support_from_central_government = {
	local_unrest = -2
}

disenfranchised_greeks = {
	local_unrest = 2
}

museion_of_alexandria = {
	local_research_points_modifier = 0.25
	local_monthly_civilization = 0.1 #Direct boost
	local_country_civilization_value = 10
}

anu_temple = {
    local_country_civilization_value = 10
    local_unrest = -1
}

zeus_temple_at_olympia = {
	local_citizen_happyness = 0.1
}

artemis_temple = {
	local_citizen_happyness = 0.1
}

mausoleum_of_mausolos = {
	local_citizen_happyness = 0.1
}

alexandria = {	 #Ie one of the Alexandrias.
    local_country_civilization_value = 10
}

gardens_of_babylon = {
    local_country_civilization_value = 10
	local_citizen_happyness = 0.1
}

pyramid_complex = {
	local_country_civilization_value = 5
	local_slaves_happyness = 0.1
}

cedars_of_lebanon = {
	local_goods_from_slaves = -5
	base_resources = 1
}

noric_steel = {
	local_goods_from_slaves = -5
	base_resources = 1
}

mastian_gold_range = {
	local_goods_from_slaves = -5
}

tyrian_purple = {
	local_goods_from_slaves = -5
}

rhodian_glass_workshops = {
	local_goods_from_slaves = -5
}

lapis_specularis_segobriga = {
	base_resources = 1
	local_goods_from_slaves = -2
}

cypriot_copper_mines = {
	local_goods_from_slaves = -4
}

nisean_horses = {
	local_goods_from_slaves = -4
	base_resources = 1
}

gades_garum = {
	local_goods_from_slaves = -4
	base_resources = 1
}

pillars_of_hercules = {
	local_commerce_modifier = 0.1
}

bosporus = {
	local_commerce_modifier = 0.1
	local_defensive = 0.1
}

hellespont = {
	local_commerce_modifier = 0.1
	local_defensive = 0.1
}

fortifications_of_rhodes = {
	local_defensive = 0.15
}

warchief_improved_province = {
	local_cohort_recruit_speed = 0.1
	local_unrest = -1
}

warchief_diminished_province = {
	local_cohort_recruit_speed = -0.3
	local_unrest = 1
	local_tax_modifier = -0.5
}

clan_martial_support = {
	local_cohort_recruit_speed = 0.1
}

clan_treasury_support = {
	local_tax_modifier = 0.1
}

tribal_pol_2_population_influx = {
	local_unrest = 1
	local_tax_modifier = 0.05
}

tribal_pol_2_population_efflux = {
	local_unrest = -1
	local_tax_modifier = -0.05
}

tribal_pol_6_rioters = {
	local_unrest = -1
}

tribal_movements = {
	local_unrest = 1
}

tribal_tradition = {
	local_tribesmen_happyness = 0.2
}

tribal_influx = {
	local_unrest = 1
	local_tax_modifier = 0.05
}

levies_manpower_depleted = {
	local_unrest = 2
}

province_unrest_pirate = {
	local_unrest = 2
	local_tax_modifier = -0.2
}

province_improvements_monarchy = {
	local_unrest = -1
	local_tax_modifier = 0.1
}

province_improvement_statue = {
	local_unrest = -2
}

province_diminishment_statue = {
	local_unrest = 2
}

promoted_local_customs_monarchy = {
	local_unrest = -2
}

cultural_displacement_monarchy = {
	local_unrest = 2
}

province_improvement_asclepian_wiseman = {
	local_unrest = -2
}

province_improvement_athena_shrine = {
	local_research_points_modifier = 0.05
	local_commerce_modifier = 0.05
}

province_diminishment_maenads = {
	local_unrest = 2
}

province_improvement_heraclean_path = {
	local_tax_modifier = 0.15
	army_movement_speed = 0.1
}

province_improvement_touched_by_commerce_god = {
	local_tax_modifier = 0.2
}

province_improvement_shadrafa_shrine = {
	local_unrest = -1
	local_population_growth = 0.2
}

province_improvement_baal_harvest = {
	local_population_growth = 0.15
}

province_improvement_melqart_faith = {
	local_unrest = -2
}

province_diminishment_druidic_conflict = {
	local_unrest = 2
}

formable_crete_capital_mod = {
	local_citizen_output = 0.25
	local_population_growth = 0.15
}

province_diminishment_questionable_maat = {
	local_unrest = 2
}

province_improvement_cybelene_shrine = {
	local_unrest = -2
	local_tax_modifier = 0.05
}

province_diminishment_starvation = {
	local_unrest = 3
	local_tax_modifier = -0.2
}

province_improvement_cybele_cult = {
	local_unrest = 1
	local_population_growth = 0.25
}

province_improvement_pharos_lighthouse_1 = {
	local_commerce_modifier = 0.1
	local_country_civilization_value = 2
}

province_improvement_pharos_lighthouse_2 = {
	local_commerce_modifier = 0.15
	local_state_trade_routes = 1
	local_country_civilization_value = 5
}

province_improvement_pharos_lighthouse_3 = {
	local_commerce_modifier = 0.25
	local_state_trade_routes = 2
	local_country_civilization_value = 10
}

province_diminishment_starvation_lighthouse = {
	local_unrest = 2	
}

province_improvement_colossus_1 = {
	local_commerce_modifier = 0.1
	local_country_civilization_value = 5
}

province_improvement_colossus_2 = {
	local_commerce_modifier = 0.2
	local_state_trade_routes = 1
	local_country_civilization_value = 10
}

province_improvement_destroyed_colossus = {
	local_commerce_modifier = 0.02
}

### Formable capital modifiers

formable_capital_huge_modifier = {
	local_population_growth = 0.2
	local_freemen_happyness = 0.1
	local_state_trade_routes = 1
	local_country_civilization_value = 10
}

formable_capital_modifier = {
	local_population_growth = 0.15
	local_freemen_happyness = 0.1
	local_country_civilization_value = 10
}

formable_capital_tribal_modifier = {
	local_population_growth = 0.1
	local_defensive = 0.2
	local_country_civilization_value = 5
}

great_formable_koine_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_citizen_happyness = 0.15
}

re_united_argead_empire_pella_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_freemen_happyness = 0.15
}

re_united_argead_empire_babylon_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_slaves_happyness = 0.15
}

re_united_argead_empire_indus_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_freemen_happyness = 0.5
}

re_united_argead_empire_egypt_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_citizen_happyness = 0.15
}

re_united_argead_empire_dynastic_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_freemen_happyness = 0.05
	local_slaves_happyness = 0.05
	local_citizen_happyness = 0.05
}

bharatavarsha_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_citizen_happyness = 0.15
}

###

carthago_nova_modifier = {
	local_commerce_modifier = 0.1
	local_population_growth = 0.1
	local_country_civilization_value = 10
}

carthage_military_harbor = {
	local_ship_recruit_speed = 0.1
	local_ship_start_experience = 0.1
	local_state_trade_routes = 1
}

academy_of_athens = {
	local_country_civilization_value = 15
}

megarian_school = {
	local_country_civilization_value = 5
}

asklepion = {
	local_country_civilization_value = 10
}

utterly_sacked = {
	local_population_growth = -0.1
	local_unrest = 2
	local_tax_modifier = -0.15
}

province_diminishment_earthquake_destroyed = {
	local_tax_modifier = -0.9
	local_population_growth = -5
	local_manpower_modifier = -0.9
}

province_diminishment_earthquake_ravaged = {
	local_tax_modifier = -0.6
	local_population_growth = -3 
	local_manpower_modifier = -0.6
}

province_diminishment_earthquake_affected = {
	local_tax_modifier = -0.3
	local_population_growth = -1
	local_manpower_modifier = -0.3
}

mercs_ransacked = {
	local_tax_modifier = -0.25
	local_freemen_happyness = -0.1
	local_citizen_happyness = -0.1
}

province_diminishment_destroyed_volcano = {
	local_tax_modifier = -0.9
	local_population_growth = -5
	local_manpower_modifier = -0.9
}

province_diminishment_ravaged_volcano = {
	local_tax_modifier = -0.5
	local_population_growth = -3
	local_manpower_modifier = -0.5
}

province_improvement_volcanic_ash = {
	local_population_growth = 3
}

province_improvement_shrine_of_fortune = {
	local_unrest = -1
}

province_improvement_temple_of_fortune = {
	local_unrest = -2
	local_tax_modifier = 0.15
}

province_improvement_isis_cult_center = {
	local_unrest = -1
}

province_improvement_isis_cult = {
	local_unrest = -1
}

province_diminishment_religious_unrest = {
	local_unrest = 2
}

province_improvement_isis_shrine = {
	local_unrest = -1
	local_tax_modifier = 0.05
}

recent_slave_revolt = {
	local_tax_modifier = -0.15
	local_citizen_happyness = -0.15
}

settled_slaves = { #Don't settle new slaves here for this period
	local_slaves_happyness = -1
	local_freemen_happyness = 0.25
}

ongoing_slave_revolt = {
	global_slaves_happyness = -0.15
}

slave_revolt_succesful = {
	global_slaves_output = -0.25
}

crucified_slaves = {
	global_slaves_happyness = -0.1
	global_citizen_happyness = 0.1
	global_freemen_happyness = 0.1
}

lenient_slave_handling = {
	global_slaves_happyness = 0.05
}

country_modifier_broken_museion = {
	local_commerce_modifier = 0.02
}

province_improvement_merciful_conqueror = {
	local_unrest = -3
}

province_diminishment_medium_looted = {
	local_unrest = 2
	local_tax_modifier = -0.2
}

province_diminishment_super_looted = {
	local_unrest = 3
	local_tax_modifier = -0.5
}

overjoyed_cities_ip_6 = {
	local_unrest = -2
	local_tax_modifier = 0.5
}

dhe_rome_plebeian_secession_crackdown_pm = {
	local_freemen_happyness = -0.25
	local_unrest = 2
	local_freemen_output = -0.25
}

dhe_rome_expansions_tribes_pm = {
	local_population_growth = 0.25
}

dhe_judea_discontent_pm = {
	local_unrest = 2.0
	#happiness_for_wrong_culture_group_modifier = -0.10
}

dhe_judea_anarchy_pm = {
	local_unrest = 2
	local_tax_modifier = -0.50
}

dhe_judea_looted_pm = {
	local_tax_modifier = -0.20
	#happiness_for_wrong_culture_group_modifier = -0.15
}

dhe_judea_forced_conversion_pm = {
	local_tax_modifier = -0.20
	#happiness_for_wrong_culture_group_modifier = -0.15
	local_unrest = 2.0
}

dhe_judea_maccabees_pm = {
	local_tax_modifier = -0.50
	#happiness_for_wrong_culture_group_modifier = -0.50
	local_unrest = 3
}

province_improvement_tributary_commerce_boon = {
	local_tax_modifier = 0.2
}

province_improvement_tributary_growth_boon = {
	local_population_growth = 0.10
}

province_improvement_tributary_overlord_commerce_boon = {
	local_tax_modifier = 0.25
}

province_improvement_tributary_overlord_growth_boon = {
	local_population_growth = 0.15
}

province_diminishment_tribal_vassal_frustrated_populace = {
	local_unrest = 2
}

province_diminishment_tribal_overlord_settlers = {
	local_unrest = 2
}

province_diminishment_tribal_overlord_local_outrage = {
	local_unrest = 2
}

province_diminishment_satrap_project_bandits = {
	local_unrest = 2
}

dhe_dde_pyrrhus_dodona_pm = {
	local_country_civilization_value = 5
	local_commerce_modifier = 0.10
}

province_improvement_eastern_religion_unrest = {
	local_unrest = 2
	local_tax_modifier = -0.3
}

province_improvement_eastern_religion_peaceful_relations = {
	local_unrest = -2
	local_tax_modifier = 0.05
}

province_improvement_eastern_religion_fertility_goddess = {
	local_population_growth = 0.10
}

province_improvement_northern_fertility_rites = {
	local_population_growth = 0.05
	local_unrest = -1
}

province_diminishment_unrest_hindu = {
	local_unrest = 2
	local_tax_modifier = -0.25
}

province_improvement_hindu_pilgrimage_peace = {
	local_unrest = -2
}

province_improvement_hindu_pilgrimage_money = {
	local_tax_modifier = 0.05
}

dde_alexander_mausoleum_built = {
	local_unrest = -2
	local_population_growth = 0.1
	happiness_for_wrong_culture_group_modifier = 0.05
}

gods_own_county = {
	local_goods_from_slaves = -2
}

alexander_of_the_north = {
	local_ship_recruit_speed = -0.5
	base_resources = 1
}

roman_alexander = {
	local_manpower = 1
	local_cohort_start_experience = 0.5
}

final_resting_place_alexander = {
	local_citizen_output = 0.5
}

burial_of_kings = {
	local_freemen_output = 0.5
	city_monthly_state_loyalty = 0.1
}

alexander_in_babylon = {
	local_country_civilization_value = 10
	local_tax_modifier = 0.5
}

alexander_in_kafir = {
	city_monthly_state_loyalty = 0.1
	base_resources = 1
}

alexander_in_antigonia = {
	local_goods_from_slaves = -1
	local_slaves_output = 0.25
}

alexander_in_lysimacheia = {
	local_freemen_output = 1
	base_resources = 1
}

alexander_in_shushan = {
	city_monthly_state_loyalty = 0.1
	local_slaves_output = 0.5
}

alexander_in_niniveh = {
	city_monthly_state_loyalty = 0.1
	local_citizen_output = 0.5
}

alexander_in_athens = {
	local_citizen_output = 0.5
	local_citizen_happyness = 0.25
}

alexander_in_rhodos = {
	local_manpower_modifier = 1
	local_start_experience = 0.25
}

alexanders_legacy_cmod = {
	agressive_expansion_impact = -0.25
}

province_improvement_buddhism_guru_teacher = {
	local_unrest = -1
	local_research_points_modifier = 0.15
}

province_improvement_buddhism_cooperation = {
	local_unrest = -1
	local_tax_modifier = 0.05
}

province_modifier_arabian_ancestor_veneration_cult = {
	local_monthly_civilization = -0.1
	local_citizen_happyness = -0.1
	local_freemen_happyness = 0.1
	local_tribesmen_happyness = 0.1
}

province_modifier_arabian_cult_urban_decay = {
	local_tax_modifier = -0.1
	local_monthly_civilization = -0.2
	local_citizen_happyness = -0.2
	local_tribesmen_happyness = 0.1
}

province_modifier_recentralization_effort = {
	local_monthly_civilization = 0.05
	local_citizen_happyness = 0.1
	local_tribesmen_happyness = -0.15
}

province_improvement_arabian_religious_freedom = {
	local_unrest = -2
	local_tax_modifier = 0.15
}

province_modifier_arabian_wiseman = {
	local_unrest = -1
}

province_improvement_judaism_grand_temple = {
	local_unrest = -2
	local_tax_modifier = 0.15
}

province_diminishment_judaism_lacking_prayers = {
	local_unrest = 1
	local_manpower_modifier = -0.1
}

province_diminishment_thracian_religious_unrest = {
	local_unrest = 2
	local_tax_modifier = -0.1
}

province_improvement_thracian_shrine = {
	local_unrest = -2
	local_manpower_modifier = 0.2
}

alexanders_legacy_city_boon = {
	local_unrest = -1
	local_manpower_modifier = 0.1
}

province_improvement_philosopher_sophism = {
	local_monthly_civilization = 0.05
	city_monthly_state_loyalty = 0.1
}

province_improvement_philosopher_cyrenaicism = {
	local_unrest = 2
	supply_limit_modifier = 0.2
	local_manpower_modifier = 0.1
}

province_improvement_philosopher_peripateticism = {
	local_research_points_modifier = 0.1
}

province_improvement_philosopher_epicureanism = {
	local_unrest = -1
	supply_limit_modifier = -0.1
	local_manpower_modifier = -0.05
}

province_improvement_philosopher_stoicism = {
	local_unrest = -2
}

province_improvement_dde_greco_persian_administration = {
	local_unrest = -2
}

province_diminishment_dde_struggling_administration = {
	local_unrest = 3
}

province_improvement_dde_city_games = {
	local_unrest = -3
	local_tax_modifier = 0.05
}

mercs_ransacked_pmod = {
	local_tax_modifier = -0.5
	local_population_growth = -0.25
}

recent_convert_modifier = {
	price_convert_religion_cost_modifier = -0.25
	omen_power = 0.25
	global_unrest = -1
}

unite_the_clans = {
	manpower_recovery_speed = 0.15
	discipline = 0.025
}

province_improvement_roman_conquest_loyalty = { 
	local_unrest = -3
}

dhe_rome_angry_shipwrights = {
	local_unrest = 2
}

dhe_rome_happy_shipwrights = {
	city_monthly_state_loyalty = 0.05
}

yuezhi_declined = {
	local_tax_modifier = -0.1
}

yuezhi_unrest = {
	local_unrest = 3
}

seleukia_pieria_modifier = {
	local_commerce_modifier = 0.15
	local_population_growth = 0.1
	local_country_civilization_value = 10
}

### STATE

disloyal_state_commander_modifier = {
	local_monthly_state_loyalty = -0.25
}
00_from_events_unit.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

### Tutorials ###
tutorial_rome_victorious = {
	discipline = 0.05
	land_morale_modifier = 0.1
}

### Other ###

command_restructuring = {
	land_morale = 0.05
}

cloyalty_1_modifier = {
	loyalty_gain_chance_modifier = 0.05
	discipline = 0.02
}

orders_refused = {
	army_movement_speed = -2
}
00_hardcoded.txt
# All global modifiers are here.  They are applied from certain game-features.
#
# Effects are fully scriptable here.


#these names can NOT be removed or changes, as the code uses them....

##########################################################################
# Difficulty Modifiers
##########################################################################

very_easy_player = {
	global_manpower_modifier = 0.5
	global_unrest = -3
	ruler_popularity_gain = 1
}

easy_player = {
	global_manpower_modifier = 0.25
	global_unrest = -1
	ruler_popularity_gain = 0.5
}

hard_player = {
}

very_hard_player = {
	land_morale_modifier = -0.1
	naval_morale_modifier = -0.1
}

very_easy_ai = {
	land_morale_modifier = -0.15
	naval_morale_modifier = -0.15
	build_cost = -0.1
}

easy_ai = {
}

hard_ai = {
	land_morale_modifier = 0.1
	naval_morale_modifier = 0.1
	global_tax_modifier = 0.25
	global_manpower_modifier = 0.25
	ruler_popularity_gain = 0.5
}

very_hard_ai = {
	land_morale_modifier = 0.1
	naval_morale_modifier = 0.1
	global_tax_modifier = 0.5
	global_manpower_modifier = 0.5
	ruler_popularity_gain = 1
}

lucky_nation = {
	monthly_character_loyalty = 0.05
	ruler_popularity_gain = 0.1
	navy_maintenance_cost = -0.2
	manpower_recovery_speed = 0.15
	agressive_expansion_monthly_change = -0.05
	global_monthly_state_loyalty = 0.01
}


##########################################################################
# Province Static Modifiers
##########################################################################
state_base_values = {
	monthly_local_governor_wage = 0.05
}

no_governor = {
	local_tax_modifier = -0.5		#severe tax penalty.
	local_research_points_modifier = -0.25	#severe research penalty.
	local_monthly_state_loyalty = -0.25
}

corruption = {
	local_unrest = 5			#high revolt risk at max.
	monthly_local_governor_wage = 0.5
}

governor_wage = {
	local_tax_modifier = 1			
	local_commerce_modifier = 1		
}

is_capital_area = {
	local_output_modifier = 0.25
	local_population_growth = 0.05
}

is_capital_region = {
	local_monthly_state_loyalty = 0.1
	local_output_modifier = 0.25
}

governor_low_loyalty = {
	local_monthly_state_loyalty = 0.25
}

governor_high_loyalty = {
	local_monthly_state_loyalty = 0.25
}


##########################################################################
# City Static Modifiers
##########################################################################

province_base_values = {
	local_monthly_civilization = 0.01
	local_population_growth = 0.2
}



barbarian_power = {
	barbarian_spawn_chance = 0.002
	local_monthly_civilization = -0.025
}

civilization_value = {
	local_citizen_happyness = 0.01
	local_freemen_happyness = 0.007
	local_tribesmen_happyness = -0.005
		
	barbarian_growth = -0.005
	local_population_growth = 0.005
	supply_limit_modifier = 0.02
}



coastal = {
}

coastal_port = {
	local_commerce_modifier = 0.1
}

non_coastal = {
}

coastal_sea = {
}

sea_zone = {
	max_attrition = 5			#Maximum Attrition is 5
}

land_province = {
	max_attrition = 5
	supply_limit = 5
	garrison_growth = 0.1			#10% base growth
}

starving_city = {
	local_unrest = 5
	minimum_unrest = 5
	supply_limit_modifier = -0.25
}

num_trade_routes = {
	commerce_value = 0.2
	local_pirate_spawn_chance = 0.01
}

num_foreign_exports = {
	commerce_value = 0.5
	local_monthly_civilization = 0.01
}


mild_winter = {
	max_attrition = 2
}

normal_winter = {
	attrition = 1
	max_attrition = 2
}

severe_winter = {
	attrition = 2
	max_attrition = 4		
}




no_adjacent_controlled = {
}

city_population = {
	supply_limit = 0.5
	local_population_growth = -0.01
}

is_capital_city = {
	fort_level = 1
	supply_limit_modifier = 0.1
	local_monthly_civilization = 0.02
	local_output_modifier = 0.25
	local_population_growth = 0.15

	
}




blockaded = 
{
	local_commerce_modifier = -0.50
	local_population_growth = -0.1
}

occupied = {
	local_population_growth = -0.2
	garrison_growth = -0.05			#5% penalty on growth
	local_monthly_civilization = -0.02

}

under_siege = {
	local_population_growth = -0.3
	attrition = 1
}

looted = {
	local_population_growth = -0.5
	max_attrition = 5			#Maximum Attrition is increased by 5
	local_tax_modifier = -0.5		#50% less tax income.
	local_monthly_civilization = -0.03
}

depopulated_province = {
	local_population_growth = 0.5
}



unrest = {
	local_tax_modifier = -0.02
	local_commerce_modifier = -0.02
	local_research_points_modifier = -0.02
	local_manpower_modifier = -0.02
	city_monthly_state_loyalty = -0.1
}

no_unrest = {
	city_monthly_state_loyalty = 0.1
}

manpower = {
	garrison_growth = 0.01			#1% increase from manpower.
}

ships_in_port = {
	local_pirate_spawn_chance = -0.001
}


# Values are multiplied with the number of is_in_area cohorts divided by the pops (multiplied by NDefines::NCountry::AREA_TROOPS_POP_COUNT in the province, and capped at 1
area_troops = {
	local_unrest = -5
	minimum_unrest = -5
}

generic_barbarian_spawn_place = {
	barbarian_growth = 0.06
}

minor_barbarian_spawn_place = {
	barbarian_growth = 0.04
}

major_barbarian_spawn_place = {
	barbarian_growth = 0.1
}

capital_barbarian_spawn_place = {
	barbarian_growth = 0.15
}



##########################################################################
# Character Static Modifiers
##########################################################################
character_base = {
	monthly_character_popularity_decay = 0.01
	max_friends = 2
	max_rivals = 2
}


is_current_ruler = {
	monthly_character_loyalty = 0.1
}


#scaled on ratio to country army size.
loyal_cohorts = {
	monthly_character_loyalty = -2.0
	
	monthly_character_popularity = 0.5
	monthly_character_fam_prestige = 0.5
	loyalty_gain_chance_modifier = -0.5
	
	support_for_character_as_heir = 50
}

#scaled on ratio to country army size.
non_loyal_cohorts = {
	monthly_character_loyalty = 1.0
	monthly_character_fam_prestige = 1.0
	monthly_military_party_conviction = 0.3
}

same_family_as_ruler = {
	monthly_character_prominence = 0.01
	support_for_character_as_heir = 10
}

same_party_as_ruler = {
	monthly_character_loyalty = 0.1
}

not_from_ruler_party = {
	monthly_character_loyalty = -0.01
}

friend_of_ruler = {
	monthly_character_loyalty = 0.05
	monthly_character_fam_prestige = 0.01
}

rival_of_ruler = {
	monthly_character_loyalty = -0.05
}

with_foreign_ruler_friend = {
	monthly_character_loyalty = -0.025
}


character_corruption = {
	monthly_wage_on_character_modifier = 1.0
	monthly_populist_party_conviction = 0.25
}

unemployed_adult_male = {
	monthly_character_fam_prestige = -0.01
}



has_holdings_mod = {
	monthly_mercantile_party_conviction = 0.05
	monthly_civic_party_conviction = 0.05
	monthly_character_fam_prestige = 0.02
	support_for_character_as_heir = 5
}


character_in_debt = {
	monthly_character_prominence = -0.02
	monthly_populist_party_conviction = 0.05
	monthly_character_fam_prestige = -0.05
	loyalty_gain_chance_modifier = -0.25
}


# Applied for adults. Multiplied by current wealth / 100
character_wealth_mod = {
	monthly_mercantile_party_conviction = 0.01
	monthly_character_fam_prestige = 0.01
	loyalty_gain_chance_modifier = 0.01
}

# Adults: Multiplied by Finesse
static_finesse_mod = {
	monthly_civic_party_conviction = 0.01
	support_for_character_as_heir = 1
}

# Adults: Multiplied by Charisma
static_charisma_mod = {
	monthly_character_popularity = 0.025
	loyalty_gain_chance = 0.5
	monthly_mercantile_party_conviction = 0.01
	support_for_character_as_heir = 1
}
# Adults: Multiplied by Martial
static_martial_mod = {
	monthly_military_party_conviction = 0.01
	support_for_character_as_heir = 1
}

# Adults: Multiplied by Zeal
static_zeal_mod = {
	monthly_religious_party_conviction = 0.02
	support_for_character_as_heir = 1
}

static_popularity_mod = {
	loyalty_gain_chance_modifier = 0.01
	monthly_populist_party_conviction = 0.1
}


# Adults: Multiplied by Martial
# Only applied when commander..
unit_martial_mod = {
	assault_ability = 0.05
	loyalty_gain_chance = 0.1
	enslavement_efficiency = 0.01
}

is_imprisoned = {
	health = -0.5
	monthly_character_fam_prestige = -0.1
	monthly_populist_party_conviction = 0.05
}

scorned_family = {
	monthly_character_loyalty = -0.1
	monthly_populist_party_conviction = 0.01
}

# If a Councillor or Clan Chief has had an ambition for 5 years, this will start to apply.
# DISABLED for now
ignored_courtier_objective = {
	monthly_character_loyalty = -0.2
}

# Applies for the second and third in line of succession in monarchies
pretender_modifier = {
	monthly_character_loyalty = -0.2
}

primary_heir_modifier = {
	monthly_character_loyalty = 0.5
}

head_of_family = {
	monthly_character_prominence = 0.01
	loyalty_gain_chance = 0.5
	prominence = 25
}

family_married_to_ruler_or_heir = {
	monthly_character_loyalty = 0.05
}

##########################################################################
# Unit Static Modifiers
##########################################################################

army_leader_less = {
	land_morale_modifier = -0.25
}

navy_leader_less = {
	naval_morale_modifier = -0.25
}

is_exiled = {
	land_morale_modifier = -0.75
}

##########################################################################
# Country Static Modifiers
##########################################################################

base_values = {
	experience_decay = -0.5			#3% of current.
	land_morale_recovery = 0.1
	naval_morale_recovery = 0.2		#20% morale recovery.
	monthly_tyranny = -0.02
	agressive_expansion_monthly_decay = 0.002
	
	global_capital_trade_routes = 1
	country_civilization_value = 10
	loyalty_to_overlord = 10
	next_ruler_legitimacy = 60
	num_of_clan_chiefs = 2
	enslavement_efficiency = 0.05
	integrate_speed = 0.25
	
	global_manpower = 0.5
	global_tax_income = 2.5

}


stability = {
	research_points_modifier = 0.05
}

positive_stability = {
	global_tax_modifier = 0.05
	ruler_popularity_gain = 0.1

	stability_cost_modifier = 0.5
	monthly_legitimacy = 0.02
	subject_loyalty = 5
}

negative_stability = {
	global_unrest = -1			#-1% EXTRA revolt risk each step
	monthly_legitimacy = 0.02
	happiness_for_same_culture_modifier = 0.1
	loyalty_gain_chance_modifier = -0.02
	populist_party_influence = -0.08
}

diplomatic_reputation = {
}

positive_diplomatic_reputation = {
	integrate_speed = 0.05
}

negative_diplomatic_reputation = {
}

#
# Order of War modifiers, offensive_war OR defensive_war OR civil_war then peace.
#
offensive_war = {
	max_war_exhaustion = 30
}

defensive_war = {
	max_war_exhaustion = 20
	war_exhaustion = -0.1
}

civil_war = {
	max_war_exhaustion = 20			#base max at peace.
	war_exhaustion = -0.1
}

peace = {
	max_war_exhaustion = 20			#base max at peace.
	war_exhaustion = -0.1
	global_monthly_civilization = 0.01
}

total_occupation = {
	war_exhaustion = 0.20					#increases exhaustion.
}

total_blockaded = {
	war_exhaustion = 0.10					#increases exhaustion.
}


religious_unity = {
	omen_power = 1.0
	next_ruler_legitimacy = 20
}

call_for_peace = {
	war_exhaustion = 0.01
}

war_exhaustion = {
	global_unrest = 1			#increase revolt risk with 1 for each warexhaust..
	ruler_popularity_gain = -0.01
}

revanchism ={
	global_tax_modifier = 0.5
	global_defensive = 0.25
	manpower_recovery_speed = 0.25
	global_unrest = -5
	monthly_legitimacy = 0.01
}

# Multiplied by the current Tyranny value
tyranny = {
	monthly_general_loyalty = -0.005
	monthly_admiral_loyalty = -0.005
	monthly_governor_loyalty = -0.005
	global_slaves_output = 0.01
	happiness_for_same_culture_modifier = -0.005
	price_imprison_cost_modifier = -0.01
	price_execute_cost_modifier = -0.01
}

num_diplomatic_stance_changes = {
	change_diplomatic_stance_cost_modifier = 0.1
}

num_power_conversions = {
	power_conversion_cost_modifier = 0.05
}
num_military_tradition = {
	buy_military_tradition_cost_modifier = 0.5
}

num_inventions = {
}

num_unsupported_relations = {
	all_power_cost = 0.10
}

foreign_rebels = {
	happiness_for_wrong_culture_group_modifier = -0.20
}

supporting_rebels_abroad = {
	diplomatic_reputation = -5
	agressive_expansion_monthly_change = 0.02

}

subject_opinion_of_overlord = {
	loyalty_to_overlord = 0.25
}

power_relative_to_overlord = {
	loyalty_to_overlord = -40
}


ruler_corruption = {
	all_power_cost = 0.25
	monthly_legitimacy = -0.10
	populist_party_influence = 0.3
}

country_attrition = {
	war_exhaustion = 0.25
}

aggressive_expansion = {
	happiness_for_wrong_culture_modifier = -0.005
	happiness_for_wrong_culture_group_modifier = -0.01
	subject_loyalty = -1
	agressive_expansion_impact = -0.005
}

# AE -= NDefines::NCountry::HIGH_AGRESSIVE_THRESHOLD, and only if above it.
high_aggressive_expansion = {
	all_power_cost = 0.02
	happiness_for_same_culture_modifier = -0.005
}



#If the ruler's popularity is above 50,
#Multiplied by: (Ruler Popularity - 50) / 10

ruler_popularity_mod = {
	monthly_legitimacy = 0.025
	senate_influence = 0.02
	monthly_tyranny = -0.01
}

#If the ruler's popularity is below 50,
#Multiplied by: (Ruler Popularity - 50) / 10

ruler_unpopularity_mod = {
	monthly_legitimacy = 0.1
	senate_influence = 0.5
	happiness_for_same_culture_modifier = 0.01
}



support_for_other_heirs = {
	monthly_legitimacy = -0.02
	next_ruler_legitimacy = -2
}


nation_rank_0 = {
	global_manpower = 1
	num_of_clan_chiefs = 1
	land_unit_attrition = -0.25
}


nation_rank_1 = {
	global_commerce_modifier = 0.2	
	global_defensive = 0.2
	diplomatic_relations = 1
	num_of_clan_chiefs = 1
}

nation_rank_2 = {
	diplomatic_relations = 2
	diplomatic_range_modifier = 0.10
	num_of_clan_chiefs = 1
}

nation_rank_3 = {
	diplomatic_relations = 3
	global_capital_trade_routes = 1
	government_bonus_cost_modifier = 1
	diplomatic_range_modifier = 0.5
	num_of_clan_chiefs = 2
}

nation_rank_4 = {
	diplomatic_relations = 4
	global_capital_trade_routes = 2
	government_bonus_cost_modifier = 1
	diplomatic_range_modifier = 1.25
	num_of_clan_chiefs = 3
	change_governor_policy_cost_modifier = -0.2
}


nation_rank_5 = {
	diplomatic_relations = 5
	global_capital_trade_routes = 2
	government_bonus_cost_modifier = 2
	diplomatic_range_modifier = 2.25
	num_of_clan_chiefs = 3
	change_governor_policy_cost_modifier = -0.4
}

is_tribe = {
	max_loyalty = 100
	enslavement_efficiency = 0.05

	happiness_for_wrong_culture_modifier = -0.20
	happiness_for_wrong_culture_group_modifier = -0.40
	change_governor_policy_cost_modifier = 0.1
	citizen_promotion_cost_modifier = 0.5
	freemen_promotion_cost_modifier = 0.25
	army_maintenance_cost = 0.5
}

is_monarchy = {
	max_loyalty = 50
}

is_republic = {
	max_loyalty = 100
	change_governor_policy_cost_modifier = -0.1

}

negative_centralization = {
	global_tribesmen_output = -0.25
	clan_retinue_size = -0.5
	start_migration_cost_modifier = 0.5
}

positive_centralization = {
	freemen_promotion_cost_modifier = -0.25
	country_civilization_value = 10
	clan_retinue_size = -0.5
}

tutorial_boost = {
	loyalty_gain_chance_modifier = -1
	global_capital_trade_routes = 1
}

negative_legitimacy = {
	monthly_character_loyalty = 0.15
	global_freemen_happyness = 0.15
	enact_law_cost_modifier = -0.5
}

positive_legitimacy = {
	max_loyalty = 50
	global_freemen_happyness = 0.15
	primary_heir_attraction = 20
}

in_deficit =  {
	monthly_character_loyalty = -0.20
	loyalty_gain_chance_modifier = 0.1
	all_power_cost = 0.25
	populist_party_influence = 0.05
}
00_triggered_character_modifiers.txt
### triggered character modifiers

disloyal_successor_cmod = {
	
	monthly_character_prominence = 0.5
	monthly_character_popularity = 0.25
	monthly_character_loyalty = -0.1
	
	cancellation_trigger = {
		OR = {
			loyalty >= 33
			employer = {
				has_civil_war = yes
			}
		}
	}
	
	on_cancellation_effect = {
		if = {
			limit = {
				is_general = yes
				employer = {
					has_civil_war = no
				}
			}
			unit = {
				remove_unit_loyalty = yes
			}
		}
	}
	
}

disloyal_family_head_cmod = {
	monthly_character_loyalty = -0.2
	monthly_character_prominence = 0.2
	
	cancellation_trigger = {
		OR = {
			loyalty >= 33
			is_ruler = yes
			employer = {
				has_civil_war = yes
			}
		}
	}
	
	on_cancellation_effect = {
		if = {
			limit = {
				is_general = yes
				employer = {
					has_civil_war = no
				}
			}
			unit = {
				remove_unit_loyalty = yes
			}
		}
	}
	
}

being_financially_supported = {
	monthly_character_wealth = 50
	
	cancellation_trigger = {
		OR = {
			NOT = {
				has_variable = being_financially_supported_var
			}
			NOT = {
				exists = var:being_financially_supported_var
			}
			is_alive = no
			loyalty > 50
			prisoner = yes
			var:being_financially_supported_var = {
				is_alive = no
			}
			var:being_financially_supported_var = {
				is_general = yes
			}
			var:being_financially_supported_var = {
				is_admiral = yes
			}
			var:being_financially_supported_var = {
				loyalty > 50
			}
			var:being_financially_supported_var = {
				wealth <= 500
			}
			var:being_financially_supported_var = {
				NOT = {
					employer = root.employer
				}
			}
			var:being_financially_supported_var = {
				NOT = {
					is_friend = root
				}
			}
			var:being_financially_supported_var = {
				prisoner = yes
			}
			var:being_financially_supported_var = {
				is_pretender = yes
			}
			employer = {
				NOT = {
					is_monarchy = yes
				}
			}
			is_pretender = no
		}
	}
	
}

financially_supporting = {
	monthly_character_wealth = -50
	
	cancellation_trigger = {
		
		OR = {
			NOT = {
				has_variable = financially_supporting_var
			}
			NOT = {
				exists = var:financially_supporting_var
			}
			is_alive = no
			loyalty > 50
			wealth <= 500
			prisoner = yes
			is_pretender = yes
			is_general = yes
			is_admiral = yes
			var:financially_supporting_var = {
				is_alive = no
			}
			var:financially_supporting_var = {
				prisoner = yes
			}
			var:financially_supporting_var = {
				loyalty > 50
			}
			var:financially_supporting_var = {
				NOT = {
					employer = root.employer
				}
			}
			var:financially_supporting_var = {
				NOT = {
					is_friend = root
				}
			}
			employer = {
				NOT = {
					is_monarchy = yes
				}
			}
			var:financially_supporting_var = {
				is_pretender = no
			}
		}
	
	}
}

returned_mercenary_successor = {
	monthly_character_prominence = 0.5
	martial = 2
	finesse = 2
	monthly_character_popularity = 0.5
	support_for_character_as_heir = 250
	
	cancellation_trigger = {
		OR = {
			is_ruler = yes
			loyalty > 60
		}
	}
	
}

inspire_disloyalty_modifier = {
	monthly_character_loyalty = -0.25
	
	cancellation_trigger = {
		OR = {
			is_ruler = yes
			is_alive = no
		}
	}
	
}

exalted_clan_chief = {
	monthly_character_loyalty = 0.2
	
	cancellation_trigger = {
		is_clan_chief = no
		is_ruler = yes
	}
	
}

insulted_clan_chief = {
	monthly_character_loyalty = -0.1
	
	cancellation_trigger = {
		is_clan_chief = no
		is_ruler = yes
	}
	
}
00_unit_abilities.txt
desecrated = {
	omen_power = -0.5
}

holy_site_desecrated = {
	local_citizen_happyness = -0.1
	local_freemen_happyness = -0.1
	local_tribesmen_happyness = -0.1
}

province_raided = {
	local_population_growth = -0.2
	local_slaves_output = -0.25
	local_commerce_modifier = -0.5
}

port_province_raided = {
	local_commerce_modifier = -0.25
	local_citizen_happyness = -0.15
}

province_pillaged = {
	local_population_growth = -0.25
	local_commerce_modifier = -0.25
}

province_razed_ua = {
	local_monthly_civilization = -0.01
}

scripted_modifiers

/ImperatorRome/game/common/scripted_modifiers/default.txt

military_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = military_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:military_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = military_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = 0.1
		custom_tooltip = {
			text = we_are_weaker_than_them
			max_manpower < scope:target.max_manpower
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.martial
		}
		custom_tooltip = {
			text = from_ruler_martial_diplo
		}
	}
	always_modifier = {
		add = {
			value = 0.05
			multiply = root.num_of_military_ideas
		}
		custom_tooltip = {
			text = "party_military_idea_tooltip"
			always = yes
			num_of_military_ideas >= 1
		}
	}
	always_modifier = {
		add = {
			value = 20
			subtract = root.has_war_exhaustion
			divide = 100 
			max = 0.2
		}
		custom_tooltip = {
			text = "from_war_exhaustion_diplo"
		}
	}
}

civic_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = civic_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:civic_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = civic_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = -0.5
		custom_tooltip = {
			text = civil_war_diplo_impact
			has_civil_war = yes
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.finesse
		}
		custom_tooltip = {
			text = from_ruler_finesse_diplo
		}
	}
	always_modifier = {
		add = {
			value = 0.05
			multiply = root.num_of_civic_ideas
		}
		custom_tooltip = {
			text = "party_civic_idea_tooltip"
			always = yes
			num_of_civic_ideas >= 1
		}
	}
	always_modifier = {
		add = {
			value = 20
			subtract = root.has_war_exhaustion
			divide = 50
			max = 0.1
		}
		custom_tooltip = {
			text = "from_war_exhaustion_diplo"
		}
	}
}

religious_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = religious_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:religious_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = religious_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = -0.5
		custom_tooltip = {
			text = civil_war_diplo_impact
			has_civil_war = yes
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.zeal
		}
		custom_tooltip = {
			text = "ruler_zeal_diplo"
		}
	}
	always_modifier = {
		add = {
			value = 0.05
			multiply = root.num_of_religious_ideas
		}
		custom_tooltip = {
			text = "party_religious_idea_tooltip"
			always = yes
			num_of_religious_ideas >= 1
		}
	}
}

mercantile_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = mercantile_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:mercantile_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = mercantile_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = -0.5
		custom_tooltip = {
			text = civil_war_diplo_impact
			has_civil_war = yes
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.charisma
		}
		custom_tooltip = {
			text = "ruler_charisma_diplo"
		}
	}
	always_modifier = {
		add = {
			value = 20
			subtract = root.has_war_exhaustion
			divide = 100
			max = 0.1
		}
		custom_tooltip = {
			text = "from_war_exhaustion_diplo"
		}
	}
}

populist_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 50
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = populist_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:populist_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = populist_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
}

#####Specific

is_a_republic_modifier = {
	always_modifier = {
		add = 0.1
		custom_tooltip = {
			text = "is_also_republic_diplo"
			scope:target = {
				is_republic = yes
			}
		}
	}
}

is_same_culture_and_group_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "same_culture_diplo"
			current_ruler = { has_same_culture_as = scope:target.current_ruler }
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "same_culture_group_diplo"
			current_ruler = { has_same_culture_group_as = scope:target.current_ruler }
		}
	}
}

is_not_same_culture_and_group_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "not_same_culture_diplo"
			current_ruler = { NOT = { has_same_culture_as = scope:target.current_ruler } }
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "not_same_culture_group_diplo"
			current_ruler = { NOT = { has_same_culture_group_as = scope:target.current_ruler } }
		}
	}
}

has_orator_trait_modifier = {
	always_modifier = {
		add = 0.1
		custom_tooltip = {
			text = "has_orator_diplo"
			scope:target.current_ruler = {
				has_trait = orator
			}
		}
	}
}

target_is_in_civil_war_modifier = {
	always_modifier = {
		add = -0.25
		custom_tooltip = {
			text = "target_in_civil_war_diplo"
			scope:target = {
				has_civil_war = yes
			}
		}
	}
}

same_ruler_religion_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "same_ruler_religion_diplo"
			current_ruler = { has_same_religion_as = scope:target.current_ruler }
		}
	}
}

target_ruler_is_religious_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_ruler_religious_diplo"
			scope:target.current_ruler  = {
				OR = {
					has_trait = pious
					has_trait = devout
				}
			}
		}
	}
}

target_is_theocratic_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_theocratic_diplo"
			scope:target  = {
				OR = {
					government = theocratic_republic
					government = theocratic_monarchy
				}
			}
		}
	}
}

target_imports_from_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "import_from_diplo"
			imports_from = scope:target
		}
	}
}

target_not_imports_from_modifier = {
	always_modifier = {
		add = -0.25
		custom_tooltip = {
			text = "import_from_diplo"
			imports_from = scope:target
		}
	}
}

makes_less_money_modifier = {
	always_modifier = {
		add = 0.15
		custom_tooltip = {
			text = "makes_less_money_diplo"
			root.has_monthly_income < scope:target.has_monthly_income
		}
	}
}

target_is_mercantile_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_plutocratic_diplo"
			scope:target = {
				OR = {
					government = plutocratic_republic
					government = plutocratic_monarchy
				}
			}
		}
	}
}

target_is_military_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_military_diplo"
			scope:target = {
				OR = {
					government = aristocratic_republic
					government = stratocratic_monarchy
				}
			}
		}
	}
}

target_is_civic_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_civic_diplo"
			scope:target = {
				OR = {
					government = oligarchic_republic
					government = aristocratic_monarchy
				}
			}
		}
	}
}

target_is_monarchy_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_monarchy_diplo"
			scope:target = {
				is_monarchy = yes
			}
		}
	}
}

target_ruler_is_different_religion = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_wrong_religion_diplo"
			NOT = { current_ruler = { has_same_religion_as = scope:target.current_ruler } }
		}
	}
}

has_negative_monthly_balance_modifier = {
	always_modifier = {
		add = 1
		custom_tooltip = {
			text = "negative_balance_diplo"
			root.has_monthly_balance < 0
		}
	}
}

loves_target_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "loves_target_diplo"
			opinion = {
				target = scope:target
				value > 100
			}
		}
	}
}

less_than_yearly_treasury_modifier = {
	always_modifier = {
		add = 0.5
		custom_tooltip = {
			text = "less_than_yearly_treasury_diplo"
			treasury < root.has_yearly_balance_svalue
		}
	}
}

is_already_in_war_modifier = {
	always_modifier = {
		add = 0.5
		custom_tooltip = {
			text = "is_already_at_war_diplo"
			war = yes
		}
	}
}

days_since_last_war_modifier = {
	always_modifier = {
		add = 0.5
		custom_tooltip = {
			text = "days_since_war_diplo"
			days_since_last_war = 730
		}
	}
}

target_ruler_same_faction = {
	always_modifier = {
		add = 1
		custom_tooltip = {
			text = "target_is_populist_diplo"
			trigger_if = {
				limit = {
					scope:target = {
						is_republic = yes
					}
				}
				scope:target.current_ruler = {
					party = populist_party
				}
			}
			trigger_else = {
				always = no
			}
		}
	}
}

no_manpower_left_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "got_no_dudes_diplo"
			manpower < 1
		}
	}

}

omens_are_not_with_us_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "the_signs_are_bad_diplo"
			has_any_omen = no
		}
	}
}

is_prominent_modifier = {
	modifier = {
		factor = 2
		has_variable = prominent_actor
		var:prominent_actor = 1
	}
}

title_importance_modifier = {
	modifier = {
		factor = title_importance_svalue
	}
}