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Modifiers affect characters, provinces, or entire countries by a certain amount as specified in the common > modifiers folder.

Example of a Modifier

A file in the common > modifiers > 00_from_events_country file gives this example:

tutorial_build_cost_modifier = {

   build_cost = -0.25
   build_time = -0.25

}

Which lists the modifier name and then modifier, here two modifiers are used. The type of effect will automatically designate the modifier. For example, the modifier above would not affect a character if added to them.

Adding Modifiers

Modifiers can be added to a character by the effect:

add_character_modifier = {

   [modifier name] = <value>
   duration = <value>

}

Note that the name of the modifier is added, not the modifier directly. The duration is the number of days the modifier is in place. Seeing the duration to -1 sets the modifier perpetually. To remove the modifier, simply use:

remove_character_modifier = [modifier name]

Similarly for provinces and countries, the respective commands are

add_province_modifier = { } remove_province_modifier = { } add_country_modifier = { } remove_country_modifier = { }

List of Modifiers

Note that this list has been generated programmatically from the output of the "script_docs" console command.

Name Description Category
build_cost, country
build_time, country
minimum_unrest, province
local_unrest, province
global_unrest, country
tax_income, province
global_tax_income, province
local_tax_modifier, province
global_tax_modifier, country
local_population_growth, province
global_population_growth, country
local_population_capacity, province
local_population_capacity_modifier, province
global_population_capacity_modifier, country
total_population_capacity_modifier, province
local_building_slot, province
global_building_slot, country
global_monthly_state_loyalty, country
local_monthly_state_loyalty, state
city_monthly_state_loyalty, province
happiness_for_wrong_culture_modifier, province
happiness_for_wrong_culture_group_modifier, province
happiness_for_same_culture_modifier, province
local_happiness_for_same_culture_modifier, province
happiness_for_same_religion_modifier, province
local_happiness_for_same_religion_modifier, province
global_population_happiness, province
local_population_happiness, province
land_morale, country
naval_morale, country
land_morale_modifier, country
naval_morale_modifier, country
non_retinue_morale_modifier, country
local_manpower, province
global_manpower, country
local_manpower_modifier, province
global_manpower_modifier, country
manpower_recovery_speed, country
attrition, province
land_unit_attrition, country
naval_unit_attrition, country
army_weight_modifier, country
navy_weight_modifier, country
max_attrition, province
supply_limit, province
supply_limit_modifier, province
global_supply_limit_modifier, country
war_exhaustion, country
max_war_exhaustion, country
fort_level, province
blockade_efficiency, country
monthly_centralization, country
monthly_legitimacy, country
agressive_expansion_impact, country
agressive_expansion_monthly_change, country
agressive_expansion_monthly_decay, country
local_ship_recruit_speed, province
local_cohort_recruit_speed, province
global_ship_recruit_speed, country
global_cohort_recruit_speed, country
garrison_size, province
garrison_growth, province
technology_investment, country
movement_cost, province
army_movement_speed, province
navy_movement_speed, province
movement_speed_if_no_road, province
local_state_trade_routes, state
global_capital_trade_routes, country
global_state_trade_routes, country
research_points, country
research_points_modifier, country
local_research_points_modifier, province
omen_power, country
omen_duration, country
discipline, country
local_defensive, province
global_defensive, country
commerce_value, country
local_commerce_value_modifier, country
global_commerce_modifier, country
global_export_commerce_modifier, country
global_import_commerce_modifier, country
state_commerce_modifier, country
tribute_income_modifier, country
ruler_popularity_gain, country
max_loyalty, country
integrate_speed, country
fabricate_claim_speed, country
monthly_wage_for_character, character
monthly_wage_modifier, country
monthly_wage_on_character_modifier, character
monthly_governor_wage, country
monthly_local_governor_wage, country
monthly_character_popularity, country
monthly_character_popularity_decay, country
monthly_character_prominence, country
monthly_character_fam_prestige, country
cohort_reinforcement_speed, country
land_morale_recovery, country
naval_morale_recovery, country
siege_ability, country
assault_ability, country
siege_engineers, country
diplomatic_reputation, country
diplomatic_relations, country
max_rivals, country
max_friends, country
current_corruption, character
monthly_corruption, country
subject_opinions, country
subject_loyalty, country
loyalty_to_overlord, country
fort_maintenance_cost, country
army_maintenance_cost, country
navy_maintenance_cost, country
mercenary_land_maintenance_cost, country
mercenary_naval_maintenance_cost, country
country_civilization_value, country
local_country_civilization_value, country
local_monthly_civilization, province
global_monthly_civilization, country
global_start_experience, country
local_start_experience, province
global_cohort_start_experience, country
local_cohort_start_experience, province
global_ship_start_experience, country
local_ship_start_experience, province
experience_decay, country
monthly_experience_gain, country
martial, character
finesse, character
charisma, character
zeal, character
fertility, character
health, character
barbarian_growth, country
barbarian_spawn_chance, country
loyalty_gain_chance, country
loyalty_gain_chance_modifier, country
prominence, character
senate_influence, country
monthly_party_approval, country
monthly_tyranny, country
monthly_political_influence, country
monthly_political_influence_modifier, country
retreat_delay, country
improve_relation_impact, country
hostile_attrition, country
local_hostile_attrition, province
election_term_duration, country
ship_repair_at_sea, country
war_score_cost, country
base_resources, province
local_goods_from_slaves, province
global_goods_from_slaves, country
disallow_job, character
disallow_office, character
disallow_command, character
show_3d_fort, character
control_range_modifier, character
diplomatic_range_modifier, character
monthly_character_wealth, character
primary_heir_attraction, character
support_for_character_as_heir, character
next_ruler_legitimacy, character
num_of_clan_chiefs, character
clan_retinue_size, character
enslavement_efficiency, character
local_output_modifier, character
holdings_possible_for_character, character
available_holdings, character
holding_income_modifier, character
stability_monthly_change, country
stability_monthly_decay, country
civil_war_threshold, country
ship_capture_chance, country
naval_damage_done, country
naval_damage_taken, country
ship_cost, country
cohort_cost, country
pirate_haven, province
pirate_plunder, province
anti_piracy_cb, country
naval_range, country
monthly_military_experience, country
monthly_military_experience_modifier, country
local_pop_promotion_speed, province
global_pop_promotion_speed, province
local_pop_promotion_speed_modifier, province
global_pop_promotion_speed_modifier, province
local_pop_demotion_speed, province
global_pop_demotion_speed, province
local_pop_demotion_speed_modifier, province
global_pop_demotion_speed_modifier, province
local_migration_attraction, province
local_migration_speed, province
global_migration_speed, province
local_migration_speed_modifier, province
global_migration_speed_modifier, province
local_pop_conversion_speed, province
global_pop_conversion_speed, province
local_pop_conversion_speed_modifier, province
global_pop_conversion_speed_modifier, province
local_pop_assimilation_speed, province
global_pop_assimilation_speed, province
local_pop_assimilation_speed_modifier, province
global_pop_assimilation_speed_modifier, province
cultural_integration_speed_modifier, country
culture_happiness_modifier, country
local_monthly_food, province
global_monthly_food_modifier, country
global_food_capacity, country
local_food_capacity, province
local_monthly_food_modifier, province
local_hostile_food_multiplier, province
pop_food_consumption, province
monthly_character_experience, character
monthly_character_experience_decay, character
monthly_conviction_for_head_of_family_party, character
local_base_trade_routes, province
local_base_trade_routes_modifier, province
enable_intervene, country
character_loyalty, country
general_loyalty, country
admiral_loyalty, country
governor_loyalty, country
clan_chief_loyalty, country
local_citizen_output, province
global_citizen_output, country
local_citizen_happyness, province
culture_citizen_output, country
global_citizen_happyness, country
culture_citizen_happiness, country
local_citizen_desired_pop_ratio, province
global_citizen_desired_pop_ratio, country
global_citizen_city_desired_pop_ratio, province
local_freemen_output, province
global_freemen_output, country
local_freemen_happyness, province
culture_freemen_output, country
global_freemen_happyness, country
culture_freemen_happiness, country
local_freemen_desired_pop_ratio, province
global_freemen_desired_pop_ratio, country
global_freemen_city_desired_pop_ratio, province
local_nobles_output, province
global_nobles_output, country
local_nobles_happyness, province
culture_nobles_output, country
global_nobles_happyness, country
culture_nobles_happiness, country
local_nobles_desired_pop_ratio, province
global_nobles_desired_pop_ratio, country
global_nobles_city_desired_pop_ratio, province
local_slaves_output, province
global_slaves_output, country
local_slaves_happyness, province
culture_slaves_output, country
global_slaves_happyness, country
culture_slaves_happiness, country
local_slaves_desired_pop_ratio, province
global_slaves_desired_pop_ratio, country
global_slaves_city_desired_pop_ratio, province
local_tribesmen_output, province
global_tribesmen_output, country
local_tribesmen_happyness, province
culture_tribesmen_output, country
global_tribesmen_happyness, country
culture_tribesmen_happiness, country
local_tribesmen_desired_pop_ratio, province
global_tribesmen_desired_pop_ratio, country
global_tribesmen_city_desired_pop_ratio, province
appoint_dictator_cost_modifier, country
hold_triumph_cost_modifier, country
hold_games_price_cost_modifier, country
smear_character_cost_modifier, country
assassinate_attempt_cost_modifier, country
assassinate_attempt_foreign_cost_modifier, country
inspire_disloyalty_cost_modifier, country
build_roads_cost_modifier, country
build_expensive_roads_cost_modifier, country
raid_cost_modifier, country
citizen_move_cost_modifier, country
freemen_move_cost_modifier, country
tribesmen_move_cost_modifier, country
slaves_move_cost_modifier, country
desecrate_cost_modifier, country
build_border_fort_cost_modifier, country
create_military_colony_cost_modifier, country
raise_levies_cost_modifier, country
recruit_character_cost_modifier, country
recruit_general_cost_modifier, country
secude_governor_cost_modifier, country
price_imprison_cost_modifier, country
price_execute_cost_modifier, country
price_sacrifice_cost_modifier, country
subject_pays_tributary_cost_modifier, country
subject_pays_feudatory_cost_modifier, country
subject_pays_vassal_cost_modifier, country
subject_pays_satrapy_cost_modifier, country
subject_client_state_pays_cost_modifier, country
subject_colony_pays_cost_modifier, country
subject_merc_city_state_cost_modifier, country
price_convert_religion_cost_modifier, country
price_propose_marriage_cost_modifier, country
price_support_primary_heir_cost_modifier, country
price_grant_laurels_cost_modifier, country
price_tutor_heir_cost_modifier, country
price_stipends_cost_modifier, country
price_arena_match_cost_modifier, country
price_reward_veterans_cost_modifier, country
price_optimates_party_action_cost_modifier, country
price_populares_party_action_cost_modifier, country
price_boni_party_action_cost_modifier, country
price_oligarchic_party_action_cost_modifier, country
price_democratic_party_action_cost_modifier, country
price_traditionalist_party_action_cost_modifier, country
price_state_investment_military_cost_modifier, country
price_state_investment_civic_cost_modifier, country
price_state_investment_oratory_cost_modifier, country
price_state_investment_religious_cost_modifier, country
price_oaths_of_allegiance_button_cost_modifier, country
price_patron_of_arts_button_cost_modifier, country
price_assemble_raiding_party_button_cost_modifier, country
price_bring_to_trial_cost_modifier, country
price_root_out_pirates_cost_modifier, country
price_anabasis_cost_modifier, country
price_local_civ_button_cost_modifier, country
price_scheme_abort_cost_modifier, country
price_found_city_cost_modifier, country
price_found_metropolis_cost_modifier, country
price_revoke_city_status_cost_modifier, country
price_revoke_metropolis_status_cost_modifier, country
bribe_pi_cost_modifier, country
recruit_character_mg_syr_cost_modifier, country
create_merc_state_price_cost_modifier, country
seek_spouse_price_cost_modifier, country
stability_cost_modifier, country
enact_law_cost_modifier, country
enact_holy_site_cost_modifier, country
remove_treasure_cost_modifier, country
buy_invention_cost_modifier, country
buy_idea_cost_modifier, country
call_omen_cost_modifier, country
change_pantheon_cost_modifier, country
deify_ruler_cost_modifier, country
fabricate_claim_cost_modifier, country
support_rebels_cost_modifier, country
endorse_party_cost_modifier, country
create_trade_route_cost_modifier, country
send_gift_cost_modifier, country
improve_relation_cost_modifier, country
insult_cost_modifier, country
inspire_devotio_cost_modifier, country
recruit_mercenary_cost_modifier, country
start_migration_cost_modifier, country
buy_military_tradition_cost_modifier, country
change_governor_policy_cost_modifier, country
increase_legitimacy_cost_modifier, country
change_diplomatic_stance_cost_modifier, country
force_through_senate_cost_modifier, country
change_pop_type_right_cost_modifier, country
monarchy_new_ruler_cost_modifier, country
tribe_new_ruler_cost_modifier, country
same_party_re_elected_cost_modifier, country
new_ruling_party_cost_modifier, country
war_breaking_truce_cost_modifier, country
war_breaking_truce_with_guarantor_cost_modifier, country
war_great_relations_cost_modifier, country
war_good_relations_cost_modifier, country
war_when_military_acces_cost_modifier, country
war_no_cb_cost_modifier, country
war_on_subject_cost_modifier, country
archers_discipline, country
archers_morale, country
archers_offensive, country
archers_defensive, country
archers_cost, country
archers_maintenance_cost, country
archers_movement_speed, country
camels_discipline, country
camels_morale, country
camels_offensive, country
camels_defensive, country
camels_cost, country
camels_maintenance_cost, country
camels_movement_speed, country
chariots_discipline, country
chariots_morale, country
chariots_offensive, country
chariots_defensive, country
chariots_cost, country
chariots_maintenance_cost, country
chariots_movement_speed, country
heavy_cavalry_discipline, country
heavy_cavalry_morale, country
heavy_cavalry_offensive, country
heavy_cavalry_defensive, country
heavy_cavalry_cost, country
heavy_cavalry_maintenance_cost, country
heavy_cavalry_movement_speed, country
heavy_infantry_discipline, country
heavy_infantry_morale, country
heavy_infantry_offensive, country
heavy_infantry_defensive, country
heavy_infantry_cost, country
heavy_infantry_maintenance_cost, country
heavy_infantry_movement_speed, country
horse_archers_discipline, country
horse_archers_morale, country
horse_archers_offensive, country
horse_archers_defensive, country
horse_archers_cost, country
horse_archers_maintenance_cost, country
horse_archers_movement_speed, country
light_cavalry_discipline, country
light_cavalry_morale, country
light_cavalry_offensive, country
light_cavalry_defensive, country
light_cavalry_cost, country
light_cavalry_maintenance_cost, country
light_cavalry_movement_speed, country
light_infantry_discipline, country
light_infantry_morale, country
light_infantry_offensive, country
light_infantry_defensive, country
light_infantry_cost, country
light_infantry_maintenance_cost, country
light_infantry_movement_speed, country
supply_train_discipline, country
supply_train_morale, country
supply_train_offensive, country
supply_train_defensive, country
supply_train_cost, country
supply_train_maintenance_cost, country
supply_train_movement_speed, country
warelephant_discipline, country
warelephant_morale, country
warelephant_offensive, country
warelephant_defensive, country
warelephant_cost, country
warelephant_maintenance_cost, country
warelephant_movement_speed, country
liburnian_discipline, country
liburnian_morale, country
liburnian_offensive, country
liburnian_defensive, country
liburnian_cost, country
liburnian_maintenance_cost, country
liburnian_movement_speed, country
trireme_discipline, country
trireme_morale, country
trireme_offensive, country
trireme_defensive, country
trireme_cost, country
trireme_maintenance_cost, country
trireme_movement_speed, country
tetrere_discipline, country
tetrere_morale, country
tetrere_offensive, country
tetrere_defensive, country
tetrere_cost, country
tetrere_maintenance_cost, country
tetrere_movement_speed, country
hexere_discipline, country
hexere_morale, country
hexere_offensive, country
hexere_defensive, country
hexere_cost, country
hexere_maintenance_cost, country
hexere_movement_speed, country
octere_discipline, country
octere_morale, country
octere_offensive, country
octere_defensive, country
octere_cost, country
octere_maintenance_cost, country
octere_movement_speed, country
mega_galley_discipline, country
mega_galley_morale, country
mega_galley_offensive, country
mega_galley_defensive, country
mega_galley_cost, country
mega_galley_maintenance_cost, country
mega_galley_movement_speed, country
archers_plains_combat_bonus, country
camels_plains_combat_bonus, country
chariots_plains_combat_bonus, country
heavy_cavalry_plains_combat_bonus, country
heavy_infantry_plains_combat_bonus, country
horse_archers_plains_combat_bonus, country
light_cavalry_plains_combat_bonus, country
light_infantry_plains_combat_bonus, country
supply_train_plains_combat_bonus, country
warelephant_plains_combat_bonus, country
liburnian_plains_combat_bonus, country
trireme_plains_combat_bonus, country
tetrere_plains_combat_bonus, country
hexere_plains_combat_bonus, country
octere_plains_combat_bonus, country
mega_galley_plains_combat_bonus, country
archers_mountain_combat_bonus, country
camels_mountain_combat_bonus, country
chariots_mountain_combat_bonus, country
heavy_cavalry_mountain_combat_bonus, country
heavy_infantry_mountain_combat_bonus, country
horse_archers_mountain_combat_bonus, country
light_cavalry_mountain_combat_bonus, country
light_infantry_mountain_combat_bonus, country
supply_train_mountain_combat_bonus, country
warelephant_mountain_combat_bonus, country
liburnian_mountain_combat_bonus, country
trireme_mountain_combat_bonus, country
tetrere_mountain_combat_bonus, country
hexere_mountain_combat_bonus, country
octere_mountain_combat_bonus, country
mega_galley_mountain_combat_bonus, country
archers_hills_combat_bonus, country
camels_hills_combat_bonus, country
chariots_hills_combat_bonus, country
heavy_cavalry_hills_combat_bonus, country
heavy_infantry_hills_combat_bonus, country
horse_archers_hills_combat_bonus, country
light_cavalry_hills_combat_bonus, country
light_infantry_hills_combat_bonus, country
supply_train_hills_combat_bonus, country
warelephant_hills_combat_bonus, country
liburnian_hills_combat_bonus, country
trireme_hills_combat_bonus, country
tetrere_hills_combat_bonus, country
hexere_hills_combat_bonus, country
octere_hills_combat_bonus, country
mega_galley_hills_combat_bonus, country
archers_desert_combat_bonus, country
camels_desert_combat_bonus, country
chariots_desert_combat_bonus, country
heavy_cavalry_desert_combat_bonus, country
heavy_infantry_desert_combat_bonus, country
horse_archers_desert_combat_bonus, country
light_cavalry_desert_combat_bonus, country
light_infantry_desert_combat_bonus, country
supply_train_desert_combat_bonus, country
warelephant_desert_combat_bonus, country
liburnian_desert_combat_bonus, country
trireme_desert_combat_bonus, country
tetrere_desert_combat_bonus, country
hexere_desert_combat_bonus, country
octere_desert_combat_bonus, country
mega_galley_desert_combat_bonus, country
archers_marsh_combat_bonus, country
camels_marsh_combat_bonus, country
chariots_marsh_combat_bonus, country
heavy_cavalry_marsh_combat_bonus, country
heavy_infantry_marsh_combat_bonus, country
horse_archers_marsh_combat_bonus, country
light_cavalry_marsh_combat_bonus, country
light_infantry_marsh_combat_bonus, country
supply_train_marsh_combat_bonus, country
warelephant_marsh_combat_bonus, country
liburnian_marsh_combat_bonus, country
trireme_marsh_combat_bonus, country
tetrere_marsh_combat_bonus, country
hexere_marsh_combat_bonus, country
octere_marsh_combat_bonus, country
mega_galley_marsh_combat_bonus, country
archers_jungle_combat_bonus, country
camels_jungle_combat_bonus, country
chariots_jungle_combat_bonus, country
heavy_cavalry_jungle_combat_bonus, country
heavy_infantry_jungle_combat_bonus, country
horse_archers_jungle_combat_bonus, country
light_cavalry_jungle_combat_bonus, country
light_infantry_jungle_combat_bonus, country
supply_train_jungle_combat_bonus, country
warelephant_jungle_combat_bonus, country
liburnian_jungle_combat_bonus, country
trireme_jungle_combat_bonus, country
tetrere_jungle_combat_bonus, country
hexere_jungle_combat_bonus, country
octere_jungle_combat_bonus, country
mega_galley_jungle_combat_bonus, country
archers_farmland_combat_bonus, country
camels_farmland_combat_bonus, country
chariots_farmland_combat_bonus, country
heavy_cavalry_farmland_combat_bonus, country
heavy_infantry_farmland_combat_bonus, country
horse_archers_farmland_combat_bonus, country
light_cavalry_farmland_combat_bonus, country
light_infantry_farmland_combat_bonus, country
supply_train_farmland_combat_bonus, country
warelephant_farmland_combat_bonus, country
liburnian_farmland_combat_bonus, country
trireme_farmland_combat_bonus, country
tetrere_farmland_combat_bonus, country
hexere_farmland_combat_bonus, country
octere_farmland_combat_bonus, country
mega_galley_farmland_combat_bonus, country
archers_forest_combat_bonus, country
camels_forest_combat_bonus, country
chariots_forest_combat_bonus, country
heavy_cavalry_forest_combat_bonus, country
heavy_infantry_forest_combat_bonus, country
horse_archers_forest_combat_bonus, country
light_cavalry_forest_combat_bonus, country
light_infantry_forest_combat_bonus, country
supply_train_forest_combat_bonus, country
warelephant_forest_combat_bonus, country
liburnian_forest_combat_bonus, country
trireme_forest_combat_bonus, country
tetrere_forest_combat_bonus, country
hexere_forest_combat_bonus, country
octere_forest_combat_bonus, country
mega_galley_forest_combat_bonus, country
archers_ocean_combat_bonus, country
camels_ocean_combat_bonus, country
chariots_ocean_combat_bonus, country
heavy_cavalry_ocean_combat_bonus, country
heavy_infantry_ocean_combat_bonus, country
horse_archers_ocean_combat_bonus, country
light_cavalry_ocean_combat_bonus, country
light_infantry_ocean_combat_bonus, country
supply_train_ocean_combat_bonus, country
warelephant_ocean_combat_bonus, country
liburnian_ocean_combat_bonus, country
trireme_ocean_combat_bonus, country
tetrere_ocean_combat_bonus, country
hexere_ocean_combat_bonus, country
octere_ocean_combat_bonus, country
mega_galley_ocean_combat_bonus, country
archers_coastal_terrain_combat_bonus, country
camels_coastal_terrain_combat_bonus, country
chariots_coastal_terrain_combat_bonus, country
heavy_cavalry_coastal_terrain_combat_bonus, country
heavy_infantry_coastal_terrain_combat_bonus, country
horse_archers_coastal_terrain_combat_bonus, country
light_cavalry_coastal_terrain_combat_bonus, country
light_infantry_coastal_terrain_combat_bonus, country
supply_train_coastal_terrain_combat_bonus, country
warelephant_coastal_terrain_combat_bonus, country
liburnian_coastal_terrain_combat_bonus, country
trireme_coastal_terrain_combat_bonus, country
tetrere_coastal_terrain_combat_bonus, country
hexere_coastal_terrain_combat_bonus, country
octere_coastal_terrain_combat_bonus, country
mega_galley_coastal_terrain_combat_bonus, country
archers_riverine_terrain_combat_bonus, country
camels_riverine_terrain_combat_bonus, country
chariots_riverine_terrain_combat_bonus, country
heavy_cavalry_riverine_terrain_combat_bonus, country
heavy_infantry_riverine_terrain_combat_bonus, country
horse_archers_riverine_terrain_combat_bonus, country
light_cavalry_riverine_terrain_combat_bonus, country
light_infantry_riverine_terrain_combat_bonus, country
supply_train_riverine_terrain_combat_bonus, country
warelephant_riverine_terrain_combat_bonus, country
liburnian_riverine_terrain_combat_bonus, country
trireme_riverine_terrain_combat_bonus, country
tetrere_riverine_terrain_combat_bonus, country
hexere_riverine_terrain_combat_bonus, country
octere_riverine_terrain_combat_bonus, country
mega_galley_riverine_terrain_combat_bonus, country
monthly_optimates_party_conviction, character
optimates_party_influence, country
monthly_boni_party_conviction, character
boni_party_influence, country
monthly_populares_party_conviction, character
populares_party_influence, country
monthly_oligarchic_party_conviction, character
oligarchic_party_influence, country
monthly_traditionalist_party_conviction, character
traditionalist_party_influence, country
monthly_democratic_party_conviction, character
democratic_party_influence, country
military_tech_investment, country
civic_tech_investment, country
oratory_tech_investment, country
religious_tech_investment, country
military_building_cost, country
fortress_building_cost, country
barracks_building_cost, country
foundry_building_cost, country
commerce_building_cost, country
town_hall_building_cost, country
academy_building_cost, country
library_building_cost, country
court_building_cost, country
forum_building_cost, country
population_building_cost, country
workshop_building_cost, country
temple_building_cost, country
theathre_building_cost, country
aqueduct_building_cost, country
latifundia_building_cost, country
slave_mine_building_cost, country
basic_settlement_infratructure_building_cost, country
hill_fort_cost, country
local_forum_building_cost, country

参考资料


修正图标

文件位于:/ImperatorRome/game/gfx/interface/icons/modifiers

  1. agressive_expansion_impact修正 - agressive_expansion_impact.dds
  2. 侵略性扩张变化 - agressive_expansion_monthly_change.dds
  3. agressive_expansion_monthly_decay修正 - agressive_expansion_monthly_decay.dds
  4. all_power_cost修正 - all_power_cost.dds
  5. appoint_dictator_cost_modifier修正 - appoint_dictator_cost_modifier.dds
  6. archers_cost修正 - archers_cost.dds
  7. archers_defensive修正 - archers_defensive.dds
  8. archers_desert_combat_bonus修正 - archers_desert_combat_bonus.dds
  9. archers_discipline修正 - archers_discipline.dds
  10. archers_farmland_combat_bonus修正 - archers_farmland_combat_bonus.dds
  11. archers_forest_combat_bonus修正 - archers_forest_combat_bonus.dds
  12. archers_hills_combat_bonus修正 - archers_hills_combat_bonus.dds
  13. archers_jungle_combat_bonus修正 - archers_jungle_combat_bonus.dds
  14. archers_maintenance_cost修正 - archers_maintenance_cost.dds
  15. archers_marsh_combat_bonus修正 - archers_marsh_combat_bonus.dds
  16. archers_morale修正 - archers_morale.dds
  17. archers_mountain_combat_bonus修正 - archers_mountain_combat_bonus.dds
  18. archers_movement_speed修正 - archers_movement_speed.dds
  19. archers_offensive修正 - archers_offensive.dds
  20. archers_plains_combat_bonus修正 - archers_plains_combat_bonus.dds
  21. Army maintenance cost.png - army_maintenance_cost.dds
  22. army_movement_speed修正 - army_movement_speed.dds
  23. assassinate_attempt_cost_modifier修正 - assassinate_attempt_cost_modifier.dds
  24. assault_ability修正 - assault_ability.dds
  25. assault_cost_modifier修正 - assault_cost_modifier.dds
  26. assimilate_pop_cost_modifier修正 - assimilate_pop_cost_modifier.dds
  27. Attrition.png - attrition.dds
  28. barbarian_growth修正 - barbarian_growth.dds
  29. barbarian_spawn_chance修正 - barbarian_spawn_chance.dds
  30. base_resources修正 - base_resources.dds
  31. blockade_efficiency修正 - blockade_efficiency.dds
  32. breaches修正 - breaches.dds
  33. bribe_character_cost_modifier修正 - bribe_character_cost_modifier.dds
  34. Construct border fort - build_border_fort_cost_modifier.dds
  35. build_cost修正 - build_cost.dds
  36. build_expensive_roads_cost_modifier修正 - build_expensive_roads_cost_modifier.dds
  37. build_roads_cost_modifier修正 - build_roads_cost_modifier.dds
  38. build_time修正 - build_time.dds
  39. buy_idea_cost_modifier修正 - buy_idea_cost_modifier.dds
  40. buy_invention_cost_modifier修正 - buy_invention_cost_modifier.dds
  41. buy_military_tradition_cost_modifier修正 - buy_military_tradition_cost_modifier.dds
  42. (unrecognized string “call omen cost modifier” for Template:Icon) - call_omen_cost_modifier.dds
  43. (unrecognized string “camels cost” for Template:Icon) - camels_cost.dds
  44. (unrecognized string “camels defensive” for Template:Icon) - camels_defensive.dds
  45. (unrecognized string “camels desert combat bonus” for Template:Icon) - camels_desert_combat_bonus.dds
  46. (unrecognized string “camels discipline” for Template:Icon) - camels_discipline.dds
  47. (unrecognized string “camels farmland combat bonus” for Template:Icon) - camels_farmland_combat_bonus.dds
  48. (unrecognized string “camels forest combat bonus” for Template:Icon) - camels_forest_combat_bonus.dds
  49. (unrecognized string “camels hills combat bonus” for Template:Icon) - camels_hills_combat_bonus.dds
  50. (unrecognized string “camels jungle combat bonus” for Template:Icon) - camels_jungle_combat_bonus.dds
  51. (unrecognized string “camels maintenance cost” for Template:Icon) - camels_maintenance_cost.dds
  52. (unrecognized string “camels marsh combat bonus” for Template:Icon) - camels_marsh_combat_bonus.dds
  53. (unrecognized string “camels morale” for Template:Icon) - camels_morale.dds
  54. (unrecognized string “camels mountain combat bonus” for Template:Icon) - camels_mountain_combat_bonus.dds
  55. (unrecognized string “camels movement speed” for Template:Icon) - camels_movement_speed.dds
  56. (unrecognized string “camels offensive” for Template:Icon) - camels_offensive.dds
  57. (unrecognized string “camels plains combat bonus” for Template:Icon) - camels_plains_combat_bonus.dds
  58. (unrecognized string “change diplomatic stance cost modifier” for Template:Icon) - change_diplomatic_stance_cost_modifier.dds
  59. (unrecognized string “change governor policy cost modifier” for Template:Icon) - change_governor_policy_cost_modifier.dds
  60. (unrecognized string “chariots cost” for Template:Icon) - chariots_cost.dds
  61. (unrecognized string “chariots defensive” for Template:Icon) - chariots_defensive.dds
  62. (unrecognized string “chariots desert combat bonus” for Template:Icon) - chariots_desert_combat_bonus.dds
  63. (unrecognized string “chariots discipline” for Template:Icon) - chariots_discipline.dds
  64. (unrecognized string “chariots farmland combat bonus” for Template:Icon) - chariots_farmland_combat_bonus.dds
  65. (unrecognized string “chariots forest combat bonus” for Template:Icon) - chariots_forest_combat_bonus.dds
  66. (unrecognized string “chariots hills combat bonus” for Template:Icon) - chariots_hills_combat_bonus.dds
  67. (unrecognized string “chariots jungle combat bonus” for Template:Icon) - chariots_jungle_combat_bonus.dds
  68. (unrecognized string “chariots maintenance cost” for Template:Icon) - chariots_maintenance_cost.dds
  69. (unrecognized string “chariots marsh combat bonus” for Template:Icon) - chariots_marsh_combat_bonus.dds
  70. (unrecognized string “chariots morale” for Template:Icon) - chariots_morale.dds
  71. (unrecognized string “chariots mountain combat bonus” for Template:Icon) - chariots_mountain_combat_bonus.dds
  72. (unrecognized string “chariots movement speed” for Template:Icon) - chariots_movement_speed.dds
  73. (unrecognized string “chariots offensive” for Template:Icon) - chariots_offensive.dds
  74. (unrecognized string “chariots plains combat bonus” for Template:Icon) - chariots_plains_combat_bonus.dds
  75. Charisma.png - charisma.dds
  76. (unrecognized string “citizen move cost modifier” for Template:Icon) - citizen_move_cost_modifier.dds
  77. (unrecognized string “citizen promotion cost modifier” for Template:Icon) - citizen_promotion_cost_modifier.dds
  78. (unrecognized string “civic party influence” for Template:Icon) - civic_party_influence.dds
  79. (unrecognized string “civic tech cost modifier” for Template:Icon) - civic_tech_cost_modifier.dds
  80. Civic tech investment.png - civic_tech_investment.dds
  81. (unrecognized string “clan retinue size” for Template:Icon) - clan_retinue_size.dds
  82. (unrecognized string “cohort reinforcement speed” for Template:Icon) - cohort_reinforcement_speed.dds
  83. (unrecognized string “commander impact” for Template:Icon) - commander_impact.dds
  84. (unrecognized string “commerce building cost” for Template:Icon) - commerce_building_cost.dds
  85. (unrecognized string “commerce from export” for Template:Icon) - commerce_from_export.dds
  86. Commerce value.png - commerce_value.dds
  87. (unrecognized string “control range modifier” for Template:Icon) - control_range_modifier.dds
  88. (unrecognized string “convert pop cost modifier” for Template:Icon) - convert_pop_cost_modifier.dds
  89. (unrecognized string “country civilization value” for Template:Icon) - country_civilization_value.dds
  90. (unrecognized string “create military colony cost modifier” for Template:Icon) - create_military_colony_cost_modifier.dds
  91. (unrecognized string “create trade route cost modifier” for Template:Icon) - create_trade_route_cost_modifier.dds
  92. (unrecognized string “current corruption” for Template:Icon) - current_corruption.dds
  93. (unrecognized string “desecrate cost modifier” for Template:Icon) - desecrate_cost_modifier.dds
  94. (unrecognized string “diplomatic range modifier” for Template:Icon) - diplomatic_range_modifier.dds
  95. Diplomatic relations.png - diplomatic_relations.dds
  96. Diplomatic reputation.png - diplomatic_reputation.dds
  97. (unrecognized string “disallow command” for Template:Icon) - disallow_command.dds
  98. (unrecognized string “disallow job” for Template:Icon) - disallow_job.dds
  99. (unrecognized string “disallow office” for Template:Icon) - disallow_office.dds
  100. Discipline.png - discipline.dds
  101. (unrecognized string “election term duration” for Template:Icon) - election_term_duration.dds
  102. (unrecognized string “enact law cost modifier” for Template:Icon) - enact_law_cost_modifier.dds
  103. (unrecognized string “endorse party cost modifier” for Template:Icon) - endorse_party_cost_modifier.dds
  104. Enslavement efficiency.png - enslavement_efficiency.dds
  105. Experience decay - experience_decay.dds
  106. (unrecognized string “fabricate claim cost modifier” for Template:Icon) - fabricate_claim_cost_modifier.dds
  107. Fertility.png - fertility.dds
  108. Finesse.png - finesse.dds
  109. (unrecognized string “fort defence” for Template:Icon) - fort_defence.dds
  110. (unrecognized string “fort impact” for Template:Icon) - fort_impact.dds
  111. Fortification.png - fort_level.dds
  112. (unrecognized string “fort maintenance cost” for Template:Icon) - fort_maintenance_cost.dds
  113. (unrecognized string “fortress building cost” for Template:Icon) - fortress_building_cost.dds
  114. (unrecognized string “freemen move cost modifier” for Template:Icon) - freemen_move_cost_modifier.dds
  115. (unrecognized string “freemen promotion cost modifier” for Template:Icon) - freemen_promotion_cost_modifier.dds
  116. (unrecognized string “garrison growth” for Template:Icon) - garrison_growth.dds
  117. Garrison - garrison_size.dds
  118. (unrecognized string “global building slot” for Template:Icon) - global_building_slot.dds
  119. (unrecognized string “global capital trade routes” for Template:Icon) - global_capital_trade_routes.dds
  120. (unrecognized string “global citizen happyness” for Template:Icon) - global_citizen_happyness.dds
  121. (unrecognized string “global citizen output” for Template:Icon) - global_citizen_output.dds
  122. (unrecognized string “global cohort recruit speed” for Template:Icon) - global_cohort_recruit_speed.dds
  123. (unrecognized string “global cohort start experience” for Template:Icon) - global_cohort_start_experience.dds
  124. (unrecognized string “global commerce modifier” for Template:Icon) - global_commerce_modifier.dds
  125. (unrecognized string “global defensive” for Template:Icon) - global_defensive.dds
  126. (unrecognized string “global freemen happyness” for Template:Icon) - global_freemen_happyness.dds
  127. (unrecognized string “global freemen output” for Template:Icon) - global_freemen_output.dds
  128. (unrecognized string “global goods from slaves” for Template:Icon) - global_goods_from_slaves.dds
  129. (unrecognized string “global manpower” for Template:Icon) - global_manpower.dds
  130. (unrecognized string “global manpower modifier” for Template:Icon) - global_manpower_modifier.dds
  131. (unrecognized string “global monthly civilization” for Template:Icon) - global_monthly_civilization.dds
  132. (unrecognized string “global monthly state loyalty” for Template:Icon) - global_monthly_state_loyalty.dds
  133. (unrecognized string “global population growth” for Template:Icon) - global_population_growth.dds
  134. (unrecognized string “global regiment recruit speed” for Template:Icon) - global_regiment_recruit_speed.dds
  135. (unrecognized string “global regiment start experience” for Template:Icon) - global_regiment_start_experience.dds
  136. (unrecognized string “global ship recruit speed” for Template:Icon) - global_ship_recruit_speed.dds
  137. (unrecognized string “global ship start experience” for Template:Icon) - global_ship_start_experience.dds
  138. (unrecognized string “global slaves happyness” for Template:Icon) - global_slaves_happyness.dds
  139. (unrecognized string “global slaves output” for Template:Icon) - global_slaves_output.dds
  140. (unrecognized string “global start experience” for Template:Icon) - global_start_experience.dds
  141. (unrecognized string “global state trade routes” for Template:Icon) - global_state_trade_routes.dds
  142. (unrecognized string “global supply limit modifier” for Template:Icon) - global_supply_limit_modifier.dds
  143. (unrecognized string “global tax income” for Template:Icon) - global_tax_income.dds
  144. (unrecognized string “global tax modifier” for Template:Icon) - global_tax_modifier.dds
  145. (unrecognized string “global tribesmen happyness” for Template:Icon) - global_tribesmen_happyness.dds
  146. (unrecognized string “global tribesmen output” for Template:Icon) - global_tribesmen_output.dds
  147. (unrecognized string “global unrest” for Template:Icon) - global_unrest.dds
  148. (unrecognized string “government bonus cost modifier” for Template:Icon) - government_bonus_cost_modifier.dds
  149. (unrecognized string “happiness for same culture modifier” for Template:Icon) - happiness_for_same_culture_modifier.dds
  150. (unrecognized string “happiness for wrong culture group modifier” for Template:Icon) - happiness_for_wrong_culture_group_modifier.dds
  151. (unrecognized string “happiness for wrong culture modifier” for Template:Icon) - happiness_for_wrong_culture_modifier.dds
  152. Health.png - health.dds
  153. (unrecognized string “heavy cavalry cost” for Template:Icon) - heavy_cavalry_cost.dds
  154. (unrecognized string “heavy cavalry defensive” for Template:Icon) - heavy_cavalry_defensive.dds
  155. (unrecognized string “heavy cavalry desert combat bonus” for Template:Icon) - heavy_cavalry_desert_combat_bonus.dds
  156. (unrecognized string “heavy cavalry discipline” for Template:Icon) - heavy_cavalry_discipline.dds
  157. (unrecognized string “heavy cavalry farmland combat bonus” for Template:Icon) - heavy_cavalry_farmland_combat_bonus.dds
  158. (unrecognized string “heavy cavalry forest combat bonus” for Template:Icon) - heavy_cavalry_forest_combat_bonus.dds
  159. (unrecognized string “heavy cavalry hills combat bonus” for Template:Icon) - heavy_cavalry_hills_combat_bonus.dds
  160. (unrecognized string “heavy cavalry jungle combat bonus” for Template:Icon) - heavy_cavalry_jungle_combat_bonus.dds
  161. (unrecognized string “heavy cavalry maintenance cost” for Template:Icon) - heavy_cavalry_maintenance_cost.dds
  162. (unrecognized string “heavy cavalry marsh combat bonus” for Template:Icon) - heavy_cavalry_marsh_combat_bonus.dds
  163. (unrecognized string “heavy cavalry morale” for Template:Icon) - heavy_cavalry_morale.dds
  164. (unrecognized string “heavy cavalry mountain combat bonus” for Template:Icon) - heavy_cavalry_mountain_combat_bonus.dds
  165. (unrecognized string “heavy cavalry movement speed” for Template:Icon) - heavy_cavalry_movement_speed.dds
  166. (unrecognized string “heavy cavalry offensive” for Template:Icon) - heavy_cavalry_offensive.dds
  167. (unrecognized string “heavy cavalry plains combat bonus” for Template:Icon) - heavy_cavalry_plains_combat_bonus.dds
  168. (unrecognized string “heavy infantry cost” for Template:Icon) - heavy_infantry_cost.dds
  169. (unrecognized string “heavy infantry defensive” for Template:Icon) - heavy_infantry_defensive.dds
  170. (unrecognized string “heavy infantry desert combat bonus” for Template:Icon) - heavy_infantry_desert_combat_bonus.dds
  171. (unrecognized string “heavy infantry discipline” for Template:Icon) - heavy_infantry_discipline.dds
  172. (unrecognized string “heavy infantry farmland combat bonus” for Template:Icon) - heavy_infantry_farmland_combat_bonus.dds
  173. (unrecognized string “heavy infantry forest combat bonus” for Template:Icon) - heavy_infantry_forest_combat_bonus.dds
  174. (unrecognized string “heavy infantry hills combat bonus” for Template:Icon) - heavy_infantry_hills_combat_bonus.dds
  175. (unrecognized string “heavy infantry jungle combat bonus” for Template:Icon) - heavy_infantry_jungle_combat_bonus.dds
  176. (unrecognized string “heavy infantry maintenance cost” for Template:Icon) - heavy_infantry_maintenance_cost.dds
  177. (unrecognized string “heavy infantry marsh combat bonus” for Template:Icon) - heavy_infantry_marsh_combat_bonus.dds
  178. (unrecognized string “heavy infantry morale” for Template:Icon) - heavy_infantry_morale.dds
  179. (unrecognized string “heavy infantry mountain combat bonus” for Template:Icon) - heavy_infantry_mountain_combat_bonus.dds
  180. (unrecognized string “heavy infantry movement speed” for Template:Icon) - heavy_infantry_movement_speed.dds
  181. (unrecognized string “heavy infantry offensive” for Template:Icon) - heavy_infantry_offensive.dds
  182. (unrecognized string “heavy infantry plains combat bonus” for Template:Icon) - heavy_infantry_plains_combat_bonus.dds
  183. (unrecognized string “hold games price cost modifier” for Template:Icon) - hold_games_price_cost_modifier.dds
  184. (unrecognized string “hold triumph cost modifier” for Template:Icon) - hold_triumph_cost_modifier.dds
  185. (unrecognized string “horse archers cost” for Template:Icon) - horse_archers_cost.dds
  186. (unrecognized string “horse archers defensive” for Template:Icon) - horse_archers_defensive.dds
  187. (unrecognized string “horse archers desert combat bonus” for Template:Icon) - horse_archers_desert_combat_bonus.dds
  188. (unrecognized string “horse archers discipline” for Template:Icon) - horse_archers_discipline.dds
  189. (unrecognized string “horse archers farmland combat bonus” for Template:Icon) - horse_archers_farmland_combat_bonus.dds
  190. (unrecognized string “horse archers forest combat bonus” for Template:Icon) - horse_archers_forest_combat_bonus.dds
  191. (unrecognized string “horse archers hills combat bonus” for Template:Icon) - horse_archers_hills_combat_bonus.dds
  192. (unrecognized string “horse archers jungle combat bonus” for Template:Icon) - horse_archers_jungle_combat_bonus.dds
  193. (unrecognized string “horse archers maintenance cost” for Template:Icon) - horse_archers_maintenance_cost.dds
  194. (unrecognized string “horse archers marsh combat bonus” for Template:Icon) - horse_archers_marsh_combat_bonus.dds
  195. (unrecognized string “horse archers morale” for Template:Icon) - horse_archers_morale.dds
  196. (unrecognized string “horse archers mountain combat bonus” for Template:Icon) - horse_archers_mountain_combat_bonus.dds
  197. (unrecognized string “horse archers movement speed” for Template:Icon) - horse_archers_movement_speed.dds
  198. (unrecognized string “horse archers offensive” for Template:Icon) - horse_archers_offensive.dds
  199. (unrecognized string “horse archers plains combat bonus” for Template:Icon) - horse_archers_plains_combat_bonus.dds
  200. (unrecognized string “hostile attrition” for Template:Icon) - hostile_attrition.dds
  201. (unrecognized string “improve relation” for Template:Icon) - improve_relation.dds
  202. (unrecognized string “improve relation cost modifier” for Template:Icon) - improve_relation_cost_modifier.dds
  203. (unrecognized string “improve relation impact” for Template:Icon) - improve_relation_impact.dds
  204. (unrecognized string “increase legitimacy” for Template:Icon) - increase_legitimacy.dds
  205. (unrecognized string “increase legitimacy cost modifier” for Template:Icon) - increase_legitimacy_cost_modifier.dds
  206. (unrecognized string “inspire devotio cost modifier” for Template:Icon) - inspire_devotio_cost_modifier.dds
  207. (unrecognized string “inspire disloyalty cost modifier” for Template:Icon) - inspire_disloyalty_cost_modifier.dds
  208. (unrecognized string “insult cost modifier” for Template:Icon) - insult_cost_modifier.dds
  209. (unrecognized string “integrate speed” for Template:Icon) - integrate_speed.dds
  210. (unrecognized string “land morale” for Template:Icon) - land_morale.dds
  211. (unrecognized string “land morale modifier” for Template:Icon) - land_morale_modifier.dds
  212. (unrecognized string “land morale recovery” for Template:Icon) - land_morale_recovery.dds
  213. (unrecognized string “land unit attrition” for Template:Icon) - land_unit_attrition.dds
  214. (unrecognized string “light cavalry cost” for Template:Icon) - light_cavalry_cost.dds
  215. (unrecognized string “light cavalry defensive” for Template:Icon) - light_cavalry_defensive.dds
  216. (unrecognized string “light cavalry desert combat bonus” for Template:Icon) - light_cavalry_desert_combat_bonus.dds
  217. (unrecognized string “light cavalry discipline” for Template:Icon) - light_cavalry_discipline.dds
  218. (unrecognized string “light cavalry farmland combat bonus” for Template:Icon) - light_cavalry_farmland_combat_bonus.dds
  219. (unrecognized string “light cavalry forest combat bonus” for Template:Icon) - light_cavalry_forest_combat_bonus.dds
  220. (unrecognized string “light cavalry hills combat bonus” for Template:Icon) - light_cavalry_hills_combat_bonus.dds
  221. (unrecognized string “light cavalry jungle combat bonus” for Template:Icon) - light_cavalry_jungle_combat_bonus.dds
  222. (unrecognized string “light cavalry maintenance cost” for Template:Icon) - light_cavalry_maintenance_cost.dds
  223. (unrecognized string “light cavalry marsh combat bonus” for Template:Icon) - light_cavalry_marsh_combat_bonus.dds
  224. (unrecognized string “light cavalry morale” for Template:Icon) - light_cavalry_morale.dds
  225. (unrecognized string “light cavalry mountain combat bonus” for Template:Icon) - light_cavalry_mountain_combat_bonus.dds
  226. (unrecognized string “light cavalry movement speed” for Template:Icon) - light_cavalry_movement_speed.dds
  227. (unrecognized string “light cavalry offensive” for Template:Icon) - light_cavalry_offensive.dds
  228. (unrecognized string “light cavalry plains combat bonus” for Template:Icon) - light_cavalry_plains_combat_bonus.dds
  229. (unrecognized string “light infantry cost” for Template:Icon) - light_infantry_cost.dds
  230. (unrecognized string “light infantry defensive” for Template:Icon) - light_infantry_defensive.dds
  231. (unrecognized string “light infantry desert combat bonus” for Template:Icon) - light_infantry_desert_combat_bonus.dds
  232. (unrecognized string “light infantry discipline” for Template:Icon) - light_infantry_discipline.dds
  233. (unrecognized string “light infantry farmland combat bonus” for Template:Icon) - light_infantry_farmland_combat_bonus.dds
  234. (unrecognized string “light infantry forest combat bonus” for Template:Icon) - light_infantry_forest_combat_bonus.dds
  235. (unrecognized string “light infantry hills combat bonus” for Template:Icon) - light_infantry_hills_combat_bonus.dds
  236. (unrecognized string “light infantry jungle combat bonus” for Template:Icon) - light_infantry_jungle_combat_bonus.dds
  237. (unrecognized string “light infantry maintenance cost” for Template:Icon) - light_infantry_maintenance_cost.dds
  238. (unrecognized string “light infantry marsh combat bonus” for Template:Icon) - light_infantry_marsh_combat_bonus.dds
  239. (unrecognized string “light infantry morale” for Template:Icon) - light_infantry_morale.dds
  240. (unrecognized string “light infantry mountain combat bonus” for Template:Icon) - light_infantry_mountain_combat_bonus.dds
  241. (unrecognized string “light infantry movement speed” for Template:Icon) - light_infantry_movement_speed.dds
  242. (unrecognized string “light infantry offensive” for Template:Icon) - light_infantry_offensive.dds
  243. (unrecognized string “light infantry plains combat bonus” for Template:Icon) - light_infantry_plains_combat_bonus.dds
  244. (unrecognized string “local building slot” for Template:Icon) - local_building_slot.dds
  245. (unrecognized string “local citizen happyness” for Template:Icon) - local_citizen_happyness.dds
  246. (unrecognized string “local citizen output” for Template:Icon) - local_citizen_output.dds
  247. (unrecognized string “local cohort recruit speed” for Template:Icon) - local_cohort_recruit_speed.dds
  248. (unrecognized string “local cohort start experience” for Template:Icon) - local_cohort_start_experience.dds
  249. (unrecognized string “local commerce modifier” for Template:Icon) - local_commerce_modifier.dds
  250. (unrecognized string “local defensive” for Template:Icon) - local_defensive.dds
  251. (unrecognized string “local freemen happyness” for Template:Icon) - local_freemen_happyness.dds
  252. (unrecognized string “local freemen output” for Template:Icon) - local_freemen_output.dds
  253. (unrecognized string “local goods from slaves” for Template:Icon) - local_goods_from_slaves.dds
  254. (unrecognized string “local hostile attrition” for Template:Icon) - local_hostile_attrition.dds
  255. Local manpower.png - local_manpower.dds
  256. (unrecognized string “local manpower modifier” for Template:Icon) - local_manpower_modifier.dds
  257. (unrecognized string “local monthly civilization” for Template:Icon) - local_monthly_civilization.dds
  258. (unrecognized string “local monthly state loyalty” for Template:Icon) - local_monthly_state_loyalty.dds
  259. Local output - local_output_modifier.dds
  260. (unrecognized string “local pirate spawn chance” for Template:Icon) - local_pirate_spawn_chance.dds
  261. Global population growth.png - local_population_growth.dds
  262. (unrecognized string “local regiment recruit speed” for Template:Icon) - local_regiment_recruit_speed.dds
  263. (unrecognized string “local regiment start experience” for Template:Icon) - local_regiment_start_experience.dds
  264. (unrecognized string “local research points modifier” for Template:Icon) - local_research_points_modifier.dds
  265. (unrecognized string “local ship recruit speed” for Template:Icon) - local_ship_recruit_speed.dds
  266. (unrecognized string “local ship start experience” for Template:Icon) - local_ship_start_experience.dds
  267. (unrecognized string “local slaves happyness” for Template:Icon) - local_slaves_happyness.dds
  268. (unrecognized string “local slaves output” for Template:Icon) - local_slaves_output.dds
  269. (unrecognized string “local start experience” for Template:Icon) - local_start_experience.dds
  270. (unrecognized string “local state trade routes” for Template:Icon) - local_state_trade_routes.dds
  271. (unrecognized string “local tax modifier” for Template:Icon) - local_tax_modifier.dds
  272. (unrecognized string “local tribesmen happyness” for Template:Icon) - local_tribesmen_happyness.dds
  273. (unrecognized string “local tribesmen output” for Template:Icon) - local_tribesmen_output.dds
  274. (unrecognized string “local unrest” for Template:Icon) - local_unrest.dds
  275. Loyalty gain chance.png - loyalty_gain_chance.dds
  276. Loyalty to overlord.png - loyalty_to_overlord.dds
  277. Manpower recovery speed.png - manpower_recovery_speed.dds
  278. Martial.png - martial.dds
  279. (unrecognized string “max attrition” for Template:Icon) - max_attrition.dds
  280. Max friends - max_friends.dds
  281. (unrecognized string “max loyalty” for Template:Icon) - max_loyalty.dds
  282. Max rivals - max_rivals.dds
  283. (unrecognized string “max war exhaustion” for Template:Icon) - max_war_exhaustion.dds
  284. (unrecognized string “mercantile party influence” for Template:Icon) - mercantile_party_influence.dds
  285. (unrecognized string “mercenary maintenance cost” for Template:Icon) - mercenary_maintenance_cost.dds
  286. (unrecognized string “military building cost” for Template:Icon) - military_building_cost.dds
  287. (unrecognized string “military party influence” for Template:Icon) - military_party_influence.dds
  288. (unrecognized string “military tech cost modifier” for Template:Icon) - military_tech_cost_modifier.dds
  289. Military tech investment.png - military_tech_investment.dds
  290. (unrecognized string “minimum unrest” for Template:Icon) - minimum_unrest.dds
  291. (unrecognized string “monthly admiral loyalty” for Template:Icon) - monthly_admiral_loyalty.dds
  292. (unrecognized string “monthly centralization” for Template:Icon) - monthly_centralization.dds
  293. (unrecognized string “monthly character fam prestige” for Template:Icon) - monthly_character_fam_prestige.dds
  294. (unrecognized string “monthly character loyalty” for Template:Icon) - monthly_character_loyalty.dds
  295. (unrecognized string “monthly character popularity” for Template:Icon) - monthly_character_popularity.dds
  296. (unrecognized string “monthly character popularity decay” for Template:Icon) - monthly_character_popularity_decay.dds
  297. (unrecognized string “monthly character prominence” for Template:Icon) - monthly_character_prominence.dds
  298. (unrecognized string “monthly character wealth” for Template:Icon) - monthly_character_wealth.dds
  299. (unrecognized string “monthly civic party conviction” for Template:Icon) - monthly_civic_party_conviction.dds
  300. (unrecognized string “monthly civic tech loyalty” for Template:Icon) - monthly_civic_tech_loyalty.dds
  301. (unrecognized string “monthly corruption” for Template:Icon) - monthly_corruption.dds
  302. (unrecognized string “monthly general loyalty” for Template:Icon) - monthly_general_loyalty.dds
  303. (unrecognized string “monthly governor loyalty” for Template:Icon) - monthly_governor_loyalty.dds
  304. (unrecognized string “monthly governor wage” for Template:Icon) - monthly_governor_wage.dds
  305. (unrecognized string “monthly legitimacy” for Template:Icon) - monthly_legitimacy.dds
  306. (unrecognized string “monthly local governor wage” for Template:Icon) - monthly_local_governor_wage.dds
  307. (unrecognized string “monthly mercantile party conviction” for Template:Icon) - monthly_mercantile_party_conviction.dds
  308. (unrecognized string “monthly military party conviction” for Template:Icon) - monthly_military_party_conviction.dds
  309. (unrecognized string “monthly military tech loyalty” for Template:Icon) - monthly_military_tech_loyalty.dds
  310. (unrecognized string “monthly office apothecary loyalty” for Template:Icon) - monthly_office_apothecary_loyalty.dds
  311. (unrecognized string “monthly office arbitrator loyalty” for Template:Icon) - monthly_office_arbitrator_loyalty.dds
  312. (unrecognized string “monthly office augur loyalty” for Template:Icon) - monthly_office_augur_loyalty.dds
  313. (unrecognized string “monthly office bodyguard loyalty” for Template:Icon) - monthly_office_bodyguard_loyalty.dds
  314. (unrecognized string “monthly office censor loyalty” for Template:Icon) - monthly_office_censor_loyalty.dds
  315. (unrecognized string “monthly office elder loyalty” for Template:Icon) - monthly_office_elder_loyalty.dds
  316. (unrecognized string “monthly office foreign minister loyalty” for Template:Icon) - monthly_office_foreign_minister_loyalty.dds
  317. (unrecognized string “monthly office high priest loyalty” for Template:Icon) - monthly_office_high_priest_loyalty.dds
  318. (unrecognized string “monthly office high priest monarchy loyalty” for Template:Icon) - monthly_office_high_priest_monarchy_loyalty.dds
  319. (unrecognized string “monthly office magistrate loyalty” for Template:Icon) - monthly_office_magistrate_loyalty.dds
  320. (unrecognized string “monthly office marshal loyalty” for Template:Icon) - monthly_office_marshal_loyalty.dds
  321. (unrecognized string “monthly office master of the guard loyalty” for Template:Icon) - monthly_office_master_of_the_guard_loyalty.dds
  322. (unrecognized string “monthly office philosopher loyalty” for Template:Icon) - monthly_office_philosopher_loyalty.dds
  323. (unrecognized string “monthly office physician loyalty” for Template:Icon) - monthly_office_physician_loyalty.dds
  324. (unrecognized string “monthly office plebeian aedile loyalty” for Template:Icon) - monthly_office_plebeian_aedile_loyalty.dds
  325. (unrecognized string “monthly office pontifex loyalty” for Template:Icon) - monthly_office_pontifex_loyalty.dds
  326. (unrecognized string “monthly office praetor loyalty” for Template:Icon) - monthly_office_praetor_loyalty.dds
  327. (unrecognized string “monthly office republic physician loyalty” for Template:Icon) - monthly_office_republic_physician_loyalty.dds
  328. (unrecognized string “monthly office royal tutor loyalty” for Template:Icon) - monthly_office_royal_tutor_loyalty.dds
  329. (unrecognized string “monthly office steward loyalty” for Template:Icon) - monthly_office_steward_loyalty.dds
  330. (unrecognized string “monthly office tribune of the soldiers loyalty” for Template:Icon) - monthly_office_tribune_of_the_soldiers_loyalty.dds
  331. (unrecognized string “monthly office tribune of the treasury loyalty” for Template:Icon) - monthly_office_tribune_of_the_treasury_loyalty.dds
  332. (unrecognized string “monthly office warchief loyalty” for Template:Icon) - monthly_office_warchief_loyalty.dds
  333. (unrecognized string “monthly office wise person loyalty” for Template:Icon) - monthly_office_wise_person_loyalty.dds
  334. (unrecognized string “monthly oratory tech loyalty” for Template:Icon) - monthly_oratory_tech_loyalty.dds
  335. (unrecognized string “monthly populist party conviction” for Template:Icon) - monthly_populist_party_conviction.dds
  336. (unrecognized string “monthly religious party conviction” for Template:Icon) - monthly_religious_party_conviction.dds
  337. (unrecognized string “monthly religious tech loyalty” for Template:Icon) - monthly_religious_tech_loyalty.dds
  338. (unrecognized string “monthly tyranny” for Template:Icon) - monthly_tyranny.dds
  339. (unrecognized string “monthly wage for character” for Template:Icon) - monthly_wage_for_character.dds
  340. (unrecognized string “monthly wage modifier” for Template:Icon) - monthly_wage_modifier.dds
  341. (unrecognized string “monthly wage on character modifier” for Template:Icon) - monthly_wage_on_character_modifier.dds
  342. Movement cost - movement_cost.dds
  343. (unrecognized string “movement speed if no road” for Template:Icon) - movement_speed_if_no_road.dds
  344. (unrecognized string “naval morale” for Template:Icon) - naval_morale.dds
  345. (unrecognized string “naval morale modifier” for Template:Icon) - naval_morale_modifier.dds
  346. (unrecognized string “naval morale recovery” for Template:Icon) - naval_morale_recovery.dds
  347. (unrecognized string “naval raid cost modifier” for Template:Icon) - naval_raid_cost_modifier.dds
  348. (unrecognized string “naval unit attrition” for Template:Icon) - naval_unit_attrition.dds
  349. (unrecognized string “navy maintenance cost” for Template:Icon) - navy_maintenance_cost.dds
  350. Navy movement speed.png - navy_movement_speed.dds
  351. Next ruler legitimacy - next_ruler_legitimacy.dds
  352. (unrecognized string “num of clan chiefs” for Template:Icon) - num_of_clan_chiefs.dds
  353. Omen duration - omen_duration.dds
  354. Omen.png - omen_power.dds
  355. (unrecognized string “oratory tech cost modifier” for Template:Icon) - oratory_tech_cost_modifier.dds
  356. Oratory tech investment.png - oratory_tech_investment.dds
  357. (unrecognized string “order shattered retreat cost modifier” for Template:Icon) - order_shattered_retreat_cost_modifier.dds
  358. (unrecognized string “pirate spawn chance” for Template:Icon) - pirate_spawn_chance.dds
  359. (unrecognized string “population building cost” for Template:Icon) - population_building_cost.dds
  360. (unrecognized string “populist party influence” for Template:Icon) - populist_party_influence.dds
  361. (unrecognized string “power conversion cost modifier” for Template:Icon) - power_conversion_cost_modifier.dds
  362. (unrecognized string “price arena match cost modifier” for Template:Icon) - price_arena_match_cost_modifier.dds
  363. (unrecognized string “price convert religion cost modifier” for Template:Icon) - price_convert_religion_cost_modifier.dds
  364. (unrecognized string “price execute cost modifier” for Template:Icon) - price_execute_cost_modifier.dds
  365. (unrecognized string “price grant laurels cost modifier” for Template:Icon) - price_grant_laurels_cost_modifier.dds
  366. (unrecognized string “price imprison cost modifier” for Template:Icon) - price_imprison_cost_modifier.dds
  367. (unrecognized string “price propose marriage cost modifier” for Template:Icon) - price_propose_marriage_cost_modifier.dds
  368. (unrecognized string “price remove rival cost modifier” for Template:Icon) - price_remove_rival_cost_modifier.dds
  369. (unrecognized string “price reward veterans cost modifier” for Template:Icon) - price_reward_veterans_cost_modifier.dds
  370. (unrecognized string “price sacrifice cost modifier” for Template:Icon) - price_sacrifice_cost_modifier.dds
  371. (unrecognized string “price stipends cost modifier” for Template:Icon) - price_stipends_cost_modifier.dds
  372. (unrecognized string “price tutor heir cost modifier” for Template:Icon) - price_tutor_heir_cost_modifier.dds
  373. Primary heir attraction - primary_heir_attraction.dds
  374. Prominence.png - prominence.dds
  375. (unrecognized string “raid cost modifier” for Template:Icon) - raid_cost_modifier.dds
  376. (unrecognized string “raise levies cost modifier” for Template:Icon) - raise_levies_cost_modifier.dds
  377. (unrecognized string “recover cost modifier” for Template:Icon) - recover_cost_modifier.dds
  378. (unrecognized string “recruit character cost modifier” for Template:Icon) - recruit_character_cost_modifier.dds
  379. (unrecognized string “recruit general cost modifier” for Template:Icon) - recruit_general_cost_modifier.dds
  380. (unrecognized string “recruit mercenary cost modifier” for Template:Icon) - recruit_mercenary_cost_modifier.dds
  381. (unrecognized string “regiment reinforcement speed” for Template:Icon) - regiment_reinforcement_speed.dds
  382. (unrecognized string “religious party influence” for Template:Icon) - religious_party_influence.dds
  383. (unrecognized string “religious tech cost modifier” for Template:Icon) - religious_tech_cost_modifier.dds
  384. Religious tech investment.png - religious_tech_investment.dds
  385. Research points.png - research_points.dds
  386. (unrecognized string “research points modifier” for Template:Icon) - research_points_modifier.dds
  387. Shattered retreat.png - retreat_delay.dds
  388. (unrecognized string “ruler popularity gain” for Template:Icon) - ruler_popularity_gain.dds
  389. (unrecognized string “secude governor cost modifier” for Template:Icon) - secude_governor_cost_modifier.dds
  390. Senate influence - senate_influence.dds
  391. (unrecognized string “send gift cost modifier” for Template:Icon) - send_gift_cost_modifier.dds
  392. (unrecognized string “shattered retreat” for Template:Icon) - shattered_retreat.dds
  393. (unrecognized string “ship repair at sea” for Template:Icon) - ship_repair_at_sea.dds
  394. Siege.png - siege_ability.dds
  395. (unrecognized string “siege accumulation” for Template:Icon) - siege_accumulation.dds
  396. Siege engineers - siege_engineers.dds
  397. (unrecognized string “slaves move cost modifier” for Template:Icon) - slaves_move_cost_modifier.dds
  398. (unrecognized string “smear character cost modifier” for Template:Icon) - smear_character_cost_modifier.dds
  399. (unrecognized string “stability cost modifier” for Template:Icon) - stability_cost_modifier.dds
  400. (unrecognized string “start migration cost modifier” for Template:Icon) - start_migration_cost_modifier.dds
  401. Subject loyalty.png - subject_loyalty.dds
  402. (unrecognized string “subject opinions” for Template:Icon) - subject_opinions.dds
  403. (unrecognized string “subject pays modifier” for Template:Icon) - subject_pays_modifier.dds
  404. Supply limit.png - supply_limit.dds
  405. (unrecognized string “supply limit modifier” for Template:Icon) - supply_limit_modifier.dds
  406. (unrecognized string “support for character as heir” for Template:Icon) - support_for_character_as_heir.dds
  407. (unrecognized string “support rebels cost modifier” for Template:Icon) - support_rebels_cost_modifier.dds
  408. (unrecognized string “tax income” for Template:Icon) - tax_income.dds
  409. (unrecognized string “technology cost” for Template:Icon) - technology_cost.dds
  410. (unrecognized string “technology investment” for Template:Icon) - technology_investment.dds
  411. (unrecognized string “tribesmen move cost modifier” for Template:Icon) - tribesmen_move_cost_modifier.dds
  412. (unrecognized string “tribute income modifier” for Template:Icon) - tribute_income_modifier.dds
  413. (unrecognized string “trireme cost” for Template:Icon) - trireme_cost.dds
  414. (unrecognized string “trireme defensive” for Template:Icon) - trireme_defensive.dds
  415. (unrecognized string “trireme discipline” for Template:Icon) - trireme_discipline.dds
  416. (unrecognized string “trireme maintenance cost” for Template:Icon) - trireme_maintenance_cost.dds
  417. (unrecognized string “trireme morale” for Template:Icon) - trireme_morale.dds
  418. (unrecognized string “trireme movement speed” for Template:Icon) - trireme_movement_speed.dds
  419. (unrecognized string “trireme offensive” for Template:Icon) - trireme_offensive.dds
  420. (unrecognized string “use boarding tactics cost modifier” for Template:Icon) - use_boarding_tactics_cost_modifier.dds
  421. (unrecognized string “use cavalry skirmish cost modifier” for Template:Icon) - use_cavalry_skirmish_cost_modifier.dds
  422. (unrecognized string “use greek phalanx cost modifier” for Template:Icon) - use_greek_phalanx_cost_modifier.dds
  423. (unrecognized string “use padma vyuha cost modifier” for Template:Icon) - use_padma_vyuha_cost_modifier.dds
  424. (unrecognized string “use ramming speed cost modifier” for Template:Icon) - use_ramming_speed_cost_modifier.dds
  425. (unrecognized string “use triplex acies cost modifier” for Template:Icon) - use_triplex_acies_cost_modifier.dds
  426. War exhaustion.png - war_exhaustion.dds
  427. Warscore cost.png - war_score_cost.dds
  428. (unrecognized string “warelephant cost” for Template:Icon) - warelephant_cost.dds
  429. (unrecognized string “warelephant defensive” for Template:Icon) - warelephant_defensive.dds
  430. (unrecognized string “warelephant desert combat bonus” for Template:Icon) - warelephant_desert_combat_bonus.dds
  431. (unrecognized string “warelephant discipline” for Template:Icon) - warelephant_discipline.dds
  432. (unrecognized string “warelephant farmland combat bonus” for Template:Icon) - warelephant_farmland_combat_bonus.dds
  433. (unrecognized string “warelephant forest combat bonus” for Template:Icon) - warelephant_forest_combat_bonus.dds
  434. (unrecognized string “warelephant hills combat bonus” for Template:Icon) - warelephant_hills_combat_bonus.dds
  435. (unrecognized string “warelephant jungle combat bonus” for Template:Icon) - warelephant_jungle_combat_bonus.dds
  436. (unrecognized string “warelephant maintenance cost” for Template:Icon) - warelephant_maintenance_cost.dds
  437. (unrecognized string “warelephant marsh combat bonus” for Template:Icon) - warelephant_marsh_combat_bonus.dds
  438. (unrecognized string “warelephant morale” for Template:Icon) - warelephant_morale.dds
  439. (unrecognized string “warelephant mountain combat bonus” for Template:Icon) - warelephant_mountain_combat_bonus.dds
  440. (unrecognized string “warelephant movement speed” for Template:Icon) - warelephant_movement_speed.dds
  441. (unrecognized string “warelephant offensive” for Template:Icon) - warelephant_offensive.dds
  442. (unrecognized string “warelephant plains combat bonus” for Template:Icon) - warelephant_plains_combat_bonus.dds
  443. zeal修正 - zeal.dds

modifier_icons

/ImperatorRome/game/common/modifier_icons/00_modifier_icons.txt

#example = {
#	positive = "gfx/interface/icons/example_positive.dds" # Will be used if >= 0 or if `negative` isn't set
#	negative = "gfx/interface/icons/example_negative.dds" # Will be used if < 0 (optional)
#	default = yes # The first one in the file with this flag will be used as default
#}

######### DEFAULT #########

default = {
	positive = "gfx/interface/icons/_default.dds"
	default = yes
}

######### STATIC #########

build_cost = {
    positive = "gfx/interface/icons/modifiers/build_cost.dds"
}

build_time = {
    positive = "gfx/interface/icons/modifiers/build_time.dds"
}

minimum_unrest = {
    positive = "gfx/interface/icons/modifiers/minimum_unrest.dds"
}

local_unrest = {
    positive = "gfx/interface/icons/modifiers/local_unrest.dds"
}

global_unrest = {
    positive = "gfx/interface/icons/modifiers/global_unrest.dds"
}

global_tax_income = {
    positive = "gfx/interface/icons/modifiers/global_tax_income.dds"
}
tax_income = {
    positive = "gfx/interface/icons/modifiers/commerce_value.dds"
}

local_tax_modifier = {
    positive = "gfx/interface/icons/modifiers/local_tax_modifier.dds"
}

global_tax_modifier = {
    positive = "gfx/interface/icons/modifiers/global_tax_modifier.dds"
}

local_population_growth = {
    positive = "gfx/interface/icons/modifiers/local_population_growth.dds"
}

global_population_growth = {
    positive = "gfx/interface/icons/modifiers/global_population_growth.dds"
}

local_building_slot = {
    positive = "gfx/interface/icons/modifiers/local_building_slot.dds"
}

global_building_slot = {
    positive = "gfx/interface/icons/modifiers/global_building_slot.dds"
}

global_monthly_state_loyalty = {
    positive = "gfx/interface/icons/modifiers/global_monthly_state_loyalty.dds"
}

local_monthly_state_loyalty = {
    positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds"
}

land_morale = {
    positive = "gfx/interface/icons/modifiers/land_morale.dds"
}

naval_morale = {
    positive = "gfx/interface/icons/modifiers/naval_morale.dds"
}

land_morale_modifier = {
    positive = "gfx/interface/icons/modifiers/land_morale_modifier.dds"
}

naval_morale_modifier = {
    positive = "gfx/interface/icons/modifiers/naval_morale_modifier.dds"
}

local_manpower = {
    positive = "gfx/interface/icons/modifiers/local_manpower.dds"
}

global_manpower = {
    positive = "gfx/interface/icons/modifiers/global_manpower.dds"
}

local_manpower_modifier = {
    positive = "gfx/interface/icons/modifiers/local_manpower_modifier.dds"
}

global_manpower_modifier = {
    positive = "gfx/interface/icons/modifiers/global_manpower_modifier.dds"
}

manpower_recovery_speed = {
    positive = "gfx/interface/icons/modifiers/manpower_recovery_speed.dds"
}

attrition = {
    positive = "gfx/interface/icons/modifiers/attrition.dds"
}

land_unit_attrition = {
    positive = "gfx/interface/icons/modifiers/land_unit_attrition.dds"
}

naval_unit_attrition = {
    positive = "gfx/interface/icons/modifiers/naval_unit_attrition.dds"
}

max_attrition = {
    positive = "gfx/interface/icons/modifiers/max_attrition.dds"
}

supply_limit = {
    positive = "gfx/interface/icons/modifiers/supply_limit.dds"
}

supply_limit_modifier = {
    positive = "gfx/interface/icons/modifiers/supply_limit_modifier.dds"
}

global_supply_limit_modifier = {
    positive = "gfx/interface/icons/modifiers/global_supply_limit_modifier.dds"
}

war_exhaustion = {
    positive = "gfx/interface/icons/modifiers/war_exhaustion.dds"
}

max_war_exhaustion = {
    positive = "gfx/interface/icons/modifiers/max_war_exhaustion.dds"
}

fort_level = {
    positive = "gfx/interface/icons/modifiers/fort_level.dds"
}

blockade_efficiency = {
    positive = "gfx/interface/icons/modifiers/blockade_efficiency.dds"
}

monthly_centralization = {
    positive = "gfx/interface/icons/modifiers/monthly_centralization.dds"
}

monthly_legitimacy = {
    positive = "gfx/interface/icons/modifiers/monthly_legitimacy.dds"
}

agressive_expansion_impact = {
    positive = "gfx/interface/icons/modifiers/agressive_expansion_impact.dds"
}


recruit_mercenary_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recruit_mercenary_cost_modifier.dds"
}

start_migration_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/start_migration_cost_modifier.dds"
}



mercenary_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/mercenary_maintenance_cost.dds"
}

local_ship_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/local_ship_recruit_speed.dds"
}

local_cohort_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/local_cohort_recruit_speed.dds"
}

global_ship_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/global_ship_recruit_speed.dds"
}

global_cohort_recruit_speed = {
    positive = "gfx/interface/icons/modifiers/global_cohort_recruit_speed.dds"
}

garrison_size = {
    positive = "gfx/interface/icons/modifiers/garrison_size.dds"
}

garrison_growth = {
    positive = "gfx/interface/icons/modifiers/garrison_growth.dds"
}

technology_investment = {
    positive = "gfx/interface/icons/modifiers/technology_investment.dds"
}

movement_cost = {
    positive = "gfx/interface/icons/modifiers/movement_cost.dds"
}

army_movement_speed = {
    positive = "gfx/interface/icons/modifiers/army_movement_speed.dds"
}

navy_movement_speed = {
    positive = "gfx/interface/icons/modifiers/navy_movement_speed.dds"
}

local_state_trade_routes = {
    positive = "gfx/interface/icons/modifiers/local_state_trade_routes.dds"
}

global_capital_trade_routes = {
    positive = "gfx/interface/icons/modifiers/global_capital_trade_routes.dds"
}

global_state_trade_routes = {
    positive = "gfx/interface/icons/modifiers/global_state_trade_routes.dds"
}

research_points = {
    positive = "gfx/interface/icons/modifiers/research_points.dds"
}

research_points_modifier = {
    positive = "gfx/interface/icons/modifiers/research_points_modifier.dds"
}

local_research_points_modifier = {
    positive = "gfx/interface/icons/modifiers/local_research_points_modifier.dds"
}

omen_power = {
    positive = "gfx/interface/icons/modifiers/omen_power.dds"
}

omen_duration = {
    positive = "gfx/interface/icons/modifiers/omen_duration.dds"
}

discipline = {
    positive = "gfx/interface/icons/modifiers/discipline.dds"
}

local_defensive = {
    positive = "gfx/interface/icons/modifiers/local_defensive.dds"
}

global_defensive = {
    positive = "gfx/interface/icons/modifiers/global_defensive.dds"
}

commerce_value = {
    positive = "gfx/interface/icons/modifiers/commerce_value.dds"
}

global_commerce_modifier = {
    positive = "gfx/interface/icons/modifiers/global_commerce_modifier.dds"
}

local_commerce_modifier = {
    positive = "gfx/interface/icons/modifiers/local_commerce_modifier.dds"
}

tribute_income_modifier = {
    positive = "gfx/interface/icons/modifiers/tribute_income_modifier.dds"
}

ruler_popularity_gain = {
    positive = "gfx/interface/icons/modifiers/ruler_popularity_gain.dds"
}

max_loyalty = {
    positive = "gfx/interface/icons/modifiers/max_loyalty.dds"
}

monthly_character_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_character_loyalty.dds"
}

monthly_wage_for_character = {
    positive = "gfx/interface/icons/modifiers/monthly_wage_for_character.dds"
}

monthly_wage_modifier = {
    positive = "gfx/interface/icons/modifiers/monthly_wage_modifier.dds"
}

monthly_character_popularity = {
    positive = "gfx/interface/icons/modifiers/monthly_character_popularity.dds"
}

monthly_character_prominence = {
    positive = "gfx/interface/icons/modifiers/monthly_character_prominence.dds"
}

monthly_character_fam_prestige = {
    positive = "gfx/interface/icons/modifiers/monthly_character_fam_prestige.dds"
}

cohort_reinforcement_speed = {
    positive = "gfx/interface/icons/modifiers/cohort_reinforcement_speed.dds"
}

land_morale_recovery = {
    positive = "gfx/interface/icons/modifiers/land_morale_recovery.dds"
}

naval_morale_recovery = {
    positive = "gfx/interface/icons/modifiers/naval_morale_recovery.dds"
}

siege_ability = {
    positive = "gfx/interface/icons/modifiers/siege_ability.dds"
}


assault_ability = {
  positive = "gfx/interface/icons/modifiers/assault_ability.dds"
}

diplomatic_reputation = {
    positive = "gfx/interface/icons/modifiers/diplomatic_reputation.dds"
}

diplomatic_relations = {
    positive = "gfx/interface/icons/modifiers/diplomatic_relations.dds"
}

max_rivals = {
    positive = "gfx/interface/icons/modifiers/max_rivals.dds"
}

max_friends = {
    positive = "gfx/interface/icons/modifiers/max_friends.dds"
}

current_corruption = {
    positive = "gfx/interface/icons/modifiers/current_corruption.dds"
}

monthly_corruption = {
    positive = "gfx/interface/icons/modifiers/monthly_corruption.dds"
}

subject_opinions = {
    positive = "gfx/interface/icons/modifiers/subject_opinions.dds"
}

fort_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/fort_maintenance_cost.dds"
}

army_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/army_maintenance_cost.dds"
}

navy_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/navy_maintenance_cost.dds"
}

country_civilization_value = {
    positive = "gfx/interface/icons/modifiers/country_civilization_value.dds"
}

local_country_civilization_value = {
    positive = "gfx/interface/icons/modifiers/country_civilization_value.dds"
}

local_monthly_civilization = {
    positive = "gfx/interface/icons/modifiers/local_monthly_civilization.dds"
}

global_monthly_civilization = {
    positive = "gfx/interface/icons/modifiers/global_monthly_civilization.dds"
}

global_start_experience = {
    positive = "gfx/interface/icons/modifiers/global_start_experience.dds"
}

local_start_experience = {
    positive = "gfx/interface/icons/modifiers/local_start_experience.dds"
}

global_cohort_start_experience = {
    positive = "gfx/interface/icons/modifiers/global_cohort_start_experience.dds"
}

local_cohort_start_experience = {
    positive = "gfx/interface/icons/modifiers/local_cohort_start_experience.dds"
}

global_ship_start_experience = {
    positive = "gfx/interface/icons/modifiers/global_ship_start_experience.dds"
}

local_ship_start_experience = {
    positive = "gfx/interface/icons/modifiers/local_ship_start_experience.dds"
}

experience_decay = {
    positive = "gfx/interface/icons/modifiers/experience_decay.dds"
}

martial = {
    positive = "gfx/interface/icons/modifiers/martial.dds"
}

finesse = {
    positive = "gfx/interface/icons/modifiers/finesse.dds"
}

charisma = {
    positive = "gfx/interface/icons/modifiers/charisma.dds"
}

zeal = {
    positive = "gfx/interface/icons/modifiers/zeal.dds"
}

fertility = {
    positive = "gfx/interface/icons/modifiers/fertility.dds"
}

health = {
    positive = "gfx/interface/icons/modifiers/health.dds"
}

barbarian_growth = {
    positive = "gfx/interface/icons/modifiers/barbarian_growth.dds"
}

barbarian_spawn_chance = {
    positive = "gfx/interface/icons/modifiers/barbarian_spawn_chance.dds"
}

loyalty_gain_chance = {
    positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds"
}

loyalty_gain_chance_modifier = {
    positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds"
}


prominence = {
    positive = "gfx/interface/icons/modifiers/prominence.dds"
}

senate_influence = {
    positive = "gfx/interface/icons/modifiers/senate_influence.dds"
}

monthly_tyranny = {
    positive = "gfx/interface/icons/modifiers/monthly_tyranny.dds"
}

retreat_delay = {
    positive = "gfx/interface/icons/modifiers/retreat_delay.dds"
}

pirate_spawn_chance = {
    positive = "gfx/interface/icons/modifiers/pirate_spawn_chance.dds"
}

local_pirate_spawn_chance = {
    positive = "gfx/interface/icons/modifiers/local_pirate_spawn_chance.dds"
}

all_power_cost = {
    positive = "gfx/interface/icons/modifiers/all_power_cost.dds"
}

improve_relation_impact = {
    positive = "gfx/interface/icons/modifiers/improve_relation.dds"
}

hostile_attrition = {
    positive = "gfx/interface/icons/modifiers/hostile_attrition.dds"
}

local_hostile_attrition = {
    positive = "gfx/interface/icons/modifiers/local_hostile_attrition.dds"
}

election_term_duration = {
    positive = "gfx/interface/icons/modifiers/election_term_duration.dds"
}

ship_repair_at_sea = {
    positive = "gfx/interface/icons/modifiers/ship_repair_at_sea.dds"
}

monthly_general_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_general_loyalty.dds"
}

monthly_admiral_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_admiral_loyalty.dds"
}

monthly_governor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_governor_loyalty.dds"
}

######### DYNAMIC #########

local_citizen_output = {
    positive = "gfx/interface/icons/modifiers/local_citizen_output.dds"
}

global_citizen_output = {
    positive = "gfx/interface/icons/modifiers/global_citizen_output.dds"
}

local_citizen_happyness = {
    positive = "gfx/interface/icons/modifiers/local_citizen_happyness.dds"
}

global_citizen_happyness = {
    positive = "gfx/interface/icons/modifiers/global_citizen_happyness.dds"
}

local_freemen_output = {
    positive = "gfx/interface/icons/modifiers/local_freemen_output.dds"
}

global_freemen_output = {
    positive = "gfx/interface/icons/modifiers/global_freemen_output.dds"
}

local_freemen_happyness = {
    positive = "gfx/interface/icons/modifiers/local_freemen_happyness.dds"
}

global_freemen_happyness = {
    positive = "gfx/interface/icons/modifiers/global_freemen_happyness.dds"
}

local_slaves_output = {
    positive = "gfx/interface/icons/modifiers/local_slaves_output.dds"
}

global_slaves_output = {
    positive = "gfx/interface/icons/modifiers/global_slaves_output.dds"
}

local_slaves_happyness = {
    positive = "gfx/interface/icons/modifiers/local_slaves_happyness.dds"
}

global_slaves_happyness = {
    positive = "gfx/interface/icons/modifiers/global_slaves_happyness.dds"
}

local_tribesmen_output = {
    positive = "gfx/interface/icons/modifiers/local_tribesmen_output.dds"
}

global_tribesmen_output = {
    positive = "gfx/interface/icons/modifiers/global_tribesmen_output.dds"
}

local_tribesmen_happyness = {
    positive = "gfx/interface/icons/modifiers/local_tribesmen_happyness.dds"
}

global_tribesmen_happyness = {
    positive = "gfx/interface/icons/modifiers/global_tribesmen_happyness.dds"
}

appoint_dictator_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

hold_triumph_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds"
}

hold_games_price_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/hold_games_price_cost_modifier.dds"
}

smear_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/smear_character_cost_modifier.dds"
}

bribe_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/bribe_character_cost_modifier.dds"
}

assassinate_attempt_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/assassinate_attempt_cost_modifier.dds"
}

inspire_disloyalty_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/inspire_disloyalty_cost_modifier.dds"
}

build_roads_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/build_roads_cost_modifier.dds"
}

recover_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recover_cost_modifier.dds"
}

raid_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/raid_cost_modifier.dds"
}

naval_raid_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/naval_raid_cost_modifier.dds"
}

use_ramming_speed_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_ramming_speed_cost_modifier.dds"
}

use_boarding_tactics_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_boarding_tactics_cost_modifier.dds"
}

freemen_promotion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/freemen_promotion_cost_modifier.dds"
}

citizen_promotion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/citizen_promotion_cost_modifier.dds"
}

desecrate_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/desecrate_cost_modifier.dds"
}

build_border_fort_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/build_border_fort_cost_modifier.dds"
}

create_military_colony_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/create_military_colony_cost_modifier.dds"
}

use_cavalry_skirmish_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_cavalry_skirmish_cost_modifier.dds"
}

use_padma_vyuha_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_padma_vyuha_cost_modifier.dds"
}

use_greek_phalanx_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_greek_phalanx_cost_modifier.dds"
}

use_triplex_acies_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/use_triplex_acies_cost_modifier.dds"
}

raise_levies_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/raise_levies_cost_modifier.dds"
}

recruit_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recruit_character_cost_modifier.dds"
}

recruit_general_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/recruit_general_cost_modifier.dds"
}

secude_governor_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/secude_governor_cost_modifier.dds"
}

price_imprison_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds"
}

price_execute_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_execute_cost_modifier.dds"
}

befriend_character_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds"
}

price_sacrifice_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/price_sacrifice_cost_modifier.dds"
}

stability_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/stability_cost_modifier.dds"
}

enact_law_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/enact_law_cost_modifier.dds"
}

government_bonus_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/government_bonus_cost_modifier.dds"
}

assault_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/assault_cost_modifier.dds"
}

buy_invention_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/buy_invention_cost_modifier.dds"
}

buy_idea_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/buy_idea_cost_modifier.dds"
}

buy_military_tradition_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/buy_military_tradition_cost_modifier.dds"
}

citizen_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/citizen_move_cost_modifier.dds"
}
freemen_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/freemen_move_cost_modifier.dds"
}
tribesmen_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/tribesmen_move_cost_modifier.dds"
}
slaves_move_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/slaves_move_cost_modifier.dds"
}

convert_pop_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/convert_pop_cost_modifier.dds"
}


call_omen_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/call_omen_cost_modifier.dds"
}

fabricate_claim_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/fabricate_claim_cost_modifier.dds"
}

support_rebels_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/support_rebels_cost_modifier.dds"
}

endorse_party_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/endorse_party_cost_modifier.dds"
}

create_trade_route_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/create_trade_route_cost_modifier.dds"
}

send_gift_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/send_gift_cost_modifier.dds"
}

improve_relation_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/improve_relation_cost_modifier.dds"
}

inspire_devotio_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/inspire_devotio_cost_modifier.dds"
}

archers_discipline = {
    positive = "gfx/interface/icons/modifiers/archers_discipline.dds"
}

archers_morale = {
    positive = "gfx/interface/icons/modifiers/archers_morale.dds"
}

archers_offensive = {
    positive = "gfx/interface/icons/modifiers/archers_offensive.dds"
}

archers_defensive = {
    positive = "gfx/interface/icons/modifiers/archers_defensive.dds"
}

archers_cost = {
    positive = "gfx/interface/icons/modifiers/archers_cost.dds"
}

archers_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/archers_maintenance_cost.dds"
}

archers_movement_speed = {
    positive = "gfx/interface/icons/modifiers/archers_movement_speed.dds"
}

camels_discipline = {
    positive = "gfx/interface/icons/modifiers/camels_discipline.dds"
}

camels_morale = {
    positive = "gfx/interface/icons/modifiers/camels_morale.dds"
}

camels_offensive = {
    positive = "gfx/interface/icons/modifiers/camels_offensive.dds"
}

camels_defensive = {
    positive = "gfx/interface/icons/modifiers/camels_defensive.dds"
}

camels_cost = {
    positive = "gfx/interface/icons/modifiers/camels_cost.dds"
}

camels_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/camels_maintenance_cost.dds"
}

camels_movement_speed = {
    positive = "gfx/interface/icons/modifiers/camels_movement_speed.dds"
}

chariots_discipline = {
    positive = "gfx/interface/icons/modifiers/chariots_discipline.dds"
}

chariots_morale = {
    positive = "gfx/interface/icons/modifiers/chariots_morale.dds"
}

chariots_offensive = {
    positive = "gfx/interface/icons/modifiers/chariots_offensive.dds"
}

chariots_defensive = {
    positive = "gfx/interface/icons/modifiers/chariots_defensive.dds"
}

chariots_cost = {
    positive = "gfx/interface/icons/modifiers/chariots_cost.dds"
}

chariots_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/chariots_maintenance_cost.dds"
}

chariots_movement_speed = {
    positive = "gfx/interface/icons/modifiers/chariots_movement_speed.dds"
}

heavy_cavalry_discipline = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_discipline.dds"
}

heavy_cavalry_morale = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_morale.dds"
}

heavy_cavalry_offensive = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_offensive.dds"
}

heavy_cavalry_defensive = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_defensive.dds"
}

heavy_cavalry_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_cost.dds"
}

heavy_cavalry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_maintenance_cost.dds"
}

heavy_cavalry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_movement_speed.dds"
}

heavy_infantry_discipline = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_discipline.dds"
}

heavy_infantry_morale = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_morale.dds"
}

heavy_infantry_offensive = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_offensive.dds"
}

heavy_infantry_defensive = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_defensive.dds"
}

heavy_infantry_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_cost.dds"
}

heavy_infantry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_maintenance_cost.dds"
}

heavy_infantry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_movement_speed.dds"
}

horse_archers_discipline = {
    positive = "gfx/interface/icons/modifiers/horse_archers_discipline.dds"
}

horse_archers_morale = {
    positive = "gfx/interface/icons/modifiers/horse_archers_morale.dds"
}

horse_archers_offensive = {
    positive = "gfx/interface/icons/modifiers/horse_archers_offensive.dds"
}

horse_archers_defensive = {
    positive = "gfx/interface/icons/modifiers/horse_archers_defensive.dds"
}

horse_archers_cost = {
    positive = "gfx/interface/icons/modifiers/horse_archers_cost.dds"
}

horse_archers_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/horse_archers_maintenance_cost.dds"
}

horse_archers_movement_speed = {
    positive = "gfx/interface/icons/modifiers/horse_archers_movement_speed.dds"
}

light_cavalry_discipline = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_discipline.dds"
}

light_cavalry_morale = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_morale.dds"
}

light_cavalry_offensive = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_offensive.dds"
}

light_cavalry_defensive = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_defensive.dds"
}

light_cavalry_cost = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_cost.dds"
}

light_cavalry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_maintenance_cost.dds"
}

light_cavalry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_movement_speed.dds"
}

light_infantry_discipline = {
    positive = "gfx/interface/icons/modifiers/light_infantry_discipline.dds"
}

light_infantry_morale = {
    positive = "gfx/interface/icons/modifiers/light_infantry_morale.dds"
}

light_infantry_offensive = {
    positive = "gfx/interface/icons/modifiers/light_infantry_offensive.dds"
}

light_infantry_defensive = {
    positive = "gfx/interface/icons/modifiers/light_infantry_defensive.dds"
}

light_infantry_cost = {
    positive = "gfx/interface/icons/modifiers/light_infantry_cost.dds"
}

light_infantry_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/light_infantry_maintenance_cost.dds"
}

light_infantry_movement_speed = {
    positive = "gfx/interface/icons/modifiers/light_infantry_movement_speed.dds"
}

warelephant_discipline = {
    positive = "gfx/interface/icons/modifiers/warelephant_discipline.dds"
}

warelephant_morale = {
    positive = "gfx/interface/icons/modifiers/warelephant_morale.dds"
}

warelephant_offensive = {
    positive = "gfx/interface/icons/modifiers/warelephant_offensive.dds"
}

warelephant_defensive = {
    positive = "gfx/interface/icons/modifiers/warelephant_defensive.dds"
}

warelephant_cost = {
    positive = "gfx/interface/icons/modifiers/warelephant_cost.dds"
}

warelephant_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/warelephant_maintenance_cost.dds"
}

warelephant_movement_speed = {
    positive = "gfx/interface/icons/modifiers/warelephant_movement_speed.dds"
}

trireme_discipline = {
    positive = "gfx/interface/icons/modifiers/trireme_discipline.dds"
}

trireme_morale = {
    positive = "gfx/interface/icons/modifiers/trireme_morale.dds"
}

trireme_offensive = {
    positive = "gfx/interface/icons/modifiers/trireme_offensive.dds"
}

trireme_defensive = {
    positive = "gfx/interface/icons/modifiers/trireme_defensive.dds"
}

trireme_cost = {
    positive = "gfx/interface/icons/modifiers/trireme_cost.dds"
}

trireme_maintenance_cost = {
    positive = "gfx/interface/icons/modifiers/trireme_maintenance_cost.dds"
}

trireme_movement_speed = {
    positive = "gfx/interface/icons/modifiers/trireme_movement_speed.dds"
}

archers_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_plains_combat_bonus.dds"
}

camels_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_plains_combat_bonus.dds"
}

chariots_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_plains_combat_bonus.dds"
}

heavy_cavalry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_plains_combat_bonus.dds"
}

heavy_infantry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_plains_combat_bonus.dds"
}

horse_archers_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_plains_combat_bonus.dds"
}

light_cavalry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_plains_combat_bonus.dds"
}

light_infantry_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_plains_combat_bonus.dds"
}

warelephant_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_plains_combat_bonus.dds"
}

trireme_plains_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_mountain_combat_bonus.dds"
}

camels_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_mountain_combat_bonus.dds"
}

chariots_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_mountain_combat_bonus.dds"
}

heavy_cavalry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_mountain_combat_bonus.dds"
}

heavy_infantry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_mountain_combat_bonus.dds"
}

horse_archers_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_mountain_combat_bonus.dds"
}

light_cavalry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_mountain_combat_bonus.dds"
}

light_infantry_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_mountain_combat_bonus.dds"
}

warelephant_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_mountain_combat_bonus.dds"
}

trireme_mountain_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_hills_combat_bonus.dds"
}

camels_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_hills_combat_bonus.dds"
}

chariots_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_hills_combat_bonus.dds"
}

heavy_cavalry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_hills_combat_bonus.dds"
}

heavy_infantry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_hills_combat_bonus.dds"
}

horse_archers_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_hills_combat_bonus.dds"
}

light_cavalry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_hills_combat_bonus.dds"
}

light_infantry_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_hills_combat_bonus.dds"
}

warelephant_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_hills_combat_bonus.dds"
}

trireme_hills_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_desert_combat_bonus.dds"
}

camels_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_desert_combat_bonus.dds"
}

chariots_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_desert_combat_bonus.dds"
}

heavy_cavalry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_desert_combat_bonus.dds"
}

heavy_infantry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_desert_combat_bonus.dds"
}

horse_archers_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_desert_combat_bonus.dds"
}

light_cavalry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_desert_combat_bonus.dds"
}

light_infantry_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_desert_combat_bonus.dds"
}

warelephant_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_desert_combat_bonus.dds"
}

trireme_desert_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_marsh_combat_bonus.dds"
}

camels_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_marsh_combat_bonus.dds"
}

chariots_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_marsh_combat_bonus.dds"
}

heavy_cavalry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_marsh_combat_bonus.dds"
}

heavy_infantry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_marsh_combat_bonus.dds"
}

horse_archers_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_marsh_combat_bonus.dds"
}

light_cavalry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_marsh_combat_bonus.dds"
}

light_infantry_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_marsh_combat_bonus.dds"
}

warelephant_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_marsh_combat_bonus.dds"
}

trireme_marsh_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_jungle_combat_bonus.dds"
}

camels_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_jungle_combat_bonus.dds"
}

chariots_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_jungle_combat_bonus.dds"
}

heavy_cavalry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_jungle_combat_bonus.dds"
}

heavy_infantry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_jungle_combat_bonus.dds"
}

horse_archers_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_jungle_combat_bonus.dds"
}

light_cavalry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_jungle_combat_bonus.dds"
}

light_infantry_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_jungle_combat_bonus.dds"
}

warelephant_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_jungle_combat_bonus.dds"
}

trireme_jungle_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_farmland_combat_bonus.dds"
}

camels_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_farmland_combat_bonus.dds"
}

chariots_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_farmland_combat_bonus.dds"
}

heavy_cavalry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_farmland_combat_bonus.dds"
}

heavy_infantry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_farmland_combat_bonus.dds"
}

horse_archers_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_farmland_combat_bonus.dds"
}

light_cavalry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_farmland_combat_bonus.dds"
}

light_infantry_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_farmland_combat_bonus.dds"
}

warelephant_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_farmland_combat_bonus.dds"
}

trireme_farmland_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/archers_forest_combat_bonus.dds"
}

camels_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/camels_forest_combat_bonus.dds"
}

chariots_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/chariots_forest_combat_bonus.dds"
}

heavy_cavalry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_cavalry_forest_combat_bonus.dds"
}

heavy_infantry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/heavy_infantry_forest_combat_bonus.dds"
}

horse_archers_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/horse_archers_forest_combat_bonus.dds"
}

light_cavalry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_cavalry_forest_combat_bonus.dds"
}

light_infantry_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/light_infantry_forest_combat_bonus.dds"
}

warelephant_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/warelephant_forest_combat_bonus.dds"
}

trireme_forest_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

archers_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

camels_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

chariots_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

heavy_cavalry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

heavy_infantry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

horse_archers_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

light_cavalry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

light_infantry_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

warelephant_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

trireme_ocean_combat_bonus = {
    positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}

monthly_civic_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_civic_party_conviction.dds"
}

civic_party_influence = {
    positive = "gfx/interface/icons/modifiers/civic_party_influence.dds"
}

monthly_military_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_military_party_conviction.dds"
}

military_party_influence = {
    positive = "gfx/interface/icons/modifiers/military_party_influence.dds"
}

monthly_mercantile_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_mercantile_party_conviction.dds"
}

mercantile_party_influence = {
    positive = "gfx/interface/icons/modifiers/mercantile_party_influence.dds"
}

monthly_religious_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_religious_party_conviction.dds"
}

religious_party_influence = {
    positive = "gfx/interface/icons/modifiers/religious_party_influence.dds"
}

monthly_populist_party_conviction = {
    positive = "gfx/interface/icons/modifiers/monthly_populist_party_conviction.dds"
}

populist_party_influence = {
    positive = "gfx/interface/icons/modifiers/populist_party_influence.dds"
}

monthly_office_steward_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_steward_loyalty.dds"
}

monthly_office_royal_tutor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_royal_tutor_loyalty.dds"
}

monthly_office_foreign_minister_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_foreign_minister_loyalty.dds"
}

monthly_office_high_priest_monarchy_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_monarchy_loyalty.dds"
}

monthly_office_marshal_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_marshal_loyalty.dds"
}

monthly_office_philosopher_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_philosopher_loyalty.dds"
}

monthly_office_master_of_the_guard_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_master_of_the_guard_loyalty.dds"
}

monthly_office_physician_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_physician_loyalty.dds"
}

monthly_office_censor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_censor_loyalty.dds"
}

monthly_office_praetor_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_praetor_loyalty.dds"
}

monthly_office_tribune_of_the_soldiers_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_soldiers_loyalty.dds"
}

monthly_office_tribune_of_the_treasury_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_treasury_loyalty.dds"
}

monthly_office_augur_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_augur_loyalty.dds"
}

monthly_office_pontifex_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_pontifex_loyalty.dds"
}

monthly_office_plebeian_aedile_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_plebeian_aedile_loyalty.dds"
}

monthly_office_republic_physician_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_republic_physician_loyalty.dds"
}

monthly_office_bodyguard_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_bodyguard_loyalty.dds"
}

monthly_office_high_priest_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_loyalty.dds"
}

monthly_office_magistrate_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_magistrate_loyalty.dds"
}

monthly_office_arbitrator_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_arbitrator_loyalty.dds"
}

monthly_office_warchief_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_warchief_loyalty.dds"
}

monthly_office_elder_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_elder_loyalty.dds"
}

monthly_office_apothecary_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_apothecary_loyalty.dds"
}

monthly_office_wise_person_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_office_wise_person_loyalty.dds"
}

military_tech_investment = {
    positive = "gfx/interface/icons/modifiers/military_tech_investment.dds"
}


monthly_military_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_military_tech_loyalty.dds"
}

civic_tech_investment = {
    positive = "gfx/interface/icons/modifiers/civic_tech_investment.dds"
}


monthly_civic_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_civic_tech_loyalty.dds"
}

oratory_tech_investment = {
    positive = "gfx/interface/icons/modifiers/oratory_tech_investment.dds"
}


monthly_oratory_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_oratory_tech_loyalty.dds"
}

religious_tech_investment = {
    positive = "gfx/interface/icons/modifiers/religious_tech_investment.dds"
}


monthly_religious_tech_loyalty = {
    positive = "gfx/interface/icons/modifiers/monthly_religious_tech_loyalty.dds"
}

military_building_cost = {
    positive = "gfx/interface/icons/modifiers/military_building_cost.dds"
}

fortress_building_cost = {
    positive = "gfx/interface/icons/modifiers/fortress_building_cost.dds"
}

commerce_building_cost = {
    positive = "gfx/interface/icons/modifiers/commerce_building_cost.dds"
}

population_building_cost = {
    positive = "gfx/interface/icons/modifiers/population_building_cost.dds"
}

build_expensive_roads_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/build_expensive_roads_cost_modifier.dds"
}

local_goods_from_slaves = {
    positive = "gfx/interface/icons/modifiers/local_goods_from_slaves.dds"
}

global_goods_from_slaves = {
    positive = "gfx/interface/icons/modifiers/global_goods_from_slaves.dds"
}

base_resources = {
    positive = "gfx/interface/icons/modifiers/base_resources.dds"
}

insult_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/insult_cost_modifier.dds"
}

subject_pays_tributary_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_pays_feudatory_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_pays_vassal_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_pays_satrapy_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

subject_client_state_pays_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}

war_score_cost = {
    positive = "gfx/interface/icons/modifiers/war_score_cost.dds"
}

control_range_modifier = {
    positive = "gfx/interface/icons/modifiers/control_range_modifier.dds"
}

disallow_job = {
    positive = "gfx/interface/icons/modifiers/disallow_job.dds"
}

disallow_office = {
    positive = "gfx/interface/icons/modifiers/disallow_office.dds"
}

disallow_command = {
    positive = "gfx/interface/icons/modifiers/disallow_command.dds"
}

happiness_for_wrong_culture_modifier = {
    positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_modifier.dds"
}

happiness_for_wrong_culture_group_modifier = {
    positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_group_modifier.dds"
}

siege_engineers = {
    positive = "gfx/interface/icons/modifiers/siege_engineers.dds"
}

price_convert_religion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds"
}
	
monthly_wage_on_character_modifier = {
    positive = "gfx/interface/icons/modifiers/monthly_wage_on_character_modifier.dds"
}

monthly_governor_wage = {
    positive = "gfx/interface/icons/modifiers/monthly_governor_wage.dds"
}

monthly_local_governor_wage = {
    positive = "gfx/interface/icons/modifiers/monthly_local_governor_wage.dds"
}

diplomatic_range_modifier = {
    positive = "gfx/interface/icons/modifiers/diplomatic_range_modifier.dds"
}

subject_loyalty = {
    positive = "gfx/interface/icons/modifiers/subject_loyalty.dds"
}

loyalty_to_overlord = {
    positive = "gfx/interface/icons/modifiers/loyalty_to_overlord.dds"
}

change_governor_policy_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/change_governor_policy_cost_modifier.dds"
}

price_propose_marriage_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

price_add_rival_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

price_remove_rival_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

price_befriend_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}

assimilate_pop_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/assimilate_pop_cost_modifier.dds"
}
order_shattered_retreat_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/order_shattered_retreat_cost_modifier.dds"
}
monthly_character_wealth = {
	positive = "gfx/interface/icons/modifiers/monthly_character_wealth.dds"
}
primary_heir_attraction = {
    positive = "gfx/interface/icons/modifiers/primary_heir_attraction.dds"
}
support_for_character_as_heir = {
    positive = "gfx/interface/icons/modifiers/support_for_character_as_heir.dds"
}
next_ruler_legitimacy = {
    positive = "gfx/interface/icons/modifiers/next_ruler_legitimacy.dds"
}
increase_legitimacy = {
    positive = "gfx/interface/icons/modifiers/increase_legitimacy.dds"
}
increase_legitimacy_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/increase_legitimacy_cost_modifier.dds"
}
num_of_clan_chiefs = {
    positive = "gfx/interface/icons/modifiers/num_of_clan_chiefs.dds"
}
price_support_primary_heir_cost_modifier = {
   positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds"
}
power_conversion_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/power_conversion_cost_modifier.dds"
}
clan_retinue_size = {
    positive = "gfx/interface/icons/modifiers/clan_retinue_size.dds"
}
monthly_character_popularity_decay = {
    positive = "gfx/interface/icons/modifiers/monthly_character_popularity_decay.dds"
}

price_grant_laurels_cost_modifier = {
   positive = "gfx/interface/icons/modifiers/price_grant_laurels_cost_modifier.dds"
}

price_tutor_heir_cost_modifier = {
   positive = "gfx/interface/icons/modifiers/price_tutor_heir_cost_modifier.dds"
}

happiness_for_same_culture_modifier = {
   positive = "gfx/interface/icons/modifiers/happiness_for_same_culture_modifier.dds"
}

change_diplomatic_stance_cost_modifier = {
    positive = "gfx/interface/icons/modifiers/change_diplomatic_stance_cost_modifier.dds"
}
agressive_expansion_monthly_change = {
    positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_change.dds"
}

agressive_expansion_monthly_decay = {
    positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_decay.dds"
}

commerce_from_export = {
    positive = "gfx/interface/icons/modifiers/commerce_from_export.dds"
}
integrate_speed = {
    positive = "gfx/interface/icons/modifiers/integrate_speed.dds"
}
price_stipends_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds"
}

price_arena_match_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/price_arena_match_cost_modifier.dds"
}
enslavement_efficiency = {
	positive = "gfx/interface/icons/modifiers/enslavement_efficiency.dds"
}

price_reward_veterans_cost_modifier = {
	positive = "gfx/interface/icons/modifiers/price_reward_veterans_cost_modifier.dds"
}
movement_speed_if_no_road = {
	positive = "gfx/interface/icons/modifiers/movement_speed_if_no_road.dds"
}
city_monthly_state_loyalty = {
	positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds"
}

local_output_modifier = {
	positive = "gfx/interface/icons/modifiers/local_output_modifier.dds"
}


modifiers

{{path|game/common/modifiers/*.txt

00_from_events_character.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

serapis_priest = {
	prominence = 0.35
}

improved_office_martial = {
	martial = 2
}

improved_office_zeal = {
	zeal = 2
}

improved_office_finesse = {
	finesse = 2
}

improved_office_charisma = {
	charisma = 2
}

blessed_ruler = {
	omen_duration = 0.05
	zeal = 1
}

clan_chief_prominence_great_leader = {
	monthly_character_prominence = 0.1
}

clan_chief_prominence_good_leader = {
	monthly_character_prominence = 0.03
}

clan_chief_prominence_bad_leader = {
	monthly_character_prominence = -0.07
}

clan_chief_prominence_terrible_leader = {
	monthly_character_prominence = -0.15
}

clan_chief_prominence_great_demagogue = {
	monthly_character_prominence = 0.1
}

clan_chief_prominence_good_demagogue = {
	monthly_character_prominence = 0.03
}

clan_chief_prominence_bad_demagogue = {
	monthly_character_prominence = -0.07
}

clan_chief_prominence_terrible_demagogue = {
	monthly_character_prominence = -0.15
}

clan_chief_prominence_very_reverent = {
	monthly_character_prominence = 0.1
}

clan_chief_prominence_somewhat_reverent = {
	monthly_character_prominence = 0.03
}

clan_chief_prominence_somewhat_irreverent = {
	monthly_character_prominence = -0.07
}

clan_chief_prominence_very_irreverent = {
	monthly_character_prominence = -0.15
}

clan_chief_prominence_champion = {
	monthly_character_prominence = 0.04
}

self_proclaimed_deity = {
	ruler_popularity_gain = 0.2
}

patron_modifier = {
	monthly_character_prominence = 0.5
}

character_improvement_asclepian_wiseman = {
	health = 0.5
}

recently_awarded_generalship = {
	monthly_character_prominence = 0.25
}

retiring_general_ambition = {
	monthly_character_loyalty = 0.25
	monthly_wage_for_character = 0.01
}

character_improvement_blessing_of_tanit = {
	fertility = 0.25	
	zeal = 1
}

character_improvement_stele_memory = {
	prominence = 5
	charisma = 1
	fertility = 1
}

character_improvement_attis_reborn = {
	zeal = 3
}

foreign_citizen = {
	disallow_job = yes
	disallow_office = yes
	disallow_command = yes
}

populist_demagogue_oh_no = {
	current_corruption = 10
}

char_improvement_cult_isis = {
	monthly_character_prominence = 0.05
}

char_improvement_cult_fortune = {
	monthly_character_prominence = 0.05
}

bad_research_general_modifier = {
	research_points_modifier = -0.1
}

subject_of_theft = {
	monthly_character_loyalty = -0.05
}

naughty_thief = {
	monthly_character_popularity = -0.05
}

wounded_during_plot = {
	health = -0.1
}

debt_payoff_toggle = {
	health = -0.1
}

debt_paid_off = {
	health = 0.05
	monthly_character_loyalty = 0.05
}

secret_gambler = {
	monthly_character_popularity = -0.02
}

reformed_gambler = {
	monthly_character_popularity = 0.02
}

pit_victory = {
	monthly_character_prominence = 0.1
	monthly_character_popularity = 0.1
}

pit_defeat = {
	monthly_character_prominence = -0.1
	health = -0.2
}

gambling_loss = {
	monthly_character_popularity = -0.15
}

bad_gambling_loss = {
	monthly_character_popularity = -0.3
}

gambling_win = {
	monthly_character_prominence = 0.3
}

secret_pit_fighter = {
	monthly_character_fam_prestige = -0.5
}

switched_char_religion = {
	zeal = 1
}

switched_char_culture = {
	finesse = 1
}

attempted_murder = {
	monthly_character_popularity = -0.25
}

target_of_murder = {
	monthly_character_prominence = 0.1
}

foreign_royalty = {
	monthly_character_prominence = 0.2
	monthly_character_loyalty = -0.05
}

free_hands_cmod = {
	monthly_corruption = 0.2
	monthly_character_loyalty = 0.25
}

support_primary_heir_cmod = {
	primary_heir_attraction = 50
}
owned_money_by_state_cmod = {
	monthly_character_prominence = 0.1
	monthly_character_loyalty = -0.05
}

abandoned_family = {
	charisma = -1
	monthly_character_popularity = -0.1
}

absentee_father = {}

character_improvement_buddhist_reborn_wiseman = {
	zeal = 4
	prominence = 20
}

character_improvement_buddhist_reborn_reformer = {
	finesse = 4
	prominence = 20
}

character_improvement_buddhist_reborn_general = {
	martial = 4
	prominence = 20
}

character_improvement_buddhist_reborn_philosopher = {
	charisma = 4
	prominence = 20
}

character_improvement_thagimasadas_boon = {
	martial = 1
	prominence = 5
}

character_improvement_thagimasadas_champion = {
	martial = 3
	prominence = 10
}

character_improvement_jain_misconduct = {
	fertility = 0.5
	finesse = 2
	zeal = -1
	bribe_character_cost_modifier = -0.1
}

dde_argyraspides_modifier = {
	martial = 2
	health = 0.1
}

character_wealth_test_mod = {
	monthly_character_wealth = -100
}

character_ip_mon_supported_heir_modifier = {
	support_for_character_as_heir = 20
}

disinherited_mercenary = {
	monthly_character_prominence = 0.5
	zeal = 1
	martial = 1
	monthly_character_popularity = 0.25
}

barred_from_office = {
	disallow_office = yes
}

ransomed_from_enemy = {
	monthly_character_loyalty = 0.5
}

increased_family_wages = {
	monthly_wage_on_character_modifier = 0.5
	monthly_character_wealth = 2
	monthly_character_loyalty = 0.2
}

pyrrhus_travelling = {
	disallow_office = yes
}
00_from_events_country.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

### Tutorials ###

tutorial_build_cost_modifier = {
	build_cost = -0.25
	build_time = -0.25
}

tutorial_capital_route = {
	global_capital_trade_routes = 1
}

### Special Decisions ###
country_improvement_mercenary_patron = {
	recruit_mercenary_cost_modifier = -0.1
	mercenary_maintenance_cost = -0.1
}

grand_koine = {
	global_capital_trade_routes = 1
	global_citizen_happyness = 0.1
}

argead_empire_modifier = {
	global_freemen_happyness = 0.1
	land_morale_modifier = 0.1
	diplomatic_reputation = 2
	happiness_for_wrong_culture_group_modifier = 0.1
}

bharatavarsha_modifier = {
	global_citizen_happyness = 0.1
	diplomatic_reputation = 2
	convert_pop_cost_modifier = -0.15
	happiness_for_wrong_culture_group_modifier = 0.1
}

lapse_of_authority = {
	global_monthly_state_loyalty = -0.15
	subject_loyalty = -20
	global_freemen_happyness = -0.1
}

antigonid_resurgence = {
	subject_loyalty = 20
}

### Others ###

priests_refusing_to_perform_rites = {
	call_omen_cost_modifier = 0.2
}

merchant_embargo = {
	global_commerce_modifier = -0.1
}

faction_omen_cost_2 = {
	call_omen_cost_modifier = 0.5
}

military_party_ticking_modifier = {
	military_party_influence = 0.5
}

mercantile_party_ticking_modifier = {
	mercantile_party_influence = 0.5
}

civic_party_ticking_modifier = {
	civic_party_influence = 0.5
}

religious_party_ticking_modifier = {
	religious_party_influence = 0.5
}

populist_party_ticking_modifier = {
	populist_party_influence = 0.5
}

populist_bonus_faction_1 = {
	global_freemen_happyness = 0.1
	global_freemen_output = 0.1
}

omen_bonus_faction = {
	call_omen_cost_modifier = -0.15
}

tax_dividends_bonus = {
	global_commerce_modifier = 0.1
}

enforced_conscription_bill = {
	manpower_recovery_speed = 0.1
	army_maintenance_cost = 0.05
}

civic_architecture_bill = {
	build_cost = -0.1
	build_time = -0.1
	global_defensive = -0.1
}

regulated_observance_bill = {
	call_omen_cost_modifier = -0.1
	convert_pop_cost_modifier = 0.2
}

lowered_tariffs_bill = {
	global_commerce_modifier = 0.1
	military_building_cost = 0.25
}

tax_on_wealthy_bill = {
	global_tax_modifier = 0.15
	ruler_popularity_gain = -0.1
}

regulated_indictments_bill = {
	global_freemen_happyness = 0.1
	price_imprison_cost_modifier = 0.25
}

tribal_representation_bill = {
	global_tribesmen_happyness = 0.1
	enact_law_cost_modifier = 0.25
}

slave_maltreatment_bill = {
	global_slaves_output = 0.1
	global_slaves_happyness = -0.1
}

border_control_bill = {
	global_defensive = 0.2
	diplomatic_reputation = -1
}

anticorruption_tenets_bill = {
	monthly_corruption = -0.02
	global_tax_modifier = -0.1
}

threat_of_punishment = {
	land_morale_recovery = 0.1
	discipline = 0.05
}

morale_malus = {
	land_morale_modifier = -0.1
}

morale_boost = {
	land_morale = 0.1
}

flogged_bare = {
	discipline = -0.05
}

sacrifice_interaction_modifier = {
	global_tribesmen_happyness = 0.1
	global_tribesmen_output = 0.1
}

financial_acumen = {
	global_tax_modifier = 0.1
}

deficit_research_points = {
	research_points_modifier = -0.25
}

deficit_character_loyalty = {
	monthly_character_loyalty = -0.1
}

lack_of_equipment = {
	land_morale_recovery = -0.05
	land_morale = -0.1
}

blessed_by_the_gods = {
	omen_duration = 0.15
}

raised_taxes = {
	global_tax_modifier = 0.15
}

increased_morale = {
	land_morale = 0.15
}

decreased_morale = {
	land_morale = -0.15
}

demoralized_troops = {
	discipline = -0.05
	land_morale = -0.05
}

high_tax_income = {
	global_tax_modifier = 0.06
}

low_tax_income = {
	global_tax_modifier = 0.03
}

renovated_temple = {
	omen_duration = 0.1
}

damaged_temple = {
	omen_duration = -0.1
}

small_military_reform = {
	land_morale_recovery = 0.05
	global_cohort_recruit_speed = 0.1
}

salt_shortage = {
	global_cohort_recruit_speed = -0.15
}

lack_of_iron = {
	heavy_infantry_cost = 0.1
}

better_morale = {
	land_morale_modifier = 0.15
}

happy_citizens = {
	global_unrest = -1
}

cheaper_buildings = {
	build_cost = -0.15
}

diminishing_trade = {
	global_commerce_modifier = -0.2
}

population_increase = {
	global_population_growth = 0.02
}

trade_problems = {
	global_commerce_modifier = -0.15
}

elephant_charge = {
	warelephant_morale = 0.15
}

strong_army = {
	global_cohort_recruit_speed = 0.1
}

weak_army = {
	global_cohort_recruit_speed = -0.1
}

excellent_commander = {
	land_morale_modifier = 0.1
}

incompetent_commander = {
	land_morale_modifier = -0.1
}

grand_fleet = {
	global_ship_recruit_speed = 0.1
}

military_career = {
	land_morale = 0.15
}

disorder_among_our_troops = {
	land_morale = -0.15
}

better_organization = {
	land_morale_recovery = 0.05
}

recruitment_problems = {
	global_cohort_recruit_speed = -0.1
}

successful_camps = {
	cohort_reinforcement_speed = -0.1
}

unsuccessful_camps = {
	land_morale = -0.08
}

military_prowess = {
	heavy_cavalry_discipline = 0.08
	light_cavalry_discipline = 0.08
}

obsolete_tactics = {
	siege_ability = -0.1
}

invaluable_experience = {
	discipline = 0.2
}

imported_ideas = {
	movement_cost = -0.2
}

neglected_navy = {
	naval_morale = -0.08
	land_morale = 0.04
}

changed_focus = {
	land_morale = -0.08
	naval_morale = 0.04
}

disorganized_troops = {
	land_morale_recovery = -0.1
}

superior_tactics = {
	light_infantry_offensive = 0.1
}

inferior_tactics = {
	light_infantry_offensive = -0.1
}

political_consensus = {
	ruler_popularity_gain = 0.05
}

political_disagreements = {
	global_unrest = 1
}

political_unity = {
	ruler_popularity_gain = 0.05
}

political_clash = {
	global_unrest = 1
}

deliberate_deceptiveness = {
	diplomatic_reputation = 2
}

philosophical_advancements = {
	research_points_modifier = 0.15
}

political_chaos = {
	research_points_modifier = -0.06
}

stability_increase = {
	stability_cost_modifier = -0.2
}

angry_mob = {
	global_unrest = 0.01
}

increased_efficiency = {
	blockade_efficiency = 0.1
}

high_inefficiency = {
	light_infantry_cost = 0.1
}

naval_advancements = {
	naval_morale = 0.1
}

naval_focus = {
	land_morale = -0.1
}

dishonest_tax_collectors = {
	stability_cost_modifier = 0.2	
}

building_exceeds_expectations = {
	build_cost = -0.04
	build_time = -0.08	
}

responsible_leaders = {
	research_points_modifier = 0.15
}

disagreements_between_leaders = {
	stability_cost_modifier = 0.08
}

improved_trading_conditions = {
	global_tax_modifier= 0.08
}

reduced_building_cost = {
	build_cost = -0.1
}

lack_of_material = {
	build_cost = 0.1
}

reduced_recruitment_cost = {
	light_infantry_cost = -0.1
}

increased_support = {
	stability_cost_modifier = -0.2
}

ignored_omen = {
	stability_cost_modifier = 0.2
}

social_unrest = {
	global_unrest = 0.01
}

trust_in_the_gods = {
	global_tax_modifier = -0.05
}

failure_to_interpret_omen = {
	omen_duration = 0.1
}

tolerant_society = {
	research_points_modifier = 0.15
}

religious_superiority = {
	research_points_modifier = 0.1
}

temple_in_ruins = {
	omen_duration = -0.2
}

religious_minorities = {
	global_unrest = 0.01
}

new_philosophical_ideas = {
	research_points_modifier = 0.15
}

religious_discussion = {
	omen_duration = 0.1
}

one_priest_too_many = {
	omen_duration = -0.1
}

new_followers = {
	omen_power = 0.05
}

lack_of_followers = {
	omen_power = -0.1
	
}

stick_to_old_ways = {
	land_morale = 0.5
	research_points_modifier = -0.25
}

outside_influences = {
	land_morale = -0.5
	research_points_modifier = 0.25
}

via_aurelia_exists = {
	land_morale_recovery = 0.05
	global_cohort_recruit_speed = 0.10
	build_cost = 0.08
}

extended_road_network = {
	land_morale_recovery = 0.05
	global_cohort_recruit_speed = 0.05
	build_cost = 0.08
}

army_reforms = {
	global_manpower_modifier = 0.10
	land_morale_recovery = 0.05
	army_maintenance_cost = 0.10
}

the_lighthouse_of_alexandria = {
	naval_morale = 0.1
	stability_cost_modifier = -0.04
	global_tax_modifier = -0.06
	country_civilization_value = 5
}

patronice_research = {
	country_civilization_value = 5
	ruler_popularity_gain = 0.04
	technology_investment = -0.05
}

embrace_the_egyptian_religion = {
	omen_duration = 0.2
}

carthaginian_mercenary_armies = {
	global_cohort_recruit_speed = 0.1
	global_manpower_modifier = 0.05
	land_morale_recovery = -0.05
}

standardized_ship_production = {
	global_ship_recruit_speed = 0.1
	trireme_cost = -0.04
	technology_investment = -0.05
}

encourage_spread_of_greek_culture = {
	country_civilization_value = 5
}

gladiatorial_games = {
	global_unrest = -2
	global_tax_modifier = -0.05
}

aqueducts_in_disrepair = {
	global_population_growth = -0.02
}

patronage_of_the_arts_modifier = {
	monthly_legitimacy = 0.2
}

spouse_inspires_the_army = {
	land_morale_modifier = 0.05
}

spouse_inspires_the_army_better = {
	land_morale_modifier = 0.1
}

royal_serapis_cult = {
	omen_power = -0.25 #always weaker omens, but switching means omen power increases a great deal immediately.
	convert_pop_cost_modifier = -0.1 #cheaper to spread egyptian religion among greek pops
	happiness_for_wrong_culture_group_modifier = 0.1 #Syncretism
}

egypt_hellenic_non_syncretic = {
	technology_investment = 0.05
}

centralization_efforts = {
	monthly_centralization = 0.2
}

natural_centralization = {
	monthly_centralization = 0.1
}

gathering_place = {
	monthly_centralization = 0.1
}

focusing_centralization = {
	monthly_centralization = 0.3
}

focusing_decentralization = {
	monthly_centralization = -0.3
}

funded_arbitrator_office = {
	global_freemen_happyness = 0.05
	convert_pop_cost_modifier = -0.1
}

underfunded_arbitrator_office = {
	global_freemen_happyness = -0.1
	convert_pop_cost_modifier = 0.2
}

civilized_neighbor = {
	monthly_centralization = 0.25
}

decentralizing_realm = {
	monthly_centralization = -0.5
}

wealth_tax_relief = {
	global_tax_modifier = -0.1
}

reduced_priest_working_hours = {
	omen_duration = -0.25
}

popular_unrest_ip_29 = {
	global_unrest = 1
}

capital_import_ip_29 = {
	global_capital_trade_routes = -1
}

temp_dictator_term_length = {
	election_term_duration = 1
}

electoral_extension_mod = {
	election_term_duration = 2
	monthly_tyranny = 0.1
	max_loyalty = -20
	global_monthly_state_loyalty = -0.2
}

attempted_assassination_own_ruler = {
	global_unrest = 3

}

civil_war_decimation = {
	global_unrest = 4
}

country_diminishment_oracle_of_delphi = {
	monthly_legitimacy = -0.2
	call_omen_cost_modifier = 0.1
}

country_improvement_oracle_of_delphi = {
	monthly_legitimacy = 0.1
	global_unrest = -1
	call_omen_cost_modifier = -0.1
}

country_improvement_athena_blessing = {
	omen_power = 0.05
	omen_duration = 0.05
}

country_improvement_war_ares_blessing = {
	war_exhaustion = -0.05
	land_morale_modifier = 0.05
}

country_improvement_war_hephaistos_blessing = {
	global_cohort_recruit_speed = 0.1
	army_maintenance_cost = -0.1
}

country_improvement_war_athena_blessing = {
	global_supply_limit_modifier = 0.15
	land_morale_recovery = 0.15
}

country_improvement_war_poseidon_blessing = {
	naval_morale_modifier = 0.1
	naval_morale_recovery = 0.15
}

country_improvement_dionysus_blessing = {
	omen_power = 0.05
	call_omen_cost_modifier = -0.05
}

country_improvement_heracles_blessing = {
	omen_power = 0.05
	land_morale_modifier = 0.1
}

country_improvement_argonautica = {
	monthly_legitimacy = 0.1
	ruler_popularity_gain = 0.05
	global_tax_modifier = 0.05
}

country_improvement_epic = {
	monthly_legitimacy = 0.03
	global_tax_modifier = 0.02
}

country_improvement_inspiring_soldier = {
	land_morale_modifier = 0.05
	global_defensive = 0.05
}

country_improvement_commerce_blessing = {
	omen_duration = 0.1
	global_tax_modifier = 0.05
}

country_improvement_blessing_of_melqart = {
	omen_duration = 0.1
	omen_power = 0.1
}

country_diminishment_curse_of_baal = {
	omen_duration = -0.1
	omen_power = -0.1
}

country_improvement_blessing_of_baal = {
	omen_duration = 0.1
	omen_power = 0.15
}

country_improvement_baal_harvest = {
	global_population_growth = 0.1
}

country_improvement_shrine_to_melqart = {
	global_commerce_modifier = 0.05
	global_tax_modifier = 0.05
}

country_improvement_shrine_to_baal = {
	global_population_growth = 0.4
	land_morale_modifier = 0.05
}

country_improvement_shrine_to_tanit = {
	global_manpower_modifier = 0.05
	manpower_recovery_speed = 0.05
}

country_improvement_druids_troop_morale = {
	land_morale_modifier = 0.05
	land_morale_recovery = 0.1
}

country_improvement_druids_manpower = {
	global_manpower_modifier = 0.1
	manpower_recovery_speed = 0.1
}

country_diminishment_druidic_banishment = {
	omen_power = -0.15
	omen_duration = -0.15
}

country_improvement_blessed_by_stars = {
	land_morale_modifier = 0.1
}

country_improvement_taxed_druids = {
	global_tax_modifier = 0.1
}

country_improvement_appeased_maat = {
	omen_power = 0.1
	global_unrest = -1
}

country_improvement_found_guidance = {
	global_unrest = -1
}

country_improvement_temple_of_isis = {
	omen_duration = 0.1
	omen_power = 0.1
}

country_modifier_closed_temples = {
	global_unrest = 3
	omen_duration = 0.15
	omen_power = 0.15
}

country_modifier_opened_temples = {
	global_unrest = -3
	omen_duration = -0.15
	omen_power = -0.15
}

country_improvement_cybele_blessing = {
	omen_duration = 0.15
	omen_power = 0.15
}

country_improvement_enormous_library = {
	research_points_modifier = 0.1
}

country_improvement_rare_text = {
	research_points_modifier = 0.25
}

formable_country_huge_modifier = {
	monthly_character_loyalty = 0.05
	global_citizen_happyness = 0.15
	global_freemen_happyness = 0.15
}

arkadia_formable_modifier = {
	build_cost = -0.05
	build_time = -0.05
}

masters_of_the_med = {
	global_ship_recruit_speed = 0.25
	global_capital_trade_routes = 1
}

country_improvement_warm_period = {
	global_unrest = -2
	global_population_growth = 0.5
}

country_improvement_carthaginian_fleet = {
	naval_morale_modifier = 0.15
	naval_unit_attrition = -0.15
}

country_improvement_roman_morale = {
	land_morale_modifier = 0.1
	global_manpower_modifier = 0.1
}

country_improvement_alexandrian_technology = {
	research_points_modifier = 0.2
}

country_improvement_memphian_goods = {
	global_tax_modifier = 0.15
}

country_improvement_tyrian_resources = {
	build_cost = -0.1
	build_time = -0.1
}

country_improvement_jerusalemite_monuments = {
	call_omen_cost_modifier = -0.1
	omen_duration = 0.1
}

country_improvement_great_trade_routes = {
	global_tax_modifier = 0.1
	global_commerce_modifier = 0.1
}

country_improvement_babylonian_experience = {
	siege_ability = 0.1
	fort_maintenance_cost = -0.2
}

country_improvement_seleucian_bureaucracy = {
	convert_pop_cost_modifier = -0.1
	monthly_governor_loyalty = 0.1
}

country_improvement_monuments_of_persepolis = {
	call_omen_cost_modifier = -0.1
	omen_power = 0.1
}

country_improvement_warelephants_of_pataliputra = {
	warelephant_discipline = 0.05
	warelephant_morale = 0.05
	warelephant_cost = -0.1
	warelephant_maintenance_cost = -0.1
}

country_improvement_syracusan_technology = {
	research_points_modifier = 0.15
}

country_improvement_athenian_ideas = {
	oratory_tech_investment = 0.05
	civic_tech_investment = 0.05
	research_points_modifier = 0.075
}

country_improvement_spartan_discipline = {
	heavy_infantry_discipline = 0.1
	heavy_infantry_morale = 0.1
	heavy_infantry_offensive = 0.05
	heavy_infantry_defensive = 0.05
}

country_improvement_pellan_treasures = {
	build_cost = -0.1
	global_commerce_modifier = 0.1
	global_tax_modifier = 0.05
}

country_improvement_lysimacheian_materials = {
	build_cost = -0.1
	build_time = -0.1
}

country_improvement_rhodesian_designs = {
	global_goods_from_slaves = -1
	global_commerce_modifier = 0.15
}

country_improvement_tributary_commerce_boon = {
	global_commerce_modifier = 0.1	
	loyalty_to_overlord = 5
}

country_improvement_tributary_minor_commerce_boon = {
	global_commerce_modifier = 0.05	
	loyalty_to_overlord = 10
}

country_improvement_satrap_project_great_army = {
	land_morale_modifier = 0.15
	global_cohort_recruit_speed = 0.2
	global_start_experience = 0.3
}

country_improvement_satrap_project_good_army = {
	land_morale_modifier = 0.7
	global_cohort_recruit_speed = 0.1
	global_start_experience = 0.2
}

country_improvement_satrap_project_ok_army = {
	land_morale_modifier = 0.03
	global_cohort_recruit_speed = 0.05
	global_start_experience = 0.1
}

country_improvement_satrap_project_great_income = {
	commerce_value = 0.5
	global_commerce_modifier = 0.2
	global_tax_modifier = 0.2
}

country_improvement_satrap_project_good_income = {
	commerce_value = 0.3
	global_commerce_modifier = 0.1
	global_tax_modifier = 0.1
}

country_improvement_satrap_project_ok_income = {
	commerce_value = 0.1
	global_commerce_modifier = 0.05
	global_tax_modifier = 0.05
}

country_improvement_satrap_project_great_peace = {
	global_population_growth = 0.5
	global_unrest = -6
}

country_improvement_satrap_project_good_peace = {
	global_population_growth = 0.3
	global_unrest = -4
}

country_improvement_satrap_project_ok_peace = {
	global_population_growth = 0.1
	global_unrest = -2
}

country_diminishment_satrap_unfit_overlord = {
	loyalty_to_overlord = 15
	global_unrest = 2
}

country_diminishment_satrap_overlord_bureaucratic_issues = {
	global_unrest = 2
}

dhe_rome_legis_actiones_cm = {
	enact_law_cost_modifier = -0.20
	global_freemen_happyness = 0.05
}

dhe_rome_patricio_plebeian_aristocracy_cm = {
	global_manpower_modifier = 0.15
	global_freemen_happyness = -0.05
	freemen_promotion_cost_modifier = -0.15
}

dhe_rome_populist_reform_cm = {
	global_freemen_happyness = 0.10
	populist_party_influence = 0.25
}

dhe_rome_military_buildup_cm = {
	heavy_infantry_cost = -0.20
	heavy_cavalry_cost = -0.20
	trireme_cost = -0.20
}

dhe_rome_refused_expansions_tribes_cm = {
	global_citizen_happyness = -0.10
	happiness_for_wrong_culture_group_modifier = -0.10
}

dhe_rome_expansions_tribes_cm = {
	global_monthly_state_loyalty = 0.05
}

dhe_rome_development_roman_law_cm = {
	enact_law_cost_modifier = -0.20
}

dhe_rome_great_transformation_slaves_cm = {
	global_slaves_output = 0.10
	global_citizen_happyness = 0.05
	global_slaves_happyness = -0.10
}

dhe_rome_great_transformation_freemen_cm = {
	global_freemen_happyness = 0.15
}

dhe_rome_plebeian_secession_crackdown_cm = {
	global_unrest = 2.0
	global_freemen_happyness = -0.15
}

dhe_judea_outlawed_jews_cm = {
	happiness_for_wrong_culture_group_modifier = -0.25
}

dhe_judea_tolerance_jews_cm = {
	price_convert_religion_cost_modifier = -0.25
}

dhe_judea_resurgent_peaceful_cm  = {
	technology_investment = 0.10
	global_commerce_modifier = 0.10
}

dhe_judea_resurgent_expansionist_cm  = {
	global_manpower = 0.10
	land_morale = 0.10
}

dictatorial_extension = {
	election_term_duration = 1
	land_morale_modifier = 0.05
}

satrapy_refused_advisor = {
	loyalty_to_overlord = -5
}

satrapy_not_following_traditions = {
	ruler_popularity_gain = 0.05
	loyalty_to_overlord = -5
}

satrapy_bought_loyalty = {
	loyalty_to_overlord = 15
}

country_modifier_unfit_overlord = {
	subject_loyalty = -5
}

subject_loyal_to_unfit_overlord = {
	ruler_popularity_gain = -0.1
	loyalty_to_overlord = 15

}

country_improvement_zoroastrianism_war = {
	land_morale_modifier = 0.1
}

country_improvement_zoroastrianism_stability = {
	global_unrest = -2
}

wealthy_family_lends_senate_support = {
	change_governor_policy_cost_modifier = -0.25
	global_monthly_state_loyalty = 0.1

}

dhe_dde_pyrrhus_molossians_placated_cm = {
	change_governor_policy_cost_modifier = -0.25
}

dhe_dde_pyrrhus_molossians_angered_cm = {
	global_unrest = 4.0
	monthly_legitimacy = -0.30
}

dhe_dde_pyrrhus_readiness_for_war_cm = {
    land_morale = 0.05
    global_manpower_modifier = 0.1
}

dhe_dde_pyrrhus_blessings_of_dodona_cm = {
    omen_power = 0.10
}

country_improvement_hindu_grand_ceremony = {
	global_unrest = -3
	land_morale_modifier = 0.1
	ruler_popularity_gain = 0.05
}

country_improvement_hindu_ceremony = {
	global_unrest = -1
	land_morale_modifier = 0.05
}

country_modifier_arabian_ancestor_veneration_cult = {
	global_monthly_civilization = -0.075
	global_citizen_happyness = -0.05
	global_freemen_happyness = 0.05
	global_tribesmen_happyness = 0.05
}

country_modifier_arabian_removed_cult = {
	global_citizen_happyness = 0.15
	global_tribesmen_happyness = -0.3
}

country_improvement_judaism_temple = {
	global_unrest = -2
	land_morale_modifier = 0.15
	global_tax_modifier = 0.05
}

country_improvement_judaism_hellenistic_inspiration = {
	research_points_modifier = 0.1
}

country_improvement_judaism_traditions = {
	global_unrest = -1
	global_manpower_modifier = 0.05
}

country_improvement_thracian_war_blessing = {
	land_morale_modifier = 0.15
	global_manpower_modifier = 0.1
}

country_improvement_jainism_charity = {
	omen_duration = 0.1
	omen_power = 0.05
}

country_improvement_jainism_chastity = {
	omen_power = 0.1
	call_omen_cost_modifier = -0.1
}

diplo_rep_test_mod = {
	diplomatic_reputation = 20
}

olympic_mourning = {
	global_freemen_output = 0.1
}

country_improvement_dde_hellenistic_neighbor = {
	global_commerce_modifier = 0.05
	global_tax_modifier = 0.03
}

country_improvement_dde_greco_persian_administration = {
	happiness_for_wrong_culture_group_modifier = 0.005
}

country_diminishment_dde_struggling_administration = {
	happiness_for_wrong_culture_group_modifier = -0.01
}

word_gets_around = {
	mercenary_maintenance_cost = 0.5
}

subject_loyalty_undermined = {
	global_unrest = 1.0
}

marian_reforms_modifier = {
	global_citizen_output = -0.25
	global_unrest = 1
}

marian_reforms_monarchy_modifier = {
	manpower_recovery_speed = 0.25
	land_morale_modifier = 0.1
	global_unrest = 2
}

marian_reforms_aristocracy_happy = {
	global_citizen_output = 0.25
}

dhe_rome_carthaginian_ships = {
	global_ship_recruit_speed = 0.25
	trireme_cost = -0.1
}

yuezhi_hate_us = {
	happiness_for_wrong_culture_modifier = -0.2
}

dhe_dde_pyrrhus_dodona_boon_cm = {
	land_morale_modifier = 0.1
	religious_tech_investment = 0.1
}

dhe_rome_avoided_carthage_conflict_cm = {
	global_commerce_modifier = 0.1
	global_tax_modifier = 0.1
	global_citizen_happyness = 0.1
}

civilized_tribe = { #Reward for changing from tribal government.
	global_monthly_civilization = 0.1
	freemen_promotion_cost_modifier = -0.3
	happiness_for_same_culture_modifier = 0.1
}

persia_unified = {
	happiness_for_same_culture_modifier = 0.15
	global_freemen_output = 0.15
} 

suebia_modifier = {
	start_migration_cost_modifier = -0.1
	manpower_recovery_speed = 0.2
	global_population_growth = 0.1
}

indo_greek_kingdom_modifier = {
	happiness_for_wrong_culture_group_modifier = 0.1
	diplomatic_reputation = 2
}
00_from_events_province.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

### Tutorial ###
tutorial_unrest_modifier = {
	local_unrest = -10
}

### Special Decisions ###
expanded_campus_martius = {
	manpower_recovery_speed = 0.05
	global_cohort_start_experience = 0.05
	global_cohort_recruit_speed = 0.05
}

embellished_temple_jupiter_optimus_maximus = {
	discipline = 0.025
	omen_power = 0.1
}

province_diminishment_buddhism_religious_unrest = {
	local_unrest = 2
}

province_improvement_buddhist_teachers = {
	local_unrest = -2
}

### Other ###

looted_by_friends = {
	local_population_growth = -0.02
	local_unrest = 2
}

cruel_tribesmen_option = {
	local_tribesmen_happyness = -0.5
}

tribesmen_angry_moved = {
	local_tribesmen_happyness = -0.25
}

terrible_storm_modifier = {
	local_tax_modifier = -0.5
	local_commerce_modifier = -0.5
	local_population_growth = -0.02
}

grand_temple_built = {
	local_unrest = -1
}

new_trade_hub = {
	local_population_growth = 0.25
}

trade_winds_good = {
	local_commerce_modifier = 0.5
}

celebrations_ongoing = {
	local_citizen_happyness = 0.1
	local_freemen_happyness = 0.1
	local_tribesmen_happyness = 0.1
}

petition_ignored = {
	local_unrest = 1
}

olympic_games_modifier = {
	local_unrest = -1
}

local_tax_relief = {
	local_tax_modifier = -0.5
	local_commerce_modifier = -0.5
}

trade_investments_province = {
	local_state_trade_routes = 1
}

sabotage_modifier = {
	local_tax_modifier = -0.5
	local_population_growth = -0.025
}

governor_tax_increase = {
	local_tax_modifier = 0.5
	local_unrest = 1
}

disgruntled_freemen = {
	local_unrest = 2
}

state_owned_farmlands = {
	local_unrest = -1
	local_tax_modifier = 0.15
}

volcanic_tax_exemption = {
	local_tax_modifier = -0.5
	local_commerce_modifier = -0.25
	local_hostile_attrition = 0.2
	local_population_growth = -0.05
}

volcanic_eruption_effects = {
	local_population_growth = -0.25
	local_unrest = 1
}

plot_palace_gift = {
	local_tax_modifier = -0.5
	local_unrest = -1
}

greek_unrest = {
	local_unrest = 3
}

city_17_bonus_modifier = {
	local_tax_modifier = 0.25
}

city_17_malus_modifier = {
	local_unrest = 2
}

enforced_return_of_slaves = {
	local_unrest = 2
}

local_preparing_for_war = {
	local_freemen_output = 0.1
}

minor_religious_disturbance = {
	local_unrest = 2
	local_freemen_happyness = -0.1
}

colonial_unrest = {
	local_unrest = 2
}

stunted_growth = {
	local_unrest = 2
	local_population_growth = -0.01
}

support_from_central_government = {
	local_unrest = -2
}

disenfranchised_greeks = {
	local_unrest = 2
}

museion_of_alexandria = {
	local_research_points_modifier = 0.25
	local_monthly_civilization = 0.1 #Direct boost
	local_country_civilization_value = 10
}

anu_temple = {
    local_country_civilization_value = 10
    local_unrest = -1
}

zeus_temple_at_olympia = {
	local_citizen_happyness = 0.1
}

artemis_temple = {
	local_citizen_happyness = 0.1
}

mausoleum_of_mausolos = {
	local_citizen_happyness = 0.1
}

alexandria = {	 #Ie one of the Alexandrias.
    local_country_civilization_value = 10
}

gardens_of_babylon = {
    local_country_civilization_value = 10
	local_citizen_happyness = 0.1
}

pyramid_complex = {
	local_country_civilization_value = 5
	local_slaves_happyness = 0.1
}

cedars_of_lebanon = {
	local_goods_from_slaves = -5
	base_resources = 1
}

noric_steel = {
	local_goods_from_slaves = -5
	base_resources = 1
}

mastian_gold_range = {
	local_goods_from_slaves = -5
}

tyrian_purple = {
	local_goods_from_slaves = -5
}

rhodian_glass_workshops = {
	local_goods_from_slaves = -5
}

lapis_specularis_segobriga = {
	base_resources = 1
	local_goods_from_slaves = -2
}

cypriot_copper_mines = {
	local_goods_from_slaves = -4
}

nisean_horses = {
	local_goods_from_slaves = -4
	base_resources = 1
}

gades_garum = {
	local_goods_from_slaves = -4
	base_resources = 1
}

pillars_of_hercules = {
	local_commerce_modifier = 0.1
}

bosporus = {
	local_commerce_modifier = 0.1
	local_defensive = 0.1
}

hellespont = {
	local_commerce_modifier = 0.1
	local_defensive = 0.1
}

fortifications_of_rhodes = {
	local_defensive = 0.15
}

warchief_improved_province = {
	local_cohort_recruit_speed = 0.1
	local_unrest = -1
}

warchief_diminished_province = {
	local_cohort_recruit_speed = -0.3
	local_unrest = 1
	local_tax_modifier = -0.5
}

clan_martial_support = {
	local_cohort_recruit_speed = 0.1
}

clan_treasury_support = {
	local_tax_modifier = 0.1
}

tribal_pol_2_population_influx = {
	local_unrest = 1
	local_tax_modifier = 0.05
}

tribal_pol_2_population_efflux = {
	local_unrest = -1
	local_tax_modifier = -0.05
}

tribal_pol_6_rioters = {
	local_unrest = -1
}

tribal_movements = {
	local_unrest = 1
}

tribal_tradition = {
	local_tribesmen_happyness = 0.2
}

tribal_influx = {
	local_unrest = 1
	local_tax_modifier = 0.05
}

levies_manpower_depleted = {
	local_unrest = 2
}

province_unrest_pirate = {
	local_unrest = 2
	local_tax_modifier = -0.2
}

province_improvements_monarchy = {
	local_unrest = -1
	local_tax_modifier = 0.1
}

province_improvement_statue = {
	local_unrest = -2
}

province_diminishment_statue = {
	local_unrest = 2
}

promoted_local_customs_monarchy = {
	local_unrest = -2
}

cultural_displacement_monarchy = {
	local_unrest = 2
}

province_improvement_asclepian_wiseman = {
	local_unrest = -2
}

province_improvement_athena_shrine = {
	local_research_points_modifier = 0.05
	local_commerce_modifier = 0.05
}

province_diminishment_maenads = {
	local_unrest = 2
}

province_improvement_heraclean_path = {
	local_tax_modifier = 0.15
	army_movement_speed = 0.1
}

province_improvement_touched_by_commerce_god = {
	local_tax_modifier = 0.2
}

province_improvement_shadrafa_shrine = {
	local_unrest = -1
	local_population_growth = 0.2
}

province_improvement_baal_harvest = {
	local_population_growth = 0.15
}

province_improvement_melqart_faith = {
	local_unrest = -2
}

province_diminishment_druidic_conflict = {
	local_unrest = 2
}

formable_crete_capital_mod = {
	local_citizen_output = 0.25
	local_population_growth = 0.15
}

province_diminishment_questionable_maat = {
	local_unrest = 2
}

province_improvement_cybelene_shrine = {
	local_unrest = -2
	local_tax_modifier = 0.05
}

province_diminishment_starvation = {
	local_unrest = 3
	local_tax_modifier = -0.2
}

province_improvement_cybele_cult = {
	local_unrest = 1
	local_population_growth = 0.25
}

province_improvement_pharos_lighthouse_1 = {
	local_commerce_modifier = 0.1
	local_country_civilization_value = 2
}

province_improvement_pharos_lighthouse_2 = {
	local_commerce_modifier = 0.15
	local_state_trade_routes = 1
	local_country_civilization_value = 5
}

province_improvement_pharos_lighthouse_3 = {
	local_commerce_modifier = 0.25
	local_state_trade_routes = 2
	local_country_civilization_value = 10
}

province_diminishment_starvation_lighthouse = {
	local_unrest = 2	
}

province_improvement_colossus_1 = {
	local_commerce_modifier = 0.1
	local_country_civilization_value = 5
}

province_improvement_colossus_2 = {
	local_commerce_modifier = 0.2
	local_state_trade_routes = 1
	local_country_civilization_value = 10
}

province_improvement_destroyed_colossus = {
	local_commerce_modifier = 0.02
}

### Formable capital modifiers

formable_capital_huge_modifier = {
	local_population_growth = 0.2
	local_freemen_happyness = 0.1
	local_state_trade_routes = 1
	local_country_civilization_value = 10
}

formable_capital_modifier = {
	local_population_growth = 0.15
	local_freemen_happyness = 0.1
	local_country_civilization_value = 10
}

formable_capital_tribal_modifier = {
	local_population_growth = 0.1
	local_defensive = 0.2
	local_country_civilization_value = 5
}

great_formable_koine_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_citizen_happyness = 0.15
}

re_united_argead_empire_pella_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_freemen_happyness = 0.15
}

re_united_argead_empire_babylon_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_slaves_happyness = 0.15
}

re_united_argead_empire_indus_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_freemen_happyness = 0.5
}

re_united_argead_empire_egypt_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_citizen_happyness = 0.15
}

re_united_argead_empire_dynastic_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_freemen_happyness = 0.05
	local_slaves_happyness = 0.05
	local_citizen_happyness = 0.05
}

bharatavarsha_capital_modifier = {
	local_population_growth = 0.2
	local_country_civilization_value = 10
	local_commerce_modifier = 0.1
	local_citizen_happyness = 0.15
}

###

carthago_nova_modifier = {
	local_commerce_modifier = 0.1
	local_population_growth = 0.1
	local_country_civilization_value = 10
}

carthage_military_harbor = {
	local_ship_recruit_speed = 0.1
	local_ship_start_experience = 0.1
	local_state_trade_routes = 1
}

academy_of_athens = {
	local_country_civilization_value = 15
}

megarian_school = {
	local_country_civilization_value = 5
}

asklepion = {
	local_country_civilization_value = 10
}

utterly_sacked = {
	local_population_growth = -0.1
	local_unrest = 2
	local_tax_modifier = -0.15
}

province_diminishment_earthquake_destroyed = {
	local_tax_modifier = -0.9
	local_population_growth = -5
	local_manpower_modifier = -0.9
}

province_diminishment_earthquake_ravaged = {
	local_tax_modifier = -0.6
	local_population_growth = -3 
	local_manpower_modifier = -0.6
}

province_diminishment_earthquake_affected = {
	local_tax_modifier = -0.3
	local_population_growth = -1
	local_manpower_modifier = -0.3
}

mercs_ransacked = {
	local_tax_modifier = -0.25
	local_freemen_happyness = -0.1
	local_citizen_happyness = -0.1
}

province_diminishment_destroyed_volcano = {
	local_tax_modifier = -0.9
	local_population_growth = -5
	local_manpower_modifier = -0.9
}

province_diminishment_ravaged_volcano = {
	local_tax_modifier = -0.5
	local_population_growth = -3
	local_manpower_modifier = -0.5
}

province_improvement_volcanic_ash = {
	local_population_growth = 3
}

province_improvement_shrine_of_fortune = {
	local_unrest = -1
}

province_improvement_temple_of_fortune = {
	local_unrest = -2
	local_tax_modifier = 0.15
}

province_improvement_isis_cult_center = {
	local_unrest = -1
}

province_improvement_isis_cult = {
	local_unrest = -1
}

province_diminishment_religious_unrest = {
	local_unrest = 2
}

province_improvement_isis_shrine = {
	local_unrest = -1
	local_tax_modifier = 0.05
}

recent_slave_revolt = {
	local_tax_modifier = -0.15
	local_citizen_happyness = -0.15
}

settled_slaves = { #Don't settle new slaves here for this period
	local_slaves_happyness = -1
	local_freemen_happyness = 0.25
}

ongoing_slave_revolt = {
	global_slaves_happyness = -0.15
}

slave_revolt_succesful = {
	global_slaves_output = -0.25
}

crucified_slaves = {
	global_slaves_happyness = -0.1
	global_citizen_happyness = 0.1
	global_freemen_happyness = 0.1
}

lenient_slave_handling = {
	global_slaves_happyness = 0.05
}

country_modifier_broken_museion = {
	local_commerce_modifier = 0.02
}

province_improvement_merciful_conqueror = {
	local_unrest = -3
}

province_diminishment_medium_looted = {
	local_unrest = 2
	local_tax_modifier = -0.2
}

province_diminishment_super_looted = {
	local_unrest = 3
	local_tax_modifier = -0.5
}

overjoyed_cities_ip_6 = {
	local_unrest = -2
	local_tax_modifier = 0.5
}

dhe_rome_plebeian_secession_crackdown_pm = {
	local_freemen_happyness = -0.25
	local_unrest = 2
	local_freemen_output = -0.25
}

dhe_rome_expansions_tribes_pm = {
	local_population_growth = 0.25
}

dhe_judea_discontent_pm = {
	local_unrest = 2.0
	#happiness_for_wrong_culture_group_modifier = -0.10
}

dhe_judea_anarchy_pm = {
	local_unrest = 2
	local_tax_modifier = -0.50
}

dhe_judea_looted_pm = {
	local_tax_modifier = -0.20
	#happiness_for_wrong_culture_group_modifier = -0.15
}

dhe_judea_forced_conversion_pm = {
	local_tax_modifier = -0.20
	#happiness_for_wrong_culture_group_modifier = -0.15
	local_unrest = 2.0
}

dhe_judea_maccabees_pm = {
	local_tax_modifier = -0.50
	#happiness_for_wrong_culture_group_modifier = -0.50
	local_unrest = 3
}

province_improvement_tributary_commerce_boon = {
	local_tax_modifier = 0.2
}

province_improvement_tributary_growth_boon = {
	local_population_growth = 0.10
}

province_improvement_tributary_overlord_commerce_boon = {
	local_tax_modifier = 0.25
}

province_improvement_tributary_overlord_growth_boon = {
	local_population_growth = 0.15
}

province_diminishment_tribal_vassal_frustrated_populace = {
	local_unrest = 2
}

province_diminishment_tribal_overlord_settlers = {
	local_unrest = 2
}

province_diminishment_tribal_overlord_local_outrage = {
	local_unrest = 2
}

province_diminishment_satrap_project_bandits = {
	local_unrest = 2
}

dhe_dde_pyrrhus_dodona_pm = {
	local_country_civilization_value = 5
	local_commerce_modifier = 0.10
}

province_improvement_eastern_religion_unrest = {
	local_unrest = 2
	local_tax_modifier = -0.3
}

province_improvement_eastern_religion_peaceful_relations = {
	local_unrest = -2
	local_tax_modifier = 0.05
}

province_improvement_eastern_religion_fertility_goddess = {
	local_population_growth = 0.10
}

province_improvement_northern_fertility_rites = {
	local_population_growth = 0.05
	local_unrest = -1
}

province_diminishment_unrest_hindu = {
	local_unrest = 2
	local_tax_modifier = -0.25
}

province_improvement_hindu_pilgrimage_peace = {
	local_unrest = -2
}

province_improvement_hindu_pilgrimage_money = {
	local_tax_modifier = 0.05
}

dde_alexander_mausoleum_built = {
	local_unrest = -2
	local_population_growth = 0.1
	happiness_for_wrong_culture_group_modifier = 0.05
}

gods_own_county = {
	local_goods_from_slaves = -2
}

alexander_of_the_north = {
	local_ship_recruit_speed = -0.5
	base_resources = 1
}

roman_alexander = {
	local_manpower = 1
	local_cohort_start_experience = 0.5
}

final_resting_place_alexander = {
	local_citizen_output = 0.5
}

burial_of_kings = {
	local_freemen_output = 0.5
	city_monthly_state_loyalty = 0.1
}

alexander_in_babylon = {
	local_country_civilization_value = 10
	local_tax_modifier = 0.5
}

alexander_in_kafir = {
	city_monthly_state_loyalty = 0.1
	base_resources = 1
}

alexander_in_antigonia = {
	local_goods_from_slaves = -1
	local_slaves_output = 0.25
}

alexander_in_lysimacheia = {
	local_freemen_output = 1
	base_resources = 1
}

alexander_in_shushan = {
	city_monthly_state_loyalty = 0.1
	local_slaves_output = 0.5
}

alexander_in_niniveh = {
	city_monthly_state_loyalty = 0.1
	local_citizen_output = 0.5
}

alexander_in_athens = {
	local_citizen_output = 0.5
	local_citizen_happyness = 0.25
}

alexander_in_rhodos = {
	local_manpower_modifier = 1
	local_start_experience = 0.25
}

alexanders_legacy_cmod = {
	agressive_expansion_impact = -0.25
}

province_improvement_buddhism_guru_teacher = {
	local_unrest = -1
	local_research_points_modifier = 0.15
}

province_improvement_buddhism_cooperation = {
	local_unrest = -1
	local_tax_modifier = 0.05
}

province_modifier_arabian_ancestor_veneration_cult = {
	local_monthly_civilization = -0.1
	local_citizen_happyness = -0.1
	local_freemen_happyness = 0.1
	local_tribesmen_happyness = 0.1
}

province_modifier_arabian_cult_urban_decay = {
	local_tax_modifier = -0.1
	local_monthly_civilization = -0.2
	local_citizen_happyness = -0.2
	local_tribesmen_happyness = 0.1
}

province_modifier_recentralization_effort = {
	local_monthly_civilization = 0.05
	local_citizen_happyness = 0.1
	local_tribesmen_happyness = -0.15
}

province_improvement_arabian_religious_freedom = {
	local_unrest = -2
	local_tax_modifier = 0.15
}

province_modifier_arabian_wiseman = {
	local_unrest = -1
}

province_improvement_judaism_grand_temple = {
	local_unrest = -2
	local_tax_modifier = 0.15
}

province_diminishment_judaism_lacking_prayers = {
	local_unrest = 1
	local_manpower_modifier = -0.1
}

province_diminishment_thracian_religious_unrest = {
	local_unrest = 2
	local_tax_modifier = -0.1
}

province_improvement_thracian_shrine = {
	local_unrest = -2
	local_manpower_modifier = 0.2
}

alexanders_legacy_city_boon = {
	local_unrest = -1
	local_manpower_modifier = 0.1
}

province_improvement_philosopher_sophism = {
	local_monthly_civilization = 0.05
	city_monthly_state_loyalty = 0.1
}

province_improvement_philosopher_cyrenaicism = {
	local_unrest = 2
	supply_limit_modifier = 0.2
	local_manpower_modifier = 0.1
}

province_improvement_philosopher_peripateticism = {
	local_research_points_modifier = 0.1
}

province_improvement_philosopher_epicureanism = {
	local_unrest = -1
	supply_limit_modifier = -0.1
	local_manpower_modifier = -0.05
}

province_improvement_philosopher_stoicism = {
	local_unrest = -2
}

province_improvement_dde_greco_persian_administration = {
	local_unrest = -2
}

province_diminishment_dde_struggling_administration = {
	local_unrest = 3
}

province_improvement_dde_city_games = {
	local_unrest = -3
	local_tax_modifier = 0.05
}

mercs_ransacked_pmod = {
	local_tax_modifier = -0.5
	local_population_growth = -0.25
}

recent_convert_modifier = {
	price_convert_religion_cost_modifier = -0.25
	omen_power = 0.25
	global_unrest = -1
}

unite_the_clans = {
	manpower_recovery_speed = 0.15
	discipline = 0.025
}

province_improvement_roman_conquest_loyalty = { 
	local_unrest = -3
}

dhe_rome_angry_shipwrights = {
	local_unrest = 2
}

dhe_rome_happy_shipwrights = {
	city_monthly_state_loyalty = 0.05
}

yuezhi_declined = {
	local_tax_modifier = -0.1
}

yuezhi_unrest = {
	local_unrest = 3
}

seleukia_pieria_modifier = {
	local_commerce_modifier = 0.15
	local_population_growth = 0.1
	local_country_civilization_value = 10
}

### STATE

disloyal_state_commander_modifier = {
	local_monthly_state_loyalty = -0.25
}
00_from_events_unit.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

### Tutorials ###
tutorial_rome_victorious = {
	discipline = 0.05
	land_morale_modifier = 0.1
}

### Other ###

command_restructuring = {
	land_morale = 0.05
}

cloyalty_1_modifier = {
	loyalty_gain_chance_modifier = 0.05
	discipline = 0.02
}

orders_refused = {
	army_movement_speed = -2
}
00_hardcoded.txt
# All global modifiers are here.  They are applied from certain game-features.
#
# Effects are fully scriptable here.


#these names can NOT be removed or changes, as the code uses them....

##########################################################################
# Difficulty Modifiers
##########################################################################

very_easy_player = {
	global_manpower_modifier = 0.5
	global_unrest = -3
	ruler_popularity_gain = 1
}

easy_player = {
	global_manpower_modifier = 0.25
	global_unrest = -1
	ruler_popularity_gain = 0.5
}

hard_player = {
}

very_hard_player = {
	land_morale_modifier = -0.1
	naval_morale_modifier = -0.1
}

very_easy_ai = {
	land_morale_modifier = -0.15
	naval_morale_modifier = -0.15
	build_cost = -0.1
}

easy_ai = {
}

hard_ai = {
	land_morale_modifier = 0.1
	naval_morale_modifier = 0.1
	global_tax_modifier = 0.25
	global_manpower_modifier = 0.25
	ruler_popularity_gain = 0.5
}

very_hard_ai = {
	land_morale_modifier = 0.1
	naval_morale_modifier = 0.1
	global_tax_modifier = 0.5
	global_manpower_modifier = 0.5
	ruler_popularity_gain = 1
}

lucky_nation = {
	monthly_character_loyalty = 0.05
	ruler_popularity_gain = 0.1
	navy_maintenance_cost = -0.2
	manpower_recovery_speed = 0.15
	agressive_expansion_monthly_change = -0.05
	global_monthly_state_loyalty = 0.01
}


##########################################################################
# Province Static Modifiers
##########################################################################
state_base_values = {
	monthly_local_governor_wage = 0.05
}

no_governor = {
	local_tax_modifier = -0.5		#severe tax penalty.
	local_research_points_modifier = -0.25	#severe research penalty.
	local_monthly_state_loyalty = -0.25
}

corruption = {
	local_unrest = 5			#high revolt risk at max.
	monthly_local_governor_wage = 0.5
}

governor_wage = {
	local_tax_modifier = 1			
	local_commerce_modifier = 1		
}

is_capital_area = {
	local_output_modifier = 0.25
	local_population_growth = 0.05
}

is_capital_region = {
	local_monthly_state_loyalty = 0.1
	local_output_modifier = 0.25
}

governor_low_loyalty = {
	local_monthly_state_loyalty = 0.25
}

governor_high_loyalty = {
	local_monthly_state_loyalty = 0.25
}


##########################################################################
# City Static Modifiers
##########################################################################

province_base_values = {
	local_monthly_civilization = 0.01
	local_population_growth = 0.2
}



barbarian_power = {
	barbarian_spawn_chance = 0.002
	local_monthly_civilization = -0.025
}

civilization_value = {
	local_citizen_happyness = 0.01
	local_freemen_happyness = 0.007
	local_tribesmen_happyness = -0.005
		
	barbarian_growth = -0.005
	local_population_growth = 0.005
	supply_limit_modifier = 0.02
}



coastal = {
}

coastal_port = {
	local_commerce_modifier = 0.1
}

non_coastal = {
}

coastal_sea = {
}

sea_zone = {
	max_attrition = 5			#Maximum Attrition is 5
}

land_province = {
	max_attrition = 5
	supply_limit = 5
	garrison_growth = 0.1			#10% base growth
}

starving_city = {
	local_unrest = 5
	minimum_unrest = 5
	supply_limit_modifier = -0.25
}

num_trade_routes = {
	commerce_value = 0.2
	local_pirate_spawn_chance = 0.01
}

num_foreign_exports = {
	commerce_value = 0.5
	local_monthly_civilization = 0.01
}


mild_winter = {
	max_attrition = 2
}

normal_winter = {
	attrition = 1
	max_attrition = 2
}

severe_winter = {
	attrition = 2
	max_attrition = 4		
}




no_adjacent_controlled = {
}

city_population = {
	supply_limit = 0.5
	local_population_growth = -0.01
}

is_capital_city = {
	fort_level = 1
	supply_limit_modifier = 0.1
	local_monthly_civilization = 0.02
	local_output_modifier = 0.25
	local_population_growth = 0.15

	
}




blockaded = 
{
	local_commerce_modifier = -0.50
	local_population_growth = -0.1
}

occupied = {
	local_population_growth = -0.2
	garrison_growth = -0.05			#5% penalty on growth
	local_monthly_civilization = -0.02

}

under_siege = {
	local_population_growth = -0.3
	attrition = 1
}

looted = {
	local_population_growth = -0.5
	max_attrition = 5			#Maximum Attrition is increased by 5
	local_tax_modifier = -0.5		#50% less tax income.
	local_monthly_civilization = -0.03
}

depopulated_province = {
	local_population_growth = 0.5
}



unrest = {
	local_tax_modifier = -0.02
	local_commerce_modifier = -0.02
	local_research_points_modifier = -0.02
	local_manpower_modifier = -0.02
	city_monthly_state_loyalty = -0.1
}

no_unrest = {
	city_monthly_state_loyalty = 0.1
}

manpower = {
	garrison_growth = 0.01			#1% increase from manpower.
}

ships_in_port = {
	local_pirate_spawn_chance = -0.001
}


# Values are multiplied with the number of is_in_area cohorts divided by the pops (multiplied by NDefines::NCountry::AREA_TROOPS_POP_COUNT in the province, and capped at 1
area_troops = {
	local_unrest = -5
	minimum_unrest = -5
}

generic_barbarian_spawn_place = {
	barbarian_growth = 0.06
}

minor_barbarian_spawn_place = {
	barbarian_growth = 0.04
}

major_barbarian_spawn_place = {
	barbarian_growth = 0.1
}

capital_barbarian_spawn_place = {
	barbarian_growth = 0.15
}



##########################################################################
# Character Static Modifiers
##########################################################################
character_base = {
	monthly_character_popularity_decay = 0.01
	max_friends = 2
	max_rivals = 2
}


is_current_ruler = {
	monthly_character_loyalty = 0.1
}


#scaled on ratio to country army size.
loyal_cohorts = {
	monthly_character_loyalty = -2.0
	
	monthly_character_popularity = 0.5
	monthly_character_fam_prestige = 0.5
	loyalty_gain_chance_modifier = -0.5
	
	support_for_character_as_heir = 50
}

#scaled on ratio to country army size.
non_loyal_cohorts = {
	monthly_character_loyalty = 1.0
	monthly_character_fam_prestige = 1.0
	monthly_military_party_conviction = 0.3
}

same_family_as_ruler = {
	monthly_character_prominence = 0.01
	support_for_character_as_heir = 10
}

same_party_as_ruler = {
	monthly_character_loyalty = 0.1
}

not_from_ruler_party = {
	monthly_character_loyalty = -0.01
}

friend_of_ruler = {
	monthly_character_loyalty = 0.05
	monthly_character_fam_prestige = 0.01
}

rival_of_ruler = {
	monthly_character_loyalty = -0.05
}

with_foreign_ruler_friend = {
	monthly_character_loyalty = -0.025
}


character_corruption = {
	monthly_wage_on_character_modifier = 1.0
	monthly_populist_party_conviction = 0.25
}

unemployed_adult_male = {
	monthly_character_fam_prestige = -0.01
}



has_holdings_mod = {
	monthly_mercantile_party_conviction = 0.05
	monthly_civic_party_conviction = 0.05
	monthly_character_fam_prestige = 0.02
	support_for_character_as_heir = 5
}


character_in_debt = {
	monthly_character_prominence = -0.02
	monthly_populist_party_conviction = 0.05
	monthly_character_fam_prestige = -0.05
	loyalty_gain_chance_modifier = -0.25
}


# Applied for adults. Multiplied by current wealth / 100
character_wealth_mod = {
	monthly_mercantile_party_conviction = 0.01
	monthly_character_fam_prestige = 0.01
	loyalty_gain_chance_modifier = 0.01
}

# Adults: Multiplied by Finesse
static_finesse_mod = {
	monthly_civic_party_conviction = 0.01
	support_for_character_as_heir = 1
}

# Adults: Multiplied by Charisma
static_charisma_mod = {
	monthly_character_popularity = 0.025
	loyalty_gain_chance = 0.5
	monthly_mercantile_party_conviction = 0.01
	support_for_character_as_heir = 1
}
# Adults: Multiplied by Martial
static_martial_mod = {
	monthly_military_party_conviction = 0.01
	support_for_character_as_heir = 1
}

# Adults: Multiplied by Zeal
static_zeal_mod = {
	monthly_religious_party_conviction = 0.02
	support_for_character_as_heir = 1
}

static_popularity_mod = {
	loyalty_gain_chance_modifier = 0.01
	monthly_populist_party_conviction = 0.1
}


# Adults: Multiplied by Martial
# Only applied when commander..
unit_martial_mod = {
	assault_ability = 0.05
	loyalty_gain_chance = 0.1
	enslavement_efficiency = 0.01
}

is_imprisoned = {
	health = -0.5
	monthly_character_fam_prestige = -0.1
	monthly_populist_party_conviction = 0.05
}

scorned_family = {
	monthly_character_loyalty = -0.1
	monthly_populist_party_conviction = 0.01
}

# If a Councillor or Clan Chief has had an ambition for 5 years, this will start to apply.
# DISABLED for now
ignored_courtier_objective = {
	monthly_character_loyalty = -0.2
}

# Applies for the second and third in line of succession in monarchies
pretender_modifier = {
	monthly_character_loyalty = -0.2
}

primary_heir_modifier = {
	monthly_character_loyalty = 0.5
}

head_of_family = {
	monthly_character_prominence = 0.01
	loyalty_gain_chance = 0.5
	prominence = 25
}

family_married_to_ruler_or_heir = {
	monthly_character_loyalty = 0.05
}

##########################################################################
# Unit Static Modifiers
##########################################################################

army_leader_less = {
	land_morale_modifier = -0.25
}

navy_leader_less = {
	naval_morale_modifier = -0.25
}

is_exiled = {
	land_morale_modifier = -0.75
}

##########################################################################
# Country Static Modifiers
##########################################################################

base_values = {
	experience_decay = -0.5			#3% of current.
	land_morale_recovery = 0.1
	naval_morale_recovery = 0.2		#20% morale recovery.
	monthly_tyranny = -0.02
	agressive_expansion_monthly_decay = 0.002
	
	global_capital_trade_routes = 1
	country_civilization_value = 10
	loyalty_to_overlord = 10
	next_ruler_legitimacy = 60
	num_of_clan_chiefs = 2
	enslavement_efficiency = 0.05
	integrate_speed = 0.25
	
	global_manpower = 0.5
	global_tax_income = 2.5

}


stability = {
	research_points_modifier = 0.05
}

positive_stability = {
	global_tax_modifier = 0.05
	ruler_popularity_gain = 0.1

	stability_cost_modifier = 0.5
	monthly_legitimacy = 0.02
	subject_loyalty = 5
}

negative_stability = {
	global_unrest = -1			#-1% EXTRA revolt risk each step
	monthly_legitimacy = 0.02
	happiness_for_same_culture_modifier = 0.1
	loyalty_gain_chance_modifier = -0.02
	populist_party_influence = -0.08
}

diplomatic_reputation = {
}

positive_diplomatic_reputation = {
	integrate_speed = 0.05
}

negative_diplomatic_reputation = {
}

#
# Order of War modifiers, offensive_war OR defensive_war OR civil_war then peace.
#
offensive_war = {
	max_war_exhaustion = 30
}

defensive_war = {
	max_war_exhaustion = 20
	war_exhaustion = -0.1
}

civil_war = {
	max_war_exhaustion = 20			#base max at peace.
	war_exhaustion = -0.1
}

peace = {
	max_war_exhaustion = 20			#base max at peace.
	war_exhaustion = -0.1
	global_monthly_civilization = 0.01
}

total_occupation = {
	war_exhaustion = 0.20					#increases exhaustion.
}

total_blockaded = {
	war_exhaustion = 0.10					#increases exhaustion.
}


religious_unity = {
	omen_power = 1.0
	next_ruler_legitimacy = 20
}

call_for_peace = {
	war_exhaustion = 0.01
}

war_exhaustion = {
	global_unrest = 1			#increase revolt risk with 1 for each warexhaust..
	ruler_popularity_gain = -0.01
}

revanchism ={
	global_tax_modifier = 0.5
	global_defensive = 0.25
	manpower_recovery_speed = 0.25
	global_unrest = -5
	monthly_legitimacy = 0.01
}

# Multiplied by the current Tyranny value
tyranny = {
	monthly_general_loyalty = -0.005
	monthly_admiral_loyalty = -0.005
	monthly_governor_loyalty = -0.005
	global_slaves_output = 0.01
	happiness_for_same_culture_modifier = -0.005
	price_imprison_cost_modifier = -0.01
	price_execute_cost_modifier = -0.01
}

num_diplomatic_stance_changes = {
	change_diplomatic_stance_cost_modifier = 0.1
}

num_power_conversions = {
	power_conversion_cost_modifier = 0.05
}
num_military_tradition = {
	buy_military_tradition_cost_modifier = 0.5
}

num_inventions = {
}

num_unsupported_relations = {
	all_power_cost = 0.10
}

foreign_rebels = {
	happiness_for_wrong_culture_group_modifier = -0.20
}

supporting_rebels_abroad = {
	diplomatic_reputation = -5
	agressive_expansion_monthly_change = 0.02

}

subject_opinion_of_overlord = {
	loyalty_to_overlord = 0.25
}

power_relative_to_overlord = {
	loyalty_to_overlord = -40
}


ruler_corruption = {
	all_power_cost = 0.25
	monthly_legitimacy = -0.10
	populist_party_influence = 0.3
}

country_attrition = {
	war_exhaustion = 0.25
}

aggressive_expansion = {
	happiness_for_wrong_culture_modifier = -0.005
	happiness_for_wrong_culture_group_modifier = -0.01
	subject_loyalty = -1
	agressive_expansion_impact = -0.005
}

# AE -= NDefines::NCountry::HIGH_AGRESSIVE_THRESHOLD, and only if above it.
high_aggressive_expansion = {
	all_power_cost = 0.02
	happiness_for_same_culture_modifier = -0.005
}



#If the ruler's popularity is above 50,
#Multiplied by: (Ruler Popularity - 50) / 10

ruler_popularity_mod = {
	monthly_legitimacy = 0.025
	senate_influence = 0.02
	monthly_tyranny = -0.01
}

#If the ruler's popularity is below 50,
#Multiplied by: (Ruler Popularity - 50) / 10

ruler_unpopularity_mod = {
	monthly_legitimacy = 0.1
	senate_influence = 0.5
	happiness_for_same_culture_modifier = 0.01
}



support_for_other_heirs = {
	monthly_legitimacy = -0.02
	next_ruler_legitimacy = -2
}


nation_rank_0 = {
	global_manpower = 1
	num_of_clan_chiefs = 1
	land_unit_attrition = -0.25
}


nation_rank_1 = {
	global_commerce_modifier = 0.2	
	global_defensive = 0.2
	diplomatic_relations = 1
	num_of_clan_chiefs = 1
}

nation_rank_2 = {
	diplomatic_relations = 2
	diplomatic_range_modifier = 0.10
	num_of_clan_chiefs = 1
}

nation_rank_3 = {
	diplomatic_relations = 3
	global_capital_trade_routes = 1
	government_bonus_cost_modifier = 1
	diplomatic_range_modifier = 0.5
	num_of_clan_chiefs = 2
}

nation_rank_4 = {
	diplomatic_relations = 4
	global_capital_trade_routes = 2
	government_bonus_cost_modifier = 1
	diplomatic_range_modifier = 1.25
	num_of_clan_chiefs = 3
	change_governor_policy_cost_modifier = -0.2
}


nation_rank_5 = {
	diplomatic_relations = 5
	global_capital_trade_routes = 2
	government_bonus_cost_modifier = 2
	diplomatic_range_modifier = 2.25
	num_of_clan_chiefs = 3
	change_governor_policy_cost_modifier = -0.4
}

is_tribe = {
	max_loyalty = 100
	enslavement_efficiency = 0.05

	happiness_for_wrong_culture_modifier = -0.20
	happiness_for_wrong_culture_group_modifier = -0.40
	change_governor_policy_cost_modifier = 0.1
	citizen_promotion_cost_modifier = 0.5
	freemen_promotion_cost_modifier = 0.25
	army_maintenance_cost = 0.5
}

is_monarchy = {
	max_loyalty = 50
}

is_republic = {
	max_loyalty = 100
	change_governor_policy_cost_modifier = -0.1

}

negative_centralization = {
	global_tribesmen_output = -0.25
	clan_retinue_size = -0.5
	start_migration_cost_modifier = 0.5
}

positive_centralization = {
	freemen_promotion_cost_modifier = -0.25
	country_civilization_value = 10
	clan_retinue_size = -0.5
}

tutorial_boost = {
	loyalty_gain_chance_modifier = -1
	global_capital_trade_routes = 1
}

negative_legitimacy = {
	monthly_character_loyalty = 0.15
	global_freemen_happyness = 0.15
	enact_law_cost_modifier = -0.5
}

positive_legitimacy = {
	max_loyalty = 50
	global_freemen_happyness = 0.15
	primary_heir_attraction = 20
}

in_deficit =  {
	monthly_character_loyalty = -0.20
	loyalty_gain_chance_modifier = 0.1
	all_power_cost = 0.25
	populist_party_influence = 0.05
}
00_triggered_character_modifiers.txt
### triggered character modifiers

disloyal_successor_cmod = {
	
	monthly_character_prominence = 0.5
	monthly_character_popularity = 0.25
	monthly_character_loyalty = -0.1
	
	cancellation_trigger = {
		OR = {
			loyalty >= 33
			employer = {
				has_civil_war = yes
			}
		}
	}
	
	on_cancellation_effect = {
		if = {
			limit = {
				is_general = yes
				employer = {
					has_civil_war = no
				}
			}
			unit = {
				remove_unit_loyalty = yes
			}
		}
	}
	
}

disloyal_family_head_cmod = {
	monthly_character_loyalty = -0.2
	monthly_character_prominence = 0.2
	
	cancellation_trigger = {
		OR = {
			loyalty >= 33
			is_ruler = yes
			employer = {
				has_civil_war = yes
			}
		}
	}
	
	on_cancellation_effect = {
		if = {
			limit = {
				is_general = yes
				employer = {
					has_civil_war = no
				}
			}
			unit = {
				remove_unit_loyalty = yes
			}
		}
	}
	
}

being_financially_supported = {
	monthly_character_wealth = 50
	
	cancellation_trigger = {
		OR = {
			NOT = {
				has_variable = being_financially_supported_var
			}
			NOT = {
				exists = var:being_financially_supported_var
			}
			is_alive = no
			loyalty > 50
			prisoner = yes
			var:being_financially_supported_var = {
				is_alive = no
			}
			var:being_financially_supported_var = {
				is_general = yes
			}
			var:being_financially_supported_var = {
				is_admiral = yes
			}
			var:being_financially_supported_var = {
				loyalty > 50
			}
			var:being_financially_supported_var = {
				wealth <= 500
			}
			var:being_financially_supported_var = {
				NOT = {
					employer = root.employer
				}
			}
			var:being_financially_supported_var = {
				NOT = {
					is_friend = root
				}
			}
			var:being_financially_supported_var = {
				prisoner = yes
			}
			var:being_financially_supported_var = {
				is_pretender = yes
			}
			employer = {
				NOT = {
					is_monarchy = yes
				}
			}
			is_pretender = no
		}
	}
	
}

financially_supporting = {
	monthly_character_wealth = -50
	
	cancellation_trigger = {
		
		OR = {
			NOT = {
				has_variable = financially_supporting_var
			}
			NOT = {
				exists = var:financially_supporting_var
			}
			is_alive = no
			loyalty > 50
			wealth <= 500
			prisoner = yes
			is_pretender = yes
			is_general = yes
			is_admiral = yes
			var:financially_supporting_var = {
				is_alive = no
			}
			var:financially_supporting_var = {
				prisoner = yes
			}
			var:financially_supporting_var = {
				loyalty > 50
			}
			var:financially_supporting_var = {
				NOT = {
					employer = root.employer
				}
			}
			var:financially_supporting_var = {
				NOT = {
					is_friend = root
				}
			}
			employer = {
				NOT = {
					is_monarchy = yes
				}
			}
			var:financially_supporting_var = {
				is_pretender = no
			}
		}
	
	}
}

returned_mercenary_successor = {
	monthly_character_prominence = 0.5
	martial = 2
	finesse = 2
	monthly_character_popularity = 0.5
	support_for_character_as_heir = 250
	
	cancellation_trigger = {
		OR = {
			is_ruler = yes
			loyalty > 60
		}
	}
	
}

inspire_disloyalty_modifier = {
	monthly_character_loyalty = -0.25
	
	cancellation_trigger = {
		OR = {
			is_ruler = yes
			is_alive = no
		}
	}
	
}

exalted_clan_chief = {
	monthly_character_loyalty = 0.2
	
	cancellation_trigger = {
		is_clan_chief = no
		is_ruler = yes
	}
	
}

insulted_clan_chief = {
	monthly_character_loyalty = -0.1
	
	cancellation_trigger = {
		is_clan_chief = no
		is_ruler = yes
	}
	
}
00_unit_abilities.txt
desecrated = {
	omen_power = -0.5
}

holy_site_desecrated = {
	local_citizen_happyness = -0.1
	local_freemen_happyness = -0.1
	local_tribesmen_happyness = -0.1
}

province_raided = {
	local_population_growth = -0.2
	local_slaves_output = -0.25
	local_commerce_modifier = -0.5
}

port_province_raided = {
	local_commerce_modifier = -0.25
	local_citizen_happyness = -0.15
}

province_pillaged = {
	local_population_growth = -0.25
	local_commerce_modifier = -0.25
}

province_razed_ua = {
	local_monthly_civilization = -0.01
}

scripted_modifiers

/ImperatorRome/game/common/scripted_modifiers/default.txt

military_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = military_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:military_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = military_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = 0.1
		custom_tooltip = {
			text = we_are_weaker_than_them
			max_manpower < scope:target.max_manpower
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.martial
		}
		custom_tooltip = {
			text = from_ruler_martial_diplo
		}
	}
	always_modifier = {
		add = {
			value = 0.05
			multiply = root.num_of_military_ideas
		}
		custom_tooltip = {
			text = "party_military_idea_tooltip"
			always = yes
			num_of_military_ideas >= 1
		}
	}
	always_modifier = {
		add = {
			value = 20
			subtract = root.has_war_exhaustion
			divide = 100 
			max = 0.2
		}
		custom_tooltip = {
			text = "from_war_exhaustion_diplo"
		}
	}
}

civic_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = civic_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:civic_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = civic_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = -0.5
		custom_tooltip = {
			text = civil_war_diplo_impact
			has_civil_war = yes
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.finesse
		}
		custom_tooltip = {
			text = from_ruler_finesse_diplo
		}
	}
	always_modifier = {
		add = {
			value = 0.05
			multiply = root.num_of_civic_ideas
		}
		custom_tooltip = {
			text = "party_civic_idea_tooltip"
			always = yes
			num_of_civic_ideas >= 1
		}
	}
	always_modifier = {
		add = {
			value = 20
			subtract = root.has_war_exhaustion
			divide = 50
			max = 0.1
		}
		custom_tooltip = {
			text = "from_war_exhaustion_diplo"
		}
	}
}

religious_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = religious_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:religious_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = religious_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = -0.5
		custom_tooltip = {
			text = civil_war_diplo_impact
			has_civil_war = yes
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.zeal
		}
		custom_tooltip = {
			text = "ruler_zeal_diplo"
		}
	}
	always_modifier = {
		add = {
			value = 0.05
			multiply = root.num_of_religious_ideas
		}
		custom_tooltip = {
			text = "party_religious_idea_tooltip"
			always = yes
			num_of_religious_ideas >= 1
		}
	}
}

mercantile_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 100
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = mercantile_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:mercantile_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = mercantile_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
	always_modifier = {
		add = -0.5
		custom_tooltip = {
			text = civil_war_diplo_impact
			has_civil_war = yes
		}
	}
	always_modifier = {
		add = {
			value = 0.01
			multiply = root.current_ruler.charisma
		}
		custom_tooltip = {
			text = "ruler_charisma_diplo"
		}
	}
	always_modifier = {
		add = {
			value = 20
			subtract = root.has_war_exhaustion
			divide = 100
			max = 0.1
		}
		custom_tooltip = {
			text = "from_war_exhaustion_diplo"
		}
	}
}

populist_party_generic = {
	modifier = {
		add = 1
		custom_tooltip = {
			text = "dictatorship_passed"
			root = {
				has_variable = dictatorship_enabled
			}
		}
	}
	always_modifier = {
		add = {
			value = root.tyranny
			divide = 50
		}
		custom_tooltip = {
			text = "party_tyranny_tooltip"
			root = {
				tyranny > 0
			}
		}
	}
	always_modifier = { 
		add = 0.5
		custom_tooltip = {
			text = "party_ruling_tooltip"
			root.current_ruler = {
				party = populist_party
			}
		}
	}
	always_modifier = { 
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_popularity_tooltip_ruler"
			current_ruler = {
				popularity > 80
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "ruler_friend_military_leader"
			current_ruler = {
				any_friend = {
					is_party_leader_of = root.party:populist_party
				}
			}
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "party_triumph_friend_tooltip_ruler"
			current_ruler = {
				any_friend = {
					party = populist_party
					prominence > 80
					NOT = {
						is_party_leader = yes
					}
				}
			}
		}
	}
}

#####Specific

is_a_republic_modifier = {
	always_modifier = {
		add = 0.1
		custom_tooltip = {
			text = "is_also_republic_diplo"
			scope:target = {
				is_republic = yes
			}
		}
	}
}

is_same_culture_and_group_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "same_culture_diplo"
			current_ruler = { has_same_culture_as = scope:target.current_ruler }
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "same_culture_group_diplo"
			current_ruler = { has_same_culture_group_as = scope:target.current_ruler }
		}
	}
}

is_not_same_culture_and_group_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "not_same_culture_diplo"
			current_ruler = { NOT = { has_same_culture_as = scope:target.current_ruler } }
		}
	}
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "not_same_culture_group_diplo"
			current_ruler = { NOT = { has_same_culture_group_as = scope:target.current_ruler } }
		}
	}
}

has_orator_trait_modifier = {
	always_modifier = {
		add = 0.1
		custom_tooltip = {
			text = "has_orator_diplo"
			scope:target.current_ruler = {
				has_trait = orator
			}
		}
	}
}

target_is_in_civil_war_modifier = {
	always_modifier = {
		add = -0.25
		custom_tooltip = {
			text = "target_in_civil_war_diplo"
			scope:target = {
				has_civil_war = yes
			}
		}
	}
}

same_ruler_religion_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "same_ruler_religion_diplo"
			current_ruler = { has_same_religion_as = scope:target.current_ruler }
		}
	}
}

target_ruler_is_religious_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_ruler_religious_diplo"
			scope:target.current_ruler  = {
				OR = {
					has_trait = pious
					has_trait = devout
				}
			}
		}
	}
}

target_is_theocratic_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_theocratic_diplo"
			scope:target  = {
				OR = {
					government = theocratic_republic
					government = theocratic_monarchy
				}
			}
		}
	}
}

target_imports_from_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "import_from_diplo"
			imports_from = scope:target
		}
	}
}

target_not_imports_from_modifier = {
	always_modifier = {
		add = -0.25
		custom_tooltip = {
			text = "import_from_diplo"
			imports_from = scope:target
		}
	}
}

makes_less_money_modifier = {
	always_modifier = {
		add = 0.15
		custom_tooltip = {
			text = "makes_less_money_diplo"
			root.has_monthly_income < scope:target.has_monthly_income
		}
	}
}

target_is_mercantile_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_plutocratic_diplo"
			scope:target = {
				OR = {
					government = plutocratic_republic
					government = plutocratic_monarchy
				}
			}
		}
	}
}

target_is_military_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_military_diplo"
			scope:target = {
				OR = {
					government = aristocratic_republic
					government = stratocratic_monarchy
				}
			}
		}
	}
}

target_is_civic_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_civic_diplo"
			scope:target = {
				OR = {
					government = oligarchic_republic
					government = aristocratic_monarchy
				}
			}
		}
	}
}

target_is_monarchy_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_is_monarchy_diplo"
			scope:target = {
				is_monarchy = yes
			}
		}
	}
}

target_ruler_is_different_religion = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "target_wrong_religion_diplo"
			NOT = { current_ruler = { has_same_religion_as = scope:target.current_ruler } }
		}
	}
}

has_negative_monthly_balance_modifier = {
	always_modifier = {
		add = 1
		custom_tooltip = {
			text = "negative_balance_diplo"
			root.has_monthly_balance < 0
		}
	}
}

loves_target_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "loves_target_diplo"
			opinion = {
				target = scope:target
				value > 100
			}
		}
	}
}

less_than_yearly_treasury_modifier = {
	always_modifier = {
		add = 0.5
		custom_tooltip = {
			text = "less_than_yearly_treasury_diplo"
			treasury < root.has_yearly_balance_svalue
		}
	}
}

is_already_in_war_modifier = {
	always_modifier = {
		add = 0.5
		custom_tooltip = {
			text = "is_already_at_war_diplo"
			war = yes
		}
	}
}

days_since_last_war_modifier = {
	always_modifier = {
		add = 0.5
		custom_tooltip = {
			text = "days_since_war_diplo"
			days_since_last_war = 730
		}
	}
}

target_ruler_same_faction = {
	always_modifier = {
		add = 1
		custom_tooltip = {
			text = "target_is_populist_diplo"
			trigger_if = {
				limit = {
					scope:target = {
						is_republic = yes
					}
				}
				scope:target.current_ruler = {
					party = populist_party
				}
			}
			trigger_else = {
				always = no
			}
		}
	}
}

no_manpower_left_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "got_no_dudes_diplo"
			manpower < 1
		}
	}

}

omens_are_not_with_us_modifier = {
	always_modifier = {
		add = 0.25
		custom_tooltip = {
			text = "the_signs_are_bad_diplo"
			has_any_omen = no
		}
	}
}

is_prominent_modifier = {
	modifier = {
		factor = 2
		has_variable = prominent_actor
		var:prominent_actor = 1
	}
}

title_importance_modifier = {
	modifier = {
		factor = title_importance_svalue
	}
}