特質修改

本頁面適用於最新的版本(2.0)。


Pre-defined traits are located in game/common/traits/ folder. Traits can be separated into four categories. Traits can be categorized into one of four categories:

  • Personality defined in 00_personality.txt
  • Military defined in 00_military.txt
  • Health defined in 00_health.txt
  • Status defined in 00_status.txt

See more at Traits

Personality traits

The most general type of trait that describes the character's personality, such as being Brave or Coward(ly), or Cruel or Merciful. Personality traits typically have the widest variety of effects, and almost all characters have at least one or two of these.

Example:

abrasive = { #
	type = personality
	opposites =  {
		good_natured
	}
	character_loyalty = -5
	senate_influence = -0.15
	max_rivals = 1
	great_work_total_workrate_character_modifier = negative_gw_workrate_percent_svalue_minor
	country = {
		subject_opinions = -5
	}
}
Attribute Description Example
type type of trait type = personality
opposites traits which are the complete opposite of the trait
opposites =  {
    good_natured
}

To see modifiers that could be added to the trait, see here

Military traits

Typically given to commanders and admirals during battle events and give often give various combat modifiers. Usually a character has a maximum of one of those, that may give a bonus or penalty.

Example:

original_thinker = { #
	type = military

	martial = 1
	unit = {
		siege_ability = 0.1
	}
}
Attribute Description Example
type type of trait type = military
opposites traits which are the complete opposite of the trait
opposites =  {
    coward
}

To see modifiers that could be added to the trait, see here

Health traits

Represents a medical condition that a character has, such as Stressed, Maimed, Lunatic, etc. Not beneficial to the character in most cases, usually reduces a character's attributes and often has an impact on health as well, sometimes being fatal. Many of these traits can be treated (except for congenital traits), but as characters get older it will be increasingly difficult to avoid.

Example:

hunchback = {
	type = health
	congenital = yes
	martial = -1
}
Attribute Description Example
type type of trait type = health
congenital trait can pass down descendants congenital = yes
opposites traits which are the complete opposite of the trait
opposites =  {
    one_eyed
}

To see modifiers that could be added to the trait, see here

Status traits

Status traits represent a character's current activities, lifestyle, reputation, or heritage. They include bloodline traits as well as those given for more personal military or oratory successes.

If they do not already have one, Hellenistic culture monarchs have a small chance of getting a random bloodline trait every time the Prove Legitimacy scheme is completed.

Example:

victorious = { #
	type = status
	monthly_oligarchic_party_conviction = 0.025
	monthly_populares_party_conviction = 0.05
	support_for_character_as_heir = 2
	monthly_character_popularity = 0.1
	senate_influence = 0.15
	country = {
		stability_monthly_change = 0.08
	}
}
Attribute Description Example
type type of trait type = status

To see modifiers that could be added to the trait, see here

GFX

Trait icons are stored at gfx\interface\icons\traits. Icon has to be stored as a .dds file and must be named as the same as the trait.

It is recommended that the icon be 54x54 in size