Modifiers affect characters, provinces, or entire countries by a certain amount as specified in the common > modifiers folder.
Example of a Modifier
A file in the common > modifiers > 00_from_events_country file gives this example:
tutorial_build_cost_modifier = {
build_cost = -0.25 build_time = -0.25
}
Which lists the modifier name and then modifier, here two modifiers are used. The type of effect will automatically designate the modifier. For example, the modifier above would not affect a character if added to them.
Adding Modifiers
Modifiers can be added to a character by the effect:
add_character_modifier = {
[modifier name] = <value> duration = <value>
}
Note that the name of the modifier is added, not the modifier directly. The duration is the number of days the modifier is in place. Seeing the duration to -1 sets the modifier perpetually. To remove the modifier, simply use:
remove_character_modifier = [modifier name]
Similarly for provinces and countries, the respective commands are
add_province_modifier = { } remove_province_modifier = { } add_country_modifier = { } remove_country_modifier = { }
List of Modifiers
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|
這部分內容可能已不適合當前版本,最後更新於1.5。 |
Note that this list has been generated programmatically from the output of the "script_docs" console command.
| Name | Description | Category | |
|---|---|---|---|
| build_cost, | country | ||
| build_time, | country | ||
| minimum_unrest, | province | ||
| local_unrest, | province | ||
| global_unrest, | country | ||
| tax_income, | province | ||
| global_tax_income, | province | ||
| local_tax_modifier, | province | ||
| global_tax_modifier, | country | ||
| local_population_growth, | province | ||
| global_population_growth, | country | ||
| local_population_capacity, | province | ||
| local_population_capacity_modifier, | province | ||
| global_population_capacity_modifier, | country | ||
| total_population_capacity_modifier, | province | ||
| local_building_slot, | province | ||
| global_building_slot, | country | ||
| global_monthly_state_loyalty, | country | ||
| local_monthly_state_loyalty, | state | ||
| city_monthly_state_loyalty, | province | ||
| happiness_for_wrong_culture_modifier, | province | ||
| happiness_for_wrong_culture_group_modifier, | province | ||
| happiness_for_same_culture_modifier, | province | ||
| local_happiness_for_same_culture_modifier, | province | ||
| happiness_for_same_religion_modifier, | province | ||
| local_happiness_for_same_religion_modifier, | province | ||
| global_population_happiness, | province | ||
| local_population_happiness, | province | ||
| land_morale, | country | ||
| naval_morale, | country | ||
| land_morale_modifier, | country | ||
| naval_morale_modifier, | country | ||
| non_retinue_morale_modifier, | country | ||
| local_manpower, | province | ||
| global_manpower, | country | ||
| local_manpower_modifier, | province | ||
| global_manpower_modifier, | country | ||
| manpower_recovery_speed, | country | ||
| attrition, | province | ||
| land_unit_attrition, | country | ||
| naval_unit_attrition, | country | ||
| army_weight_modifier, | country | ||
| navy_weight_modifier, | country | ||
| max_attrition, | province | ||
| supply_limit, | province | ||
| supply_limit_modifier, | province | ||
| global_supply_limit_modifier, | country | ||
| war_exhaustion, | country | ||
| max_war_exhaustion, | country | ||
| fort_level, | province | ||
| blockade_efficiency, | country | ||
| monthly_centralization, | country | ||
| monthly_legitimacy, | country | ||
| agressive_expansion_impact, | country | ||
| agressive_expansion_monthly_change, | country | ||
| agressive_expansion_monthly_decay, | country | ||
| local_ship_recruit_speed, | province | ||
| local_cohort_recruit_speed, | province | ||
| global_ship_recruit_speed, | country | ||
| global_cohort_recruit_speed, | country | ||
| garrison_size, | province | ||
| garrison_growth, | province | ||
| technology_investment, | country | ||
| movement_cost, | province | ||
| army_movement_speed, | province | ||
| navy_movement_speed, | province | ||
| movement_speed_if_no_road, | province | ||
| local_state_trade_routes, | state | ||
| global_capital_trade_routes, | country | ||
| global_state_trade_routes, | country | ||
| research_points, | country | ||
| research_points_modifier, | country | ||
| local_research_points_modifier, | province | ||
| omen_power, | country | ||
| omen_duration, | country | ||
| discipline, | country | ||
| local_defensive, | province | ||
| global_defensive, | country | ||
| commerce_value, | country | ||
| local_commerce_value_modifier, | country | ||
| global_commerce_modifier, | country | ||
| global_export_commerce_modifier, | country | ||
| global_import_commerce_modifier, | country | ||
| state_commerce_modifier, | country | ||
| tribute_income_modifier, | country | ||
| ruler_popularity_gain, | country | ||
| max_loyalty, | country | ||
| integrate_speed, | country | ||
| fabricate_claim_speed, | country | ||
| monthly_wage_for_character, | character | ||
| monthly_wage_modifier, | country | ||
| monthly_wage_on_character_modifier, | character | ||
| monthly_governor_wage, | country | ||
| monthly_local_governor_wage, | country | ||
| monthly_character_popularity, | country | ||
| monthly_character_popularity_decay, | country | ||
| monthly_character_prominence, | country | ||
| monthly_character_fam_prestige, | country | ||
| cohort_reinforcement_speed, | country | ||
| land_morale_recovery, | country | ||
| naval_morale_recovery, | country | ||
| siege_ability, | country | ||
| assault_ability, | country | ||
| siege_engineers, | country | ||
| diplomatic_reputation, | country | ||
| diplomatic_relations, | country | ||
| max_rivals, | country | ||
| max_friends, | country | ||
| current_corruption, | character | ||
| monthly_corruption, | country | ||
| subject_opinions, | country | ||
| subject_loyalty, | country | ||
| loyalty_to_overlord, | country | ||
| fort_maintenance_cost, | country | ||
| army_maintenance_cost, | country | ||
| navy_maintenance_cost, | country | ||
| mercenary_land_maintenance_cost, | country | ||
| mercenary_naval_maintenance_cost, | country | ||
| country_civilization_value, | country | ||
| local_country_civilization_value, | country | ||
| local_monthly_civilization, | province | ||
| global_monthly_civilization, | country | ||
| global_start_experience, | country | ||
| local_start_experience, | province | ||
| global_cohort_start_experience, | country | ||
| local_cohort_start_experience, | province | ||
| global_ship_start_experience, | country | ||
| local_ship_start_experience, | province | ||
| experience_decay, | country | ||
| monthly_experience_gain, | country | ||
| martial, | character | ||
| finesse, | character | ||
| charisma, | character | ||
| zeal, | character | ||
| fertility, | character | ||
| health, | character | ||
| barbarian_growth, | country | ||
| barbarian_spawn_chance, | country | ||
| loyalty_gain_chance, | country | ||
| loyalty_gain_chance_modifier, | country | ||
| prominence, | character | ||
| senate_influence, | country | ||
| monthly_party_approval, | country | ||
| monthly_tyranny, | country | ||
| monthly_political_influence, | country | ||
| monthly_political_influence_modifier, | country | ||
| retreat_delay, | country | ||
| improve_relation_impact, | country | ||
| hostile_attrition, | country | ||
| local_hostile_attrition, | province | ||
| election_term_duration, | country | ||
| ship_repair_at_sea, | country | ||
| war_score_cost, | country | ||
| base_resources, | province | ||
| local_goods_from_slaves, | province | ||
| global_goods_from_slaves, | country | ||
| disallow_job, | character | ||
| disallow_office, | character | ||
| disallow_command, | character | ||
| show_3d_fort, | character | ||
| control_range_modifier, | character | ||
| diplomatic_range_modifier, | character | ||
| monthly_character_wealth, | character | ||
| primary_heir_attraction, | character | ||
| support_for_character_as_heir, | character | ||
| next_ruler_legitimacy, | character | ||
| num_of_clan_chiefs, | character | ||
| clan_retinue_size, | character | ||
| enslavement_efficiency, | character | ||
| local_output_modifier, | character | ||
| holdings_possible_for_character, | character | ||
| available_holdings, | character | ||
| holding_income_modifier, | character | ||
| stability_monthly_change, | country | ||
| stability_monthly_decay, | country | ||
| civil_war_threshold, | country | ||
| ship_capture_chance, | country | ||
| naval_damage_done, | country | ||
| naval_damage_taken, | country | ||
| ship_cost, | country | ||
| cohort_cost, | country | ||
| pirate_haven, | province | ||
| pirate_plunder, | province | ||
| anti_piracy_cb, | country | ||
| naval_range, | country | ||
| monthly_military_experience, | country | ||
| monthly_military_experience_modifier, | country | ||
| local_pop_promotion_speed, | province | ||
| global_pop_promotion_speed, | province | ||
| local_pop_promotion_speed_modifier, | province | ||
| global_pop_promotion_speed_modifier, | province | ||
| local_pop_demotion_speed, | province | ||
| global_pop_demotion_speed, | province | ||
| local_pop_demotion_speed_modifier, | province | ||
| global_pop_demotion_speed_modifier, | province | ||
| local_migration_attraction, | province | ||
| local_migration_speed, | province | ||
| global_migration_speed, | province | ||
| local_migration_speed_modifier, | province | ||
| global_migration_speed_modifier, | province | ||
| local_pop_conversion_speed, | province | ||
| global_pop_conversion_speed, | province | ||
| local_pop_conversion_speed_modifier, | province | ||
| global_pop_conversion_speed_modifier, | province | ||
| local_pop_assimilation_speed, | province | ||
| global_pop_assimilation_speed, | province | ||
| local_pop_assimilation_speed_modifier, | province | ||
| global_pop_assimilation_speed_modifier, | province | ||
| cultural_integration_speed_modifier, | country | ||
| culture_happiness_modifier, | country | ||
| local_monthly_food, | province | ||
| global_monthly_food_modifier, | country | ||
| global_food_capacity, | country | ||
| local_food_capacity, | province | ||
| local_monthly_food_modifier, | province | ||
| local_hostile_food_multiplier, | province | ||
| pop_food_consumption, | province | ||
| monthly_character_experience, | character | ||
| monthly_character_experience_decay, | character | ||
| monthly_conviction_for_head_of_family_party, | character | ||
| local_base_trade_routes, | province | ||
| local_base_trade_routes_modifier, | province | ||
| enable_intervene, | country | ||
| character_loyalty, | country | ||
| general_loyalty, | country | ||
| admiral_loyalty, | country | ||
| governor_loyalty, | country | ||
| clan_chief_loyalty, | country | ||
| local_citizen_output, | province | ||
| global_citizen_output, | country | ||
| local_citizen_happyness, | province | ||
| culture_citizen_output, | country | ||
| global_citizen_happyness, | country | ||
| culture_citizen_happiness, | country | ||
| local_citizen_desired_pop_ratio, | province | ||
| global_citizen_desired_pop_ratio, | country | ||
| global_citizen_city_desired_pop_ratio, | province | ||
| local_freemen_output, | province | ||
| global_freemen_output, | country | ||
| local_freemen_happyness, | province | ||
| culture_freemen_output, | country | ||
| global_freemen_happyness, | country | ||
| culture_freemen_happiness, | country | ||
| local_freemen_desired_pop_ratio, | province | ||
| global_freemen_desired_pop_ratio, | country | ||
| global_freemen_city_desired_pop_ratio, | province | ||
| local_nobles_output, | province | ||
| global_nobles_output, | country | ||
| local_nobles_happyness, | province | ||
| culture_nobles_output, | country | ||
| global_nobles_happyness, | country | ||
| culture_nobles_happiness, | country | ||
| local_nobles_desired_pop_ratio, | province | ||
| global_nobles_desired_pop_ratio, | country | ||
| global_nobles_city_desired_pop_ratio, | province | ||
| local_slaves_output, | province | ||
| global_slaves_output, | country | ||
| local_slaves_happyness, | province | ||
| culture_slaves_output, | country | ||
| global_slaves_happyness, | country | ||
| culture_slaves_happiness, | country | ||
| local_slaves_desired_pop_ratio, | province | ||
| global_slaves_desired_pop_ratio, | country | ||
| global_slaves_city_desired_pop_ratio, | province | ||
| local_tribesmen_output, | province | ||
| global_tribesmen_output, | country | ||
| local_tribesmen_happyness, | province | ||
| culture_tribesmen_output, | country | ||
| global_tribesmen_happyness, | country | ||
| culture_tribesmen_happiness, | country | ||
| local_tribesmen_desired_pop_ratio, | province | ||
| global_tribesmen_desired_pop_ratio, | country | ||
| global_tribesmen_city_desired_pop_ratio, | province | ||
| appoint_dictator_cost_modifier, | country | ||
| hold_triumph_cost_modifier, | country | ||
| hold_games_price_cost_modifier, | country | ||
| smear_character_cost_modifier, | country | ||
| assassinate_attempt_cost_modifier, | country | ||
| assassinate_attempt_foreign_cost_modifier, | country | ||
| inspire_disloyalty_cost_modifier, | country | ||
| build_roads_cost_modifier, | country | ||
| build_expensive_roads_cost_modifier, | country | ||
| raid_cost_modifier, | country | ||
| citizen_move_cost_modifier, | country | ||
| freemen_move_cost_modifier, | country | ||
| tribesmen_move_cost_modifier, | country | ||
| slaves_move_cost_modifier, | country | ||
| desecrate_cost_modifier, | country | ||
| build_border_fort_cost_modifier, | country | ||
| create_military_colony_cost_modifier, | country | ||
| raise_levies_cost_modifier, | country | ||
| recruit_character_cost_modifier, | country | ||
| recruit_general_cost_modifier, | country | ||
| secude_governor_cost_modifier, | country | ||
| price_imprison_cost_modifier, | country | ||
| price_execute_cost_modifier, | country | ||
| price_sacrifice_cost_modifier, | country | ||
| subject_pays_tributary_cost_modifier, | country | ||
| subject_pays_feudatory_cost_modifier, | country | ||
| subject_pays_vassal_cost_modifier, | country | ||
| subject_pays_satrapy_cost_modifier, | country | ||
| subject_client_state_pays_cost_modifier, | country | ||
| subject_colony_pays_cost_modifier, | country | ||
| subject_merc_city_state_cost_modifier, | country | ||
| price_convert_religion_cost_modifier, | country | ||
| price_propose_marriage_cost_modifier, | country | ||
| price_support_primary_heir_cost_modifier, | country | ||
| price_grant_laurels_cost_modifier, | country | ||
| price_tutor_heir_cost_modifier, | country | ||
| price_stipends_cost_modifier, | country | ||
| price_arena_match_cost_modifier, | country | ||
| price_reward_veterans_cost_modifier, | country | ||
| price_optimates_party_action_cost_modifier, | country | ||
| price_populares_party_action_cost_modifier, | country | ||
| price_boni_party_action_cost_modifier, | country | ||
| price_oligarchic_party_action_cost_modifier, | country | ||
| price_democratic_party_action_cost_modifier, | country | ||
| price_traditionalist_party_action_cost_modifier, | country | ||
| price_state_investment_military_cost_modifier, | country | ||
| price_state_investment_civic_cost_modifier, | country | ||
| price_state_investment_oratory_cost_modifier, | country | ||
| price_state_investment_religious_cost_modifier, | country | ||
| price_oaths_of_allegiance_button_cost_modifier, | country | ||
| price_patron_of_arts_button_cost_modifier, | country | ||
| price_assemble_raiding_party_button_cost_modifier, | country | ||
| price_bring_to_trial_cost_modifier, | country | ||
| price_root_out_pirates_cost_modifier, | country | ||
| price_anabasis_cost_modifier, | country | ||
| price_local_civ_button_cost_modifier, | country | ||
| price_scheme_abort_cost_modifier, | country | ||
| price_found_city_cost_modifier, | country | ||
| price_found_metropolis_cost_modifier, | country | ||
| price_revoke_city_status_cost_modifier, | country | ||
| price_revoke_metropolis_status_cost_modifier, | country | ||
| bribe_pi_cost_modifier, | country | ||
| recruit_character_mg_syr_cost_modifier, | country | ||
| create_merc_state_price_cost_modifier, | country | ||
| seek_spouse_price_cost_modifier, | country | ||
| stability_cost_modifier, | country | ||
| enact_law_cost_modifier, | country | ||
| enact_holy_site_cost_modifier, | country | ||
| remove_treasure_cost_modifier, | country | ||
| buy_invention_cost_modifier, | country | ||
| buy_idea_cost_modifier, | country | ||
| call_omen_cost_modifier, | country | ||
| change_pantheon_cost_modifier, | country | ||
| deify_ruler_cost_modifier, | country | ||
| fabricate_claim_cost_modifier, | country | ||
| support_rebels_cost_modifier, | country | ||
| endorse_party_cost_modifier, | country | ||
| create_trade_route_cost_modifier, | country | ||
| send_gift_cost_modifier, | country | ||
| improve_relation_cost_modifier, | country | ||
| insult_cost_modifier, | country | ||
| inspire_devotio_cost_modifier, | country | ||
| recruit_mercenary_cost_modifier, | country | ||
| start_migration_cost_modifier, | country | ||
| buy_military_tradition_cost_modifier, | country | ||
| change_governor_policy_cost_modifier, | country | ||
| increase_legitimacy_cost_modifier, | country | ||
| change_diplomatic_stance_cost_modifier, | country | ||
| force_through_senate_cost_modifier, | country | ||
| change_pop_type_right_cost_modifier, | country | ||
| monarchy_new_ruler_cost_modifier, | country | ||
| tribe_new_ruler_cost_modifier, | country | ||
| same_party_re_elected_cost_modifier, | country | ||
| new_ruling_party_cost_modifier, | country | ||
| war_breaking_truce_cost_modifier, | country | ||
| war_breaking_truce_with_guarantor_cost_modifier, | country | ||
| war_great_relations_cost_modifier, | country | ||
| war_good_relations_cost_modifier, | country | ||
| war_when_military_acces_cost_modifier, | country | ||
| war_no_cb_cost_modifier, | country | ||
| war_on_subject_cost_modifier, | country | ||
| archers_discipline, | country | ||
| archers_morale, | country | ||
| archers_offensive, | country | ||
| archers_defensive, | country | ||
| archers_cost, | country | ||
| archers_maintenance_cost, | country | ||
| archers_movement_speed, | country | ||
| camels_discipline, | country | ||
| camels_morale, | country | ||
| camels_offensive, | country | ||
| camels_defensive, | country | ||
| camels_cost, | country | ||
| camels_maintenance_cost, | country | ||
| camels_movement_speed, | country | ||
| chariots_discipline, | country | ||
| chariots_morale, | country | ||
| chariots_offensive, | country | ||
| chariots_defensive, | country | ||
| chariots_cost, | country | ||
| chariots_maintenance_cost, | country | ||
| chariots_movement_speed, | country | ||
| heavy_cavalry_discipline, | country | ||
| heavy_cavalry_morale, | country | ||
| heavy_cavalry_offensive, | country | ||
| heavy_cavalry_defensive, | country | ||
| heavy_cavalry_cost, | country | ||
| heavy_cavalry_maintenance_cost, | country | ||
| heavy_cavalry_movement_speed, | country | ||
| heavy_infantry_discipline, | country | ||
| heavy_infantry_morale, | country | ||
| heavy_infantry_offensive, | country | ||
| heavy_infantry_defensive, | country | ||
| heavy_infantry_cost, | country | ||
| heavy_infantry_maintenance_cost, | country | ||
| heavy_infantry_movement_speed, | country | ||
| horse_archers_discipline, | country | ||
| horse_archers_morale, | country | ||
| horse_archers_offensive, | country | ||
| horse_archers_defensive, | country | ||
| horse_archers_cost, | country | ||
| horse_archers_maintenance_cost, | country | ||
| horse_archers_movement_speed, | country | ||
| light_cavalry_discipline, | country | ||
| light_cavalry_morale, | country | ||
| light_cavalry_offensive, | country | ||
| light_cavalry_defensive, | country | ||
| light_cavalry_cost, | country | ||
| light_cavalry_maintenance_cost, | country | ||
| light_cavalry_movement_speed, | country | ||
| light_infantry_discipline, | country | ||
| light_infantry_morale, | country | ||
| light_infantry_offensive, | country | ||
| light_infantry_defensive, | country | ||
| light_infantry_cost, | country | ||
| light_infantry_maintenance_cost, | country | ||
| light_infantry_movement_speed, | country | ||
| supply_train_discipline, | country | ||
| supply_train_morale, | country | ||
| supply_train_offensive, | country | ||
| supply_train_defensive, | country | ||
| supply_train_cost, | country | ||
| supply_train_maintenance_cost, | country | ||
| supply_train_movement_speed, | country | ||
| warelephant_discipline, | country | ||
| warelephant_morale, | country | ||
| warelephant_offensive, | country | ||
| warelephant_defensive, | country | ||
| warelephant_cost, | country | ||
| warelephant_maintenance_cost, | country | ||
| warelephant_movement_speed, | country | ||
| liburnian_discipline, | country | ||
| liburnian_morale, | country | ||
| liburnian_offensive, | country | ||
| liburnian_defensive, | country | ||
| liburnian_cost, | country | ||
| liburnian_maintenance_cost, | country | ||
| liburnian_movement_speed, | country | ||
| trireme_discipline, | country | ||
| trireme_morale, | country | ||
| trireme_offensive, | country | ||
| trireme_defensive, | country | ||
| trireme_cost, | country | ||
| trireme_maintenance_cost, | country | ||
| trireme_movement_speed, | country | ||
| tetrere_discipline, | country | ||
| tetrere_morale, | country | ||
| tetrere_offensive, | country | ||
| tetrere_defensive, | country | ||
| tetrere_cost, | country | ||
| tetrere_maintenance_cost, | country | ||
| tetrere_movement_speed, | country | ||
| hexere_discipline, | country | ||
| hexere_morale, | country | ||
| hexere_offensive, | country | ||
| hexere_defensive, | country | ||
| hexere_cost, | country | ||
| hexere_maintenance_cost, | country | ||
| hexere_movement_speed, | country | ||
| octere_discipline, | country | ||
| octere_morale, | country | ||
| octere_offensive, | country | ||
| octere_defensive, | country | ||
| octere_cost, | country | ||
| octere_maintenance_cost, | country | ||
| octere_movement_speed, | country | ||
| mega_galley_discipline, | country | ||
| mega_galley_morale, | country | ||
| mega_galley_offensive, | country | ||
| mega_galley_defensive, | country | ||
| mega_galley_cost, | country | ||
| mega_galley_maintenance_cost, | country | ||
| mega_galley_movement_speed, | country | ||
| archers_plains_combat_bonus, | country | ||
| camels_plains_combat_bonus, | country | ||
| chariots_plains_combat_bonus, | country | ||
| heavy_cavalry_plains_combat_bonus, | country | ||
| heavy_infantry_plains_combat_bonus, | country | ||
| horse_archers_plains_combat_bonus, | country | ||
| light_cavalry_plains_combat_bonus, | country | ||
| light_infantry_plains_combat_bonus, | country | ||
| supply_train_plains_combat_bonus, | country | ||
| warelephant_plains_combat_bonus, | country | ||
| liburnian_plains_combat_bonus, | country | ||
| trireme_plains_combat_bonus, | country | ||
| tetrere_plains_combat_bonus, | country | ||
| hexere_plains_combat_bonus, | country | ||
| octere_plains_combat_bonus, | country | ||
| mega_galley_plains_combat_bonus, | country | ||
| archers_mountain_combat_bonus, | country | ||
| camels_mountain_combat_bonus, | country | ||
| chariots_mountain_combat_bonus, | country | ||
| heavy_cavalry_mountain_combat_bonus, | country | ||
| heavy_infantry_mountain_combat_bonus, | country | ||
| horse_archers_mountain_combat_bonus, | country | ||
| light_cavalry_mountain_combat_bonus, | country | ||
| light_infantry_mountain_combat_bonus, | country | ||
| supply_train_mountain_combat_bonus, | country | ||
| warelephant_mountain_combat_bonus, | country | ||
| liburnian_mountain_combat_bonus, | country | ||
| trireme_mountain_combat_bonus, | country | ||
| tetrere_mountain_combat_bonus, | country | ||
| hexere_mountain_combat_bonus, | country | ||
| octere_mountain_combat_bonus, | country | ||
| mega_galley_mountain_combat_bonus, | country | ||
| archers_hills_combat_bonus, | country | ||
| camels_hills_combat_bonus, | country | ||
| chariots_hills_combat_bonus, | country | ||
| heavy_cavalry_hills_combat_bonus, | country | ||
| heavy_infantry_hills_combat_bonus, | country | ||
| horse_archers_hills_combat_bonus, | country | ||
| light_cavalry_hills_combat_bonus, | country | ||
| light_infantry_hills_combat_bonus, | country | ||
| supply_train_hills_combat_bonus, | country | ||
| warelephant_hills_combat_bonus, | country | ||
| liburnian_hills_combat_bonus, | country | ||
| trireme_hills_combat_bonus, | country | ||
| tetrere_hills_combat_bonus, | country | ||
| hexere_hills_combat_bonus, | country | ||
| octere_hills_combat_bonus, | country | ||
| mega_galley_hills_combat_bonus, | country | ||
| archers_desert_combat_bonus, | country | ||
| camels_desert_combat_bonus, | country | ||
| chariots_desert_combat_bonus, | country | ||
| heavy_cavalry_desert_combat_bonus, | country | ||
| heavy_infantry_desert_combat_bonus, | country | ||
| horse_archers_desert_combat_bonus, | country | ||
| light_cavalry_desert_combat_bonus, | country | ||
| light_infantry_desert_combat_bonus, | country | ||
| supply_train_desert_combat_bonus, | country | ||
| warelephant_desert_combat_bonus, | country | ||
| liburnian_desert_combat_bonus, | country | ||
| trireme_desert_combat_bonus, | country | ||
| tetrere_desert_combat_bonus, | country | ||
| hexere_desert_combat_bonus, | country | ||
| octere_desert_combat_bonus, | country | ||
| mega_galley_desert_combat_bonus, | country | ||
| archers_marsh_combat_bonus, | country | ||
| camels_marsh_combat_bonus, | country | ||
| chariots_marsh_combat_bonus, | country | ||
| heavy_cavalry_marsh_combat_bonus, | country | ||
| heavy_infantry_marsh_combat_bonus, | country | ||
| horse_archers_marsh_combat_bonus, | country | ||
| light_cavalry_marsh_combat_bonus, | country | ||
| light_infantry_marsh_combat_bonus, | country | ||
| supply_train_marsh_combat_bonus, | country | ||
| warelephant_marsh_combat_bonus, | country | ||
| liburnian_marsh_combat_bonus, | country | ||
| trireme_marsh_combat_bonus, | country | ||
| tetrere_marsh_combat_bonus, | country | ||
| hexere_marsh_combat_bonus, | country | ||
| octere_marsh_combat_bonus, | country | ||
| mega_galley_marsh_combat_bonus, | country | ||
| archers_jungle_combat_bonus, | country | ||
| camels_jungle_combat_bonus, | country | ||
| chariots_jungle_combat_bonus, | country | ||
| heavy_cavalry_jungle_combat_bonus, | country | ||
| heavy_infantry_jungle_combat_bonus, | country | ||
| horse_archers_jungle_combat_bonus, | country | ||
| light_cavalry_jungle_combat_bonus, | country | ||
| light_infantry_jungle_combat_bonus, | country | ||
| supply_train_jungle_combat_bonus, | country | ||
| warelephant_jungle_combat_bonus, | country | ||
| liburnian_jungle_combat_bonus, | country | ||
| trireme_jungle_combat_bonus, | country | ||
| tetrere_jungle_combat_bonus, | country | ||
| hexere_jungle_combat_bonus, | country | ||
| octere_jungle_combat_bonus, | country | ||
| mega_galley_jungle_combat_bonus, | country | ||
| archers_farmland_combat_bonus, | country | ||
| camels_farmland_combat_bonus, | country | ||
| chariots_farmland_combat_bonus, | country | ||
| heavy_cavalry_farmland_combat_bonus, | country | ||
| heavy_infantry_farmland_combat_bonus, | country | ||
| horse_archers_farmland_combat_bonus, | country | ||
| light_cavalry_farmland_combat_bonus, | country | ||
| light_infantry_farmland_combat_bonus, | country | ||
| supply_train_farmland_combat_bonus, | country | ||
| warelephant_farmland_combat_bonus, | country | ||
| liburnian_farmland_combat_bonus, | country | ||
| trireme_farmland_combat_bonus, | country | ||
| tetrere_farmland_combat_bonus, | country | ||
| hexere_farmland_combat_bonus, | country | ||
| octere_farmland_combat_bonus, | country | ||
| mega_galley_farmland_combat_bonus, | country | ||
| archers_forest_combat_bonus, | country | ||
| camels_forest_combat_bonus, | country | ||
| chariots_forest_combat_bonus, | country | ||
| heavy_cavalry_forest_combat_bonus, | country | ||
| heavy_infantry_forest_combat_bonus, | country | ||
| horse_archers_forest_combat_bonus, | country | ||
| light_cavalry_forest_combat_bonus, | country | ||
| light_infantry_forest_combat_bonus, | country | ||
| supply_train_forest_combat_bonus, | country | ||
| warelephant_forest_combat_bonus, | country | ||
| liburnian_forest_combat_bonus, | country | ||
| trireme_forest_combat_bonus, | country | ||
| tetrere_forest_combat_bonus, | country | ||
| hexere_forest_combat_bonus, | country | ||
| octere_forest_combat_bonus, | country | ||
| mega_galley_forest_combat_bonus, | country | ||
| archers_ocean_combat_bonus, | country | ||
| camels_ocean_combat_bonus, | country | ||
| chariots_ocean_combat_bonus, | country | ||
| heavy_cavalry_ocean_combat_bonus, | country | ||
| heavy_infantry_ocean_combat_bonus, | country | ||
| horse_archers_ocean_combat_bonus, | country | ||
| light_cavalry_ocean_combat_bonus, | country | ||
| light_infantry_ocean_combat_bonus, | country | ||
| supply_train_ocean_combat_bonus, | country | ||
| warelephant_ocean_combat_bonus, | country | ||
| liburnian_ocean_combat_bonus, | country | ||
| trireme_ocean_combat_bonus, | country | ||
| tetrere_ocean_combat_bonus, | country | ||
| hexere_ocean_combat_bonus, | country | ||
| octere_ocean_combat_bonus, | country | ||
| mega_galley_ocean_combat_bonus, | country | ||
| archers_coastal_terrain_combat_bonus, | country | ||
| camels_coastal_terrain_combat_bonus, | country | ||
| chariots_coastal_terrain_combat_bonus, | country | ||
| heavy_cavalry_coastal_terrain_combat_bonus, | country | ||
| heavy_infantry_coastal_terrain_combat_bonus, | country | ||
| horse_archers_coastal_terrain_combat_bonus, | country | ||
| light_cavalry_coastal_terrain_combat_bonus, | country | ||
| light_infantry_coastal_terrain_combat_bonus, | country | ||
| supply_train_coastal_terrain_combat_bonus, | country | ||
| warelephant_coastal_terrain_combat_bonus, | country | ||
| liburnian_coastal_terrain_combat_bonus, | country | ||
| trireme_coastal_terrain_combat_bonus, | country | ||
| tetrere_coastal_terrain_combat_bonus, | country | ||
| hexere_coastal_terrain_combat_bonus, | country | ||
| octere_coastal_terrain_combat_bonus, | country | ||
| mega_galley_coastal_terrain_combat_bonus, | country | ||
| archers_riverine_terrain_combat_bonus, | country | ||
| camels_riverine_terrain_combat_bonus, | country | ||
| chariots_riverine_terrain_combat_bonus, | country | ||
| heavy_cavalry_riverine_terrain_combat_bonus, | country | ||
| heavy_infantry_riverine_terrain_combat_bonus, | country | ||
| horse_archers_riverine_terrain_combat_bonus, | country | ||
| light_cavalry_riverine_terrain_combat_bonus, | country | ||
| light_infantry_riverine_terrain_combat_bonus, | country | ||
| supply_train_riverine_terrain_combat_bonus, | country | ||
| warelephant_riverine_terrain_combat_bonus, | country | ||
| liburnian_riverine_terrain_combat_bonus, | country | ||
| trireme_riverine_terrain_combat_bonus, | country | ||
| tetrere_riverine_terrain_combat_bonus, | country | ||
| hexere_riverine_terrain_combat_bonus, | country | ||
| octere_riverine_terrain_combat_bonus, | country | ||
| mega_galley_riverine_terrain_combat_bonus, | country | ||
| monthly_optimates_party_conviction, | character | ||
| optimates_party_influence, | country | ||
| monthly_boni_party_conviction, | character | ||
| boni_party_influence, | country | ||
| monthly_populares_party_conviction, | character | ||
| populares_party_influence, | country | ||
| monthly_oligarchic_party_conviction, | character | ||
| oligarchic_party_influence, | country | ||
| monthly_traditionalist_party_conviction, | character | ||
| traditionalist_party_influence, | country | ||
| monthly_democratic_party_conviction, | character | ||
| democratic_party_influence, | country | ||
| military_tech_investment, | country | ||
| civic_tech_investment, | country | ||
| oratory_tech_investment, | country | ||
| religious_tech_investment, | country | ||
| military_building_cost, | country | ||
| fortress_building_cost, | country | ||
| barracks_building_cost, | country | ||
| foundry_building_cost, | country | ||
| commerce_building_cost, | country | ||
| town_hall_building_cost, | country | ||
| academy_building_cost, | country | ||
| library_building_cost, | country | ||
| court_building_cost, | country | ||
| forum_building_cost, | country | ||
| population_building_cost, | country | ||
| workshop_building_cost, | country | ||
| temple_building_cost, | country | ||
| theathre_building_cost, | country | ||
| aqueduct_building_cost, | country | ||
| latifundia_building_cost, | country | ||
| slave_mine_building_cost, | country | ||
| basic_settlement_infratructure_building_cost, | country | ||
| hill_fort_cost, | country | ||
| local_forum_building_cost, | country |
參考資料
修正圖標
文件位於:/ImperatorRome/game/gfx/interface/icons/modifiers
- agressive_expansion_impact.dds- 侵略性擴張變化 -
agressive_expansion_monthly_change.dds
- agressive_expansion_monthly_decay.dds
- all_power_cost.dds- appoint_dictator_cost_modifier修正 -
appoint_dictator_cost_modifier.dds - archers_cost修正 -
archers_cost.dds
- archers_defensive.dds- archers_desert_combat_bonus修正 -
archers_desert_combat_bonus.dds - archers_discipline修正 -
archers_discipline.dds - archers_farmland_combat_bonus修正 -
archers_farmland_combat_bonus.dds
- archers_forest_combat_bonus.dds- archers_hills_combat_bonus修正 -
archers_hills_combat_bonus.dds - archers_jungle_combat_bonus修正 -
archers_jungle_combat_bonus.dds - archers_maintenance_cost修正 -
archers_maintenance_cost.dds - archers_marsh_combat_bonus修正 -
archers_marsh_combat_bonus.dds
- archers_morale.dds- archers_mountain_combat_bonus修正 -
archers_mountain_combat_bonus.dds - archers_movement_speed修正 -
archers_movement_speed.dds
- archers_offensive.dds- archers_plains_combat_bonus修正 -
archers_plains_combat_bonus.dds
- army_maintenance_cost.dds
- army_movement_speed.dds- assassinate_attempt_cost_modifier修正 -
assassinate_attempt_cost_modifier.dds
- assault_ability.dds- assault_cost_modifier修正 -
assault_cost_modifier.dds - assimilate_pop_cost_modifier修正 -
assimilate_pop_cost_modifier.dds
- attrition.dds- barbarian_growth修正 -
barbarian_growth.dds - barbarian_spawn_chance修正 -
barbarian_spawn_chance.dds
- base_resources.dds
- blockade_efficiency.dds
- breaches.dds- bribe_character_cost_modifier修正 -
bribe_character_cost_modifier.dds
- build_border_fort_cost_modifier.dds
- build_cost.dds- build_expensive_roads_cost_modifier修正 -
build_expensive_roads_cost_modifier.dds
- build_roads_cost_modifier.dds
- build_time.dds- buy_idea_cost_modifier修正 -
buy_idea_cost_modifier.dds
- buy_invention_cost_modifier.dds- buy_military_tradition_cost_modifier修正 -
buy_military_tradition_cost_modifier.dds - (unrecognized string 「call omen cost modifier」 for Template:Icon) -
call_omen_cost_modifier.dds - (unrecognized string 「camels cost」 for Template:Icon) -
camels_cost.dds - (unrecognized string 「camels defensive」 for Template:Icon) -
camels_defensive.dds - (unrecognized string 「camels desert combat bonus」 for Template:Icon) -
camels_desert_combat_bonus.dds - (unrecognized string 「camels discipline」 for Template:Icon) -
camels_discipline.dds - (unrecognized string 「camels farmland combat bonus」 for Template:Icon) -
camels_farmland_combat_bonus.dds - (unrecognized string 「camels forest combat bonus」 for Template:Icon) -
camels_forest_combat_bonus.dds - (unrecognized string 「camels hills combat bonus」 for Template:Icon) -
camels_hills_combat_bonus.dds - (unrecognized string 「camels jungle combat bonus」 for Template:Icon) -
camels_jungle_combat_bonus.dds - (unrecognized string 「camels maintenance cost」 for Template:Icon) -
camels_maintenance_cost.dds - (unrecognized string 「camels marsh combat bonus」 for Template:Icon) -
camels_marsh_combat_bonus.dds - (unrecognized string 「camels morale」 for Template:Icon) -
camels_morale.dds - (unrecognized string 「camels mountain combat bonus」 for Template:Icon) -
camels_mountain_combat_bonus.dds - (unrecognized string 「camels movement speed」 for Template:Icon) -
camels_movement_speed.dds - (unrecognized string 「camels offensive」 for Template:Icon) -
camels_offensive.dds - (unrecognized string 「camels plains combat bonus」 for Template:Icon) -
camels_plains_combat_bonus.dds - (unrecognized string 「change diplomatic stance cost modifier」 for Template:Icon) -
change_diplomatic_stance_cost_modifier.dds - (unrecognized string 「change governor policy cost modifier」 for Template:Icon) -
change_governor_policy_cost_modifier.dds - (unrecognized string 「chariots cost」 for Template:Icon) -
chariots_cost.dds - (unrecognized string 「chariots defensive」 for Template:Icon) -
chariots_defensive.dds - (unrecognized string 「chariots desert combat bonus」 for Template:Icon) -
chariots_desert_combat_bonus.dds - (unrecognized string 「chariots discipline」 for Template:Icon) -
chariots_discipline.dds - (unrecognized string 「chariots farmland combat bonus」 for Template:Icon) -
chariots_farmland_combat_bonus.dds - (unrecognized string 「chariots forest combat bonus」 for Template:Icon) -
chariots_forest_combat_bonus.dds - (unrecognized string 「chariots hills combat bonus」 for Template:Icon) -
chariots_hills_combat_bonus.dds - (unrecognized string 「chariots jungle combat bonus」 for Template:Icon) -
chariots_jungle_combat_bonus.dds - (unrecognized string 「chariots maintenance cost」 for Template:Icon) -
chariots_maintenance_cost.dds - (unrecognized string 「chariots marsh combat bonus」 for Template:Icon) -
chariots_marsh_combat_bonus.dds - (unrecognized string 「chariots morale」 for Template:Icon) -
chariots_morale.dds - (unrecognized string 「chariots mountain combat bonus」 for Template:Icon) -
chariots_mountain_combat_bonus.dds - (unrecognized string 「chariots movement speed」 for Template:Icon) -
chariots_movement_speed.dds - (unrecognized string 「chariots offensive」 for Template:Icon) -
chariots_offensive.dds - (unrecognized string 「chariots plains combat bonus」 for Template:Icon) -
chariots_plains_combat_bonus.dds
- charisma.dds- (unrecognized string 「citizen move cost modifier」 for Template:Icon) -
citizen_move_cost_modifier.dds - (unrecognized string 「citizen promotion cost modifier」 for Template:Icon) -
citizen_promotion_cost_modifier.dds - (unrecognized string 「civic party influence」 for Template:Icon) -
civic_party_influence.dds - (unrecognized string 「civic tech cost modifier」 for Template:Icon) -
civic_tech_cost_modifier.dds
- civic_tech_investment.dds- (unrecognized string 「clan retinue size」 for Template:Icon) -
clan_retinue_size.dds - (unrecognized string 「cohort reinforcement speed」 for Template:Icon) -
cohort_reinforcement_speed.dds - (unrecognized string 「commander impact」 for Template:Icon) -
commander_impact.dds - (unrecognized string 「commerce building cost」 for Template:Icon) -
commerce_building_cost.dds - (unrecognized string 「commerce from export」 for Template:Icon) -
commerce_from_export.dds
- commerce_value.dds- (unrecognized string 「control range modifier」 for Template:Icon) -
control_range_modifier.dds - (unrecognized string 「convert pop cost modifier」 for Template:Icon) -
convert_pop_cost_modifier.dds - (unrecognized string 「country civilization value」 for Template:Icon) -
country_civilization_value.dds - (unrecognized string 「create military colony cost modifier」 for Template:Icon) -
create_military_colony_cost_modifier.dds - (unrecognized string 「create trade route cost modifier」 for Template:Icon) -
create_trade_route_cost_modifier.dds - (unrecognized string 「current corruption」 for Template:Icon) -
current_corruption.dds - (unrecognized string 「desecrate cost modifier」 for Template:Icon) -
desecrate_cost_modifier.dds - (unrecognized string 「diplomatic range modifier」 for Template:Icon) -
diplomatic_range_modifier.dds
- diplomatic_relations.dds
- diplomatic_reputation.dds- (unrecognized string 「disallow command」 for Template:Icon) -
disallow_command.dds - (unrecognized string 「disallow job」 for Template:Icon) -
disallow_job.dds - (unrecognized string 「disallow office」 for Template:Icon) -
disallow_office.dds
- discipline.dds- (unrecognized string 「election term duration」 for Template:Icon) -
election_term_duration.dds - (unrecognized string 「enact law cost modifier」 for Template:Icon) -
enact_law_cost_modifier.dds - (unrecognized string 「endorse party cost modifier」 for Template:Icon) -
endorse_party_cost_modifier.dds
- enslavement_efficiency.dds
- experience_decay.dds- (unrecognized string 「fabricate claim cost modifier」 for Template:Icon) -
fabricate_claim_cost_modifier.dds
- fertility.dds
- finesse.dds- (unrecognized string 「fort defence」 for Template:Icon) -
fort_defence.dds - (unrecognized string 「fort impact」 for Template:Icon) -
fort_impact.dds
- fort_level.dds- (unrecognized string 「fort maintenance cost」 for Template:Icon) -
fort_maintenance_cost.dds - (unrecognized string 「fortress building cost」 for Template:Icon) -
fortress_building_cost.dds - (unrecognized string 「freemen move cost modifier」 for Template:Icon) -
freemen_move_cost_modifier.dds - (unrecognized string 「freemen promotion cost modifier」 for Template:Icon) -
freemen_promotion_cost_modifier.dds - (unrecognized string 「garrison growth」 for Template:Icon) -
garrison_growth.dds
- garrison_size.dds- (unrecognized string 「global building slot」 for Template:Icon) -
global_building_slot.dds - (unrecognized string 「global capital trade routes」 for Template:Icon) -
global_capital_trade_routes.dds - (unrecognized string 「global citizen happyness」 for Template:Icon) -
global_citizen_happyness.dds - (unrecognized string 「global citizen output」 for Template:Icon) -
global_citizen_output.dds - (unrecognized string 「global cohort recruit speed」 for Template:Icon) -
global_cohort_recruit_speed.dds - (unrecognized string 「global cohort start experience」 for Template:Icon) -
global_cohort_start_experience.dds - (unrecognized string 「global commerce modifier」 for Template:Icon) -
global_commerce_modifier.dds - (unrecognized string 「global defensive」 for Template:Icon) -
global_defensive.dds - (unrecognized string 「global freemen happyness」 for Template:Icon) -
global_freemen_happyness.dds - (unrecognized string 「global freemen output」 for Template:Icon) -
global_freemen_output.dds - (unrecognized string 「global goods from slaves」 for Template:Icon) -
global_goods_from_slaves.dds - (unrecognized string 「global manpower」 for Template:Icon) -
global_manpower.dds - (unrecognized string 「global manpower modifier」 for Template:Icon) -
global_manpower_modifier.dds - (unrecognized string 「global monthly civilization」 for Template:Icon) -
global_monthly_civilization.dds - (unrecognized string 「global monthly state loyalty」 for Template:Icon) -
global_monthly_state_loyalty.dds - (unrecognized string 「global population growth」 for Template:Icon) -
global_population_growth.dds - (unrecognized string 「global regiment recruit speed」 for Template:Icon) -
global_regiment_recruit_speed.dds - (unrecognized string 「global regiment start experience」 for Template:Icon) -
global_regiment_start_experience.dds - (unrecognized string 「global ship recruit speed」 for Template:Icon) -
global_ship_recruit_speed.dds - (unrecognized string 「global ship start experience」 for Template:Icon) -
global_ship_start_experience.dds - (unrecognized string 「global slaves happyness」 for Template:Icon) -
global_slaves_happyness.dds - (unrecognized string 「global slaves output」 for Template:Icon) -
global_slaves_output.dds - (unrecognized string 「global start experience」 for Template:Icon) -
global_start_experience.dds - (unrecognized string 「global state trade routes」 for Template:Icon) -
global_state_trade_routes.dds - (unrecognized string 「global supply limit modifier」 for Template:Icon) -
global_supply_limit_modifier.dds - (unrecognized string 「global tax income」 for Template:Icon) -
global_tax_income.dds - (unrecognized string 「global tax modifier」 for Template:Icon) -
global_tax_modifier.dds - (unrecognized string 「global tribesmen happyness」 for Template:Icon) -
global_tribesmen_happyness.dds - (unrecognized string 「global tribesmen output」 for Template:Icon) -
global_tribesmen_output.dds - (unrecognized string 「global unrest」 for Template:Icon) -
global_unrest.dds - (unrecognized string 「government bonus cost modifier」 for Template:Icon) -
government_bonus_cost_modifier.dds - (unrecognized string 「happiness for same culture modifier」 for Template:Icon) -
happiness_for_same_culture_modifier.dds - (unrecognized string 「happiness for wrong culture group modifier」 for Template:Icon) -
happiness_for_wrong_culture_group_modifier.dds - (unrecognized string 「happiness for wrong culture modifier」 for Template:Icon) -
happiness_for_wrong_culture_modifier.dds
- health.dds- (unrecognized string 「heavy cavalry cost」 for Template:Icon) -
heavy_cavalry_cost.dds - (unrecognized string 「heavy cavalry defensive」 for Template:Icon) -
heavy_cavalry_defensive.dds - (unrecognized string 「heavy cavalry desert combat bonus」 for Template:Icon) -
heavy_cavalry_desert_combat_bonus.dds - (unrecognized string 「heavy cavalry discipline」 for Template:Icon) -
heavy_cavalry_discipline.dds - (unrecognized string 「heavy cavalry farmland combat bonus」 for Template:Icon) -
heavy_cavalry_farmland_combat_bonus.dds - (unrecognized string 「heavy cavalry forest combat bonus」 for Template:Icon) -
heavy_cavalry_forest_combat_bonus.dds - (unrecognized string 「heavy cavalry hills combat bonus」 for Template:Icon) -
heavy_cavalry_hills_combat_bonus.dds - (unrecognized string 「heavy cavalry jungle combat bonus」 for Template:Icon) -
heavy_cavalry_jungle_combat_bonus.dds - (unrecognized string 「heavy cavalry maintenance cost」 for Template:Icon) -
heavy_cavalry_maintenance_cost.dds - (unrecognized string 「heavy cavalry marsh combat bonus」 for Template:Icon) -
heavy_cavalry_marsh_combat_bonus.dds - (unrecognized string 「heavy cavalry morale」 for Template:Icon) -
heavy_cavalry_morale.dds - (unrecognized string 「heavy cavalry mountain combat bonus」 for Template:Icon) -
heavy_cavalry_mountain_combat_bonus.dds - (unrecognized string 「heavy cavalry movement speed」 for Template:Icon) -
heavy_cavalry_movement_speed.dds - (unrecognized string 「heavy cavalry offensive」 for Template:Icon) -
heavy_cavalry_offensive.dds - (unrecognized string 「heavy cavalry plains combat bonus」 for Template:Icon) -
heavy_cavalry_plains_combat_bonus.dds - (unrecognized string 「heavy infantry cost」 for Template:Icon) -
heavy_infantry_cost.dds - (unrecognized string 「heavy infantry defensive」 for Template:Icon) -
heavy_infantry_defensive.dds - (unrecognized string 「heavy infantry desert combat bonus」 for Template:Icon) -
heavy_infantry_desert_combat_bonus.dds - (unrecognized string 「heavy infantry discipline」 for Template:Icon) -
heavy_infantry_discipline.dds - (unrecognized string 「heavy infantry farmland combat bonus」 for Template:Icon) -
heavy_infantry_farmland_combat_bonus.dds - (unrecognized string 「heavy infantry forest combat bonus」 for Template:Icon) -
heavy_infantry_forest_combat_bonus.dds - (unrecognized string 「heavy infantry hills combat bonus」 for Template:Icon) -
heavy_infantry_hills_combat_bonus.dds - (unrecognized string 「heavy infantry jungle combat bonus」 for Template:Icon) -
heavy_infantry_jungle_combat_bonus.dds - (unrecognized string 「heavy infantry maintenance cost」 for Template:Icon) -
heavy_infantry_maintenance_cost.dds - (unrecognized string 「heavy infantry marsh combat bonus」 for Template:Icon) -
heavy_infantry_marsh_combat_bonus.dds - (unrecognized string 「heavy infantry morale」 for Template:Icon) -
heavy_infantry_morale.dds - (unrecognized string 「heavy infantry mountain combat bonus」 for Template:Icon) -
heavy_infantry_mountain_combat_bonus.dds - (unrecognized string 「heavy infantry movement speed」 for Template:Icon) -
heavy_infantry_movement_speed.dds - (unrecognized string 「heavy infantry offensive」 for Template:Icon) -
heavy_infantry_offensive.dds - (unrecognized string 「heavy infantry plains combat bonus」 for Template:Icon) -
heavy_infantry_plains_combat_bonus.dds - (unrecognized string 「hold games price cost modifier」 for Template:Icon) -
hold_games_price_cost_modifier.dds - (unrecognized string 「hold triumph cost modifier」 for Template:Icon) -
hold_triumph_cost_modifier.dds - (unrecognized string 「horse archers cost」 for Template:Icon) -
horse_archers_cost.dds - (unrecognized string 「horse archers defensive」 for Template:Icon) -
horse_archers_defensive.dds - (unrecognized string 「horse archers desert combat bonus」 for Template:Icon) -
horse_archers_desert_combat_bonus.dds - (unrecognized string 「horse archers discipline」 for Template:Icon) -
horse_archers_discipline.dds - (unrecognized string 「horse archers farmland combat bonus」 for Template:Icon) -
horse_archers_farmland_combat_bonus.dds - (unrecognized string 「horse archers forest combat bonus」 for Template:Icon) -
horse_archers_forest_combat_bonus.dds - (unrecognized string 「horse archers hills combat bonus」 for Template:Icon) -
horse_archers_hills_combat_bonus.dds - (unrecognized string 「horse archers jungle combat bonus」 for Template:Icon) -
horse_archers_jungle_combat_bonus.dds - (unrecognized string 「horse archers maintenance cost」 for Template:Icon) -
horse_archers_maintenance_cost.dds - (unrecognized string 「horse archers marsh combat bonus」 for Template:Icon) -
horse_archers_marsh_combat_bonus.dds - (unrecognized string 「horse archers morale」 for Template:Icon) -
horse_archers_morale.dds - (unrecognized string 「horse archers mountain combat bonus」 for Template:Icon) -
horse_archers_mountain_combat_bonus.dds - (unrecognized string 「horse archers movement speed」 for Template:Icon) -
horse_archers_movement_speed.dds - (unrecognized string 「horse archers offensive」 for Template:Icon) -
horse_archers_offensive.dds - (unrecognized string 「horse archers plains combat bonus」 for Template:Icon) -
horse_archers_plains_combat_bonus.dds - (unrecognized string 「hostile attrition」 for Template:Icon) -
hostile_attrition.dds - (unrecognized string 「improve relation」 for Template:Icon) -
improve_relation.dds - (unrecognized string 「improve relation cost modifier」 for Template:Icon) -
improve_relation_cost_modifier.dds - (unrecognized string 「improve relation impact」 for Template:Icon) -
improve_relation_impact.dds - (unrecognized string 「increase legitimacy」 for Template:Icon) -
increase_legitimacy.dds - (unrecognized string 「increase legitimacy cost modifier」 for Template:Icon) -
increase_legitimacy_cost_modifier.dds - (unrecognized string 「inspire devotio cost modifier」 for Template:Icon) -
inspire_devotio_cost_modifier.dds - (unrecognized string 「inspire disloyalty cost modifier」 for Template:Icon) -
inspire_disloyalty_cost_modifier.dds - (unrecognized string 「insult cost modifier」 for Template:Icon) -
insult_cost_modifier.dds - (unrecognized string 「integrate speed」 for Template:Icon) -
integrate_speed.dds - (unrecognized string 「land morale」 for Template:Icon) -
land_morale.dds - (unrecognized string 「land morale modifier」 for Template:Icon) -
land_morale_modifier.dds - (unrecognized string 「land morale recovery」 for Template:Icon) -
land_morale_recovery.dds - (unrecognized string 「land unit attrition」 for Template:Icon) -
land_unit_attrition.dds - (unrecognized string 「light cavalry cost」 for Template:Icon) -
light_cavalry_cost.dds - (unrecognized string 「light cavalry defensive」 for Template:Icon) -
light_cavalry_defensive.dds - (unrecognized string 「light cavalry desert combat bonus」 for Template:Icon) -
light_cavalry_desert_combat_bonus.dds - (unrecognized string 「light cavalry discipline」 for Template:Icon) -
light_cavalry_discipline.dds - (unrecognized string 「light cavalry farmland combat bonus」 for Template:Icon) -
light_cavalry_farmland_combat_bonus.dds - (unrecognized string 「light cavalry forest combat bonus」 for Template:Icon) -
light_cavalry_forest_combat_bonus.dds - (unrecognized string 「light cavalry hills combat bonus」 for Template:Icon) -
light_cavalry_hills_combat_bonus.dds - (unrecognized string 「light cavalry jungle combat bonus」 for Template:Icon) -
light_cavalry_jungle_combat_bonus.dds - (unrecognized string 「light cavalry maintenance cost」 for Template:Icon) -
light_cavalry_maintenance_cost.dds - (unrecognized string 「light cavalry marsh combat bonus」 for Template:Icon) -
light_cavalry_marsh_combat_bonus.dds - (unrecognized string 「light cavalry morale」 for Template:Icon) -
light_cavalry_morale.dds - (unrecognized string 「light cavalry mountain combat bonus」 for Template:Icon) -
light_cavalry_mountain_combat_bonus.dds - (unrecognized string 「light cavalry movement speed」 for Template:Icon) -
light_cavalry_movement_speed.dds - (unrecognized string 「light cavalry offensive」 for Template:Icon) -
light_cavalry_offensive.dds - (unrecognized string 「light cavalry plains combat bonus」 for Template:Icon) -
light_cavalry_plains_combat_bonus.dds - (unrecognized string 「light infantry cost」 for Template:Icon) -
light_infantry_cost.dds - (unrecognized string 「light infantry defensive」 for Template:Icon) -
light_infantry_defensive.dds - (unrecognized string 「light infantry desert combat bonus」 for Template:Icon) -
light_infantry_desert_combat_bonus.dds - (unrecognized string 「light infantry discipline」 for Template:Icon) -
light_infantry_discipline.dds - (unrecognized string 「light infantry farmland combat bonus」 for Template:Icon) -
light_infantry_farmland_combat_bonus.dds - (unrecognized string 「light infantry forest combat bonus」 for Template:Icon) -
light_infantry_forest_combat_bonus.dds - (unrecognized string 「light infantry hills combat bonus」 for Template:Icon) -
light_infantry_hills_combat_bonus.dds - (unrecognized string 「light infantry jungle combat bonus」 for Template:Icon) -
light_infantry_jungle_combat_bonus.dds - (unrecognized string 「light infantry maintenance cost」 for Template:Icon) -
light_infantry_maintenance_cost.dds - (unrecognized string 「light infantry marsh combat bonus」 for Template:Icon) -
light_infantry_marsh_combat_bonus.dds - (unrecognized string 「light infantry morale」 for Template:Icon) -
light_infantry_morale.dds - (unrecognized string 「light infantry mountain combat bonus」 for Template:Icon) -
light_infantry_mountain_combat_bonus.dds - (unrecognized string 「light infantry movement speed」 for Template:Icon) -
light_infantry_movement_speed.dds - (unrecognized string 「light infantry offensive」 for Template:Icon) -
light_infantry_offensive.dds - (unrecognized string 「light infantry plains combat bonus」 for Template:Icon) -
light_infantry_plains_combat_bonus.dds - (unrecognized string 「local building slot」 for Template:Icon) -
local_building_slot.dds - (unrecognized string 「local citizen happyness」 for Template:Icon) -
local_citizen_happyness.dds - (unrecognized string 「local citizen output」 for Template:Icon) -
local_citizen_output.dds - (unrecognized string 「local cohort recruit speed」 for Template:Icon) -
local_cohort_recruit_speed.dds - (unrecognized string 「local cohort start experience」 for Template:Icon) -
local_cohort_start_experience.dds - (unrecognized string 「local commerce modifier」 for Template:Icon) -
local_commerce_modifier.dds - (unrecognized string 「local defensive」 for Template:Icon) -
local_defensive.dds - (unrecognized string 「local freemen happyness」 for Template:Icon) -
local_freemen_happyness.dds - (unrecognized string 「local freemen output」 for Template:Icon) -
local_freemen_output.dds - (unrecognized string 「local goods from slaves」 for Template:Icon) -
local_goods_from_slaves.dds - (unrecognized string 「local hostile attrition」 for Template:Icon) -
local_hostile_attrition.dds
- local_manpower.dds- (unrecognized string 「local manpower modifier」 for Template:Icon) -
local_manpower_modifier.dds - (unrecognized string 「local monthly civilization」 for Template:Icon) -
local_monthly_civilization.dds - (unrecognized string 「local monthly state loyalty」 for Template:Icon) -
local_monthly_state_loyalty.dds
- local_output_modifier.dds- (unrecognized string 「local pirate spawn chance」 for Template:Icon) -
local_pirate_spawn_chance.dds
- local_population_growth.dds- (unrecognized string 「local regiment recruit speed」 for Template:Icon) -
local_regiment_recruit_speed.dds - (unrecognized string 「local regiment start experience」 for Template:Icon) -
local_regiment_start_experience.dds - (unrecognized string 「local research points modifier」 for Template:Icon) -
local_research_points_modifier.dds - (unrecognized string 「local ship recruit speed」 for Template:Icon) -
local_ship_recruit_speed.dds - (unrecognized string 「local ship start experience」 for Template:Icon) -
local_ship_start_experience.dds - (unrecognized string 「local slaves happyness」 for Template:Icon) -
local_slaves_happyness.dds - (unrecognized string 「local slaves output」 for Template:Icon) -
local_slaves_output.dds - (unrecognized string 「local start experience」 for Template:Icon) -
local_start_experience.dds - (unrecognized string 「local state trade routes」 for Template:Icon) -
local_state_trade_routes.dds - (unrecognized string 「local tax modifier」 for Template:Icon) -
local_tax_modifier.dds - (unrecognized string 「local tribesmen happyness」 for Template:Icon) -
local_tribesmen_happyness.dds - (unrecognized string 「local tribesmen output」 for Template:Icon) -
local_tribesmen_output.dds - (unrecognized string 「local unrest」 for Template:Icon) -
local_unrest.dds
- loyalty_gain_chance.dds
- loyalty_to_overlord.dds
- manpower_recovery_speed.dds
- martial.dds- (unrecognized string 「max attrition」 for Template:Icon) -
max_attrition.dds
- max_friends.dds- (unrecognized string 「max loyalty」 for Template:Icon) -
max_loyalty.dds
- max_rivals.dds- (unrecognized string 「max war exhaustion」 for Template:Icon) -
max_war_exhaustion.dds - (unrecognized string 「mercantile party influence」 for Template:Icon) -
mercantile_party_influence.dds - (unrecognized string 「mercenary maintenance cost」 for Template:Icon) -
mercenary_maintenance_cost.dds - (unrecognized string 「military building cost」 for Template:Icon) -
military_building_cost.dds - (unrecognized string 「military party influence」 for Template:Icon) -
military_party_influence.dds - (unrecognized string 「military tech cost modifier」 for Template:Icon) -
military_tech_cost_modifier.dds
- military_tech_investment.dds- (unrecognized string 「minimum unrest」 for Template:Icon) -
minimum_unrest.dds - (unrecognized string 「monthly admiral loyalty」 for Template:Icon) -
monthly_admiral_loyalty.dds - (unrecognized string 「monthly centralization」 for Template:Icon) -
monthly_centralization.dds - (unrecognized string 「monthly character fam prestige」 for Template:Icon) -
monthly_character_fam_prestige.dds - (unrecognized string 「monthly character loyalty」 for Template:Icon) -
monthly_character_loyalty.dds - (unrecognized string 「monthly character popularity」 for Template:Icon) -
monthly_character_popularity.dds - (unrecognized string 「monthly character popularity decay」 for Template:Icon) -
monthly_character_popularity_decay.dds - (unrecognized string 「monthly character prominence」 for Template:Icon) -
monthly_character_prominence.dds - (unrecognized string 「monthly character wealth」 for Template:Icon) -
monthly_character_wealth.dds - (unrecognized string 「monthly civic party conviction」 for Template:Icon) -
monthly_civic_party_conviction.dds - (unrecognized string 「monthly civic tech loyalty」 for Template:Icon) -
monthly_civic_tech_loyalty.dds - (unrecognized string 「monthly corruption」 for Template:Icon) -
monthly_corruption.dds - (unrecognized string 「monthly general loyalty」 for Template:Icon) -
monthly_general_loyalty.dds - (unrecognized string 「monthly governor loyalty」 for Template:Icon) -
monthly_governor_loyalty.dds - (unrecognized string 「monthly governor wage」 for Template:Icon) -
monthly_governor_wage.dds - (unrecognized string 「monthly legitimacy」 for Template:Icon) -
monthly_legitimacy.dds - (unrecognized string 「monthly local governor wage」 for Template:Icon) -
monthly_local_governor_wage.dds - (unrecognized string 「monthly mercantile party conviction」 for Template:Icon) -
monthly_mercantile_party_conviction.dds - (unrecognized string 「monthly military party conviction」 for Template:Icon) -
monthly_military_party_conviction.dds - (unrecognized string 「monthly military tech loyalty」 for Template:Icon) -
monthly_military_tech_loyalty.dds - (unrecognized string 「monthly office apothecary loyalty」 for Template:Icon) -
monthly_office_apothecary_loyalty.dds - (unrecognized string 「monthly office arbitrator loyalty」 for Template:Icon) -
monthly_office_arbitrator_loyalty.dds - (unrecognized string 「monthly office augur loyalty」 for Template:Icon) -
monthly_office_augur_loyalty.dds - (unrecognized string 「monthly office bodyguard loyalty」 for Template:Icon) -
monthly_office_bodyguard_loyalty.dds - (unrecognized string 「monthly office censor loyalty」 for Template:Icon) -
monthly_office_censor_loyalty.dds - (unrecognized string 「monthly office elder loyalty」 for Template:Icon) -
monthly_office_elder_loyalty.dds - (unrecognized string 「monthly office foreign minister loyalty」 for Template:Icon) -
monthly_office_foreign_minister_loyalty.dds - (unrecognized string 「monthly office high priest loyalty」 for Template:Icon) -
monthly_office_high_priest_loyalty.dds - (unrecognized string 「monthly office high priest monarchy loyalty」 for Template:Icon) -
monthly_office_high_priest_monarchy_loyalty.dds - (unrecognized string 「monthly office magistrate loyalty」 for Template:Icon) -
monthly_office_magistrate_loyalty.dds - (unrecognized string 「monthly office marshal loyalty」 for Template:Icon) -
monthly_office_marshal_loyalty.dds - (unrecognized string 「monthly office master of the guard loyalty」 for Template:Icon) -
monthly_office_master_of_the_guard_loyalty.dds - (unrecognized string 「monthly office philosopher loyalty」 for Template:Icon) -
monthly_office_philosopher_loyalty.dds - (unrecognized string 「monthly office physician loyalty」 for Template:Icon) -
monthly_office_physician_loyalty.dds - (unrecognized string 「monthly office plebeian aedile loyalty」 for Template:Icon) -
monthly_office_plebeian_aedile_loyalty.dds - (unrecognized string 「monthly office pontifex loyalty」 for Template:Icon) -
monthly_office_pontifex_loyalty.dds - (unrecognized string 「monthly office praetor loyalty」 for Template:Icon) -
monthly_office_praetor_loyalty.dds - (unrecognized string 「monthly office republic physician loyalty」 for Template:Icon) -
monthly_office_republic_physician_loyalty.dds - (unrecognized string 「monthly office royal tutor loyalty」 for Template:Icon) -
monthly_office_royal_tutor_loyalty.dds - (unrecognized string 「monthly office steward loyalty」 for Template:Icon) -
monthly_office_steward_loyalty.dds - (unrecognized string 「monthly office tribune of the soldiers loyalty」 for Template:Icon) -
monthly_office_tribune_of_the_soldiers_loyalty.dds - (unrecognized string 「monthly office tribune of the treasury loyalty」 for Template:Icon) -
monthly_office_tribune_of_the_treasury_loyalty.dds - (unrecognized string 「monthly office warchief loyalty」 for Template:Icon) -
monthly_office_warchief_loyalty.dds - (unrecognized string 「monthly office wise person loyalty」 for Template:Icon) -
monthly_office_wise_person_loyalty.dds - (unrecognized string 「monthly oratory tech loyalty」 for Template:Icon) -
monthly_oratory_tech_loyalty.dds - (unrecognized string 「monthly populist party conviction」 for Template:Icon) -
monthly_populist_party_conviction.dds - (unrecognized string 「monthly religious party conviction」 for Template:Icon) -
monthly_religious_party_conviction.dds - (unrecognized string 「monthly religious tech loyalty」 for Template:Icon) -
monthly_religious_tech_loyalty.dds - (unrecognized string 「monthly tyranny」 for Template:Icon) -
monthly_tyranny.dds - (unrecognized string 「monthly wage for character」 for Template:Icon) -
monthly_wage_for_character.dds - (unrecognized string 「monthly wage modifier」 for Template:Icon) -
monthly_wage_modifier.dds - (unrecognized string 「monthly wage on character modifier」 for Template:Icon) -
monthly_wage_on_character_modifier.dds
- movement_cost.dds- (unrecognized string 「movement speed if no road」 for Template:Icon) -
movement_speed_if_no_road.dds - (unrecognized string 「naval morale」 for Template:Icon) -
naval_morale.dds - (unrecognized string 「naval morale modifier」 for Template:Icon) -
naval_morale_modifier.dds - (unrecognized string 「naval morale recovery」 for Template:Icon) -
naval_morale_recovery.dds - (unrecognized string 「naval raid cost modifier」 for Template:Icon) -
naval_raid_cost_modifier.dds - (unrecognized string 「naval unit attrition」 for Template:Icon) -
naval_unit_attrition.dds - (unrecognized string 「navy maintenance cost」 for Template:Icon) -
navy_maintenance_cost.dds
- navy_movement_speed.dds
- next_ruler_legitimacy.dds- (unrecognized string 「num of clan chiefs」 for Template:Icon) -
num_of_clan_chiefs.dds
- omen_duration.dds
- omen_power.dds- (unrecognized string 「oratory tech cost modifier」 for Template:Icon) -
oratory_tech_cost_modifier.dds
- oratory_tech_investment.dds- (unrecognized string 「order shattered retreat cost modifier」 for Template:Icon) -
order_shattered_retreat_cost_modifier.dds - (unrecognized string 「pirate spawn chance」 for Template:Icon) -
pirate_spawn_chance.dds - (unrecognized string 「population building cost」 for Template:Icon) -
population_building_cost.dds - (unrecognized string 「populist party influence」 for Template:Icon) -
populist_party_influence.dds - (unrecognized string 「power conversion cost modifier」 for Template:Icon) -
power_conversion_cost_modifier.dds - (unrecognized string 「price arena match cost modifier」 for Template:Icon) -
price_arena_match_cost_modifier.dds - (unrecognized string 「price convert religion cost modifier」 for Template:Icon) -
price_convert_religion_cost_modifier.dds - (unrecognized string 「price execute cost modifier」 for Template:Icon) -
price_execute_cost_modifier.dds - (unrecognized string 「price grant laurels cost modifier」 for Template:Icon) -
price_grant_laurels_cost_modifier.dds - (unrecognized string 「price imprison cost modifier」 for Template:Icon) -
price_imprison_cost_modifier.dds - (unrecognized string 「price propose marriage cost modifier」 for Template:Icon) -
price_propose_marriage_cost_modifier.dds - (unrecognized string 「price remove rival cost modifier」 for Template:Icon) -
price_remove_rival_cost_modifier.dds - (unrecognized string 「price reward veterans cost modifier」 for Template:Icon) -
price_reward_veterans_cost_modifier.dds - (unrecognized string 「price sacrifice cost modifier」 for Template:Icon) -
price_sacrifice_cost_modifier.dds - (unrecognized string 「price stipends cost modifier」 for Template:Icon) -
price_stipends_cost_modifier.dds - (unrecognized string 「price tutor heir cost modifier」 for Template:Icon) -
price_tutor_heir_cost_modifier.dds
- primary_heir_attraction.dds
- prominence.dds- (unrecognized string 「raid cost modifier」 for Template:Icon) -
raid_cost_modifier.dds - (unrecognized string 「raise levies cost modifier」 for Template:Icon) -
raise_levies_cost_modifier.dds - (unrecognized string 「recover cost modifier」 for Template:Icon) -
recover_cost_modifier.dds - (unrecognized string 「recruit character cost modifier」 for Template:Icon) -
recruit_character_cost_modifier.dds - (unrecognized string 「recruit general cost modifier」 for Template:Icon) -
recruit_general_cost_modifier.dds - (unrecognized string 「recruit mercenary cost modifier」 for Template:Icon) -
recruit_mercenary_cost_modifier.dds - (unrecognized string 「regiment reinforcement speed」 for Template:Icon) -
regiment_reinforcement_speed.dds - (unrecognized string 「religious party influence」 for Template:Icon) -
religious_party_influence.dds - (unrecognized string 「religious tech cost modifier」 for Template:Icon) -
religious_tech_cost_modifier.dds
- religious_tech_investment.dds
- research_points.dds- (unrecognized string 「research points modifier」 for Template:Icon) -
research_points_modifier.dds
- retreat_delay.dds- (unrecognized string 「ruler popularity gain」 for Template:Icon) -
ruler_popularity_gain.dds - (unrecognized string 「secude governor cost modifier」 for Template:Icon) -
secude_governor_cost_modifier.dds
- senate_influence.dds- (unrecognized string 「send gift cost modifier」 for Template:Icon) -
send_gift_cost_modifier.dds - (unrecognized string 「shattered retreat」 for Template:Icon) -
shattered_retreat.dds - (unrecognized string 「ship repair at sea」 for Template:Icon) -
ship_repair_at_sea.dds
- siege_ability.dds- (unrecognized string 「siege accumulation」 for Template:Icon) -
siege_accumulation.dds
- siege_engineers.dds- (unrecognized string 「slaves move cost modifier」 for Template:Icon) -
slaves_move_cost_modifier.dds - (unrecognized string 「smear character cost modifier」 for Template:Icon) -
smear_character_cost_modifier.dds - (unrecognized string 「stability cost modifier」 for Template:Icon) -
stability_cost_modifier.dds - (unrecognized string 「start migration cost modifier」 for Template:Icon) -
start_migration_cost_modifier.dds
- subject_loyalty.dds- (unrecognized string 「subject opinions」 for Template:Icon) -
subject_opinions.dds - (unrecognized string 「subject pays modifier」 for Template:Icon) -
subject_pays_modifier.dds
- supply_limit.dds- (unrecognized string 「supply limit modifier」 for Template:Icon) -
supply_limit_modifier.dds - (unrecognized string 「support for character as heir」 for Template:Icon) -
support_for_character_as_heir.dds - (unrecognized string 「support rebels cost modifier」 for Template:Icon) -
support_rebels_cost_modifier.dds - (unrecognized string 「tax income」 for Template:Icon) -
tax_income.dds - (unrecognized string 「technology cost」 for Template:Icon) -
technology_cost.dds - (unrecognized string 「technology investment」 for Template:Icon) -
technology_investment.dds - (unrecognized string 「tribesmen move cost modifier」 for Template:Icon) -
tribesmen_move_cost_modifier.dds - (unrecognized string 「tribute income modifier」 for Template:Icon) -
tribute_income_modifier.dds - (unrecognized string 「trireme cost」 for Template:Icon) -
trireme_cost.dds - (unrecognized string 「trireme defensive」 for Template:Icon) -
trireme_defensive.dds - (unrecognized string 「trireme discipline」 for Template:Icon) -
trireme_discipline.dds - (unrecognized string 「trireme maintenance cost」 for Template:Icon) -
trireme_maintenance_cost.dds - (unrecognized string 「trireme morale」 for Template:Icon) -
trireme_morale.dds - (unrecognized string 「trireme movement speed」 for Template:Icon) -
trireme_movement_speed.dds - (unrecognized string 「trireme offensive」 for Template:Icon) -
trireme_offensive.dds - (unrecognized string 「use boarding tactics cost modifier」 for Template:Icon) -
use_boarding_tactics_cost_modifier.dds - (unrecognized string 「use cavalry skirmish cost modifier」 for Template:Icon) -
use_cavalry_skirmish_cost_modifier.dds - (unrecognized string 「use greek phalanx cost modifier」 for Template:Icon) -
use_greek_phalanx_cost_modifier.dds - (unrecognized string 「use padma vyuha cost modifier」 for Template:Icon) -
use_padma_vyuha_cost_modifier.dds - (unrecognized string 「use ramming speed cost modifier」 for Template:Icon) -
use_ramming_speed_cost_modifier.dds - (unrecognized string 「use triplex acies cost modifier」 for Template:Icon) -
use_triplex_acies_cost_modifier.dds
- war_exhaustion.dds
- war_score_cost.dds- (unrecognized string 「warelephant cost」 for Template:Icon) -
warelephant_cost.dds - (unrecognized string 「warelephant defensive」 for Template:Icon) -
warelephant_defensive.dds - (unrecognized string 「warelephant desert combat bonus」 for Template:Icon) -
warelephant_desert_combat_bonus.dds - (unrecognized string 「warelephant discipline」 for Template:Icon) -
warelephant_discipline.dds - (unrecognized string 「warelephant farmland combat bonus」 for Template:Icon) -
warelephant_farmland_combat_bonus.dds - (unrecognized string 「warelephant forest combat bonus」 for Template:Icon) -
warelephant_forest_combat_bonus.dds - (unrecognized string 「warelephant hills combat bonus」 for Template:Icon) -
warelephant_hills_combat_bonus.dds - (unrecognized string 「warelephant jungle combat bonus」 for Template:Icon) -
warelephant_jungle_combat_bonus.dds - (unrecognized string 「warelephant maintenance cost」 for Template:Icon) -
warelephant_maintenance_cost.dds - (unrecognized string 「warelephant marsh combat bonus」 for Template:Icon) -
warelephant_marsh_combat_bonus.dds - (unrecognized string 「warelephant morale」 for Template:Icon) -
warelephant_morale.dds - (unrecognized string 「warelephant mountain combat bonus」 for Template:Icon) -
warelephant_mountain_combat_bonus.dds - (unrecognized string 「warelephant movement speed」 for Template:Icon) -
warelephant_movement_speed.dds - (unrecognized string 「warelephant offensive」 for Template:Icon) -
warelephant_offensive.dds - (unrecognized string 「warelephant plains combat bonus」 for Template:Icon) -
warelephant_plains_combat_bonus.dds
- zeal.dds
modifier_icons
/ImperatorRome/game/common/modifier_icons/00_modifier_icons.txt
#example = {
# positive = "gfx/interface/icons/example_positive.dds" # Will be used if >= 0 or if `negative` isn't set
# negative = "gfx/interface/icons/example_negative.dds" # Will be used if < 0 (optional)
# default = yes # The first one in the file with this flag will be used as default
#}
######### DEFAULT #########
default = {
positive = "gfx/interface/icons/_default.dds"
default = yes
}
######### STATIC #########
build_cost = {
positive = "gfx/interface/icons/modifiers/build_cost.dds"
}
build_time = {
positive = "gfx/interface/icons/modifiers/build_time.dds"
}
minimum_unrest = {
positive = "gfx/interface/icons/modifiers/minimum_unrest.dds"
}
local_unrest = {
positive = "gfx/interface/icons/modifiers/local_unrest.dds"
}
global_unrest = {
positive = "gfx/interface/icons/modifiers/global_unrest.dds"
}
global_tax_income = {
positive = "gfx/interface/icons/modifiers/global_tax_income.dds"
}
tax_income = {
positive = "gfx/interface/icons/modifiers/commerce_value.dds"
}
local_tax_modifier = {
positive = "gfx/interface/icons/modifiers/local_tax_modifier.dds"
}
global_tax_modifier = {
positive = "gfx/interface/icons/modifiers/global_tax_modifier.dds"
}
local_population_growth = {
positive = "gfx/interface/icons/modifiers/local_population_growth.dds"
}
global_population_growth = {
positive = "gfx/interface/icons/modifiers/global_population_growth.dds"
}
local_building_slot = {
positive = "gfx/interface/icons/modifiers/local_building_slot.dds"
}
global_building_slot = {
positive = "gfx/interface/icons/modifiers/global_building_slot.dds"
}
global_monthly_state_loyalty = {
positive = "gfx/interface/icons/modifiers/global_monthly_state_loyalty.dds"
}
local_monthly_state_loyalty = {
positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds"
}
land_morale = {
positive = "gfx/interface/icons/modifiers/land_morale.dds"
}
naval_morale = {
positive = "gfx/interface/icons/modifiers/naval_morale.dds"
}
land_morale_modifier = {
positive = "gfx/interface/icons/modifiers/land_morale_modifier.dds"
}
naval_morale_modifier = {
positive = "gfx/interface/icons/modifiers/naval_morale_modifier.dds"
}
local_manpower = {
positive = "gfx/interface/icons/modifiers/local_manpower.dds"
}
global_manpower = {
positive = "gfx/interface/icons/modifiers/global_manpower.dds"
}
local_manpower_modifier = {
positive = "gfx/interface/icons/modifiers/local_manpower_modifier.dds"
}
global_manpower_modifier = {
positive = "gfx/interface/icons/modifiers/global_manpower_modifier.dds"
}
manpower_recovery_speed = {
positive = "gfx/interface/icons/modifiers/manpower_recovery_speed.dds"
}
attrition = {
positive = "gfx/interface/icons/modifiers/attrition.dds"
}
land_unit_attrition = {
positive = "gfx/interface/icons/modifiers/land_unit_attrition.dds"
}
naval_unit_attrition = {
positive = "gfx/interface/icons/modifiers/naval_unit_attrition.dds"
}
max_attrition = {
positive = "gfx/interface/icons/modifiers/max_attrition.dds"
}
supply_limit = {
positive = "gfx/interface/icons/modifiers/supply_limit.dds"
}
supply_limit_modifier = {
positive = "gfx/interface/icons/modifiers/supply_limit_modifier.dds"
}
global_supply_limit_modifier = {
positive = "gfx/interface/icons/modifiers/global_supply_limit_modifier.dds"
}
war_exhaustion = {
positive = "gfx/interface/icons/modifiers/war_exhaustion.dds"
}
max_war_exhaustion = {
positive = "gfx/interface/icons/modifiers/max_war_exhaustion.dds"
}
fort_level = {
positive = "gfx/interface/icons/modifiers/fort_level.dds"
}
blockade_efficiency = {
positive = "gfx/interface/icons/modifiers/blockade_efficiency.dds"
}
monthly_centralization = {
positive = "gfx/interface/icons/modifiers/monthly_centralization.dds"
}
monthly_legitimacy = {
positive = "gfx/interface/icons/modifiers/monthly_legitimacy.dds"
}
agressive_expansion_impact = {
positive = "gfx/interface/icons/modifiers/agressive_expansion_impact.dds"
}
recruit_mercenary_cost_modifier = {
positive = "gfx/interface/icons/modifiers/recruit_mercenary_cost_modifier.dds"
}
start_migration_cost_modifier = {
positive = "gfx/interface/icons/modifiers/start_migration_cost_modifier.dds"
}
mercenary_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/mercenary_maintenance_cost.dds"
}
local_ship_recruit_speed = {
positive = "gfx/interface/icons/modifiers/local_ship_recruit_speed.dds"
}
local_cohort_recruit_speed = {
positive = "gfx/interface/icons/modifiers/local_cohort_recruit_speed.dds"
}
global_ship_recruit_speed = {
positive = "gfx/interface/icons/modifiers/global_ship_recruit_speed.dds"
}
global_cohort_recruit_speed = {
positive = "gfx/interface/icons/modifiers/global_cohort_recruit_speed.dds"
}
garrison_size = {
positive = "gfx/interface/icons/modifiers/garrison_size.dds"
}
garrison_growth = {
positive = "gfx/interface/icons/modifiers/garrison_growth.dds"
}
technology_investment = {
positive = "gfx/interface/icons/modifiers/technology_investment.dds"
}
movement_cost = {
positive = "gfx/interface/icons/modifiers/movement_cost.dds"
}
army_movement_speed = {
positive = "gfx/interface/icons/modifiers/army_movement_speed.dds"
}
navy_movement_speed = {
positive = "gfx/interface/icons/modifiers/navy_movement_speed.dds"
}
local_state_trade_routes = {
positive = "gfx/interface/icons/modifiers/local_state_trade_routes.dds"
}
global_capital_trade_routes = {
positive = "gfx/interface/icons/modifiers/global_capital_trade_routes.dds"
}
global_state_trade_routes = {
positive = "gfx/interface/icons/modifiers/global_state_trade_routes.dds"
}
research_points = {
positive = "gfx/interface/icons/modifiers/research_points.dds"
}
research_points_modifier = {
positive = "gfx/interface/icons/modifiers/research_points_modifier.dds"
}
local_research_points_modifier = {
positive = "gfx/interface/icons/modifiers/local_research_points_modifier.dds"
}
omen_power = {
positive = "gfx/interface/icons/modifiers/omen_power.dds"
}
omen_duration = {
positive = "gfx/interface/icons/modifiers/omen_duration.dds"
}
discipline = {
positive = "gfx/interface/icons/modifiers/discipline.dds"
}
local_defensive = {
positive = "gfx/interface/icons/modifiers/local_defensive.dds"
}
global_defensive = {
positive = "gfx/interface/icons/modifiers/global_defensive.dds"
}
commerce_value = {
positive = "gfx/interface/icons/modifiers/commerce_value.dds"
}
global_commerce_modifier = {
positive = "gfx/interface/icons/modifiers/global_commerce_modifier.dds"
}
local_commerce_modifier = {
positive = "gfx/interface/icons/modifiers/local_commerce_modifier.dds"
}
tribute_income_modifier = {
positive = "gfx/interface/icons/modifiers/tribute_income_modifier.dds"
}
ruler_popularity_gain = {
positive = "gfx/interface/icons/modifiers/ruler_popularity_gain.dds"
}
max_loyalty = {
positive = "gfx/interface/icons/modifiers/max_loyalty.dds"
}
monthly_character_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_character_loyalty.dds"
}
monthly_wage_for_character = {
positive = "gfx/interface/icons/modifiers/monthly_wage_for_character.dds"
}
monthly_wage_modifier = {
positive = "gfx/interface/icons/modifiers/monthly_wage_modifier.dds"
}
monthly_character_popularity = {
positive = "gfx/interface/icons/modifiers/monthly_character_popularity.dds"
}
monthly_character_prominence = {
positive = "gfx/interface/icons/modifiers/monthly_character_prominence.dds"
}
monthly_character_fam_prestige = {
positive = "gfx/interface/icons/modifiers/monthly_character_fam_prestige.dds"
}
cohort_reinforcement_speed = {
positive = "gfx/interface/icons/modifiers/cohort_reinforcement_speed.dds"
}
land_morale_recovery = {
positive = "gfx/interface/icons/modifiers/land_morale_recovery.dds"
}
naval_morale_recovery = {
positive = "gfx/interface/icons/modifiers/naval_morale_recovery.dds"
}
siege_ability = {
positive = "gfx/interface/icons/modifiers/siege_ability.dds"
}
assault_ability = {
positive = "gfx/interface/icons/modifiers/assault_ability.dds"
}
diplomatic_reputation = {
positive = "gfx/interface/icons/modifiers/diplomatic_reputation.dds"
}
diplomatic_relations = {
positive = "gfx/interface/icons/modifiers/diplomatic_relations.dds"
}
max_rivals = {
positive = "gfx/interface/icons/modifiers/max_rivals.dds"
}
max_friends = {
positive = "gfx/interface/icons/modifiers/max_friends.dds"
}
current_corruption = {
positive = "gfx/interface/icons/modifiers/current_corruption.dds"
}
monthly_corruption = {
positive = "gfx/interface/icons/modifiers/monthly_corruption.dds"
}
subject_opinions = {
positive = "gfx/interface/icons/modifiers/subject_opinions.dds"
}
fort_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/fort_maintenance_cost.dds"
}
army_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/army_maintenance_cost.dds"
}
navy_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/navy_maintenance_cost.dds"
}
country_civilization_value = {
positive = "gfx/interface/icons/modifiers/country_civilization_value.dds"
}
local_country_civilization_value = {
positive = "gfx/interface/icons/modifiers/country_civilization_value.dds"
}
local_monthly_civilization = {
positive = "gfx/interface/icons/modifiers/local_monthly_civilization.dds"
}
global_monthly_civilization = {
positive = "gfx/interface/icons/modifiers/global_monthly_civilization.dds"
}
global_start_experience = {
positive = "gfx/interface/icons/modifiers/global_start_experience.dds"
}
local_start_experience = {
positive = "gfx/interface/icons/modifiers/local_start_experience.dds"
}
global_cohort_start_experience = {
positive = "gfx/interface/icons/modifiers/global_cohort_start_experience.dds"
}
local_cohort_start_experience = {
positive = "gfx/interface/icons/modifiers/local_cohort_start_experience.dds"
}
global_ship_start_experience = {
positive = "gfx/interface/icons/modifiers/global_ship_start_experience.dds"
}
local_ship_start_experience = {
positive = "gfx/interface/icons/modifiers/local_ship_start_experience.dds"
}
experience_decay = {
positive = "gfx/interface/icons/modifiers/experience_decay.dds"
}
martial = {
positive = "gfx/interface/icons/modifiers/martial.dds"
}
finesse = {
positive = "gfx/interface/icons/modifiers/finesse.dds"
}
charisma = {
positive = "gfx/interface/icons/modifiers/charisma.dds"
}
zeal = {
positive = "gfx/interface/icons/modifiers/zeal.dds"
}
fertility = {
positive = "gfx/interface/icons/modifiers/fertility.dds"
}
health = {
positive = "gfx/interface/icons/modifiers/health.dds"
}
barbarian_growth = {
positive = "gfx/interface/icons/modifiers/barbarian_growth.dds"
}
barbarian_spawn_chance = {
positive = "gfx/interface/icons/modifiers/barbarian_spawn_chance.dds"
}
loyalty_gain_chance = {
positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds"
}
loyalty_gain_chance_modifier = {
positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds"
}
prominence = {
positive = "gfx/interface/icons/modifiers/prominence.dds"
}
senate_influence = {
positive = "gfx/interface/icons/modifiers/senate_influence.dds"
}
monthly_tyranny = {
positive = "gfx/interface/icons/modifiers/monthly_tyranny.dds"
}
retreat_delay = {
positive = "gfx/interface/icons/modifiers/retreat_delay.dds"
}
pirate_spawn_chance = {
positive = "gfx/interface/icons/modifiers/pirate_spawn_chance.dds"
}
local_pirate_spawn_chance = {
positive = "gfx/interface/icons/modifiers/local_pirate_spawn_chance.dds"
}
all_power_cost = {
positive = "gfx/interface/icons/modifiers/all_power_cost.dds"
}
improve_relation_impact = {
positive = "gfx/interface/icons/modifiers/improve_relation.dds"
}
hostile_attrition = {
positive = "gfx/interface/icons/modifiers/hostile_attrition.dds"
}
local_hostile_attrition = {
positive = "gfx/interface/icons/modifiers/local_hostile_attrition.dds"
}
election_term_duration = {
positive = "gfx/interface/icons/modifiers/election_term_duration.dds"
}
ship_repair_at_sea = {
positive = "gfx/interface/icons/modifiers/ship_repair_at_sea.dds"
}
monthly_general_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_general_loyalty.dds"
}
monthly_admiral_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_admiral_loyalty.dds"
}
monthly_governor_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_governor_loyalty.dds"
}
######### DYNAMIC #########
local_citizen_output = {
positive = "gfx/interface/icons/modifiers/local_citizen_output.dds"
}
global_citizen_output = {
positive = "gfx/interface/icons/modifiers/global_citizen_output.dds"
}
local_citizen_happyness = {
positive = "gfx/interface/icons/modifiers/local_citizen_happyness.dds"
}
global_citizen_happyness = {
positive = "gfx/interface/icons/modifiers/global_citizen_happyness.dds"
}
local_freemen_output = {
positive = "gfx/interface/icons/modifiers/local_freemen_output.dds"
}
global_freemen_output = {
positive = "gfx/interface/icons/modifiers/global_freemen_output.dds"
}
local_freemen_happyness = {
positive = "gfx/interface/icons/modifiers/local_freemen_happyness.dds"
}
global_freemen_happyness = {
positive = "gfx/interface/icons/modifiers/global_freemen_happyness.dds"
}
local_slaves_output = {
positive = "gfx/interface/icons/modifiers/local_slaves_output.dds"
}
global_slaves_output = {
positive = "gfx/interface/icons/modifiers/global_slaves_output.dds"
}
local_slaves_happyness = {
positive = "gfx/interface/icons/modifiers/local_slaves_happyness.dds"
}
global_slaves_happyness = {
positive = "gfx/interface/icons/modifiers/global_slaves_happyness.dds"
}
local_tribesmen_output = {
positive = "gfx/interface/icons/modifiers/local_tribesmen_output.dds"
}
global_tribesmen_output = {
positive = "gfx/interface/icons/modifiers/global_tribesmen_output.dds"
}
local_tribesmen_happyness = {
positive = "gfx/interface/icons/modifiers/local_tribesmen_happyness.dds"
}
global_tribesmen_happyness = {
positive = "gfx/interface/icons/modifiers/global_tribesmen_happyness.dds"
}
appoint_dictator_cost_modifier = {
positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}
hold_triumph_cost_modifier = {
positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds"
}
hold_games_price_cost_modifier = {
positive = "gfx/interface/icons/modifiers/hold_games_price_cost_modifier.dds"
}
smear_character_cost_modifier = {
positive = "gfx/interface/icons/modifiers/smear_character_cost_modifier.dds"
}
bribe_character_cost_modifier = {
positive = "gfx/interface/icons/modifiers/bribe_character_cost_modifier.dds"
}
assassinate_attempt_cost_modifier = {
positive = "gfx/interface/icons/modifiers/assassinate_attempt_cost_modifier.dds"
}
inspire_disloyalty_cost_modifier = {
positive = "gfx/interface/icons/modifiers/inspire_disloyalty_cost_modifier.dds"
}
build_roads_cost_modifier = {
positive = "gfx/interface/icons/modifiers/build_roads_cost_modifier.dds"
}
recover_cost_modifier = {
positive = "gfx/interface/icons/modifiers/recover_cost_modifier.dds"
}
raid_cost_modifier = {
positive = "gfx/interface/icons/modifiers/raid_cost_modifier.dds"
}
naval_raid_cost_modifier = {
positive = "gfx/interface/icons/modifiers/naval_raid_cost_modifier.dds"
}
use_ramming_speed_cost_modifier = {
positive = "gfx/interface/icons/modifiers/use_ramming_speed_cost_modifier.dds"
}
use_boarding_tactics_cost_modifier = {
positive = "gfx/interface/icons/modifiers/use_boarding_tactics_cost_modifier.dds"
}
freemen_promotion_cost_modifier = {
positive = "gfx/interface/icons/modifiers/freemen_promotion_cost_modifier.dds"
}
citizen_promotion_cost_modifier = {
positive = "gfx/interface/icons/modifiers/citizen_promotion_cost_modifier.dds"
}
desecrate_cost_modifier = {
positive = "gfx/interface/icons/modifiers/desecrate_cost_modifier.dds"
}
build_border_fort_cost_modifier = {
positive = "gfx/interface/icons/modifiers/build_border_fort_cost_modifier.dds"
}
create_military_colony_cost_modifier = {
positive = "gfx/interface/icons/modifiers/create_military_colony_cost_modifier.dds"
}
use_cavalry_skirmish_cost_modifier = {
positive = "gfx/interface/icons/modifiers/use_cavalry_skirmish_cost_modifier.dds"
}
use_padma_vyuha_cost_modifier = {
positive = "gfx/interface/icons/modifiers/use_padma_vyuha_cost_modifier.dds"
}
use_greek_phalanx_cost_modifier = {
positive = "gfx/interface/icons/modifiers/use_greek_phalanx_cost_modifier.dds"
}
use_triplex_acies_cost_modifier = {
positive = "gfx/interface/icons/modifiers/use_triplex_acies_cost_modifier.dds"
}
raise_levies_cost_modifier = {
positive = "gfx/interface/icons/modifiers/raise_levies_cost_modifier.dds"
}
recruit_character_cost_modifier = {
positive = "gfx/interface/icons/modifiers/recruit_character_cost_modifier.dds"
}
recruit_general_cost_modifier = {
positive = "gfx/interface/icons/modifiers/recruit_general_cost_modifier.dds"
}
secude_governor_cost_modifier = {
positive = "gfx/interface/icons/modifiers/secude_governor_cost_modifier.dds"
}
price_imprison_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds"
}
price_execute_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_execute_cost_modifier.dds"
}
befriend_character_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds"
}
price_sacrifice_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_sacrifice_cost_modifier.dds"
}
stability_cost_modifier = {
positive = "gfx/interface/icons/modifiers/stability_cost_modifier.dds"
}
enact_law_cost_modifier = {
positive = "gfx/interface/icons/modifiers/enact_law_cost_modifier.dds"
}
government_bonus_cost_modifier = {
positive = "gfx/interface/icons/modifiers/government_bonus_cost_modifier.dds"
}
assault_cost_modifier = {
positive = "gfx/interface/icons/modifiers/assault_cost_modifier.dds"
}
buy_invention_cost_modifier = {
positive = "gfx/interface/icons/modifiers/buy_invention_cost_modifier.dds"
}
buy_idea_cost_modifier = {
positive = "gfx/interface/icons/modifiers/buy_idea_cost_modifier.dds"
}
buy_military_tradition_cost_modifier = {
positive = "gfx/interface/icons/modifiers/buy_military_tradition_cost_modifier.dds"
}
citizen_move_cost_modifier = {
positive = "gfx/interface/icons/modifiers/citizen_move_cost_modifier.dds"
}
freemen_move_cost_modifier = {
positive = "gfx/interface/icons/modifiers/freemen_move_cost_modifier.dds"
}
tribesmen_move_cost_modifier = {
positive = "gfx/interface/icons/modifiers/tribesmen_move_cost_modifier.dds"
}
slaves_move_cost_modifier = {
positive = "gfx/interface/icons/modifiers/slaves_move_cost_modifier.dds"
}
convert_pop_cost_modifier = {
positive = "gfx/interface/icons/modifiers/convert_pop_cost_modifier.dds"
}
call_omen_cost_modifier = {
positive = "gfx/interface/icons/modifiers/call_omen_cost_modifier.dds"
}
fabricate_claim_cost_modifier = {
positive = "gfx/interface/icons/modifiers/fabricate_claim_cost_modifier.dds"
}
support_rebels_cost_modifier = {
positive = "gfx/interface/icons/modifiers/support_rebels_cost_modifier.dds"
}
endorse_party_cost_modifier = {
positive = "gfx/interface/icons/modifiers/endorse_party_cost_modifier.dds"
}
create_trade_route_cost_modifier = {
positive = "gfx/interface/icons/modifiers/create_trade_route_cost_modifier.dds"
}
send_gift_cost_modifier = {
positive = "gfx/interface/icons/modifiers/send_gift_cost_modifier.dds"
}
improve_relation_cost_modifier = {
positive = "gfx/interface/icons/modifiers/improve_relation_cost_modifier.dds"
}
inspire_devotio_cost_modifier = {
positive = "gfx/interface/icons/modifiers/inspire_devotio_cost_modifier.dds"
}
archers_discipline = {
positive = "gfx/interface/icons/modifiers/archers_discipline.dds"
}
archers_morale = {
positive = "gfx/interface/icons/modifiers/archers_morale.dds"
}
archers_offensive = {
positive = "gfx/interface/icons/modifiers/archers_offensive.dds"
}
archers_defensive = {
positive = "gfx/interface/icons/modifiers/archers_defensive.dds"
}
archers_cost = {
positive = "gfx/interface/icons/modifiers/archers_cost.dds"
}
archers_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/archers_maintenance_cost.dds"
}
archers_movement_speed = {
positive = "gfx/interface/icons/modifiers/archers_movement_speed.dds"
}
camels_discipline = {
positive = "gfx/interface/icons/modifiers/camels_discipline.dds"
}
camels_morale = {
positive = "gfx/interface/icons/modifiers/camels_morale.dds"
}
camels_offensive = {
positive = "gfx/interface/icons/modifiers/camels_offensive.dds"
}
camels_defensive = {
positive = "gfx/interface/icons/modifiers/camels_defensive.dds"
}
camels_cost = {
positive = "gfx/interface/icons/modifiers/camels_cost.dds"
}
camels_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/camels_maintenance_cost.dds"
}
camels_movement_speed = {
positive = "gfx/interface/icons/modifiers/camels_movement_speed.dds"
}
chariots_discipline = {
positive = "gfx/interface/icons/modifiers/chariots_discipline.dds"
}
chariots_morale = {
positive = "gfx/interface/icons/modifiers/chariots_morale.dds"
}
chariots_offensive = {
positive = "gfx/interface/icons/modifiers/chariots_offensive.dds"
}
chariots_defensive = {
positive = "gfx/interface/icons/modifiers/chariots_defensive.dds"
}
chariots_cost = {
positive = "gfx/interface/icons/modifiers/chariots_cost.dds"
}
chariots_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/chariots_maintenance_cost.dds"
}
chariots_movement_speed = {
positive = "gfx/interface/icons/modifiers/chariots_movement_speed.dds"
}
heavy_cavalry_discipline = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_discipline.dds"
}
heavy_cavalry_morale = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_morale.dds"
}
heavy_cavalry_offensive = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_offensive.dds"
}
heavy_cavalry_defensive = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_defensive.dds"
}
heavy_cavalry_cost = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_cost.dds"
}
heavy_cavalry_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_maintenance_cost.dds"
}
heavy_cavalry_movement_speed = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_movement_speed.dds"
}
heavy_infantry_discipline = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_discipline.dds"
}
heavy_infantry_morale = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_morale.dds"
}
heavy_infantry_offensive = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_offensive.dds"
}
heavy_infantry_defensive = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_defensive.dds"
}
heavy_infantry_cost = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_cost.dds"
}
heavy_infantry_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_maintenance_cost.dds"
}
heavy_infantry_movement_speed = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_movement_speed.dds"
}
horse_archers_discipline = {
positive = "gfx/interface/icons/modifiers/horse_archers_discipline.dds"
}
horse_archers_morale = {
positive = "gfx/interface/icons/modifiers/horse_archers_morale.dds"
}
horse_archers_offensive = {
positive = "gfx/interface/icons/modifiers/horse_archers_offensive.dds"
}
horse_archers_defensive = {
positive = "gfx/interface/icons/modifiers/horse_archers_defensive.dds"
}
horse_archers_cost = {
positive = "gfx/interface/icons/modifiers/horse_archers_cost.dds"
}
horse_archers_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/horse_archers_maintenance_cost.dds"
}
horse_archers_movement_speed = {
positive = "gfx/interface/icons/modifiers/horse_archers_movement_speed.dds"
}
light_cavalry_discipline = {
positive = "gfx/interface/icons/modifiers/light_cavalry_discipline.dds"
}
light_cavalry_morale = {
positive = "gfx/interface/icons/modifiers/light_cavalry_morale.dds"
}
light_cavalry_offensive = {
positive = "gfx/interface/icons/modifiers/light_cavalry_offensive.dds"
}
light_cavalry_defensive = {
positive = "gfx/interface/icons/modifiers/light_cavalry_defensive.dds"
}
light_cavalry_cost = {
positive = "gfx/interface/icons/modifiers/light_cavalry_cost.dds"
}
light_cavalry_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/light_cavalry_maintenance_cost.dds"
}
light_cavalry_movement_speed = {
positive = "gfx/interface/icons/modifiers/light_cavalry_movement_speed.dds"
}
light_infantry_discipline = {
positive = "gfx/interface/icons/modifiers/light_infantry_discipline.dds"
}
light_infantry_morale = {
positive = "gfx/interface/icons/modifiers/light_infantry_morale.dds"
}
light_infantry_offensive = {
positive = "gfx/interface/icons/modifiers/light_infantry_offensive.dds"
}
light_infantry_defensive = {
positive = "gfx/interface/icons/modifiers/light_infantry_defensive.dds"
}
light_infantry_cost = {
positive = "gfx/interface/icons/modifiers/light_infantry_cost.dds"
}
light_infantry_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/light_infantry_maintenance_cost.dds"
}
light_infantry_movement_speed = {
positive = "gfx/interface/icons/modifiers/light_infantry_movement_speed.dds"
}
warelephant_discipline = {
positive = "gfx/interface/icons/modifiers/warelephant_discipline.dds"
}
warelephant_morale = {
positive = "gfx/interface/icons/modifiers/warelephant_morale.dds"
}
warelephant_offensive = {
positive = "gfx/interface/icons/modifiers/warelephant_offensive.dds"
}
warelephant_defensive = {
positive = "gfx/interface/icons/modifiers/warelephant_defensive.dds"
}
warelephant_cost = {
positive = "gfx/interface/icons/modifiers/warelephant_cost.dds"
}
warelephant_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/warelephant_maintenance_cost.dds"
}
warelephant_movement_speed = {
positive = "gfx/interface/icons/modifiers/warelephant_movement_speed.dds"
}
trireme_discipline = {
positive = "gfx/interface/icons/modifiers/trireme_discipline.dds"
}
trireme_morale = {
positive = "gfx/interface/icons/modifiers/trireme_morale.dds"
}
trireme_offensive = {
positive = "gfx/interface/icons/modifiers/trireme_offensive.dds"
}
trireme_defensive = {
positive = "gfx/interface/icons/modifiers/trireme_defensive.dds"
}
trireme_cost = {
positive = "gfx/interface/icons/modifiers/trireme_cost.dds"
}
trireme_maintenance_cost = {
positive = "gfx/interface/icons/modifiers/trireme_maintenance_cost.dds"
}
trireme_movement_speed = {
positive = "gfx/interface/icons/modifiers/trireme_movement_speed.dds"
}
archers_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_plains_combat_bonus.dds"
}
camels_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_plains_combat_bonus.dds"
}
chariots_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_plains_combat_bonus.dds"
}
heavy_cavalry_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_plains_combat_bonus.dds"
}
heavy_infantry_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_plains_combat_bonus.dds"
}
horse_archers_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_plains_combat_bonus.dds"
}
light_cavalry_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_plains_combat_bonus.dds"
}
light_infantry_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_plains_combat_bonus.dds"
}
warelephant_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_plains_combat_bonus.dds"
}
trireme_plains_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_mountain_combat_bonus.dds"
}
camels_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_mountain_combat_bonus.dds"
}
chariots_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_mountain_combat_bonus.dds"
}
heavy_cavalry_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_mountain_combat_bonus.dds"
}
heavy_infantry_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_mountain_combat_bonus.dds"
}
horse_archers_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_mountain_combat_bonus.dds"
}
light_cavalry_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_mountain_combat_bonus.dds"
}
light_infantry_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_mountain_combat_bonus.dds"
}
warelephant_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_mountain_combat_bonus.dds"
}
trireme_mountain_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_hills_combat_bonus.dds"
}
camels_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_hills_combat_bonus.dds"
}
chariots_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_hills_combat_bonus.dds"
}
heavy_cavalry_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_hills_combat_bonus.dds"
}
heavy_infantry_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_hills_combat_bonus.dds"
}
horse_archers_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_hills_combat_bonus.dds"
}
light_cavalry_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_hills_combat_bonus.dds"
}
light_infantry_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_hills_combat_bonus.dds"
}
warelephant_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_hills_combat_bonus.dds"
}
trireme_hills_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_desert_combat_bonus.dds"
}
camels_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_desert_combat_bonus.dds"
}
chariots_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_desert_combat_bonus.dds"
}
heavy_cavalry_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_desert_combat_bonus.dds"
}
heavy_infantry_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_desert_combat_bonus.dds"
}
horse_archers_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_desert_combat_bonus.dds"
}
light_cavalry_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_desert_combat_bonus.dds"
}
light_infantry_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_desert_combat_bonus.dds"
}
warelephant_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_desert_combat_bonus.dds"
}
trireme_desert_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_marsh_combat_bonus.dds"
}
camels_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_marsh_combat_bonus.dds"
}
chariots_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_marsh_combat_bonus.dds"
}
heavy_cavalry_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_marsh_combat_bonus.dds"
}
heavy_infantry_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_marsh_combat_bonus.dds"
}
horse_archers_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_marsh_combat_bonus.dds"
}
light_cavalry_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_marsh_combat_bonus.dds"
}
light_infantry_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_marsh_combat_bonus.dds"
}
warelephant_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_marsh_combat_bonus.dds"
}
trireme_marsh_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_jungle_combat_bonus.dds"
}
camels_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_jungle_combat_bonus.dds"
}
chariots_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_jungle_combat_bonus.dds"
}
heavy_cavalry_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_jungle_combat_bonus.dds"
}
heavy_infantry_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_jungle_combat_bonus.dds"
}
horse_archers_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_jungle_combat_bonus.dds"
}
light_cavalry_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_jungle_combat_bonus.dds"
}
light_infantry_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_jungle_combat_bonus.dds"
}
warelephant_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_jungle_combat_bonus.dds"
}
trireme_jungle_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_farmland_combat_bonus.dds"
}
camels_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_farmland_combat_bonus.dds"
}
chariots_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_farmland_combat_bonus.dds"
}
heavy_cavalry_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_farmland_combat_bonus.dds"
}
heavy_infantry_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_farmland_combat_bonus.dds"
}
horse_archers_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_farmland_combat_bonus.dds"
}
light_cavalry_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_farmland_combat_bonus.dds"
}
light_infantry_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_farmland_combat_bonus.dds"
}
warelephant_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_farmland_combat_bonus.dds"
}
trireme_farmland_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/archers_forest_combat_bonus.dds"
}
camels_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/camels_forest_combat_bonus.dds"
}
chariots_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/chariots_forest_combat_bonus.dds"
}
heavy_cavalry_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_cavalry_forest_combat_bonus.dds"
}
heavy_infantry_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/heavy_infantry_forest_combat_bonus.dds"
}
horse_archers_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/horse_archers_forest_combat_bonus.dds"
}
light_cavalry_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_cavalry_forest_combat_bonus.dds"
}
light_infantry_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/light_infantry_forest_combat_bonus.dds"
}
warelephant_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/warelephant_forest_combat_bonus.dds"
}
trireme_forest_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
archers_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
camels_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
chariots_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
heavy_cavalry_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
heavy_infantry_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
horse_archers_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
light_cavalry_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
light_infantry_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
warelephant_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
trireme_ocean_combat_bonus = {
positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds"
}
monthly_civic_party_conviction = {
positive = "gfx/interface/icons/modifiers/monthly_civic_party_conviction.dds"
}
civic_party_influence = {
positive = "gfx/interface/icons/modifiers/civic_party_influence.dds"
}
monthly_military_party_conviction = {
positive = "gfx/interface/icons/modifiers/monthly_military_party_conviction.dds"
}
military_party_influence = {
positive = "gfx/interface/icons/modifiers/military_party_influence.dds"
}
monthly_mercantile_party_conviction = {
positive = "gfx/interface/icons/modifiers/monthly_mercantile_party_conviction.dds"
}
mercantile_party_influence = {
positive = "gfx/interface/icons/modifiers/mercantile_party_influence.dds"
}
monthly_religious_party_conviction = {
positive = "gfx/interface/icons/modifiers/monthly_religious_party_conviction.dds"
}
religious_party_influence = {
positive = "gfx/interface/icons/modifiers/religious_party_influence.dds"
}
monthly_populist_party_conviction = {
positive = "gfx/interface/icons/modifiers/monthly_populist_party_conviction.dds"
}
populist_party_influence = {
positive = "gfx/interface/icons/modifiers/populist_party_influence.dds"
}
monthly_office_steward_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_steward_loyalty.dds"
}
monthly_office_royal_tutor_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_royal_tutor_loyalty.dds"
}
monthly_office_foreign_minister_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_foreign_minister_loyalty.dds"
}
monthly_office_high_priest_monarchy_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_monarchy_loyalty.dds"
}
monthly_office_marshal_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_marshal_loyalty.dds"
}
monthly_office_philosopher_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_philosopher_loyalty.dds"
}
monthly_office_master_of_the_guard_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_master_of_the_guard_loyalty.dds"
}
monthly_office_physician_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_physician_loyalty.dds"
}
monthly_office_censor_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_censor_loyalty.dds"
}
monthly_office_praetor_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_praetor_loyalty.dds"
}
monthly_office_tribune_of_the_soldiers_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_soldiers_loyalty.dds"
}
monthly_office_tribune_of_the_treasury_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_treasury_loyalty.dds"
}
monthly_office_augur_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_augur_loyalty.dds"
}
monthly_office_pontifex_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_pontifex_loyalty.dds"
}
monthly_office_plebeian_aedile_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_plebeian_aedile_loyalty.dds"
}
monthly_office_republic_physician_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_republic_physician_loyalty.dds"
}
monthly_office_bodyguard_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_bodyguard_loyalty.dds"
}
monthly_office_high_priest_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_loyalty.dds"
}
monthly_office_magistrate_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_magistrate_loyalty.dds"
}
monthly_office_arbitrator_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_arbitrator_loyalty.dds"
}
monthly_office_warchief_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_warchief_loyalty.dds"
}
monthly_office_elder_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_elder_loyalty.dds"
}
monthly_office_apothecary_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_apothecary_loyalty.dds"
}
monthly_office_wise_person_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_office_wise_person_loyalty.dds"
}
military_tech_investment = {
positive = "gfx/interface/icons/modifiers/military_tech_investment.dds"
}
monthly_military_tech_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_military_tech_loyalty.dds"
}
civic_tech_investment = {
positive = "gfx/interface/icons/modifiers/civic_tech_investment.dds"
}
monthly_civic_tech_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_civic_tech_loyalty.dds"
}
oratory_tech_investment = {
positive = "gfx/interface/icons/modifiers/oratory_tech_investment.dds"
}
monthly_oratory_tech_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_oratory_tech_loyalty.dds"
}
religious_tech_investment = {
positive = "gfx/interface/icons/modifiers/religious_tech_investment.dds"
}
monthly_religious_tech_loyalty = {
positive = "gfx/interface/icons/modifiers/monthly_religious_tech_loyalty.dds"
}
military_building_cost = {
positive = "gfx/interface/icons/modifiers/military_building_cost.dds"
}
fortress_building_cost = {
positive = "gfx/interface/icons/modifiers/fortress_building_cost.dds"
}
commerce_building_cost = {
positive = "gfx/interface/icons/modifiers/commerce_building_cost.dds"
}
population_building_cost = {
positive = "gfx/interface/icons/modifiers/population_building_cost.dds"
}
build_expensive_roads_cost_modifier = {
positive = "gfx/interface/icons/modifiers/build_expensive_roads_cost_modifier.dds"
}
local_goods_from_slaves = {
positive = "gfx/interface/icons/modifiers/local_goods_from_slaves.dds"
}
global_goods_from_slaves = {
positive = "gfx/interface/icons/modifiers/global_goods_from_slaves.dds"
}
base_resources = {
positive = "gfx/interface/icons/modifiers/base_resources.dds"
}
insult_cost_modifier = {
positive = "gfx/interface/icons/modifiers/insult_cost_modifier.dds"
}
subject_pays_tributary_cost_modifier = {
positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}
subject_pays_feudatory_cost_modifier = {
positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}
subject_pays_vassal_cost_modifier = {
positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}
subject_pays_satrapy_cost_modifier = {
positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}
subject_client_state_pays_cost_modifier = {
positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds"
}
war_score_cost = {
positive = "gfx/interface/icons/modifiers/war_score_cost.dds"
}
control_range_modifier = {
positive = "gfx/interface/icons/modifiers/control_range_modifier.dds"
}
disallow_job = {
positive = "gfx/interface/icons/modifiers/disallow_job.dds"
}
disallow_office = {
positive = "gfx/interface/icons/modifiers/disallow_office.dds"
}
disallow_command = {
positive = "gfx/interface/icons/modifiers/disallow_command.dds"
}
happiness_for_wrong_culture_modifier = {
positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_modifier.dds"
}
happiness_for_wrong_culture_group_modifier = {
positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_group_modifier.dds"
}
siege_engineers = {
positive = "gfx/interface/icons/modifiers/siege_engineers.dds"
}
price_convert_religion_cost_modifier = {
positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds"
}
monthly_wage_on_character_modifier = {
positive = "gfx/interface/icons/modifiers/monthly_wage_on_character_modifier.dds"
}
monthly_governor_wage = {
positive = "gfx/interface/icons/modifiers/monthly_governor_wage.dds"
}
monthly_local_governor_wage = {
positive = "gfx/interface/icons/modifiers/monthly_local_governor_wage.dds"
}
diplomatic_range_modifier = {
positive = "gfx/interface/icons/modifiers/diplomatic_range_modifier.dds"
}
subject_loyalty = {
positive = "gfx/interface/icons/modifiers/subject_loyalty.dds"
}
loyalty_to_overlord = {
positive = "gfx/interface/icons/modifiers/loyalty_to_overlord.dds"
}
change_governor_policy_cost_modifier = {
positive = "gfx/interface/icons/modifiers/change_governor_policy_cost_modifier.dds"
}
price_propose_marriage_cost_modifier = {
positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}
price_add_rival_cost_modifier = {
positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}
price_remove_rival_cost_modifier = {
positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}
price_befriend_cost_modifier = {
positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds"
}
assimilate_pop_cost_modifier = {
positive = "gfx/interface/icons/modifiers/assimilate_pop_cost_modifier.dds"
}
order_shattered_retreat_cost_modifier = {
positive = "gfx/interface/icons/modifiers/order_shattered_retreat_cost_modifier.dds"
}
monthly_character_wealth = {
positive = "gfx/interface/icons/modifiers/monthly_character_wealth.dds"
}
primary_heir_attraction = {
positive = "gfx/interface/icons/modifiers/primary_heir_attraction.dds"
}
support_for_character_as_heir = {
positive = "gfx/interface/icons/modifiers/support_for_character_as_heir.dds"
}
next_ruler_legitimacy = {
positive = "gfx/interface/icons/modifiers/next_ruler_legitimacy.dds"
}
increase_legitimacy = {
positive = "gfx/interface/icons/modifiers/increase_legitimacy.dds"
}
increase_legitimacy_cost_modifier = {
positive = "gfx/interface/icons/modifiers/increase_legitimacy_cost_modifier.dds"
}
num_of_clan_chiefs = {
positive = "gfx/interface/icons/modifiers/num_of_clan_chiefs.dds"
}
price_support_primary_heir_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds"
}
power_conversion_cost_modifier = {
positive = "gfx/interface/icons/modifiers/power_conversion_cost_modifier.dds"
}
clan_retinue_size = {
positive = "gfx/interface/icons/modifiers/clan_retinue_size.dds"
}
monthly_character_popularity_decay = {
positive = "gfx/interface/icons/modifiers/monthly_character_popularity_decay.dds"
}
price_grant_laurels_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_grant_laurels_cost_modifier.dds"
}
price_tutor_heir_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_tutor_heir_cost_modifier.dds"
}
happiness_for_same_culture_modifier = {
positive = "gfx/interface/icons/modifiers/happiness_for_same_culture_modifier.dds"
}
change_diplomatic_stance_cost_modifier = {
positive = "gfx/interface/icons/modifiers/change_diplomatic_stance_cost_modifier.dds"
}
agressive_expansion_monthly_change = {
positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_change.dds"
}
agressive_expansion_monthly_decay = {
positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_decay.dds"
}
commerce_from_export = {
positive = "gfx/interface/icons/modifiers/commerce_from_export.dds"
}
integrate_speed = {
positive = "gfx/interface/icons/modifiers/integrate_speed.dds"
}
price_stipends_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds"
}
price_arena_match_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_arena_match_cost_modifier.dds"
}
enslavement_efficiency = {
positive = "gfx/interface/icons/modifiers/enslavement_efficiency.dds"
}
price_reward_veterans_cost_modifier = {
positive = "gfx/interface/icons/modifiers/price_reward_veterans_cost_modifier.dds"
}
movement_speed_if_no_road = {
positive = "gfx/interface/icons/modifiers/movement_speed_if_no_road.dds"
}
city_monthly_state_loyalty = {
positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds"
}
local_output_modifier = {
positive = "gfx/interface/icons/modifiers/local_output_modifier.dds"
}
modifiers
{{path|game/common/modifiers/*.txt
- 00_from_events_character.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################
serapis_priest = {
prominence = 0.35
}
improved_office_martial = {
martial = 2
}
improved_office_zeal = {
zeal = 2
}
improved_office_finesse = {
finesse = 2
}
improved_office_charisma = {
charisma = 2
}
blessed_ruler = {
omen_duration = 0.05
zeal = 1
}
clan_chief_prominence_great_leader = {
monthly_character_prominence = 0.1
}
clan_chief_prominence_good_leader = {
monthly_character_prominence = 0.03
}
clan_chief_prominence_bad_leader = {
monthly_character_prominence = -0.07
}
clan_chief_prominence_terrible_leader = {
monthly_character_prominence = -0.15
}
clan_chief_prominence_great_demagogue = {
monthly_character_prominence = 0.1
}
clan_chief_prominence_good_demagogue = {
monthly_character_prominence = 0.03
}
clan_chief_prominence_bad_demagogue = {
monthly_character_prominence = -0.07
}
clan_chief_prominence_terrible_demagogue = {
monthly_character_prominence = -0.15
}
clan_chief_prominence_very_reverent = {
monthly_character_prominence = 0.1
}
clan_chief_prominence_somewhat_reverent = {
monthly_character_prominence = 0.03
}
clan_chief_prominence_somewhat_irreverent = {
monthly_character_prominence = -0.07
}
clan_chief_prominence_very_irreverent = {
monthly_character_prominence = -0.15
}
clan_chief_prominence_champion = {
monthly_character_prominence = 0.04
}
self_proclaimed_deity = {
ruler_popularity_gain = 0.2
}
patron_modifier = {
monthly_character_prominence = 0.5
}
character_improvement_asclepian_wiseman = {
health = 0.5
}
recently_awarded_generalship = {
monthly_character_prominence = 0.25
}
retiring_general_ambition = {
monthly_character_loyalty = 0.25
monthly_wage_for_character = 0.01
}
character_improvement_blessing_of_tanit = {
fertility = 0.25
zeal = 1
}
character_improvement_stele_memory = {
prominence = 5
charisma = 1
fertility = 1
}
character_improvement_attis_reborn = {
zeal = 3
}
foreign_citizen = {
disallow_job = yes
disallow_office = yes
disallow_command = yes
}
populist_demagogue_oh_no = {
current_corruption = 10
}
char_improvement_cult_isis = {
monthly_character_prominence = 0.05
}
char_improvement_cult_fortune = {
monthly_character_prominence = 0.05
}
bad_research_general_modifier = {
research_points_modifier = -0.1
}
subject_of_theft = {
monthly_character_loyalty = -0.05
}
naughty_thief = {
monthly_character_popularity = -0.05
}
wounded_during_plot = {
health = -0.1
}
debt_payoff_toggle = {
health = -0.1
}
debt_paid_off = {
health = 0.05
monthly_character_loyalty = 0.05
}
secret_gambler = {
monthly_character_popularity = -0.02
}
reformed_gambler = {
monthly_character_popularity = 0.02
}
pit_victory = {
monthly_character_prominence = 0.1
monthly_character_popularity = 0.1
}
pit_defeat = {
monthly_character_prominence = -0.1
health = -0.2
}
gambling_loss = {
monthly_character_popularity = -0.15
}
bad_gambling_loss = {
monthly_character_popularity = -0.3
}
gambling_win = {
monthly_character_prominence = 0.3
}
secret_pit_fighter = {
monthly_character_fam_prestige = -0.5
}
switched_char_religion = {
zeal = 1
}
switched_char_culture = {
finesse = 1
}
attempted_murder = {
monthly_character_popularity = -0.25
}
target_of_murder = {
monthly_character_prominence = 0.1
}
foreign_royalty = {
monthly_character_prominence = 0.2
monthly_character_loyalty = -0.05
}
free_hands_cmod = {
monthly_corruption = 0.2
monthly_character_loyalty = 0.25
}
support_primary_heir_cmod = {
primary_heir_attraction = 50
}
owned_money_by_state_cmod = {
monthly_character_prominence = 0.1
monthly_character_loyalty = -0.05
}
abandoned_family = {
charisma = -1
monthly_character_popularity = -0.1
}
absentee_father = {}
character_improvement_buddhist_reborn_wiseman = {
zeal = 4
prominence = 20
}
character_improvement_buddhist_reborn_reformer = {
finesse = 4
prominence = 20
}
character_improvement_buddhist_reborn_general = {
martial = 4
prominence = 20
}
character_improvement_buddhist_reborn_philosopher = {
charisma = 4
prominence = 20
}
character_improvement_thagimasadas_boon = {
martial = 1
prominence = 5
}
character_improvement_thagimasadas_champion = {
martial = 3
prominence = 10
}
character_improvement_jain_misconduct = {
fertility = 0.5
finesse = 2
zeal = -1
bribe_character_cost_modifier = -0.1
}
dde_argyraspides_modifier = {
martial = 2
health = 0.1
}
character_wealth_test_mod = {
monthly_character_wealth = -100
}
character_ip_mon_supported_heir_modifier = {
support_for_character_as_heir = 20
}
disinherited_mercenary = {
monthly_character_prominence = 0.5
zeal = 1
martial = 1
monthly_character_popularity = 0.25
}
barred_from_office = {
disallow_office = yes
}
ransomed_from_enemy = {
monthly_character_loyalty = 0.5
}
increased_family_wages = {
monthly_wage_on_character_modifier = 0.5
monthly_character_wealth = 2
monthly_character_loyalty = 0.2
}
pyrrhus_travelling = {
disallow_office = yes
}
- 00_from_events_country.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################
### Tutorials ###
tutorial_build_cost_modifier = {
build_cost = -0.25
build_time = -0.25
}
tutorial_capital_route = {
global_capital_trade_routes = 1
}
### Special Decisions ###
country_improvement_mercenary_patron = {
recruit_mercenary_cost_modifier = -0.1
mercenary_maintenance_cost = -0.1
}
grand_koine = {
global_capital_trade_routes = 1
global_citizen_happyness = 0.1
}
argead_empire_modifier = {
global_freemen_happyness = 0.1
land_morale_modifier = 0.1
diplomatic_reputation = 2
happiness_for_wrong_culture_group_modifier = 0.1
}
bharatavarsha_modifier = {
global_citizen_happyness = 0.1
diplomatic_reputation = 2
convert_pop_cost_modifier = -0.15
happiness_for_wrong_culture_group_modifier = 0.1
}
lapse_of_authority = {
global_monthly_state_loyalty = -0.15
subject_loyalty = -20
global_freemen_happyness = -0.1
}
antigonid_resurgence = {
subject_loyalty = 20
}
### Others ###
priests_refusing_to_perform_rites = {
call_omen_cost_modifier = 0.2
}
merchant_embargo = {
global_commerce_modifier = -0.1
}
faction_omen_cost_2 = {
call_omen_cost_modifier = 0.5
}
military_party_ticking_modifier = {
military_party_influence = 0.5
}
mercantile_party_ticking_modifier = {
mercantile_party_influence = 0.5
}
civic_party_ticking_modifier = {
civic_party_influence = 0.5
}
religious_party_ticking_modifier = {
religious_party_influence = 0.5
}
populist_party_ticking_modifier = {
populist_party_influence = 0.5
}
populist_bonus_faction_1 = {
global_freemen_happyness = 0.1
global_freemen_output = 0.1
}
omen_bonus_faction = {
call_omen_cost_modifier = -0.15
}
tax_dividends_bonus = {
global_commerce_modifier = 0.1
}
enforced_conscription_bill = {
manpower_recovery_speed = 0.1
army_maintenance_cost = 0.05
}
civic_architecture_bill = {
build_cost = -0.1
build_time = -0.1
global_defensive = -0.1
}
regulated_observance_bill = {
call_omen_cost_modifier = -0.1
convert_pop_cost_modifier = 0.2
}
lowered_tariffs_bill = {
global_commerce_modifier = 0.1
military_building_cost = 0.25
}
tax_on_wealthy_bill = {
global_tax_modifier = 0.15
ruler_popularity_gain = -0.1
}
regulated_indictments_bill = {
global_freemen_happyness = 0.1
price_imprison_cost_modifier = 0.25
}
tribal_representation_bill = {
global_tribesmen_happyness = 0.1
enact_law_cost_modifier = 0.25
}
slave_maltreatment_bill = {
global_slaves_output = 0.1
global_slaves_happyness = -0.1
}
border_control_bill = {
global_defensive = 0.2
diplomatic_reputation = -1
}
anticorruption_tenets_bill = {
monthly_corruption = -0.02
global_tax_modifier = -0.1
}
threat_of_punishment = {
land_morale_recovery = 0.1
discipline = 0.05
}
morale_malus = {
land_morale_modifier = -0.1
}
morale_boost = {
land_morale = 0.1
}
flogged_bare = {
discipline = -0.05
}
sacrifice_interaction_modifier = {
global_tribesmen_happyness = 0.1
global_tribesmen_output = 0.1
}
financial_acumen = {
global_tax_modifier = 0.1
}
deficit_research_points = {
research_points_modifier = -0.25
}
deficit_character_loyalty = {
monthly_character_loyalty = -0.1
}
lack_of_equipment = {
land_morale_recovery = -0.05
land_morale = -0.1
}
blessed_by_the_gods = {
omen_duration = 0.15
}
raised_taxes = {
global_tax_modifier = 0.15
}
increased_morale = {
land_morale = 0.15
}
decreased_morale = {
land_morale = -0.15
}
demoralized_troops = {
discipline = -0.05
land_morale = -0.05
}
high_tax_income = {
global_tax_modifier = 0.06
}
low_tax_income = {
global_tax_modifier = 0.03
}
renovated_temple = {
omen_duration = 0.1
}
damaged_temple = {
omen_duration = -0.1
}
small_military_reform = {
land_morale_recovery = 0.05
global_cohort_recruit_speed = 0.1
}
salt_shortage = {
global_cohort_recruit_speed = -0.15
}
lack_of_iron = {
heavy_infantry_cost = 0.1
}
better_morale = {
land_morale_modifier = 0.15
}
happy_citizens = {
global_unrest = -1
}
cheaper_buildings = {
build_cost = -0.15
}
diminishing_trade = {
global_commerce_modifier = -0.2
}
population_increase = {
global_population_growth = 0.02
}
trade_problems = {
global_commerce_modifier = -0.15
}
elephant_charge = {
warelephant_morale = 0.15
}
strong_army = {
global_cohort_recruit_speed = 0.1
}
weak_army = {
global_cohort_recruit_speed = -0.1
}
excellent_commander = {
land_morale_modifier = 0.1
}
incompetent_commander = {
land_morale_modifier = -0.1
}
grand_fleet = {
global_ship_recruit_speed = 0.1
}
military_career = {
land_morale = 0.15
}
disorder_among_our_troops = {
land_morale = -0.15
}
better_organization = {
land_morale_recovery = 0.05
}
recruitment_problems = {
global_cohort_recruit_speed = -0.1
}
successful_camps = {
cohort_reinforcement_speed = -0.1
}
unsuccessful_camps = {
land_morale = -0.08
}
military_prowess = {
heavy_cavalry_discipline = 0.08
light_cavalry_discipline = 0.08
}
obsolete_tactics = {
siege_ability = -0.1
}
invaluable_experience = {
discipline = 0.2
}
imported_ideas = {
movement_cost = -0.2
}
neglected_navy = {
naval_morale = -0.08
land_morale = 0.04
}
changed_focus = {
land_morale = -0.08
naval_morale = 0.04
}
disorganized_troops = {
land_morale_recovery = -0.1
}
superior_tactics = {
light_infantry_offensive = 0.1
}
inferior_tactics = {
light_infantry_offensive = -0.1
}
political_consensus = {
ruler_popularity_gain = 0.05
}
political_disagreements = {
global_unrest = 1
}
political_unity = {
ruler_popularity_gain = 0.05
}
political_clash = {
global_unrest = 1
}
deliberate_deceptiveness = {
diplomatic_reputation = 2
}
philosophical_advancements = {
research_points_modifier = 0.15
}
political_chaos = {
research_points_modifier = -0.06
}
stability_increase = {
stability_cost_modifier = -0.2
}
angry_mob = {
global_unrest = 0.01
}
increased_efficiency = {
blockade_efficiency = 0.1
}
high_inefficiency = {
light_infantry_cost = 0.1
}
naval_advancements = {
naval_morale = 0.1
}
naval_focus = {
land_morale = -0.1
}
dishonest_tax_collectors = {
stability_cost_modifier = 0.2
}
building_exceeds_expectations = {
build_cost = -0.04
build_time = -0.08
}
responsible_leaders = {
research_points_modifier = 0.15
}
disagreements_between_leaders = {
stability_cost_modifier = 0.08
}
improved_trading_conditions = {
global_tax_modifier= 0.08
}
reduced_building_cost = {
build_cost = -0.1
}
lack_of_material = {
build_cost = 0.1
}
reduced_recruitment_cost = {
light_infantry_cost = -0.1
}
increased_support = {
stability_cost_modifier = -0.2
}
ignored_omen = {
stability_cost_modifier = 0.2
}
social_unrest = {
global_unrest = 0.01
}
trust_in_the_gods = {
global_tax_modifier = -0.05
}
failure_to_interpret_omen = {
omen_duration = 0.1
}
tolerant_society = {
research_points_modifier = 0.15
}
religious_superiority = {
research_points_modifier = 0.1
}
temple_in_ruins = {
omen_duration = -0.2
}
religious_minorities = {
global_unrest = 0.01
}
new_philosophical_ideas = {
research_points_modifier = 0.15
}
religious_discussion = {
omen_duration = 0.1
}
one_priest_too_many = {
omen_duration = -0.1
}
new_followers = {
omen_power = 0.05
}
lack_of_followers = {
omen_power = -0.1
}
stick_to_old_ways = {
land_morale = 0.5
research_points_modifier = -0.25
}
outside_influences = {
land_morale = -0.5
research_points_modifier = 0.25
}
via_aurelia_exists = {
land_morale_recovery = 0.05
global_cohort_recruit_speed = 0.10
build_cost = 0.08
}
extended_road_network = {
land_morale_recovery = 0.05
global_cohort_recruit_speed = 0.05
build_cost = 0.08
}
army_reforms = {
global_manpower_modifier = 0.10
land_morale_recovery = 0.05
army_maintenance_cost = 0.10
}
the_lighthouse_of_alexandria = {
naval_morale = 0.1
stability_cost_modifier = -0.04
global_tax_modifier = -0.06
country_civilization_value = 5
}
patronice_research = {
country_civilization_value = 5
ruler_popularity_gain = 0.04
technology_investment = -0.05
}
embrace_the_egyptian_religion = {
omen_duration = 0.2
}
carthaginian_mercenary_armies = {
global_cohort_recruit_speed = 0.1
global_manpower_modifier = 0.05
land_morale_recovery = -0.05
}
standardized_ship_production = {
global_ship_recruit_speed = 0.1
trireme_cost = -0.04
technology_investment = -0.05
}
encourage_spread_of_greek_culture = {
country_civilization_value = 5
}
gladiatorial_games = {
global_unrest = -2
global_tax_modifier = -0.05
}
aqueducts_in_disrepair = {
global_population_growth = -0.02
}
patronage_of_the_arts_modifier = {
monthly_legitimacy = 0.2
}
spouse_inspires_the_army = {
land_morale_modifier = 0.05
}
spouse_inspires_the_army_better = {
land_morale_modifier = 0.1
}
royal_serapis_cult = {
omen_power = -0.25 #always weaker omens, but switching means omen power increases a great deal immediately.
convert_pop_cost_modifier = -0.1 #cheaper to spread egyptian religion among greek pops
happiness_for_wrong_culture_group_modifier = 0.1 #Syncretism
}
egypt_hellenic_non_syncretic = {
technology_investment = 0.05
}
centralization_efforts = {
monthly_centralization = 0.2
}
natural_centralization = {
monthly_centralization = 0.1
}
gathering_place = {
monthly_centralization = 0.1
}
focusing_centralization = {
monthly_centralization = 0.3
}
focusing_decentralization = {
monthly_centralization = -0.3
}
funded_arbitrator_office = {
global_freemen_happyness = 0.05
convert_pop_cost_modifier = -0.1
}
underfunded_arbitrator_office = {
global_freemen_happyness = -0.1
convert_pop_cost_modifier = 0.2
}
civilized_neighbor = {
monthly_centralization = 0.25
}
decentralizing_realm = {
monthly_centralization = -0.5
}
wealth_tax_relief = {
global_tax_modifier = -0.1
}
reduced_priest_working_hours = {
omen_duration = -0.25
}
popular_unrest_ip_29 = {
global_unrest = 1
}
capital_import_ip_29 = {
global_capital_trade_routes = -1
}
temp_dictator_term_length = {
election_term_duration = 1
}
electoral_extension_mod = {
election_term_duration = 2
monthly_tyranny = 0.1
max_loyalty = -20
global_monthly_state_loyalty = -0.2
}
attempted_assassination_own_ruler = {
global_unrest = 3
}
civil_war_decimation = {
global_unrest = 4
}
country_diminishment_oracle_of_delphi = {
monthly_legitimacy = -0.2
call_omen_cost_modifier = 0.1
}
country_improvement_oracle_of_delphi = {
monthly_legitimacy = 0.1
global_unrest = -1
call_omen_cost_modifier = -0.1
}
country_improvement_athena_blessing = {
omen_power = 0.05
omen_duration = 0.05
}
country_improvement_war_ares_blessing = {
war_exhaustion = -0.05
land_morale_modifier = 0.05
}
country_improvement_war_hephaistos_blessing = {
global_cohort_recruit_speed = 0.1
army_maintenance_cost = -0.1
}
country_improvement_war_athena_blessing = {
global_supply_limit_modifier = 0.15
land_morale_recovery = 0.15
}
country_improvement_war_poseidon_blessing = {
naval_morale_modifier = 0.1
naval_morale_recovery = 0.15
}
country_improvement_dionysus_blessing = {
omen_power = 0.05
call_omen_cost_modifier = -0.05
}
country_improvement_heracles_blessing = {
omen_power = 0.05
land_morale_modifier = 0.1
}
country_improvement_argonautica = {
monthly_legitimacy = 0.1
ruler_popularity_gain = 0.05
global_tax_modifier = 0.05
}
country_improvement_epic = {
monthly_legitimacy = 0.03
global_tax_modifier = 0.02
}
country_improvement_inspiring_soldier = {
land_morale_modifier = 0.05
global_defensive = 0.05
}
country_improvement_commerce_blessing = {
omen_duration = 0.1
global_tax_modifier = 0.05
}
country_improvement_blessing_of_melqart = {
omen_duration = 0.1
omen_power = 0.1
}
country_diminishment_curse_of_baal = {
omen_duration = -0.1
omen_power = -0.1
}
country_improvement_blessing_of_baal = {
omen_duration = 0.1
omen_power = 0.15
}
country_improvement_baal_harvest = {
global_population_growth = 0.1
}
country_improvement_shrine_to_melqart = {
global_commerce_modifier = 0.05
global_tax_modifier = 0.05
}
country_improvement_shrine_to_baal = {
global_population_growth = 0.4
land_morale_modifier = 0.05
}
country_improvement_shrine_to_tanit = {
global_manpower_modifier = 0.05
manpower_recovery_speed = 0.05
}
country_improvement_druids_troop_morale = {
land_morale_modifier = 0.05
land_morale_recovery = 0.1
}
country_improvement_druids_manpower = {
global_manpower_modifier = 0.1
manpower_recovery_speed = 0.1
}
country_diminishment_druidic_banishment = {
omen_power = -0.15
omen_duration = -0.15
}
country_improvement_blessed_by_stars = {
land_morale_modifier = 0.1
}
country_improvement_taxed_druids = {
global_tax_modifier = 0.1
}
country_improvement_appeased_maat = {
omen_power = 0.1
global_unrest = -1
}
country_improvement_found_guidance = {
global_unrest = -1
}
country_improvement_temple_of_isis = {
omen_duration = 0.1
omen_power = 0.1
}
country_modifier_closed_temples = {
global_unrest = 3
omen_duration = 0.15
omen_power = 0.15
}
country_modifier_opened_temples = {
global_unrest = -3
omen_duration = -0.15
omen_power = -0.15
}
country_improvement_cybele_blessing = {
omen_duration = 0.15
omen_power = 0.15
}
country_improvement_enormous_library = {
research_points_modifier = 0.1
}
country_improvement_rare_text = {
research_points_modifier = 0.25
}
formable_country_huge_modifier = {
monthly_character_loyalty = 0.05
global_citizen_happyness = 0.15
global_freemen_happyness = 0.15
}
arkadia_formable_modifier = {
build_cost = -0.05
build_time = -0.05
}
masters_of_the_med = {
global_ship_recruit_speed = 0.25
global_capital_trade_routes = 1
}
country_improvement_warm_period = {
global_unrest = -2
global_population_growth = 0.5
}
country_improvement_carthaginian_fleet = {
naval_morale_modifier = 0.15
naval_unit_attrition = -0.15
}
country_improvement_roman_morale = {
land_morale_modifier = 0.1
global_manpower_modifier = 0.1
}
country_improvement_alexandrian_technology = {
research_points_modifier = 0.2
}
country_improvement_memphian_goods = {
global_tax_modifier = 0.15
}
country_improvement_tyrian_resources = {
build_cost = -0.1
build_time = -0.1
}
country_improvement_jerusalemite_monuments = {
call_omen_cost_modifier = -0.1
omen_duration = 0.1
}
country_improvement_great_trade_routes = {
global_tax_modifier = 0.1
global_commerce_modifier = 0.1
}
country_improvement_babylonian_experience = {
siege_ability = 0.1
fort_maintenance_cost = -0.2
}
country_improvement_seleucian_bureaucracy = {
convert_pop_cost_modifier = -0.1
monthly_governor_loyalty = 0.1
}
country_improvement_monuments_of_persepolis = {
call_omen_cost_modifier = -0.1
omen_power = 0.1
}
country_improvement_warelephants_of_pataliputra = {
warelephant_discipline = 0.05
warelephant_morale = 0.05
warelephant_cost = -0.1
warelephant_maintenance_cost = -0.1
}
country_improvement_syracusan_technology = {
research_points_modifier = 0.15
}
country_improvement_athenian_ideas = {
oratory_tech_investment = 0.05
civic_tech_investment = 0.05
research_points_modifier = 0.075
}
country_improvement_spartan_discipline = {
heavy_infantry_discipline = 0.1
heavy_infantry_morale = 0.1
heavy_infantry_offensive = 0.05
heavy_infantry_defensive = 0.05
}
country_improvement_pellan_treasures = {
build_cost = -0.1
global_commerce_modifier = 0.1
global_tax_modifier = 0.05
}
country_improvement_lysimacheian_materials = {
build_cost = -0.1
build_time = -0.1
}
country_improvement_rhodesian_designs = {
global_goods_from_slaves = -1
global_commerce_modifier = 0.15
}
country_improvement_tributary_commerce_boon = {
global_commerce_modifier = 0.1
loyalty_to_overlord = 5
}
country_improvement_tributary_minor_commerce_boon = {
global_commerce_modifier = 0.05
loyalty_to_overlord = 10
}
country_improvement_satrap_project_great_army = {
land_morale_modifier = 0.15
global_cohort_recruit_speed = 0.2
global_start_experience = 0.3
}
country_improvement_satrap_project_good_army = {
land_morale_modifier = 0.7
global_cohort_recruit_speed = 0.1
global_start_experience = 0.2
}
country_improvement_satrap_project_ok_army = {
land_morale_modifier = 0.03
global_cohort_recruit_speed = 0.05
global_start_experience = 0.1
}
country_improvement_satrap_project_great_income = {
commerce_value = 0.5
global_commerce_modifier = 0.2
global_tax_modifier = 0.2
}
country_improvement_satrap_project_good_income = {
commerce_value = 0.3
global_commerce_modifier = 0.1
global_tax_modifier = 0.1
}
country_improvement_satrap_project_ok_income = {
commerce_value = 0.1
global_commerce_modifier = 0.05
global_tax_modifier = 0.05
}
country_improvement_satrap_project_great_peace = {
global_population_growth = 0.5
global_unrest = -6
}
country_improvement_satrap_project_good_peace = {
global_population_growth = 0.3
global_unrest = -4
}
country_improvement_satrap_project_ok_peace = {
global_population_growth = 0.1
global_unrest = -2
}
country_diminishment_satrap_unfit_overlord = {
loyalty_to_overlord = 15
global_unrest = 2
}
country_diminishment_satrap_overlord_bureaucratic_issues = {
global_unrest = 2
}
dhe_rome_legis_actiones_cm = {
enact_law_cost_modifier = -0.20
global_freemen_happyness = 0.05
}
dhe_rome_patricio_plebeian_aristocracy_cm = {
global_manpower_modifier = 0.15
global_freemen_happyness = -0.05
freemen_promotion_cost_modifier = -0.15
}
dhe_rome_populist_reform_cm = {
global_freemen_happyness = 0.10
populist_party_influence = 0.25
}
dhe_rome_military_buildup_cm = {
heavy_infantry_cost = -0.20
heavy_cavalry_cost = -0.20
trireme_cost = -0.20
}
dhe_rome_refused_expansions_tribes_cm = {
global_citizen_happyness = -0.10
happiness_for_wrong_culture_group_modifier = -0.10
}
dhe_rome_expansions_tribes_cm = {
global_monthly_state_loyalty = 0.05
}
dhe_rome_development_roman_law_cm = {
enact_law_cost_modifier = -0.20
}
dhe_rome_great_transformation_slaves_cm = {
global_slaves_output = 0.10
global_citizen_happyness = 0.05
global_slaves_happyness = -0.10
}
dhe_rome_great_transformation_freemen_cm = {
global_freemen_happyness = 0.15
}
dhe_rome_plebeian_secession_crackdown_cm = {
global_unrest = 2.0
global_freemen_happyness = -0.15
}
dhe_judea_outlawed_jews_cm = {
happiness_for_wrong_culture_group_modifier = -0.25
}
dhe_judea_tolerance_jews_cm = {
price_convert_religion_cost_modifier = -0.25
}
dhe_judea_resurgent_peaceful_cm = {
technology_investment = 0.10
global_commerce_modifier = 0.10
}
dhe_judea_resurgent_expansionist_cm = {
global_manpower = 0.10
land_morale = 0.10
}
dictatorial_extension = {
election_term_duration = 1
land_morale_modifier = 0.05
}
satrapy_refused_advisor = {
loyalty_to_overlord = -5
}
satrapy_not_following_traditions = {
ruler_popularity_gain = 0.05
loyalty_to_overlord = -5
}
satrapy_bought_loyalty = {
loyalty_to_overlord = 15
}
country_modifier_unfit_overlord = {
subject_loyalty = -5
}
subject_loyal_to_unfit_overlord = {
ruler_popularity_gain = -0.1
loyalty_to_overlord = 15
}
country_improvement_zoroastrianism_war = {
land_morale_modifier = 0.1
}
country_improvement_zoroastrianism_stability = {
global_unrest = -2
}
wealthy_family_lends_senate_support = {
change_governor_policy_cost_modifier = -0.25
global_monthly_state_loyalty = 0.1
}
dhe_dde_pyrrhus_molossians_placated_cm = {
change_governor_policy_cost_modifier = -0.25
}
dhe_dde_pyrrhus_molossians_angered_cm = {
global_unrest = 4.0
monthly_legitimacy = -0.30
}
dhe_dde_pyrrhus_readiness_for_war_cm = {
land_morale = 0.05
global_manpower_modifier = 0.1
}
dhe_dde_pyrrhus_blessings_of_dodona_cm = {
omen_power = 0.10
}
country_improvement_hindu_grand_ceremony = {
global_unrest = -3
land_morale_modifier = 0.1
ruler_popularity_gain = 0.05
}
country_improvement_hindu_ceremony = {
global_unrest = -1
land_morale_modifier = 0.05
}
country_modifier_arabian_ancestor_veneration_cult = {
global_monthly_civilization = -0.075
global_citizen_happyness = -0.05
global_freemen_happyness = 0.05
global_tribesmen_happyness = 0.05
}
country_modifier_arabian_removed_cult = {
global_citizen_happyness = 0.15
global_tribesmen_happyness = -0.3
}
country_improvement_judaism_temple = {
global_unrest = -2
land_morale_modifier = 0.15
global_tax_modifier = 0.05
}
country_improvement_judaism_hellenistic_inspiration = {
research_points_modifier = 0.1
}
country_improvement_judaism_traditions = {
global_unrest = -1
global_manpower_modifier = 0.05
}
country_improvement_thracian_war_blessing = {
land_morale_modifier = 0.15
global_manpower_modifier = 0.1
}
country_improvement_jainism_charity = {
omen_duration = 0.1
omen_power = 0.05
}
country_improvement_jainism_chastity = {
omen_power = 0.1
call_omen_cost_modifier = -0.1
}
diplo_rep_test_mod = {
diplomatic_reputation = 20
}
olympic_mourning = {
global_freemen_output = 0.1
}
country_improvement_dde_hellenistic_neighbor = {
global_commerce_modifier = 0.05
global_tax_modifier = 0.03
}
country_improvement_dde_greco_persian_administration = {
happiness_for_wrong_culture_group_modifier = 0.005
}
country_diminishment_dde_struggling_administration = {
happiness_for_wrong_culture_group_modifier = -0.01
}
word_gets_around = {
mercenary_maintenance_cost = 0.5
}
subject_loyalty_undermined = {
global_unrest = 1.0
}
marian_reforms_modifier = {
global_citizen_output = -0.25
global_unrest = 1
}
marian_reforms_monarchy_modifier = {
manpower_recovery_speed = 0.25
land_morale_modifier = 0.1
global_unrest = 2
}
marian_reforms_aristocracy_happy = {
global_citizen_output = 0.25
}
dhe_rome_carthaginian_ships = {
global_ship_recruit_speed = 0.25
trireme_cost = -0.1
}
yuezhi_hate_us = {
happiness_for_wrong_culture_modifier = -0.2
}
dhe_dde_pyrrhus_dodona_boon_cm = {
land_morale_modifier = 0.1
religious_tech_investment = 0.1
}
dhe_rome_avoided_carthage_conflict_cm = {
global_commerce_modifier = 0.1
global_tax_modifier = 0.1
global_citizen_happyness = 0.1
}
civilized_tribe = { #Reward for changing from tribal government.
global_monthly_civilization = 0.1
freemen_promotion_cost_modifier = -0.3
happiness_for_same_culture_modifier = 0.1
}
persia_unified = {
happiness_for_same_culture_modifier = 0.15
global_freemen_output = 0.15
}
suebia_modifier = {
start_migration_cost_modifier = -0.1
manpower_recovery_speed = 0.2
global_population_growth = 0.1
}
indo_greek_kingdom_modifier = {
happiness_for_wrong_culture_group_modifier = 0.1
diplomatic_reputation = 2
}
- 00_from_events_province.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################
### Tutorial ###
tutorial_unrest_modifier = {
local_unrest = -10
}
### Special Decisions ###
expanded_campus_martius = {
manpower_recovery_speed = 0.05
global_cohort_start_experience = 0.05
global_cohort_recruit_speed = 0.05
}
embellished_temple_jupiter_optimus_maximus = {
discipline = 0.025
omen_power = 0.1
}
province_diminishment_buddhism_religious_unrest = {
local_unrest = 2
}
province_improvement_buddhist_teachers = {
local_unrest = -2
}
### Other ###
looted_by_friends = {
local_population_growth = -0.02
local_unrest = 2
}
cruel_tribesmen_option = {
local_tribesmen_happyness = -0.5
}
tribesmen_angry_moved = {
local_tribesmen_happyness = -0.25
}
terrible_storm_modifier = {
local_tax_modifier = -0.5
local_commerce_modifier = -0.5
local_population_growth = -0.02
}
grand_temple_built = {
local_unrest = -1
}
new_trade_hub = {
local_population_growth = 0.25
}
trade_winds_good = {
local_commerce_modifier = 0.5
}
celebrations_ongoing = {
local_citizen_happyness = 0.1
local_freemen_happyness = 0.1
local_tribesmen_happyness = 0.1
}
petition_ignored = {
local_unrest = 1
}
olympic_games_modifier = {
local_unrest = -1
}
local_tax_relief = {
local_tax_modifier = -0.5
local_commerce_modifier = -0.5
}
trade_investments_province = {
local_state_trade_routes = 1
}
sabotage_modifier = {
local_tax_modifier = -0.5
local_population_growth = -0.025
}
governor_tax_increase = {
local_tax_modifier = 0.5
local_unrest = 1
}
disgruntled_freemen = {
local_unrest = 2
}
state_owned_farmlands = {
local_unrest = -1
local_tax_modifier = 0.15
}
volcanic_tax_exemption = {
local_tax_modifier = -0.5
local_commerce_modifier = -0.25
local_hostile_attrition = 0.2
local_population_growth = -0.05
}
volcanic_eruption_effects = {
local_population_growth = -0.25
local_unrest = 1
}
plot_palace_gift = {
local_tax_modifier = -0.5
local_unrest = -1
}
greek_unrest = {
local_unrest = 3
}
city_17_bonus_modifier = {
local_tax_modifier = 0.25
}
city_17_malus_modifier = {
local_unrest = 2
}
enforced_return_of_slaves = {
local_unrest = 2
}
local_preparing_for_war = {
local_freemen_output = 0.1
}
minor_religious_disturbance = {
local_unrest = 2
local_freemen_happyness = -0.1
}
colonial_unrest = {
local_unrest = 2
}
stunted_growth = {
local_unrest = 2
local_population_growth = -0.01
}
support_from_central_government = {
local_unrest = -2
}
disenfranchised_greeks = {
local_unrest = 2
}
museion_of_alexandria = {
local_research_points_modifier = 0.25
local_monthly_civilization = 0.1 #Direct boost
local_country_civilization_value = 10
}
anu_temple = {
local_country_civilization_value = 10
local_unrest = -1
}
zeus_temple_at_olympia = {
local_citizen_happyness = 0.1
}
artemis_temple = {
local_citizen_happyness = 0.1
}
mausoleum_of_mausolos = {
local_citizen_happyness = 0.1
}
alexandria = { #Ie one of the Alexandrias.
local_country_civilization_value = 10
}
gardens_of_babylon = {
local_country_civilization_value = 10
local_citizen_happyness = 0.1
}
pyramid_complex = {
local_country_civilization_value = 5
local_slaves_happyness = 0.1
}
cedars_of_lebanon = {
local_goods_from_slaves = -5
base_resources = 1
}
noric_steel = {
local_goods_from_slaves = -5
base_resources = 1
}
mastian_gold_range = {
local_goods_from_slaves = -5
}
tyrian_purple = {
local_goods_from_slaves = -5
}
rhodian_glass_workshops = {
local_goods_from_slaves = -5
}
lapis_specularis_segobriga = {
base_resources = 1
local_goods_from_slaves = -2
}
cypriot_copper_mines = {
local_goods_from_slaves = -4
}
nisean_horses = {
local_goods_from_slaves = -4
base_resources = 1
}
gades_garum = {
local_goods_from_slaves = -4
base_resources = 1
}
pillars_of_hercules = {
local_commerce_modifier = 0.1
}
bosporus = {
local_commerce_modifier = 0.1
local_defensive = 0.1
}
hellespont = {
local_commerce_modifier = 0.1
local_defensive = 0.1
}
fortifications_of_rhodes = {
local_defensive = 0.15
}
warchief_improved_province = {
local_cohort_recruit_speed = 0.1
local_unrest = -1
}
warchief_diminished_province = {
local_cohort_recruit_speed = -0.3
local_unrest = 1
local_tax_modifier = -0.5
}
clan_martial_support = {
local_cohort_recruit_speed = 0.1
}
clan_treasury_support = {
local_tax_modifier = 0.1
}
tribal_pol_2_population_influx = {
local_unrest = 1
local_tax_modifier = 0.05
}
tribal_pol_2_population_efflux = {
local_unrest = -1
local_tax_modifier = -0.05
}
tribal_pol_6_rioters = {
local_unrest = -1
}
tribal_movements = {
local_unrest = 1
}
tribal_tradition = {
local_tribesmen_happyness = 0.2
}
tribal_influx = {
local_unrest = 1
local_tax_modifier = 0.05
}
levies_manpower_depleted = {
local_unrest = 2
}
province_unrest_pirate = {
local_unrest = 2
local_tax_modifier = -0.2
}
province_improvements_monarchy = {
local_unrest = -1
local_tax_modifier = 0.1
}
province_improvement_statue = {
local_unrest = -2
}
province_diminishment_statue = {
local_unrest = 2
}
promoted_local_customs_monarchy = {
local_unrest = -2
}
cultural_displacement_monarchy = {
local_unrest = 2
}
province_improvement_asclepian_wiseman = {
local_unrest = -2
}
province_improvement_athena_shrine = {
local_research_points_modifier = 0.05
local_commerce_modifier = 0.05
}
province_diminishment_maenads = {
local_unrest = 2
}
province_improvement_heraclean_path = {
local_tax_modifier = 0.15
army_movement_speed = 0.1
}
province_improvement_touched_by_commerce_god = {
local_tax_modifier = 0.2
}
province_improvement_shadrafa_shrine = {
local_unrest = -1
local_population_growth = 0.2
}
province_improvement_baal_harvest = {
local_population_growth = 0.15
}
province_improvement_melqart_faith = {
local_unrest = -2
}
province_diminishment_druidic_conflict = {
local_unrest = 2
}
formable_crete_capital_mod = {
local_citizen_output = 0.25
local_population_growth = 0.15
}
province_diminishment_questionable_maat = {
local_unrest = 2
}
province_improvement_cybelene_shrine = {
local_unrest = -2
local_tax_modifier = 0.05
}
province_diminishment_starvation = {
local_unrest = 3
local_tax_modifier = -0.2
}
province_improvement_cybele_cult = {
local_unrest = 1
local_population_growth = 0.25
}
province_improvement_pharos_lighthouse_1 = {
local_commerce_modifier = 0.1
local_country_civilization_value = 2
}
province_improvement_pharos_lighthouse_2 = {
local_commerce_modifier = 0.15
local_state_trade_routes = 1
local_country_civilization_value = 5
}
province_improvement_pharos_lighthouse_3 = {
local_commerce_modifier = 0.25
local_state_trade_routes = 2
local_country_civilization_value = 10
}
province_diminishment_starvation_lighthouse = {
local_unrest = 2
}
province_improvement_colossus_1 = {
local_commerce_modifier = 0.1
local_country_civilization_value = 5
}
province_improvement_colossus_2 = {
local_commerce_modifier = 0.2
local_state_trade_routes = 1
local_country_civilization_value = 10
}
province_improvement_destroyed_colossus = {
local_commerce_modifier = 0.02
}
### Formable capital modifiers
formable_capital_huge_modifier = {
local_population_growth = 0.2
local_freemen_happyness = 0.1
local_state_trade_routes = 1
local_country_civilization_value = 10
}
formable_capital_modifier = {
local_population_growth = 0.15
local_freemen_happyness = 0.1
local_country_civilization_value = 10
}
formable_capital_tribal_modifier = {
local_population_growth = 0.1
local_defensive = 0.2
local_country_civilization_value = 5
}
great_formable_koine_capital_modifier = {
local_population_growth = 0.2
local_country_civilization_value = 10
local_commerce_modifier = 0.1
local_citizen_happyness = 0.15
}
re_united_argead_empire_pella_capital_modifier = {
local_population_growth = 0.2
local_country_civilization_value = 10
local_commerce_modifier = 0.1
local_freemen_happyness = 0.15
}
re_united_argead_empire_babylon_capital_modifier = {
local_population_growth = 0.2
local_country_civilization_value = 10
local_commerce_modifier = 0.1
local_slaves_happyness = 0.15
}
re_united_argead_empire_indus_capital_modifier = {
local_population_growth = 0.2
local_country_civilization_value = 10
local_commerce_modifier = 0.1
local_freemen_happyness = 0.5
}
re_united_argead_empire_egypt_capital_modifier = {
local_population_growth = 0.2
local_country_civilization_value = 10
local_commerce_modifier = 0.1
local_citizen_happyness = 0.15
}
re_united_argead_empire_dynastic_capital_modifier = {
local_population_growth = 0.2
local_country_civilization_value = 10
local_commerce_modifier = 0.1
local_freemen_happyness = 0.05
local_slaves_happyness = 0.05
local_citizen_happyness = 0.05
}
bharatavarsha_capital_modifier = {
local_population_growth = 0.2
local_country_civilization_value = 10
local_commerce_modifier = 0.1
local_citizen_happyness = 0.15
}
###
carthago_nova_modifier = {
local_commerce_modifier = 0.1
local_population_growth = 0.1
local_country_civilization_value = 10
}
carthage_military_harbor = {
local_ship_recruit_speed = 0.1
local_ship_start_experience = 0.1
local_state_trade_routes = 1
}
academy_of_athens = {
local_country_civilization_value = 15
}
megarian_school = {
local_country_civilization_value = 5
}
asklepion = {
local_country_civilization_value = 10
}
utterly_sacked = {
local_population_growth = -0.1
local_unrest = 2
local_tax_modifier = -0.15
}
province_diminishment_earthquake_destroyed = {
local_tax_modifier = -0.9
local_population_growth = -5
local_manpower_modifier = -0.9
}
province_diminishment_earthquake_ravaged = {
local_tax_modifier = -0.6
local_population_growth = -3
local_manpower_modifier = -0.6
}
province_diminishment_earthquake_affected = {
local_tax_modifier = -0.3
local_population_growth = -1
local_manpower_modifier = -0.3
}
mercs_ransacked = {
local_tax_modifier = -0.25
local_freemen_happyness = -0.1
local_citizen_happyness = -0.1
}
province_diminishment_destroyed_volcano = {
local_tax_modifier = -0.9
local_population_growth = -5
local_manpower_modifier = -0.9
}
province_diminishment_ravaged_volcano = {
local_tax_modifier = -0.5
local_population_growth = -3
local_manpower_modifier = -0.5
}
province_improvement_volcanic_ash = {
local_population_growth = 3
}
province_improvement_shrine_of_fortune = {
local_unrest = -1
}
province_improvement_temple_of_fortune = {
local_unrest = -2
local_tax_modifier = 0.15
}
province_improvement_isis_cult_center = {
local_unrest = -1
}
province_improvement_isis_cult = {
local_unrest = -1
}
province_diminishment_religious_unrest = {
local_unrest = 2
}
province_improvement_isis_shrine = {
local_unrest = -1
local_tax_modifier = 0.05
}
recent_slave_revolt = {
local_tax_modifier = -0.15
local_citizen_happyness = -0.15
}
settled_slaves = { #Don't settle new slaves here for this period
local_slaves_happyness = -1
local_freemen_happyness = 0.25
}
ongoing_slave_revolt = {
global_slaves_happyness = -0.15
}
slave_revolt_succesful = {
global_slaves_output = -0.25
}
crucified_slaves = {
global_slaves_happyness = -0.1
global_citizen_happyness = 0.1
global_freemen_happyness = 0.1
}
lenient_slave_handling = {
global_slaves_happyness = 0.05
}
country_modifier_broken_museion = {
local_commerce_modifier = 0.02
}
province_improvement_merciful_conqueror = {
local_unrest = -3
}
province_diminishment_medium_looted = {
local_unrest = 2
local_tax_modifier = -0.2
}
province_diminishment_super_looted = {
local_unrest = 3
local_tax_modifier = -0.5
}
overjoyed_cities_ip_6 = {
local_unrest = -2
local_tax_modifier = 0.5
}
dhe_rome_plebeian_secession_crackdown_pm = {
local_freemen_happyness = -0.25
local_unrest = 2
local_freemen_output = -0.25
}
dhe_rome_expansions_tribes_pm = {
local_population_growth = 0.25
}
dhe_judea_discontent_pm = {
local_unrest = 2.0
#happiness_for_wrong_culture_group_modifier = -0.10
}
dhe_judea_anarchy_pm = {
local_unrest = 2
local_tax_modifier = -0.50
}
dhe_judea_looted_pm = {
local_tax_modifier = -0.20
#happiness_for_wrong_culture_group_modifier = -0.15
}
dhe_judea_forced_conversion_pm = {
local_tax_modifier = -0.20
#happiness_for_wrong_culture_group_modifier = -0.15
local_unrest = 2.0
}
dhe_judea_maccabees_pm = {
local_tax_modifier = -0.50
#happiness_for_wrong_culture_group_modifier = -0.50
local_unrest = 3
}
province_improvement_tributary_commerce_boon = {
local_tax_modifier = 0.2
}
province_improvement_tributary_growth_boon = {
local_population_growth = 0.10
}
province_improvement_tributary_overlord_commerce_boon = {
local_tax_modifier = 0.25
}
province_improvement_tributary_overlord_growth_boon = {
local_population_growth = 0.15
}
province_diminishment_tribal_vassal_frustrated_populace = {
local_unrest = 2
}
province_diminishment_tribal_overlord_settlers = {
local_unrest = 2
}
province_diminishment_tribal_overlord_local_outrage = {
local_unrest = 2
}
province_diminishment_satrap_project_bandits = {
local_unrest = 2
}
dhe_dde_pyrrhus_dodona_pm = {
local_country_civilization_value = 5
local_commerce_modifier = 0.10
}
province_improvement_eastern_religion_unrest = {
local_unrest = 2
local_tax_modifier = -0.3
}
province_improvement_eastern_religion_peaceful_relations = {
local_unrest = -2
local_tax_modifier = 0.05
}
province_improvement_eastern_religion_fertility_goddess = {
local_population_growth = 0.10
}
province_improvement_northern_fertility_rites = {
local_population_growth = 0.05
local_unrest = -1
}
province_diminishment_unrest_hindu = {
local_unrest = 2
local_tax_modifier = -0.25
}
province_improvement_hindu_pilgrimage_peace = {
local_unrest = -2
}
province_improvement_hindu_pilgrimage_money = {
local_tax_modifier = 0.05
}
dde_alexander_mausoleum_built = {
local_unrest = -2
local_population_growth = 0.1
happiness_for_wrong_culture_group_modifier = 0.05
}
gods_own_county = {
local_goods_from_slaves = -2
}
alexander_of_the_north = {
local_ship_recruit_speed = -0.5
base_resources = 1
}
roman_alexander = {
local_manpower = 1
local_cohort_start_experience = 0.5
}
final_resting_place_alexander = {
local_citizen_output = 0.5
}
burial_of_kings = {
local_freemen_output = 0.5
city_monthly_state_loyalty = 0.1
}
alexander_in_babylon = {
local_country_civilization_value = 10
local_tax_modifier = 0.5
}
alexander_in_kafir = {
city_monthly_state_loyalty = 0.1
base_resources = 1
}
alexander_in_antigonia = {
local_goods_from_slaves = -1
local_slaves_output = 0.25
}
alexander_in_lysimacheia = {
local_freemen_output = 1
base_resources = 1
}
alexander_in_shushan = {
city_monthly_state_loyalty = 0.1
local_slaves_output = 0.5
}
alexander_in_niniveh = {
city_monthly_state_loyalty = 0.1
local_citizen_output = 0.5
}
alexander_in_athens = {
local_citizen_output = 0.5
local_citizen_happyness = 0.25
}
alexander_in_rhodos = {
local_manpower_modifier = 1
local_start_experience = 0.25
}
alexanders_legacy_cmod = {
agressive_expansion_impact = -0.25
}
province_improvement_buddhism_guru_teacher = {
local_unrest = -1
local_research_points_modifier = 0.15
}
province_improvement_buddhism_cooperation = {
local_unrest = -1
local_tax_modifier = 0.05
}
province_modifier_arabian_ancestor_veneration_cult = {
local_monthly_civilization = -0.1
local_citizen_happyness = -0.1
local_freemen_happyness = 0.1
local_tribesmen_happyness = 0.1
}
province_modifier_arabian_cult_urban_decay = {
local_tax_modifier = -0.1
local_monthly_civilization = -0.2
local_citizen_happyness = -0.2
local_tribesmen_happyness = 0.1
}
province_modifier_recentralization_effort = {
local_monthly_civilization = 0.05
local_citizen_happyness = 0.1
local_tribesmen_happyness = -0.15
}
province_improvement_arabian_religious_freedom = {
local_unrest = -2
local_tax_modifier = 0.15
}
province_modifier_arabian_wiseman = {
local_unrest = -1
}
province_improvement_judaism_grand_temple = {
local_unrest = -2
local_tax_modifier = 0.15
}
province_diminishment_judaism_lacking_prayers = {
local_unrest = 1
local_manpower_modifier = -0.1
}
province_diminishment_thracian_religious_unrest = {
local_unrest = 2
local_tax_modifier = -0.1
}
province_improvement_thracian_shrine = {
local_unrest = -2
local_manpower_modifier = 0.2
}
alexanders_legacy_city_boon = {
local_unrest = -1
local_manpower_modifier = 0.1
}
province_improvement_philosopher_sophism = {
local_monthly_civilization = 0.05
city_monthly_state_loyalty = 0.1
}
province_improvement_philosopher_cyrenaicism = {
local_unrest = 2
supply_limit_modifier = 0.2
local_manpower_modifier = 0.1
}
province_improvement_philosopher_peripateticism = {
local_research_points_modifier = 0.1
}
province_improvement_philosopher_epicureanism = {
local_unrest = -1
supply_limit_modifier = -0.1
local_manpower_modifier = -0.05
}
province_improvement_philosopher_stoicism = {
local_unrest = -2
}
province_improvement_dde_greco_persian_administration = {
local_unrest = -2
}
province_diminishment_dde_struggling_administration = {
local_unrest = 3
}
province_improvement_dde_city_games = {
local_unrest = -3
local_tax_modifier = 0.05
}
mercs_ransacked_pmod = {
local_tax_modifier = -0.5
local_population_growth = -0.25
}
recent_convert_modifier = {
price_convert_religion_cost_modifier = -0.25
omen_power = 0.25
global_unrest = -1
}
unite_the_clans = {
manpower_recovery_speed = 0.15
discipline = 0.025
}
province_improvement_roman_conquest_loyalty = {
local_unrest = -3
}
dhe_rome_angry_shipwrights = {
local_unrest = 2
}
dhe_rome_happy_shipwrights = {
city_monthly_state_loyalty = 0.05
}
yuezhi_declined = {
local_tax_modifier = -0.1
}
yuezhi_unrest = {
local_unrest = 3
}
seleukia_pieria_modifier = {
local_commerce_modifier = 0.15
local_population_growth = 0.1
local_country_civilization_value = 10
}
### STATE
disloyal_state_commander_modifier = {
local_monthly_state_loyalty = -0.25
}
- 00_from_events_unit.txt
##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################
### Tutorials ###
tutorial_rome_victorious = {
discipline = 0.05
land_morale_modifier = 0.1
}
### Other ###
command_restructuring = {
land_morale = 0.05
}
cloyalty_1_modifier = {
loyalty_gain_chance_modifier = 0.05
discipline = 0.02
}
orders_refused = {
army_movement_speed = -2
}
- 00_hardcoded.txt
# All global modifiers are here. They are applied from certain game-features.
#
# Effects are fully scriptable here.
#these names can NOT be removed or changes, as the code uses them....
##########################################################################
# Difficulty Modifiers
##########################################################################
very_easy_player = {
global_manpower_modifier = 0.5
global_unrest = -3
ruler_popularity_gain = 1
}
easy_player = {
global_manpower_modifier = 0.25
global_unrest = -1
ruler_popularity_gain = 0.5
}
hard_player = {
}
very_hard_player = {
land_morale_modifier = -0.1
naval_morale_modifier = -0.1
}
very_easy_ai = {
land_morale_modifier = -0.15
naval_morale_modifier = -0.15
build_cost = -0.1
}
easy_ai = {
}
hard_ai = {
land_morale_modifier = 0.1
naval_morale_modifier = 0.1
global_tax_modifier = 0.25
global_manpower_modifier = 0.25
ruler_popularity_gain = 0.5
}
very_hard_ai = {
land_morale_modifier = 0.1
naval_morale_modifier = 0.1
global_tax_modifier = 0.5
global_manpower_modifier = 0.5
ruler_popularity_gain = 1
}
lucky_nation = {
monthly_character_loyalty = 0.05
ruler_popularity_gain = 0.1
navy_maintenance_cost = -0.2
manpower_recovery_speed = 0.15
agressive_expansion_monthly_change = -0.05
global_monthly_state_loyalty = 0.01
}
##########################################################################
# Province Static Modifiers
##########################################################################
state_base_values = {
monthly_local_governor_wage = 0.05
}
no_governor = {
local_tax_modifier = -0.5 #severe tax penalty.
local_research_points_modifier = -0.25 #severe research penalty.
local_monthly_state_loyalty = -0.25
}
corruption = {
local_unrest = 5 #high revolt risk at max.
monthly_local_governor_wage = 0.5
}
governor_wage = {
local_tax_modifier = 1
local_commerce_modifier = 1
}
is_capital_area = {
local_output_modifier = 0.25
local_population_growth = 0.05
}
is_capital_region = {
local_monthly_state_loyalty = 0.1
local_output_modifier = 0.25
}
governor_low_loyalty = {
local_monthly_state_loyalty = 0.25
}
governor_high_loyalty = {
local_monthly_state_loyalty = 0.25
}
##########################################################################
# City Static Modifiers
##########################################################################
province_base_values = {
local_monthly_civilization = 0.01
local_population_growth = 0.2
}
barbarian_power = {
barbarian_spawn_chance = 0.002
local_monthly_civilization = -0.025
}
civilization_value = {
local_citizen_happyness = 0.01
local_freemen_happyness = 0.007
local_tribesmen_happyness = -0.005
barbarian_growth = -0.005
local_population_growth = 0.005
supply_limit_modifier = 0.02
}
coastal = {
}
coastal_port = {
local_commerce_modifier = 0.1
}
non_coastal = {
}
coastal_sea = {
}
sea_zone = {
max_attrition = 5 #Maximum Attrition is 5
}
land_province = {
max_attrition = 5
supply_limit = 5
garrison_growth = 0.1 #10% base growth
}
starving_city = {
local_unrest = 5
minimum_unrest = 5
supply_limit_modifier = -0.25
}
num_trade_routes = {
commerce_value = 0.2
local_pirate_spawn_chance = 0.01
}
num_foreign_exports = {
commerce_value = 0.5
local_monthly_civilization = 0.01
}
mild_winter = {
max_attrition = 2
}
normal_winter = {
attrition = 1
max_attrition = 2
}
severe_winter = {
attrition = 2
max_attrition = 4
}
no_adjacent_controlled = {
}
city_population = {
supply_limit = 0.5
local_population_growth = -0.01
}
is_capital_city = {
fort_level = 1
supply_limit_modifier = 0.1
local_monthly_civilization = 0.02
local_output_modifier = 0.25
local_population_growth = 0.15
}
blockaded =
{
local_commerce_modifier = -0.50
local_population_growth = -0.1
}
occupied = {
local_population_growth = -0.2
garrison_growth = -0.05 #5% penalty on growth
local_monthly_civilization = -0.02
}
under_siege = {
local_population_growth = -0.3
attrition = 1
}
looted = {
local_population_growth = -0.5
max_attrition = 5 #Maximum Attrition is increased by 5
local_tax_modifier = -0.5 #50% less tax income.
local_monthly_civilization = -0.03
}
depopulated_province = {
local_population_growth = 0.5
}
unrest = {
local_tax_modifier = -0.02
local_commerce_modifier = -0.02
local_research_points_modifier = -0.02
local_manpower_modifier = -0.02
city_monthly_state_loyalty = -0.1
}
no_unrest = {
city_monthly_state_loyalty = 0.1
}
manpower = {
garrison_growth = 0.01 #1% increase from manpower.
}
ships_in_port = {
local_pirate_spawn_chance = -0.001
}
# Values are multiplied with the number of is_in_area cohorts divided by the pops (multiplied by NDefines::NCountry::AREA_TROOPS_POP_COUNT in the province, and capped at 1
area_troops = {
local_unrest = -5
minimum_unrest = -5
}
generic_barbarian_spawn_place = {
barbarian_growth = 0.06
}
minor_barbarian_spawn_place = {
barbarian_growth = 0.04
}
major_barbarian_spawn_place = {
barbarian_growth = 0.1
}
capital_barbarian_spawn_place = {
barbarian_growth = 0.15
}
##########################################################################
# Character Static Modifiers
##########################################################################
character_base = {
monthly_character_popularity_decay = 0.01
max_friends = 2
max_rivals = 2
}
is_current_ruler = {
monthly_character_loyalty = 0.1
}
#scaled on ratio to country army size.
loyal_cohorts = {
monthly_character_loyalty = -2.0
monthly_character_popularity = 0.5
monthly_character_fam_prestige = 0.5
loyalty_gain_chance_modifier = -0.5
support_for_character_as_heir = 50
}
#scaled on ratio to country army size.
non_loyal_cohorts = {
monthly_character_loyalty = 1.0
monthly_character_fam_prestige = 1.0
monthly_military_party_conviction = 0.3
}
same_family_as_ruler = {
monthly_character_prominence = 0.01
support_for_character_as_heir = 10
}
same_party_as_ruler = {
monthly_character_loyalty = 0.1
}
not_from_ruler_party = {
monthly_character_loyalty = -0.01
}
friend_of_ruler = {
monthly_character_loyalty = 0.05
monthly_character_fam_prestige = 0.01
}
rival_of_ruler = {
monthly_character_loyalty = -0.05
}
with_foreign_ruler_friend = {
monthly_character_loyalty = -0.025
}
character_corruption = {
monthly_wage_on_character_modifier = 1.0
monthly_populist_party_conviction = 0.25
}
unemployed_adult_male = {
monthly_character_fam_prestige = -0.01
}
has_holdings_mod = {
monthly_mercantile_party_conviction = 0.05
monthly_civic_party_conviction = 0.05
monthly_character_fam_prestige = 0.02
support_for_character_as_heir = 5
}
character_in_debt = {
monthly_character_prominence = -0.02
monthly_populist_party_conviction = 0.05
monthly_character_fam_prestige = -0.05
loyalty_gain_chance_modifier = -0.25
}
# Applied for adults. Multiplied by current wealth / 100
character_wealth_mod = {
monthly_mercantile_party_conviction = 0.01
monthly_character_fam_prestige = 0.01
loyalty_gain_chance_modifier = 0.01
}
# Adults: Multiplied by Finesse
static_finesse_mod = {
monthly_civic_party_conviction = 0.01
support_for_character_as_heir = 1
}
# Adults: Multiplied by Charisma
static_charisma_mod = {
monthly_character_popularity = 0.025
loyalty_gain_chance = 0.5
monthly_mercantile_party_conviction = 0.01
support_for_character_as_heir = 1
}
# Adults: Multiplied by Martial
static_martial_mod = {
monthly_military_party_conviction = 0.01
support_for_character_as_heir = 1
}
# Adults: Multiplied by Zeal
static_zeal_mod = {
monthly_religious_party_conviction = 0.02
support_for_character_as_heir = 1
}
static_popularity_mod = {
loyalty_gain_chance_modifier = 0.01
monthly_populist_party_conviction = 0.1
}
# Adults: Multiplied by Martial
# Only applied when commander..
unit_martial_mod = {
assault_ability = 0.05
loyalty_gain_chance = 0.1
enslavement_efficiency = 0.01
}
is_imprisoned = {
health = -0.5
monthly_character_fam_prestige = -0.1
monthly_populist_party_conviction = 0.05
}
scorned_family = {
monthly_character_loyalty = -0.1
monthly_populist_party_conviction = 0.01
}
# If a Councillor or Clan Chief has had an ambition for 5 years, this will start to apply.
# DISABLED for now
ignored_courtier_objective = {
monthly_character_loyalty = -0.2
}
# Applies for the second and third in line of succession in monarchies
pretender_modifier = {
monthly_character_loyalty = -0.2
}
primary_heir_modifier = {
monthly_character_loyalty = 0.5
}
head_of_family = {
monthly_character_prominence = 0.01
loyalty_gain_chance = 0.5
prominence = 25
}
family_married_to_ruler_or_heir = {
monthly_character_loyalty = 0.05
}
##########################################################################
# Unit Static Modifiers
##########################################################################
army_leader_less = {
land_morale_modifier = -0.25
}
navy_leader_less = {
naval_morale_modifier = -0.25
}
is_exiled = {
land_morale_modifier = -0.75
}
##########################################################################
# Country Static Modifiers
##########################################################################
base_values = {
experience_decay = -0.5 #3% of current.
land_morale_recovery = 0.1
naval_morale_recovery = 0.2 #20% morale recovery.
monthly_tyranny = -0.02
agressive_expansion_monthly_decay = 0.002
global_capital_trade_routes = 1
country_civilization_value = 10
loyalty_to_overlord = 10
next_ruler_legitimacy = 60
num_of_clan_chiefs = 2
enslavement_efficiency = 0.05
integrate_speed = 0.25
global_manpower = 0.5
global_tax_income = 2.5
}
stability = {
research_points_modifier = 0.05
}
positive_stability = {
global_tax_modifier = 0.05
ruler_popularity_gain = 0.1
stability_cost_modifier = 0.5
monthly_legitimacy = 0.02
subject_loyalty = 5
}
negative_stability = {
global_unrest = -1 #-1% EXTRA revolt risk each step
monthly_legitimacy = 0.02
happiness_for_same_culture_modifier = 0.1
loyalty_gain_chance_modifier = -0.02
populist_party_influence = -0.08
}
diplomatic_reputation = {
}
positive_diplomatic_reputation = {
integrate_speed = 0.05
}
negative_diplomatic_reputation = {
}
#
# Order of War modifiers, offensive_war OR defensive_war OR civil_war then peace.
#
offensive_war = {
max_war_exhaustion = 30
}
defensive_war = {
max_war_exhaustion = 20
war_exhaustion = -0.1
}
civil_war = {
max_war_exhaustion = 20 #base max at peace.
war_exhaustion = -0.1
}
peace = {
max_war_exhaustion = 20 #base max at peace.
war_exhaustion = -0.1
global_monthly_civilization = 0.01
}
total_occupation = {
war_exhaustion = 0.20 #increases exhaustion.
}
total_blockaded = {
war_exhaustion = 0.10 #increases exhaustion.
}
religious_unity = {
omen_power = 1.0
next_ruler_legitimacy = 20
}
call_for_peace = {
war_exhaustion = 0.01
}
war_exhaustion = {
global_unrest = 1 #increase revolt risk with 1 for each warexhaust..
ruler_popularity_gain = -0.01
}
revanchism ={
global_tax_modifier = 0.5
global_defensive = 0.25
manpower_recovery_speed = 0.25
global_unrest = -5
monthly_legitimacy = 0.01
}
# Multiplied by the current Tyranny value
tyranny = {
monthly_general_loyalty = -0.005
monthly_admiral_loyalty = -0.005
monthly_governor_loyalty = -0.005
global_slaves_output = 0.01
happiness_for_same_culture_modifier = -0.005
price_imprison_cost_modifier = -0.01
price_execute_cost_modifier = -0.01
}
num_diplomatic_stance_changes = {
change_diplomatic_stance_cost_modifier = 0.1
}
num_power_conversions = {
power_conversion_cost_modifier = 0.05
}
num_military_tradition = {
buy_military_tradition_cost_modifier = 0.5
}
num_inventions = {
}
num_unsupported_relations = {
all_power_cost = 0.10
}
foreign_rebels = {
happiness_for_wrong_culture_group_modifier = -0.20
}
supporting_rebels_abroad = {
diplomatic_reputation = -5
agressive_expansion_monthly_change = 0.02
}
subject_opinion_of_overlord = {
loyalty_to_overlord = 0.25
}
power_relative_to_overlord = {
loyalty_to_overlord = -40
}
ruler_corruption = {
all_power_cost = 0.25
monthly_legitimacy = -0.10
populist_party_influence = 0.3
}
country_attrition = {
war_exhaustion = 0.25
}
aggressive_expansion = {
happiness_for_wrong_culture_modifier = -0.005
happiness_for_wrong_culture_group_modifier = -0.01
subject_loyalty = -1
agressive_expansion_impact = -0.005
}
# AE -= NDefines::NCountry::HIGH_AGRESSIVE_THRESHOLD, and only if above it.
high_aggressive_expansion = {
all_power_cost = 0.02
happiness_for_same_culture_modifier = -0.005
}
#If the ruler's popularity is above 50,
#Multiplied by: (Ruler Popularity - 50) / 10
ruler_popularity_mod = {
monthly_legitimacy = 0.025
senate_influence = 0.02
monthly_tyranny = -0.01
}
#If the ruler's popularity is below 50,
#Multiplied by: (Ruler Popularity - 50) / 10
ruler_unpopularity_mod = {
monthly_legitimacy = 0.1
senate_influence = 0.5
happiness_for_same_culture_modifier = 0.01
}
support_for_other_heirs = {
monthly_legitimacy = -0.02
next_ruler_legitimacy = -2
}
nation_rank_0 = {
global_manpower = 1
num_of_clan_chiefs = 1
land_unit_attrition = -0.25
}
nation_rank_1 = {
global_commerce_modifier = 0.2
global_defensive = 0.2
diplomatic_relations = 1
num_of_clan_chiefs = 1
}
nation_rank_2 = {
diplomatic_relations = 2
diplomatic_range_modifier = 0.10
num_of_clan_chiefs = 1
}
nation_rank_3 = {
diplomatic_relations = 3
global_capital_trade_routes = 1
government_bonus_cost_modifier = 1
diplomatic_range_modifier = 0.5
num_of_clan_chiefs = 2
}
nation_rank_4 = {
diplomatic_relations = 4
global_capital_trade_routes = 2
government_bonus_cost_modifier = 1
diplomatic_range_modifier = 1.25
num_of_clan_chiefs = 3
change_governor_policy_cost_modifier = -0.2
}
nation_rank_5 = {
diplomatic_relations = 5
global_capital_trade_routes = 2
government_bonus_cost_modifier = 2
diplomatic_range_modifier = 2.25
num_of_clan_chiefs = 3
change_governor_policy_cost_modifier = -0.4
}
is_tribe = {
max_loyalty = 100
enslavement_efficiency = 0.05
happiness_for_wrong_culture_modifier = -0.20
happiness_for_wrong_culture_group_modifier = -0.40
change_governor_policy_cost_modifier = 0.1
citizen_promotion_cost_modifier = 0.5
freemen_promotion_cost_modifier = 0.25
army_maintenance_cost = 0.5
}
is_monarchy = {
max_loyalty = 50
}
is_republic = {
max_loyalty = 100
change_governor_policy_cost_modifier = -0.1
}
negative_centralization = {
global_tribesmen_output = -0.25
clan_retinue_size = -0.5
start_migration_cost_modifier = 0.5
}
positive_centralization = {
freemen_promotion_cost_modifier = -0.25
country_civilization_value = 10
clan_retinue_size = -0.5
}
tutorial_boost = {
loyalty_gain_chance_modifier = -1
global_capital_trade_routes = 1
}
negative_legitimacy = {
monthly_character_loyalty = 0.15
global_freemen_happyness = 0.15
enact_law_cost_modifier = -0.5
}
positive_legitimacy = {
max_loyalty = 50
global_freemen_happyness = 0.15
primary_heir_attraction = 20
}
in_deficit = {
monthly_character_loyalty = -0.20
loyalty_gain_chance_modifier = 0.1
all_power_cost = 0.25
populist_party_influence = 0.05
}
- 00_triggered_character_modifiers.txt
### triggered character modifiers
disloyal_successor_cmod = {
monthly_character_prominence = 0.5
monthly_character_popularity = 0.25
monthly_character_loyalty = -0.1
cancellation_trigger = {
OR = {
loyalty >= 33
employer = {
has_civil_war = yes
}
}
}
on_cancellation_effect = {
if = {
limit = {
is_general = yes
employer = {
has_civil_war = no
}
}
unit = {
remove_unit_loyalty = yes
}
}
}
}
disloyal_family_head_cmod = {
monthly_character_loyalty = -0.2
monthly_character_prominence = 0.2
cancellation_trigger = {
OR = {
loyalty >= 33
is_ruler = yes
employer = {
has_civil_war = yes
}
}
}
on_cancellation_effect = {
if = {
limit = {
is_general = yes
employer = {
has_civil_war = no
}
}
unit = {
remove_unit_loyalty = yes
}
}
}
}
being_financially_supported = {
monthly_character_wealth = 50
cancellation_trigger = {
OR = {
NOT = {
has_variable = being_financially_supported_var
}
NOT = {
exists = var:being_financially_supported_var
}
is_alive = no
loyalty > 50
prisoner = yes
var:being_financially_supported_var = {
is_alive = no
}
var:being_financially_supported_var = {
is_general = yes
}
var:being_financially_supported_var = {
is_admiral = yes
}
var:being_financially_supported_var = {
loyalty > 50
}
var:being_financially_supported_var = {
wealth <= 500
}
var:being_financially_supported_var = {
NOT = {
employer = root.employer
}
}
var:being_financially_supported_var = {
NOT = {
is_friend = root
}
}
var:being_financially_supported_var = {
prisoner = yes
}
var:being_financially_supported_var = {
is_pretender = yes
}
employer = {
NOT = {
is_monarchy = yes
}
}
is_pretender = no
}
}
}
financially_supporting = {
monthly_character_wealth = -50
cancellation_trigger = {
OR = {
NOT = {
has_variable = financially_supporting_var
}
NOT = {
exists = var:financially_supporting_var
}
is_alive = no
loyalty > 50
wealth <= 500
prisoner = yes
is_pretender = yes
is_general = yes
is_admiral = yes
var:financially_supporting_var = {
is_alive = no
}
var:financially_supporting_var = {
prisoner = yes
}
var:financially_supporting_var = {
loyalty > 50
}
var:financially_supporting_var = {
NOT = {
employer = root.employer
}
}
var:financially_supporting_var = {
NOT = {
is_friend = root
}
}
employer = {
NOT = {
is_monarchy = yes
}
}
var:financially_supporting_var = {
is_pretender = no
}
}
}
}
returned_mercenary_successor = {
monthly_character_prominence = 0.5
martial = 2
finesse = 2
monthly_character_popularity = 0.5
support_for_character_as_heir = 250
cancellation_trigger = {
OR = {
is_ruler = yes
loyalty > 60
}
}
}
inspire_disloyalty_modifier = {
monthly_character_loyalty = -0.25
cancellation_trigger = {
OR = {
is_ruler = yes
is_alive = no
}
}
}
exalted_clan_chief = {
monthly_character_loyalty = 0.2
cancellation_trigger = {
is_clan_chief = no
is_ruler = yes
}
}
insulted_clan_chief = {
monthly_character_loyalty = -0.1
cancellation_trigger = {
is_clan_chief = no
is_ruler = yes
}
}
- 00_unit_abilities.txt
desecrated = {
omen_power = -0.5
}
holy_site_desecrated = {
local_citizen_happyness = -0.1
local_freemen_happyness = -0.1
local_tribesmen_happyness = -0.1
}
province_raided = {
local_population_growth = -0.2
local_slaves_output = -0.25
local_commerce_modifier = -0.5
}
port_province_raided = {
local_commerce_modifier = -0.25
local_citizen_happyness = -0.15
}
province_pillaged = {
local_population_growth = -0.25
local_commerce_modifier = -0.25
}
province_razed_ua = {
local_monthly_civilization = -0.01
}
scripted_modifiers
/ImperatorRome/game/common/scripted_modifiers/default.txt
military_party_generic = {
modifier = {
add = 1
custom_tooltip = {
text = "dictatorship_passed"
root = {
has_variable = dictatorship_enabled
}
}
}
always_modifier = {
add = {
value = root.tyranny
divide = 100
}
custom_tooltip = {
text = "party_tyranny_tooltip"
root = {
tyranny > 0
}
}
}
always_modifier = {
add = 0.5
custom_tooltip = {
text = "party_ruling_tooltip"
root.current_ruler = {
party = military_party
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_popularity_tooltip_ruler"
current_ruler = {
popularity > 80
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "ruler_friend_military_leader"
current_ruler = {
any_friend = {
is_party_leader_of = root.party:military_party
}
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_friend_tooltip_ruler"
current_ruler = {
any_friend = {
party = military_party
prominence > 80
NOT = {
is_party_leader = yes
}
}
}
}
}
always_modifier = {
add = 0.1
custom_tooltip = {
text = we_are_weaker_than_them
max_manpower < scope:target.max_manpower
}
}
always_modifier = {
add = {
value = 0.01
multiply = root.current_ruler.martial
}
custom_tooltip = {
text = from_ruler_martial_diplo
}
}
always_modifier = {
add = {
value = 0.05
multiply = root.num_of_military_ideas
}
custom_tooltip = {
text = "party_military_idea_tooltip"
always = yes
num_of_military_ideas >= 1
}
}
always_modifier = {
add = {
value = 20
subtract = root.has_war_exhaustion
divide = 100
max = 0.2
}
custom_tooltip = {
text = "from_war_exhaustion_diplo"
}
}
}
civic_party_generic = {
modifier = {
add = 1
custom_tooltip = {
text = "dictatorship_passed"
root = {
has_variable = dictatorship_enabled
}
}
}
always_modifier = {
add = {
value = root.tyranny
divide = 100
}
custom_tooltip = {
text = "party_tyranny_tooltip"
root = {
tyranny > 0
}
}
}
always_modifier = {
add = 0.5
custom_tooltip = {
text = "party_ruling_tooltip"
root.current_ruler = {
party = civic_party
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_popularity_tooltip_ruler"
current_ruler = {
popularity > 80
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "ruler_friend_military_leader"
current_ruler = {
any_friend = {
is_party_leader_of = root.party:civic_party
}
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_friend_tooltip_ruler"
current_ruler = {
any_friend = {
party = civic_party
prominence > 80
NOT = {
is_party_leader = yes
}
}
}
}
}
always_modifier = {
add = -0.5
custom_tooltip = {
text = civil_war_diplo_impact
has_civil_war = yes
}
}
always_modifier = {
add = {
value = 0.01
multiply = root.current_ruler.finesse
}
custom_tooltip = {
text = from_ruler_finesse_diplo
}
}
always_modifier = {
add = {
value = 0.05
multiply = root.num_of_civic_ideas
}
custom_tooltip = {
text = "party_civic_idea_tooltip"
always = yes
num_of_civic_ideas >= 1
}
}
always_modifier = {
add = {
value = 20
subtract = root.has_war_exhaustion
divide = 50
max = 0.1
}
custom_tooltip = {
text = "from_war_exhaustion_diplo"
}
}
}
religious_party_generic = {
modifier = {
add = 1
custom_tooltip = {
text = "dictatorship_passed"
root = {
has_variable = dictatorship_enabled
}
}
}
always_modifier = {
add = {
value = root.tyranny
divide = 100
}
custom_tooltip = {
text = "party_tyranny_tooltip"
root = {
tyranny > 0
}
}
}
always_modifier = {
add = 0.5
custom_tooltip = {
text = "party_ruling_tooltip"
root.current_ruler = {
party = religious_party
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_popularity_tooltip_ruler"
current_ruler = {
popularity > 80
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "ruler_friend_military_leader"
current_ruler = {
any_friend = {
is_party_leader_of = root.party:religious_party
}
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_friend_tooltip_ruler"
current_ruler = {
any_friend = {
party = religious_party
prominence > 80
NOT = {
is_party_leader = yes
}
}
}
}
}
always_modifier = {
add = -0.5
custom_tooltip = {
text = civil_war_diplo_impact
has_civil_war = yes
}
}
always_modifier = {
add = {
value = 0.01
multiply = root.current_ruler.zeal
}
custom_tooltip = {
text = "ruler_zeal_diplo"
}
}
always_modifier = {
add = {
value = 0.05
multiply = root.num_of_religious_ideas
}
custom_tooltip = {
text = "party_religious_idea_tooltip"
always = yes
num_of_religious_ideas >= 1
}
}
}
mercantile_party_generic = {
modifier = {
add = 1
custom_tooltip = {
text = "dictatorship_passed"
root = {
has_variable = dictatorship_enabled
}
}
}
always_modifier = {
add = {
value = root.tyranny
divide = 100
}
custom_tooltip = {
text = "party_tyranny_tooltip"
root = {
tyranny > 0
}
}
}
always_modifier = {
add = 0.5
custom_tooltip = {
text = "party_ruling_tooltip"
root.current_ruler = {
party = mercantile_party
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_popularity_tooltip_ruler"
current_ruler = {
popularity > 80
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "ruler_friend_military_leader"
current_ruler = {
any_friend = {
is_party_leader_of = root.party:mercantile_party
}
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_friend_tooltip_ruler"
current_ruler = {
any_friend = {
party = mercantile_party
prominence > 80
NOT = {
is_party_leader = yes
}
}
}
}
}
always_modifier = {
add = -0.5
custom_tooltip = {
text = civil_war_diplo_impact
has_civil_war = yes
}
}
always_modifier = {
add = {
value = 0.01
multiply = root.current_ruler.charisma
}
custom_tooltip = {
text = "ruler_charisma_diplo"
}
}
always_modifier = {
add = {
value = 20
subtract = root.has_war_exhaustion
divide = 100
max = 0.1
}
custom_tooltip = {
text = "from_war_exhaustion_diplo"
}
}
}
populist_party_generic = {
modifier = {
add = 1
custom_tooltip = {
text = "dictatorship_passed"
root = {
has_variable = dictatorship_enabled
}
}
}
always_modifier = {
add = {
value = root.tyranny
divide = 50
}
custom_tooltip = {
text = "party_tyranny_tooltip"
root = {
tyranny > 0
}
}
}
always_modifier = {
add = 0.5
custom_tooltip = {
text = "party_ruling_tooltip"
root.current_ruler = {
party = populist_party
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_popularity_tooltip_ruler"
current_ruler = {
popularity > 80
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "ruler_friend_military_leader"
current_ruler = {
any_friend = {
is_party_leader_of = root.party:populist_party
}
}
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "party_triumph_friend_tooltip_ruler"
current_ruler = {
any_friend = {
party = populist_party
prominence > 80
NOT = {
is_party_leader = yes
}
}
}
}
}
}
#####Specific
is_a_republic_modifier = {
always_modifier = {
add = 0.1
custom_tooltip = {
text = "is_also_republic_diplo"
scope:target = {
is_republic = yes
}
}
}
}
is_same_culture_and_group_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "same_culture_diplo"
current_ruler = { has_same_culture_as = scope:target.current_ruler }
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "same_culture_group_diplo"
current_ruler = { has_same_culture_group_as = scope:target.current_ruler }
}
}
}
is_not_same_culture_and_group_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "not_same_culture_diplo"
current_ruler = { NOT = { has_same_culture_as = scope:target.current_ruler } }
}
}
always_modifier = {
add = 0.25
custom_tooltip = {
text = "not_same_culture_group_diplo"
current_ruler = { NOT = { has_same_culture_group_as = scope:target.current_ruler } }
}
}
}
has_orator_trait_modifier = {
always_modifier = {
add = 0.1
custom_tooltip = {
text = "has_orator_diplo"
scope:target.current_ruler = {
has_trait = orator
}
}
}
}
target_is_in_civil_war_modifier = {
always_modifier = {
add = -0.25
custom_tooltip = {
text = "target_in_civil_war_diplo"
scope:target = {
has_civil_war = yes
}
}
}
}
same_ruler_religion_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "same_ruler_religion_diplo"
current_ruler = { has_same_religion_as = scope:target.current_ruler }
}
}
}
target_ruler_is_religious_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "target_ruler_religious_diplo"
scope:target.current_ruler = {
OR = {
has_trait = pious
has_trait = devout
}
}
}
}
}
target_is_theocratic_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "target_is_theocratic_diplo"
scope:target = {
OR = {
government = theocratic_republic
government = theocratic_monarchy
}
}
}
}
}
target_imports_from_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "import_from_diplo"
imports_from = scope:target
}
}
}
target_not_imports_from_modifier = {
always_modifier = {
add = -0.25
custom_tooltip = {
text = "import_from_diplo"
imports_from = scope:target
}
}
}
makes_less_money_modifier = {
always_modifier = {
add = 0.15
custom_tooltip = {
text = "makes_less_money_diplo"
root.has_monthly_income < scope:target.has_monthly_income
}
}
}
target_is_mercantile_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "target_is_plutocratic_diplo"
scope:target = {
OR = {
government = plutocratic_republic
government = plutocratic_monarchy
}
}
}
}
}
target_is_military_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "target_is_military_diplo"
scope:target = {
OR = {
government = aristocratic_republic
government = stratocratic_monarchy
}
}
}
}
}
target_is_civic_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "target_is_civic_diplo"
scope:target = {
OR = {
government = oligarchic_republic
government = aristocratic_monarchy
}
}
}
}
}
target_is_monarchy_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "target_is_monarchy_diplo"
scope:target = {
is_monarchy = yes
}
}
}
}
target_ruler_is_different_religion = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "target_wrong_religion_diplo"
NOT = { current_ruler = { has_same_religion_as = scope:target.current_ruler } }
}
}
}
has_negative_monthly_balance_modifier = {
always_modifier = {
add = 1
custom_tooltip = {
text = "negative_balance_diplo"
root.has_monthly_balance < 0
}
}
}
loves_target_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "loves_target_diplo"
opinion = {
target = scope:target
value > 100
}
}
}
}
less_than_yearly_treasury_modifier = {
always_modifier = {
add = 0.5
custom_tooltip = {
text = "less_than_yearly_treasury_diplo"
treasury < root.has_yearly_balance_svalue
}
}
}
is_already_in_war_modifier = {
always_modifier = {
add = 0.5
custom_tooltip = {
text = "is_already_at_war_diplo"
war = yes
}
}
}
days_since_last_war_modifier = {
always_modifier = {
add = 0.5
custom_tooltip = {
text = "days_since_war_diplo"
days_since_last_war = 730
}
}
}
target_ruler_same_faction = {
always_modifier = {
add = 1
custom_tooltip = {
text = "target_is_populist_diplo"
trigger_if = {
limit = {
scope:target = {
is_republic = yes
}
}
scope:target.current_ruler = {
party = populist_party
}
}
trigger_else = {
always = no
}
}
}
}
no_manpower_left_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "got_no_dudes_diplo"
manpower < 1
}
}
}
omens_are_not_with_us_modifier = {
always_modifier = {
add = 0.25
custom_tooltip = {
text = "the_signs_are_bad_diplo"
has_any_omen = no
}
}
}
is_prominent_modifier = {
modifier = {
factor = 2
has_variable = prominent_actor
var:prominent_actor = 1
}
}
title_importance_modifier = {
modifier = {
factor = title_importance_svalue
}
}
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