Culture Group
Capital province
Government
Military traditions
Culture Group
Capital province
Government
Military traditions
Persia is a formable nation in the Middle East, representing a restoration of the Persian Empire as it existed under the Achaemenid dynasty until the conquests of Alexander the Great and would historically be followed up by the Parthians and especially the Sassanids. Any country with a primary culture in the Persian, Caucasian, or Anatolian culture groups can attempt to restore the Persian Empire, with the surviving Persianized satraps such as 阿特罗帕忒涅, 亚美尼亚, and 卡帕多基亚 (if it chooses to overthrow its Greek satrap) particularly well situated to form it. As an tier 3 endgame tag, reforming Persia requires conquering all of the main cities of Mesopotamia and the Iranian Plateau under the last Persian Empire, as well as integrating Persian culture if it is not already the primary culture, and grants claims to the entire Persian heartland from Assyria to Bactriana.
If Persia is restored by a nation with ruled by a member of the Achaemenid dynasty - found only as the rulers of the Greek city-state of 本都的赫拉克利亚 at the start of the game - they will instead directly restore the Achaemenid Empire, taking on the name, flag, and trappings of the empire of Cyrus the Great.
Formation requirements
Form Persia
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The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!
潜在需求
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允许条件
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效果
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Events
Forming Persia triggers a special event allowing the country to move its capital to either Babylon (918), Ekbatana (1595), Persepolis (4799), or Sousa (946), or retain the court at its current position. Each option gives a different one-time bonus - with the Sousa (946) option being distinct in that a significant amount of gold will also be paid to create new pops in the city.
Achievements
至伟三火
波斯的赫拉克利亚