This page lists the events associated with the Pearl of [Region]/Growth of [Region]/Stabilize and Grow [Region] generic infrastructure mission.[1]
Shrine branch events
Shrines of ['shrine_territory']
这条信息可能已不适合当前版本,最后更新于1.4。 |
The ongoing renovations in ['shrine province'] have attracted the attention of its governor, [shrine_province.GetGovernor.GetName]. According to our [religious_spokesman.GetOffice.GetCulturalName(ROOT.GetCountry)], [shrine_province.GetGovernor.GetPraenomen] has seen to it that some of the wealth is being funelled away from the project and into [shrine_province.GetGovernor.GetHerHis] own pockets. When asked, the governor [shrine_province.GetGovernor.GetHerselfHimself] posits that [shrine_province.GetGovernor.GetSheHe] has simply been taking a fee for providing his services to the sacred project.
Trigger conditions
|
Is triggered only by
the Renovate the [shrine territory] Shrines mission task |
Immediate effects
| |
We cannot tolerate embezzlement!
It is only natural that the money spent benefits the local community.
|
Influx of Artisans
这条信息可能已不适合当前版本,最后更新于1.4。 |
The below description is one of several available for this event.
Word has gotten around about the renovations being done in the Province of ['shrine province'] to the Shrines at ['shrine territory']. More work means more people are seeking their fortune far away from home, among them a great group of masons who arrived today.
Trigger conditions
|
Is triggered only by
the Renovate the [shrine territory] Shrines mission task |
We will build a monument more lasting than bronze! |
Contributions of [shrine_province.GetGovernor.GetPraenomen]
这条信息可能已不适合当前版本,最后更新于1.4。 |
The governor of [shrine_province.GetGovernorship.GetName] has taken an interest in the renovations that the shrine of ['shrine territory'] is currently undergoing in his province of ['shrine province'].
[shrine_province.GetGovernor.GetSheHe
Trigger conditions
|
Is triggered only by
the Renovate the [shrine territory] Shrines mission task |
Immediate effects
| |
We welcome the contributions of [shrine_province.GetGovernor.GetPraenomen]!
There is no need for [shrine_province.GetGovernor.GetHerHim] to get involved. |
The Shrines of ['shrine_territory']
这条信息可能已不适合当前版本,最后更新于1.4。 |
At long last the renovations of ['shrine_territory'] are complete. In a grand ceremony involving both the local priesthood and [SCOPE.sCharacter('religious_spokesman').GetOffice .GetCulturalName(ROOT.GetCountry)], a grand blessing is bestowed on both [ROOT.GetCountry.GetRuler.GetName] and the city itself.
This day will undoubtedly live in the memory of the people of ['infrastructure governorship'] for generations to come.
Trigger conditions
|
Is triggered only by
the Grant Religious Endowments and Great Donation mission tasks |
Immediate effects | |
Option conditions
Enabled if: Is a monarchy Enabled if: Is tribal Long live the Clan! Enabled if: Is a republic Long live the Republic! By the grace of our [SCOPE.sCharacter('religious_spokesman') .GetOffice.GetCulturalName(ROOT.GetCountry)]. |
Renovating the ['shrine_territory'] Shrines
这条信息可能已不适合当前版本,最后更新于1.4。 |
The priests of ['shrine_territory'] as well as the [SCOPE.sCharacter('religious_spokesman').GetOffice. GetCulturalName(ROOT.GetCountry)] have greeted our decision to renovate and expand on the holy shrine of ['shrine_territory'] with great joy and apprehension. In time it is their hope that the city and its holy sites will become one of the great jewels of our nation and the [ROOT.GetCountry. GetPrimaryCulture.GetName] world.
Trigger conditions
|
Is triggered only by
the Renovate the [shrine territory] Shrines mission task |
Immediate effects
| |
Let them marvel! |
Renovations at an End
这条信息可能已不适合当前版本,最后更新于1.4。 |
Renovations of the shrines in the city of ['shrine_territory'] are rapidly coming to a close. However, with the immediate expansion, repairs and embellishment of the city and its temple compound complete the question of how it will be maintained in the future still remains. The priests themselves clearly expect a large donation of either land or money.
Trigger conditions
|
Is triggered only by
the Renovate the [shrine territory] Shrines mission task |
We will have to consider this.
|
Shrine Renovations Attract Trade
这条信息可能已不适合当前版本,最后更新于1.4。 |
The renovations at ['shrine_territory'] have attracted business for the entire ['shrine_province'].
Recently our magistrates report that there is a growing community of foreign merchants present throughout our settlements in the area.
Trigger conditions
|
Is triggered only by
the Renovate the [shrine territory] Shrines mission task |
They are most welcome. |
The Shrines of ['shrine territory']
这条信息可能已不适合当前版本,最后更新于1.4。 |
At long last the renovations of ['shrine territory'] are complete. In a grand ceremony involving both the local priesthood and [SCOPE.sCharacter ('religious_spokesman').GetOffice.GetCulturalName(ROOT.GetCountry)], the city has been bestowed the right to rule its own matters, and take up tax locally, in eternity. The administration will be left in the care of one of the most pious aristocrat families of [ROOT.GetCountry.GetName].
This day will undoubtedly live in the memory of the people of ['infrastructure governorship'] for generations to come.
Trigger conditions
|
Is triggered only by
the Autonomous Enclave mission task |
Immediate effects
| |
Option conditions
Enabled if: The religious_family_1 character target exists Long live [SCOPE.sCharacter('religious_family_1').GetName]!
Enabled if: The religious_family_2 character target exists We now honor [SCOPE.sCharacter('religious_family_2').GetName]!
Enabled if: The religious_family_3 character target exists This is now the domain of [SCOPE.sCharacter('religious_family_3'). GetName]!
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Colony branch events
Soldiers Settle Down
这条信息可能已不适合当前版本,最后更新于1.4。 |
Our [ROOT.GetCountry.GetPrimaryCulture.GetName] settlement policy in ['governorship capital'] has attracted the attention especially among some classes of soldiers in our army. Making use of the promise of free land they have arrived in ['governorship capital'] seeking to make a new life for themselves and their families.
Trigger conditions | Is triggered only by
the [ROOT.GetCountry. GetPrimaryCulture.GetName] Settlement mission task |
Just the type of settlers we need! Compensate them some other way. |
A New Life
这条信息可能已不适合当前版本,最后更新于1.4。 |
The promotion of ['governorship capital'] as a [ROOT.GetCountry.GetPrimaryCulture.GetName] has not only made it attractive to [ROOT.GetCountry.GetPrimaryCulture.GetName] settlers. A large number of families from elsewhere in [migrant_province.GetGovernorship.GetName] have begun to prepare for a new life in the growing city of ['governorship capital'].
Trigger conditions | Is triggered only by
the [ROOT.GetCountry. GetPrimaryCulture.GetName] Settlement mission task |
Immediate effects | |
The city is open to all.
We cannot support this. |
['governorship capital'] Growth
这条信息可能已不适合当前版本,最后更新于1.4。 |
The Settlement policy in ['governorship capital'] has been fruitful. With a stream of [ROOT.GetCountry.GetPrimaryCulture.GetName] settlers moving in as well as the locals adopting to [ROOT.GetCountry.GetPrimaryCulture.GetName] culture, the city itself is increasingly emulating the great cities of our homeland.
Trigger conditions
|
Is triggered only by
the [ROOT.GetCountry. GetPrimaryCulture.GetName] Settlement mission task |
['governorship capital'] is now a city of ['governorship_capital'.Custom('get_building_material_cloc')]. |
Strongmen of ['infrastructure governorship']
这条信息可能已不适合当前版本,最后更新于1.4。 |
The ongoing strengthening of our authority in ['governorship capital'] seems to have upset quite a few local strongmen in ['infrastructure governorship']. In name they have all sworn their allegiance to the [ROOT.GetCountry.Custom('get_base_government_type')] but with stone being added on stone for the local fortifications and with a growing cadre of local bureaucrats to support our Governor, there is worry in their ranks.
We could likely lessen the perceived threat of our more present authority if we invited some local potentates to settle in the city and take part in the institutions we are building.
Trigger conditions
|
Is triggered only by
the Strengthen [governorship capital] mission task |
Let them all come to us.
There is no room for their kind in ['governorship capital']. |
Establishing a Local Bureaucracy
这条信息可能已不适合当前版本,最后更新于1.4。 |
Strengthening our administration in ['governorship capital' ] and thereby our rule in [ 'infrastructure governorship'] has made it clear how among the local elite that are fit to work in a proper [ROOT.GetCountry.GetPrimaryCulture.GetName] governor's office. It has been requested that we send some proper scribes from [ROOT.GetCountry.GetCapital.GetName] to support the struggling local Bureaucracy.
Trigger conditions | Is triggered only by
the Strengthen [governorship capital] mission task |
Let us recruit bureaucrats in our capital. Local Scribes will just have to learn. |
Cadastral Survey
这条信息可能已不适合当前版本,最后更新于1.4。 |
As part of the strengthening of the Governor's Office in ['governorship capital'] a great number of local officials have been sent out to measure, document and assess all land in ['infrastructure governorship']. As always when such a survey is undertaken it can become clear how local records have been outdated, or even manipulated, to a large degree. As a reaction to this it turns out that [SCOPE.sChar('local_land_owner').GetName], whose family owns land in the region, has now petitioned us to exempt some specific pieces of public land from this examination…
Trigger conditions
|
Is triggered only by
the Strengthen [governorship capital] mission task |
Immediate effects
| |
There can be no exceptions.
Now that is a very nice gift! |
Illegal Holdings
这条信息可能已不适合当前版本,最后更新于1.4。 |
As our investigators cover more and more of the land in ['infrastructure governorship'] it has become quite clear why [SCOPE.sChar('local_land_owner').GetName] did not want us to look too deeply into ownership. It is quite clear that the [SCOPE.sChar('local_land_owner').GetFamilyDisplayName] family has systematically helped itself to the public lands in the region, expanding their holdings far into it from their bordering private properties.
Trigger conditions
|
Is triggered only by
the Cadastral Survey event |
Immediate effects | |
This abuse of public land must cease immediately!
Best not stir any trouble here. |
Cadastral Survey Finished
这条信息可能已不适合当前版本,最后更新于1.4。 |
Whether because there was no actual foul play or because the [SCOPE.sChar('local_land_owner').GetFamilyDisplayName] family also managed to bribe our officials we cannot be sure, but the survey we undertook in ['infrastructure governorship] has not turned up any greater problems with ownership of land or other assets. It is true that the [SCOPE.sChar('local_land_owner').GetFamilyDisplayName] family owns much property in the region, but none of it is suspect according to our scribes.
Trigger conditions
|
Is triggered only by
the Cadastral Survey event |
All is well that ends well. |
Capital branch events
Rise of ['governorship capital']
这条信息可能已不适合当前版本,最后更新于1.4。 |
The announcement of [ROOT.GetCountry.GetRuler.GetName] that ['governorship capital'] will open her doors to all able artisans, masons and architects has been sent out to every corner of our [ROOT.GetCountry.Custom('get_base_government_type')]. It is [ROOT.GetCountry.GetRuler.GetHerHis] will that no expense be spared to embellish the city and to make it a true gem of [ROOT.GetCountry.GetPrimaryCulture.GetName] culture.
Trigger conditions
|
Is triggered only by
the Embellish [governorship capital] mission task |
The world will look at my works! |
The Coming of ['governorship capital']
这条信息可能已不适合当前版本,最后更新于1.4。 |
Never before has the streets of ['governorship capital'] been as clean and its gardens so well kept. The ['governorship capital'.Custom('get_building_material_cloc')] [ROOT.GetCountry.Custom('get_fancy_buildings_cloc')] now make it immediately apparent that this is not just a city but also the very center of a [ROOT.GetCountry.GetRankName], an urban expression of splendour and wealth.
Trigger conditions
|
Is triggered only by
the Embellish [governorship capital] mission task |
['governorship capital'] is now a city of ['governorship_capital'.Custom('get_building_material_cloc')].
|
Power and Privilege
这条信息可能已不适合当前版本,最后更新于1.4。 |
Since time immemorial the great families of our country have also been prominently present in ['governorship capital'], close to the seat of power. With the currently ongoing renovations however the geography of the city is rapidly changing. Entire new blocks are being constructed of more durable materials, and with better sanitation, than ever before.
It is no surprise therefore that the families of [ROOT.GetCountry.GetName] have now begun to position themselves to acquire property close to and inside the new quarters. They are offering us sizable sums to be allowed access to the best plots.
Trigger conditions
|
Is triggered only by
the Embellish [governorship capital] mission task |
Immediate effects
| |
Option conditions
Our own family of course!
Enabled if: The first_power_monger target exists Let us favor the [SCOPE.sChar('first_power_monger'). GetFamilyDisplayName] Family.
Enabled if: The second_power_monger target exists We shall allow the [SCOPE.sChar('second_power_monger'). GetFamilyDisplayName] Family to have the best plots.
Enabled if: The third_power_monger target exists It is time for the [SCOPE.sChar('third_power_monger'). GetFamilyDisplayName] Family to triumph.
Enabled if: The fourth_power_monger target exists The [SCOPE.sChar('fourth_power_monger').GetFamilyDisplayName] Family is a pillar of the [ROOT.GetCountry.Custom ('get_base_government_type')] .
Enabled if: The fifth_power_monger target exists |
Corruption and Crime
这条信息可能已不适合当前版本,最后更新于1.4。 |
It has been the hope of many that the building of a new capital district in ['governorship capital'] will allow us to be free from old corruption and crime, things that have at times been seen as endemic to our old capital. Great building projects such as ours can themselves bring out those who would seek clandestine opportunities.
A growing black market for government contracts have begun to build up under our eyes, and local gangs are extorting workers and store owners alike in the new districts.
Trigger conditions
|
Is triggered only by
the Embellish [governorship capital] mission task |
This [ROOT.GetCountry.Custom('get_base_government_type')] is built on pragmatism.
We must root out this filth before it is too late! |
Social Stratification
这条信息可能已不适合当前版本,最后更新于1.4。 |
The renovations of ['governorship capital'] is in some ways fundamentally reshaping the city, and not only through the addition of new quarters in and around the new buildings, every part of the city has been given a new focus and a change of status. The commercial district has largely reoriented itself to support the new class of artisans, scribes and administrators that now make up a much larger part of the city's fabric, and even in the slums a new social order is slowly materializing.
As part of the wider works we are undertaking we could extend the renovations to another part of the city as well.
Trigger conditions
|
Is triggered only by
the Embellish [governorship capital] mission task |
Let us clean up the slums.
The commercial district could use our help.
We should not forget the districts of the elite.
This project is expensive enough. |
The Elite of ['infrastructure governorship']
这条信息可能已不适合当前版本,最后更新于1.4。 |
By strengthening our auhtority in ['governorship capital'] and showing local society in ['infrastructure governorship'] that our state is both powerful and willing to reward those that serve us, we have inspired a generation of New Men. Persons of ability that now seek out opportunities to serve their country, hoping to win themselves wealth and influence.
Trigger conditions
|
Is triggered only by
the Embellish [governorship capital] mission task |
Immediate effects
| |
The state will have use of their services. |
Mining branch events
Iron found in [SCOPE.sP('find_struck_here').GetName]
这条信息可能已不适合当前版本,最后更新于1.4。 |
Our prospectors jubilantly report having struck Iron in [SCOPE.sP('find_struck_here').GetName]. We would need to spend a fair bit of money to get a mine up and running but the deposits seem to be enough to support one.
Should we do this however it means a very marked change to the local economy which is currently based around the export of [SCOPE.sP('find_struck_here').GetTradeGoods.GetName].
Trigger conditions
|
Is triggered only by
the Growth of [governorship capital] mission task |
Immediate effects
| |
True riches lie under the earth. We are not interested in developing this find.
|
Gold in [SCOPE.sP('find_struck_here').GetName]!
这条信息可能已不适合当前版本,最后更新于1.4。 |
It is clearly with great pride that our investigators have returned from ['mining province'] to report that they have struck Gold in [SCOPE.sP('find_struck_here').GetName]. The deposit is by no means the largest they have seen but it does seem sufficient to support a mine for the foreseable future.
Should we invest in this it means a very marked change to the local economy which is currently based around the export of [SCOPE.sP('find_struck_here').GetTradeGoods.GetName].
Trigger conditions
|
Is triggered only by
the Prospecting in [mining province] mission task |
Immediate effects
| |
It is time to send for our miners. We are not interested in developing this gold find.
|
Gemstones in [SCOPE.sP('find_struck_here').GetName]!
这条信息可能已不适合当前版本,最后更新于1.4。 |
Our investigators have let us now that they have found a large deposit of gemstones in ['mining province'] near the settlement of [SCOPE.sP('find_struck_here').GetName]. If we are willing to spend the money to develop this find it could be turned into a permanent source of income for the territory.
Should we invest in this it means a very marked change to the local economy which is currently based around the export of [SCOPE.sP('find_struck_here').GetTradeGoods.GetName].
Trigger conditions
|
Is triggered only by
the Prospecting in [mining province] mission task |
Immediate effects
| |
Gemstones are forever. We are not interested in developing this Gemstone find.
|
Copper Struck in [SCOPE.sP('find_struck_here').GetName]!
这条信息可能已不适合当前版本,最后更新于1.4。 |
Our surveyors report finding sizable deposits of Copper in the settlement of [SCOPE.sP('find_struck_here').GetName] in ['mining province']. Should we choose to develop this find we could make the territory export the metal in short time.
If we invest in this it means a very marked change to the local economy which is currently based around the export of [SCOPE.sP('find_struck_here').GetTradeGoods.GetName].
Trigger conditions
|
Is triggered only by
the Prospecting in [mining province] mission task |
Immediate effects
| |
We need the Copper! We are not interested in developing this find.
|
Minor Deposits found in [SCOPE.sP('find_struck_here').GetName]
这条信息可能已不适合当前版本,最后更新于1.4。 |
Our prospectors have sent word that they have struck some minor deposits of valuable metals in [SCOPE.sP('find_struck_here').GetName]. These are not sufficient to support large scale mining but through their investigation itself they have managed to secure enough of value to be able to send some to our state coffers.
Trigger conditions
|
Is triggered only by
the Prospecting in [mining province] mission task |
Immediate effects
| |
Remarkable. |
False Lead in [SCOPE.sP('find_struck_here').GetName]
这条信息可能已不适合当前版本,最后更新于1.4。 |
While there were some indications that [SCOPE.sP('find_struck_here').GetName] could be a site of interest for prospecting it has turned out that there was little there of value.
Trigger conditions
|
Is triggered only by
the Prospecting in [mining province] mission task |
Immediate effects
| |
Unfortunate.
|
Flagships Completed
这条信息可能已不适合当前版本,最后更新于1.4。 |
It is with great pride that the shipbuilders of ['ship building center'] have let us know that our new flagships are ready to be taken into use.
These new titans of the sea will undoubtedly be very useful to our navy but before they are taken into service they will serve our purposes in internal politics.
The birthing ceremeony cannot be held by anyone but our ruler himself, but the maiden voyage will require a commander. A great honor and a boon that many families would value highly.
Trigger conditions
|
Is triggered only by
the Construct Flagship mission task |
Immediate effects
| |
Option conditions
Enabled if: The naval_family_1 character target exists [SCOPE.sCharacter('naval_family_1').GetName] is the right [SCOPE.sCharacter('naval_family_1').GetWomanMan] for the Job!
Enabled if: The naval_family_2 character target exists We will name [SCOPE.sCharacter('naval_family_2').GetName] the captain for this voyage.
Enabled if: The naval_family_3 character target exists It is [SCOPE.sCharacter('naval_family_3').GetName] time to shine.
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References
- ↑ These events can be found in /ImperatorRome/events/mission_events/1.3 - Livy/generic_infra_events.txt.