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(2020年8月26日 (三) 01:18 DC123456789) |
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{{Version|1.5}} | |||
Modifiers affect characters, provinces, or entire countries by a certain amount as specified in the common > modifiers folder. | |||
== Example of a Modifier == | |||
A file in the common > modifiers > 00_from_events_country file gives this example: | |||
tutorial_build_cost_modifier = { | |||
build_cost = -0.25 | |||
build_time = -0.25 | |||
} | |||
Which lists the modifier name and then modifier, here two modifiers are used. The type of effect will automatically designate the modifier. For example, the modifier above would not affect a character if added to them. | |||
== Adding Modifiers == | |||
Modifiers can be added to a character by the effect: | |||
add_character_modifier = { | |||
[modifier name] = <value> | |||
duration = <value> | |||
} | |||
Note that the name of the modifier is added, not the modifier directly. The duration is the number of days the modifier is in place. Seeing the duration to -1 sets the modifier perpetually. | |||
To remove the modifier, simply use: | |||
remove_character_modifier = [modifier name] | |||
Similarly for provinces and countries, the respective commands are | |||
add_province_modifier = { } | |||
remove_province_modifier = { } | |||
add_country_modifier = { } | |||
remove_country_modifier = { } | |||
== List of Modifiers== | |||
{{SVersion|1.5}} | |||
Note that this list has been generated programmatically from the output of the "script_docs" console command. | |||
{| class="wikitable sortable" width="100%" | |||
! width="40%" | Name | |||
! width="30%" | Description | |||
! width="30%" | Category | |||
| | |||
|- | |||
|build_cost, | |||
| | |||
|country | |||
|- | |||
|build_time, | |||
| | |||
|country | |||
|- | |||
|minimum_unrest, | |||
| | |||
|province | |||
|- | |||
|local_unrest, | |||
| | |||
|province | |||
|- | |||
|global_unrest, | |||
| | |||
|country | |||
|- | |||
|tax_income, | |||
| | |||
|province | |||
|- | |||
|global_tax_income, | |||
| | |||
|province | |||
|- | |||
|local_tax_modifier, | |||
| | |||
|province | |||
|- | |||
|global_tax_modifier, | |||
| | |||
|country | |||
|- | |||
|local_population_growth, | |||
| | |||
|province | |||
|- | |||
|global_population_growth, | |||
| | |||
|country | |||
|- | |||
|local_population_capacity, | |||
| | |||
|province | |||
|- | |||
|local_population_capacity_modifier, | |||
| | |||
|province | |||
|- | |||
|global_population_capacity_modifier, | |||
| | |||
|country | |||
|- | |||
|total_population_capacity_modifier, | |||
| | |||
|province | |||
|- | |||
|local_building_slot, | |||
| | |||
|province | |||
|- | |||
|global_building_slot, | |||
| | |||
|country | |||
|- | |||
|global_monthly_state_loyalty, | |||
| | |||
|country | |||
|- | |||
|local_monthly_state_loyalty, | |||
| | |||
|state | |||
|- | |||
|city_monthly_state_loyalty, | |||
| | |||
|province | |||
|- | |||
|happiness_for_wrong_culture_modifier, | |||
| | |||
|province | |||
|- | |||
|happiness_for_wrong_culture_group_modifier, | |||
| | |||
|province | |||
|- | |||
|happiness_for_same_culture_modifier, | |||
| | |||
|province | |||
|- | |||
|local_happiness_for_same_culture_modifier, | |||
| | |||
|province | |||
|- | |||
|happiness_for_same_religion_modifier, | |||
| | |||
|province | |||
|- | |||
|local_happiness_for_same_religion_modifier, | |||
| | |||
|province | |||
|- | |||
|global_population_happiness, | |||
| | |||
|province | |||
|- | |||
|local_population_happiness, | |||
| | |||
|province | |||
|- | |||
|land_morale, | |||
| | |||
|country | |||
|- | |||
|naval_morale, | |||
| | |||
|country | |||
|- | |||
|land_morale_modifier, | |||
| | |||
|country | |||
|- | |||
|naval_morale_modifier, | |||
| | |||
|country | |||
|- | |||
|non_retinue_morale_modifier, | |||
| | |||
|country | |||
|- | |||
|local_manpower, | |||
| | |||
|province | |||
|- | |||
|global_manpower, | |||
| | |||
|country | |||
|- | |||
|local_manpower_modifier, | |||
| | |||
|province | |||
|- | |||
|global_manpower_modifier, | |||
| | |||
|country | |||
|- | |||
|manpower_recovery_speed, | |||
| | |||
|country | |||
|- | |||
|attrition, | |||
| | |||
|province | |||
|- | |||
|land_unit_attrition, | |||
| | |||
|country | |||
|- | |||
|naval_unit_attrition, | |||
| | |||
|country | |||
|- | |||
|army_weight_modifier, | |||
| | |||
|country | |||
|- | |||
|navy_weight_modifier, | |||
| | |||
|country | |||
|- | |||
|max_attrition, | |||
| | |||
|province | |||
|- | |||
|supply_limit, | |||
| | |||
|province | |||
|- | |||
|supply_limit_modifier, | |||
| | |||
|province | |||
|- | |||
|global_supply_limit_modifier, | |||
| | |||
|country | |||
|- | |||
|war_exhaustion, | |||
| | |||
|country | |||
|- | |||
|max_war_exhaustion, | |||
| | |||
|country | |||
|- | |||
|fort_level, | |||
| | |||
|province | |||
|- | |||
|blockade_efficiency, | |||
| | |||
|country | |||
|- | |||
|monthly_centralization, | |||
| | |||
|country | |||
|- | |||
|monthly_legitimacy, | |||
| | |||
|country | |||
|- | |||
|agressive_expansion_impact, | |||
| | |||
|country | |||
|- | |||
|agressive_expansion_monthly_change, | |||
| | |||
|country | |||
|- | |||
|agressive_expansion_monthly_decay, | |||
| | |||
|country | |||
|- | |||
|local_ship_recruit_speed, | |||
| | |||
|province | |||
|- | |||
|local_cohort_recruit_speed, | |||
| | |||
|province | |||
|- | |||
|global_ship_recruit_speed, | |||
| | |||
|country | |||
|- | |||
|global_cohort_recruit_speed, | |||
| | |||
|country | |||
|- | |||
|garrison_size, | |||
| | |||
|province | |||
|- | |||
|garrison_growth, | |||
| | |||
|province | |||
|- | |||
|technology_investment, | |||
| | |||
|country | |||
|- | |||
|movement_cost, | |||
| | |||
|province | |||
|- | |||
|army_movement_speed, | |||
| | |||
|province | |||
|- | |||
|navy_movement_speed, | |||
| | |||
|province | |||
|- | |||
|movement_speed_if_no_road, | |||
| | |||
|province | |||
|- | |||
|local_state_trade_routes, | |||
| | |||
|state | |||
|- | |||
|global_capital_trade_routes, | |||
| | |||
|country | |||
|- | |||
|global_state_trade_routes, | |||
| | |||
|country | |||
|- | |||
|research_points, | |||
| | |||
|country | |||
|- | |||
|research_points_modifier, | |||
| | |||
|country | |||
|- | |||
|local_research_points_modifier, | |||
| | |||
|province | |||
|- | |||
|omen_power, | |||
| | |||
|country | |||
|- | |||
|omen_duration, | |||
| | |||
|country | |||
|- | |||
|discipline, | |||
| | |||
|country | |||
|- | |||
|local_defensive, | |||
| | |||
|province | |||
|- | |||
|global_defensive, | |||
| | |||
|country | |||
|- | |||
|commerce_value, | |||
| | |||
|country | |||
|- | |||
|local_commerce_value_modifier, | |||
| | |||
|country | |||
|- | |||
|global_commerce_modifier, | |||
| | |||
|country | |||
|- | |||
|global_export_commerce_modifier, | |||
| | |||
|country | |||
|- | |||
|global_import_commerce_modifier, | |||
| | |||
|country | |||
|- | |||
|state_commerce_modifier, | |||
| | |||
|country | |||
|- | |||
|tribute_income_modifier, | |||
| | |||
|country | |||
|- | |||
|ruler_popularity_gain, | |||
| | |||
|country | |||
|- | |||
|max_loyalty, | |||
| | |||
|country | |||
|- | |||
|integrate_speed, | |||
| | |||
|country | |||
|- | |||
|fabricate_claim_speed, | |||
| | |||
|country | |||
|- | |||
|monthly_wage_for_character, | |||
| | |||
|character | |||
|- | |||
|monthly_wage_modifier, | |||
| | |||
|country | |||
|- | |||
|monthly_wage_on_character_modifier, | |||
| | |||
|character | |||
|- | |||
|monthly_governor_wage, | |||
| | |||
|country | |||
|- | |||
|monthly_local_governor_wage, | |||
| | |||
|country | |||
|- | |||
|monthly_character_popularity, | |||
| | |||
|country | |||
|- | |||
|monthly_character_popularity_decay, | |||
| | |||
|country | |||
|- | |||
|monthly_character_prominence, | |||
| | |||
|country | |||
|- | |||
|monthly_character_fam_prestige, | |||
| | |||
|country | |||
|- | |||
|cohort_reinforcement_speed, | |||
| | |||
|country | |||
|- | |||
|land_morale_recovery, | |||
| | |||
|country | |||
|- | |||
|naval_morale_recovery, | |||
| | |||
|country | |||
|- | |||
|siege_ability, | |||
| | |||
|country | |||
|- | |||
|assault_ability, | |||
| | |||
|country | |||
|- | |||
|siege_engineers, | |||
| | |||
|country | |||
|- | |||
|diplomatic_reputation, | |||
| | |||
|country | |||
|- | |||
|diplomatic_relations, | |||
| | |||
|country | |||
|- | |||
|max_rivals, | |||
| | |||
|country | |||
|- | |||
|max_friends, | |||
| | |||
|country | |||
|- | |||
|current_corruption, | |||
| | |||
|character | |||
|- | |||
|monthly_corruption, | |||
| | |||
|country | |||
|- | |||
|subject_opinions, | |||
| | |||
|country | |||
|- | |||
|subject_loyalty, | |||
| | |||
|country | |||
|- | |||
|loyalty_to_overlord, | |||
| | |||
|country | |||
|- | |||
|fort_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|army_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|navy_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|mercenary_land_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|mercenary_naval_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|country_civilization_value, | |||
| | |||
|country | |||
|- | |||
|local_country_civilization_value, | |||
| | |||
|country | |||
|- | |||
|local_monthly_civilization, | |||
| | |||
|province | |||
|- | |||
|global_monthly_civilization, | |||
| | |||
|country | |||
|- | |||
|global_start_experience, | |||
| | |||
|country | |||
|- | |||
|local_start_experience, | |||
| | |||
|province | |||
|- | |||
|global_cohort_start_experience, | |||
| | |||
|country | |||
|- | |||
|local_cohort_start_experience, | |||
| | |||
|province | |||
|- | |||
|global_ship_start_experience, | |||
| | |||
|country | |||
|- | |||
|local_ship_start_experience, | |||
| | |||
|province | |||
|- | |||
|experience_decay, | |||
| | |||
|country | |||
|- | |||
|monthly_experience_gain, | |||
| | |||
|country | |||
|- | |||
|martial, | |||
| | |||
|character | |||
|- | |||
|finesse, | |||
| | |||
|character | |||
|- | |||
|charisma, | |||
| | |||
|character | |||
|- | |||
|zeal, | |||
| | |||
|character | |||
|- | |||
|fertility, | |||
| | |||
|character | |||
|- | |||
|health, | |||
| | |||
|character | |||
|- | |||
|barbarian_growth, | |||
| | |||
|country | |||
|- | |||
|barbarian_spawn_chance, | |||
| | |||
|country | |||
|- | |||
|loyalty_gain_chance, | |||
| | |||
|country | |||
|- | |||
|loyalty_gain_chance_modifier, | |||
| | |||
|country | |||
|- | |||
|prominence, | |||
| | |||
|character | |||
|- | |||
|senate_influence, | |||
| | |||
|country | |||
|- | |||
|monthly_party_approval, | |||
| | |||
|country | |||
|- | |||
|monthly_tyranny, | |||
| | |||
|country | |||
|- | |||
|monthly_political_influence, | |||
| | |||
|country | |||
|- | |||
|monthly_political_influence_modifier, | |||
| | |||
|country | |||
|- | |||
|retreat_delay, | |||
| | |||
|country | |||
|- | |||
|improve_relation_impact, | |||
| | |||
|country | |||
|- | |||
|hostile_attrition, | |||
| | |||
|country | |||
|- | |||
|local_hostile_attrition, | |||
| | |||
|province | |||
|- | |||
|election_term_duration, | |||
| | |||
|country | |||
|- | |||
|ship_repair_at_sea, | |||
| | |||
|country | |||
|- | |||
|war_score_cost, | |||
| | |||
|country | |||
|- | |||
|base_resources, | |||
| | |||
|province | |||
|- | |||
|local_goods_from_slaves, | |||
| | |||
|province | |||
|- | |||
|global_goods_from_slaves, | |||
| | |||
|country | |||
|- | |||
|disallow_job, | |||
| | |||
|character | |||
|- | |||
|disallow_office, | |||
| | |||
|character | |||
|- | |||
|disallow_command, | |||
| | |||
|character | |||
|- | |||
|show_3d_fort, | |||
| | |||
|character | |||
|- | |||
|control_range_modifier, | |||
| | |||
|character | |||
|- | |||
|diplomatic_range_modifier, | |||
| | |||
|character | |||
|- | |||
|monthly_character_wealth, | |||
| | |||
|character | |||
|- | |||
|primary_heir_attraction, | |||
| | |||
|character | |||
|- | |||
|support_for_character_as_heir, | |||
| | |||
|character | |||
|- | |||
|next_ruler_legitimacy, | |||
| | |||
|character | |||
|- | |||
|num_of_clan_chiefs, | |||
| | |||
|character | |||
|- | |||
|clan_retinue_size, | |||
| | |||
|character | |||
|- | |||
|enslavement_efficiency, | |||
| | |||
|character | |||
|- | |||
|local_output_modifier, | |||
| | |||
|character | |||
|- | |||
|holdings_possible_for_character, | |||
| | |||
|character | |||
|- | |||
|available_holdings, | |||
| | |||
|character | |||
|- | |||
|holding_income_modifier, | |||
| | |||
|character | |||
|- | |||
|stability_monthly_change, | |||
| | |||
|country | |||
|- | |||
|stability_monthly_decay, | |||
| | |||
|country | |||
|- | |||
|civil_war_threshold, | |||
| | |||
|country | |||
|- | |||
|ship_capture_chance, | |||
| | |||
|country | |||
|- | |||
|naval_damage_done, | |||
| | |||
|country | |||
|- | |||
|naval_damage_taken, | |||
| | |||
|country | |||
|- | |||
|ship_cost, | |||
| | |||
|country | |||
|- | |||
|cohort_cost, | |||
| | |||
|country | |||
|- | |||
|pirate_haven, | |||
| | |||
|province | |||
|- | |||
|pirate_plunder, | |||
| | |||
|province | |||
|- | |||
|anti_piracy_cb, | |||
| | |||
|country | |||
|- | |||
|naval_range, | |||
| | |||
|country | |||
|- | |||
|monthly_military_experience, | |||
| | |||
|country | |||
|- | |||
|monthly_military_experience_modifier, | |||
| | |||
|country | |||
|- | |||
|local_pop_promotion_speed, | |||
| | |||
|province | |||
|- | |||
|global_pop_promotion_speed, | |||
| | |||
|province | |||
|- | |||
|local_pop_promotion_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|global_pop_promotion_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|local_pop_demotion_speed, | |||
| | |||
|province | |||
|- | |||
|global_pop_demotion_speed, | |||
| | |||
|province | |||
|- | |||
|local_pop_demotion_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|global_pop_demotion_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|local_migration_attraction, | |||
| | |||
|province | |||
|- | |||
|local_migration_speed, | |||
| | |||
|province | |||
|- | |||
|global_migration_speed, | |||
| | |||
|province | |||
|- | |||
|local_migration_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|global_migration_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|local_pop_conversion_speed, | |||
| | |||
|province | |||
|- | |||
|global_pop_conversion_speed, | |||
| | |||
|province | |||
|- | |||
|local_pop_conversion_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|global_pop_conversion_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|local_pop_assimilation_speed, | |||
| | |||
|province | |||
|- | |||
|global_pop_assimilation_speed, | |||
| | |||
|province | |||
|- | |||
|local_pop_assimilation_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|global_pop_assimilation_speed_modifier, | |||
| | |||
|province | |||
|- | |||
|cultural_integration_speed_modifier, | |||
| | |||
|country | |||
|- | |||
|culture_happiness_modifier, | |||
| | |||
|country | |||
|- | |||
|local_monthly_food, | |||
| | |||
|province | |||
|- | |||
|global_monthly_food_modifier, | |||
| | |||
|country | |||
|- | |||
|global_food_capacity, | |||
| | |||
|country | |||
|- | |||
|local_food_capacity, | |||
| | |||
|province | |||
|- | |||
|local_monthly_food_modifier, | |||
| | |||
|province | |||
|- | |||
|local_hostile_food_multiplier, | |||
| | |||
|province | |||
|- | |||
|pop_food_consumption, | |||
| | |||
|province | |||
|- | |||
|monthly_character_experience, | |||
| | |||
|character | |||
|- | |||
|monthly_character_experience_decay, | |||
| | |||
|character | |||
|- | |||
|monthly_conviction_for_head_of_family_party, | |||
| | |||
|character | |||
|- | |||
|local_base_trade_routes, | |||
| | |||
|province | |||
|- | |||
|local_base_trade_routes_modifier, | |||
| | |||
|province | |||
|- | |||
|enable_intervene, | |||
| | |||
|country | |||
|- | |||
|character_loyalty, | |||
| | |||
|country | |||
|- | |||
|general_loyalty, | |||
| | |||
|country | |||
|- | |||
|admiral_loyalty, | |||
| | |||
|country | |||
|- | |||
|governor_loyalty, | |||
| | |||
|country | |||
|- | |||
|clan_chief_loyalty, | |||
| | |||
|country | |||
|- | |||
|local_citizen_output, | |||
| | |||
|province | |||
|- | |||
|global_citizen_output, | |||
| | |||
|country | |||
|- | |||
|local_citizen_happyness, | |||
| | |||
|province | |||
|- | |||
|culture_citizen_output, | |||
| | |||
|country | |||
|- | |||
|global_citizen_happyness, | |||
| | |||
|country | |||
|- | |||
|culture_citizen_happiness, | |||
| | |||
|country | |||
|- | |||
|local_citizen_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|global_citizen_desired_pop_ratio, | |||
| | |||
|country | |||
|- | |||
|global_citizen_city_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|local_freemen_output, | |||
| | |||
|province | |||
|- | |||
|global_freemen_output, | |||
| | |||
|country | |||
|- | |||
|local_freemen_happyness, | |||
| | |||
|province | |||
|- | |||
|culture_freemen_output, | |||
| | |||
|country | |||
|- | |||
|global_freemen_happyness, | |||
| | |||
|country | |||
|- | |||
|culture_freemen_happiness, | |||
| | |||
|country | |||
|- | |||
|local_freemen_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|global_freemen_desired_pop_ratio, | |||
| | |||
|country | |||
|- | |||
|global_freemen_city_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|local_nobles_output, | |||
| | |||
|province | |||
|- | |||
|global_nobles_output, | |||
| | |||
|country | |||
|- | |||
|local_nobles_happyness, | |||
| | |||
|province | |||
|- | |||
|culture_nobles_output, | |||
| | |||
|country | |||
|- | |||
|global_nobles_happyness, | |||
| | |||
|country | |||
|- | |||
|culture_nobles_happiness, | |||
| | |||
|country | |||
|- | |||
|local_nobles_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|global_nobles_desired_pop_ratio, | |||
| | |||
|country | |||
|- | |||
|global_nobles_city_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|local_slaves_output, | |||
| | |||
|province | |||
|- | |||
|global_slaves_output, | |||
| | |||
|country | |||
|- | |||
|local_slaves_happyness, | |||
| | |||
|province | |||
|- | |||
|culture_slaves_output, | |||
| | |||
|country | |||
|- | |||
|global_slaves_happyness, | |||
| | |||
|country | |||
|- | |||
|culture_slaves_happiness, | |||
| | |||
|country | |||
|- | |||
|local_slaves_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|global_slaves_desired_pop_ratio, | |||
| | |||
|country | |||
|- | |||
|global_slaves_city_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|local_tribesmen_output, | |||
| | |||
|province | |||
|- | |||
|global_tribesmen_output, | |||
| | |||
|country | |||
|- | |||
|local_tribesmen_happyness, | |||
| | |||
|province | |||
|- | |||
|culture_tribesmen_output, | |||
| | |||
|country | |||
|- | |||
|global_tribesmen_happyness, | |||
| | |||
|country | |||
|- | |||
|culture_tribesmen_happiness, | |||
| | |||
|country | |||
|- | |||
|local_tribesmen_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|global_tribesmen_desired_pop_ratio, | |||
| | |||
|country | |||
|- | |||
|global_tribesmen_city_desired_pop_ratio, | |||
| | |||
|province | |||
|- | |||
|appoint_dictator_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|hold_triumph_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|hold_games_price_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|smear_character_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|assassinate_attempt_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|assassinate_attempt_foreign_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|inspire_disloyalty_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|build_roads_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|build_expensive_roads_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|raid_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|citizen_move_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|freemen_move_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|tribesmen_move_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|slaves_move_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|desecrate_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|build_border_fort_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|create_military_colony_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|raise_levies_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|recruit_character_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|recruit_general_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|secude_governor_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_imprison_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_execute_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_sacrifice_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|subject_pays_tributary_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|subject_pays_feudatory_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|subject_pays_vassal_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|subject_pays_satrapy_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|subject_client_state_pays_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|subject_colony_pays_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|subject_merc_city_state_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_convert_religion_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_propose_marriage_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_support_primary_heir_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_grant_laurels_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_tutor_heir_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_stipends_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_arena_match_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_reward_veterans_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_optimates_party_action_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_populares_party_action_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_boni_party_action_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_oligarchic_party_action_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_democratic_party_action_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_traditionalist_party_action_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_state_investment_military_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_state_investment_civic_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_state_investment_oratory_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_state_investment_religious_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_oaths_of_allegiance_button_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_patron_of_arts_button_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_assemble_raiding_party_button_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_bring_to_trial_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_root_out_pirates_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_anabasis_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_local_civ_button_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_scheme_abort_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_found_city_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_found_metropolis_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_revoke_city_status_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|price_revoke_metropolis_status_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|bribe_pi_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|recruit_character_mg_syr_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|create_merc_state_price_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|seek_spouse_price_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|stability_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|enact_law_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|enact_holy_site_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|remove_treasure_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|buy_invention_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|buy_idea_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|call_omen_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|change_pantheon_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|deify_ruler_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|fabricate_claim_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|support_rebels_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|endorse_party_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|create_trade_route_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|send_gift_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|improve_relation_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|insult_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|inspire_devotio_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|recruit_mercenary_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|start_migration_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|buy_military_tradition_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|change_governor_policy_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|increase_legitimacy_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|change_diplomatic_stance_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|force_through_senate_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|change_pop_type_right_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|monarchy_new_ruler_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|tribe_new_ruler_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|same_party_re_elected_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|new_ruling_party_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|war_breaking_truce_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|war_breaking_truce_with_guarantor_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|war_great_relations_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|war_good_relations_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|war_when_military_acces_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|war_no_cb_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|war_on_subject_cost_modifier, | |||
| | |||
|country | |||
|- | |||
|archers_discipline, | |||
| | |||
|country | |||
|- | |||
|archers_morale, | |||
| | |||
|country | |||
|- | |||
|archers_offensive, | |||
| | |||
|country | |||
|- | |||
|archers_defensive, | |||
| | |||
|country | |||
|- | |||
|archers_cost, | |||
| | |||
|country | |||
|- | |||
|archers_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|archers_movement_speed, | |||
| | |||
|country | |||
|- | |||
|camels_discipline, | |||
| | |||
|country | |||
|- | |||
|camels_morale, | |||
| | |||
|country | |||
|- | |||
|camels_offensive, | |||
| | |||
|country | |||
|- | |||
|camels_defensive, | |||
| | |||
|country | |||
|- | |||
|camels_cost, | |||
| | |||
|country | |||
|- | |||
|camels_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|camels_movement_speed, | |||
| | |||
|country | |||
|- | |||
|chariots_discipline, | |||
| | |||
|country | |||
|- | |||
|chariots_morale, | |||
| | |||
|country | |||
|- | |||
|chariots_offensive, | |||
| | |||
|country | |||
|- | |||
|chariots_defensive, | |||
| | |||
|country | |||
|- | |||
|chariots_cost, | |||
| | |||
|country | |||
|- | |||
|chariots_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|chariots_movement_speed, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_discipline, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_morale, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_offensive, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_defensive, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_cost, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_movement_speed, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_discipline, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_morale, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_offensive, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_defensive, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_cost, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_movement_speed, | |||
| | |||
|country | |||
|- | |||
|horse_archers_discipline, | |||
| | |||
|country | |||
|- | |||
|horse_archers_morale, | |||
| | |||
|country | |||
|- | |||
|horse_archers_offensive, | |||
| | |||
|country | |||
|- | |||
|horse_archers_defensive, | |||
| | |||
|country | |||
|- | |||
|horse_archers_cost, | |||
| | |||
|country | |||
|- | |||
|horse_archers_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|horse_archers_movement_speed, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_discipline, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_morale, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_offensive, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_defensive, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_cost, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_movement_speed, | |||
| | |||
|country | |||
|- | |||
|light_infantry_discipline, | |||
| | |||
|country | |||
|- | |||
|light_infantry_morale, | |||
| | |||
|country | |||
|- | |||
|light_infantry_offensive, | |||
| | |||
|country | |||
|- | |||
|light_infantry_defensive, | |||
| | |||
|country | |||
|- | |||
|light_infantry_cost, | |||
| | |||
|country | |||
|- | |||
|light_infantry_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|light_infantry_movement_speed, | |||
| | |||
|country | |||
|- | |||
|supply_train_discipline, | |||
| | |||
|country | |||
|- | |||
|supply_train_morale, | |||
| | |||
|country | |||
|- | |||
|supply_train_offensive, | |||
| | |||
|country | |||
|- | |||
|supply_train_defensive, | |||
| | |||
|country | |||
|- | |||
|supply_train_cost, | |||
| | |||
|country | |||
|- | |||
|supply_train_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|supply_train_movement_speed, | |||
| | |||
|country | |||
|- | |||
|warelephant_discipline, | |||
| | |||
|country | |||
|- | |||
|warelephant_morale, | |||
| | |||
|country | |||
|- | |||
|warelephant_offensive, | |||
| | |||
|country | |||
|- | |||
|warelephant_defensive, | |||
| | |||
|country | |||
|- | |||
|warelephant_cost, | |||
| | |||
|country | |||
|- | |||
|warelephant_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|warelephant_movement_speed, | |||
| | |||
|country | |||
|- | |||
|liburnian_discipline, | |||
| | |||
|country | |||
|- | |||
|liburnian_morale, | |||
| | |||
|country | |||
|- | |||
|liburnian_offensive, | |||
| | |||
|country | |||
|- | |||
|liburnian_defensive, | |||
| | |||
|country | |||
|- | |||
|liburnian_cost, | |||
| | |||
|country | |||
|- | |||
|liburnian_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|liburnian_movement_speed, | |||
| | |||
|country | |||
|- | |||
|trireme_discipline, | |||
| | |||
|country | |||
|- | |||
|trireme_morale, | |||
| | |||
|country | |||
|- | |||
|trireme_offensive, | |||
| | |||
|country | |||
|- | |||
|trireme_defensive, | |||
| | |||
|country | |||
|- | |||
|trireme_cost, | |||
| | |||
|country | |||
|- | |||
|trireme_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|trireme_movement_speed, | |||
| | |||
|country | |||
|- | |||
|tetrere_discipline, | |||
| | |||
|country | |||
|- | |||
|tetrere_morale, | |||
| | |||
|country | |||
|- | |||
|tetrere_offensive, | |||
| | |||
|country | |||
|- | |||
|tetrere_defensive, | |||
| | |||
|country | |||
|- | |||
|tetrere_cost, | |||
| | |||
|country | |||
|- | |||
|tetrere_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|tetrere_movement_speed, | |||
| | |||
|country | |||
|- | |||
|hexere_discipline, | |||
| | |||
|country | |||
|- | |||
|hexere_morale, | |||
| | |||
|country | |||
|- | |||
|hexere_offensive, | |||
| | |||
|country | |||
|- | |||
|hexere_defensive, | |||
| | |||
|country | |||
|- | |||
|hexere_cost, | |||
| | |||
|country | |||
|- | |||
|hexere_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|hexere_movement_speed, | |||
| | |||
|country | |||
|- | |||
|octere_discipline, | |||
| | |||
|country | |||
|- | |||
|octere_morale, | |||
| | |||
|country | |||
|- | |||
|octere_offensive, | |||
| | |||
|country | |||
|- | |||
|octere_defensive, | |||
| | |||
|country | |||
|- | |||
|octere_cost, | |||
| | |||
|country | |||
|- | |||
|octere_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|octere_movement_speed, | |||
| | |||
|country | |||
|- | |||
|mega_galley_discipline, | |||
| | |||
|country | |||
|- | |||
|mega_galley_morale, | |||
| | |||
|country | |||
|- | |||
|mega_galley_offensive, | |||
| | |||
|country | |||
|- | |||
|mega_galley_defensive, | |||
| | |||
|country | |||
|- | |||
|mega_galley_cost, | |||
| | |||
|country | |||
|- | |||
|mega_galley_maintenance_cost, | |||
| | |||
|country | |||
|- | |||
|mega_galley_movement_speed, | |||
| | |||
|country | |||
|- | |||
|archers_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_plains_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_mountain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_hills_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_desert_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_marsh_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_jungle_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_farmland_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_forest_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_ocean_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_coastal_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|archers_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|camels_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|chariots_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_cavalry_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|heavy_infantry_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|horse_archers_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_cavalry_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|light_infantry_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|supply_train_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|warelephant_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|liburnian_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|trireme_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|tetrere_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|hexere_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|octere_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|mega_galley_riverine_terrain_combat_bonus, | |||
| | |||
|country | |||
|- | |||
|monthly_optimates_party_conviction, | |||
| | |||
|character | |||
|- | |||
|optimates_party_influence, | |||
| | |||
|country | |||
|- | |||
|monthly_boni_party_conviction, | |||
| | |||
|character | |||
|- | |||
|boni_party_influence, | |||
| | |||
|country | |||
|- | |||
|monthly_populares_party_conviction, | |||
| | |||
|character | |||
|- | |||
|populares_party_influence, | |||
| | |||
|country | |||
|- | |||
|monthly_oligarchic_party_conviction, | |||
| | |||
|character | |||
|- | |||
|oligarchic_party_influence, | |||
| | |||
|country | |||
|- | |||
|monthly_traditionalist_party_conviction, | |||
| | |||
|character | |||
|- | |||
|traditionalist_party_influence, | |||
| | |||
|country | |||
|- | |||
|monthly_democratic_party_conviction, | |||
| | |||
|character | |||
|- | |||
|democratic_party_influence, | |||
| | |||
|country | |||
|- | |||
|military_tech_investment, | |||
| | |||
|country | |||
|- | |||
|civic_tech_investment, | |||
| | |||
|country | |||
|- | |||
|oratory_tech_investment, | |||
| | |||
|country | |||
|- | |||
|religious_tech_investment, | |||
| | |||
|country | |||
|- | |||
|military_building_cost, | |||
| | |||
|country | |||
|- | |||
|fortress_building_cost, | |||
| | |||
|country | |||
|- | |||
|barracks_building_cost, | |||
| | |||
|country | |||
|- | |||
|foundry_building_cost, | |||
| | |||
|country | |||
|- | |||
|commerce_building_cost, | |||
| | |||
|country | |||
|- | |||
|town_hall_building_cost, | |||
| | |||
|country | |||
|- | |||
|academy_building_cost, | |||
| | |||
|country | |||
|- | |||
|library_building_cost, | |||
| | |||
|country | |||
|- | |||
|court_building_cost, | |||
| | |||
|country | |||
|- | |||
|forum_building_cost, | |||
| | |||
|country | |||
|- | |||
|population_building_cost, | |||
| | |||
|country | |||
|- | |||
|workshop_building_cost, | |||
| | |||
|country | |||
|- | |||
|temple_building_cost, | |||
| | |||
|country | |||
|- | |||
|theathre_building_cost, | |||
| | |||
|country | |||
|- | |||
|aqueduct_building_cost, | |||
| | |||
|country | |||
|- | |||
|latifundia_building_cost, | |||
| | |||
|country | |||
|- | |||
|slave_mine_building_cost, | |||
| | |||
|country | |||
|- | |||
|basic_settlement_infratructure_building_cost, | |||
| | |||
|country | |||
|- | |||
|hill_fort_cost, | |||
| | |||
|country | |||
|- | |||
|local_forum_building_cost, | |||
| | |||
|country | |||
| | |||
|} | |||
== 参考资料 == | == 参考资料 == | ||
第6,744行: | 第9,583行: | ||
</pre> | </pre> | ||
{{Modding navbox}} | |||
[[Category:模组制作]] | |||
[[en:Modifier_modding]] |
2022年5月31日 (二) 20:15的最新版本
Modifiers affect characters, provinces, or entire countries by a certain amount as specified in the common > modifiers folder.
Example of a Modifier
A file in the common > modifiers > 00_from_events_country file gives this example:
tutorial_build_cost_modifier = {
build_cost = -0.25 build_time = -0.25
}
Which lists the modifier name and then modifier, here two modifiers are used. The type of effect will automatically designate the modifier. For example, the modifier above would not affect a character if added to them.
Adding Modifiers
Modifiers can be added to a character by the effect:
add_character_modifier = {
[modifier name] = <value> duration = <value>
}
Note that the name of the modifier is added, not the modifier directly. The duration is the number of days the modifier is in place. Seeing the duration to -1 sets the modifier perpetually. To remove the modifier, simply use:
remove_character_modifier = [modifier name]
Similarly for provinces and countries, the respective commands are
add_province_modifier = { } remove_province_modifier = { } add_country_modifier = { } remove_country_modifier = { }
List of Modifiers
这部分内容可能已不适合当前版本,最后更新于1.5。 |
Note that this list has been generated programmatically from the output of the "script_docs" console command.
Name | Description | Category | |
---|---|---|---|
build_cost, | country | ||
build_time, | country | ||
minimum_unrest, | province | ||
local_unrest, | province | ||
global_unrest, | country | ||
tax_income, | province | ||
global_tax_income, | province | ||
local_tax_modifier, | province | ||
global_tax_modifier, | country | ||
local_population_growth, | province | ||
global_population_growth, | country | ||
local_population_capacity, | province | ||
local_population_capacity_modifier, | province | ||
global_population_capacity_modifier, | country | ||
total_population_capacity_modifier, | province | ||
local_building_slot, | province | ||
global_building_slot, | country | ||
global_monthly_state_loyalty, | country | ||
local_monthly_state_loyalty, | state | ||
city_monthly_state_loyalty, | province | ||
happiness_for_wrong_culture_modifier, | province | ||
happiness_for_wrong_culture_group_modifier, | province | ||
happiness_for_same_culture_modifier, | province | ||
local_happiness_for_same_culture_modifier, | province | ||
happiness_for_same_religion_modifier, | province | ||
local_happiness_for_same_religion_modifier, | province | ||
global_population_happiness, | province | ||
local_population_happiness, | province | ||
land_morale, | country | ||
naval_morale, | country | ||
land_morale_modifier, | country | ||
naval_morale_modifier, | country | ||
non_retinue_morale_modifier, | country | ||
local_manpower, | province | ||
global_manpower, | country | ||
local_manpower_modifier, | province | ||
global_manpower_modifier, | country | ||
manpower_recovery_speed, | country | ||
attrition, | province | ||
land_unit_attrition, | country | ||
naval_unit_attrition, | country | ||
army_weight_modifier, | country | ||
navy_weight_modifier, | country | ||
max_attrition, | province | ||
supply_limit, | province | ||
supply_limit_modifier, | province | ||
global_supply_limit_modifier, | country | ||
war_exhaustion, | country | ||
max_war_exhaustion, | country | ||
fort_level, | province | ||
blockade_efficiency, | country | ||
monthly_centralization, | country | ||
monthly_legitimacy, | country | ||
agressive_expansion_impact, | country | ||
agressive_expansion_monthly_change, | country | ||
agressive_expansion_monthly_decay, | country | ||
local_ship_recruit_speed, | province | ||
local_cohort_recruit_speed, | province | ||
global_ship_recruit_speed, | country | ||
global_cohort_recruit_speed, | country | ||
garrison_size, | province | ||
garrison_growth, | province | ||
technology_investment, | country | ||
movement_cost, | province | ||
army_movement_speed, | province | ||
navy_movement_speed, | province | ||
movement_speed_if_no_road, | province | ||
local_state_trade_routes, | state | ||
global_capital_trade_routes, | country | ||
global_state_trade_routes, | country | ||
research_points, | country | ||
research_points_modifier, | country | ||
local_research_points_modifier, | province | ||
omen_power, | country | ||
omen_duration, | country | ||
discipline, | country | ||
local_defensive, | province | ||
global_defensive, | country | ||
commerce_value, | country | ||
local_commerce_value_modifier, | country | ||
global_commerce_modifier, | country | ||
global_export_commerce_modifier, | country | ||
global_import_commerce_modifier, | country | ||
state_commerce_modifier, | country | ||
tribute_income_modifier, | country | ||
ruler_popularity_gain, | country | ||
max_loyalty, | country | ||
integrate_speed, | country | ||
fabricate_claim_speed, | country | ||
monthly_wage_for_character, | character | ||
monthly_wage_modifier, | country | ||
monthly_wage_on_character_modifier, | character | ||
monthly_governor_wage, | country | ||
monthly_local_governor_wage, | country | ||
monthly_character_popularity, | country | ||
monthly_character_popularity_decay, | country | ||
monthly_character_prominence, | country | ||
monthly_character_fam_prestige, | country | ||
cohort_reinforcement_speed, | country | ||
land_morale_recovery, | country | ||
naval_morale_recovery, | country | ||
siege_ability, | country | ||
assault_ability, | country | ||
siege_engineers, | country | ||
diplomatic_reputation, | country | ||
diplomatic_relations, | country | ||
max_rivals, | country | ||
max_friends, | country | ||
current_corruption, | character | ||
monthly_corruption, | country | ||
subject_opinions, | country | ||
subject_loyalty, | country | ||
loyalty_to_overlord, | country | ||
fort_maintenance_cost, | country | ||
army_maintenance_cost, | country | ||
navy_maintenance_cost, | country | ||
mercenary_land_maintenance_cost, | country | ||
mercenary_naval_maintenance_cost, | country | ||
country_civilization_value, | country | ||
local_country_civilization_value, | country | ||
local_monthly_civilization, | province | ||
global_monthly_civilization, | country | ||
global_start_experience, | country | ||
local_start_experience, | province | ||
global_cohort_start_experience, | country | ||
local_cohort_start_experience, | province | ||
global_ship_start_experience, | country | ||
local_ship_start_experience, | province | ||
experience_decay, | country | ||
monthly_experience_gain, | country | ||
martial, | character | ||
finesse, | character | ||
charisma, | character | ||
zeal, | character | ||
fertility, | character | ||
health, | character | ||
barbarian_growth, | country | ||
barbarian_spawn_chance, | country | ||
loyalty_gain_chance, | country | ||
loyalty_gain_chance_modifier, | country | ||
prominence, | character | ||
senate_influence, | country | ||
monthly_party_approval, | country | ||
monthly_tyranny, | country | ||
monthly_political_influence, | country | ||
monthly_political_influence_modifier, | country | ||
retreat_delay, | country | ||
improve_relation_impact, | country | ||
hostile_attrition, | country | ||
local_hostile_attrition, | province | ||
election_term_duration, | country | ||
ship_repair_at_sea, | country | ||
war_score_cost, | country | ||
base_resources, | province | ||
local_goods_from_slaves, | province | ||
global_goods_from_slaves, | country | ||
disallow_job, | character | ||
disallow_office, | character | ||
disallow_command, | character | ||
show_3d_fort, | character | ||
control_range_modifier, | character | ||
diplomatic_range_modifier, | character | ||
monthly_character_wealth, | character | ||
primary_heir_attraction, | character | ||
support_for_character_as_heir, | character | ||
next_ruler_legitimacy, | character | ||
num_of_clan_chiefs, | character | ||
clan_retinue_size, | character | ||
enslavement_efficiency, | character | ||
local_output_modifier, | character | ||
holdings_possible_for_character, | character | ||
available_holdings, | character | ||
holding_income_modifier, | character | ||
stability_monthly_change, | country | ||
stability_monthly_decay, | country | ||
civil_war_threshold, | country | ||
ship_capture_chance, | country | ||
naval_damage_done, | country | ||
naval_damage_taken, | country | ||
ship_cost, | country | ||
cohort_cost, | country | ||
pirate_haven, | province | ||
pirate_plunder, | province | ||
anti_piracy_cb, | country | ||
naval_range, | country | ||
monthly_military_experience, | country | ||
monthly_military_experience_modifier, | country | ||
local_pop_promotion_speed, | province | ||
global_pop_promotion_speed, | province | ||
local_pop_promotion_speed_modifier, | province | ||
global_pop_promotion_speed_modifier, | province | ||
local_pop_demotion_speed, | province | ||
global_pop_demotion_speed, | province | ||
local_pop_demotion_speed_modifier, | province | ||
global_pop_demotion_speed_modifier, | province | ||
local_migration_attraction, | province | ||
local_migration_speed, | province | ||
global_migration_speed, | province | ||
local_migration_speed_modifier, | province | ||
global_migration_speed_modifier, | province | ||
local_pop_conversion_speed, | province | ||
global_pop_conversion_speed, | province | ||
local_pop_conversion_speed_modifier, | province | ||
global_pop_conversion_speed_modifier, | province | ||
local_pop_assimilation_speed, | province | ||
global_pop_assimilation_speed, | province | ||
local_pop_assimilation_speed_modifier, | province | ||
global_pop_assimilation_speed_modifier, | province | ||
cultural_integration_speed_modifier, | country | ||
culture_happiness_modifier, | country | ||
local_monthly_food, | province | ||
global_monthly_food_modifier, | country | ||
global_food_capacity, | country | ||
local_food_capacity, | province | ||
local_monthly_food_modifier, | province | ||
local_hostile_food_multiplier, | province | ||
pop_food_consumption, | province | ||
monthly_character_experience, | character | ||
monthly_character_experience_decay, | character | ||
monthly_conviction_for_head_of_family_party, | character | ||
local_base_trade_routes, | province | ||
local_base_trade_routes_modifier, | province | ||
enable_intervene, | country | ||
character_loyalty, | country | ||
general_loyalty, | country | ||
admiral_loyalty, | country | ||
governor_loyalty, | country | ||
clan_chief_loyalty, | country | ||
local_citizen_output, | province | ||
global_citizen_output, | country | ||
local_citizen_happyness, | province | ||
culture_citizen_output, | country | ||
global_citizen_happyness, | country | ||
culture_citizen_happiness, | country | ||
local_citizen_desired_pop_ratio, | province | ||
global_citizen_desired_pop_ratio, | country | ||
global_citizen_city_desired_pop_ratio, | province | ||
local_freemen_output, | province | ||
global_freemen_output, | country | ||
local_freemen_happyness, | province | ||
culture_freemen_output, | country | ||
global_freemen_happyness, | country | ||
culture_freemen_happiness, | country | ||
local_freemen_desired_pop_ratio, | province | ||
global_freemen_desired_pop_ratio, | country | ||
global_freemen_city_desired_pop_ratio, | province | ||
local_nobles_output, | province | ||
global_nobles_output, | country | ||
local_nobles_happyness, | province | ||
culture_nobles_output, | country | ||
global_nobles_happyness, | country | ||
culture_nobles_happiness, | country | ||
local_nobles_desired_pop_ratio, | province | ||
global_nobles_desired_pop_ratio, | country | ||
global_nobles_city_desired_pop_ratio, | province | ||
local_slaves_output, | province | ||
global_slaves_output, | country | ||
local_slaves_happyness, | province | ||
culture_slaves_output, | country | ||
global_slaves_happyness, | country | ||
culture_slaves_happiness, | country | ||
local_slaves_desired_pop_ratio, | province | ||
global_slaves_desired_pop_ratio, | country | ||
global_slaves_city_desired_pop_ratio, | province | ||
local_tribesmen_output, | province | ||
global_tribesmen_output, | country | ||
local_tribesmen_happyness, | province | ||
culture_tribesmen_output, | country | ||
global_tribesmen_happyness, | country | ||
culture_tribesmen_happiness, | country | ||
local_tribesmen_desired_pop_ratio, | province | ||
global_tribesmen_desired_pop_ratio, | country | ||
global_tribesmen_city_desired_pop_ratio, | province | ||
appoint_dictator_cost_modifier, | country | ||
hold_triumph_cost_modifier, | country | ||
hold_games_price_cost_modifier, | country | ||
smear_character_cost_modifier, | country | ||
assassinate_attempt_cost_modifier, | country | ||
assassinate_attempt_foreign_cost_modifier, | country | ||
inspire_disloyalty_cost_modifier, | country | ||
build_roads_cost_modifier, | country | ||
build_expensive_roads_cost_modifier, | country | ||
raid_cost_modifier, | country | ||
citizen_move_cost_modifier, | country | ||
freemen_move_cost_modifier, | country | ||
tribesmen_move_cost_modifier, | country | ||
slaves_move_cost_modifier, | country | ||
desecrate_cost_modifier, | country | ||
build_border_fort_cost_modifier, | country | ||
create_military_colony_cost_modifier, | country | ||
raise_levies_cost_modifier, | country | ||
recruit_character_cost_modifier, | country | ||
recruit_general_cost_modifier, | country | ||
secude_governor_cost_modifier, | country | ||
price_imprison_cost_modifier, | country | ||
price_execute_cost_modifier, | country | ||
price_sacrifice_cost_modifier, | country | ||
subject_pays_tributary_cost_modifier, | country | ||
subject_pays_feudatory_cost_modifier, | country | ||
subject_pays_vassal_cost_modifier, | country | ||
subject_pays_satrapy_cost_modifier, | country | ||
subject_client_state_pays_cost_modifier, | country | ||
subject_colony_pays_cost_modifier, | country | ||
subject_merc_city_state_cost_modifier, | country | ||
price_convert_religion_cost_modifier, | country | ||
price_propose_marriage_cost_modifier, | country | ||
price_support_primary_heir_cost_modifier, | country | ||
price_grant_laurels_cost_modifier, | country | ||
price_tutor_heir_cost_modifier, | country | ||
price_stipends_cost_modifier, | country | ||
price_arena_match_cost_modifier, | country | ||
price_reward_veterans_cost_modifier, | country | ||
price_optimates_party_action_cost_modifier, | country | ||
price_populares_party_action_cost_modifier, | country | ||
price_boni_party_action_cost_modifier, | country | ||
price_oligarchic_party_action_cost_modifier, | country | ||
price_democratic_party_action_cost_modifier, | country | ||
price_traditionalist_party_action_cost_modifier, | country | ||
price_state_investment_military_cost_modifier, | country | ||
price_state_investment_civic_cost_modifier, | country | ||
price_state_investment_oratory_cost_modifier, | country | ||
price_state_investment_religious_cost_modifier, | country | ||
price_oaths_of_allegiance_button_cost_modifier, | country | ||
price_patron_of_arts_button_cost_modifier, | country | ||
price_assemble_raiding_party_button_cost_modifier, | country | ||
price_bring_to_trial_cost_modifier, | country | ||
price_root_out_pirates_cost_modifier, | country | ||
price_anabasis_cost_modifier, | country | ||
price_local_civ_button_cost_modifier, | country | ||
price_scheme_abort_cost_modifier, | country | ||
price_found_city_cost_modifier, | country | ||
price_found_metropolis_cost_modifier, | country | ||
price_revoke_city_status_cost_modifier, | country | ||
price_revoke_metropolis_status_cost_modifier, | country | ||
bribe_pi_cost_modifier, | country | ||
recruit_character_mg_syr_cost_modifier, | country | ||
create_merc_state_price_cost_modifier, | country | ||
seek_spouse_price_cost_modifier, | country | ||
stability_cost_modifier, | country | ||
enact_law_cost_modifier, | country | ||
enact_holy_site_cost_modifier, | country | ||
remove_treasure_cost_modifier, | country | ||
buy_invention_cost_modifier, | country | ||
buy_idea_cost_modifier, | country | ||
call_omen_cost_modifier, | country | ||
change_pantheon_cost_modifier, | country | ||
deify_ruler_cost_modifier, | country | ||
fabricate_claim_cost_modifier, | country | ||
support_rebels_cost_modifier, | country | ||
endorse_party_cost_modifier, | country | ||
create_trade_route_cost_modifier, | country | ||
send_gift_cost_modifier, | country | ||
improve_relation_cost_modifier, | country | ||
insult_cost_modifier, | country | ||
inspire_devotio_cost_modifier, | country | ||
recruit_mercenary_cost_modifier, | country | ||
start_migration_cost_modifier, | country | ||
buy_military_tradition_cost_modifier, | country | ||
change_governor_policy_cost_modifier, | country | ||
increase_legitimacy_cost_modifier, | country | ||
change_diplomatic_stance_cost_modifier, | country | ||
force_through_senate_cost_modifier, | country | ||
change_pop_type_right_cost_modifier, | country | ||
monarchy_new_ruler_cost_modifier, | country | ||
tribe_new_ruler_cost_modifier, | country | ||
same_party_re_elected_cost_modifier, | country | ||
new_ruling_party_cost_modifier, | country | ||
war_breaking_truce_cost_modifier, | country | ||
war_breaking_truce_with_guarantor_cost_modifier, | country | ||
war_great_relations_cost_modifier, | country | ||
war_good_relations_cost_modifier, | country | ||
war_when_military_acces_cost_modifier, | country | ||
war_no_cb_cost_modifier, | country | ||
war_on_subject_cost_modifier, | country | ||
archers_discipline, | country | ||
archers_morale, | country | ||
archers_offensive, | country | ||
archers_defensive, | country | ||
archers_cost, | country | ||
archers_maintenance_cost, | country | ||
archers_movement_speed, | country | ||
camels_discipline, | country | ||
camels_morale, | country | ||
camels_offensive, | country | ||
camels_defensive, | country | ||
camels_cost, | country | ||
camels_maintenance_cost, | country | ||
camels_movement_speed, | country | ||
chariots_discipline, | country | ||
chariots_morale, | country | ||
chariots_offensive, | country | ||
chariots_defensive, | country | ||
chariots_cost, | country | ||
chariots_maintenance_cost, | country | ||
chariots_movement_speed, | country | ||
heavy_cavalry_discipline, | country | ||
heavy_cavalry_morale, | country | ||
heavy_cavalry_offensive, | country | ||
heavy_cavalry_defensive, | country | ||
heavy_cavalry_cost, | country | ||
heavy_cavalry_maintenance_cost, | country | ||
heavy_cavalry_movement_speed, | country | ||
heavy_infantry_discipline, | country | ||
heavy_infantry_morale, | country | ||
heavy_infantry_offensive, | country | ||
heavy_infantry_defensive, | country | ||
heavy_infantry_cost, | country | ||
heavy_infantry_maintenance_cost, | country | ||
heavy_infantry_movement_speed, | country | ||
horse_archers_discipline, | country | ||
horse_archers_morale, | country | ||
horse_archers_offensive, | country | ||
horse_archers_defensive, | country | ||
horse_archers_cost, | country | ||
horse_archers_maintenance_cost, | country | ||
horse_archers_movement_speed, | country | ||
light_cavalry_discipline, | country | ||
light_cavalry_morale, | country | ||
light_cavalry_offensive, | country | ||
light_cavalry_defensive, | country | ||
light_cavalry_cost, | country | ||
light_cavalry_maintenance_cost, | country | ||
light_cavalry_movement_speed, | country | ||
light_infantry_discipline, | country | ||
light_infantry_morale, | country | ||
light_infantry_offensive, | country | ||
light_infantry_defensive, | country | ||
light_infantry_cost, | country | ||
light_infantry_maintenance_cost, | country | ||
light_infantry_movement_speed, | country | ||
supply_train_discipline, | country | ||
supply_train_morale, | country | ||
supply_train_offensive, | country | ||
supply_train_defensive, | country | ||
supply_train_cost, | country | ||
supply_train_maintenance_cost, | country | ||
supply_train_movement_speed, | country | ||
warelephant_discipline, | country | ||
warelephant_morale, | country | ||
warelephant_offensive, | country | ||
warelephant_defensive, | country | ||
warelephant_cost, | country | ||
warelephant_maintenance_cost, | country | ||
warelephant_movement_speed, | country | ||
liburnian_discipline, | country | ||
liburnian_morale, | country | ||
liburnian_offensive, | country | ||
liburnian_defensive, | country | ||
liburnian_cost, | country | ||
liburnian_maintenance_cost, | country | ||
liburnian_movement_speed, | country | ||
trireme_discipline, | country | ||
trireme_morale, | country | ||
trireme_offensive, | country | ||
trireme_defensive, | country | ||
trireme_cost, | country | ||
trireme_maintenance_cost, | country | ||
trireme_movement_speed, | country | ||
tetrere_discipline, | country | ||
tetrere_morale, | country | ||
tetrere_offensive, | country | ||
tetrere_defensive, | country | ||
tetrere_cost, | country | ||
tetrere_maintenance_cost, | country | ||
tetrere_movement_speed, | country | ||
hexere_discipline, | country | ||
hexere_morale, | country | ||
hexere_offensive, | country | ||
hexere_defensive, | country | ||
hexere_cost, | country | ||
hexere_maintenance_cost, | country | ||
hexere_movement_speed, | country | ||
octere_discipline, | country | ||
octere_morale, | country | ||
octere_offensive, | country | ||
octere_defensive, | country | ||
octere_cost, | country | ||
octere_maintenance_cost, | country | ||
octere_movement_speed, | country | ||
mega_galley_discipline, | country | ||
mega_galley_morale, | country | ||
mega_galley_offensive, | country | ||
mega_galley_defensive, | country | ||
mega_galley_cost, | country | ||
mega_galley_maintenance_cost, | country | ||
mega_galley_movement_speed, | country | ||
archers_plains_combat_bonus, | country | ||
camels_plains_combat_bonus, | country | ||
chariots_plains_combat_bonus, | country | ||
heavy_cavalry_plains_combat_bonus, | country | ||
heavy_infantry_plains_combat_bonus, | country | ||
horse_archers_plains_combat_bonus, | country | ||
light_cavalry_plains_combat_bonus, | country | ||
light_infantry_plains_combat_bonus, | country | ||
supply_train_plains_combat_bonus, | country | ||
warelephant_plains_combat_bonus, | country | ||
liburnian_plains_combat_bonus, | country | ||
trireme_plains_combat_bonus, | country | ||
tetrere_plains_combat_bonus, | country | ||
hexere_plains_combat_bonus, | country | ||
octere_plains_combat_bonus, | country | ||
mega_galley_plains_combat_bonus, | country | ||
archers_mountain_combat_bonus, | country | ||
camels_mountain_combat_bonus, | country | ||
chariots_mountain_combat_bonus, | country | ||
heavy_cavalry_mountain_combat_bonus, | country | ||
heavy_infantry_mountain_combat_bonus, | country | ||
horse_archers_mountain_combat_bonus, | country | ||
light_cavalry_mountain_combat_bonus, | country | ||
light_infantry_mountain_combat_bonus, | country | ||
supply_train_mountain_combat_bonus, | country | ||
warelephant_mountain_combat_bonus, | country | ||
liburnian_mountain_combat_bonus, | country | ||
trireme_mountain_combat_bonus, | country | ||
tetrere_mountain_combat_bonus, | country | ||
hexere_mountain_combat_bonus, | country | ||
octere_mountain_combat_bonus, | country | ||
mega_galley_mountain_combat_bonus, | country | ||
archers_hills_combat_bonus, | country | ||
camels_hills_combat_bonus, | country | ||
chariots_hills_combat_bonus, | country | ||
heavy_cavalry_hills_combat_bonus, | country | ||
heavy_infantry_hills_combat_bonus, | country | ||
horse_archers_hills_combat_bonus, | country | ||
light_cavalry_hills_combat_bonus, | country | ||
light_infantry_hills_combat_bonus, | country | ||
supply_train_hills_combat_bonus, | country | ||
warelephant_hills_combat_bonus, | country | ||
liburnian_hills_combat_bonus, | country | ||
trireme_hills_combat_bonus, | country | ||
tetrere_hills_combat_bonus, | country | ||
hexere_hills_combat_bonus, | country | ||
octere_hills_combat_bonus, | country | ||
mega_galley_hills_combat_bonus, | country | ||
archers_desert_combat_bonus, | country | ||
camels_desert_combat_bonus, | country | ||
chariots_desert_combat_bonus, | country | ||
heavy_cavalry_desert_combat_bonus, | country | ||
heavy_infantry_desert_combat_bonus, | country | ||
horse_archers_desert_combat_bonus, | country | ||
light_cavalry_desert_combat_bonus, | country | ||
light_infantry_desert_combat_bonus, | country | ||
supply_train_desert_combat_bonus, | country | ||
warelephant_desert_combat_bonus, | country | ||
liburnian_desert_combat_bonus, | country | ||
trireme_desert_combat_bonus, | country | ||
tetrere_desert_combat_bonus, | country | ||
hexere_desert_combat_bonus, | country | ||
octere_desert_combat_bonus, | country | ||
mega_galley_desert_combat_bonus, | country | ||
archers_marsh_combat_bonus, | country | ||
camels_marsh_combat_bonus, | country | ||
chariots_marsh_combat_bonus, | country | ||
heavy_cavalry_marsh_combat_bonus, | country | ||
heavy_infantry_marsh_combat_bonus, | country | ||
horse_archers_marsh_combat_bonus, | country | ||
light_cavalry_marsh_combat_bonus, | country | ||
light_infantry_marsh_combat_bonus, | country | ||
supply_train_marsh_combat_bonus, | country | ||
warelephant_marsh_combat_bonus, | country | ||
liburnian_marsh_combat_bonus, | country | ||
trireme_marsh_combat_bonus, | country | ||
tetrere_marsh_combat_bonus, | country | ||
hexere_marsh_combat_bonus, | country | ||
octere_marsh_combat_bonus, | country | ||
mega_galley_marsh_combat_bonus, | country | ||
archers_jungle_combat_bonus, | country | ||
camels_jungle_combat_bonus, | country | ||
chariots_jungle_combat_bonus, | country | ||
heavy_cavalry_jungle_combat_bonus, | country | ||
heavy_infantry_jungle_combat_bonus, | country | ||
horse_archers_jungle_combat_bonus, | country | ||
light_cavalry_jungle_combat_bonus, | country | ||
light_infantry_jungle_combat_bonus, | country | ||
supply_train_jungle_combat_bonus, | country | ||
warelephant_jungle_combat_bonus, | country | ||
liburnian_jungle_combat_bonus, | country | ||
trireme_jungle_combat_bonus, | country | ||
tetrere_jungle_combat_bonus, | country | ||
hexere_jungle_combat_bonus, | country | ||
octere_jungle_combat_bonus, | country | ||
mega_galley_jungle_combat_bonus, | country | ||
archers_farmland_combat_bonus, | country | ||
camels_farmland_combat_bonus, | country | ||
chariots_farmland_combat_bonus, | country | ||
heavy_cavalry_farmland_combat_bonus, | country | ||
heavy_infantry_farmland_combat_bonus, | country | ||
horse_archers_farmland_combat_bonus, | country | ||
light_cavalry_farmland_combat_bonus, | country | ||
light_infantry_farmland_combat_bonus, | country | ||
supply_train_farmland_combat_bonus, | country | ||
warelephant_farmland_combat_bonus, | country | ||
liburnian_farmland_combat_bonus, | country | ||
trireme_farmland_combat_bonus, | country | ||
tetrere_farmland_combat_bonus, | country | ||
hexere_farmland_combat_bonus, | country | ||
octere_farmland_combat_bonus, | country | ||
mega_galley_farmland_combat_bonus, | country | ||
archers_forest_combat_bonus, | country | ||
camels_forest_combat_bonus, | country | ||
chariots_forest_combat_bonus, | country | ||
heavy_cavalry_forest_combat_bonus, | country | ||
heavy_infantry_forest_combat_bonus, | country | ||
horse_archers_forest_combat_bonus, | country | ||
light_cavalry_forest_combat_bonus, | country | ||
light_infantry_forest_combat_bonus, | country | ||
supply_train_forest_combat_bonus, | country | ||
warelephant_forest_combat_bonus, | country | ||
liburnian_forest_combat_bonus, | country | ||
trireme_forest_combat_bonus, | country | ||
tetrere_forest_combat_bonus, | country | ||
hexere_forest_combat_bonus, | country | ||
octere_forest_combat_bonus, | country | ||
mega_galley_forest_combat_bonus, | country | ||
archers_ocean_combat_bonus, | country | ||
camels_ocean_combat_bonus, | country | ||
chariots_ocean_combat_bonus, | country | ||
heavy_cavalry_ocean_combat_bonus, | country | ||
heavy_infantry_ocean_combat_bonus, | country | ||
horse_archers_ocean_combat_bonus, | country | ||
light_cavalry_ocean_combat_bonus, | country | ||
light_infantry_ocean_combat_bonus, | country | ||
supply_train_ocean_combat_bonus, | country | ||
warelephant_ocean_combat_bonus, | country | ||
liburnian_ocean_combat_bonus, | country | ||
trireme_ocean_combat_bonus, | country | ||
tetrere_ocean_combat_bonus, | country | ||
hexere_ocean_combat_bonus, | country | ||
octere_ocean_combat_bonus, | country | ||
mega_galley_ocean_combat_bonus, | country | ||
archers_coastal_terrain_combat_bonus, | country | ||
camels_coastal_terrain_combat_bonus, | country | ||
chariots_coastal_terrain_combat_bonus, | country | ||
heavy_cavalry_coastal_terrain_combat_bonus, | country | ||
heavy_infantry_coastal_terrain_combat_bonus, | country | ||
horse_archers_coastal_terrain_combat_bonus, | country | ||
light_cavalry_coastal_terrain_combat_bonus, | country | ||
light_infantry_coastal_terrain_combat_bonus, | country | ||
supply_train_coastal_terrain_combat_bonus, | country | ||
warelephant_coastal_terrain_combat_bonus, | country | ||
liburnian_coastal_terrain_combat_bonus, | country | ||
trireme_coastal_terrain_combat_bonus, | country | ||
tetrere_coastal_terrain_combat_bonus, | country | ||
hexere_coastal_terrain_combat_bonus, | country | ||
octere_coastal_terrain_combat_bonus, | country | ||
mega_galley_coastal_terrain_combat_bonus, | country | ||
archers_riverine_terrain_combat_bonus, | country | ||
camels_riverine_terrain_combat_bonus, | country | ||
chariots_riverine_terrain_combat_bonus, | country | ||
heavy_cavalry_riverine_terrain_combat_bonus, | country | ||
heavy_infantry_riverine_terrain_combat_bonus, | country | ||
horse_archers_riverine_terrain_combat_bonus, | country | ||
light_cavalry_riverine_terrain_combat_bonus, | country | ||
light_infantry_riverine_terrain_combat_bonus, | country | ||
supply_train_riverine_terrain_combat_bonus, | country | ||
warelephant_riverine_terrain_combat_bonus, | country | ||
liburnian_riverine_terrain_combat_bonus, | country | ||
trireme_riverine_terrain_combat_bonus, | country | ||
tetrere_riverine_terrain_combat_bonus, | country | ||
hexere_riverine_terrain_combat_bonus, | country | ||
octere_riverine_terrain_combat_bonus, | country | ||
mega_galley_riverine_terrain_combat_bonus, | country | ||
monthly_optimates_party_conviction, | character | ||
optimates_party_influence, | country | ||
monthly_boni_party_conviction, | character | ||
boni_party_influence, | country | ||
monthly_populares_party_conviction, | character | ||
populares_party_influence, | country | ||
monthly_oligarchic_party_conviction, | character | ||
oligarchic_party_influence, | country | ||
monthly_traditionalist_party_conviction, | character | ||
traditionalist_party_influence, | country | ||
monthly_democratic_party_conviction, | character | ||
democratic_party_influence, | country | ||
military_tech_investment, | country | ||
civic_tech_investment, | country | ||
oratory_tech_investment, | country | ||
religious_tech_investment, | country | ||
military_building_cost, | country | ||
fortress_building_cost, | country | ||
barracks_building_cost, | country | ||
foundry_building_cost, | country | ||
commerce_building_cost, | country | ||
town_hall_building_cost, | country | ||
academy_building_cost, | country | ||
library_building_cost, | country | ||
court_building_cost, | country | ||
forum_building_cost, | country | ||
population_building_cost, | country | ||
workshop_building_cost, | country | ||
temple_building_cost, | country | ||
theathre_building_cost, | country | ||
aqueduct_building_cost, | country | ||
latifundia_building_cost, | country | ||
slave_mine_building_cost, | country | ||
basic_settlement_infratructure_building_cost, | country | ||
hill_fort_cost, | country | ||
local_forum_building_cost, | country |
参考资料
修正图标
文件位于:/ImperatorRome/game/gfx/interface/icons/modifiers
- -
agressive_expansion_impact.dds
- 侵略性扩张变化 -
agressive_expansion_monthly_change.dds
- -
agressive_expansion_monthly_decay.dds
- -
all_power_cost.dds
- appoint_dictator_cost_modifier修正 -
appoint_dictator_cost_modifier.dds
- archers_cost修正 -
archers_cost.dds
- -
archers_defensive.dds
- archers_desert_combat_bonus修正 -
archers_desert_combat_bonus.dds
- archers_discipline修正 -
archers_discipline.dds
- archers_farmland_combat_bonus修正 -
archers_farmland_combat_bonus.dds
- -
archers_forest_combat_bonus.dds
- archers_hills_combat_bonus修正 -
archers_hills_combat_bonus.dds
- archers_jungle_combat_bonus修正 -
archers_jungle_combat_bonus.dds
- archers_maintenance_cost修正 -
archers_maintenance_cost.dds
- archers_marsh_combat_bonus修正 -
archers_marsh_combat_bonus.dds
- -
archers_morale.dds
- archers_mountain_combat_bonus修正 -
archers_mountain_combat_bonus.dds
- archers_movement_speed修正 -
archers_movement_speed.dds
- -
archers_offensive.dds
- archers_plains_combat_bonus修正 -
archers_plains_combat_bonus.dds
- -
army_maintenance_cost.dds
- -
army_movement_speed.dds
- assassinate_attempt_cost_modifier修正 -
assassinate_attempt_cost_modifier.dds
- -
assault_ability.dds
- assault_cost_modifier修正 -
assault_cost_modifier.dds
- assimilate_pop_cost_modifier修正 -
assimilate_pop_cost_modifier.dds
- -
attrition.dds
- barbarian_growth修正 -
barbarian_growth.dds
- barbarian_spawn_chance修正 -
barbarian_spawn_chance.dds
- -
base_resources.dds
- -
blockade_efficiency.dds
- -
breaches.dds
- bribe_character_cost_modifier修正 -
bribe_character_cost_modifier.dds
- -
build_border_fort_cost_modifier.dds
- -
build_cost.dds
- build_expensive_roads_cost_modifier修正 -
build_expensive_roads_cost_modifier.dds
- -
build_roads_cost_modifier.dds
- -
build_time.dds
- buy_idea_cost_modifier修正 -
buy_idea_cost_modifier.dds
- -
buy_invention_cost_modifier.dds
- buy_military_tradition_cost_modifier修正 -
buy_military_tradition_cost_modifier.dds
- (unrecognized string “call omen cost modifier” for Template:Icon) -
call_omen_cost_modifier.dds
- (unrecognized string “camels cost” for Template:Icon) -
camels_cost.dds
- (unrecognized string “camels defensive” for Template:Icon) -
camels_defensive.dds
- (unrecognized string “camels desert combat bonus” for Template:Icon) -
camels_desert_combat_bonus.dds
- (unrecognized string “camels discipline” for Template:Icon) -
camels_discipline.dds
- (unrecognized string “camels farmland combat bonus” for Template:Icon) -
camels_farmland_combat_bonus.dds
- (unrecognized string “camels forest combat bonus” for Template:Icon) -
camels_forest_combat_bonus.dds
- (unrecognized string “camels hills combat bonus” for Template:Icon) -
camels_hills_combat_bonus.dds
- (unrecognized string “camels jungle combat bonus” for Template:Icon) -
camels_jungle_combat_bonus.dds
- (unrecognized string “camels maintenance cost” for Template:Icon) -
camels_maintenance_cost.dds
- (unrecognized string “camels marsh combat bonus” for Template:Icon) -
camels_marsh_combat_bonus.dds
- (unrecognized string “camels morale” for Template:Icon) -
camels_morale.dds
- (unrecognized string “camels mountain combat bonus” for Template:Icon) -
camels_mountain_combat_bonus.dds
- (unrecognized string “camels movement speed” for Template:Icon) -
camels_movement_speed.dds
- (unrecognized string “camels offensive” for Template:Icon) -
camels_offensive.dds
- (unrecognized string “camels plains combat bonus” for Template:Icon) -
camels_plains_combat_bonus.dds
- (unrecognized string “change diplomatic stance cost modifier” for Template:Icon) -
change_diplomatic_stance_cost_modifier.dds
- (unrecognized string “change governor policy cost modifier” for Template:Icon) -
change_governor_policy_cost_modifier.dds
- (unrecognized string “chariots cost” for Template:Icon) -
chariots_cost.dds
- (unrecognized string “chariots defensive” for Template:Icon) -
chariots_defensive.dds
- (unrecognized string “chariots desert combat bonus” for Template:Icon) -
chariots_desert_combat_bonus.dds
- (unrecognized string “chariots discipline” for Template:Icon) -
chariots_discipline.dds
- (unrecognized string “chariots farmland combat bonus” for Template:Icon) -
chariots_farmland_combat_bonus.dds
- (unrecognized string “chariots forest combat bonus” for Template:Icon) -
chariots_forest_combat_bonus.dds
- (unrecognized string “chariots hills combat bonus” for Template:Icon) -
chariots_hills_combat_bonus.dds
- (unrecognized string “chariots jungle combat bonus” for Template:Icon) -
chariots_jungle_combat_bonus.dds
- (unrecognized string “chariots maintenance cost” for Template:Icon) -
chariots_maintenance_cost.dds
- (unrecognized string “chariots marsh combat bonus” for Template:Icon) -
chariots_marsh_combat_bonus.dds
- (unrecognized string “chariots morale” for Template:Icon) -
chariots_morale.dds
- (unrecognized string “chariots mountain combat bonus” for Template:Icon) -
chariots_mountain_combat_bonus.dds
- (unrecognized string “chariots movement speed” for Template:Icon) -
chariots_movement_speed.dds
- (unrecognized string “chariots offensive” for Template:Icon) -
chariots_offensive.dds
- (unrecognized string “chariots plains combat bonus” for Template:Icon) -
chariots_plains_combat_bonus.dds
- -
charisma.dds
- (unrecognized string “citizen move cost modifier” for Template:Icon) -
citizen_move_cost_modifier.dds
- (unrecognized string “citizen promotion cost modifier” for Template:Icon) -
citizen_promotion_cost_modifier.dds
- (unrecognized string “civic party influence” for Template:Icon) -
civic_party_influence.dds
- (unrecognized string “civic tech cost modifier” for Template:Icon) -
civic_tech_cost_modifier.dds
- -
civic_tech_investment.dds
- (unrecognized string “clan retinue size” for Template:Icon) -
clan_retinue_size.dds
- (unrecognized string “cohort reinforcement speed” for Template:Icon) -
cohort_reinforcement_speed.dds
- (unrecognized string “commander impact” for Template:Icon) -
commander_impact.dds
- (unrecognized string “commerce building cost” for Template:Icon) -
commerce_building_cost.dds
- (unrecognized string “commerce from export” for Template:Icon) -
commerce_from_export.dds
- -
commerce_value.dds
- (unrecognized string “control range modifier” for Template:Icon) -
control_range_modifier.dds
- (unrecognized string “convert pop cost modifier” for Template:Icon) -
convert_pop_cost_modifier.dds
- (unrecognized string “country civilization value” for Template:Icon) -
country_civilization_value.dds
- (unrecognized string “create military colony cost modifier” for Template:Icon) -
create_military_colony_cost_modifier.dds
- (unrecognized string “create trade route cost modifier” for Template:Icon) -
create_trade_route_cost_modifier.dds
- (unrecognized string “current corruption” for Template:Icon) -
current_corruption.dds
- (unrecognized string “desecrate cost modifier” for Template:Icon) -
desecrate_cost_modifier.dds
- (unrecognized string “diplomatic range modifier” for Template:Icon) -
diplomatic_range_modifier.dds
- -
diplomatic_relations.dds
- -
diplomatic_reputation.dds
- (unrecognized string “disallow command” for Template:Icon) -
disallow_command.dds
- (unrecognized string “disallow job” for Template:Icon) -
disallow_job.dds
- (unrecognized string “disallow office” for Template:Icon) -
disallow_office.dds
- -
discipline.dds
- (unrecognized string “election term duration” for Template:Icon) -
election_term_duration.dds
- (unrecognized string “enact law cost modifier” for Template:Icon) -
enact_law_cost_modifier.dds
- (unrecognized string “endorse party cost modifier” for Template:Icon) -
endorse_party_cost_modifier.dds
- -
enslavement_efficiency.dds
- -
experience_decay.dds
- (unrecognized string “fabricate claim cost modifier” for Template:Icon) -
fabricate_claim_cost_modifier.dds
- -
fertility.dds
- -
finesse.dds
- (unrecognized string “fort defence” for Template:Icon) -
fort_defence.dds
- (unrecognized string “fort impact” for Template:Icon) -
fort_impact.dds
- -
fort_level.dds
- (unrecognized string “fort maintenance cost” for Template:Icon) -
fort_maintenance_cost.dds
- (unrecognized string “fortress building cost” for Template:Icon) -
fortress_building_cost.dds
- (unrecognized string “freemen move cost modifier” for Template:Icon) -
freemen_move_cost_modifier.dds
- (unrecognized string “freemen promotion cost modifier” for Template:Icon) -
freemen_promotion_cost_modifier.dds
- (unrecognized string “garrison growth” for Template:Icon) -
garrison_growth.dds
- -
garrison_size.dds
- (unrecognized string “global building slot” for Template:Icon) -
global_building_slot.dds
- (unrecognized string “global capital trade routes” for Template:Icon) -
global_capital_trade_routes.dds
- (unrecognized string “global citizen happyness” for Template:Icon) -
global_citizen_happyness.dds
- (unrecognized string “global citizen output” for Template:Icon) -
global_citizen_output.dds
- (unrecognized string “global cohort recruit speed” for Template:Icon) -
global_cohort_recruit_speed.dds
- (unrecognized string “global cohort start experience” for Template:Icon) -
global_cohort_start_experience.dds
- (unrecognized string “global commerce modifier” for Template:Icon) -
global_commerce_modifier.dds
- (unrecognized string “global defensive” for Template:Icon) -
global_defensive.dds
- (unrecognized string “global freemen happyness” for Template:Icon) -
global_freemen_happyness.dds
- (unrecognized string “global freemen output” for Template:Icon) -
global_freemen_output.dds
- (unrecognized string “global goods from slaves” for Template:Icon) -
global_goods_from_slaves.dds
- (unrecognized string “global manpower” for Template:Icon) -
global_manpower.dds
- (unrecognized string “global manpower modifier” for Template:Icon) -
global_manpower_modifier.dds
- (unrecognized string “global monthly civilization” for Template:Icon) -
global_monthly_civilization.dds
- (unrecognized string “global monthly state loyalty” for Template:Icon) -
global_monthly_state_loyalty.dds
- (unrecognized string “global population growth” for Template:Icon) -
global_population_growth.dds
- (unrecognized string “global regiment recruit speed” for Template:Icon) -
global_regiment_recruit_speed.dds
- (unrecognized string “global regiment start experience” for Template:Icon) -
global_regiment_start_experience.dds
- (unrecognized string “global ship recruit speed” for Template:Icon) -
global_ship_recruit_speed.dds
- (unrecognized string “global ship start experience” for Template:Icon) -
global_ship_start_experience.dds
- (unrecognized string “global slaves happyness” for Template:Icon) -
global_slaves_happyness.dds
- (unrecognized string “global slaves output” for Template:Icon) -
global_slaves_output.dds
- (unrecognized string “global start experience” for Template:Icon) -
global_start_experience.dds
- (unrecognized string “global state trade routes” for Template:Icon) -
global_state_trade_routes.dds
- (unrecognized string “global supply limit modifier” for Template:Icon) -
global_supply_limit_modifier.dds
- (unrecognized string “global tax income” for Template:Icon) -
global_tax_income.dds
- (unrecognized string “global tax modifier” for Template:Icon) -
global_tax_modifier.dds
- (unrecognized string “global tribesmen happyness” for Template:Icon) -
global_tribesmen_happyness.dds
- (unrecognized string “global tribesmen output” for Template:Icon) -
global_tribesmen_output.dds
- (unrecognized string “global unrest” for Template:Icon) -
global_unrest.dds
- (unrecognized string “government bonus cost modifier” for Template:Icon) -
government_bonus_cost_modifier.dds
- (unrecognized string “happiness for same culture modifier” for Template:Icon) -
happiness_for_same_culture_modifier.dds
- (unrecognized string “happiness for wrong culture group modifier” for Template:Icon) -
happiness_for_wrong_culture_group_modifier.dds
- (unrecognized string “happiness for wrong culture modifier” for Template:Icon) -
happiness_for_wrong_culture_modifier.dds
- -
health.dds
- (unrecognized string “heavy cavalry cost” for Template:Icon) -
heavy_cavalry_cost.dds
- (unrecognized string “heavy cavalry defensive” for Template:Icon) -
heavy_cavalry_defensive.dds
- (unrecognized string “heavy cavalry desert combat bonus” for Template:Icon) -
heavy_cavalry_desert_combat_bonus.dds
- (unrecognized string “heavy cavalry discipline” for Template:Icon) -
heavy_cavalry_discipline.dds
- (unrecognized string “heavy cavalry farmland combat bonus” for Template:Icon) -
heavy_cavalry_farmland_combat_bonus.dds
- (unrecognized string “heavy cavalry forest combat bonus” for Template:Icon) -
heavy_cavalry_forest_combat_bonus.dds
- (unrecognized string “heavy cavalry hills combat bonus” for Template:Icon) -
heavy_cavalry_hills_combat_bonus.dds
- (unrecognized string “heavy cavalry jungle combat bonus” for Template:Icon) -
heavy_cavalry_jungle_combat_bonus.dds
- (unrecognized string “heavy cavalry maintenance cost” for Template:Icon) -
heavy_cavalry_maintenance_cost.dds
- (unrecognized string “heavy cavalry marsh combat bonus” for Template:Icon) -
heavy_cavalry_marsh_combat_bonus.dds
- (unrecognized string “heavy cavalry morale” for Template:Icon) -
heavy_cavalry_morale.dds
- (unrecognized string “heavy cavalry mountain combat bonus” for Template:Icon) -
heavy_cavalry_mountain_combat_bonus.dds
- (unrecognized string “heavy cavalry movement speed” for Template:Icon) -
heavy_cavalry_movement_speed.dds
- (unrecognized string “heavy cavalry offensive” for Template:Icon) -
heavy_cavalry_offensive.dds
- (unrecognized string “heavy cavalry plains combat bonus” for Template:Icon) -
heavy_cavalry_plains_combat_bonus.dds
- (unrecognized string “heavy infantry cost” for Template:Icon) -
heavy_infantry_cost.dds
- (unrecognized string “heavy infantry defensive” for Template:Icon) -
heavy_infantry_defensive.dds
- (unrecognized string “heavy infantry desert combat bonus” for Template:Icon) -
heavy_infantry_desert_combat_bonus.dds
- (unrecognized string “heavy infantry discipline” for Template:Icon) -
heavy_infantry_discipline.dds
- (unrecognized string “heavy infantry farmland combat bonus” for Template:Icon) -
heavy_infantry_farmland_combat_bonus.dds
- (unrecognized string “heavy infantry forest combat bonus” for Template:Icon) -
heavy_infantry_forest_combat_bonus.dds
- (unrecognized string “heavy infantry hills combat bonus” for Template:Icon) -
heavy_infantry_hills_combat_bonus.dds
- (unrecognized string “heavy infantry jungle combat bonus” for Template:Icon) -
heavy_infantry_jungle_combat_bonus.dds
- (unrecognized string “heavy infantry maintenance cost” for Template:Icon) -
heavy_infantry_maintenance_cost.dds
- (unrecognized string “heavy infantry marsh combat bonus” for Template:Icon) -
heavy_infantry_marsh_combat_bonus.dds
- (unrecognized string “heavy infantry morale” for Template:Icon) -
heavy_infantry_morale.dds
- (unrecognized string “heavy infantry mountain combat bonus” for Template:Icon) -
heavy_infantry_mountain_combat_bonus.dds
- (unrecognized string “heavy infantry movement speed” for Template:Icon) -
heavy_infantry_movement_speed.dds
- (unrecognized string “heavy infantry offensive” for Template:Icon) -
heavy_infantry_offensive.dds
- (unrecognized string “heavy infantry plains combat bonus” for Template:Icon) -
heavy_infantry_plains_combat_bonus.dds
- (unrecognized string “hold games price cost modifier” for Template:Icon) -
hold_games_price_cost_modifier.dds
- (unrecognized string “hold triumph cost modifier” for Template:Icon) -
hold_triumph_cost_modifier.dds
- (unrecognized string “horse archers cost” for Template:Icon) -
horse_archers_cost.dds
- (unrecognized string “horse archers defensive” for Template:Icon) -
horse_archers_defensive.dds
- (unrecognized string “horse archers desert combat bonus” for Template:Icon) -
horse_archers_desert_combat_bonus.dds
- (unrecognized string “horse archers discipline” for Template:Icon) -
horse_archers_discipline.dds
- (unrecognized string “horse archers farmland combat bonus” for Template:Icon) -
horse_archers_farmland_combat_bonus.dds
- (unrecognized string “horse archers forest combat bonus” for Template:Icon) -
horse_archers_forest_combat_bonus.dds
- (unrecognized string “horse archers hills combat bonus” for Template:Icon) -
horse_archers_hills_combat_bonus.dds
- (unrecognized string “horse archers jungle combat bonus” for Template:Icon) -
horse_archers_jungle_combat_bonus.dds
- (unrecognized string “horse archers maintenance cost” for Template:Icon) -
horse_archers_maintenance_cost.dds
- (unrecognized string “horse archers marsh combat bonus” for Template:Icon) -
horse_archers_marsh_combat_bonus.dds
- (unrecognized string “horse archers morale” for Template:Icon) -
horse_archers_morale.dds
- (unrecognized string “horse archers mountain combat bonus” for Template:Icon) -
horse_archers_mountain_combat_bonus.dds
- (unrecognized string “horse archers movement speed” for Template:Icon) -
horse_archers_movement_speed.dds
- (unrecognized string “horse archers offensive” for Template:Icon) -
horse_archers_offensive.dds
- (unrecognized string “horse archers plains combat bonus” for Template:Icon) -
horse_archers_plains_combat_bonus.dds
- (unrecognized string “hostile attrition” for Template:Icon) -
hostile_attrition.dds
- (unrecognized string “improve relation” for Template:Icon) -
improve_relation.dds
- (unrecognized string “improve relation cost modifier” for Template:Icon) -
improve_relation_cost_modifier.dds
- (unrecognized string “improve relation impact” for Template:Icon) -
improve_relation_impact.dds
- (unrecognized string “increase legitimacy” for Template:Icon) -
increase_legitimacy.dds
- (unrecognized string “increase legitimacy cost modifier” for Template:Icon) -
increase_legitimacy_cost_modifier.dds
- (unrecognized string “inspire devotio cost modifier” for Template:Icon) -
inspire_devotio_cost_modifier.dds
- (unrecognized string “inspire disloyalty cost modifier” for Template:Icon) -
inspire_disloyalty_cost_modifier.dds
- (unrecognized string “insult cost modifier” for Template:Icon) -
insult_cost_modifier.dds
- (unrecognized string “integrate speed” for Template:Icon) -
integrate_speed.dds
- (unrecognized string “land morale” for Template:Icon) -
land_morale.dds
- (unrecognized string “land morale modifier” for Template:Icon) -
land_morale_modifier.dds
- (unrecognized string “land morale recovery” for Template:Icon) -
land_morale_recovery.dds
- (unrecognized string “land unit attrition” for Template:Icon) -
land_unit_attrition.dds
- (unrecognized string “light cavalry cost” for Template:Icon) -
light_cavalry_cost.dds
- (unrecognized string “light cavalry defensive” for Template:Icon) -
light_cavalry_defensive.dds
- (unrecognized string “light cavalry desert combat bonus” for Template:Icon) -
light_cavalry_desert_combat_bonus.dds
- (unrecognized string “light cavalry discipline” for Template:Icon) -
light_cavalry_discipline.dds
- (unrecognized string “light cavalry farmland combat bonus” for Template:Icon) -
light_cavalry_farmland_combat_bonus.dds
- (unrecognized string “light cavalry forest combat bonus” for Template:Icon) -
light_cavalry_forest_combat_bonus.dds
- (unrecognized string “light cavalry hills combat bonus” for Template:Icon) -
light_cavalry_hills_combat_bonus.dds
- (unrecognized string “light cavalry jungle combat bonus” for Template:Icon) -
light_cavalry_jungle_combat_bonus.dds
- (unrecognized string “light cavalry maintenance cost” for Template:Icon) -
light_cavalry_maintenance_cost.dds
- (unrecognized string “light cavalry marsh combat bonus” for Template:Icon) -
light_cavalry_marsh_combat_bonus.dds
- (unrecognized string “light cavalry morale” for Template:Icon) -
light_cavalry_morale.dds
- (unrecognized string “light cavalry mountain combat bonus” for Template:Icon) -
light_cavalry_mountain_combat_bonus.dds
- (unrecognized string “light cavalry movement speed” for Template:Icon) -
light_cavalry_movement_speed.dds
- (unrecognized string “light cavalry offensive” for Template:Icon) -
light_cavalry_offensive.dds
- (unrecognized string “light cavalry plains combat bonus” for Template:Icon) -
light_cavalry_plains_combat_bonus.dds
- (unrecognized string “light infantry cost” for Template:Icon) -
light_infantry_cost.dds
- (unrecognized string “light infantry defensive” for Template:Icon) -
light_infantry_defensive.dds
- (unrecognized string “light infantry desert combat bonus” for Template:Icon) -
light_infantry_desert_combat_bonus.dds
- (unrecognized string “light infantry discipline” for Template:Icon) -
light_infantry_discipline.dds
- (unrecognized string “light infantry farmland combat bonus” for Template:Icon) -
light_infantry_farmland_combat_bonus.dds
- (unrecognized string “light infantry forest combat bonus” for Template:Icon) -
light_infantry_forest_combat_bonus.dds
- (unrecognized string “light infantry hills combat bonus” for Template:Icon) -
light_infantry_hills_combat_bonus.dds
- (unrecognized string “light infantry jungle combat bonus” for Template:Icon) -
light_infantry_jungle_combat_bonus.dds
- (unrecognized string “light infantry maintenance cost” for Template:Icon) -
light_infantry_maintenance_cost.dds
- (unrecognized string “light infantry marsh combat bonus” for Template:Icon) -
light_infantry_marsh_combat_bonus.dds
- (unrecognized string “light infantry morale” for Template:Icon) -
light_infantry_morale.dds
- (unrecognized string “light infantry mountain combat bonus” for Template:Icon) -
light_infantry_mountain_combat_bonus.dds
- (unrecognized string “light infantry movement speed” for Template:Icon) -
light_infantry_movement_speed.dds
- (unrecognized string “light infantry offensive” for Template:Icon) -
light_infantry_offensive.dds
- (unrecognized string “light infantry plains combat bonus” for Template:Icon) -
light_infantry_plains_combat_bonus.dds
- (unrecognized string “local building slot” for Template:Icon) -
local_building_slot.dds
- (unrecognized string “local citizen happyness” for Template:Icon) -
local_citizen_happyness.dds
- (unrecognized string “local citizen output” for Template:Icon) -
local_citizen_output.dds
- (unrecognized string “local cohort recruit speed” for Template:Icon) -
local_cohort_recruit_speed.dds
- (unrecognized string “local cohort start experience” for Template:Icon) -
local_cohort_start_experience.dds
- (unrecognized string “local commerce modifier” for Template:Icon) -
local_commerce_modifier.dds
- (unrecognized string “local defensive” for Template:Icon) -
local_defensive.dds
- (unrecognized string “local freemen happyness” for Template:Icon) -
local_freemen_happyness.dds
- (unrecognized string “local freemen output” for Template:Icon) -
local_freemen_output.dds
- (unrecognized string “local goods from slaves” for Template:Icon) -
local_goods_from_slaves.dds
- (unrecognized string “local hostile attrition” for Template:Icon) -
local_hostile_attrition.dds
- -
local_manpower.dds
- (unrecognized string “local manpower modifier” for Template:Icon) -
local_manpower_modifier.dds
- (unrecognized string “local monthly civilization” for Template:Icon) -
local_monthly_civilization.dds
- (unrecognized string “local monthly state loyalty” for Template:Icon) -
local_monthly_state_loyalty.dds
- -
local_output_modifier.dds
- (unrecognized string “local pirate spawn chance” for Template:Icon) -
local_pirate_spawn_chance.dds
- -
local_population_growth.dds
- (unrecognized string “local regiment recruit speed” for Template:Icon) -
local_regiment_recruit_speed.dds
- (unrecognized string “local regiment start experience” for Template:Icon) -
local_regiment_start_experience.dds
- (unrecognized string “local research points modifier” for Template:Icon) -
local_research_points_modifier.dds
- (unrecognized string “local ship recruit speed” for Template:Icon) -
local_ship_recruit_speed.dds
- (unrecognized string “local ship start experience” for Template:Icon) -
local_ship_start_experience.dds
- (unrecognized string “local slaves happyness” for Template:Icon) -
local_slaves_happyness.dds
- (unrecognized string “local slaves output” for Template:Icon) -
local_slaves_output.dds
- (unrecognized string “local start experience” for Template:Icon) -
local_start_experience.dds
- (unrecognized string “local state trade routes” for Template:Icon) -
local_state_trade_routes.dds
- (unrecognized string “local tax modifier” for Template:Icon) -
local_tax_modifier.dds
- (unrecognized string “local tribesmen happyness” for Template:Icon) -
local_tribesmen_happyness.dds
- (unrecognized string “local tribesmen output” for Template:Icon) -
local_tribesmen_output.dds
- (unrecognized string “local unrest” for Template:Icon) -
local_unrest.dds
- -
loyalty_gain_chance.dds
- -
loyalty_to_overlord.dds
- -
manpower_recovery_speed.dds
- -
martial.dds
- (unrecognized string “max attrition” for Template:Icon) -
max_attrition.dds
- -
max_friends.dds
- (unrecognized string “max loyalty” for Template:Icon) -
max_loyalty.dds
- -
max_rivals.dds
- (unrecognized string “max war exhaustion” for Template:Icon) -
max_war_exhaustion.dds
- (unrecognized string “mercantile party influence” for Template:Icon) -
mercantile_party_influence.dds
- (unrecognized string “mercenary maintenance cost” for Template:Icon) -
mercenary_maintenance_cost.dds
- (unrecognized string “military building cost” for Template:Icon) -
military_building_cost.dds
- (unrecognized string “military party influence” for Template:Icon) -
military_party_influence.dds
- (unrecognized string “military tech cost modifier” for Template:Icon) -
military_tech_cost_modifier.dds
- -
military_tech_investment.dds
- (unrecognized string “minimum unrest” for Template:Icon) -
minimum_unrest.dds
- (unrecognized string “monthly admiral loyalty” for Template:Icon) -
monthly_admiral_loyalty.dds
- (unrecognized string “monthly centralization” for Template:Icon) -
monthly_centralization.dds
- (unrecognized string “monthly character fam prestige” for Template:Icon) -
monthly_character_fam_prestige.dds
- (unrecognized string “monthly character loyalty” for Template:Icon) -
monthly_character_loyalty.dds
- (unrecognized string “monthly character popularity” for Template:Icon) -
monthly_character_popularity.dds
- (unrecognized string “monthly character popularity decay” for Template:Icon) -
monthly_character_popularity_decay.dds
- (unrecognized string “monthly character prominence” for Template:Icon) -
monthly_character_prominence.dds
- (unrecognized string “monthly character wealth” for Template:Icon) -
monthly_character_wealth.dds
- (unrecognized string “monthly civic party conviction” for Template:Icon) -
monthly_civic_party_conviction.dds
- (unrecognized string “monthly civic tech loyalty” for Template:Icon) -
monthly_civic_tech_loyalty.dds
- (unrecognized string “monthly corruption” for Template:Icon) -
monthly_corruption.dds
- (unrecognized string “monthly general loyalty” for Template:Icon) -
monthly_general_loyalty.dds
- (unrecognized string “monthly governor loyalty” for Template:Icon) -
monthly_governor_loyalty.dds
- (unrecognized string “monthly governor wage” for Template:Icon) -
monthly_governor_wage.dds
- (unrecognized string “monthly legitimacy” for Template:Icon) -
monthly_legitimacy.dds
- (unrecognized string “monthly local governor wage” for Template:Icon) -
monthly_local_governor_wage.dds
- (unrecognized string “monthly mercantile party conviction” for Template:Icon) -
monthly_mercantile_party_conviction.dds
- (unrecognized string “monthly military party conviction” for Template:Icon) -
monthly_military_party_conviction.dds
- (unrecognized string “monthly military tech loyalty” for Template:Icon) -
monthly_military_tech_loyalty.dds
- (unrecognized string “monthly office apothecary loyalty” for Template:Icon) -
monthly_office_apothecary_loyalty.dds
- (unrecognized string “monthly office arbitrator loyalty” for Template:Icon) -
monthly_office_arbitrator_loyalty.dds
- (unrecognized string “monthly office augur loyalty” for Template:Icon) -
monthly_office_augur_loyalty.dds
- (unrecognized string “monthly office bodyguard loyalty” for Template:Icon) -
monthly_office_bodyguard_loyalty.dds
- (unrecognized string “monthly office censor loyalty” for Template:Icon) -
monthly_office_censor_loyalty.dds
- (unrecognized string “monthly office elder loyalty” for Template:Icon) -
monthly_office_elder_loyalty.dds
- (unrecognized string “monthly office foreign minister loyalty” for Template:Icon) -
monthly_office_foreign_minister_loyalty.dds
- (unrecognized string “monthly office high priest loyalty” for Template:Icon) -
monthly_office_high_priest_loyalty.dds
- (unrecognized string “monthly office high priest monarchy loyalty” for Template:Icon) -
monthly_office_high_priest_monarchy_loyalty.dds
- (unrecognized string “monthly office magistrate loyalty” for Template:Icon) -
monthly_office_magistrate_loyalty.dds
- (unrecognized string “monthly office marshal loyalty” for Template:Icon) -
monthly_office_marshal_loyalty.dds
- (unrecognized string “monthly office master of the guard loyalty” for Template:Icon) -
monthly_office_master_of_the_guard_loyalty.dds
- (unrecognized string “monthly office philosopher loyalty” for Template:Icon) -
monthly_office_philosopher_loyalty.dds
- (unrecognized string “monthly office physician loyalty” for Template:Icon) -
monthly_office_physician_loyalty.dds
- (unrecognized string “monthly office plebeian aedile loyalty” for Template:Icon) -
monthly_office_plebeian_aedile_loyalty.dds
- (unrecognized string “monthly office pontifex loyalty” for Template:Icon) -
monthly_office_pontifex_loyalty.dds
- (unrecognized string “monthly office praetor loyalty” for Template:Icon) -
monthly_office_praetor_loyalty.dds
- (unrecognized string “monthly office republic physician loyalty” for Template:Icon) -
monthly_office_republic_physician_loyalty.dds
- (unrecognized string “monthly office royal tutor loyalty” for Template:Icon) -
monthly_office_royal_tutor_loyalty.dds
- (unrecognized string “monthly office steward loyalty” for Template:Icon) -
monthly_office_steward_loyalty.dds
- (unrecognized string “monthly office tribune of the soldiers loyalty” for Template:Icon) -
monthly_office_tribune_of_the_soldiers_loyalty.dds
- (unrecognized string “monthly office tribune of the treasury loyalty” for Template:Icon) -
monthly_office_tribune_of_the_treasury_loyalty.dds
- (unrecognized string “monthly office warchief loyalty” for Template:Icon) -
monthly_office_warchief_loyalty.dds
- (unrecognized string “monthly office wise person loyalty” for Template:Icon) -
monthly_office_wise_person_loyalty.dds
- (unrecognized string “monthly oratory tech loyalty” for Template:Icon) -
monthly_oratory_tech_loyalty.dds
- (unrecognized string “monthly populist party conviction” for Template:Icon) -
monthly_populist_party_conviction.dds
- (unrecognized string “monthly religious party conviction” for Template:Icon) -
monthly_religious_party_conviction.dds
- (unrecognized string “monthly religious tech loyalty” for Template:Icon) -
monthly_religious_tech_loyalty.dds
- (unrecognized string “monthly tyranny” for Template:Icon) -
monthly_tyranny.dds
- (unrecognized string “monthly wage for character” for Template:Icon) -
monthly_wage_for_character.dds
- (unrecognized string “monthly wage modifier” for Template:Icon) -
monthly_wage_modifier.dds
- (unrecognized string “monthly wage on character modifier” for Template:Icon) -
monthly_wage_on_character_modifier.dds
- -
movement_cost.dds
- (unrecognized string “movement speed if no road” for Template:Icon) -
movement_speed_if_no_road.dds
- (unrecognized string “naval morale” for Template:Icon) -
naval_morale.dds
- (unrecognized string “naval morale modifier” for Template:Icon) -
naval_morale_modifier.dds
- (unrecognized string “naval morale recovery” for Template:Icon) -
naval_morale_recovery.dds
- (unrecognized string “naval raid cost modifier” for Template:Icon) -
naval_raid_cost_modifier.dds
- (unrecognized string “naval unit attrition” for Template:Icon) -
naval_unit_attrition.dds
- (unrecognized string “navy maintenance cost” for Template:Icon) -
navy_maintenance_cost.dds
- -
navy_movement_speed.dds
- -
next_ruler_legitimacy.dds
- (unrecognized string “num of clan chiefs” for Template:Icon) -
num_of_clan_chiefs.dds
- -
omen_duration.dds
- -
omen_power.dds
- (unrecognized string “oratory tech cost modifier” for Template:Icon) -
oratory_tech_cost_modifier.dds
- -
oratory_tech_investment.dds
- (unrecognized string “order shattered retreat cost modifier” for Template:Icon) -
order_shattered_retreat_cost_modifier.dds
- (unrecognized string “pirate spawn chance” for Template:Icon) -
pirate_spawn_chance.dds
- (unrecognized string “population building cost” for Template:Icon) -
population_building_cost.dds
- (unrecognized string “populist party influence” for Template:Icon) -
populist_party_influence.dds
- (unrecognized string “power conversion cost modifier” for Template:Icon) -
power_conversion_cost_modifier.dds
- (unrecognized string “price arena match cost modifier” for Template:Icon) -
price_arena_match_cost_modifier.dds
- (unrecognized string “price convert religion cost modifier” for Template:Icon) -
price_convert_religion_cost_modifier.dds
- (unrecognized string “price execute cost modifier” for Template:Icon) -
price_execute_cost_modifier.dds
- (unrecognized string “price grant laurels cost modifier” for Template:Icon) -
price_grant_laurels_cost_modifier.dds
- (unrecognized string “price imprison cost modifier” for Template:Icon) -
price_imprison_cost_modifier.dds
- (unrecognized string “price propose marriage cost modifier” for Template:Icon) -
price_propose_marriage_cost_modifier.dds
- (unrecognized string “price remove rival cost modifier” for Template:Icon) -
price_remove_rival_cost_modifier.dds
- (unrecognized string “price reward veterans cost modifier” for Template:Icon) -
price_reward_veterans_cost_modifier.dds
- (unrecognized string “price sacrifice cost modifier” for Template:Icon) -
price_sacrifice_cost_modifier.dds
- (unrecognized string “price stipends cost modifier” for Template:Icon) -
price_stipends_cost_modifier.dds
- (unrecognized string “price tutor heir cost modifier” for Template:Icon) -
price_tutor_heir_cost_modifier.dds
- -
primary_heir_attraction.dds
- -
prominence.dds
- (unrecognized string “raid cost modifier” for Template:Icon) -
raid_cost_modifier.dds
- (unrecognized string “raise levies cost modifier” for Template:Icon) -
raise_levies_cost_modifier.dds
- (unrecognized string “recover cost modifier” for Template:Icon) -
recover_cost_modifier.dds
- (unrecognized string “recruit character cost modifier” for Template:Icon) -
recruit_character_cost_modifier.dds
- (unrecognized string “recruit general cost modifier” for Template:Icon) -
recruit_general_cost_modifier.dds
- (unrecognized string “recruit mercenary cost modifier” for Template:Icon) -
recruit_mercenary_cost_modifier.dds
- (unrecognized string “regiment reinforcement speed” for Template:Icon) -
regiment_reinforcement_speed.dds
- (unrecognized string “religious party influence” for Template:Icon) -
religious_party_influence.dds
- (unrecognized string “religious tech cost modifier” for Template:Icon) -
religious_tech_cost_modifier.dds
- -
religious_tech_investment.dds
- -
research_points.dds
- (unrecognized string “research points modifier” for Template:Icon) -
research_points_modifier.dds
- -
retreat_delay.dds
- (unrecognized string “ruler popularity gain” for Template:Icon) -
ruler_popularity_gain.dds
- (unrecognized string “secude governor cost modifier” for Template:Icon) -
secude_governor_cost_modifier.dds
- -
senate_influence.dds
- (unrecognized string “send gift cost modifier” for Template:Icon) -
send_gift_cost_modifier.dds
- (unrecognized string “shattered retreat” for Template:Icon) -
shattered_retreat.dds
- (unrecognized string “ship repair at sea” for Template:Icon) -
ship_repair_at_sea.dds
- -
siege_ability.dds
- (unrecognized string “siege accumulation” for Template:Icon) -
siege_accumulation.dds
- -
siege_engineers.dds
- (unrecognized string “slaves move cost modifier” for Template:Icon) -
slaves_move_cost_modifier.dds
- (unrecognized string “smear character cost modifier” for Template:Icon) -
smear_character_cost_modifier.dds
- (unrecognized string “stability cost modifier” for Template:Icon) -
stability_cost_modifier.dds
- (unrecognized string “start migration cost modifier” for Template:Icon) -
start_migration_cost_modifier.dds
- -
subject_loyalty.dds
- (unrecognized string “subject opinions” for Template:Icon) -
subject_opinions.dds
- (unrecognized string “subject pays modifier” for Template:Icon) -
subject_pays_modifier.dds
- -
supply_limit.dds
- (unrecognized string “supply limit modifier” for Template:Icon) -
supply_limit_modifier.dds
- (unrecognized string “support for character as heir” for Template:Icon) -
support_for_character_as_heir.dds
- (unrecognized string “support rebels cost modifier” for Template:Icon) -
support_rebels_cost_modifier.dds
- (unrecognized string “tax income” for Template:Icon) -
tax_income.dds
- (unrecognized string “technology cost” for Template:Icon) -
technology_cost.dds
- (unrecognized string “technology investment” for Template:Icon) -
technology_investment.dds
- (unrecognized string “tribesmen move cost modifier” for Template:Icon) -
tribesmen_move_cost_modifier.dds
- (unrecognized string “tribute income modifier” for Template:Icon) -
tribute_income_modifier.dds
- (unrecognized string “trireme cost” for Template:Icon) -
trireme_cost.dds
- (unrecognized string “trireme defensive” for Template:Icon) -
trireme_defensive.dds
- (unrecognized string “trireme discipline” for Template:Icon) -
trireme_discipline.dds
- (unrecognized string “trireme maintenance cost” for Template:Icon) -
trireme_maintenance_cost.dds
- (unrecognized string “trireme morale” for Template:Icon) -
trireme_morale.dds
- (unrecognized string “trireme movement speed” for Template:Icon) -
trireme_movement_speed.dds
- (unrecognized string “trireme offensive” for Template:Icon) -
trireme_offensive.dds
- (unrecognized string “use boarding tactics cost modifier” for Template:Icon) -
use_boarding_tactics_cost_modifier.dds
- (unrecognized string “use cavalry skirmish cost modifier” for Template:Icon) -
use_cavalry_skirmish_cost_modifier.dds
- (unrecognized string “use greek phalanx cost modifier” for Template:Icon) -
use_greek_phalanx_cost_modifier.dds
- (unrecognized string “use padma vyuha cost modifier” for Template:Icon) -
use_padma_vyuha_cost_modifier.dds
- (unrecognized string “use ramming speed cost modifier” for Template:Icon) -
use_ramming_speed_cost_modifier.dds
- (unrecognized string “use triplex acies cost modifier” for Template:Icon) -
use_triplex_acies_cost_modifier.dds
- -
war_exhaustion.dds
- -
war_score_cost.dds
- (unrecognized string “warelephant cost” for Template:Icon) -
warelephant_cost.dds
- (unrecognized string “warelephant defensive” for Template:Icon) -
warelephant_defensive.dds
- (unrecognized string “warelephant desert combat bonus” for Template:Icon) -
warelephant_desert_combat_bonus.dds
- (unrecognized string “warelephant discipline” for Template:Icon) -
warelephant_discipline.dds
- (unrecognized string “warelephant farmland combat bonus” for Template:Icon) -
warelephant_farmland_combat_bonus.dds
- (unrecognized string “warelephant forest combat bonus” for Template:Icon) -
warelephant_forest_combat_bonus.dds
- (unrecognized string “warelephant hills combat bonus” for Template:Icon) -
warelephant_hills_combat_bonus.dds
- (unrecognized string “warelephant jungle combat bonus” for Template:Icon) -
warelephant_jungle_combat_bonus.dds
- (unrecognized string “warelephant maintenance cost” for Template:Icon) -
warelephant_maintenance_cost.dds
- (unrecognized string “warelephant marsh combat bonus” for Template:Icon) -
warelephant_marsh_combat_bonus.dds
- (unrecognized string “warelephant morale” for Template:Icon) -
warelephant_morale.dds
- (unrecognized string “warelephant mountain combat bonus” for Template:Icon) -
warelephant_mountain_combat_bonus.dds
- (unrecognized string “warelephant movement speed” for Template:Icon) -
warelephant_movement_speed.dds
- (unrecognized string “warelephant offensive” for Template:Icon) -
warelephant_offensive.dds
- (unrecognized string “warelephant plains combat bonus” for Template:Icon) -
warelephant_plains_combat_bonus.dds
- -
zeal.dds
modifier_icons
/ImperatorRome/game/common/modifier_icons/00_modifier_icons.txt
#example = { # positive = "gfx/interface/icons/example_positive.dds" # Will be used if >= 0 or if `negative` isn't set # negative = "gfx/interface/icons/example_negative.dds" # Will be used if < 0 (optional) # default = yes # The first one in the file with this flag will be used as default #} ######### DEFAULT ######### default = { positive = "gfx/interface/icons/_default.dds" default = yes } ######### STATIC ######### build_cost = { positive = "gfx/interface/icons/modifiers/build_cost.dds" } build_time = { positive = "gfx/interface/icons/modifiers/build_time.dds" } minimum_unrest = { positive = "gfx/interface/icons/modifiers/minimum_unrest.dds" } local_unrest = { positive = "gfx/interface/icons/modifiers/local_unrest.dds" } global_unrest = { positive = "gfx/interface/icons/modifiers/global_unrest.dds" } global_tax_income = { positive = "gfx/interface/icons/modifiers/global_tax_income.dds" } tax_income = { positive = "gfx/interface/icons/modifiers/commerce_value.dds" } local_tax_modifier = { positive = "gfx/interface/icons/modifiers/local_tax_modifier.dds" } global_tax_modifier = { positive = "gfx/interface/icons/modifiers/global_tax_modifier.dds" } local_population_growth = { positive = "gfx/interface/icons/modifiers/local_population_growth.dds" } global_population_growth = { positive = "gfx/interface/icons/modifiers/global_population_growth.dds" } local_building_slot = { positive = "gfx/interface/icons/modifiers/local_building_slot.dds" } global_building_slot = { positive = "gfx/interface/icons/modifiers/global_building_slot.dds" } global_monthly_state_loyalty = { positive = "gfx/interface/icons/modifiers/global_monthly_state_loyalty.dds" } local_monthly_state_loyalty = { positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds" } land_morale = { positive = "gfx/interface/icons/modifiers/land_morale.dds" } naval_morale = { positive = "gfx/interface/icons/modifiers/naval_morale.dds" } land_morale_modifier = { positive = "gfx/interface/icons/modifiers/land_morale_modifier.dds" } naval_morale_modifier = { positive = "gfx/interface/icons/modifiers/naval_morale_modifier.dds" } local_manpower = { positive = "gfx/interface/icons/modifiers/local_manpower.dds" } global_manpower = { positive = "gfx/interface/icons/modifiers/global_manpower.dds" } local_manpower_modifier = { positive = "gfx/interface/icons/modifiers/local_manpower_modifier.dds" } global_manpower_modifier = { positive = "gfx/interface/icons/modifiers/global_manpower_modifier.dds" } manpower_recovery_speed = { positive = "gfx/interface/icons/modifiers/manpower_recovery_speed.dds" } attrition = { positive = "gfx/interface/icons/modifiers/attrition.dds" } land_unit_attrition = { positive = "gfx/interface/icons/modifiers/land_unit_attrition.dds" } naval_unit_attrition = { positive = "gfx/interface/icons/modifiers/naval_unit_attrition.dds" } max_attrition = { positive = "gfx/interface/icons/modifiers/max_attrition.dds" } supply_limit = { positive = "gfx/interface/icons/modifiers/supply_limit.dds" } supply_limit_modifier = { positive = "gfx/interface/icons/modifiers/supply_limit_modifier.dds" } global_supply_limit_modifier = { positive = "gfx/interface/icons/modifiers/global_supply_limit_modifier.dds" } war_exhaustion = { positive = "gfx/interface/icons/modifiers/war_exhaustion.dds" } max_war_exhaustion = { positive = "gfx/interface/icons/modifiers/max_war_exhaustion.dds" } fort_level = { positive = "gfx/interface/icons/modifiers/fort_level.dds" } blockade_efficiency = { positive = "gfx/interface/icons/modifiers/blockade_efficiency.dds" } monthly_centralization = { positive = "gfx/interface/icons/modifiers/monthly_centralization.dds" } monthly_legitimacy = { positive = "gfx/interface/icons/modifiers/monthly_legitimacy.dds" } agressive_expansion_impact = { positive = "gfx/interface/icons/modifiers/agressive_expansion_impact.dds" } recruit_mercenary_cost_modifier = { positive = "gfx/interface/icons/modifiers/recruit_mercenary_cost_modifier.dds" } start_migration_cost_modifier = { positive = "gfx/interface/icons/modifiers/start_migration_cost_modifier.dds" } mercenary_maintenance_cost = { positive = "gfx/interface/icons/modifiers/mercenary_maintenance_cost.dds" } local_ship_recruit_speed = { positive = "gfx/interface/icons/modifiers/local_ship_recruit_speed.dds" } local_cohort_recruit_speed = { positive = "gfx/interface/icons/modifiers/local_cohort_recruit_speed.dds" } global_ship_recruit_speed = { positive = "gfx/interface/icons/modifiers/global_ship_recruit_speed.dds" } global_cohort_recruit_speed = { positive = "gfx/interface/icons/modifiers/global_cohort_recruit_speed.dds" } garrison_size = { positive = "gfx/interface/icons/modifiers/garrison_size.dds" } garrison_growth = { positive = "gfx/interface/icons/modifiers/garrison_growth.dds" } technology_investment = { positive = "gfx/interface/icons/modifiers/technology_investment.dds" } movement_cost = { positive = "gfx/interface/icons/modifiers/movement_cost.dds" } army_movement_speed = { positive = "gfx/interface/icons/modifiers/army_movement_speed.dds" } navy_movement_speed = { positive = "gfx/interface/icons/modifiers/navy_movement_speed.dds" } local_state_trade_routes = { positive = "gfx/interface/icons/modifiers/local_state_trade_routes.dds" } global_capital_trade_routes = { positive = "gfx/interface/icons/modifiers/global_capital_trade_routes.dds" } global_state_trade_routes = { positive = "gfx/interface/icons/modifiers/global_state_trade_routes.dds" } research_points = { positive = "gfx/interface/icons/modifiers/research_points.dds" } research_points_modifier = { positive = "gfx/interface/icons/modifiers/research_points_modifier.dds" } local_research_points_modifier = { positive = "gfx/interface/icons/modifiers/local_research_points_modifier.dds" } omen_power = { positive = "gfx/interface/icons/modifiers/omen_power.dds" } omen_duration = { positive = "gfx/interface/icons/modifiers/omen_duration.dds" } discipline = { positive = "gfx/interface/icons/modifiers/discipline.dds" } local_defensive = { positive = "gfx/interface/icons/modifiers/local_defensive.dds" } global_defensive = { positive = "gfx/interface/icons/modifiers/global_defensive.dds" } commerce_value = { positive = "gfx/interface/icons/modifiers/commerce_value.dds" } global_commerce_modifier = { positive = "gfx/interface/icons/modifiers/global_commerce_modifier.dds" } local_commerce_modifier = { positive = "gfx/interface/icons/modifiers/local_commerce_modifier.dds" } tribute_income_modifier = { positive = "gfx/interface/icons/modifiers/tribute_income_modifier.dds" } ruler_popularity_gain = { positive = "gfx/interface/icons/modifiers/ruler_popularity_gain.dds" } max_loyalty = { positive = "gfx/interface/icons/modifiers/max_loyalty.dds" } monthly_character_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_character_loyalty.dds" } monthly_wage_for_character = { positive = "gfx/interface/icons/modifiers/monthly_wage_for_character.dds" } monthly_wage_modifier = { positive = "gfx/interface/icons/modifiers/monthly_wage_modifier.dds" } monthly_character_popularity = { positive = "gfx/interface/icons/modifiers/monthly_character_popularity.dds" } monthly_character_prominence = { positive = "gfx/interface/icons/modifiers/monthly_character_prominence.dds" } monthly_character_fam_prestige = { positive = "gfx/interface/icons/modifiers/monthly_character_fam_prestige.dds" } cohort_reinforcement_speed = { positive = "gfx/interface/icons/modifiers/cohort_reinforcement_speed.dds" } land_morale_recovery = { positive = "gfx/interface/icons/modifiers/land_morale_recovery.dds" } naval_morale_recovery = { positive = "gfx/interface/icons/modifiers/naval_morale_recovery.dds" } siege_ability = { positive = "gfx/interface/icons/modifiers/siege_ability.dds" } assault_ability = { positive = "gfx/interface/icons/modifiers/assault_ability.dds" } diplomatic_reputation = { positive = "gfx/interface/icons/modifiers/diplomatic_reputation.dds" } diplomatic_relations = { positive = "gfx/interface/icons/modifiers/diplomatic_relations.dds" } max_rivals = { positive = "gfx/interface/icons/modifiers/max_rivals.dds" } max_friends = { positive = "gfx/interface/icons/modifiers/max_friends.dds" } current_corruption = { positive = "gfx/interface/icons/modifiers/current_corruption.dds" } monthly_corruption = { positive = "gfx/interface/icons/modifiers/monthly_corruption.dds" } subject_opinions = { positive = "gfx/interface/icons/modifiers/subject_opinions.dds" } fort_maintenance_cost = { positive = "gfx/interface/icons/modifiers/fort_maintenance_cost.dds" } army_maintenance_cost = { positive = "gfx/interface/icons/modifiers/army_maintenance_cost.dds" } navy_maintenance_cost = { positive = "gfx/interface/icons/modifiers/navy_maintenance_cost.dds" } country_civilization_value = { positive = "gfx/interface/icons/modifiers/country_civilization_value.dds" } local_country_civilization_value = { positive = "gfx/interface/icons/modifiers/country_civilization_value.dds" } local_monthly_civilization = { positive = "gfx/interface/icons/modifiers/local_monthly_civilization.dds" } global_monthly_civilization = { positive = "gfx/interface/icons/modifiers/global_monthly_civilization.dds" } global_start_experience = { positive = "gfx/interface/icons/modifiers/global_start_experience.dds" } local_start_experience = { positive = "gfx/interface/icons/modifiers/local_start_experience.dds" } global_cohort_start_experience = { positive = "gfx/interface/icons/modifiers/global_cohort_start_experience.dds" } local_cohort_start_experience = { positive = "gfx/interface/icons/modifiers/local_cohort_start_experience.dds" } global_ship_start_experience = { positive = "gfx/interface/icons/modifiers/global_ship_start_experience.dds" } local_ship_start_experience = { positive = "gfx/interface/icons/modifiers/local_ship_start_experience.dds" } experience_decay = { positive = "gfx/interface/icons/modifiers/experience_decay.dds" } martial = { positive = "gfx/interface/icons/modifiers/martial.dds" } finesse = { positive = "gfx/interface/icons/modifiers/finesse.dds" } charisma = { positive = "gfx/interface/icons/modifiers/charisma.dds" } zeal = { positive = "gfx/interface/icons/modifiers/zeal.dds" } fertility = { positive = "gfx/interface/icons/modifiers/fertility.dds" } health = { positive = "gfx/interface/icons/modifiers/health.dds" } barbarian_growth = { positive = "gfx/interface/icons/modifiers/barbarian_growth.dds" } barbarian_spawn_chance = { positive = "gfx/interface/icons/modifiers/barbarian_spawn_chance.dds" } loyalty_gain_chance = { positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds" } loyalty_gain_chance_modifier = { positive = "gfx/interface/icons/modifiers/loyalty_gain_chance.dds" } prominence = { positive = "gfx/interface/icons/modifiers/prominence.dds" } senate_influence = { positive = "gfx/interface/icons/modifiers/senate_influence.dds" } monthly_tyranny = { positive = "gfx/interface/icons/modifiers/monthly_tyranny.dds" } retreat_delay = { positive = "gfx/interface/icons/modifiers/retreat_delay.dds" } pirate_spawn_chance = { positive = "gfx/interface/icons/modifiers/pirate_spawn_chance.dds" } local_pirate_spawn_chance = { positive = "gfx/interface/icons/modifiers/local_pirate_spawn_chance.dds" } all_power_cost = { positive = "gfx/interface/icons/modifiers/all_power_cost.dds" } improve_relation_impact = { positive = "gfx/interface/icons/modifiers/improve_relation.dds" } hostile_attrition = { positive = "gfx/interface/icons/modifiers/hostile_attrition.dds" } local_hostile_attrition = { positive = "gfx/interface/icons/modifiers/local_hostile_attrition.dds" } election_term_duration = { positive = "gfx/interface/icons/modifiers/election_term_duration.dds" } ship_repair_at_sea = { positive = "gfx/interface/icons/modifiers/ship_repair_at_sea.dds" } monthly_general_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_general_loyalty.dds" } monthly_admiral_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_admiral_loyalty.dds" } monthly_governor_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_governor_loyalty.dds" } ######### DYNAMIC ######### local_citizen_output = { positive = "gfx/interface/icons/modifiers/local_citizen_output.dds" } global_citizen_output = { positive = "gfx/interface/icons/modifiers/global_citizen_output.dds" } local_citizen_happyness = { positive = "gfx/interface/icons/modifiers/local_citizen_happyness.dds" } global_citizen_happyness = { positive = "gfx/interface/icons/modifiers/global_citizen_happyness.dds" } local_freemen_output = { positive = "gfx/interface/icons/modifiers/local_freemen_output.dds" } global_freemen_output = { positive = "gfx/interface/icons/modifiers/global_freemen_output.dds" } local_freemen_happyness = { positive = "gfx/interface/icons/modifiers/local_freemen_happyness.dds" } global_freemen_happyness = { positive = "gfx/interface/icons/modifiers/global_freemen_happyness.dds" } local_slaves_output = { positive = "gfx/interface/icons/modifiers/local_slaves_output.dds" } global_slaves_output = { positive = "gfx/interface/icons/modifiers/global_slaves_output.dds" } local_slaves_happyness = { positive = "gfx/interface/icons/modifiers/local_slaves_happyness.dds" } global_slaves_happyness = { positive = "gfx/interface/icons/modifiers/global_slaves_happyness.dds" } local_tribesmen_output = { positive = "gfx/interface/icons/modifiers/local_tribesmen_output.dds" } global_tribesmen_output = { positive = "gfx/interface/icons/modifiers/global_tribesmen_output.dds" } local_tribesmen_happyness = { positive = "gfx/interface/icons/modifiers/local_tribesmen_happyness.dds" } global_tribesmen_happyness = { positive = "gfx/interface/icons/modifiers/global_tribesmen_happyness.dds" } appoint_dictator_cost_modifier = { positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds" } hold_triumph_cost_modifier = { positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds" } hold_games_price_cost_modifier = { positive = "gfx/interface/icons/modifiers/hold_games_price_cost_modifier.dds" } smear_character_cost_modifier = { positive = "gfx/interface/icons/modifiers/smear_character_cost_modifier.dds" } bribe_character_cost_modifier = { positive = "gfx/interface/icons/modifiers/bribe_character_cost_modifier.dds" } assassinate_attempt_cost_modifier = { positive = "gfx/interface/icons/modifiers/assassinate_attempt_cost_modifier.dds" } inspire_disloyalty_cost_modifier = { positive = "gfx/interface/icons/modifiers/inspire_disloyalty_cost_modifier.dds" } build_roads_cost_modifier = { positive = "gfx/interface/icons/modifiers/build_roads_cost_modifier.dds" } recover_cost_modifier = { positive = "gfx/interface/icons/modifiers/recover_cost_modifier.dds" } raid_cost_modifier = { positive = "gfx/interface/icons/modifiers/raid_cost_modifier.dds" } naval_raid_cost_modifier = { positive = "gfx/interface/icons/modifiers/naval_raid_cost_modifier.dds" } use_ramming_speed_cost_modifier = { positive = "gfx/interface/icons/modifiers/use_ramming_speed_cost_modifier.dds" } use_boarding_tactics_cost_modifier = { positive = "gfx/interface/icons/modifiers/use_boarding_tactics_cost_modifier.dds" } freemen_promotion_cost_modifier = { positive = "gfx/interface/icons/modifiers/freemen_promotion_cost_modifier.dds" } citizen_promotion_cost_modifier = { positive = "gfx/interface/icons/modifiers/citizen_promotion_cost_modifier.dds" } desecrate_cost_modifier = { positive = "gfx/interface/icons/modifiers/desecrate_cost_modifier.dds" } build_border_fort_cost_modifier = { positive = "gfx/interface/icons/modifiers/build_border_fort_cost_modifier.dds" } create_military_colony_cost_modifier = { positive = "gfx/interface/icons/modifiers/create_military_colony_cost_modifier.dds" } use_cavalry_skirmish_cost_modifier = { positive = "gfx/interface/icons/modifiers/use_cavalry_skirmish_cost_modifier.dds" } use_padma_vyuha_cost_modifier = { positive = "gfx/interface/icons/modifiers/use_padma_vyuha_cost_modifier.dds" } use_greek_phalanx_cost_modifier = { positive = "gfx/interface/icons/modifiers/use_greek_phalanx_cost_modifier.dds" } use_triplex_acies_cost_modifier = { positive = "gfx/interface/icons/modifiers/use_triplex_acies_cost_modifier.dds" } raise_levies_cost_modifier = { positive = "gfx/interface/icons/modifiers/raise_levies_cost_modifier.dds" } recruit_character_cost_modifier = { positive = "gfx/interface/icons/modifiers/recruit_character_cost_modifier.dds" } recruit_general_cost_modifier = { positive = "gfx/interface/icons/modifiers/recruit_general_cost_modifier.dds" } secude_governor_cost_modifier = { positive = "gfx/interface/icons/modifiers/secude_governor_cost_modifier.dds" } price_imprison_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds" } price_execute_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_execute_cost_modifier.dds" } befriend_character_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_imprison_cost_modifier.dds" } price_sacrifice_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_sacrifice_cost_modifier.dds" } stability_cost_modifier = { positive = "gfx/interface/icons/modifiers/stability_cost_modifier.dds" } enact_law_cost_modifier = { positive = "gfx/interface/icons/modifiers/enact_law_cost_modifier.dds" } government_bonus_cost_modifier = { positive = "gfx/interface/icons/modifiers/government_bonus_cost_modifier.dds" } assault_cost_modifier = { positive = "gfx/interface/icons/modifiers/assault_cost_modifier.dds" } buy_invention_cost_modifier = { positive = "gfx/interface/icons/modifiers/buy_invention_cost_modifier.dds" } buy_idea_cost_modifier = { positive = "gfx/interface/icons/modifiers/buy_idea_cost_modifier.dds" } buy_military_tradition_cost_modifier = { positive = "gfx/interface/icons/modifiers/buy_military_tradition_cost_modifier.dds" } citizen_move_cost_modifier = { positive = "gfx/interface/icons/modifiers/citizen_move_cost_modifier.dds" } freemen_move_cost_modifier = { positive = "gfx/interface/icons/modifiers/freemen_move_cost_modifier.dds" } tribesmen_move_cost_modifier = { positive = "gfx/interface/icons/modifiers/tribesmen_move_cost_modifier.dds" } slaves_move_cost_modifier = { positive = "gfx/interface/icons/modifiers/slaves_move_cost_modifier.dds" } convert_pop_cost_modifier = { positive = "gfx/interface/icons/modifiers/convert_pop_cost_modifier.dds" } call_omen_cost_modifier = { positive = "gfx/interface/icons/modifiers/call_omen_cost_modifier.dds" } fabricate_claim_cost_modifier = { positive = "gfx/interface/icons/modifiers/fabricate_claim_cost_modifier.dds" } support_rebels_cost_modifier = { positive = "gfx/interface/icons/modifiers/support_rebels_cost_modifier.dds" } endorse_party_cost_modifier = { positive = "gfx/interface/icons/modifiers/endorse_party_cost_modifier.dds" } create_trade_route_cost_modifier = { positive = "gfx/interface/icons/modifiers/create_trade_route_cost_modifier.dds" } send_gift_cost_modifier = { positive = "gfx/interface/icons/modifiers/send_gift_cost_modifier.dds" } improve_relation_cost_modifier = { positive = "gfx/interface/icons/modifiers/improve_relation_cost_modifier.dds" } inspire_devotio_cost_modifier = { positive = "gfx/interface/icons/modifiers/inspire_devotio_cost_modifier.dds" } archers_discipline = { positive = "gfx/interface/icons/modifiers/archers_discipline.dds" } archers_morale = { positive = "gfx/interface/icons/modifiers/archers_morale.dds" } archers_offensive = { positive = "gfx/interface/icons/modifiers/archers_offensive.dds" } archers_defensive = { positive = "gfx/interface/icons/modifiers/archers_defensive.dds" } archers_cost = { positive = "gfx/interface/icons/modifiers/archers_cost.dds" } archers_maintenance_cost = { positive = "gfx/interface/icons/modifiers/archers_maintenance_cost.dds" } archers_movement_speed = { positive = "gfx/interface/icons/modifiers/archers_movement_speed.dds" } camels_discipline = { positive = "gfx/interface/icons/modifiers/camels_discipline.dds" } camels_morale = { positive = "gfx/interface/icons/modifiers/camels_morale.dds" } camels_offensive = { positive = "gfx/interface/icons/modifiers/camels_offensive.dds" } camels_defensive = { positive = "gfx/interface/icons/modifiers/camels_defensive.dds" } camels_cost = { positive = "gfx/interface/icons/modifiers/camels_cost.dds" } camels_maintenance_cost = { positive = "gfx/interface/icons/modifiers/camels_maintenance_cost.dds" } camels_movement_speed = { positive = "gfx/interface/icons/modifiers/camels_movement_speed.dds" } chariots_discipline = { positive = "gfx/interface/icons/modifiers/chariots_discipline.dds" } chariots_morale = { positive = "gfx/interface/icons/modifiers/chariots_morale.dds" } chariots_offensive = { positive = "gfx/interface/icons/modifiers/chariots_offensive.dds" } chariots_defensive = { positive = "gfx/interface/icons/modifiers/chariots_defensive.dds" } chariots_cost = { positive = "gfx/interface/icons/modifiers/chariots_cost.dds" } chariots_maintenance_cost = { positive = "gfx/interface/icons/modifiers/chariots_maintenance_cost.dds" } chariots_movement_speed = { positive = "gfx/interface/icons/modifiers/chariots_movement_speed.dds" } heavy_cavalry_discipline = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_discipline.dds" } heavy_cavalry_morale = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_morale.dds" } heavy_cavalry_offensive = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_offensive.dds" } heavy_cavalry_defensive = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_defensive.dds" } heavy_cavalry_cost = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_cost.dds" } heavy_cavalry_maintenance_cost = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_maintenance_cost.dds" } heavy_cavalry_movement_speed = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_movement_speed.dds" } heavy_infantry_discipline = { positive = "gfx/interface/icons/modifiers/heavy_infantry_discipline.dds" } heavy_infantry_morale = { positive = "gfx/interface/icons/modifiers/heavy_infantry_morale.dds" } heavy_infantry_offensive = { positive = "gfx/interface/icons/modifiers/heavy_infantry_offensive.dds" } heavy_infantry_defensive = { positive = "gfx/interface/icons/modifiers/heavy_infantry_defensive.dds" } heavy_infantry_cost = { positive = "gfx/interface/icons/modifiers/heavy_infantry_cost.dds" } heavy_infantry_maintenance_cost = { positive = "gfx/interface/icons/modifiers/heavy_infantry_maintenance_cost.dds" } heavy_infantry_movement_speed = { positive = "gfx/interface/icons/modifiers/heavy_infantry_movement_speed.dds" } horse_archers_discipline = { positive = "gfx/interface/icons/modifiers/horse_archers_discipline.dds" } horse_archers_morale = { positive = "gfx/interface/icons/modifiers/horse_archers_morale.dds" } horse_archers_offensive = { positive = "gfx/interface/icons/modifiers/horse_archers_offensive.dds" } horse_archers_defensive = { positive = "gfx/interface/icons/modifiers/horse_archers_defensive.dds" } horse_archers_cost = { positive = "gfx/interface/icons/modifiers/horse_archers_cost.dds" } horse_archers_maintenance_cost = { positive = "gfx/interface/icons/modifiers/horse_archers_maintenance_cost.dds" } horse_archers_movement_speed = { positive = "gfx/interface/icons/modifiers/horse_archers_movement_speed.dds" } light_cavalry_discipline = { positive = "gfx/interface/icons/modifiers/light_cavalry_discipline.dds" } light_cavalry_morale = { positive = "gfx/interface/icons/modifiers/light_cavalry_morale.dds" } light_cavalry_offensive = { positive = "gfx/interface/icons/modifiers/light_cavalry_offensive.dds" } light_cavalry_defensive = { positive = "gfx/interface/icons/modifiers/light_cavalry_defensive.dds" } light_cavalry_cost = { positive = "gfx/interface/icons/modifiers/light_cavalry_cost.dds" } light_cavalry_maintenance_cost = { positive = "gfx/interface/icons/modifiers/light_cavalry_maintenance_cost.dds" } light_cavalry_movement_speed = { positive = "gfx/interface/icons/modifiers/light_cavalry_movement_speed.dds" } light_infantry_discipline = { positive = "gfx/interface/icons/modifiers/light_infantry_discipline.dds" } light_infantry_morale = { positive = "gfx/interface/icons/modifiers/light_infantry_morale.dds" } light_infantry_offensive = { positive = "gfx/interface/icons/modifiers/light_infantry_offensive.dds" } light_infantry_defensive = { positive = "gfx/interface/icons/modifiers/light_infantry_defensive.dds" } light_infantry_cost = { positive = "gfx/interface/icons/modifiers/light_infantry_cost.dds" } light_infantry_maintenance_cost = { positive = "gfx/interface/icons/modifiers/light_infantry_maintenance_cost.dds" } light_infantry_movement_speed = { positive = "gfx/interface/icons/modifiers/light_infantry_movement_speed.dds" } warelephant_discipline = { positive = "gfx/interface/icons/modifiers/warelephant_discipline.dds" } warelephant_morale = { positive = "gfx/interface/icons/modifiers/warelephant_morale.dds" } warelephant_offensive = { positive = "gfx/interface/icons/modifiers/warelephant_offensive.dds" } warelephant_defensive = { positive = "gfx/interface/icons/modifiers/warelephant_defensive.dds" } warelephant_cost = { positive = "gfx/interface/icons/modifiers/warelephant_cost.dds" } warelephant_maintenance_cost = { positive = "gfx/interface/icons/modifiers/warelephant_maintenance_cost.dds" } warelephant_movement_speed = { positive = "gfx/interface/icons/modifiers/warelephant_movement_speed.dds" } trireme_discipline = { positive = "gfx/interface/icons/modifiers/trireme_discipline.dds" } trireme_morale = { positive = "gfx/interface/icons/modifiers/trireme_morale.dds" } trireme_offensive = { positive = "gfx/interface/icons/modifiers/trireme_offensive.dds" } trireme_defensive = { positive = "gfx/interface/icons/modifiers/trireme_defensive.dds" } trireme_cost = { positive = "gfx/interface/icons/modifiers/trireme_cost.dds" } trireme_maintenance_cost = { positive = "gfx/interface/icons/modifiers/trireme_maintenance_cost.dds" } trireme_movement_speed = { positive = "gfx/interface/icons/modifiers/trireme_movement_speed.dds" } archers_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_plains_combat_bonus.dds" } camels_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_plains_combat_bonus.dds" } chariots_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_plains_combat_bonus.dds" } heavy_cavalry_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_plains_combat_bonus.dds" } heavy_infantry_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_plains_combat_bonus.dds" } horse_archers_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_plains_combat_bonus.dds" } light_cavalry_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_plains_combat_bonus.dds" } light_infantry_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_plains_combat_bonus.dds" } warelephant_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_plains_combat_bonus.dds" } trireme_plains_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_mountain_combat_bonus.dds" } camels_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_mountain_combat_bonus.dds" } chariots_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_mountain_combat_bonus.dds" } heavy_cavalry_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_mountain_combat_bonus.dds" } heavy_infantry_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_mountain_combat_bonus.dds" } horse_archers_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_mountain_combat_bonus.dds" } light_cavalry_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_mountain_combat_bonus.dds" } light_infantry_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_mountain_combat_bonus.dds" } warelephant_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_mountain_combat_bonus.dds" } trireme_mountain_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_hills_combat_bonus.dds" } camels_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_hills_combat_bonus.dds" } chariots_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_hills_combat_bonus.dds" } heavy_cavalry_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_hills_combat_bonus.dds" } heavy_infantry_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_hills_combat_bonus.dds" } horse_archers_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_hills_combat_bonus.dds" } light_cavalry_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_hills_combat_bonus.dds" } light_infantry_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_hills_combat_bonus.dds" } warelephant_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_hills_combat_bonus.dds" } trireme_hills_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_desert_combat_bonus.dds" } camels_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_desert_combat_bonus.dds" } chariots_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_desert_combat_bonus.dds" } heavy_cavalry_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_desert_combat_bonus.dds" } heavy_infantry_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_desert_combat_bonus.dds" } horse_archers_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_desert_combat_bonus.dds" } light_cavalry_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_desert_combat_bonus.dds" } light_infantry_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_desert_combat_bonus.dds" } warelephant_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_desert_combat_bonus.dds" } trireme_desert_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_marsh_combat_bonus.dds" } camels_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_marsh_combat_bonus.dds" } chariots_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_marsh_combat_bonus.dds" } heavy_cavalry_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_marsh_combat_bonus.dds" } heavy_infantry_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_marsh_combat_bonus.dds" } horse_archers_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_marsh_combat_bonus.dds" } light_cavalry_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_marsh_combat_bonus.dds" } light_infantry_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_marsh_combat_bonus.dds" } warelephant_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_marsh_combat_bonus.dds" } trireme_marsh_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_jungle_combat_bonus.dds" } camels_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_jungle_combat_bonus.dds" } chariots_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_jungle_combat_bonus.dds" } heavy_cavalry_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_jungle_combat_bonus.dds" } heavy_infantry_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_jungle_combat_bonus.dds" } horse_archers_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_jungle_combat_bonus.dds" } light_cavalry_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_jungle_combat_bonus.dds" } light_infantry_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_jungle_combat_bonus.dds" } warelephant_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_jungle_combat_bonus.dds" } trireme_jungle_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_farmland_combat_bonus.dds" } camels_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_farmland_combat_bonus.dds" } chariots_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_farmland_combat_bonus.dds" } heavy_cavalry_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_farmland_combat_bonus.dds" } heavy_infantry_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_farmland_combat_bonus.dds" } horse_archers_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_farmland_combat_bonus.dds" } light_cavalry_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_farmland_combat_bonus.dds" } light_infantry_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_farmland_combat_bonus.dds" } warelephant_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_farmland_combat_bonus.dds" } trireme_farmland_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/archers_forest_combat_bonus.dds" } camels_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/camels_forest_combat_bonus.dds" } chariots_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/chariots_forest_combat_bonus.dds" } heavy_cavalry_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_cavalry_forest_combat_bonus.dds" } heavy_infantry_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/heavy_infantry_forest_combat_bonus.dds" } horse_archers_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/horse_archers_forest_combat_bonus.dds" } light_cavalry_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_cavalry_forest_combat_bonus.dds" } light_infantry_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/light_infantry_forest_combat_bonus.dds" } warelephant_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/warelephant_forest_combat_bonus.dds" } trireme_forest_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } archers_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } camels_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } chariots_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } heavy_cavalry_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } heavy_infantry_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } horse_archers_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } light_cavalry_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } light_infantry_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } warelephant_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } trireme_ocean_combat_bonus = { positive = "gfx/interface/icons/modifiers/_PLACEHOLDER.dds" } monthly_civic_party_conviction = { positive = "gfx/interface/icons/modifiers/monthly_civic_party_conviction.dds" } civic_party_influence = { positive = "gfx/interface/icons/modifiers/civic_party_influence.dds" } monthly_military_party_conviction = { positive = "gfx/interface/icons/modifiers/monthly_military_party_conviction.dds" } military_party_influence = { positive = "gfx/interface/icons/modifiers/military_party_influence.dds" } monthly_mercantile_party_conviction = { positive = "gfx/interface/icons/modifiers/monthly_mercantile_party_conviction.dds" } mercantile_party_influence = { positive = "gfx/interface/icons/modifiers/mercantile_party_influence.dds" } monthly_religious_party_conviction = { positive = "gfx/interface/icons/modifiers/monthly_religious_party_conviction.dds" } religious_party_influence = { positive = "gfx/interface/icons/modifiers/religious_party_influence.dds" } monthly_populist_party_conviction = { positive = "gfx/interface/icons/modifiers/monthly_populist_party_conviction.dds" } populist_party_influence = { positive = "gfx/interface/icons/modifiers/populist_party_influence.dds" } monthly_office_steward_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_steward_loyalty.dds" } monthly_office_royal_tutor_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_royal_tutor_loyalty.dds" } monthly_office_foreign_minister_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_foreign_minister_loyalty.dds" } monthly_office_high_priest_monarchy_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_monarchy_loyalty.dds" } monthly_office_marshal_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_marshal_loyalty.dds" } monthly_office_philosopher_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_philosopher_loyalty.dds" } monthly_office_master_of_the_guard_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_master_of_the_guard_loyalty.dds" } monthly_office_physician_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_physician_loyalty.dds" } monthly_office_censor_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_censor_loyalty.dds" } monthly_office_praetor_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_praetor_loyalty.dds" } monthly_office_tribune_of_the_soldiers_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_soldiers_loyalty.dds" } monthly_office_tribune_of_the_treasury_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_tribune_of_the_treasury_loyalty.dds" } monthly_office_augur_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_augur_loyalty.dds" } monthly_office_pontifex_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_pontifex_loyalty.dds" } monthly_office_plebeian_aedile_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_plebeian_aedile_loyalty.dds" } monthly_office_republic_physician_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_republic_physician_loyalty.dds" } monthly_office_bodyguard_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_bodyguard_loyalty.dds" } monthly_office_high_priest_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_high_priest_loyalty.dds" } monthly_office_magistrate_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_magistrate_loyalty.dds" } monthly_office_arbitrator_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_arbitrator_loyalty.dds" } monthly_office_warchief_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_warchief_loyalty.dds" } monthly_office_elder_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_elder_loyalty.dds" } monthly_office_apothecary_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_apothecary_loyalty.dds" } monthly_office_wise_person_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_office_wise_person_loyalty.dds" } military_tech_investment = { positive = "gfx/interface/icons/modifiers/military_tech_investment.dds" } monthly_military_tech_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_military_tech_loyalty.dds" } civic_tech_investment = { positive = "gfx/interface/icons/modifiers/civic_tech_investment.dds" } monthly_civic_tech_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_civic_tech_loyalty.dds" } oratory_tech_investment = { positive = "gfx/interface/icons/modifiers/oratory_tech_investment.dds" } monthly_oratory_tech_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_oratory_tech_loyalty.dds" } religious_tech_investment = { positive = "gfx/interface/icons/modifiers/religious_tech_investment.dds" } monthly_religious_tech_loyalty = { positive = "gfx/interface/icons/modifiers/monthly_religious_tech_loyalty.dds" } military_building_cost = { positive = "gfx/interface/icons/modifiers/military_building_cost.dds" } fortress_building_cost = { positive = "gfx/interface/icons/modifiers/fortress_building_cost.dds" } commerce_building_cost = { positive = "gfx/interface/icons/modifiers/commerce_building_cost.dds" } population_building_cost = { positive = "gfx/interface/icons/modifiers/population_building_cost.dds" } build_expensive_roads_cost_modifier = { positive = "gfx/interface/icons/modifiers/build_expensive_roads_cost_modifier.dds" } local_goods_from_slaves = { positive = "gfx/interface/icons/modifiers/local_goods_from_slaves.dds" } global_goods_from_slaves = { positive = "gfx/interface/icons/modifiers/global_goods_from_slaves.dds" } base_resources = { positive = "gfx/interface/icons/modifiers/base_resources.dds" } insult_cost_modifier = { positive = "gfx/interface/icons/modifiers/insult_cost_modifier.dds" } subject_pays_tributary_cost_modifier = { positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds" } subject_pays_feudatory_cost_modifier = { positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds" } subject_pays_vassal_cost_modifier = { positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds" } subject_pays_satrapy_cost_modifier = { positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds" } subject_client_state_pays_cost_modifier = { positive = "gfx/interface/icons/modifiers/subject_pays_modifier.dds" } war_score_cost = { positive = "gfx/interface/icons/modifiers/war_score_cost.dds" } control_range_modifier = { positive = "gfx/interface/icons/modifiers/control_range_modifier.dds" } disallow_job = { positive = "gfx/interface/icons/modifiers/disallow_job.dds" } disallow_office = { positive = "gfx/interface/icons/modifiers/disallow_office.dds" } disallow_command = { positive = "gfx/interface/icons/modifiers/disallow_command.dds" } happiness_for_wrong_culture_modifier = { positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_modifier.dds" } happiness_for_wrong_culture_group_modifier = { positive = "gfx/interface/icons/modifiers/happiness_for_wrong_culture_group_modifier.dds" } siege_engineers = { positive = "gfx/interface/icons/modifiers/siege_engineers.dds" } price_convert_religion_cost_modifier = { positive = "gfx/interface/icons/modifiers/hold_triumph_cost_modifier.dds" } monthly_wage_on_character_modifier = { positive = "gfx/interface/icons/modifiers/monthly_wage_on_character_modifier.dds" } monthly_governor_wage = { positive = "gfx/interface/icons/modifiers/monthly_governor_wage.dds" } monthly_local_governor_wage = { positive = "gfx/interface/icons/modifiers/monthly_local_governor_wage.dds" } diplomatic_range_modifier = { positive = "gfx/interface/icons/modifiers/diplomatic_range_modifier.dds" } subject_loyalty = { positive = "gfx/interface/icons/modifiers/subject_loyalty.dds" } loyalty_to_overlord = { positive = "gfx/interface/icons/modifiers/loyalty_to_overlord.dds" } change_governor_policy_cost_modifier = { positive = "gfx/interface/icons/modifiers/change_governor_policy_cost_modifier.dds" } price_propose_marriage_cost_modifier = { positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds" } price_add_rival_cost_modifier = { positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds" } price_remove_rival_cost_modifier = { positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds" } price_befriend_cost_modifier = { positive = "gfx/interface/icons/modifiers/appoint_dictator_cost_modifier.dds" } assimilate_pop_cost_modifier = { positive = "gfx/interface/icons/modifiers/assimilate_pop_cost_modifier.dds" } order_shattered_retreat_cost_modifier = { positive = "gfx/interface/icons/modifiers/order_shattered_retreat_cost_modifier.dds" } monthly_character_wealth = { positive = "gfx/interface/icons/modifiers/monthly_character_wealth.dds" } primary_heir_attraction = { positive = "gfx/interface/icons/modifiers/primary_heir_attraction.dds" } support_for_character_as_heir = { positive = "gfx/interface/icons/modifiers/support_for_character_as_heir.dds" } next_ruler_legitimacy = { positive = "gfx/interface/icons/modifiers/next_ruler_legitimacy.dds" } increase_legitimacy = { positive = "gfx/interface/icons/modifiers/increase_legitimacy.dds" } increase_legitimacy_cost_modifier = { positive = "gfx/interface/icons/modifiers/increase_legitimacy_cost_modifier.dds" } num_of_clan_chiefs = { positive = "gfx/interface/icons/modifiers/num_of_clan_chiefs.dds" } price_support_primary_heir_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds" } power_conversion_cost_modifier = { positive = "gfx/interface/icons/modifiers/power_conversion_cost_modifier.dds" } clan_retinue_size = { positive = "gfx/interface/icons/modifiers/clan_retinue_size.dds" } monthly_character_popularity_decay = { positive = "gfx/interface/icons/modifiers/monthly_character_popularity_decay.dds" } price_grant_laurels_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_grant_laurels_cost_modifier.dds" } price_tutor_heir_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_tutor_heir_cost_modifier.dds" } happiness_for_same_culture_modifier = { positive = "gfx/interface/icons/modifiers/happiness_for_same_culture_modifier.dds" } change_diplomatic_stance_cost_modifier = { positive = "gfx/interface/icons/modifiers/change_diplomatic_stance_cost_modifier.dds" } agressive_expansion_monthly_change = { positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_change.dds" } agressive_expansion_monthly_decay = { positive = "gfx/interface/icons/modifiers/agressive_expansion_monthly_decay.dds" } commerce_from_export = { positive = "gfx/interface/icons/modifiers/commerce_from_export.dds" } integrate_speed = { positive = "gfx/interface/icons/modifiers/integrate_speed.dds" } price_stipends_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_stipends_cost_modifier.dds" } price_arena_match_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_arena_match_cost_modifier.dds" } enslavement_efficiency = { positive = "gfx/interface/icons/modifiers/enslavement_efficiency.dds" } price_reward_veterans_cost_modifier = { positive = "gfx/interface/icons/modifiers/price_reward_veterans_cost_modifier.dds" } movement_speed_if_no_road = { positive = "gfx/interface/icons/modifiers/movement_speed_if_no_road.dds" } city_monthly_state_loyalty = { positive = "gfx/interface/icons/modifiers/local_monthly_state_loyalty.dds" } local_output_modifier = { positive = "gfx/interface/icons/modifiers/local_output_modifier.dds" }
modifiers
{{path|game/common/modifiers/*.txt
- 00_from_events_character.txt
################################################################################################## # scriptable and usable for event-system below. ################################################################################################## serapis_priest = { prominence = 0.35 } improved_office_martial = { martial = 2 } improved_office_zeal = { zeal = 2 } improved_office_finesse = { finesse = 2 } improved_office_charisma = { charisma = 2 } blessed_ruler = { omen_duration = 0.05 zeal = 1 } clan_chief_prominence_great_leader = { monthly_character_prominence = 0.1 } clan_chief_prominence_good_leader = { monthly_character_prominence = 0.03 } clan_chief_prominence_bad_leader = { monthly_character_prominence = -0.07 } clan_chief_prominence_terrible_leader = { monthly_character_prominence = -0.15 } clan_chief_prominence_great_demagogue = { monthly_character_prominence = 0.1 } clan_chief_prominence_good_demagogue = { monthly_character_prominence = 0.03 } clan_chief_prominence_bad_demagogue = { monthly_character_prominence = -0.07 } clan_chief_prominence_terrible_demagogue = { monthly_character_prominence = -0.15 } clan_chief_prominence_very_reverent = { monthly_character_prominence = 0.1 } clan_chief_prominence_somewhat_reverent = { monthly_character_prominence = 0.03 } clan_chief_prominence_somewhat_irreverent = { monthly_character_prominence = -0.07 } clan_chief_prominence_very_irreverent = { monthly_character_prominence = -0.15 } clan_chief_prominence_champion = { monthly_character_prominence = 0.04 } self_proclaimed_deity = { ruler_popularity_gain = 0.2 } patron_modifier = { monthly_character_prominence = 0.5 } character_improvement_asclepian_wiseman = { health = 0.5 } recently_awarded_generalship = { monthly_character_prominence = 0.25 } retiring_general_ambition = { monthly_character_loyalty = 0.25 monthly_wage_for_character = 0.01 } character_improvement_blessing_of_tanit = { fertility = 0.25 zeal = 1 } character_improvement_stele_memory = { prominence = 5 charisma = 1 fertility = 1 } character_improvement_attis_reborn = { zeal = 3 } foreign_citizen = { disallow_job = yes disallow_office = yes disallow_command = yes } populist_demagogue_oh_no = { current_corruption = 10 } char_improvement_cult_isis = { monthly_character_prominence = 0.05 } char_improvement_cult_fortune = { monthly_character_prominence = 0.05 } bad_research_general_modifier = { research_points_modifier = -0.1 } subject_of_theft = { monthly_character_loyalty = -0.05 } naughty_thief = { monthly_character_popularity = -0.05 } wounded_during_plot = { health = -0.1 } debt_payoff_toggle = { health = -0.1 } debt_paid_off = { health = 0.05 monthly_character_loyalty = 0.05 } secret_gambler = { monthly_character_popularity = -0.02 } reformed_gambler = { monthly_character_popularity = 0.02 } pit_victory = { monthly_character_prominence = 0.1 monthly_character_popularity = 0.1 } pit_defeat = { monthly_character_prominence = -0.1 health = -0.2 } gambling_loss = { monthly_character_popularity = -0.15 } bad_gambling_loss = { monthly_character_popularity = -0.3 } gambling_win = { monthly_character_prominence = 0.3 } secret_pit_fighter = { monthly_character_fam_prestige = -0.5 } switched_char_religion = { zeal = 1 } switched_char_culture = { finesse = 1 } attempted_murder = { monthly_character_popularity = -0.25 } target_of_murder = { monthly_character_prominence = 0.1 } foreign_royalty = { monthly_character_prominence = 0.2 monthly_character_loyalty = -0.05 } free_hands_cmod = { monthly_corruption = 0.2 monthly_character_loyalty = 0.25 } support_primary_heir_cmod = { primary_heir_attraction = 50 } owned_money_by_state_cmod = { monthly_character_prominence = 0.1 monthly_character_loyalty = -0.05 } abandoned_family = { charisma = -1 monthly_character_popularity = -0.1 } absentee_father = {} character_improvement_buddhist_reborn_wiseman = { zeal = 4 prominence = 20 } character_improvement_buddhist_reborn_reformer = { finesse = 4 prominence = 20 } character_improvement_buddhist_reborn_general = { martial = 4 prominence = 20 } character_improvement_buddhist_reborn_philosopher = { charisma = 4 prominence = 20 } character_improvement_thagimasadas_boon = { martial = 1 prominence = 5 } character_improvement_thagimasadas_champion = { martial = 3 prominence = 10 } character_improvement_jain_misconduct = { fertility = 0.5 finesse = 2 zeal = -1 bribe_character_cost_modifier = -0.1 } dde_argyraspides_modifier = { martial = 2 health = 0.1 } character_wealth_test_mod = { monthly_character_wealth = -100 } character_ip_mon_supported_heir_modifier = { support_for_character_as_heir = 20 } disinherited_mercenary = { monthly_character_prominence = 0.5 zeal = 1 martial = 1 monthly_character_popularity = 0.25 } barred_from_office = { disallow_office = yes } ransomed_from_enemy = { monthly_character_loyalty = 0.5 } increased_family_wages = { monthly_wage_on_character_modifier = 0.5 monthly_character_wealth = 2 monthly_character_loyalty = 0.2 } pyrrhus_travelling = { disallow_office = yes }
- 00_from_events_country.txt
################################################################################################## # scriptable and usable for event-system below. ################################################################################################## ### Tutorials ### tutorial_build_cost_modifier = { build_cost = -0.25 build_time = -0.25 } tutorial_capital_route = { global_capital_trade_routes = 1 } ### Special Decisions ### country_improvement_mercenary_patron = { recruit_mercenary_cost_modifier = -0.1 mercenary_maintenance_cost = -0.1 } grand_koine = { global_capital_trade_routes = 1 global_citizen_happyness = 0.1 } argead_empire_modifier = { global_freemen_happyness = 0.1 land_morale_modifier = 0.1 diplomatic_reputation = 2 happiness_for_wrong_culture_group_modifier = 0.1 } bharatavarsha_modifier = { global_citizen_happyness = 0.1 diplomatic_reputation = 2 convert_pop_cost_modifier = -0.15 happiness_for_wrong_culture_group_modifier = 0.1 } lapse_of_authority = { global_monthly_state_loyalty = -0.15 subject_loyalty = -20 global_freemen_happyness = -0.1 } antigonid_resurgence = { subject_loyalty = 20 } ### Others ### priests_refusing_to_perform_rites = { call_omen_cost_modifier = 0.2 } merchant_embargo = { global_commerce_modifier = -0.1 } faction_omen_cost_2 = { call_omen_cost_modifier = 0.5 } military_party_ticking_modifier = { military_party_influence = 0.5 } mercantile_party_ticking_modifier = { mercantile_party_influence = 0.5 } civic_party_ticking_modifier = { civic_party_influence = 0.5 } religious_party_ticking_modifier = { religious_party_influence = 0.5 } populist_party_ticking_modifier = { populist_party_influence = 0.5 } populist_bonus_faction_1 = { global_freemen_happyness = 0.1 global_freemen_output = 0.1 } omen_bonus_faction = { call_omen_cost_modifier = -0.15 } tax_dividends_bonus = { global_commerce_modifier = 0.1 } enforced_conscription_bill = { manpower_recovery_speed = 0.1 army_maintenance_cost = 0.05 } civic_architecture_bill = { build_cost = -0.1 build_time = -0.1 global_defensive = -0.1 } regulated_observance_bill = { call_omen_cost_modifier = -0.1 convert_pop_cost_modifier = 0.2 } lowered_tariffs_bill = { global_commerce_modifier = 0.1 military_building_cost = 0.25 } tax_on_wealthy_bill = { global_tax_modifier = 0.15 ruler_popularity_gain = -0.1 } regulated_indictments_bill = { global_freemen_happyness = 0.1 price_imprison_cost_modifier = 0.25 } tribal_representation_bill = { global_tribesmen_happyness = 0.1 enact_law_cost_modifier = 0.25 } slave_maltreatment_bill = { global_slaves_output = 0.1 global_slaves_happyness = -0.1 } border_control_bill = { global_defensive = 0.2 diplomatic_reputation = -1 } anticorruption_tenets_bill = { monthly_corruption = -0.02 global_tax_modifier = -0.1 } threat_of_punishment = { land_morale_recovery = 0.1 discipline = 0.05 } morale_malus = { land_morale_modifier = -0.1 } morale_boost = { land_morale = 0.1 } flogged_bare = { discipline = -0.05 } sacrifice_interaction_modifier = { global_tribesmen_happyness = 0.1 global_tribesmen_output = 0.1 } financial_acumen = { global_tax_modifier = 0.1 } deficit_research_points = { research_points_modifier = -0.25 } deficit_character_loyalty = { monthly_character_loyalty = -0.1 } lack_of_equipment = { land_morale_recovery = -0.05 land_morale = -0.1 } blessed_by_the_gods = { omen_duration = 0.15 } raised_taxes = { global_tax_modifier = 0.15 } increased_morale = { land_morale = 0.15 } decreased_morale = { land_morale = -0.15 } demoralized_troops = { discipline = -0.05 land_morale = -0.05 } high_tax_income = { global_tax_modifier = 0.06 } low_tax_income = { global_tax_modifier = 0.03 } renovated_temple = { omen_duration = 0.1 } damaged_temple = { omen_duration = -0.1 } small_military_reform = { land_morale_recovery = 0.05 global_cohort_recruit_speed = 0.1 } salt_shortage = { global_cohort_recruit_speed = -0.15 } lack_of_iron = { heavy_infantry_cost = 0.1 } better_morale = { land_morale_modifier = 0.15 } happy_citizens = { global_unrest = -1 } cheaper_buildings = { build_cost = -0.15 } diminishing_trade = { global_commerce_modifier = -0.2 } population_increase = { global_population_growth = 0.02 } trade_problems = { global_commerce_modifier = -0.15 } elephant_charge = { warelephant_morale = 0.15 } strong_army = { global_cohort_recruit_speed = 0.1 } weak_army = { global_cohort_recruit_speed = -0.1 } excellent_commander = { land_morale_modifier = 0.1 } incompetent_commander = { land_morale_modifier = -0.1 } grand_fleet = { global_ship_recruit_speed = 0.1 } military_career = { land_morale = 0.15 } disorder_among_our_troops = { land_morale = -0.15 } better_organization = { land_morale_recovery = 0.05 } recruitment_problems = { global_cohort_recruit_speed = -0.1 } successful_camps = { cohort_reinforcement_speed = -0.1 } unsuccessful_camps = { land_morale = -0.08 } military_prowess = { heavy_cavalry_discipline = 0.08 light_cavalry_discipline = 0.08 } obsolete_tactics = { siege_ability = -0.1 } invaluable_experience = { discipline = 0.2 } imported_ideas = { movement_cost = -0.2 } neglected_navy = { naval_morale = -0.08 land_morale = 0.04 } changed_focus = { land_morale = -0.08 naval_morale = 0.04 } disorganized_troops = { land_morale_recovery = -0.1 } superior_tactics = { light_infantry_offensive = 0.1 } inferior_tactics = { light_infantry_offensive = -0.1 } political_consensus = { ruler_popularity_gain = 0.05 } political_disagreements = { global_unrest = 1 } political_unity = { ruler_popularity_gain = 0.05 } political_clash = { global_unrest = 1 } deliberate_deceptiveness = { diplomatic_reputation = 2 } philosophical_advancements = { research_points_modifier = 0.15 } political_chaos = { research_points_modifier = -0.06 } stability_increase = { stability_cost_modifier = -0.2 } angry_mob = { global_unrest = 0.01 } increased_efficiency = { blockade_efficiency = 0.1 } high_inefficiency = { light_infantry_cost = 0.1 } naval_advancements = { naval_morale = 0.1 } naval_focus = { land_morale = -0.1 } dishonest_tax_collectors = { stability_cost_modifier = 0.2 } building_exceeds_expectations = { build_cost = -0.04 build_time = -0.08 } responsible_leaders = { research_points_modifier = 0.15 } disagreements_between_leaders = { stability_cost_modifier = 0.08 } improved_trading_conditions = { global_tax_modifier= 0.08 } reduced_building_cost = { build_cost = -0.1 } lack_of_material = { build_cost = 0.1 } reduced_recruitment_cost = { light_infantry_cost = -0.1 } increased_support = { stability_cost_modifier = -0.2 } ignored_omen = { stability_cost_modifier = 0.2 } social_unrest = { global_unrest = 0.01 } trust_in_the_gods = { global_tax_modifier = -0.05 } failure_to_interpret_omen = { omen_duration = 0.1 } tolerant_society = { research_points_modifier = 0.15 } religious_superiority = { research_points_modifier = 0.1 } temple_in_ruins = { omen_duration = -0.2 } religious_minorities = { global_unrest = 0.01 } new_philosophical_ideas = { research_points_modifier = 0.15 } religious_discussion = { omen_duration = 0.1 } one_priest_too_many = { omen_duration = -0.1 } new_followers = { omen_power = 0.05 } lack_of_followers = { omen_power = -0.1 } stick_to_old_ways = { land_morale = 0.5 research_points_modifier = -0.25 } outside_influences = { land_morale = -0.5 research_points_modifier = 0.25 } via_aurelia_exists = { land_morale_recovery = 0.05 global_cohort_recruit_speed = 0.10 build_cost = 0.08 } extended_road_network = { land_morale_recovery = 0.05 global_cohort_recruit_speed = 0.05 build_cost = 0.08 } army_reforms = { global_manpower_modifier = 0.10 land_morale_recovery = 0.05 army_maintenance_cost = 0.10 } the_lighthouse_of_alexandria = { naval_morale = 0.1 stability_cost_modifier = -0.04 global_tax_modifier = -0.06 country_civilization_value = 5 } patronice_research = { country_civilization_value = 5 ruler_popularity_gain = 0.04 technology_investment = -0.05 } embrace_the_egyptian_religion = { omen_duration = 0.2 } carthaginian_mercenary_armies = { global_cohort_recruit_speed = 0.1 global_manpower_modifier = 0.05 land_morale_recovery = -0.05 } standardized_ship_production = { global_ship_recruit_speed = 0.1 trireme_cost = -0.04 technology_investment = -0.05 } encourage_spread_of_greek_culture = { country_civilization_value = 5 } gladiatorial_games = { global_unrest = -2 global_tax_modifier = -0.05 } aqueducts_in_disrepair = { global_population_growth = -0.02 } patronage_of_the_arts_modifier = { monthly_legitimacy = 0.2 } spouse_inspires_the_army = { land_morale_modifier = 0.05 } spouse_inspires_the_army_better = { land_morale_modifier = 0.1 } royal_serapis_cult = { omen_power = -0.25 #always weaker omens, but switching means omen power increases a great deal immediately. convert_pop_cost_modifier = -0.1 #cheaper to spread egyptian religion among greek pops happiness_for_wrong_culture_group_modifier = 0.1 #Syncretism } egypt_hellenic_non_syncretic = { technology_investment = 0.05 } centralization_efforts = { monthly_centralization = 0.2 } natural_centralization = { monthly_centralization = 0.1 } gathering_place = { monthly_centralization = 0.1 } focusing_centralization = { monthly_centralization = 0.3 } focusing_decentralization = { monthly_centralization = -0.3 } funded_arbitrator_office = { global_freemen_happyness = 0.05 convert_pop_cost_modifier = -0.1 } underfunded_arbitrator_office = { global_freemen_happyness = -0.1 convert_pop_cost_modifier = 0.2 } civilized_neighbor = { monthly_centralization = 0.25 } decentralizing_realm = { monthly_centralization = -0.5 } wealth_tax_relief = { global_tax_modifier = -0.1 } reduced_priest_working_hours = { omen_duration = -0.25 } popular_unrest_ip_29 = { global_unrest = 1 } capital_import_ip_29 = { global_capital_trade_routes = -1 } temp_dictator_term_length = { election_term_duration = 1 } electoral_extension_mod = { election_term_duration = 2 monthly_tyranny = 0.1 max_loyalty = -20 global_monthly_state_loyalty = -0.2 } attempted_assassination_own_ruler = { global_unrest = 3 } civil_war_decimation = { global_unrest = 4 } country_diminishment_oracle_of_delphi = { monthly_legitimacy = -0.2 call_omen_cost_modifier = 0.1 } country_improvement_oracle_of_delphi = { monthly_legitimacy = 0.1 global_unrest = -1 call_omen_cost_modifier = -0.1 } country_improvement_athena_blessing = { omen_power = 0.05 omen_duration = 0.05 } country_improvement_war_ares_blessing = { war_exhaustion = -0.05 land_morale_modifier = 0.05 } country_improvement_war_hephaistos_blessing = { global_cohort_recruit_speed = 0.1 army_maintenance_cost = -0.1 } country_improvement_war_athena_blessing = { global_supply_limit_modifier = 0.15 land_morale_recovery = 0.15 } country_improvement_war_poseidon_blessing = { naval_morale_modifier = 0.1 naval_morale_recovery = 0.15 } country_improvement_dionysus_blessing = { omen_power = 0.05 call_omen_cost_modifier = -0.05 } country_improvement_heracles_blessing = { omen_power = 0.05 land_morale_modifier = 0.1 } country_improvement_argonautica = { monthly_legitimacy = 0.1 ruler_popularity_gain = 0.05 global_tax_modifier = 0.05 } country_improvement_epic = { monthly_legitimacy = 0.03 global_tax_modifier = 0.02 } country_improvement_inspiring_soldier = { land_morale_modifier = 0.05 global_defensive = 0.05 } country_improvement_commerce_blessing = { omen_duration = 0.1 global_tax_modifier = 0.05 } country_improvement_blessing_of_melqart = { omen_duration = 0.1 omen_power = 0.1 } country_diminishment_curse_of_baal = { omen_duration = -0.1 omen_power = -0.1 } country_improvement_blessing_of_baal = { omen_duration = 0.1 omen_power = 0.15 } country_improvement_baal_harvest = { global_population_growth = 0.1 } country_improvement_shrine_to_melqart = { global_commerce_modifier = 0.05 global_tax_modifier = 0.05 } country_improvement_shrine_to_baal = { global_population_growth = 0.4 land_morale_modifier = 0.05 } country_improvement_shrine_to_tanit = { global_manpower_modifier = 0.05 manpower_recovery_speed = 0.05 } country_improvement_druids_troop_morale = { land_morale_modifier = 0.05 land_morale_recovery = 0.1 } country_improvement_druids_manpower = { global_manpower_modifier = 0.1 manpower_recovery_speed = 0.1 } country_diminishment_druidic_banishment = { omen_power = -0.15 omen_duration = -0.15 } country_improvement_blessed_by_stars = { land_morale_modifier = 0.1 } country_improvement_taxed_druids = { global_tax_modifier = 0.1 } country_improvement_appeased_maat = { omen_power = 0.1 global_unrest = -1 } country_improvement_found_guidance = { global_unrest = -1 } country_improvement_temple_of_isis = { omen_duration = 0.1 omen_power = 0.1 } country_modifier_closed_temples = { global_unrest = 3 omen_duration = 0.15 omen_power = 0.15 } country_modifier_opened_temples = { global_unrest = -3 omen_duration = -0.15 omen_power = -0.15 } country_improvement_cybele_blessing = { omen_duration = 0.15 omen_power = 0.15 } country_improvement_enormous_library = { research_points_modifier = 0.1 } country_improvement_rare_text = { research_points_modifier = 0.25 } formable_country_huge_modifier = { monthly_character_loyalty = 0.05 global_citizen_happyness = 0.15 global_freemen_happyness = 0.15 } arkadia_formable_modifier = { build_cost = -0.05 build_time = -0.05 } masters_of_the_med = { global_ship_recruit_speed = 0.25 global_capital_trade_routes = 1 } country_improvement_warm_period = { global_unrest = -2 global_population_growth = 0.5 } country_improvement_carthaginian_fleet = { naval_morale_modifier = 0.15 naval_unit_attrition = -0.15 } country_improvement_roman_morale = { land_morale_modifier = 0.1 global_manpower_modifier = 0.1 } country_improvement_alexandrian_technology = { research_points_modifier = 0.2 } country_improvement_memphian_goods = { global_tax_modifier = 0.15 } country_improvement_tyrian_resources = { build_cost = -0.1 build_time = -0.1 } country_improvement_jerusalemite_monuments = { call_omen_cost_modifier = -0.1 omen_duration = 0.1 } country_improvement_great_trade_routes = { global_tax_modifier = 0.1 global_commerce_modifier = 0.1 } country_improvement_babylonian_experience = { siege_ability = 0.1 fort_maintenance_cost = -0.2 } country_improvement_seleucian_bureaucracy = { convert_pop_cost_modifier = -0.1 monthly_governor_loyalty = 0.1 } country_improvement_monuments_of_persepolis = { call_omen_cost_modifier = -0.1 omen_power = 0.1 } country_improvement_warelephants_of_pataliputra = { warelephant_discipline = 0.05 warelephant_morale = 0.05 warelephant_cost = -0.1 warelephant_maintenance_cost = -0.1 } country_improvement_syracusan_technology = { research_points_modifier = 0.15 } country_improvement_athenian_ideas = { oratory_tech_investment = 0.05 civic_tech_investment = 0.05 research_points_modifier = 0.075 } country_improvement_spartan_discipline = { heavy_infantry_discipline = 0.1 heavy_infantry_morale = 0.1 heavy_infantry_offensive = 0.05 heavy_infantry_defensive = 0.05 } country_improvement_pellan_treasures = { build_cost = -0.1 global_commerce_modifier = 0.1 global_tax_modifier = 0.05 } country_improvement_lysimacheian_materials = { build_cost = -0.1 build_time = -0.1 } country_improvement_rhodesian_designs = { global_goods_from_slaves = -1 global_commerce_modifier = 0.15 } country_improvement_tributary_commerce_boon = { global_commerce_modifier = 0.1 loyalty_to_overlord = 5 } country_improvement_tributary_minor_commerce_boon = { global_commerce_modifier = 0.05 loyalty_to_overlord = 10 } country_improvement_satrap_project_great_army = { land_morale_modifier = 0.15 global_cohort_recruit_speed = 0.2 global_start_experience = 0.3 } country_improvement_satrap_project_good_army = { land_morale_modifier = 0.7 global_cohort_recruit_speed = 0.1 global_start_experience = 0.2 } country_improvement_satrap_project_ok_army = { land_morale_modifier = 0.03 global_cohort_recruit_speed = 0.05 global_start_experience = 0.1 } country_improvement_satrap_project_great_income = { commerce_value = 0.5 global_commerce_modifier = 0.2 global_tax_modifier = 0.2 } country_improvement_satrap_project_good_income = { commerce_value = 0.3 global_commerce_modifier = 0.1 global_tax_modifier = 0.1 } country_improvement_satrap_project_ok_income = { commerce_value = 0.1 global_commerce_modifier = 0.05 global_tax_modifier = 0.05 } country_improvement_satrap_project_great_peace = { global_population_growth = 0.5 global_unrest = -6 } country_improvement_satrap_project_good_peace = { global_population_growth = 0.3 global_unrest = -4 } country_improvement_satrap_project_ok_peace = { global_population_growth = 0.1 global_unrest = -2 } country_diminishment_satrap_unfit_overlord = { loyalty_to_overlord = 15 global_unrest = 2 } country_diminishment_satrap_overlord_bureaucratic_issues = { global_unrest = 2 } dhe_rome_legis_actiones_cm = { enact_law_cost_modifier = -0.20 global_freemen_happyness = 0.05 } dhe_rome_patricio_plebeian_aristocracy_cm = { global_manpower_modifier = 0.15 global_freemen_happyness = -0.05 freemen_promotion_cost_modifier = -0.15 } dhe_rome_populist_reform_cm = { global_freemen_happyness = 0.10 populist_party_influence = 0.25 } dhe_rome_military_buildup_cm = { heavy_infantry_cost = -0.20 heavy_cavalry_cost = -0.20 trireme_cost = -0.20 } dhe_rome_refused_expansions_tribes_cm = { global_citizen_happyness = -0.10 happiness_for_wrong_culture_group_modifier = -0.10 } dhe_rome_expansions_tribes_cm = { global_monthly_state_loyalty = 0.05 } dhe_rome_development_roman_law_cm = { enact_law_cost_modifier = -0.20 } dhe_rome_great_transformation_slaves_cm = { global_slaves_output = 0.10 global_citizen_happyness = 0.05 global_slaves_happyness = -0.10 } dhe_rome_great_transformation_freemen_cm = { global_freemen_happyness = 0.15 } dhe_rome_plebeian_secession_crackdown_cm = { global_unrest = 2.0 global_freemen_happyness = -0.15 } dhe_judea_outlawed_jews_cm = { happiness_for_wrong_culture_group_modifier = -0.25 } dhe_judea_tolerance_jews_cm = { price_convert_religion_cost_modifier = -0.25 } dhe_judea_resurgent_peaceful_cm = { technology_investment = 0.10 global_commerce_modifier = 0.10 } dhe_judea_resurgent_expansionist_cm = { global_manpower = 0.10 land_morale = 0.10 } dictatorial_extension = { election_term_duration = 1 land_morale_modifier = 0.05 } satrapy_refused_advisor = { loyalty_to_overlord = -5 } satrapy_not_following_traditions = { ruler_popularity_gain = 0.05 loyalty_to_overlord = -5 } satrapy_bought_loyalty = { loyalty_to_overlord = 15 } country_modifier_unfit_overlord = { subject_loyalty = -5 } subject_loyal_to_unfit_overlord = { ruler_popularity_gain = -0.1 loyalty_to_overlord = 15 } country_improvement_zoroastrianism_war = { land_morale_modifier = 0.1 } country_improvement_zoroastrianism_stability = { global_unrest = -2 } wealthy_family_lends_senate_support = { change_governor_policy_cost_modifier = -0.25 global_monthly_state_loyalty = 0.1 } dhe_dde_pyrrhus_molossians_placated_cm = { change_governor_policy_cost_modifier = -0.25 } dhe_dde_pyrrhus_molossians_angered_cm = { global_unrest = 4.0 monthly_legitimacy = -0.30 } dhe_dde_pyrrhus_readiness_for_war_cm = { land_morale = 0.05 global_manpower_modifier = 0.1 } dhe_dde_pyrrhus_blessings_of_dodona_cm = { omen_power = 0.10 } country_improvement_hindu_grand_ceremony = { global_unrest = -3 land_morale_modifier = 0.1 ruler_popularity_gain = 0.05 } country_improvement_hindu_ceremony = { global_unrest = -1 land_morale_modifier = 0.05 } country_modifier_arabian_ancestor_veneration_cult = { global_monthly_civilization = -0.075 global_citizen_happyness = -0.05 global_freemen_happyness = 0.05 global_tribesmen_happyness = 0.05 } country_modifier_arabian_removed_cult = { global_citizen_happyness = 0.15 global_tribesmen_happyness = -0.3 } country_improvement_judaism_temple = { global_unrest = -2 land_morale_modifier = 0.15 global_tax_modifier = 0.05 } country_improvement_judaism_hellenistic_inspiration = { research_points_modifier = 0.1 } country_improvement_judaism_traditions = { global_unrest = -1 global_manpower_modifier = 0.05 } country_improvement_thracian_war_blessing = { land_morale_modifier = 0.15 global_manpower_modifier = 0.1 } country_improvement_jainism_charity = { omen_duration = 0.1 omen_power = 0.05 } country_improvement_jainism_chastity = { omen_power = 0.1 call_omen_cost_modifier = -0.1 } diplo_rep_test_mod = { diplomatic_reputation = 20 } olympic_mourning = { global_freemen_output = 0.1 } country_improvement_dde_hellenistic_neighbor = { global_commerce_modifier = 0.05 global_tax_modifier = 0.03 } country_improvement_dde_greco_persian_administration = { happiness_for_wrong_culture_group_modifier = 0.005 } country_diminishment_dde_struggling_administration = { happiness_for_wrong_culture_group_modifier = -0.01 } word_gets_around = { mercenary_maintenance_cost = 0.5 } subject_loyalty_undermined = { global_unrest = 1.0 } marian_reforms_modifier = { global_citizen_output = -0.25 global_unrest = 1 } marian_reforms_monarchy_modifier = { manpower_recovery_speed = 0.25 land_morale_modifier = 0.1 global_unrest = 2 } marian_reforms_aristocracy_happy = { global_citizen_output = 0.25 } dhe_rome_carthaginian_ships = { global_ship_recruit_speed = 0.25 trireme_cost = -0.1 } yuezhi_hate_us = { happiness_for_wrong_culture_modifier = -0.2 } dhe_dde_pyrrhus_dodona_boon_cm = { land_morale_modifier = 0.1 religious_tech_investment = 0.1 } dhe_rome_avoided_carthage_conflict_cm = { global_commerce_modifier = 0.1 global_tax_modifier = 0.1 global_citizen_happyness = 0.1 } civilized_tribe = { #Reward for changing from tribal government. global_monthly_civilization = 0.1 freemen_promotion_cost_modifier = -0.3 happiness_for_same_culture_modifier = 0.1 } persia_unified = { happiness_for_same_culture_modifier = 0.15 global_freemen_output = 0.15 } suebia_modifier = { start_migration_cost_modifier = -0.1 manpower_recovery_speed = 0.2 global_population_growth = 0.1 } indo_greek_kingdom_modifier = { happiness_for_wrong_culture_group_modifier = 0.1 diplomatic_reputation = 2 }
- 00_from_events_province.txt
################################################################################################## # scriptable and usable for event-system below. ################################################################################################## ### Tutorial ### tutorial_unrest_modifier = { local_unrest = -10 } ### Special Decisions ### expanded_campus_martius = { manpower_recovery_speed = 0.05 global_cohort_start_experience = 0.05 global_cohort_recruit_speed = 0.05 } embellished_temple_jupiter_optimus_maximus = { discipline = 0.025 omen_power = 0.1 } province_diminishment_buddhism_religious_unrest = { local_unrest = 2 } province_improvement_buddhist_teachers = { local_unrest = -2 } ### Other ### looted_by_friends = { local_population_growth = -0.02 local_unrest = 2 } cruel_tribesmen_option = { local_tribesmen_happyness = -0.5 } tribesmen_angry_moved = { local_tribesmen_happyness = -0.25 } terrible_storm_modifier = { local_tax_modifier = -0.5 local_commerce_modifier = -0.5 local_population_growth = -0.02 } grand_temple_built = { local_unrest = -1 } new_trade_hub = { local_population_growth = 0.25 } trade_winds_good = { local_commerce_modifier = 0.5 } celebrations_ongoing = { local_citizen_happyness = 0.1 local_freemen_happyness = 0.1 local_tribesmen_happyness = 0.1 } petition_ignored = { local_unrest = 1 } olympic_games_modifier = { local_unrest = -1 } local_tax_relief = { local_tax_modifier = -0.5 local_commerce_modifier = -0.5 } trade_investments_province = { local_state_trade_routes = 1 } sabotage_modifier = { local_tax_modifier = -0.5 local_population_growth = -0.025 } governor_tax_increase = { local_tax_modifier = 0.5 local_unrest = 1 } disgruntled_freemen = { local_unrest = 2 } state_owned_farmlands = { local_unrest = -1 local_tax_modifier = 0.15 } volcanic_tax_exemption = { local_tax_modifier = -0.5 local_commerce_modifier = -0.25 local_hostile_attrition = 0.2 local_population_growth = -0.05 } volcanic_eruption_effects = { local_population_growth = -0.25 local_unrest = 1 } plot_palace_gift = { local_tax_modifier = -0.5 local_unrest = -1 } greek_unrest = { local_unrest = 3 } city_17_bonus_modifier = { local_tax_modifier = 0.25 } city_17_malus_modifier = { local_unrest = 2 } enforced_return_of_slaves = { local_unrest = 2 } local_preparing_for_war = { local_freemen_output = 0.1 } minor_religious_disturbance = { local_unrest = 2 local_freemen_happyness = -0.1 } colonial_unrest = { local_unrest = 2 } stunted_growth = { local_unrest = 2 local_population_growth = -0.01 } support_from_central_government = { local_unrest = -2 } disenfranchised_greeks = { local_unrest = 2 } museion_of_alexandria = { local_research_points_modifier = 0.25 local_monthly_civilization = 0.1 #Direct boost local_country_civilization_value = 10 } anu_temple = { local_country_civilization_value = 10 local_unrest = -1 } zeus_temple_at_olympia = { local_citizen_happyness = 0.1 } artemis_temple = { local_citizen_happyness = 0.1 } mausoleum_of_mausolos = { local_citizen_happyness = 0.1 } alexandria = { #Ie one of the Alexandrias. local_country_civilization_value = 10 } gardens_of_babylon = { local_country_civilization_value = 10 local_citizen_happyness = 0.1 } pyramid_complex = { local_country_civilization_value = 5 local_slaves_happyness = 0.1 } cedars_of_lebanon = { local_goods_from_slaves = -5 base_resources = 1 } noric_steel = { local_goods_from_slaves = -5 base_resources = 1 } mastian_gold_range = { local_goods_from_slaves = -5 } tyrian_purple = { local_goods_from_slaves = -5 } rhodian_glass_workshops = { local_goods_from_slaves = -5 } lapis_specularis_segobriga = { base_resources = 1 local_goods_from_slaves = -2 } cypriot_copper_mines = { local_goods_from_slaves = -4 } nisean_horses = { local_goods_from_slaves = -4 base_resources = 1 } gades_garum = { local_goods_from_slaves = -4 base_resources = 1 } pillars_of_hercules = { local_commerce_modifier = 0.1 } bosporus = { local_commerce_modifier = 0.1 local_defensive = 0.1 } hellespont = { local_commerce_modifier = 0.1 local_defensive = 0.1 } fortifications_of_rhodes = { local_defensive = 0.15 } warchief_improved_province = { local_cohort_recruit_speed = 0.1 local_unrest = -1 } warchief_diminished_province = { local_cohort_recruit_speed = -0.3 local_unrest = 1 local_tax_modifier = -0.5 } clan_martial_support = { local_cohort_recruit_speed = 0.1 } clan_treasury_support = { local_tax_modifier = 0.1 } tribal_pol_2_population_influx = { local_unrest = 1 local_tax_modifier = 0.05 } tribal_pol_2_population_efflux = { local_unrest = -1 local_tax_modifier = -0.05 } tribal_pol_6_rioters = { local_unrest = -1 } tribal_movements = { local_unrest = 1 } tribal_tradition = { local_tribesmen_happyness = 0.2 } tribal_influx = { local_unrest = 1 local_tax_modifier = 0.05 } levies_manpower_depleted = { local_unrest = 2 } province_unrest_pirate = { local_unrest = 2 local_tax_modifier = -0.2 } province_improvements_monarchy = { local_unrest = -1 local_tax_modifier = 0.1 } province_improvement_statue = { local_unrest = -2 } province_diminishment_statue = { local_unrest = 2 } promoted_local_customs_monarchy = { local_unrest = -2 } cultural_displacement_monarchy = { local_unrest = 2 } province_improvement_asclepian_wiseman = { local_unrest = -2 } province_improvement_athena_shrine = { local_research_points_modifier = 0.05 local_commerce_modifier = 0.05 } province_diminishment_maenads = { local_unrest = 2 } province_improvement_heraclean_path = { local_tax_modifier = 0.15 army_movement_speed = 0.1 } province_improvement_touched_by_commerce_god = { local_tax_modifier = 0.2 } province_improvement_shadrafa_shrine = { local_unrest = -1 local_population_growth = 0.2 } province_improvement_baal_harvest = { local_population_growth = 0.15 } province_improvement_melqart_faith = { local_unrest = -2 } province_diminishment_druidic_conflict = { local_unrest = 2 } formable_crete_capital_mod = { local_citizen_output = 0.25 local_population_growth = 0.15 } province_diminishment_questionable_maat = { local_unrest = 2 } province_improvement_cybelene_shrine = { local_unrest = -2 local_tax_modifier = 0.05 } province_diminishment_starvation = { local_unrest = 3 local_tax_modifier = -0.2 } province_improvement_cybele_cult = { local_unrest = 1 local_population_growth = 0.25 } province_improvement_pharos_lighthouse_1 = { local_commerce_modifier = 0.1 local_country_civilization_value = 2 } province_improvement_pharos_lighthouse_2 = { local_commerce_modifier = 0.15 local_state_trade_routes = 1 local_country_civilization_value = 5 } province_improvement_pharos_lighthouse_3 = { local_commerce_modifier = 0.25 local_state_trade_routes = 2 local_country_civilization_value = 10 } province_diminishment_starvation_lighthouse = { local_unrest = 2 } province_improvement_colossus_1 = { local_commerce_modifier = 0.1 local_country_civilization_value = 5 } province_improvement_colossus_2 = { local_commerce_modifier = 0.2 local_state_trade_routes = 1 local_country_civilization_value = 10 } province_improvement_destroyed_colossus = { local_commerce_modifier = 0.02 } ### Formable capital modifiers formable_capital_huge_modifier = { local_population_growth = 0.2 local_freemen_happyness = 0.1 local_state_trade_routes = 1 local_country_civilization_value = 10 } formable_capital_modifier = { local_population_growth = 0.15 local_freemen_happyness = 0.1 local_country_civilization_value = 10 } formable_capital_tribal_modifier = { local_population_growth = 0.1 local_defensive = 0.2 local_country_civilization_value = 5 } great_formable_koine_capital_modifier = { local_population_growth = 0.2 local_country_civilization_value = 10 local_commerce_modifier = 0.1 local_citizen_happyness = 0.15 } re_united_argead_empire_pella_capital_modifier = { local_population_growth = 0.2 local_country_civilization_value = 10 local_commerce_modifier = 0.1 local_freemen_happyness = 0.15 } re_united_argead_empire_babylon_capital_modifier = { local_population_growth = 0.2 local_country_civilization_value = 10 local_commerce_modifier = 0.1 local_slaves_happyness = 0.15 } re_united_argead_empire_indus_capital_modifier = { local_population_growth = 0.2 local_country_civilization_value = 10 local_commerce_modifier = 0.1 local_freemen_happyness = 0.5 } re_united_argead_empire_egypt_capital_modifier = { local_population_growth = 0.2 local_country_civilization_value = 10 local_commerce_modifier = 0.1 local_citizen_happyness = 0.15 } re_united_argead_empire_dynastic_capital_modifier = { local_population_growth = 0.2 local_country_civilization_value = 10 local_commerce_modifier = 0.1 local_freemen_happyness = 0.05 local_slaves_happyness = 0.05 local_citizen_happyness = 0.05 } bharatavarsha_capital_modifier = { local_population_growth = 0.2 local_country_civilization_value = 10 local_commerce_modifier = 0.1 local_citizen_happyness = 0.15 } ### carthago_nova_modifier = { local_commerce_modifier = 0.1 local_population_growth = 0.1 local_country_civilization_value = 10 } carthage_military_harbor = { local_ship_recruit_speed = 0.1 local_ship_start_experience = 0.1 local_state_trade_routes = 1 } academy_of_athens = { local_country_civilization_value = 15 } megarian_school = { local_country_civilization_value = 5 } asklepion = { local_country_civilization_value = 10 } utterly_sacked = { local_population_growth = -0.1 local_unrest = 2 local_tax_modifier = -0.15 } province_diminishment_earthquake_destroyed = { local_tax_modifier = -0.9 local_population_growth = -5 local_manpower_modifier = -0.9 } province_diminishment_earthquake_ravaged = { local_tax_modifier = -0.6 local_population_growth = -3 local_manpower_modifier = -0.6 } province_diminishment_earthquake_affected = { local_tax_modifier = -0.3 local_population_growth = -1 local_manpower_modifier = -0.3 } mercs_ransacked = { local_tax_modifier = -0.25 local_freemen_happyness = -0.1 local_citizen_happyness = -0.1 } province_diminishment_destroyed_volcano = { local_tax_modifier = -0.9 local_population_growth = -5 local_manpower_modifier = -0.9 } province_diminishment_ravaged_volcano = { local_tax_modifier = -0.5 local_population_growth = -3 local_manpower_modifier = -0.5 } province_improvement_volcanic_ash = { local_population_growth = 3 } province_improvement_shrine_of_fortune = { local_unrest = -1 } province_improvement_temple_of_fortune = { local_unrest = -2 local_tax_modifier = 0.15 } province_improvement_isis_cult_center = { local_unrest = -1 } province_improvement_isis_cult = { local_unrest = -1 } province_diminishment_religious_unrest = { local_unrest = 2 } province_improvement_isis_shrine = { local_unrest = -1 local_tax_modifier = 0.05 } recent_slave_revolt = { local_tax_modifier = -0.15 local_citizen_happyness = -0.15 } settled_slaves = { #Don't settle new slaves here for this period local_slaves_happyness = -1 local_freemen_happyness = 0.25 } ongoing_slave_revolt = { global_slaves_happyness = -0.15 } slave_revolt_succesful = { global_slaves_output = -0.25 } crucified_slaves = { global_slaves_happyness = -0.1 global_citizen_happyness = 0.1 global_freemen_happyness = 0.1 } lenient_slave_handling = { global_slaves_happyness = 0.05 } country_modifier_broken_museion = { local_commerce_modifier = 0.02 } province_improvement_merciful_conqueror = { local_unrest = -3 } province_diminishment_medium_looted = { local_unrest = 2 local_tax_modifier = -0.2 } province_diminishment_super_looted = { local_unrest = 3 local_tax_modifier = -0.5 } overjoyed_cities_ip_6 = { local_unrest = -2 local_tax_modifier = 0.5 } dhe_rome_plebeian_secession_crackdown_pm = { local_freemen_happyness = -0.25 local_unrest = 2 local_freemen_output = -0.25 } dhe_rome_expansions_tribes_pm = { local_population_growth = 0.25 } dhe_judea_discontent_pm = { local_unrest = 2.0 #happiness_for_wrong_culture_group_modifier = -0.10 } dhe_judea_anarchy_pm = { local_unrest = 2 local_tax_modifier = -0.50 } dhe_judea_looted_pm = { local_tax_modifier = -0.20 #happiness_for_wrong_culture_group_modifier = -0.15 } dhe_judea_forced_conversion_pm = { local_tax_modifier = -0.20 #happiness_for_wrong_culture_group_modifier = -0.15 local_unrest = 2.0 } dhe_judea_maccabees_pm = { local_tax_modifier = -0.50 #happiness_for_wrong_culture_group_modifier = -0.50 local_unrest = 3 } province_improvement_tributary_commerce_boon = { local_tax_modifier = 0.2 } province_improvement_tributary_growth_boon = { local_population_growth = 0.10 } province_improvement_tributary_overlord_commerce_boon = { local_tax_modifier = 0.25 } province_improvement_tributary_overlord_growth_boon = { local_population_growth = 0.15 } province_diminishment_tribal_vassal_frustrated_populace = { local_unrest = 2 } province_diminishment_tribal_overlord_settlers = { local_unrest = 2 } province_diminishment_tribal_overlord_local_outrage = { local_unrest = 2 } province_diminishment_satrap_project_bandits = { local_unrest = 2 } dhe_dde_pyrrhus_dodona_pm = { local_country_civilization_value = 5 local_commerce_modifier = 0.10 } province_improvement_eastern_religion_unrest = { local_unrest = 2 local_tax_modifier = -0.3 } province_improvement_eastern_religion_peaceful_relations = { local_unrest = -2 local_tax_modifier = 0.05 } province_improvement_eastern_religion_fertility_goddess = { local_population_growth = 0.10 } province_improvement_northern_fertility_rites = { local_population_growth = 0.05 local_unrest = -1 } province_diminishment_unrest_hindu = { local_unrest = 2 local_tax_modifier = -0.25 } province_improvement_hindu_pilgrimage_peace = { local_unrest = -2 } province_improvement_hindu_pilgrimage_money = { local_tax_modifier = 0.05 } dde_alexander_mausoleum_built = { local_unrest = -2 local_population_growth = 0.1 happiness_for_wrong_culture_group_modifier = 0.05 } gods_own_county = { local_goods_from_slaves = -2 } alexander_of_the_north = { local_ship_recruit_speed = -0.5 base_resources = 1 } roman_alexander = { local_manpower = 1 local_cohort_start_experience = 0.5 } final_resting_place_alexander = { local_citizen_output = 0.5 } burial_of_kings = { local_freemen_output = 0.5 city_monthly_state_loyalty = 0.1 } alexander_in_babylon = { local_country_civilization_value = 10 local_tax_modifier = 0.5 } alexander_in_kafir = { city_monthly_state_loyalty = 0.1 base_resources = 1 } alexander_in_antigonia = { local_goods_from_slaves = -1 local_slaves_output = 0.25 } alexander_in_lysimacheia = { local_freemen_output = 1 base_resources = 1 } alexander_in_shushan = { city_monthly_state_loyalty = 0.1 local_slaves_output = 0.5 } alexander_in_niniveh = { city_monthly_state_loyalty = 0.1 local_citizen_output = 0.5 } alexander_in_athens = { local_citizen_output = 0.5 local_citizen_happyness = 0.25 } alexander_in_rhodos = { local_manpower_modifier = 1 local_start_experience = 0.25 } alexanders_legacy_cmod = { agressive_expansion_impact = -0.25 } province_improvement_buddhism_guru_teacher = { local_unrest = -1 local_research_points_modifier = 0.15 } province_improvement_buddhism_cooperation = { local_unrest = -1 local_tax_modifier = 0.05 } province_modifier_arabian_ancestor_veneration_cult = { local_monthly_civilization = -0.1 local_citizen_happyness = -0.1 local_freemen_happyness = 0.1 local_tribesmen_happyness = 0.1 } province_modifier_arabian_cult_urban_decay = { local_tax_modifier = -0.1 local_monthly_civilization = -0.2 local_citizen_happyness = -0.2 local_tribesmen_happyness = 0.1 } province_modifier_recentralization_effort = { local_monthly_civilization = 0.05 local_citizen_happyness = 0.1 local_tribesmen_happyness = -0.15 } province_improvement_arabian_religious_freedom = { local_unrest = -2 local_tax_modifier = 0.15 } province_modifier_arabian_wiseman = { local_unrest = -1 } province_improvement_judaism_grand_temple = { local_unrest = -2 local_tax_modifier = 0.15 } province_diminishment_judaism_lacking_prayers = { local_unrest = 1 local_manpower_modifier = -0.1 } province_diminishment_thracian_religious_unrest = { local_unrest = 2 local_tax_modifier = -0.1 } province_improvement_thracian_shrine = { local_unrest = -2 local_manpower_modifier = 0.2 } alexanders_legacy_city_boon = { local_unrest = -1 local_manpower_modifier = 0.1 } province_improvement_philosopher_sophism = { local_monthly_civilization = 0.05 city_monthly_state_loyalty = 0.1 } province_improvement_philosopher_cyrenaicism = { local_unrest = 2 supply_limit_modifier = 0.2 local_manpower_modifier = 0.1 } province_improvement_philosopher_peripateticism = { local_research_points_modifier = 0.1 } province_improvement_philosopher_epicureanism = { local_unrest = -1 supply_limit_modifier = -0.1 local_manpower_modifier = -0.05 } province_improvement_philosopher_stoicism = { local_unrest = -2 } province_improvement_dde_greco_persian_administration = { local_unrest = -2 } province_diminishment_dde_struggling_administration = { local_unrest = 3 } province_improvement_dde_city_games = { local_unrest = -3 local_tax_modifier = 0.05 } mercs_ransacked_pmod = { local_tax_modifier = -0.5 local_population_growth = -0.25 } recent_convert_modifier = { price_convert_religion_cost_modifier = -0.25 omen_power = 0.25 global_unrest = -1 } unite_the_clans = { manpower_recovery_speed = 0.15 discipline = 0.025 } province_improvement_roman_conquest_loyalty = { local_unrest = -3 } dhe_rome_angry_shipwrights = { local_unrest = 2 } dhe_rome_happy_shipwrights = { city_monthly_state_loyalty = 0.05 } yuezhi_declined = { local_tax_modifier = -0.1 } yuezhi_unrest = { local_unrest = 3 } seleukia_pieria_modifier = { local_commerce_modifier = 0.15 local_population_growth = 0.1 local_country_civilization_value = 10 } ### STATE disloyal_state_commander_modifier = { local_monthly_state_loyalty = -0.25 }
- 00_from_events_unit.txt
################################################################################################## # scriptable and usable for event-system below. ################################################################################################## ### Tutorials ### tutorial_rome_victorious = { discipline = 0.05 land_morale_modifier = 0.1 } ### Other ### command_restructuring = { land_morale = 0.05 } cloyalty_1_modifier = { loyalty_gain_chance_modifier = 0.05 discipline = 0.02 } orders_refused = { army_movement_speed = -2 }
- 00_hardcoded.txt
# All global modifiers are here. They are applied from certain game-features. # # Effects are fully scriptable here. #these names can NOT be removed or changes, as the code uses them.... ########################################################################## # Difficulty Modifiers ########################################################################## very_easy_player = { global_manpower_modifier = 0.5 global_unrest = -3 ruler_popularity_gain = 1 } easy_player = { global_manpower_modifier = 0.25 global_unrest = -1 ruler_popularity_gain = 0.5 } hard_player = { } very_hard_player = { land_morale_modifier = -0.1 naval_morale_modifier = -0.1 } very_easy_ai = { land_morale_modifier = -0.15 naval_morale_modifier = -0.15 build_cost = -0.1 } easy_ai = { } hard_ai = { land_morale_modifier = 0.1 naval_morale_modifier = 0.1 global_tax_modifier = 0.25 global_manpower_modifier = 0.25 ruler_popularity_gain = 0.5 } very_hard_ai = { land_morale_modifier = 0.1 naval_morale_modifier = 0.1 global_tax_modifier = 0.5 global_manpower_modifier = 0.5 ruler_popularity_gain = 1 } lucky_nation = { monthly_character_loyalty = 0.05 ruler_popularity_gain = 0.1 navy_maintenance_cost = -0.2 manpower_recovery_speed = 0.15 agressive_expansion_monthly_change = -0.05 global_monthly_state_loyalty = 0.01 } ########################################################################## # Province Static Modifiers ########################################################################## state_base_values = { monthly_local_governor_wage = 0.05 } no_governor = { local_tax_modifier = -0.5 #severe tax penalty. local_research_points_modifier = -0.25 #severe research penalty. local_monthly_state_loyalty = -0.25 } corruption = { local_unrest = 5 #high revolt risk at max. monthly_local_governor_wage = 0.5 } governor_wage = { local_tax_modifier = 1 local_commerce_modifier = 1 } is_capital_area = { local_output_modifier = 0.25 local_population_growth = 0.05 } is_capital_region = { local_monthly_state_loyalty = 0.1 local_output_modifier = 0.25 } governor_low_loyalty = { local_monthly_state_loyalty = 0.25 } governor_high_loyalty = { local_monthly_state_loyalty = 0.25 } ########################################################################## # City Static Modifiers ########################################################################## province_base_values = { local_monthly_civilization = 0.01 local_population_growth = 0.2 } barbarian_power = { barbarian_spawn_chance = 0.002 local_monthly_civilization = -0.025 } civilization_value = { local_citizen_happyness = 0.01 local_freemen_happyness = 0.007 local_tribesmen_happyness = -0.005 barbarian_growth = -0.005 local_population_growth = 0.005 supply_limit_modifier = 0.02 } coastal = { } coastal_port = { local_commerce_modifier = 0.1 } non_coastal = { } coastal_sea = { } sea_zone = { max_attrition = 5 #Maximum Attrition is 5 } land_province = { max_attrition = 5 supply_limit = 5 garrison_growth = 0.1 #10% base growth } starving_city = { local_unrest = 5 minimum_unrest = 5 supply_limit_modifier = -0.25 } num_trade_routes = { commerce_value = 0.2 local_pirate_spawn_chance = 0.01 } num_foreign_exports = { commerce_value = 0.5 local_monthly_civilization = 0.01 } mild_winter = { max_attrition = 2 } normal_winter = { attrition = 1 max_attrition = 2 } severe_winter = { attrition = 2 max_attrition = 4 } no_adjacent_controlled = { } city_population = { supply_limit = 0.5 local_population_growth = -0.01 } is_capital_city = { fort_level = 1 supply_limit_modifier = 0.1 local_monthly_civilization = 0.02 local_output_modifier = 0.25 local_population_growth = 0.15 } blockaded = { local_commerce_modifier = -0.50 local_population_growth = -0.1 } occupied = { local_population_growth = -0.2 garrison_growth = -0.05 #5% penalty on growth local_monthly_civilization = -0.02 } under_siege = { local_population_growth = -0.3 attrition = 1 } looted = { local_population_growth = -0.5 max_attrition = 5 #Maximum Attrition is increased by 5 local_tax_modifier = -0.5 #50% less tax income. local_monthly_civilization = -0.03 } depopulated_province = { local_population_growth = 0.5 } unrest = { local_tax_modifier = -0.02 local_commerce_modifier = -0.02 local_research_points_modifier = -0.02 local_manpower_modifier = -0.02 city_monthly_state_loyalty = -0.1 } no_unrest = { city_monthly_state_loyalty = 0.1 } manpower = { garrison_growth = 0.01 #1% increase from manpower. } ships_in_port = { local_pirate_spawn_chance = -0.001 } # Values are multiplied with the number of is_in_area cohorts divided by the pops (multiplied by NDefines::NCountry::AREA_TROOPS_POP_COUNT in the province, and capped at 1 area_troops = { local_unrest = -5 minimum_unrest = -5 } generic_barbarian_spawn_place = { barbarian_growth = 0.06 } minor_barbarian_spawn_place = { barbarian_growth = 0.04 } major_barbarian_spawn_place = { barbarian_growth = 0.1 } capital_barbarian_spawn_place = { barbarian_growth = 0.15 } ########################################################################## # Character Static Modifiers ########################################################################## character_base = { monthly_character_popularity_decay = 0.01 max_friends = 2 max_rivals = 2 } is_current_ruler = { monthly_character_loyalty = 0.1 } #scaled on ratio to country army size. loyal_cohorts = { monthly_character_loyalty = -2.0 monthly_character_popularity = 0.5 monthly_character_fam_prestige = 0.5 loyalty_gain_chance_modifier = -0.5 support_for_character_as_heir = 50 } #scaled on ratio to country army size. non_loyal_cohorts = { monthly_character_loyalty = 1.0 monthly_character_fam_prestige = 1.0 monthly_military_party_conviction = 0.3 } same_family_as_ruler = { monthly_character_prominence = 0.01 support_for_character_as_heir = 10 } same_party_as_ruler = { monthly_character_loyalty = 0.1 } not_from_ruler_party = { monthly_character_loyalty = -0.01 } friend_of_ruler = { monthly_character_loyalty = 0.05 monthly_character_fam_prestige = 0.01 } rival_of_ruler = { monthly_character_loyalty = -0.05 } with_foreign_ruler_friend = { monthly_character_loyalty = -0.025 } character_corruption = { monthly_wage_on_character_modifier = 1.0 monthly_populist_party_conviction = 0.25 } unemployed_adult_male = { monthly_character_fam_prestige = -0.01 } has_holdings_mod = { monthly_mercantile_party_conviction = 0.05 monthly_civic_party_conviction = 0.05 monthly_character_fam_prestige = 0.02 support_for_character_as_heir = 5 } character_in_debt = { monthly_character_prominence = -0.02 monthly_populist_party_conviction = 0.05 monthly_character_fam_prestige = -0.05 loyalty_gain_chance_modifier = -0.25 } # Applied for adults. Multiplied by current wealth / 100 character_wealth_mod = { monthly_mercantile_party_conviction = 0.01 monthly_character_fam_prestige = 0.01 loyalty_gain_chance_modifier = 0.01 } # Adults: Multiplied by Finesse static_finesse_mod = { monthly_civic_party_conviction = 0.01 support_for_character_as_heir = 1 } # Adults: Multiplied by Charisma static_charisma_mod = { monthly_character_popularity = 0.025 loyalty_gain_chance = 0.5 monthly_mercantile_party_conviction = 0.01 support_for_character_as_heir = 1 } # Adults: Multiplied by Martial static_martial_mod = { monthly_military_party_conviction = 0.01 support_for_character_as_heir = 1 } # Adults: Multiplied by Zeal static_zeal_mod = { monthly_religious_party_conviction = 0.02 support_for_character_as_heir = 1 } static_popularity_mod = { loyalty_gain_chance_modifier = 0.01 monthly_populist_party_conviction = 0.1 } # Adults: Multiplied by Martial # Only applied when commander.. unit_martial_mod = { assault_ability = 0.05 loyalty_gain_chance = 0.1 enslavement_efficiency = 0.01 } is_imprisoned = { health = -0.5 monthly_character_fam_prestige = -0.1 monthly_populist_party_conviction = 0.05 } scorned_family = { monthly_character_loyalty = -0.1 monthly_populist_party_conviction = 0.01 } # If a Councillor or Clan Chief has had an ambition for 5 years, this will start to apply. # DISABLED for now ignored_courtier_objective = { monthly_character_loyalty = -0.2 } # Applies for the second and third in line of succession in monarchies pretender_modifier = { monthly_character_loyalty = -0.2 } primary_heir_modifier = { monthly_character_loyalty = 0.5 } head_of_family = { monthly_character_prominence = 0.01 loyalty_gain_chance = 0.5 prominence = 25 } family_married_to_ruler_or_heir = { monthly_character_loyalty = 0.05 } ########################################################################## # Unit Static Modifiers ########################################################################## army_leader_less = { land_morale_modifier = -0.25 } navy_leader_less = { naval_morale_modifier = -0.25 } is_exiled = { land_morale_modifier = -0.75 } ########################################################################## # Country Static Modifiers ########################################################################## base_values = { experience_decay = -0.5 #3% of current. land_morale_recovery = 0.1 naval_morale_recovery = 0.2 #20% morale recovery. monthly_tyranny = -0.02 agressive_expansion_monthly_decay = 0.002 global_capital_trade_routes = 1 country_civilization_value = 10 loyalty_to_overlord = 10 next_ruler_legitimacy = 60 num_of_clan_chiefs = 2 enslavement_efficiency = 0.05 integrate_speed = 0.25 global_manpower = 0.5 global_tax_income = 2.5 } stability = { research_points_modifier = 0.05 } positive_stability = { global_tax_modifier = 0.05 ruler_popularity_gain = 0.1 stability_cost_modifier = 0.5 monthly_legitimacy = 0.02 subject_loyalty = 5 } negative_stability = { global_unrest = -1 #-1% EXTRA revolt risk each step monthly_legitimacy = 0.02 happiness_for_same_culture_modifier = 0.1 loyalty_gain_chance_modifier = -0.02 populist_party_influence = -0.08 } diplomatic_reputation = { } positive_diplomatic_reputation = { integrate_speed = 0.05 } negative_diplomatic_reputation = { } # # Order of War modifiers, offensive_war OR defensive_war OR civil_war then peace. # offensive_war = { max_war_exhaustion = 30 } defensive_war = { max_war_exhaustion = 20 war_exhaustion = -0.1 } civil_war = { max_war_exhaustion = 20 #base max at peace. war_exhaustion = -0.1 } peace = { max_war_exhaustion = 20 #base max at peace. war_exhaustion = -0.1 global_monthly_civilization = 0.01 } total_occupation = { war_exhaustion = 0.20 #increases exhaustion. } total_blockaded = { war_exhaustion = 0.10 #increases exhaustion. } religious_unity = { omen_power = 1.0 next_ruler_legitimacy = 20 } call_for_peace = { war_exhaustion = 0.01 } war_exhaustion = { global_unrest = 1 #increase revolt risk with 1 for each warexhaust.. ruler_popularity_gain = -0.01 } revanchism ={ global_tax_modifier = 0.5 global_defensive = 0.25 manpower_recovery_speed = 0.25 global_unrest = -5 monthly_legitimacy = 0.01 } # Multiplied by the current Tyranny value tyranny = { monthly_general_loyalty = -0.005 monthly_admiral_loyalty = -0.005 monthly_governor_loyalty = -0.005 global_slaves_output = 0.01 happiness_for_same_culture_modifier = -0.005 price_imprison_cost_modifier = -0.01 price_execute_cost_modifier = -0.01 } num_diplomatic_stance_changes = { change_diplomatic_stance_cost_modifier = 0.1 } num_power_conversions = { power_conversion_cost_modifier = 0.05 } num_military_tradition = { buy_military_tradition_cost_modifier = 0.5 } num_inventions = { } num_unsupported_relations = { all_power_cost = 0.10 } foreign_rebels = { happiness_for_wrong_culture_group_modifier = -0.20 } supporting_rebels_abroad = { diplomatic_reputation = -5 agressive_expansion_monthly_change = 0.02 } subject_opinion_of_overlord = { loyalty_to_overlord = 0.25 } power_relative_to_overlord = { loyalty_to_overlord = -40 } ruler_corruption = { all_power_cost = 0.25 monthly_legitimacy = -0.10 populist_party_influence = 0.3 } country_attrition = { war_exhaustion = 0.25 } aggressive_expansion = { happiness_for_wrong_culture_modifier = -0.005 happiness_for_wrong_culture_group_modifier = -0.01 subject_loyalty = -1 agressive_expansion_impact = -0.005 } # AE -= NDefines::NCountry::HIGH_AGRESSIVE_THRESHOLD, and only if above it. high_aggressive_expansion = { all_power_cost = 0.02 happiness_for_same_culture_modifier = -0.005 } #If the ruler's popularity is above 50, #Multiplied by: (Ruler Popularity - 50) / 10 ruler_popularity_mod = { monthly_legitimacy = 0.025 senate_influence = 0.02 monthly_tyranny = -0.01 } #If the ruler's popularity is below 50, #Multiplied by: (Ruler Popularity - 50) / 10 ruler_unpopularity_mod = { monthly_legitimacy = 0.1 senate_influence = 0.5 happiness_for_same_culture_modifier = 0.01 } support_for_other_heirs = { monthly_legitimacy = -0.02 next_ruler_legitimacy = -2 } nation_rank_0 = { global_manpower = 1 num_of_clan_chiefs = 1 land_unit_attrition = -0.25 } nation_rank_1 = { global_commerce_modifier = 0.2 global_defensive = 0.2 diplomatic_relations = 1 num_of_clan_chiefs = 1 } nation_rank_2 = { diplomatic_relations = 2 diplomatic_range_modifier = 0.10 num_of_clan_chiefs = 1 } nation_rank_3 = { diplomatic_relations = 3 global_capital_trade_routes = 1 government_bonus_cost_modifier = 1 diplomatic_range_modifier = 0.5 num_of_clan_chiefs = 2 } nation_rank_4 = { diplomatic_relations = 4 global_capital_trade_routes = 2 government_bonus_cost_modifier = 1 diplomatic_range_modifier = 1.25 num_of_clan_chiefs = 3 change_governor_policy_cost_modifier = -0.2 } nation_rank_5 = { diplomatic_relations = 5 global_capital_trade_routes = 2 government_bonus_cost_modifier = 2 diplomatic_range_modifier = 2.25 num_of_clan_chiefs = 3 change_governor_policy_cost_modifier = -0.4 } is_tribe = { max_loyalty = 100 enslavement_efficiency = 0.05 happiness_for_wrong_culture_modifier = -0.20 happiness_for_wrong_culture_group_modifier = -0.40 change_governor_policy_cost_modifier = 0.1 citizen_promotion_cost_modifier = 0.5 freemen_promotion_cost_modifier = 0.25 army_maintenance_cost = 0.5 } is_monarchy = { max_loyalty = 50 } is_republic = { max_loyalty = 100 change_governor_policy_cost_modifier = -0.1 } negative_centralization = { global_tribesmen_output = -0.25 clan_retinue_size = -0.5 start_migration_cost_modifier = 0.5 } positive_centralization = { freemen_promotion_cost_modifier = -0.25 country_civilization_value = 10 clan_retinue_size = -0.5 } tutorial_boost = { loyalty_gain_chance_modifier = -1 global_capital_trade_routes = 1 } negative_legitimacy = { monthly_character_loyalty = 0.15 global_freemen_happyness = 0.15 enact_law_cost_modifier = -0.5 } positive_legitimacy = { max_loyalty = 50 global_freemen_happyness = 0.15 primary_heir_attraction = 20 } in_deficit = { monthly_character_loyalty = -0.20 loyalty_gain_chance_modifier = 0.1 all_power_cost = 0.25 populist_party_influence = 0.05 }
- 00_triggered_character_modifiers.txt
### triggered character modifiers disloyal_successor_cmod = { monthly_character_prominence = 0.5 monthly_character_popularity = 0.25 monthly_character_loyalty = -0.1 cancellation_trigger = { OR = { loyalty >= 33 employer = { has_civil_war = yes } } } on_cancellation_effect = { if = { limit = { is_general = yes employer = { has_civil_war = no } } unit = { remove_unit_loyalty = yes } } } } disloyal_family_head_cmod = { monthly_character_loyalty = -0.2 monthly_character_prominence = 0.2 cancellation_trigger = { OR = { loyalty >= 33 is_ruler = yes employer = { has_civil_war = yes } } } on_cancellation_effect = { if = { limit = { is_general = yes employer = { has_civil_war = no } } unit = { remove_unit_loyalty = yes } } } } being_financially_supported = { monthly_character_wealth = 50 cancellation_trigger = { OR = { NOT = { has_variable = being_financially_supported_var } NOT = { exists = var:being_financially_supported_var } is_alive = no loyalty > 50 prisoner = yes var:being_financially_supported_var = { is_alive = no } var:being_financially_supported_var = { is_general = yes } var:being_financially_supported_var = { is_admiral = yes } var:being_financially_supported_var = { loyalty > 50 } var:being_financially_supported_var = { wealth <= 500 } var:being_financially_supported_var = { NOT = { employer = root.employer } } var:being_financially_supported_var = { NOT = { is_friend = root } } var:being_financially_supported_var = { prisoner = yes } var:being_financially_supported_var = { is_pretender = yes } employer = { NOT = { is_monarchy = yes } } is_pretender = no } } } financially_supporting = { monthly_character_wealth = -50 cancellation_trigger = { OR = { NOT = { has_variable = financially_supporting_var } NOT = { exists = var:financially_supporting_var } is_alive = no loyalty > 50 wealth <= 500 prisoner = yes is_pretender = yes is_general = yes is_admiral = yes var:financially_supporting_var = { is_alive = no } var:financially_supporting_var = { prisoner = yes } var:financially_supporting_var = { loyalty > 50 } var:financially_supporting_var = { NOT = { employer = root.employer } } var:financially_supporting_var = { NOT = { is_friend = root } } employer = { NOT = { is_monarchy = yes } } var:financially_supporting_var = { is_pretender = no } } } } returned_mercenary_successor = { monthly_character_prominence = 0.5 martial = 2 finesse = 2 monthly_character_popularity = 0.5 support_for_character_as_heir = 250 cancellation_trigger = { OR = { is_ruler = yes loyalty > 60 } } } inspire_disloyalty_modifier = { monthly_character_loyalty = -0.25 cancellation_trigger = { OR = { is_ruler = yes is_alive = no } } } exalted_clan_chief = { monthly_character_loyalty = 0.2 cancellation_trigger = { is_clan_chief = no is_ruler = yes } } insulted_clan_chief = { monthly_character_loyalty = -0.1 cancellation_trigger = { is_clan_chief = no is_ruler = yes } }
- 00_unit_abilities.txt
desecrated = { omen_power = -0.5 } holy_site_desecrated = { local_citizen_happyness = -0.1 local_freemen_happyness = -0.1 local_tribesmen_happyness = -0.1 } province_raided = { local_population_growth = -0.2 local_slaves_output = -0.25 local_commerce_modifier = -0.5 } port_province_raided = { local_commerce_modifier = -0.25 local_citizen_happyness = -0.15 } province_pillaged = { local_population_growth = -0.25 local_commerce_modifier = -0.25 } province_razed_ua = { local_monthly_civilization = -0.01 }
scripted_modifiers
/ImperatorRome/game/common/scripted_modifiers/default.txt
military_party_generic = { modifier = { add = 1 custom_tooltip = { text = "dictatorship_passed" root = { has_variable = dictatorship_enabled } } } always_modifier = { add = { value = root.tyranny divide = 100 } custom_tooltip = { text = "party_tyranny_tooltip" root = { tyranny > 0 } } } always_modifier = { add = 0.5 custom_tooltip = { text = "party_ruling_tooltip" root.current_ruler = { party = military_party } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_popularity_tooltip_ruler" current_ruler = { popularity > 80 } } } always_modifier = { add = 0.25 custom_tooltip = { text = "ruler_friend_military_leader" current_ruler = { any_friend = { is_party_leader_of = root.party:military_party } } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_friend_tooltip_ruler" current_ruler = { any_friend = { party = military_party prominence > 80 NOT = { is_party_leader = yes } } } } } always_modifier = { add = 0.1 custom_tooltip = { text = we_are_weaker_than_them max_manpower < scope:target.max_manpower } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.martial } custom_tooltip = { text = from_ruler_martial_diplo } } always_modifier = { add = { value = 0.05 multiply = root.num_of_military_ideas } custom_tooltip = { text = "party_military_idea_tooltip" always = yes num_of_military_ideas >= 1 } } always_modifier = { add = { value = 20 subtract = root.has_war_exhaustion divide = 100 max = 0.2 } custom_tooltip = { text = "from_war_exhaustion_diplo" } } } civic_party_generic = { modifier = { add = 1 custom_tooltip = { text = "dictatorship_passed" root = { has_variable = dictatorship_enabled } } } always_modifier = { add = { value = root.tyranny divide = 100 } custom_tooltip = { text = "party_tyranny_tooltip" root = { tyranny > 0 } } } always_modifier = { add = 0.5 custom_tooltip = { text = "party_ruling_tooltip" root.current_ruler = { party = civic_party } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_popularity_tooltip_ruler" current_ruler = { popularity > 80 } } } always_modifier = { add = 0.25 custom_tooltip = { text = "ruler_friend_military_leader" current_ruler = { any_friend = { is_party_leader_of = root.party:civic_party } } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_friend_tooltip_ruler" current_ruler = { any_friend = { party = civic_party prominence > 80 NOT = { is_party_leader = yes } } } } } always_modifier = { add = -0.5 custom_tooltip = { text = civil_war_diplo_impact has_civil_war = yes } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.finesse } custom_tooltip = { text = from_ruler_finesse_diplo } } always_modifier = { add = { value = 0.05 multiply = root.num_of_civic_ideas } custom_tooltip = { text = "party_civic_idea_tooltip" always = yes num_of_civic_ideas >= 1 } } always_modifier = { add = { value = 20 subtract = root.has_war_exhaustion divide = 50 max = 0.1 } custom_tooltip = { text = "from_war_exhaustion_diplo" } } } religious_party_generic = { modifier = { add = 1 custom_tooltip = { text = "dictatorship_passed" root = { has_variable = dictatorship_enabled } } } always_modifier = { add = { value = root.tyranny divide = 100 } custom_tooltip = { text = "party_tyranny_tooltip" root = { tyranny > 0 } } } always_modifier = { add = 0.5 custom_tooltip = { text = "party_ruling_tooltip" root.current_ruler = { party = religious_party } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_popularity_tooltip_ruler" current_ruler = { popularity > 80 } } } always_modifier = { add = 0.25 custom_tooltip = { text = "ruler_friend_military_leader" current_ruler = { any_friend = { is_party_leader_of = root.party:religious_party } } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_friend_tooltip_ruler" current_ruler = { any_friend = { party = religious_party prominence > 80 NOT = { is_party_leader = yes } } } } } always_modifier = { add = -0.5 custom_tooltip = { text = civil_war_diplo_impact has_civil_war = yes } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.zeal } custom_tooltip = { text = "ruler_zeal_diplo" } } always_modifier = { add = { value = 0.05 multiply = root.num_of_religious_ideas } custom_tooltip = { text = "party_religious_idea_tooltip" always = yes num_of_religious_ideas >= 1 } } } mercantile_party_generic = { modifier = { add = 1 custom_tooltip = { text = "dictatorship_passed" root = { has_variable = dictatorship_enabled } } } always_modifier = { add = { value = root.tyranny divide = 100 } custom_tooltip = { text = "party_tyranny_tooltip" root = { tyranny > 0 } } } always_modifier = { add = 0.5 custom_tooltip = { text = "party_ruling_tooltip" root.current_ruler = { party = mercantile_party } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_popularity_tooltip_ruler" current_ruler = { popularity > 80 } } } always_modifier = { add = 0.25 custom_tooltip = { text = "ruler_friend_military_leader" current_ruler = { any_friend = { is_party_leader_of = root.party:mercantile_party } } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_friend_tooltip_ruler" current_ruler = { any_friend = { party = mercantile_party prominence > 80 NOT = { is_party_leader = yes } } } } } always_modifier = { add = -0.5 custom_tooltip = { text = civil_war_diplo_impact has_civil_war = yes } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.charisma } custom_tooltip = { text = "ruler_charisma_diplo" } } always_modifier = { add = { value = 20 subtract = root.has_war_exhaustion divide = 100 max = 0.1 } custom_tooltip = { text = "from_war_exhaustion_diplo" } } } populist_party_generic = { modifier = { add = 1 custom_tooltip = { text = "dictatorship_passed" root = { has_variable = dictatorship_enabled } } } always_modifier = { add = { value = root.tyranny divide = 50 } custom_tooltip = { text = "party_tyranny_tooltip" root = { tyranny > 0 } } } always_modifier = { add = 0.5 custom_tooltip = { text = "party_ruling_tooltip" root.current_ruler = { party = populist_party } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_popularity_tooltip_ruler" current_ruler = { popularity > 80 } } } always_modifier = { add = 0.25 custom_tooltip = { text = "ruler_friend_military_leader" current_ruler = { any_friend = { is_party_leader_of = root.party:populist_party } } } } always_modifier = { add = 0.25 custom_tooltip = { text = "party_triumph_friend_tooltip_ruler" current_ruler = { any_friend = { party = populist_party prominence > 80 NOT = { is_party_leader = yes } } } } } } #####Specific is_a_republic_modifier = { always_modifier = { add = 0.1 custom_tooltip = { text = "is_also_republic_diplo" scope:target = { is_republic = yes } } } } is_same_culture_and_group_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "same_culture_diplo" current_ruler = { has_same_culture_as = scope:target.current_ruler } } } always_modifier = { add = 0.25 custom_tooltip = { text = "same_culture_group_diplo" current_ruler = { has_same_culture_group_as = scope:target.current_ruler } } } } is_not_same_culture_and_group_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "not_same_culture_diplo" current_ruler = { NOT = { has_same_culture_as = scope:target.current_ruler } } } } always_modifier = { add = 0.25 custom_tooltip = { text = "not_same_culture_group_diplo" current_ruler = { NOT = { has_same_culture_group_as = scope:target.current_ruler } } } } } has_orator_trait_modifier = { always_modifier = { add = 0.1 custom_tooltip = { text = "has_orator_diplo" scope:target.current_ruler = { has_trait = orator } } } } target_is_in_civil_war_modifier = { always_modifier = { add = -0.25 custom_tooltip = { text = "target_in_civil_war_diplo" scope:target = { has_civil_war = yes } } } } same_ruler_religion_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "same_ruler_religion_diplo" current_ruler = { has_same_religion_as = scope:target.current_ruler } } } } target_ruler_is_religious_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "target_ruler_religious_diplo" scope:target.current_ruler = { OR = { has_trait = pious has_trait = devout } } } } } target_is_theocratic_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "target_is_theocratic_diplo" scope:target = { OR = { government = theocratic_republic government = theocratic_monarchy } } } } } target_imports_from_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "import_from_diplo" imports_from = scope:target } } } target_not_imports_from_modifier = { always_modifier = { add = -0.25 custom_tooltip = { text = "import_from_diplo" imports_from = scope:target } } } makes_less_money_modifier = { always_modifier = { add = 0.15 custom_tooltip = { text = "makes_less_money_diplo" root.has_monthly_income < scope:target.has_monthly_income } } } target_is_mercantile_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "target_is_plutocratic_diplo" scope:target = { OR = { government = plutocratic_republic government = plutocratic_monarchy } } } } } target_is_military_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "target_is_military_diplo" scope:target = { OR = { government = aristocratic_republic government = stratocratic_monarchy } } } } } target_is_civic_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "target_is_civic_diplo" scope:target = { OR = { government = oligarchic_republic government = aristocratic_monarchy } } } } } target_is_monarchy_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "target_is_monarchy_diplo" scope:target = { is_monarchy = yes } } } } target_ruler_is_different_religion = { always_modifier = { add = 0.25 custom_tooltip = { text = "target_wrong_religion_diplo" NOT = { current_ruler = { has_same_religion_as = scope:target.current_ruler } } } } } has_negative_monthly_balance_modifier = { always_modifier = { add = 1 custom_tooltip = { text = "negative_balance_diplo" root.has_monthly_balance < 0 } } } loves_target_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "loves_target_diplo" opinion = { target = scope:target value > 100 } } } } less_than_yearly_treasury_modifier = { always_modifier = { add = 0.5 custom_tooltip = { text = "less_than_yearly_treasury_diplo" treasury < root.has_yearly_balance_svalue } } } is_already_in_war_modifier = { always_modifier = { add = 0.5 custom_tooltip = { text = "is_already_at_war_diplo" war = yes } } } days_since_last_war_modifier = { always_modifier = { add = 0.5 custom_tooltip = { text = "days_since_war_diplo" days_since_last_war = 730 } } } target_ruler_same_faction = { always_modifier = { add = 1 custom_tooltip = { text = "target_is_populist_diplo" trigger_if = { limit = { scope:target = { is_republic = yes } } scope:target.current_ruler = { party = populist_party } } trigger_else = { always = no } } } } no_manpower_left_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "got_no_dudes_diplo" manpower < 1 } } } omens_are_not_with_us_modifier = { always_modifier = { add = 0.25 custom_tooltip = { text = "the_signs_are_bad_diplo" has_any_omen = no } } } is_prominent_modifier = { modifier = { factor = 2 has_variable = prominent_actor var:prominent_actor = 1 } } title_importance_modifier = { modifier = { factor = title_importance_svalue } }
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