罗马征服事件

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(重定向自Roman conquest events

This page lists some of the 罗马的国旗  Roman events for establishing colonia and organizing the administration of conquered provinces, triggered by various tasks in the Roman mission trees.[1]

Roman Italia mission events

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The Conquest of Etruria


The mighty Etruscans have fallen. Rome's greatest neighbor is reduced, and Rome is the undisputed master of the Tyrrhenian coastline. We will ensure it is Rome, not Etruria, that is remembered for all time.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of Umbria


The scheming Umbrians, who never hesitated to aid our enemies, have learned the price and at last fallen like the rest. The way to Gallia is open, and the great hill towns of the Umbrii finally under our thumb!

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of Samnium


At last the stubborn Samnite tribes have been forced to accept the superiority of Roman arms. These wars will go into the annals of time with the victory over Lars Porsena and the Rape of the Sabines.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of Apulia


The Messapii and Apulii, and their endless squabbling and plotting with the Greeks cities, are finally at an end. The way to Greece herself is clear, if we can only find the strength to cross the sea.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of Lucania


One more meddling, jealous, Italic tribe vanquished by Rome's might. This will teach our neighbors the price of scheming with Greeks and maintaining jealous feuds in the face of inevitable defeat.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of the Senonii


The northern borders of Italia are free from barbarians, and the gateway to Cisalpine Gaul secure. The Gauls must be kept as far from Roma as possible.

It seems many Celts in Ariminum have already fled their homes for neighboring [SCOPE.sC('rm_gallic_exodus_country').GetName].

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of Bruttia


We have finally wrested the Calabrian peninsula from the stalwart Bruttii, and in doing so ensured Roman access to the prosperous Greek colonies of Magna Graecia, rich island of Sicily, and beyond.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 

The First Provincia mission events

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The Conquest of Corsica


Corsica is the smallest and most rugged of the westerly islands, but its success as a Phocaean trading post and Etruscan port are a testament to the value of its harbors.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of Sardinia


We have secured the most important parts of the island of Sardinia, commanding its main cities, coastlines, and harbors - ensuring our enemies have no ports of call.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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Foothold in Siculia


The strategic city of Messana has returned to Italic hands, and the end is nigh for the Greeks and Punics who occupy prosperous Sicilia.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Land of Tyrants


Syracusae, which withstood the Athenian expedition and birthed the most depraved tyrants, has finally fallen. Their lands have returned to Italic rule, though they prepared fine cities for us to move in to.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Conquest of Sicania


We have at last taken a jewel of the Carthaginian trading empire. May they rot in the African heat while the riches of Sicilia and her great cities are laid bare to us.

With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.


 
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The Bread Basket of the Mediterranean


Sicilia is famed for the quality and abundance of its grain. With the island under Roman control, we can increase production and ensure the people of Rome will never need to go without their daily bread.


 

Miscellaneous events

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[ROOT.GetProvince.GetName], the Capital of [ROOT.GetProvince.GetState.GetShortName]


As the largest city in the [ROOT.GetProvince.GetState.GetName], [ROOT.GetProvince.GetName] plays an essential role in controlling the area. By introducing their population to Roman culture and assimilating some of them with our own ways, we would turn them to our cause and make sure the province will stay loyal as we continue our expansion in the future.


 

Roman colonia

All of the conquest events give the special Roman Colonia modifier in the chosen province, which builds up the territory and makes assimilating its pops to Roman culture significantly faster. Colonia can be given a specialization in a certain area by the Colonia Specialization event, triggered by the Italian Colonia task at the end of the Roman Italia mission tree, which gives additional modifiers to every currently established colonia and all others that will be established in the future.

When a Roman colonia is established in a territory, the following effects are run:

  • Save the territory as a Roman colonia, using the roman_colonia_flag variable
  • Assimilate up to 20% of the total population in the territory in pops that are not Roman culture, Slaves slaves, and Tribesmen tribesmen to Roman culture
  • If the military colonia specialization was chosen (with the roman_colonia_mil_flag), gets the modifier Roman Colonia until the end of the game, giving:
    • Manpower.png +10% Local Manpower
    • 大队招募速度 +10% Cohort Building Speed
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +1 Pop Assimilation Speed
  • Otherwise, if the civic colonia specialization was chosen (with the roman_colonia_civ_flag), gets the modifier Roman Colonia until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Local building slot.png +1 City Building Slots
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +1 Pop Assimilation Speed
  • Otherwise, if the religious colonia specialization was chosen (with the roman_colonia_rel_flag), gets the modifier Roman Colonia until the end of the game, giving:
    • Integrated culture happiness +10% Primary Culture Happiness
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +2 Pop Assimilation Speed
  • Otherwise, if the trade colonia specialization was chosen (with the roman_colonia_tra_flag), gets the modifier Roman Colonia until the end of the game, giving:
    • Commerce value.png +10% Commerce Value
    • Goods from slaves.png -1 Slaves needed for Local Surplus
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +1 Pop Assimilation Speed
  • Otherwise, gets the modifier Roman Colonia until the end of the game, giving:
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +1 Pop Assimilation Speed
  • If the territory is a Territory settlement.png settlement:
    • The territory gains Territory city.png city status
    • If the territory is currently producing a food trade good, convert its production to another trade good
  • Otherwise, gain Freemen 4 freemen of the primary culture and religion
  • If the territory is not in the provinces of Campania, Apulia, or Latium and is not Plestia (103), move the Province capital province capital to the territory.

A colonia can be re-established by the Refounding the Colonia of [SCOPE.sP('roman_colonia').GetName] event if it is lost and then reconquered. This event runs the same effect as establishing a colonia, except no Freemen freemen pops are created if the territory already has city status.

References

  1. These events can be found in /ImperatorRome/events/roman_conquest.txt.