行業 | 互動娛樂 |
創建 | 1998 |
總部 | 斯德哥爾摩,瑞典 |
產品 | 視頻遊戲 |
營收 | 143,000,000 瑞典克朗(2011)
(約合 102,929,532 元人民幣) |
網站 | www.paradoxplaza.com |
Paradox Interactive 是一家瑞典的視頻遊戲發行商,總部位於斯德哥爾摩,以其發行的歷史策略電腦遊戲而廣為人知。它既發行自有遊戲(由 Paradox Development Studio 開發)也發行其他開發者的遊戲,既通過傳統零售渠道也通過數字分發服務,諸如 Steam 或者 GamersGate。
Paradox Interactive 以前是 Paradox Entertainment 的一個部門,多種作品產權自稱的擁有者和開發者,諸如由
遊戲特點
The studio produces what it terms "Grand Strategy games", meaning ones played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes while paused (and while unpaused). Almost all Paradox games have historical settings and demonstrate a reasonable commitment to historical accuracy. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. Paradox Interactive games are also characteristically complex, with highly detailed gameplay models and consequently steep learning curves.
Paradox regularly releases patches to their games long after a game's initial release. Some games have required patches shortly after release to make them playable. Later patches may contain large changes to the game and the way the game is played, in response to the demands and requests of fans.
The games are mostly based on an open game engine sandbox-style game with no set "victory" condition. Paradox tries to make games that are open and easy to edit (moddable), from tweaking a saved game to creating an entirely new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice. Due to this, each game has a very large number of mods, ranging from minor additions to complete system overhauls.
遊戲列表
由 Paradox Development Studio 開發的遊戲列表。
名稱 | 年份 |
---|---|
Arsenal of Democracy | 2010 |
2004 | |
十字軍之王 II | 2012 |
十字軍之王 III | 2020 |
2000 | |
歐陸風雲 II | 2001 |
歐陸風雲 III | 2007 |
歐陸風雲 IV | 2013 |
歐陸風云:羅馬 | 2008 |
2002 | |
鋼鐵雄心 II | 2005 |
鋼鐵雄心 III | 2009 |
鋼鐵雄心 IV | 2016 |
Stellaris | 2016 |
英白拉多:羅馬 | 2019 |
March of the Eagles | 2013 |
2011 | |
Victoria: An Empire Under the Sun | 2003 |
維多利亞 II | 2010 |
Crown of the North(Svea Rike 系列) | 2000 |
Two Thrones(Svea Rike 系列) | 2004 |
官方論壇
The complexity of the games often warrants player collaboration over the forums. Often, players will assist other players with the games, post modifications, and write "after action reports". Due to much of the game content being in plain text and image files, the modification of the games has become very popular. Much of the gameplay information used by the engine is contained in uncompressed text and bitmap graphic files. The ability to freely edit these files has allowed an active modding community to develop.
After action reports, usually abbreviated as AARs on the forums, provide a way for players to discuss their own gameplay in unique ways with other players. AARs are reports written by players about their experiences with a game, ranging in style from simple presentations of the development of the game with screenshots to highly embellished character-driven stories only loosely based on the events in the game. They are generally serialized in a forum topic, with every update post corresponding to a period of gameplay, and with comments and suggestions made by readers between updates.