This page lists some of the Roman events for establishing colonia and organizing the administration of conquered provinces, triggered by various tasks in the Roman mission trees.[1]
Roman Italia mission events
The Conquest of Etruria
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The mighty Etruscans have fallen. Rome's greatest neighbor is reduced, and Rome is the undisputed master of the Tyrrhenian coastline. We will ensure it is Rome, not Etruria, that is remembered for all time.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the End the Etruscans mission task |
Immediate effects | |
Option conditions
Enabled if: Owns Velcal (22) Enabled if: Owns Cleusi (116) Enabled if: Owns Vatluna (114) Enabled if: Owns Pupluna (126) Enabled if: Does not own at least one out of Velcal (22), Cleusi (116), Vatluna (114), Pupluna (126) We will not get involved with detailed planning. |
The Conquest of Umbria
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The scheming Umbrians, who never hesitated to aid our enemies, have learned the price and at last fallen like the rest. The way to Gallia is open, and the great hill towns of the Umbrii finally under our thumb!
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Unseat Umbrians mission task |
Option conditions
Enabled if: Owns Icuvium (123) Enabled if: Owns Plestia (103) Enabled if: Owns Picenum (111) Enabled if: Owns Asculum (109) Enabled if: Does not own at least one out of Icuvium (123), Plestia (103), Picenum (111), Asculum (109) We will not get involved with detailed planning. |
The Conquest of Samnium
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At last the stubborn Samnite tribes have been forced to accept the superiority of Roman arms. These wars will go into the annals of time with the victory over Lars Porsena and the Rape of the Sabines.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Crush Samnites mission task |
Option conditions
Enabled if: Owns Bovianum (32) Enabled if: Owns Aeclanum (1718) Enabled if: Owns Irna (10) Enabled if: Owns Beneventum (41) Enabled if: Does not own at least one out of Bovianum (32), Aeclanum (1718), Irna (10), Beneventum (41) We will not get involved with detailed planning. |
The Conquest of Apulia
這條信息可能已不適合當前版本,最後更新於1.4。 |
The Messapii and Apulii, and their endless squabbling and plotting with the Greeks cities, are finally at an end. The way to Greece herself is clear, if we can only find the strength to cross the sea.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Destroy Apulians mission task |
Option conditions
Enabled if: Owns Hydruntum (64) Enabled if: Owns Lupiae (65) Enabled if: Owns Taras (56) Enabled if: Owns Brundisium (57) Enabled if: Does not own at least one out of Hydruntum (64), Lupiae (65), Taras (56), Brundisium (57) We will not get involved with detailed planning. |
The Conquest of Lucania
這條信息可能已不適合當前版本,最後更新於1.4。 |
One more meddling, jealous, Italic tribe vanquished by Rome's might. This will teach our neighbors the price of scheming with Greeks and maintaining jealous feuds in the face of inevitable defeat.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Destroy Apulians mission task |
Option conditions
Enabled if: Owns Herakleia (54) Enabled if: Owns Elea (12) Enabled if: Owns Potentia (46) Enabled if: Owns Grumentum (53) Enabled if: Does not own at least one out of Herakleia (54), Elea (12), Potentia (46), Beneventum (53) We will not get involved with detailed planning. |
The Conquest of the Senonii
這條信息可能已不適合當前版本,最後更新於1.4。 |
The northern borders of Italia are free from barbarians, and the gateway to Cisalpine Gaul secure. The Gauls must be kept as far from Roma as possible.
It seems many Celts in Ariminum have already fled their homes for neighboring [SCOPE.sC('rm_gallic_exodus_country').GetName].
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Drive Out Gauls mission task |
Immediate effects
| |
Option conditions
Enabled if: Owns Sena (121) Enabled if: Owns Arimna (133) Enabled if: Owns Ravna (142) Enabled if: Does not own at least one out of Sena (121), Arimna (133), Ravna (142) We will not get involved with detailed planning. |
The Conquest of Bruttia
這條信息可能已不適合當前版本,最後更新於1.4。 |
We have finally wrested the Calabrian peninsula from the stalwart Bruttii, and in doing so ensured Roman access to the prosperous Greek colonies of Magna Graecia, rich island of Sicily, and beyond.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Tame Bruttians mission task |
Option conditions
Enabled if: Owns Thourioi (52) Enabled if: Owns Kroton (78) Enabled if: Owns Hipponion (75) Enabled if: Owns Rhegion (72) Enabled if: Owns Petelia (79) and does not own at least one out of Thourioi (52), Kroton (78), Hipponion (75), Rhegion (72) Enabled if: Does not own at least one out of Thourioi (52), Kroton (78), Hipponion (75), Rhegion (72) We will not get involved with detailed planning. |
The First Provincia mission events
The Conquest of Corsica
這條信息可能已不適合當前版本,最後更新於1.4。 |
Corsica is the smallest and most rugged of the westerly islands, but its success as a Phocaean trading post and Etruscan port are a testament to the value of its harbors.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Conquer Corsica mission task |
Option conditions
Enabled if: Owns Alalia (3515) Enabled if: Owns Alouka (3511) Enabled if: Owns Sermigium (3516) Enabled if: Owns Phikaria (3508) Enabled if: Does not own at least one out of Alalia (3515), Alouka (3511), Sermigium (3516), Phikaria (3508) We will not get involved with detailed planning. |
The Conquest of Sardinia
這條信息可能已不適合當前版本,最後更新於1.4。 |
We have secured the most important parts of the island of Sardinia, commanding its main cities, coastlines, and harbors - ensuring our enemies have no ports of call.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Secure Sardinian Coast mission task |
Option conditions
Enabled if: Owns Sulki (3481) Enabled if: Owns Olbia Rasna (3504) Enabled if: Owns Karali (3484) Enabled if: Owns Cornus (3494) Enabled if: Does not own at least one out of Sulki (3481), Olbia Rasna (3504), Karali (3484), Cornus (3494) We will not get involved with detailed planning. | |
Effects after selecting any option
|
Foothold in Siculia
這條信息可能已不適合當前版本,最後更新於1.4。 |
The strategic city of Messana has returned to Italic hands, and the end is nigh for the Greeks and Punics who occupy prosperous Sicilia.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Sicilian Foothold mission task |
Immediate effects | |
Option conditions
Enabled if: Owns Messana (80) Enabled if: Owns Katane (82) Enabled if: Owns Kalakta (100) We will not get involved with detailed planning. |
The Land of Tyrants
這條信息可能已不適合當前版本,最後更新於1.4。 |
Syracusae, which withstood the Athenian expedition and birthed the most depraved tyrants, has finally fallen. Their lands have returned to Italic rule, though they prepared fine cities for us to move in to.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Land of Tyrants mission task |
Immediate effects | |
Option conditions
Enabled if: Owns Syrakousai (84) Enabled if: Owns Akragas (86) Enabled if: Owns Leontinoi (83) Enabled if: Owns Cornus (88) Enabled if: Does not own at least one out of Syrakousai (84), Akragas (86), Leontinoi (83), Morgantina (88) We will not get involved with detailed planning. |
The Conquest of Sicania
這條信息可能已不適合當前版本,最後更新於1.4。 |
We have at last taken a jewel of the Carthaginian trading empire. May they rot in the African heat while the riches of Sicilia and her great cities are laid bare to us.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Punic Sicilia mission task |
Option conditions
Enabled if: Owns Lilibaya (94) Enabled if: Owns Ziz (96) Enabled if: Owns Herakleia Minoa (91) Enabled if: Owns Qapara (7842) Enabled if: Does not own at least one out of Lilibaya (94), Ziz (96), Herakleia Minoa (91), Qapara (7842) We will not get involved with detailed planning. | |
Effects after selecting any option
|
The Bread Basket of the Mediterranean
這條信息可能已不適合當前版本,最後更新於1.4。 |
Sicilia is famed for the quality and abundance of its grain. With the island under Roman control, we can increase production and ensure the people of Rome will never need to go without their daily bread.
Trigger conditions
|
Is triggered only by
the The Bread Basket mission task |
The sheaves must flow. |
Miscellaneous events
[ROOT.GetProvince.GetName], the Capital of [ROOT.GetProvince.GetState.GetShortName]
這條信息可能已不適合當前版本,最後更新於1.4。 |
As the largest city in the [ROOT.GetProvince.GetState.GetName], [ROOT.GetProvince.GetName] plays an essential role in controlling the area. By introducing their population to Roman culture and assimilating some of them with our own ways, we would turn them to our cause and make sure the province will stay loyal as we continue our expansion in the future.
Trigger conditions
|
Is triggered only by
Never |
Good, more Romans.
This [ROOT.GetProvince.GetCulture.GetName] city will never be properly Roman. |
Roman colonia
All of the conquest events give the special Roman Colonia modifier in the chosen province, which builds up the territory and makes assimilating its pops to Roman culture significantly faster. Colonia can be given a specialization in a certain area by the Colonia Specialization event, triggered by the Italian Colonia task at the end of the Roman Italia mission tree, which gives additional modifiers to every currently established colonia and all others that will be established in the future.
When a Roman colonia is established in a territory, the following effects are run:
- Save the territory as a Roman colonia, using the roman_colonia_flag variable
- Assimilate up to 20% of the total population in the territory in pops that are not Roman culture, slaves, and tribesmen to Roman culture
- If the military colonia specialization was chosen (with the roman_colonia_mil_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, if the civic colonia specialization was chosen (with the roman_colonia_civ_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, if the religious colonia specialization was chosen (with the roman_colonia_rel_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, if the trade colonia specialization was chosen (with the roman_colonia_tra_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, gets the modifier Roman Colonia until the end of the game, giving:
- If the territory is a settlement:
- Otherwise, gain 4 freemen of the primary culture and religion
- If the territory is not in the provinces of Campania, Apulia, or Latium and is not Plestia (103), move the province capital to the territory.
A colonia can be re-established by the Refounding the Colonia of [SCOPE.sP('roman_colonia').GetName] event if it is lost and then reconquered. This event runs the same effect as establishing a colonia, except no freemen pops are created if the territory already has city status.
References
- ↑ These events can be found in /ImperatorRome/events/roman_conquest.txt.