英白拉多:罗马:修订间差异

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| header= Imperator Rome
| header= Imperator Rome
| logo= Imperator Rome banner.jpg
| logo= Imperator Rome banner.jpg
| type= Base Game
| type= 基础游戏
| patch= 1.0
| patch= 1.1
| date= April 25, 2019
| date= 2019-04-25
| pdx= imperator-rome/IMIM01GSK0000001-MASTER.html
| pdx= imperator-rome/IMIM01GSK0000001-MASTER.html
| steam= 859580
| steam= 859580
}}
}}<!--
{{#evt:
| service= youtube
| id= 83FxSUjDvjc
| description= Imperator: Rome preview with game director Johan Andersson.
| alignment= right
| container=frame
}}-->


'''Imperator: Rome''' is an upcoming grand strategy game developed and published by Paradox Interactive and the spiritual successor to Europa Universalis: Rome. It spans from 304 BC/BCE (450 AUC) to the establishment of the Roman Empire. Imperator: Rome was announced at PDXCON 2018 on the 19th of May. <ref>Paradox Forums, https://forum.paradoxplaza.com/forum/index.php?threads/go-from-brick-to-marble-in-paradox%E2%80%99s-imperator-rome.1098908, 2018-05-19</ref>
'''{{ruby|英白拉多:罗马|Imperator: Rome}}''' 》是一个大战略游戏,由Paradox Interactive 开发和发行,并且是《{{ruby|欧陆风云:罗马|Europa Universalis: Rome}}》的精神续作。它持续自公元前304年(罗马历450年)到罗马帝国建立的公元前27年(罗马历727年)。《英白拉多:罗马》公布于2018年5月19日的PDXCON活动。<ref>Paradox Forums, https://forum.paradoxplaza.com/forum/index.php?threads/go-from-brick-to-marble-in-paradox%E2%80%99s-imperator-rome.1098908, 2018-05-19</ref> 发售于2019年4月25日。


== Game features ==
== 游戏特性 ==
* Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.
{{hatnote|这段翻译取自Steam商店页面。}}
* Diverse Populations: Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.
* 角色管理:技能和性格相异的角色构织成栩栩如生的世界,并会随时间的推移而变化。他们会领导你的国家,统治你的省份,指挥你的军队和舰队。此外,我们还推出了更加接近人类的全新角色艺术图。
* Battle Tactics: Choose your approach before battle to counter the stratagems of your foes.
* 多元化的人口:市民、自由人、部落人群和奴隶 - 每个族群都有各自的文化和宗教。无论他们是否能壮大你的军队,充实你的国库,或繁荣你的殖民地,请关注他们的幸福 - 你的成功取决于他们的满意度。
* Military Traditions: Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.
* 战术:战斗开始前选择你的作战手法,以应对敌方策略。
* Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.
* 军事传统:每一种文化都有独特的作战手法。罗马人和凯尔特人可以选择不同的方法。解锁独特的加成、能力和部队。
* Barbarians and Rebellions: Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!
* 不同政府类型:管理共和国参议院,维持王朝法庭,响应部落制度下部族的呼声。
* Trade: Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?
* 蛮族和叛乱:居无定所的蛮族可能会掠夺你最好的土地并在那儿定居,同时,不忠诚的总督或将军可能会倒戈 - 带走他们的军队!
* Provincial Improvement: Invest in buildings, roads and defences to make your kingdom stronger and richer.
* 贸易:商品会给它们的原产省份带来额外财富。你会利用存货发展当地实力,或通过买卖剩余商品扩散财富吗?
* 改善省区面貌:投资建筑、道路和防务,让你的王国更加富强。


== Dev diaries ==
== 开发者日志 ==
{{main|Developer diaries}}
{{main| 开发者日志}}
{{#lsth:Developer diaries|Base game}}
{{#lsth: 开发者日志|Base game}}
==References==
== 参考资料==
<references/>
<references/>
[[Category:Imperator]]
[[en:Imperator Rome]]

2019年7月3日 (三) 22:54的版本

英白拉多:罗马
Imperator Rome banner.jpg
概述
类型 基础游戏
发布日期 / 补丁 2019-04-25 / 1.1
商店:基础游戏 Paradox / Steam


英白拉多:罗马Imperator: Rome》是一个大战略游戏,由Paradox Interactive开发和发行,并且是《欧陆风云:罗马Europa Universalis: Rome》的精神续作。它持续自公元前304年(罗马历450年)到罗马帝国建立的公元前27年(罗马历727年)。《英白拉多:罗马》公布于2018年5月19日的PDXCON活动。[1]发售于2019年4月25日。

游戏特性

这段翻译取自Steam商店页面。
  • 角色管理:技能和性格相异的角色构织成栩栩如生的世界,并会随时间的推移而变化。他们会领导你的国家,统治你的省份,指挥你的军队和舰队。此外,我们还推出了更加接近人类的全新角色艺术图。
  • 多元化的人口:市民、自由人、部落人群和奴隶 - 每个族群都有各自的文化和宗教。无论他们是否能壮大你的军队,充实你的国库,或繁荣你的殖民地,请关注他们的幸福 - 你的成功取决于他们的满意度。
  • 战术:战斗开始前选择你的作战手法,以应对敌方策略。
  • 军事传统:每一种文化都有独特的作战手法。罗马人和凯尔特人可以选择不同的方法。解锁独特的加成、能力和部队。
  • 不同政府类型:管理共和国参议院,维持王朝法庭,响应部落制度下部族的呼声。
  • 蛮族和叛乱:居无定所的蛮族可能会掠夺你最好的土地并在那儿定居,同时,不忠诚的总督或将军可能会倒戈 - 带走他们的军队!
  • 贸易:商品会给它们的原产省份带来额外财富。你会利用存货发展当地实力,或通过买卖剩余商品扩散财富吗?
  • 改善省区面貌:投资建筑、道路和防务,让你的王国更加富强。

开发者日志

主条目:开发者日志

All developer diaries about Imperator: Rome (base game).

Imperator Rome
No. Title and Link Description Date
47 Modding AI in Imperator: Action Planning A guide for modding AI behavior 2019-04-21
46 Development Diary #46 - 15th of April 2019 Script changes & modding 2019-04-15
45 Development Diary #45 - 8th of April 2019 Automated Armies, Modding Unit Objectives & Map and Political Situation at the Start of the Game - Dacia and the Balkans 2019-04-08
44 Development Diary #44 - 1st of April 2019 Barbarians & Map and Political Situation at the Start of the Game - Tibet and the Tarim Basin 2019-04-01
43 Development Diary #43 - 25th of March 2019 Warfare: tips and more 2019-03-25
42 Development Diary #42 - 18th of March 2019 Achievements, Formable countries and Changes to Mercenaries, Forts, Tribes and Tribal retinues 2019-03-18
41 Development Diary #41 - 11th of March 2019 Aggressive Expansion, Diplomatic Stances and new character interactions, Map and Political Situation at the Start of the Game - East Africa 2019-03-11
40 Development Diary #40 - 4th of March 2019 Alliance changes & Military Tradition, Map and Political Situation at the Start of the Game - India 2019-03-04
39 Development Diary #39 - 25th of February 2019 Families & Map and Political Situation at the Start of the Game - Scandinavia 2019-02-25
38 Development Diary #38 - 18th of February 2019 Tribal migration & Map and Political Situation at the Start of the Game - Germania 2019-02-18
37 Development Diary #37 - 11th of February 2019 Subject States, Civil wars & Rebellions 2019-02-11
36 Development Diary #36 - 4th of February 2019 Character ambitions, Persian Military Traditions & Map and Political Situation at the Start of the Game - Caucasus & northern Black Sea 2019-02-04
35 Development Diary #35 - 28th of January 2019 Tribal Chiefdoms & Map and Political Situation at the Start of the Game - Gaul 2019-01-28
34 Development Diary #34 - 21st of January 2019 Navies, War Diplomacy & Map and Political Situation at the Start of the Game - Bactria and Parthia 2019-01-21
33 Development Diary #33 - 14th of January 2019 Monarchies & Map and Political Situation at the Start of the Game - Persia 2019-01-14
32 Development Diary #32 - 7th of January 2019 Mercenaries & Map and Political Situation at the Start of the Game - Arabia 2019-01-07
31 Development Diary #31 - 31st of December 2018 Interface and Mechanics Changes 2018-12-31
30 Development Diary #30 - 24th of December 2018 Map and Political Situation at the Start of the Game - Hispania 2018-12-24
29 Development Diary #29 - 17th of December 2018 Trade, Diplomatic Range and Exports & Map and Political Situation at the Start of the Game - British Isles 2018-12-17
28 Development Diary #28 - 10th of December 2018 Battles and Deployment, Battle Indicator​​ & Attrition 2018-12-10
27 Development Diary #27 - 3rd of December 2018 Population Movement and Colonization & Map and Political Situation at the Start of the Game - Levant & Levantine and Arabian Military Traditions​ 2018-12-03
26 Development Diary #26 - 26th of November 2018 Economic Policy & Power Conversion & Map and Political Situation at the Start of the Game - Egypt 2018-11-26
25 Development Diary #25 - 19th of November 2018 National Ideas & Map and Political Situation at the Start of the Game - Southwest Mediterranean 2018-11-19
24 Development Diary #24 - 12th of November 2018 Religion & Map and Political Situation at the Start of the Game - Anatolia and Aegean 2018-11-12
23 Development Diary #23 - 5th of November 2018 Greek Military Traditions & Map and Political Situation at the Start of the Game - Greece 2018-11-05
22 Development Diary #22 - 29th of October 2018 Map and Political Situation at the Start of the Game - Italy 2018-10-29
21 Development Diary #21 - 22nd of October 2018 Land Combat and Combat Tactics 2018-10-22
20 Development Diary #20 - 8th of October 2018 Governor Policies and Northern African Military Traditions 2018-10-08
19 Development Diary #19 - 1st of October 2018 Loyalty and Civil Wars 2018-10-01
18 Development Diary #18 - 24th of September 2018 Italic Military Traditions 2018-09-24
17 Development Diary #17 - 17th of September 2018 Interactions with characters 2018-09-17
16 Development Diary #16 - 10th of September 2018 Roads, unrest and civilization level 2018-09-10
15 Development Diary #15 - 3rd of September 2018 Military Traditions 2018-09-03
14 Development Diary #14 - 27th of August 2018 Offices and Laws in the Republic 2018-08-27
13 Development Diary #13 - 20th of August 2018 The Senate 2018-08-20
12 Development Diary #12 - 13th of August 2018 Technology 2018-08-13
11 Development Diary #11 - 6th of August 2018 Unit abilities 2018-08-06
10 Development Diary #10 - 30th of July 2018 Country rank 2018-07-30
9 Development Diary #9 - 23rd of July 2018 Diplomacy 2018-07-23
8 Development Diary #8 - 16th of July 2018 Trade system 2018-07-16
7 Development Diary #7 - 9th of July 2018 Characters 2018-07-09
6 Development Diary #6 - 2nd of July 2018 Buildings and city economics 2018-07-02
5 Development Diary #5 - 25th of June 2018 Population mechanics 2018-06-25
4 Development Diary #4 - 18th of June 2018 Unit types 2018-06-18
3 Development Diary #3 - 11th of June 2018 Resources and the power system 2018-06-11
2 Development Diary #2 - 4th of June 2018 The map 2018-06-04
1 Development Diary #1 - 28th of May 2018 The vision 2018-05-28

参考资料