经济

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自由之民讨论 | 贡献2019年5月13日 (一) 20:44的版本 (同步到官方百科09:21, 8 May 2019‎ General Tyres)

收入

The main source of income over time in Imperator are Taxes and Commerce.

税收收入

Tax income of a city is primarily based on how many slaves and tribesmen you have in that city. Then of course there are several modifiers that affect it, like access to trade-goods, stability, ministers, and some factions when in power may increase your tax income. Each slave provides 0.03 gold, which is modified multiplicative with output efficiency and number of slaves and rounded down to the second digit. Similarly, each tribesman provides 0.015 gold multiplied by the output efficiency.

商业收入

Commerce income is determined by a city's commerce value multiplied by it's commerce modifiers. Commerce value can come from two sources, citizens and trade routes. Citizen's produce a certain commerce value per population based on their happiness. Trade routes add a base commerce value that is divided by the number of cities in the province with each city receiving the same share. Both these commerce values are then multiplied by the commerce modifiers to give you the city commerce income.

报酬

Every office or job in your country has a defined wage. A wage is always a certain percentage of your income, how high dependent on the office it is for. Character Corruption further modifies the wage of office holders.

经济政策

There are also various economic policies that affects your income and expenses on a country level.

收入类经济政策

税收

Modifies income from taxes.

政策 奖励 坏处
Lax Taxation -1 National Unrest -25% National Tax
Default Taxation 无效果 无效果
Harsh Taxation +25% National Slave Output -20% Research Points

商业

Modifies income from Commerce.

政策 奖励 坏处
Free Trade +1 Province Import Routes -15% National Commerce Income
Trading Permits 无效果 无效果
Transaction Taxation +15% National Commerce Income +2 Slaves Needed for Surplus

贡品

Modifies how much you expect your subject states to pay to you.

政策 奖励 坏处
Lax Tribute Subject Opinion +50 -33% Tribute Income from Subjects
Default 无效果 无效果
Extortive Tributes +25% Tribute Income from Subjects Subject Opinion -100

陆军维护费

The Monthly cost for all troops in your country.

政策 奖励 坏处
Decreased Pay -33% Army Maintenance Cost -80% Army Morale
Normal Pay 无效果 无效果
Increased Pay +10% Army Morale +50% Army Maintenance Cost

海军维护费

The Monthly cost for all the ships of your country.

政策 奖励 坏处
Decreased Pay -50% Naval Maintenance Cost -80% Naval Morale
Normal Pay 无效果 无效果
Increased Pay +10% Naval Morale +50% Naval Maintenance

要塞维护费

The cost to maintain all forts of your country.

政策 奖励 坏处
Ignored Garrisons -25% Fort Maintenance -50% Garrison Size and Fort Defence
Paid Garrisons 无效果 无效果
Extortive Tributes +10% Garrison Size and Fort Defence +25% Fort Maintenance

报酬

How much the wage of offices and jobs is increased or decreased.

政策 奖励 坏处
Decreased Pay -25% Monthly Wages for all Characters -0.5 Monthly Loyalty
Normal Pay 无效果 无效果
Increased Pay +0.1 Monthly Loyalty +50% Monthly Wages for all Characters

财政赤字

Should your country at any time find itself running a deficit this will result in a number of bad things. These can be seen at the bottom of the screen under the balance itself. Some of these events may well help you turn your economy around, but none of them come without a high price to be paid in some form.


参考资料


概念 建筑殖民贸易商品TaxProduction人口
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置