殖民

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於 2019年5月6日 (一) 15:31 由 自由之民留言 | 貢獻 所做的修訂 (同步到官方百科08:25, 4 May 2019‎ Dauth)


From the interior of Sardinia to central Germany and Ireland, there is a lot of land that is uncolonized and seemingly empty on the political view. They do, however, have pops with their own religions and cultures. Colonization and Settling are two ways countries can take control of these lands.

Colonization

An adjacent city of at least 10 pops, with a majority of your national religion and culture, can send one of these pops into an uncolonized location and this pop will claim it for their home country at the same cost as the one you pay for moving pops inside your own lands. The colonizing pop must be of your national culture and religion and cannot be a slave. This will turn the uncolonized location to a city under your control, but it will not change the culture, religion or type of any of the pre-existing pops.

Settling

Tribal chiefdoms have the ability to turn all pops (up to 20) in a city into migration units, for a cost of 100 Oratory power. These Light Infantry units can settle in any uncolonized location as long as they outnumber the existing pops. When settled, they always turn into Tribesmen. Like colonization, all pre-existing pops are kept with their culture, religion, and types.

Migration units do not require military access to cross borders, and enjoy reduced attrition. Settling also works with foreign land a tribe currently controls in a war.

Outcome

After colonization your new land works somewhat like occupied land. The local Civilization rating will now gravitate towards your country value, making it more suitable for your freemen and citizens, but most likely making the original population of tribesmen quite unhappy.


參考資料


概念 建築殖民貿易商品TaxProduction人口
國內政策 國家屬性人物內戰文化政府傳承法律國家理念職位叛亂宗教科技
經濟政策 建築經濟食物奇觀人口貿易商品
省份 區域省份領土殖民地產
軍事 軍事傳統陸軍陸軍單位陸戰海軍圍城海戰
對外政策 條約戰爭宣戰理由宣稱外交附屬國蠻族
腳本 事件決議使命
其他 成就對手國家遊戲配置