小 (en) |
BinaryTreant(讨论 | 贡献) 无编辑摘要 |
||
(未显示1个用户的2个中间版本) | |||
第1行: | 第1行: | ||
{{Version| | {{Version|1.1}} | ||
从撒丁岛的内陆到日耳曼尼亚中部及爱尔兰,有很多未殖民的土地在政治地图上看起来是空白的。然而它们的确有人口,有自己的信仰和文化。 '''殖民''' 和 '''定居''' 是一个国家可以控制这些地块的两种办法。 | |||
This will turn the uncolonized location to a city under your control, but it will not change the culture, religion or type of any of the pre-existing pops. | == Colonization == | ||
An adjacent city of at least 10 pops, with a majority of your national religion and culture, can send one of these pops into an uncolonized location and this pop will claim it for their home country at the same cost as the one you pay for moving pops inside your own lands. The colonizing pop must be of your national culture and religion and cannot be a slave. This will turn the uncolonized location to a city under your control, but it will not change the culture, religion or type of any of the pre-existing pops. | |||
== Settling == | |||
[[Government#Tribal|Tribal chiefdom]]s have the ability to turn all pops (up to 20) in a city into migration units, for a cost of 100 Oratory power. These Light Infantry units can settle in any uncolonized location as long as they outnumber the existing pops. When settled, they always turn into Tribesmen. Like colonization, all pre-existing pops are kept with their culture, religion, and types. | |||
Migration units do not require military access to cross borders, and enjoy reduced attrition. Settling also works with foreign land a tribe currently controls in a war. | |||
== Outcome == | |||
After colonization your new land works somewhat like occupied land. The local [[Population#Civilization_Value|Civilization rating]] will now gravitate towards your country value, making it more suitable for your freemen and citizens, but most likely making the original population of tribesmen quite unhappy. | |||
2019年9月22日 (日) 12:44的版本
从撒丁岛的内陆到日耳曼尼亚中部及爱尔兰,有很多未殖民的土地在政治地图上看起来是空白的。然而它们的确有人口,有自己的信仰和文化。 殖民 和 定居 是一个国家可以控制这些地块的两种办法。
Colonization
An adjacent city of at least 10 pops, with a majority of your national religion and culture, can send one of these pops into an uncolonized location and this pop will claim it for their home country at the same cost as the one you pay for moving pops inside your own lands. The colonizing pop must be of your national culture and religion and cannot be a slave. This will turn the uncolonized location to a city under your control, but it will not change the culture, religion or type of any of the pre-existing pops.
Settling
Tribal chiefdoms have the ability to turn all pops (up to 20) in a city into migration units, for a cost of 100 Oratory power. These Light Infantry units can settle in any uncolonized location as long as they outnumber the existing pops. When settled, they always turn into Tribesmen. Like colonization, all pre-existing pops are kept with their culture, religion, and types.
Migration units do not require military access to cross borders, and enjoy reduced attrition. Settling also works with foreign land a tribe currently controls in a war.
Outcome
After colonization your new land works somewhat like occupied land. The local Civilization rating will now gravitate towards your country value, making it more suitable for your freemen and citizens, but most likely making the original population of tribesmen quite unhappy.
参考资料