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本页面所适用的版本可能已经过时,最后更新于Pre-release

“机制”的版本间的差异

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! width=60% class="unsortable" | Notes
 
! width=60% class="unsortable" | Notes
 
|-
 
|-
| {{icon|all power}} || [[Power]] || || Power is how a nation progresses and represents the skill of a ruler and their administration.
+
| {{icon|all power}} || [[Power]] || - || Power is how a nation progresses and represents the skill of a ruler and their administration.
 
|-
 
|-
| {{icon|Civic power}} || [[Government]] || - || Your government type and country rank affect how you manage your country and relations with other countries.
+
| [[File:Civic_power.png|28px|link=]] || [[Government]] || - || Your government type and country rank affect how you manage your country and relations with other countries.
 
|-
 
|-
 
| [[File:Stability.png|28px|link=]] || [[Laws]] || - || With the approval of the Senate, various laws can be passed that affect your country.
 
| [[File:Stability.png|28px|link=]] || [[Laws]] || - || With the approval of the Senate, various laws can be passed that affect your country.
 
|-
 
|-
| || [[Characters]] || - || Characters perform roles in government and military.
+
| [[File:Leader.png|28px|link=]] || [[Characters]] || - || Characters perform roles in government and military.
 
|-
 
|-
| || [[Technology]] || - || Technology is how a nation advances through the game and acquires new abilities or options.  
+
| [[File:Invention.png|28px|link=]] || [[Technology]] || - || Technology is how a nation advances through the game and acquires new abilities or options.  
 
|}
 
|}
  
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| [[File:money.png|28px|link=]] || [[Economy]] || - || Nations need to manage their economies to keep the population happy and to gain money.
 
| [[File:money.png|28px|link=]] || [[Economy]] || - || Nations need to manage their economies to keep the population happy and to gain money.
 
|-
 
|-
| || [[Population]] || - || Population units reside within cities.
+
| [[File:Population.png|28px|link=]] || [[Population]] || - || Population units reside within cities.
 
|-
 
|-
 
| {{icon|camels}} || [[Trade]] || - || Trading with other nations is an important source of income.
 
| {{icon|camels}} || [[Trade]] || - || Trading with other nations is an important source of income.
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! width=60% class="unsortable" | Notes
 
! width=60% class="unsortable" | Notes
 
|-
 
|-
| {{icon|heavy cavalry}} || [[Land units]] || || An army is made up of different types of units.
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| [[File:Cavalry.png|28px|link=]] || [[Land units]] || - || An army is made up of different types of units.
 
|-
 
|-
| {{icon|heavy infantry}} || [[Army]] || || Armies are used to conquer new territories.
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| [[File:Heavy_infantry.png|28px|link=]] || [[Army]] || - || Armies are used to conquer new territories.
 
|-
 
|-
| || [[Military traditions]] || - || Military traditions unlock unique abilities and special bonuses to units.
+
| [[File:Military_power.png|28px|link=]] || [[Military traditions]] || - || Military traditions unlock unique abilities and special bonuses to units.
 
|-
 
|-
| || [[Rebellion]] || - || Rebellions are uprisings against the established order.
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| [[File:Unrest.png|28px|link=]] || [[Rebellion]] || - || Rebellions are uprisings against the established order.
 
|}
 
|}
  
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! width=60% class="unsortable" | Notes
 
! width=60% class="unsortable" | Notes
 
|-
 
|-
| [[File:Diploicon.png|28px|link=]] || [[Diplomacy]] || || Diplomacy is the set of actions a nation can use to manage its relations, agreements and warfare with other countries.
+
| [[File:Diploicon.png|28px|link=]] || [[Diplomacy]] || - || Diplomacy is the set of actions a nation can use to manage its relations, agreements and warfare with other countries.
 
|-
 
|-
| [[File:Oratory power.png|28px|link=]] || [[Alliance|Alliances]] || || Alliances can be formed between two nations promising to aid each other in cases of war.
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| [[File:Oratory power.png|28px|link=]] || [[Alliance|Alliances]] || - || Alliances can be formed between two nations promising to aid each other in cases of war.
 
|}
 
|}
  

2019年4月28日 (日) 13:12的版本

Mechanics are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.

国内政策

Mechanic Ver. Notes
all_power_cost修正 Power - Power is how a nation progresses and represents the skill of a ruler and their administration.
Civic power.png Government - Your government type and country rank affect how you manage your country and relations with other countries.
Stability.png Laws - With the approval of the Senate, various laws can be passed that affect your country.
Leader.png Characters - Characters perform roles in government and military.
Invention.png Technology - Technology is how a nation advances through the game and acquires new abilities or options.

经济政策

Mechanic Ver. Notes
Money.png Economy - Nations need to manage their economies to keep the population happy and to gain money.
Population.png Population - Population units reside within cities.
未免歧义,请使用camel_cavalry表示骆驼骑兵;camel表示骆驼。 Trade - Trading with other nations is an important source of income.
Tradegood.png Trade goods - Every city produces a certain trade good that can give you some bonuses or allow you to build a unit type.
Civic faction.png Buildings - Buildings can be built in cities to improve them.

战争

Mechanic Ver. Notes
Cavalry.png Land units - An army is made up of different types of units.
Heavy infantry.png Army - Armies are used to conquer new territories.
Military power.png Military traditions - Military traditions unlock unique abilities and special bonuses to units.
Unrest.png Rebellion - Rebellions are uprisings against the established order.

对外政策

Mechanic Ver. Notes
Diploicon.png Diplomacy - Diplomacy is the set of actions a nation can use to manage its relations, agreements and warfare with other countries.
Oratory power.png Alliances - Alliances can be formed between two nations promising to aid each other in cases of war.

参考资料


国内政策 人物属性文化政府法律国家理念叛乱宗教科技
经济政策 建筑经济人口贸易商品
省份 区域省份城市殖民
战争 军事传统陆军陆军单位陆战海军海军单位海战
对外政策 条约宣战理由外交附属国