军事传统:修订间差异

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(08:29, 8 February 2019‎ 124.83.57.31)
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| The Plains Fight With us ||+15% combat bonus for light infantry & chariots on plains
| The Plains Fight With us ||+15% combat bonus for light infantry & chariots on plains
|-
|-
| In Defense of our Home ||Allows ‘Levies’
| In Defence of our Home ||Allows ‘Levies’
|-
|-
| A People on the Move ||25% quicker unit recruitment
| A People on the Move ||25% quicker unit recruitment
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End bonus for this path is ‘Deep Coffers’, which gives -25% Mercenary Maintenance.
End bonus for this path is ‘Deep Coffers’, which gives -25% Mercenary Maintenance.


====Naval path====
====Greek path====
{| class="wikitable"
{| class="wikitable"
|-
|-
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End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +15%.
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +15%.


====Army path====
====Antigonid path====
{| class="wikitable"
{| class="wikitable"
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|-
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The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +15%.
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +15%.


 
===Arabic & Levantine Traditions===
===Greek Traditions===
Countries in the Levant, Egypt and Arabia will use Arabic & Levantine Traditions. They start with the 'Pathfinders' tradition which gives -15% Land Attrition
Greek Military traditions will be used by all countries with a Greek culture as their state culture. They start with ‘Modernized Phalanx’ which Allows Phalanx.


====Arabian Path====
====Arabian Path====
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! Tradition !! Bonuses
! Tradition !! Bonuses
|-
|-
| The Spear of the Kingdom ||Light Infantry Defense +15%
| The Spear of the Kingdom ||Light Infantry Defence +15%
|-
|-
| Arms Race ||Trireme Discipline +15%
| Arms Race ||Trireme Discipline +15%
|-
|-
| Stonemovers ||Fort Defense +15%
| Stonemovers ||Fort Defence +15%
|-
|-
| Colonial Integration ||Allows Military Colonies
| Colonial Integration ||Allows Military Colonies
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| The Blood of Egypt ||Trireme Morale +15%
| The Blood of Egypt ||Trireme Morale +15%
|-
|-
| Thick Hide ||Camel Defense +15%
| Thick Hide ||Camel Defence +15%
|-
|-
| Cradle of Civilization ||National Manpower +15%
| Cradle of Civilization ||National Manpower +15%
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|}
|}
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.
===Persian Traditions===
The Persian Military Traditions will be used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with "Scythian Horse Archers" which provides Horse Archer Cost -15%.
====Parthian Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Parthian Shot ||Horse Archer Offensive +15%
|-
| Nomadic Lifestyle ||Cohort Recruit Speed +25%
|-
| Hit and Run ||Horse Archer Morale +10%
|-
| Cavalry Skirmish ||Allows Cavalry Skirmish
|-
| Cataphracts ||Heavy Cavalry Cost -25%
|-
| Steppe Mastery ||Land Attrition -15%
|-
| Footsloggers ||Light Infantry Defense +15%
|}
End bonus for this path is ‘Born to Ride’, which gives All Cavalry Discipline +10%.
====Resurgent Achaemenid path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Legacy of Cyrus ||National Manpower +15%
|-
| The Immortals ||Heavy Infantry Defensive +15%
|-
| Reform the Navy ||Ship Morale +10%
|-
| Reactive Recruitment ||Allows Raising Levies
|-
| Royal Line ||Land Morale Recover +3%
|-
| To Blot Out The Sun ||Archer Offensive +15%
|-
| Kardakes ||Heavy Infantry Cost -15%
|}
End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%.
====Bactrian path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Bactrian Horsemen ||Light Cavalry Discipline +10%
|-
| Graeco Bactrian Architecture ||Fort Defense +15%
|-
| Perfect Storm ||Heavy Infantry Offense +15%
|-
| Kleruchoi ||Allows Military Colonies
|-
| Titans of Battle ||War Elephant Discipline +10%
|-
| Hippotoxotoi ||Horse Archer Discipline +15%
|-
| Heartland ||Land Unit Attrition -15%
|}
The end bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.

2019年2月10日 (日) 21:21的版本

Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.

Military Tradition types

There are seven different military traditions in the world, tied to culture groups:

Barbarian Traditions

Prevalent in north-western European cultures. The starting bonus unlocks chariots.

Britannic path

Tradition Bonuses
Scythed Chariots +15% chariots offensive
Coming of Age +15% light infantry defensive
Living off the Land -15% land unit attrition
Word of Mouth +25% manpower recovery
Chariot Mastery +15% chariots morale
Selective Breeding -25% light cavalry cost
Take up Arms +15% archers morale

The End bonus for this path is ‘Trained Cavalry’ which gives +15% discipline to both light cavalry and chariots.

Germanic path

Tradition Bonuses
Strike and Withdraw +15% light infantry morale
Natural Resources -25% light cavalry & chariots cost
Ambush +25% Combat Bonus for light infantry in Forest
The Glory of the Hunt Allows ‘Raiding’
Shield Wall +15% heavy infantry defensive
The Young Must Serve -25% light infantry cost
Hail of Stones +15% archers defensive

The End bonus for this path is ‘Adaptability’, which gives +15% discipline to light infantry.

Gallic path

Tradition Bonuses
Strike From Afar +15% archers offensive
Confederations +15% global manpower
The Plains Fight With us +15% combat bonus for light infantry & chariots on plains
In Defence of our Home Allows ‘Levies’
A People on the Move 25% quicker unit recruitment
Strong Arm +15% heavy infantry offensive
Scale the Walls! +15% siege ability

The end bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% land morale.


Italic Traditions

They all start with the “Walled City” tradition, which gives +25% to Defensiveness, which basically makes sieges against your fortified cities take 25% longer.

Tribal path

Tradition Bonuses
Artisanal Bronzework +15% Light Infantry Defence
The Equestrian Order +15% Light Cavalry Offensive
Deus Vult +15% Omen Power
The Acquisition of Wealth Enables ‘Raid City’
The Aulos +15% Light Infantry Morale
Mare Nostrum -25% Trireme Maintenance Cost
Rousing Oratory +15% Manpower

End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.

Support path

Tradition Bonuses
State Navy +15% Trireme Morale
The Fabri 25% Cheaper Military Buildings
Scale the Walls +15% Siege Ability
Castra Enables ‘Border Forts’
Logistics of State 25% Cheaper Light Infantry, Heavy Infantry, Archers
Scutum +15% Heavy Infantry Defence
Foederati +15% Light Cavalry Discipline

End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.

Roman path

Tradition Bonuses
Principes +15% Heavy Infantry Discipline
March of the Eagles +5% Morale Recovery
Triarii +15% Heavy Infantry Offence
Roman Roads Allows ‘Military Roadbuilding’
Professional Soldiers -0.05 Monthly Warexhaustion
Velites +15% Light Infantry Offence
The Honor of Service +15% Manpower Recovery

End bonus for this path is ‘Triplex Acies’, which allows a defensive stance for your armies, similar to the Greek Phalanx.


North African Traditions

Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives 25% cheaper Triremes.

Tribal Path

Tradition Bonuses
Born in the Saddle +15% Light Cavalry Discipline
Man and Horse +15% Combat Bonus on Plains for Cavalry
Sure-footed, as Wild Horses 25% Cheaper Light Cavalry
Wild Charge Enables Cavalry Skirmish Stance
Local Knowledge 25% less attrition
Call to Arms +15% Manpower
Ululating Cry +15% Light Cavalry Offensive

End bonus for this path is ‘To Each, Their Own’, which gives +10% output from tribesmen.

Naval path

Tradition Bonuses
Phoenician Heritage +15% Offensive for Triremes
Iberian Draft +15% Defensive for Light Infantry
Naval Dominance +15% Defensive for Triremes
A Life at Seat Allows Repair at Sea ability
Noble Warlords +2.5% Loyalty for Generals
Imposing Edifices +15% Defensiveness
Putting our People to Work -25% Trireme Maintenance

End bonus for this path is ‘Maneuverability Above All’, which gives +15% Discipline for Triremes.

Army path

Tradition Bonuses
Skilled Recruiters 15% cheaper mercenary maintenance
Professional Marines +15% Trireme Morale
The Sacred Band +15% Heavy Infantry Discipline
Uneasy Relations More Manpower from Subjects
The African Elephant +15% War Elephant Discipline
Numidian Cavalry 25% Cheaper Heavy Cavalry
Devastating Charge +15% War Elephant Morale

End bonus for this path is ‘A Hard Bargain’, which gives 25% cheaper mercenaries to recruit.


Greek Traditions

Greek Military traditions will be used by all countries with a Greek culture as their state culture. They start with ‘Modernized Phalanx’ which Allows Phalanx.

Seleucid Path

Tradition Bonuses
Agema Light Cavalry Discipline +15%
Arms For Hire Mercenary Recruit Cost Modifier -25%
Phoenician Sailors Ship Offense +15%
Companion Cavalry Allows Cavalry Skirmish
Kataphraktoi Heavy Cavalry Discipline +15%
Thyreophoroi Light Infantry Morale +15%
The Hipparchos Cavalry Morale +15%

End bonus for this path is ‘Deep Coffers’, which gives -25% Mercenary Maintenance.

Greek path

Tradition Bonuses
The Sarissa Heavy Infantry Morale +15%
The Tarentine Advance Light Cavalry Defensive +15%
Siege Craft Siege Ability +15%
Military Colonies Allows Military Colonies
Mine's Bigger Than Yours Ship Defensive +15%
City State Fortifications Fort Defence +15%
Centuries of War Heavy Infantry Maintenance Cost -25%

End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +15%.

Antigonid path

Tradition Bonuses
Veterans of the Great Campaign Unit Starting Experience +15%
Proud Shipwrights Ship Construction Cost -25%
The Nobility Ride Light Cavalry Offense +15%
The Victor's Spoils Allows Raid City
Peltasts Light Infantry Offense +15%
Specialist Infantry Archer Discipline +15%
Mastery of the Mountains Light Infantry Mountain Bonus +25%

The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +15%.

Arabic & Levantine Traditions

Countries in the Levant, Egypt and Arabia will use Arabic & Levantine Traditions. They start with the 'Pathfinders' tradition which gives -15% Land Attrition

Arabian Path

Tradition Bonuses
Desert Sands Hostile Attrition +0.50
Merchant Coast Trireme Cost -50%
Beasts of Burden Camel Offence +15%
Ships of the Desert Camel, Light Cavalry and Heavy Cavalry Desert Combat Bonus +15%
Sturdy Design Trireme Defensive +15%
Legacy of the Builders Training Camp Cost -25%
Oasis Trade Camel, Heavy Cavalry and Light Cavalry Cost -25%

End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline +15%.

Egyptian path

Tradition Bonuses
The Spear of the Kingdom Light Infantry Defence +15%
Arms Race Trireme Discipline +15%
Stonemovers Fort Defence +15%
Colonial Integration Allows Military Colonies
The Blood of Egypt Trireme Morale +15%
Thick Hide Camel Defence +15%
Cradle of Civilization National Manpower +15%

End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline +15%.

Graeco-Levantine path

Tradition Bonuses
Surfeit of War Heavy Infantry Cost -25%
Thorakitai Light Infantry Offence +15%
Machimoi Epilektoi Heavy Infantry Offense +15%
Greek Warfare Allows Phalanx
Good Reputation Mercenary Maintenance -15%
Ramming Speed Trireme Offense +15%
Unending Riches Monthly General Loyalty +0.02

The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.

Persian Traditions

The Persian Military Traditions will be used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with "Scythian Horse Archers" which provides Horse Archer Cost -15%.

Parthian Path

Tradition Bonuses
Parthian Shot Horse Archer Offensive +15%
Nomadic Lifestyle Cohort Recruit Speed +25%
Hit and Run Horse Archer Morale +10%
Cavalry Skirmish Allows Cavalry Skirmish
Cataphracts Heavy Cavalry Cost -25%
Steppe Mastery Land Attrition -15%
Footsloggers Light Infantry Defense +15%

End bonus for this path is ‘Born to Ride’, which gives All Cavalry Discipline +10%.

Resurgent Achaemenid path

Tradition Bonuses
Legacy of Cyrus National Manpower +15%
The Immortals Heavy Infantry Defensive +15%
Reform the Navy Ship Morale +10%
Reactive Recruitment Allows Raising Levies
Royal Line Land Morale Recover +3%
To Blot Out The Sun Archer Offensive +15%
Kardakes Heavy Infantry Cost -15%

End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%.

Bactrian path

Tradition Bonuses
Bactrian Horsemen Light Cavalry Discipline +10%
Graeco Bactrian Architecture Fort Defense +15%
Perfect Storm Heavy Infantry Offense +15%
Kleruchoi Allows Military Colonies
Titans of Battle War Elephant Discipline +10%
Hippotoxotoi Horse Archer Discipline +15%
Heartland Land Unit Attrition -15%

The end bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.