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{{version|1.0}} A '''modifier''' is a value that affects various attributes depending on the scope it is used in. == Overview == All modifiers operate on specific scopes when used in script. In Imperator these scopes can be: country, state, province or character. All modifiers stack additively. For example, if you apply <code>land_morale = 0.1</code> and then apply <code>land_morale_modifier = 0.3</code>, the country will have <code>land_morale_modifier = 0.4</code>. However, the effect the modifier value has on its base value can be additive or multiplicative. For example: <code>global_unrest = 1</code> adds the value to the base Global Unrest, whereas <code>build_cost = 0.1</code> multiplies the base value by the modifier value. == Country modifiers == {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |all_power_cost |<code>all_power_cost = 0.1</code> |Modifies the cost of all prices for a country |Multiplicative |1.0 |- |<price>_cost_modifier |<code>stability_cost_modifier = 0.1</code> |Modifies the cost the specified price. Note this is generated for all the price entries in the prices folder. |Multiplicative |1.0 |- |war_exhaustion |<code>war_exhaustion = 0.1</code> |Modifies the war exhaustion gained by a country. |Additive |1.0 |- |max_war_exhaustion |<code>max_war_exhaustion = -10</code> |Modifies the maximum war exhaustion of a country. |Additive |1.0 |- |monthly_centralization |<code>monthly_centralization = 0.1</code> |Modifies the monthly centralization gained by a country. |Additive |1.0 |- |monthly_legitimacy |<code>monthly_legitimacy = 0.1</code> |Modifies the monthly legitimacy gained by a country. |Additive |1.0 |- |monthly_corruption |<code>monthly_corruption = 0.1</code> |Modifies the monthly corruption gained by characters in a country. |Additive |1.0 |- |monthly_tyranny |<code>monthly_tyranny = 0.1</code> |Modifies the monthly tyranny gained by a country. |Additive |1.0 |- |global_unrest |<code>global_unrest = 1</code> |Modifies the unrest across all cities in a country. |Additive |1.0 |- |country_civilization_value |<code>country_civilization_value = 1</code> |Modifies the civilization value in a country. |Additive |1.0 |- |global_monthly_civilization |<code>global_monthly_civilization = 0.1</code> |Modifies the monthly civilization value gained in a country. |Multiplicative |1.0 |- |pirate_spawn_chance |<code>pirate_spawn_chance = 0.1</code> |Modifies the spawn chance of pirates by the coast of a country. |Multiplicative |1.0 |} === Economy === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |global_tax_income |<code>global_tax_income = 1</code> |Modifies the tax income gained by a country. |Additive |1.0 |- |global_tax_modifier |<code>global_tax_modifier = 0.1</code> |Modifies the tax income of a country. |Multiplicative |1.0 |- |global_capital_trade_routes |<code>global_capital_trade_routes = 1</code> |Modifies the number of capital trade routes available in a country. |Additive |1.0 |- |global_state_trade_routes |<code>global_state_trade_routes = 1</code> |Modifies the number of state trade routes available in a country. |Additive |1.0 |- |commerce_value |<code>commerce_value = 0.1</code> |Modifies the commerce income gained in a country. |Additive |1.0 |- |global_commerce_modifier |<code>global_commerce_modifier = 0.1</code> |Modifies the commerce income in a country. |Multiplicative |1.0 |- |<building>_cost |<code>population_building_cost = 0.1</code> |Modifies the cost the specified building. Note this is generated for all the building entries in the buildings folder. |Multiplicative |1.0 |- |build_cost |<code>build_cost = 0.1</code> |Modifies the build cost of buildings in a country. |Multiplicative |1.0 |- |build_time |<code>build_time = 0.1</code> |Modifies the build time of buildings in a country. |Multiplicative |1.0 |- |global_building_slot |<code>global_building_slot = 1</code> |Modifies the base amount of building slots each city has in a country. |Additive |1.0 |} === Government === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |senate_influence |<code>senate_influence = 0.1</code> |Modifies the senate influence in a country. |Additive |1.0 |- |election_term_duration |<code>election_term_duration = 1</code> |Modifies the election term duration for a country. |Additive |1.0 |- |<party>_influence |<code>civic_party_influence = 0.1</code> |Modifies the influence of the specified party. Note this is generated for all the party entries in the party_types folder. |Multiplicative |1.0 |} === Technology === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |technology_investment |<code>technology_investment = 0.1</code> |Modifies the investment into all technologies in a country. |Additive |1.0 |- |research_points |<code>research_points = 1</code> |Modifies the amount of research points gained in a country. |Additive |1.0 |- |research_points_modifier |<code>research_points_modifier = 0.1</code> |Modifies the amount of research points gained from citizens in a country. |Multiplicative |1.0 |- |<tech>_investment |<code>military_tech_investment = 0.1</code> |Modifies the amount of investment into the specified technology. Note this is generated for all the technology entries in the technology_tables folder. |Additive |1.0 |- |monthly_<tech>_loyalty |<code>monthly_military_tech_loyalty = 0.1</code> |Modifies the monthly loyalty gained by those holding the researcher position for the specified technology. Note this is generated for all the technology entries in the technology_tables folder. |Multiplicative |1.0 |} === Religion === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |omen_power |<code>omen_power = 0.1</code> |Modifies the amount of Omen Power in a country. |Additive |1.0 |- |omen_duration |<code>omen_duration = 0.1</code> |Modifies the duration of an omen in a country. |omen_duration |1.0 |} === Diplomacy === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |diplomatic_reputation |<code>diplomatic_reputation = 1</code> |Modifies the amount of diplomatic reputation a country has. |Additive |1.0 |- |diplomatic_relations |<code>diplomatic_relations = 1</code> |Modifies the amount of diplomatic relations a country has. |Additive |1.0 |- |agressive_expansion_impact |<code>agressive_expansion_impact = 0.1</code> |Modifies the impact of aggressive expansion in a country. |Multiplicative |1.0 |- |agressive_expansion_monthly_change |<code>agressive_expansion_monthly_change = 0.1</code> |Modifies the monthly change in aggressive expansion in a country. |Multiplicative |1.0 |- |agressive_expansion_monthly_decay |<code>agressive_expansion_monthly_decay = 0.1</code> |Modifies the monthly decay of aggressive expansion in a country. |Multiplicative |1.0 |- |tribute_income_modifier |<code>tribute_income_modifier = 0.1</code> |Modifies the income from tributaries in a country. |Multiplicative |1.0 |- |integrate_speed |<code>integrate_speed = 0.1</code> |Modifies the speed of integration of subjects by a country. |Multiplicative |1.0 |- |subject_opinions |<code>subject_opinions = 0.1</code> |Modifies the opinion of subjects for their overlord country. Used by the overlord. |Multiplicative |1.0 |- |subject_loyalty |<code>subject_loyalty = 0.1</code> |Modifies the loyalty of subjects for their overlord country. Used by the overlord. |Multiplicative |1.0 |- |loyalty_to_overlord |<code>loyalty_to_overlord = 0.1</code> |Modifies the loyalty of subjects for their overlord country. Used by the subject. |Multiplicative |1.0 |- |improve_relation_impact |<code>improve_relation_impact = 0.1</code> |Modifies the impact of the Improve Relations opinion gain. |Multiplicative |1.0 |- |war_score_cost |<code>war_score_cost = 0.1</code> |Modifies the war score cost of peace terms. |Multiplicative |1.0 |} === Military === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |global_manpower |<code>global_manpower = 0.1</code> |Modifies the manpower in a country. |Additive |1.0 |- |global_manpower_modifier |<code>global_manpower_modifier = 0.1</code> |Modifies the manpower in a country. |Multiplicative |1.0 |- |manpower_recovery_speed |<code>manpower_recovery_speed = 0.1</code> |Modifies the recovery speed of manpower in a country. |Multiplicative |1.0 |- |global_supply_limit_modifier |<code>global_supply_limit_modifier = 0.1</code> |Modifies the supply limit of owned provinces in a country. |Multiplicative |1.0 |- |global_cohort_recruit_speed |<code>global_cohort_recruit_speed = 0.1</code> |Modifies the recruitment speed of land units. |Multiplicative |1.0 |- |global_ship_recruit_speed |<code>global_ship_recruit_speed = 0.1</code> |Modifies the recruitment speed of naval units. |Multiplicative |1.0 |- |fort_maintenance_cost |<code>fort_maintenance_cost = 0.1</code> |Modifies the maintenance cost of forts. |Multiplicative |1.0 |- |army_maintenance_cost |<code>army_maintenance_cost = 0.1</code> |Modifies the maintenance cost of a country's army. |Multiplicative |1.0 |- |navy_maintenance_cost |<code>navy_maintenance_cost = 0.1</code> |Modifies the maintenance cost of a country's navy. |Multiplicative |1.0 |- |mercenary_maintenance_cost |<code>mercenary_maintenance_cost = 0.1</code> |Modifies the maintenance cost of mercenaries hired by a country. |Multiplicative |1.0 |- |global_start_experience |<code>global_start_experience = 0.1</code> |Modifies the starting experience of recruited units. |Multiplicative |1.0 |- |experience_decay |<code>experience_decay = 0.1</code> |Modifies the experience decay of units. |Multiplicative |1.0 |- |retreat_delay |<code>retreat_delay = 0.1</code> |Modifies the delay for retreating units. |Multiplicative |1.0 |- |hostile_attrition |<code>hostile_attrition = 1</code> |Modifies the hostile attrition experienced by enemy units. |Additive |1.0 |} === Land Combat === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |<unit>_<terrain>_combat_bonus |<code>archers_plains_combat_bonus = 0.1</code> |Modifies the combat bonus on the specified terrain for the specified unit. Note this is generated for all the unit entries in the units folder, for all the terrain entries in the terrain_types folder. |Multiplicative |1.0 |- |<unit>_discipline |<code>archers_discipline = 0.1</code> |Modifies the discipline of the specified unit. Note this is generated for all the unit entries in the units folder |Multiplicative |1.0 |- |<unit>_morale |<code>archers_morale = 0.1</code> |Modifies the morale of the specified unit. Note this is generated for all the unit entries in the units folder |Multiplicative |1.0 |- |<unit>_offensive |<code>archers_offensive = 0.1</code> |Modifies the offensive power of the specified unit. Note this is generated for all the unit entries in the units folder |Multiplicative |1.0 |- |<unit>_defensive |<code>archers_defensive = 0.1</code> |Modifies the defensive power of the specified unit. Note this is generated for all the unit entries in the units folder |Multiplicative |1.0 |- |<unit>_cost |<code>archers_cost = 0.1</code> |Modifies the build cost of the specified unit. Note this is generated for all the unit entries in the units folder |Multiplicative |1.0 |- |<unit>_maintenance_cost |<code>archers_maintenance_cost = 0.1</code> |Modifies the maintenance cost of the specified unit. Note this is generated for all the unit entries in the units folder |Multiplicative |1.0 |- |<unit>_movement_speed |<code>archers_movement_speed = 0.1</code> |Modifies the movement speed of the specified unit. Note this is generated for all the unit entries in the units folder |Multiplicative |1.0 |- |land_morale |<code>land_morale = 0.1</code> |Modifies the land morale for land units. |Additive |1.0 |- |land_morale_modifier |<code>land_morale_modifier = 0.1</code> |Modifies the land morale for land units. |Multiplicative |1.0 |- |land_unit_attrition |<code>land_unit_attrition = 0.1</code> |Modifies the attrition experienced by land units. |Multiplicative |1.0 |- |discipline |<code>discipline = 0.1</code> |Modifies the discipline of land units. |Multiplicative |1.0 |- |global_defensive |<code>global_defensive = 0.1</code> |Modifies the defensiveness of land units. |Multiplicative |1.0 |- |cohort_reinforcement_speed |<code>cohort_reinforcement_speed = 0.1</code> |Modifies the reinforcement speed of land units. |Multiplicative |1.0 |- |land_morale_recovery |<code>land_morale_recovery = 0.1</code> |Modifies the morale recovery speed of land units. |Additive |1.0 |- |siege_ability |<code>siege_ability = 0.1</code> |Modifies the siege speed of land units. |Multiplicative |1.0 |- |assault_ability |<code>assault_ability = 0.1</code> |Modifies the assault effectiveness of land units. |Multiplicative |1.0 |- |siege_engineers |<code>siege_engineers = 0.1</code> | |Multiplicative |1.0 |- |global_cohort_start_experience |<code>global_cohort_start_experience = 0.1</code> |Modifies the starting experience of recruited land units. |Multiplicative |1.0 |} === Naval Combat === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |naval_morale |<code>naval_morale = 0.1</code> |Modifies the naval morale for naval units. |Additive |1.0 |- |naval_morale_modifier |<code>naval_morale_modifier = 0.1</code> |Modifies the naval morale for naval units. |Multiplicative |1.0 |- |naval_unit_attrition |<code>naval_unit_attrition = 0.1</code> |Modifies the attrition experienced by naval units. |Multiplicative |1.0 |- |naval_morale_recovery |<code>naval_morale_recovery = 0.1</code> |Modifies the morale recovery of naval units. |Additive |1.0 |- |blockade_efficiency |<code>blockade_efficiency = 0.1</code> |Modifies the blockade efficiency of naval units. |Multiplicative |1.0 |- |global_ship_start_experience |<code>global_ship_start_experience = 0.1</code> |Modifies the starting experience of recruited naval units. |Multiplicative |1.0 |- |ship_repair_at_sea |<code>ship_repair_at_sea = 0.1</code> |Modifies the amount of ship repair whilst at sea. |Additive |1.0 |} === Population === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |global_<pop>_output |<code>global_slaves_output = 0.1</code> |Modifies the output of the specified pop type. Note this is generated for all the pop entries in the pop_types folder |Multiplicative |1.0 |- |global_<pop>_happyness |<code>global_slaves_happyness = 0.1</code> |Modifies the happiness of the specified pop type. Note this is generated for all the pop entries in the pop_types folder |Additive |1.0 |- |global_<pop>_promotion_cost_modifier |<code>global_slaves_promotion_cost_modifier = 0.1</code> |Modifies the promotion cost of the specified pop type. Note this is generated for all the pop entries in the pop_types folder |Multiplicative |1.0 |- |global_population_growth |<code>global_population_growth = 0.1</code> |Modifies the population growth in cities. |Additive |1.0 |- |global_goods_from_slaves |<code>global_goods_from_slaves = 0.1</code> |Modifies the amount of slaves needed for a surplus good. |Additive |1.0 |- |enslavement_efficiency |<code>enslavement_efficiency = 0.1</code> |Modifies the effectiveness of slaves. |Multiplicative |1.0 |} === Character === {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |ruler_popularity_gain |<code>ruler_popularity_gain = 0.1</code> |Modifies the popularity gain of the ruler in a country. |Additive |1.0 |- |max_loyalty |<code>max_loyalty = 10</code> |Modifies the maximum loyalty in a country. |Additive |1.0 |- |global_monthly_state_loyalty |<code>global_monthly_state_loyalty = 0.1</code> |Modifies the monthly loyalty gain in states. |Additive |1.0 |- |monthly_wage_modifier |<code>monthly_wage_modifier = 0.1</code> |Modifies the wage costs for characters in a country. |Multiplicative |1.0 |- |monthly_governor_wage |<code>monthly_governor_wage = 0.1</code> |Modifies the wage costs for governors in a country. |Multiplicative |1.0 |- |loyalty_gain_chance_modifier |<code>loyalty_gain_chance_modifier = 0.1</code> |Modifies the loyalty gain chance for characters in a country. |Multiplicative |1.0 |- |monthly_general_loyalty |<code>monthly_general_loyalty = 0.1</code> |Modifies the loyalty gain for general characters in a country. |Additive |1.0 |- |monthly_admiral_loyalty |<code>monthly_admiral_loyalty = 0.1</code> |Modifies the loyalty gain for admiral characters in a country. |Additive |1.0 |- |monthly_governor_loyalty |<code>monthly_governor_loyalty = 0.1</code> |Modifies the loyalty gain for governor characters in a country. |Additive |1.0 |- |monthly_office_<office>_loyalty |<code>monthly_office_pontifex_loyalty = 0.1</code> |Modifies the monthly loyalty of the character employed in the specified office position. Note this is generated for all the office entries in the offices folder. |Additive |1.0 |} == State modifiers == {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |local_monthly_state_loyalty |<code>local_monthly_state_loyalty = 0.1</code> |Modifies the monthly loyalty gain in a state. |Additive |1.0 |- |local_state_trade_routes |<code>local_state_trade_routes = 1</code> |Modifies the amount of trade routes in a state. |Additive |1.0 |} == Province modifiers == {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |local_<pop>_output |<code>local_citizen_output = 0.1</code> |Modifies the output of the specified pop. Note this is generated for all the pop entries in the pop_types folder. |Multiplicative |1.0 |- |local_<pop>_happyness |<code>local_citizen_happyness = 0.1</code> |Modifies the happiness of the specified pop. Note this is generated for all the pop entries in the pop_types folder. |Multiplicative |1.0 |- |tax_income |<code>tax_income = 0.1</code> |Modifies the tax income in a province. |Additive |1.0 |- |local_tax_modifier |<code>local_tax_modifier = 0.1</code> |Modifies the tax income in a province. |Multiplicative |1.0 |- |local_building_slot |<code>local_building_slot = 0.1</code> | |Additive |1.0 |- |local_population_growth |<code>local_population_growth = 0.1</code> | |Additive |1.0 |- |local_output_modifier |<code>local_output_modifier = 0.1</code> | |Multiplicative |1.0 |- |happiness_for_wrong_culture_modifier |<code>happiness_for_wrong_culture_modifier = 0.1</code> | |Additive |1.0 |- |happiness_for_same_culture_modifier |<code>happiness_for_same_culture_modifier = 0.1</code> | |Additive |1.0 |- |local_goods_from_slaves |<code>local_goods_from_slaves = 0.1</code> | |Additive |1.0 |- |base_resources |<code>base_resources = 0.1</code> | |Additive |1.0 |- |city_monthly_state_loyalty |<code>city_monthly_state_loyalty = 0.1</code> | |Additive |1.0 |- |minimum_unrest |<code>minimum_unrest = 0.1</code> | |Additive |1.0 |- |local_unrest |<code>local_unrest = 0.1</code> | |Additive |1.0 |- |local_country_civilization_value |<code>local_country_civilization_value = 0.1</code> | |Additive |1.0 |- |barbarian_growth |<code>barbarian_growth = 0.1</code> | |Additive |1.0 |- |barbarian_spawn_chance |<code>barbarian_spawn_chance = 0.1</code> | |Additive |1.0 |- |monthly_local_governor_wage |<code>monthly_local_governor_wage = 0.1</code> | |Multiplicative |1.0 |- |local_manpower |<code>local_manpower = 0.1</code> | |Additive |1.0 |- |local_manpower_modifier |<code>local_manpower_modifier = 0.1</code> | |Multiplicative |1.0 |- |attrition |<code>attrition = 0.1</code> | |Additive |1.0 |- |max_attrition |<code>max_attrition = 0.1</code> | |Additive |1.0 |- |supply_limit |<code>supply_limit = 0.1</code> | |Additive |1.0 |- |supply_limit_modifier |<code>supply_limit_modifier = 0.1</code> | |Multiplicative |1.0 |- |fort_level |<code>fort_level = 0.1</code> | |Additive |1.0 |- |local_ship_recruit_speed |<code>local_ship_recruit_speed = 0.1</code> | |Multiplicative |1.0 |- |local_cohort_recruit_speed |<code>local_cohort_recruit_speed = 0.1</code> | |Multiplicative |1.0 |- |garrison_size |<code>garrison_size = 0.1</code> | |Multiplicative |1.0 |- |garrison_growth |<code>garrison_growth = 0.1</code> | |Multiplicative |1.0 |- |movement_cost |<code>movement_cost = 0.1</code> | |Multiplicative |1.0 |- |army_movement_speed |<code>army_movement_speed = 0.1</code> | |Multiplicative |1.0 |- |navy_movement_speed |<code>navy_movement_speed = 0.1</code> | |Multiplicative |1.0 |- |movement_speed_if_no_road |<code>movement_speed_if_no_road = 0.1</code> | |Multiplicative |1.0 |- |local_research_points_modifier |<code>local_research_points_modifier = 0.1</code> | |Multiplicative |1.0 |- |local_defensive |<code>local_defensive = 0.1</code> | |Multiplicative |1.0 |- |local_commerce_modifier |<code>local_commerce_modifier = 0.1</code> | |Multiplicative |1.0 |- |local_monthly_civilization |<code>local_monthly_civilization = 0.1</code> | |Multiplicative |1.0 |- |local_start_experience |<code>local_start_experience = 0.1</code> | |Multiplicative |1.0 |- |local_cohort_start_experience |<code>local_cohort_start_experience = 0.1</code> | |Multiplicative |1.0 |- |local_ship_start_experience |<code>local_ship_start_experience = 0.1</code> | |Multiplicative |1.0 |- |local_pirate_spawn_chance |<code>local_pirate_spawn_chance = 0.1</code> | |Multiplicative |1.0 |- |local_hostile_attrition |<code>local_hostile_attrition = 0.1</code> | |Multiplicative |1.0 |} == Character modifiers == {{SVersion|1.0}} {| class="wikitable sortable" width="100%" ! width="20%" | Modifier ! width="20%" | Example ! width="30%" | Description ! width="10%" | Effect Type ! width="10%" | Version Added |- |martial |<code>martial = 1</code> | |Additive |1.0 |- |finesse |<code>finesse = 1</code> | |Additive |1.0 |- |charisma |<code>charisma = 1</code> | |Additive |1.0 |- |zeal |<code>zeal = 1</code> | |Additive |1.0 |- |fertility |<code>fertility = 1</code> | |Additive |1.0 |- |health |<code>health = 0.1</code> | |Additive |1.0 |- |prominence |<code>prominence = 0.1</code> | |Additive |1.0 |- |current_corruption |<code>current_corruption = 0.1</code> | |Additive |1.0 |- |disallow_job |<code>disallow_job = yes</code> | |Boolean |1.0 |- |disallow_office |<code>disallow_office = yes</code> | |Boolean |1.0 |- |disallow_command |<code>disallow_command = yes</code> | |Boolean |1.0 |- |control_range_modifier |<code>control_range_modifier = 0.1</code> | |Multiplicative |1.0 |- |diplomatic_range_modifier |<code>diplomatic_range_modifier = 0.1</code> | |Multiplicative |1.0 |- |monthly_character_wealth |<code>monthly_character_wealth = 0.1</code> | |Additive |1.0 |- |primary_heir_attraction |<code>primary_heir_attraction = 0.1</code> | |Multiplicative |1.0 |- |support_for_character_as_heir |<code>support_for_character_as_heir = 0.1</code> | |Multiplicative |1.0 |- |next_ruler_legitimacy |<code>next_ruler_legitimacy = 0.1</code> | |Additive |1.0 |- |num_of_clan_chiefs |<code>num_of_clan_chiefs = 1</code> | |Additive |1.0 |- |clan_retinue_size |<code>clan_retinue_size = 0.1</code> | |Multiplicative |1.0 |- |max_rivals |<code>max_rivals = 1</code> | |Additive |1.0 |- |max_friends |<code>max_friends = 1</code> | |Additive |1.0 |- |monthly_wage_for_character |<code>monthly_wage_for_character = 0.1</code> | |Additive |1.0 |- |monthly_wage_on_character_modifier |<code>monthly_wage_on_character_modifier = 0.1</code> | |Multiplicative |1.0 |- |monthly_character_loyalty |<code>monthly_character_loyalty = 0.1</code> | |Additive |1.0 |- |monthly_character_popularity |<code>monthly_character_popularity = 0.1</code> | |Additive |1.0 |- |monthly_character_popularity_decay |<code>monthly_character_popularity_decay = 0.1</code> | |Additive |1.0 |- |monthly_character_prominence |<code>monthly_character_prominence = 0.1</code> | |Additive |1.0 |- |monthly_character_fam_prestige |<code>monthly_character_fam_prestige = 0.1</code> | |Additive |1.0 |- |loyalty_gain_chance |<code>loyalty_gain_chance = 0.1</code> | |Additive |1.0 |- |monthly_<party>_conviction |<code>monthly_civic_party_conviction = 0.1</code> | |Additive |1.0 |} == 参考资料 == <references/> {{Modding navbox}} [[Category:模组制作]] [[en:Modifier list]]
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