「人物」:修訂間差異

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! style="min-width: 15%" | 总督
! style="min-width: 15%" | 总督
! style="min-width: 15%" | 将军
! style="min-width: 15%" | 将军
对特质
! 对 特质
! 说明与注释
! 说明与注释
|-
|-
| {{icon|abrasive}}
| {{icon|abrasive}}
| 粗鲁刻薄
| {{ruby|无礼|Abrasive}}
| {{icon|max rivals}}  宿 上限: {{green|+1}}
| {{icon|max rivals}}  最大仇 数量 {{green|+1}}
| {{icon|tributary opinion}} 朝贡国好感: {{red|−5}}
| {{icon|tributary opinion}} 朝贡国 对我们的 好感 {{red|−5}}
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| {{icon|good natured}} 生性温和
| {{icon|good natured}} Good Natured
| ''有些人就是 天生的刺儿头 。''
| ''有些人就是 不能和别人好好相处 。''
|-
|-
| {{icon|ambitious}}
| {{icon|ambitious}}
| 野心勃勃
| {{ruby| 野心勃勃|Ambitious}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} 名望: {{green|+20}}
* {{icon|prominence}} 名望 {{green|+20}}
* {{icon|finesse}}  : {{green|+1}}
* {{icon|finesse}}  略 {{green|+1}}
}}
}}
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| {{icon|content}} 安于现状
| {{icon|content}} Content
| ''Whereas some view the ladder to the top as a challenge, [CHARACTER.GetPraenomen] prefers to see it as firewood.''
| '' 他人将登顶之路视为挑战,但[CHARACTER.GetPraenomen] 将其视为动力。''
----
----
Characters with this trait will be more likely to murder their way to the top.
拥有这项特质的人物将更倾向于通过{{Red|谋杀}}登上权力的顶峰。
|-
|-
| {{icon|arbitrary}}
| {{icon|arbitrary}}
| 专行
| {{ruby|专 |Arbitrary}}
| {{icon|finesse}}  : {{red|−1}}
| {{icon|finesse}}  略 {{red|−1}}
| {{icon|diplomatic relations}} 外交关系: {{red|−1}}
| {{icon|diplomatic relations}} 外交关系 {{red|−1}}
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| {{icon|just}} 铁面无私
| {{icon|just}} Just
| ''When it really comes down to it, does anyone really care what is right or wrong?''
| '' 归根结底,是否有人真的关心何为对错?''
|-
|-
| {{icon|arrogant}}
| {{icon|arrogant}}
| 傲慢 无礼
| {{ruby| 傲慢|Arrogant}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} 名望: {{green|+10}}
* {{icon|prominence}} 名望 {{green|+10}}
* {{icon|charisma}} 魅力: {{red|−1}}
* {{icon|charisma}} 魅力 {{red|−1}}
}}
}}
| {{icon|power costs}} 点数花费: {{red|+1%}}
| {{icon|power costs}} Power Costs: {{red|+1%}}
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| {{icon|modest}} 谦逊有礼
| {{icon|modest}} Modest
| ''[CHARACTER.GetPraenomen] is quite simply the best at everything [CHARACTER.GetSheHe] puts [CHARACTER.GetHerHis] hand to.''
| '' [CHARACTER.GetPraenomen] 着手的每一件事中,[CHARACTER.GetSheHe] 都无疑是最优秀的(至少[CHARACTER.GetHerHis] 自己是这么认为的)。''
|-
|-
| {{icon|assertive}}
| {{icon|assertive}}
| 于自信
| {{ruby| 断|Assertive}}
| {{icon|prominence}} 每月名望: {{green|+0.05}}
| {{icon|prominence}} 每月 人物 名望 {{green|+0.05}}
| {{icon|commerce value}} 全国贸易收入: {{green|+5%}}
| {{icon|commerce value}} National Commerce Income: {{green|+5%}}
| {{icon|commerce value}} 本地贸易收入: {{green|+5%}}
| {{icon|commerce value}} Local Commerce Income: {{green|+5%}}
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| {{nowrap|{{icon|submissive}} 唯命是从}}
| {{nowrap|{{icon|submissive}} Submissive}}
| ''Quick in thought, word and deed, [CHARACTER.GetPraenomen] knows the best way to navigate most situations.''
| ''[CHARACTER.GetPraenomen] 思维敏捷、快人快语、行动迅速,了解应对大多数情况的最佳方法。''
|-
|-
| {{icon|benefactor}}
| {{icon|benefactor}}
| 乐善好施
| {{ruby| 乐善好施|Benefactor}}
| {{icon|popularity}} 每月人 缘: {{green|+0.05}}
| {{icon|popularity}} 每月人 {{green|+0.05}}
| {{icon|happiness}} 全国奴隶幸福度: {{green|+5%}}
| {{icon|happiness}} National Slaves Happiness: {{green|+5%}}
| {{icon|happiness}} 本地奴隶幸福度: {{green|+10%}}
| {{icon|happiness}} Local Slaves Happiness: {{green|+10%}}
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| {{icon|harsh}} 严刑峻法
| {{icon|harsh}} Harsh
| ''Whilst there may be no such thing as true altruism, [CHARACTER.GetPraenomen] comes awfully close.''
| '' 虽然可能并不存在所谓真正的利他主义者,但[CHARACTER.GetPraenomen] 已经非常接近了。''
|-
|-
| {{icon|blunt}}
| {{icon|blunt}}
| 口无遮拦
| {{ruby|直率|Blunt}}
| {{icon|charisma}} 魅力: {{red|−1}}
| {{icon|charisma}} 魅力 {{red|−1}}
| {{icon|improve opinion maximum}} 提 好感最大值: {{red|−25%}}
| {{icon|improve opinion maximum}} 提 好感 度的 最大值 {{red|−25%}}
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| {{icon|silver tongued}} 巧舌如簧
| {{icon|silver tongued}} Silver Tongued
| ''Sometimes, facts are just facts.''
| '' 有时候,事实就是事实。''
|-
|-
| {{icon|cautious}}
| {{icon|cautious}}
|
| {{ruby| 谨慎|Cautious}}
| {{icon|martial}} 军 事: {{red|−1}}
| {{icon|martial}} 军 {{red|−1}}
| {{icon|unit reorganization cost}} 单位重组花费: {{green|−5%}}
| {{icon|unit reorganization cost}} Unit Reorganization Cost: {{green|−5%}}
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| {{icon|reckless}} 暴虎冯河
| {{icon|reckless}} Reckless
| ''Even the best laid plans can fail without due diligence.''
| '' 如果不进行尽职调查,即使是最好的计划也会失败。''
|-
|-
| {{icon|chaste}}
| {{icon|chaste}}
| 守身如玉
| {{ruby|忠贞|Chaste}}
| {{icon|fertility}} 生育能力: {{red|−20%}} 
| {{icon|fertility}} 生育能力 {{red|−20%}} 
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| {{icon|lustful}} 纵情声色
| {{icon|lustful}} Lustful
| ''[CHARACTER.GetPraenomen] considers [CHARACTER.GetHerHis] body an unassailable temple of virtue and honor. So does everyone else.''
| ''[CHARACTER.GetPraenomen] 将自己的身体视为一座承载着美德和荣誉的不容侵犯的庙宇。其他人也这样看待[CHARACTER.GetHerHis] ''
|-
|-
| {{icon|cold}}
| {{icon|cold}}
| 铁石心肠
| {{ruby|冷漠|Cold}}
| {{plainlist|
| {{plainlist|
* {{icon|max friends}}  上限: {{red|−1}}
* {{icon|max friends}}  最大好 数量 {{red|−1}}
* {{icon|charisma}} 魅力: {{red|−1}}
* {{icon|charisma}} 魅力 {{red|−1}}
}}
}}
| {{icon|assassinate cost}} 暗杀花费: {{green|−25%}}
| {{icon|assassinate cost}} Assassinate Cost: {{green|−25%}}
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| {{icon|loving}} 情深义重
| {{icon|loving}} Loving
| ''One could liken the heart of [CHARACTER.GetName] to the icy rocks upon which Prometheus was bound, and yet still be considered generous.
| '' [CHARACTER.GetName] 的心比作束缚普罗米修斯的冰冷岩石也不为过。''
|-
|-
| {{icon|content}}
| {{icon|content}}
| 安于现状
| {{ruby| 安于现状|Content}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} 名望: {{red|−10}}
* {{icon|prominence}} 名望 {{red|−10}}
* {{icon|finesse}}  : {{red|−1}}
* {{icon|finesse}}  略 {{red|−1}}
}}
}}
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| {{icon|ambitious}} 野心勃勃
| {{icon|ambitious}} Ambitious
| ''Ambition just doesn't come naturally to some. [CHARACTER.GetPraenomen] is all the happier for it.''
| '' 并不是每个人都天生自带野心。[CHARACTER.GetPraenomen] 正因没有野心而更快乐。''
|-
|-
| {{icon|corrupt}}
| {{icon|corrupt}}
| 贪得无厌
| {{ruby|腐败|Corrupt}}
| {{icon|corruption}} 腐败: {{red|+10}}
| {{icon|corruption}} 腐败 {{red|+10}}
| {{icon|national tax}}  国税收: {{green|+10%}}
| {{icon|national tax}} 国 税收 {{green|+10%}}
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| {{icon|enslavement efficiency}} 奴 效率: {{green|+1%}}
| {{icon|enslavement efficiency}}  奴效率 {{green|+1%}}
| {{icon|righteous}} 两袖清风
| {{icon|righteous}} Righteous
| ''One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.''
| '' 一个人能以正确的方式做事,或以有利可图的方式做事。[CHARACTER.GetPraenomen] 知道这其中的真相。''
|-
|-
| {{icon|crafty}}
| {{icon|crafty}}
| 老奸巨
| {{ruby|狡 |Crafty}}
| {{plainlist|
| {{plainlist|
* {{icon|corruption}} 腐败: {{red|+20}}
* {{icon|corruption}} 腐败 {{red|+20}}
* {{icon|finesse}}  : {{green|+2}}
* {{icon|finesse}}  略 {{green|+2}}
}}
}}
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| {{icon|enslavement efficiency}} 奴 效率: {{green|+2%}}<!-- Is this name correct? -->
| {{icon|enslavement efficiency}}  奴效率 {{green|+2%}}<!-- Is this name correct? -->
| {{icon|guileless}} 胸无城府
| {{icon|guileless}} Guileless
| ''Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.''
| '' 花言巧语,阴谋诡计,狡猾诡诈,这些可能不是讨喜的品质,但也从来都不是无益的。''
|-
|-
| {{icon|cruel}}
| {{icon|cruel}}
| 酷无情
| {{ruby| 暴|Cruel}}
| {{icon|charisma}} 魅力: {{red|−1}}
| {{icon|charisma}} 魅力 {{red|−1}}
| {{icon|local output modifier}} 全国奴隶产出: {{green|+5%}}
| {{icon|local output modifier}} National Slaves Output: {{green|+5%}}
| {{icon|local output modifier}} 本地奴隶产出: {{green|+10%}}
| {{icon|local output modifier}} Local Slaves Output: {{green|+10%}}
| {{icon|enslavement efficiency}} 奴 效率: {{green|+3%}}
| {{icon|enslavement efficiency}}  奴效率 {{green|+3%}}
| {{icon|merciful}} 宅心仁厚
| {{icon|merciful}} Merciful
| ''Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.''
| '' 他者的苦难乃创造的源泉,至少[CHARACTER.GetPraenomen] 是这样说的。''
----
----
Characters with this trait are more likely to murder their way to the top.
拥有这项特质的人物将更倾向于通过{{Red|谋杀}}登上权力的顶峰。
|-
|-
| {{icon|deceitful}}
| {{icon|deceitful}}
| 瞒天过海
| {{ruby|诡诈|Deceitful}}
| {{plainlist|
| {{plainlist|
* {{icon|corruption}} 每月腐败: {{red|+0.05}}
* {{icon|corruption}} 每月腐败 {{red|+0.05}}
* {{icon|finesse}}  : {{green|+1}}
* {{icon|finesse}}  略 {{green|+1}}
}}
}}
| {{icon|bribe character cost}} 贿赂角色花费: {{green|−25%}}
| {{icon|bribe character cost}} Bribe Character Cost: {{green|−25%}}
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| {{icon|honest}} 心口如一
| {{icon|honest}} Honest
| ''The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.''
| '' 坦诚以待或许更可敬,但至少对于[CHARACTER.GetPraenomen] 来说,此举不能使其走得长远。''
|-
|-
| {{icon|devout}}
| {{icon|devout}}
| Devout
| {{ruby|高洁|Devout}}
| {{icon|loyalty}} Monthly Loyalty: {{green|+0.1}}
| {{icon|loyalty}} 每月忠诚 {{green|+0.1}}
| {{plainlist|
| {{plainlist|
* {{icon|omen power}} Omen Power: {{green|+5%}}
* {{icon|omen power}} Omen Power: {{green|+5%}}
行 196: 行 196:
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| {{icon|lapsed}} Lapsed
| {{icon|lapsed}} Lapsed
| ''Prayer can be a source of hope in dark times. Luckily for [CHARACTER.GetPraenomen], it is often dark.''
| '' 在黑暗的年代,祈祷可以成为希望的源泉。于[CHARACTER.GetPraenomen] 而言,幸运的是,生活总是一片黑暗。''
|-
|-
| {{icon|dumb}}
| {{icon|dumb}}
| Dumb
| {{ruby|愚昧|Dumb}}
| {{plainlist|
| {{plainlist|
* {{icon|finesse}} Finesse: {{red|−2}}
* {{icon|finesse}} 智略 {{red|−2}}
* {{icon|loyalty}} Monthly Loyalty: {{green|+0.05%}}
* {{icon|loyalty}} 每月忠诚 {{green|+0.05%}}
}}
}}
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行 208: 行 208:
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| {{icon|intelligent}} Intelligent
| {{icon|intelligent}} Intelligent
| ''[CHARACTER.GetPraenomen] was never one for the intellectual pursuits.''
| ''[CHARACTER.GetPraenomen] 从来不在意对知识的追求。''
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|-
| {{icon|energetic}}
| {{icon|energetic}}
| 精力充沛
| {{ruby| 精力充沛|Energetic}}
| {{plainlist|
| {{plainlist|
* {{icon|finesse}} Finesse: {{green|+1}}
* {{icon|finesse}} 智略 {{green|+1}}
* {{icon|martial}} Martial: {{green|+1}}
* {{icon|martial}} 军略 {{green|+1}}
}}
}}
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| {{icon|lazy}} 懒惰不堪
| {{icon|lazy}} Lazy
| ''[CHARACTER.GetPraenomen] always puts in double the effort - even when sleeping.''
| ''[CHARACTER.GetPraenomen] 无论干什么都会投入双倍努力——就连睡觉也是如此。''
----
----
Characters with this trait will be able to commit certain acts like theft, gambling, and murder, more frequently.
拥有这项特质的人物将更可能且更频繁地做出一些犯罪行为,如{{Red|盗窃}},{{Yellow|赌博}}和{{Red|谋杀}}。
|-
|-
| {{icon|foolish}}
| {{icon|foolish}}
| 不可及
| {{ruby| 蠢|Foolish}}
| {{icon|finesse}} Finesse: {{red|−1}}
| {{icon|finesse}} 智略 {{red|−1}}
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| {{icon|shrewd}} Shrewd
| {{icon|shrewd}} Shrewd
| ''The only person unaware of just how gullible [CHARACTER.GetPraenomen] is, seems to be [CHARACTER.GetPraenomen] [CHARACTER.GetHerselfHimself].''
| '' 似乎唯一一个不知道[CHARACTER.GetPraenomen] 有多容易上当受骗的人就是[CHARACTER.GetPraenomen][CHARACTER.GetHerselfHimself] 自己。''
|-
|-
| {{icon|forgiving}}
| {{icon|forgiving}}
| Forgiving
| {{ruby|宽宏大量|Forgiving}}
| {{plainlist|
| {{plainlist|
* {{icon|charisma}} Charisma: {{green|+1}}
* {{icon|charisma}} 魅力 {{green|+1}}
* {{icon|finesse}} Finesse: {{red|−1}}
* {{icon|finesse}} 智略 {{red|−1}}
}}
}}
| {{icon|tyranny}} Monthly Tyranny: {{green|−0.05}}
| {{icon|tyranny}} Monthly Tyranny: {{green|−0.05}}
行 243: 行 243:
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| {{icon|vengeful}} Vengeful
| {{icon|vengeful}} Vengeful
| ''No crime, no barbed insult, or any manner of offense, is too great for the clemency of [CHARACTER.GetPraenomen].''
| ''[CHARACTER.GetPraenomen] 宽厚的心中容得下任何罪行、侮辱和任何形式的冒犯。''
|-
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| {{icon|founder}}
| {{icon|founder}}
| 开基立业
| {{ruby|敢为人先|Founder}}
| {{icon|loyalty}} 每月忠 心: {{green|+10%}}
| {{icon|loyalty}} 每月忠 {{green|+10%}}
| {{icon|build cost}} 建造花费: {{green|−10%}}
| {{icon|build cost}} 建造花费 {{green|−10%}}
| {{icon|local output modifier}} 本地公民产出: {{green|+10%}}
| {{icon|local output modifier}} Local Citizens Output: {{green|+10%}}
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| {{icon|incapable}} 百无一用
| {{icon|incapable}} Incapable
| ''[CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.''
| '' 所罗门、罗慕路斯与旧世代的伟大法老之后,无人的远见可以与[CHARACTER.GetPraenomen] 相提并论。''
|-
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| {{icon|generous}}
| {{icon|generous}}
| Generous
| {{ruby|慷慨|Generous}}
| {{icon|popularity}} Monthly Popularity: {{green|+0.05}}
| {{icon|popularity}} 每月人气 {{green|+0.05}}
| {{icon|happiness}} National Citizens Happiness: {{green|+5%}}
| {{icon|happiness}} National Citizens Happiness: {{green|+5%}}
| {{icon|unrest}} Local Unrest: {{green|−1}}
| {{icon|unrest}} Local Unrest: {{green|−1}}
行 263: 行 263:
*{{icon|selfish}} Selfish
*{{icon|selfish}} Selfish
*{{icon|miserly}} Miserly}}
*{{icon|miserly}} Miserly}}
| ''The simple act of aiding others, is often reward enough for [CHARACTER.GetPraenomen].''
| '' 帮助他人的简单举动往往就能让[CHARACTER.GetPraenomen] 感到欣慰。''
|-
|-
| {{icon|good natured}}
| {{icon|good natured}}
| Good Natured
| {{ruby|和善|Good Natured}}
| {{icon|max friends}} Max Friends: {{green|+1}}
| {{icon|max friends}} 最大好友数量 {{green|+1}}
| {{icon|tributary opinion}} Tributary Opinion of Us: {{green|+5}}
| {{icon|tributary opinion}} 朝贡国对我们的好感 {{green|+5}}
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| {{icon|abrasive}} Abrasive
| {{icon|abrasive}} Abrasive
| ''A pleasant demeanor and polite acknowledgments go a long way towards making friends.''
| '' 行为讨喜,态度礼貌,善于交友。''
|-
|-
| {{icon|greedy}}
| {{icon|greedy}}
| Greedy
| {{ruby|贪婪|Greedy}}
| {{icon|charisma}} Charisma: {{red|−1}}
| {{icon|charisma}} 魅力 {{red|−1}}
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| {{icon|local population growth}} Local Population Growth: {{green|+2%}}
| {{icon|local population growth}} Local Population Growth: {{green|+2%}}
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| {{icon|self-controlled}} Self-controlled
| {{icon|self-controlled}} Self-controlled
| ''Nobody would ever dare accuse [CHARACTER.GetPraenomen] of moderation or self-control.''
| '' 没人敢声称[CHARACTER.GetPraenomen] 是稳重自持的人。''
----
----
Referred to in game code as <code>gluttonous</code>.
查阅的游戏内代码为 <code>gluttonous</code>.
|-
|-
| {{icon|guileless}}
| {{icon|guileless}}
| Guileless
| {{ruby|老实|Guileless}}
| {{plainlist|
| {{plainlist|
* {{icon|corruption}} Monthly Corruption: {{green|−0.1}}
* {{icon|corruption}} 每月腐败 {{green|−0.1}}
* {{icon|finesse}} Finesse: {{red|−2}}
* {{icon|finesse}} 智略 {{red|−2}}
}}
}}
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行 295: 行 295:
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| {{icon|crafty}} Crafty
| {{icon|crafty}} Crafty
| ''It's worrying when even the sheep can pull wool over one's eyes.''
| '' 如果一个人老实到连羊都能到骗他,那就是一件令人担忧的事情了。''
|-
|-
| {{icon|harsh}}
| {{icon|harsh}}
| Harsh
| {{ruby|严苛|Harsh}}
| {{icon|popularity}} Monthly Popularity: {{red|−0.05}}
| {{icon|popularity}} 每月人气 {{green|−0.05}}
| {{icon|local output modifier}} National Slaves Output: {{green|+5%}}
| {{icon|local output modifier}} National Slaves Output: {{green|+5%}}
| {{icon|local output modifier}} Local Slaves Output: {{green|+10%}}
| {{icon|local output modifier}} Local Slaves Output: {{green|+10%}}
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| {{icon|benefactor}} Benefactor
| {{icon|benefactor}} Benefactor
| ''While many would employ a mild punishment to fit a mild crime, [CHARACTER.GetPraenomen] considers mild punishment a crime in itself.''
| '' 很多人认为轻微的罪行只需要轻微的处罚,[CHARACTER.GetPraenomen] 则认为轻微的处罚本身就是一种罪过。''
----
----
Characters with this trait will be more likely to murder their way to the top.
拥有这项特质的人物将更倾向于通过{{Red|谋杀}}登上权力的顶峰。
|-
|-
| {{icon|honest}}
| {{icon|honest}}
| Honest
| {{ruby|诚实|Honest}}
| {{icon|corruption}} Monthly Corruption: {{green|−0.05}}
| {{icon|corruption}} 每月腐败 {{green|−0.05}}
| {{icon|local output modifier}} National Tribesmen Output: {{green|+5%}}
| {{icon|local output modifier}} National Tribesmen Output: {{green|+5%}}
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| {{icon|deceitful}} Deceitful
| {{icon|deceitful}} Deceitful
| ''Even the thought of deception is enough to confuse [CHARACTER.GetPraenomen].''
| '' 光是欺骗的念头就足以让[CHARACTER.GetPraenomen] 头大。''
----
----
Characters with this trait will never accept a bribe.
拥有这一特质的人物永远不会接受{{Yellow|贿赂}}。
|-
|-
| {{icon|humble}}
| {{icon|humble}}
| Humble
| {{ruby||Humble}}
| {{icon|charisma}} Charisma: {{green|+1}}
| {{icon|charisma}} 魅力 {{green|+1}}
| {{icon|tribute income}} Tribute Income: {{red|−1%}}
| {{icon|tribute income}} Tribute Income: {{red|−1%}}
| {{icon|local output modifier}} Local Freemen Output: {{green|+5%}}
| {{icon|local output modifier}} Local Freemen Output: {{green|+5%}}
行 329: 行 329:
|-
|-
| {{icon|incapable}}
| {{icon|incapable}}
| Incapable
| {{ruby||Incapable}}
| {{icon|prominence}} Monthly Prominence: {{red|−0.1}}
| {{icon|prominence}} 每月人物名望 {{red|−0.1}}
| {{icon|popularity}} Ruler Popularity Gain: {{red|−10%}}
| {{icon|popularity}} Ruler Popularity Gain: {{red|−10%}}
| {{icon|local output modifier}} Local Citizens Output: {{red|−5%}}
| {{icon|local output modifier}} Local Citizens Output: {{red|−5%}}
行 338: 行 338:
|-
|-
| {{icon|intelligent}}
| {{icon|intelligent}}
| Intelligent
| {{ruby||Intelligent}}
| {{icon|finesse}} Finesse: {{green|+1}}
| {{icon|finesse}} 智略 {{green|+1}}
| {{icon|loyalty}} Monthly Governor Loyalty: {{green|+0.05%}}
| {{icon|loyalty}} Monthly Governor Loyalty: {{green|+0.05%}}
|
|
行 347: 行 347:
|-
|-
| {{icon|jealous}}
| {{icon|jealous}}
| Jealous
| {{ruby||Jealous}}
| {{icon|charisma}} Charisma: {{red|−1}}
| {{icon|charisma}} 魅力 {{red|−1}}
| {{icon|smear reputation cost}} Smear Reputation Cost: {{green|−25%}}
| {{icon|smear reputation cost}} Smear Reputation Cost: {{green|−25%}}
|
|
行 356: 行 356:
|-
|-
| {{icon|just}}
| {{icon|just}}
| Just
| {{ruby||Just}}
| {{icon|finesse}} Finesse: {{green|+1}}
| {{icon|finesse}} 智略 {{green|+1}}
|
|
| {{icon|unrest}} Local Unrest: {{green|−1}}
| {{icon|unrest}} Local Unrest: {{green|−1}}
行 365: 行 365:
|-
|-
| {{icon|kindly}}
| {{icon|kindly}}
| Kindly
| {{ruby||Kindly}}
|
|
| {{icon|local output modifier}} National Freemen Output: {{green|+5%}}
| {{icon|local output modifier}} National Freemen Output: {{green|+5%}}
|
|
| {{icon|loyalty}} Loyalty Gain Chance: {{green|+2%}}
| {{icon|loyalty}} 忠诚增加几率 {{green|+2%}}
| {{icon|uncaring}} Uncaring
| {{icon|uncaring}} Uncaring
| ''A truer soul there never was, than [CHARACTER.GetName].''
| ''A truer soul there never was, than [CHARACTER.GetName].''
|-
|-
| {{icon|lapsed}}
| {{icon|lapsed}}
| Lapsed
| {{ruby||Lapsed}}
| {{icon|loyalty}} Monthly Loyalty: {{red|−0.05}}
| {{icon|loyalty}} 每月忠诚 {{red|−0.05}}
| {{icon|omen power}} Omen Power: {{red|−5%}}
| {{icon|omen power}} Omen Power: {{red|−5%}}
|
|
行 383: 行 383:
|-
|-
| {{icon|lazy}}
| {{icon|lazy}}
| Lazy
| {{ruby||Lazy}}
| {{plainlist|
| {{plainlist|
* {{icon|finesse}} Finesse: {{red|−1}}
* {{icon|finesse}} 智略 {{red|−1}}
* {{icon|martial}} Martial: {{red|−1}}
* {{icon|martial}} 军略 {{red|−1}}
}}
}}
|
|
行 395: 行 395:
|-
|-
| {{icon|loving}}
| {{icon|loving}}
| Loving
| {{ruby||Loving}}
| {{plainlist|
| {{plainlist|
* {{icon|max friends}} Max Friends: {{green|+1}}
* {{icon|max friends}} 最大好友数量 {{green|+1}}
* {{icon|charisma}} Charisma: {{green|+1}}
* {{icon|charisma}} 魅力 {{green|+1}}
}}
}}
| {{icon|diplomatic relations}} Diplomatic Relations: {{green|+1}}
| {{icon|diplomatic relations}} 外交关系 {{green|+1}}
|
|
|
|
行 407: 行 407:
|-
|-
| {{icon|lustful}}
| {{icon|lustful}}
| Lustful
| {{ruby||Lustful}}
| {{icon|fertility}} Fertility: {{green|+20%}}
| {{icon|fertility}} 生育能力 {{green|+20%}}
|
|
|
|
行 416: 行 416:
|-
|-
| {{icon|merciful}}
| {{icon|merciful}}
| Merciful
| {{ruby||Merciful}}
| {{icon|charisma}} Charisma: {{green|+1}}
| {{icon|charisma}} 魅力 {{green|+1}}
| {{icon|happiness}} National Freemen Happiness: {{green|+2.5%}}
| {{icon|happiness}} National Freemen Happiness: {{green|+2.5%}}
| {{icon|happiness}} Local Freemen Happiness: {{green|+5%}}
| {{icon|happiness}} Local Freemen Happiness: {{green|+5%}}
| {{icon|enslavement efficiency}} Enslavement Efficiency: {{red|−5%}}
| {{icon|enslavement efficiency}} 抓奴效率 {{red|−5%}}
| {{icon|cruel}} Cruel
| {{icon|cruel}} Cruel
| ''Mercy can take many forms, and [CHARACTER.GetPraenomen] knows them all.''
| ''Mercy can take many forms, and [CHARACTER.GetPraenomen] knows them all.''
|-
|-
| {{icon|miserly}}
| {{icon|miserly}}
| Miserly
| {{ruby||Miserly}}
| {{icon|finesse}} Finesse: {{red|−1}}
| {{icon|finesse}} 智略 {{red|−1}}
| {{icon|national tax}} National Tax: {{red|−10%}}
| {{icon|national tax}} 国家税收 {{red|−10%}}
| {{icon|local tax}} Local Tax: {{red|−10%}}
| {{icon|local tax}} Local Tax: {{red|−10%}}
|
|
行 434: 行 434:
|-
|-
| {{icon|modest}}
| {{icon|modest}}
| Modest
| {{ruby||Modest}}
| {{icon|popularity}} Monthly Popularity: {{green|+0.05}}
| {{icon|popularity}} 每月人气 {{green|+0.05}}
| {{icon|power costs}} Power Costs: {{green|−1%}}
| {{icon|power costs}} Power Costs: {{green|−1%}}
|
|
行 443: 行 443:
|-
|-
| {{icon|monotonous}}
| {{icon|monotonous}}
| Monotonous
| {{ruby||Monotonous}}
| {{icon|popularity}} Ruler Popularity Gain: {{red|−20%}}
| {{icon|popularity}} Ruler Popularity Gain: {{red|−20%}}
行 452: 行 452:
|-
|-
| {{icon|narrow-minded}}
| {{icon|narrow-minded}}
| Narrow-minded
| {{ruby||Narrow-minded}}
| {{icon|finesse}} Finesse: {{red|−1}}
| {{icon|finesse}} 智略 {{red|−1}}
| {{plainlist|
| {{plainlist|
* {{icon|happiness}} National Tribesmen Happiness: {{green|+25%}}
* {{icon|happiness}} National Tribesmen Happiness: {{green|+25%}}
行 464: 行 464:
|-
|-
| {{icon|obsessive}}
| {{icon|obsessive}}
| Obsessive
| {{ruby||Obsessive}}
| {{icon|zeal}} Zeal: {{green|+1}}
| {{icon|zeal}} 热忱 {{green|+1}}
| {{icon|local output modifier}} National Citizens Output: {{red|−5%}}
| {{icon|local output modifier}} National Citizens Output: {{red|−5%}}
| {{icon|research points}} Local Research Points: {{red|−10%}}
| {{icon|research points}} Local Research Points: {{red|−10%}}
行 473: 行 473:
|-
|-
| {{icon|pious}}
| {{icon|pious}}
| Pious
| {{ruby||Pious}}
| {{icon|zeal}} Zeal: {{green|+1}}
| {{icon|zeal}} 热忱 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|call omen cost}} Call Omen Cost: {{green|−10%}}
* {{icon|call omen cost}} 祈求预兆花费 {{green|−10%}}
* {{icon|national tax}} National Tax: {{red|−10%}}
* {{icon|national tax}} 国家税收 {{red|−10%}}
}} 
}} 
|
|
行 485: 行 485:
|-
|-
| {{icon|plain-speaking}}
| {{icon|plain-speaking}}
| Plain-speaking
| {{ruby||Plain-speaking}}
|
|
| {{icon|diplomatic reputation}} Diplomatic Reputation: {{green|+3}}
| {{icon|diplomatic reputation}} 外交声誉 {{green|+3}}
|
|
|
|
行 494: 行 494:
|-
|-
| {{icon|polymath}}
| {{icon|polymath}}
| Polymath
| {{ruby||Polymath}}
| {{icon|zeal}} Zeal: {{red|−1}}
| {{icon|zeal}} 热忱 {{red|−1}}
| {{icon|local output modifier}} National Citizens Output: {{green|+5%}}
| {{icon|local output modifier}} National Citizens Output: {{green|+5%}}
| {{icon|research points}} Local Research Points: {{green|+10%}}
| {{icon|research points}} Local Research Points: {{green|+10%}}
行 503: 行 503:
|-
|-
| {{icon|prominent}}
| {{icon|prominent}}
| Prominent
| {{ruby||Prominent}}
| {{icon|prominence}} Prominence: {{green|+30}}
| {{icon|prominence}} 名望 {{green|+30}}
|
|
| {{icon|commerce value}} Local Commerce Income: {{green|+10%}}
| {{icon|commerce value}} Local Commerce Income: {{green|+10%}}
行 512: 行 512:
|-
|-
| {{icon|proud}}
| {{icon|proud}}
| Proud
| {{ruby||Proud}}
| {{icon|charisma}} Charisma: {{red|−1}}
| {{icon|charisma}} 魅力 {{red|−1}}
| {{icon|tribute income}} Tribute Income: {{green|+10%}}
| {{icon|tribute income}} Tribute Income: {{green|+10%}}
| {{icon|fort defense}} Local Fort Defense: {{green|+10%}}
| {{icon|fort defense}} Local Fort Defense: {{green|+10%}}
行 521: 行 521:
|-
|-
| {{icon|rash}}
| {{icon|rash}}
| Rash
| {{ruby||Rash}}
| {{icon|finesse}} Finesse: {{red|−1}}
| {{icon|finesse}} 智略 {{red|−1}}
| {{icon|happiness}} National Citizens Happiness: {{red|−5%}}
| {{icon|happiness}} National Citizens Happiness: {{red|−5%}}
|
|
行 530: 行 530:
|-
|-
| {{icon|reckless}}
| {{icon|reckless}}
| Reckless
| {{ruby||Reckless}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|aggressive expansion}} Aggressive Expansion Impact: {{red|+10%}}
* {{icon|aggressive expansion}} 侵略性扩张影响 {{red|+10%}}
* {{icon|warscore cost}} Warscore Cost: {{green|−10%}}
* {{icon|warscore cost}} 战争分数花费 {{green|−10%}}
}}
}}
|
|
行 542: 行 542:
|-
|-
| {{icon|righteous}}
| {{icon|righteous}}
| Righteous
| {{ruby||Righteous}}
| {{icon|corruption}} Corruption: {{green|−10}}
| {{icon|corruption}} 腐败 {{green|−10}}
| {{icon|aggressive expansion}} Aggressive Expansion Impact: {{green|−10%}}
| {{icon|aggressive expansion}} 侵略性扩张影响 {{green|−10%}}
|
|
|
|
行 553: 行 553:
|-
|-
| {{icon|sarcastic}}
| {{icon|sarcastic}}
| Sarcastic
| {{ruby||Sarcastic}}
|
|
| {{icon|diplomatic reputation}} Diplomatic Reputation: {{red|−3}}
| {{icon|diplomatic reputation}} 外交声誉 {{red|−3}}
|
|
|
|
行 562: 行 562:
|-
|-
| {{icon|scholar}}
| {{icon|scholar}}
| Scholar
| {{ruby||Scholar}}
| {{icon|martial}} Martial: {{red|−1}}
| {{icon|martial}} 军略 {{red|−1}}
| {{icon|technology speed}} Technology Speed: {{green|+5%}}
| {{icon|technology speed}} Technology Speed: {{green|+5%}}
| {{icon|research points}} Local Research Points: {{green|+10%}}
| {{icon|research points}} Local Research Points: {{green|+10%}}
行 571: 行 571:
|-
|-
| {{icon|secure}}
| {{icon|secure}}
| Secure
| {{ruby||Secure}}
| {{icon|charisma}} Charisma: {{green|+1}}
| {{icon|charisma}} 魅力 {{green|+1}}
| {{icon|loyalty}} Monthly General Loyalty: {{green|+0.05}}
| {{icon|loyalty}} Monthly General Loyalty: {{green|+0.05}}
|
|
行 580: 行 580:
|-
|-
| {{icon|self-controlled}}
| {{icon|self-controlled}}
| Self-controlled
| {{ruby||Self-controlled}}
| {{icon|zeal}} Zeal: {{green|+1}}
| {{icon|zeal}} 热忱 {{green|+1}}
|
|
| {{icon|local population growth}} Local Population Growth: {{red|−2%}}
| {{icon|local population growth}} Local Population Growth: {{red|−2%}}
行 589: 行 589:
|-
|-
| {{icon|selfish}}
| {{icon|selfish}}
| Selfish
| {{ruby||Selfish}}
| {{icon|popularity}} Monthly Popularity: {{red|−0.05}}
| {{icon|popularity}} 每月人气 {{red|−0.05}}
| {{icon|national tax}} National Tax: {{red|−5%}}
| {{icon|national tax}} 国家税收 {{red|−5%}}
|
|
|
|
行 598: 行 598:
|-
|-
| {{icon|shrewd}}
| {{icon|shrewd}}
| Shrewd
| {{ruby||Shrewd}}
| {{plainlist|
| {{plainlist|
* {{icon|finesse}} Finesse: {{green|+1}}
* {{icon|finesse}} 智略 {{green|+1}}
* {{icon|zeal}} Zeal: {{red|−1}}
* {{icon|zeal}} 热忱 {{red|−1}}
}}
}}
| {{icon|mercenary maintenance}} Mercenary Maintenance: {{green|−10%}}
| {{icon|mercenary maintenance}} Mercenary Maintenance: {{green|−10%}}
行 610: 行 610:
|-
|-
| {{icon|silver tongued}}
| {{icon|silver tongued}}
| Silver Tongued
| {{ruby||Silver Tongued}}
| {{icon|charisma}} Charisma: {{green|+1}}
| {{icon|charisma}} 魅力 {{green|+1}}
| {{icon|improve opinion maximum}} Improve Opinion Maximum: {{green|+25%}}
| {{icon|improve opinion maximum}} 提高好感度的最大值 {{green|+25%}}
|
|
|
|
行 619: 行 619:
|-
|-
|{{icon|skeptical}}
|{{icon|skeptical}}
| Skeptical
| {{ruby||Skeptical}}
| {{icon|zeal}} Zeal: {{red|−1}}
| {{icon|zeal}} 热忱 {{red|−1}}
| {{plainlist|
| {{plainlist|
* {{icon|call omen cost}} Call Omen Cost: {{red|+10%}}
* {{icon|call omen cost}} 祈求预兆花费 {{red|+10%}}
* {{icon|national tax}} National Tax: {{green|+10%}}
* {{icon|national tax}} 国家税收 {{green|+10%}}
}} 
}} 
|
|
行 631: 行 631:
|-
|-
| {{icon|stubborn}}
| {{icon|stubborn}}
| Stubborn
| {{ruby||Stubborn}}
| {{icon|popularity}} Monthly Popularity: {{red|−0.05}}
| {{icon|popularity}} 每月人气 {{red|−0.05}}
|
|
| {{icon|fort defense}} Local Fort Defense: {{green|+10%}}
| {{icon|fort defense}} Local Fort Defense: {{green|+10%}}
行 640: 行 640:
|-
|-
| {{icon|submissive}}
| {{icon|submissive}}
| Submissive
| {{ruby||Submissive}}
| {{icon|prominence}} Monthly Prominence: {{red|−0.05}}
| {{icon|prominence}} 每月人物名望 {{red|−0.05}}
| {{icon|commerce value}} National Commerce Income: {{red|−5%}}
| {{icon|commerce value}} National Commerce Income: {{red|−5%}}
| {{icon|commerce value}} Local Commerce Income: {{red|−5%}}
| {{icon|commerce value}} Local Commerce Income: {{red|−5%}}
行 649: 行 649:
|-
|-
| {{icon|suspicious}}
| {{icon|suspicious}}
| Suspicious
| {{ruby||Suspicious}}
| {{icon|max rivals}} Max Rivals: {{green|+1}}
| {{icon|max rivals}} 最大仇敌数量 {{green|+1}}
| {{icon|imprison cost}} Imprison Cost: {{green|−25%}}
| {{icon|imprison cost}} Imprison Cost: {{green|−25%}}
|
|
行 658: 行 658:
|-
|-
| {{icon|tolerant}}
| {{icon|tolerant}}
| Tolerant
| {{ruby||Tolerant}}
| {{icon|zeal}} Zeal: {{red|−1}}
| {{icon|zeal}} 热忱 {{red|−1}}
| {{icon|happiness}} Wrong Culture-Group Happiness: {{green|+10%}}
| {{icon|happiness}} 不同文化组幸福度 {{green|+10%}}
|
|
|
|
行 667: 行 667:
|-
|-
| {{icon|trusting}}
| {{icon|trusting}}
| Trusting
| {{ruby||Trusting}}
| {{icon|max rivals}} Max Rivals: {{red|−1}}
| {{icon|max rivals}} 最大仇敌数量 {{red|−1}}
| {{icon|tyranny}} Monthly Tyranny: {{green|−0.05}}
| {{icon|tyranny}} Monthly Tyranny: {{green|−0.05}}
|
|
行 676: 行 676:
|-
|-
| {{icon|uncaring}}
| {{icon|uncaring}}
| Uncaring
| {{ruby||Uncaring}}
|
|
| {{icon|local output modifier}} National Freemen Output: {{red|−5%}}
| {{icon|local output modifier}} National Freemen Output: {{red|−5%}}
|
|
| {{icon|loyalty}} Loyalty Gain Chance: {{red|−2%}}
| {{icon|loyalty}} 忠诚增加几率 {{red|−2%}}
| {{icon|kindly}} Kindly
| {{icon|kindly}} Kindly
| ''The world could fold in on itself tomorrow, for all [CHARACTER.GetPraenomen] cares.''
| ''The world could fold in on itself tomorrow, for all [CHARACTER.GetPraenomen] cares.''
|-
|-
| {{icon|unnoticeable}}
| {{icon|unnoticeable}}
| Unnoticeable
| {{ruby||Unnoticeable}}
| {{icon|prominence}} Prominence: {{red|−30}}
| {{icon|prominence}} 名望 {{red|−30}}
|
|
| {{icon|commerce value}} Local Commerce Income: {{red|−10%}}
| {{icon|commerce value}} Local Commerce Income: {{red|−10%}}
行 694: 行 694:
|-
|-
| {{icon|vengeful}}
| {{icon|vengeful}}
| Vengeful
| {{ruby||Vengeful}}
| {{plainlist|
| {{plainlist|
* {{icon|finesse}} Finesse: {{green|+1}}
* {{icon|finesse}} 智略 {{green|+1}}
* {{icon|charisma}} Charisma: {{red|−1}}
* {{icon|charisma}} 魅力 {{red|−1}}
}} 
}} 
| {{icon|assassinate cost}} Assassinate Cost: {{green|−20%}}
| {{icon|assassinate cost}} Assassinate Cost: {{green|−20%}}
行 708: 行 708:
|-
|-
| {{icon|weak-willed}}
| {{icon|weak-willed}}
| Weak-willed
| {{ruby||Weak-willed}}
| {{icon|prominence}} Monthly Prominence: {{red|−0.1}}
| {{icon|prominence}} 每月人物名望 {{red|−0.1}}
|
|
| {{icon|fort defense}} Local Fort Defense: {{red|−10%}}
| {{icon|fort defense}} Local Fort Defense: {{red|−10%}}
行 717: 行 717:
|-
|-
| {{icon|wise}}
| {{icon|wise}}
| Wise
| {{ruby||Wise}}
| {{icon|finesse}} Finesse: {{green|+1}}
| {{icon|finesse}} 智略 {{green|+1}}
| {{icon|local output modifier}} National Citizens Output: {{green|+5%}}
| {{icon|local output modifier}} National Citizens Output: {{green|+5%}}
|
|
行 726: 行 726:
|-
|-
| {{icon|zealous}}
| {{icon|zealous}}
| Zealous
| {{ruby||Zealous}}
| {{icon|zeal}} Zeal: {{green|+1}}
| {{icon|zeal}} 热忱 {{green|+1}}
| {{icon|happiness}} Wrong Culture-Group Happiness: {{red|−10%}}
| {{icon|happiness}} 不同文化组幸福度 {{red|−10%}}
|
|
|
|
行 742: 行 742:
! style="min-width: 15%" | 个人
! style="min-width: 15%" | 个人
! style="min-width: 20%" | 将军
! style="min-width: 20%" | 将军
对特质
! 对 特质
! 说明与注释
! 说明与注释
|-
|-
| {{icon|aggressive}}
| {{icon|aggressive}}
| Aggressive
| {{ruby|侵略如火|Aggressive}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|heavy infantry}} Heavy Infantry Discipline: {{green|+5%}}
* {{icon|heavy infantry}} 重步兵训练度 {{green|+5%}}
* {{icon|war elephants}} War Elephants Discipline: {{green|+5%}}
* {{icon|war elephants}} 战象训练度 {{green|+5%}}
}}
}}
| ''Tempered by war, [CHARACTER.GetPraenomen] sees [CHARACTER.GetHerHis] formations as a shining sword to thrust into the very heart of the enemy.''
| '' 经过战争的磨砺,[CHARACTER.GetPraenomen] [CHARACTER.GetHerHis] 的兵法为一把凌厉的剑,直刺敌人心脏的最深处。''
|-
|-
| {{icon|brave}}
| {{icon|brave}}
| Brave
| {{ruby|勇敢|Brave}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|morale of armies}} Morale of Armies: {{green|+5%}}
* {{icon|morale of armies}} 陆军士气 {{green|+5%}}
* {{icon|loyalty}} Loyalty Gain Chance: {{green|+2%}}
* {{icon|loyalty}} 忠诚增加几率 {{green|+2%}}
}}
}}
| {{nowrap|{{icon|coward}} Coward}}
| {{nowrap|{{icon|coward}} Coward}}
| ''[CHARACTER.GetPraenomen] stares danger in the face, and knows victory.''
| ''[CHARACTER.GetPraenomen] 正视危险,志在取胜。''
|-
|-
| {{icon|Confident}}
| {{icon|Confident}}
| Confident
| {{ruby|自信|Confident}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|heavy cavalry}} Heavy Cavalry Discipline: {{green|+5%}}
* {{icon|heavy cavalry}} 重骑兵训练度 {{green|+5%}}
* {{icon|chariots}} Chariots Discipline: {{green|+5%}}
* {{icon|chariots}} 战车训练度 {{green|+5%}}
}}
}}
| ''Trusting one's instincts is the first step towards mastery.''
| '' 相信自己的直觉是走向成功的第一步。''
|-
|-
| {{icon|coward}}
| {{icon|coward}}
| Coward
| {{ruby|怯懦|Coward}}
| {{icon|martial}} Martial: {{red|−1}}
| {{icon|martial}} 军略 {{red|−1}}
| {{plainlist|
| {{plainlist|
* {{icon|morale of armies}} Morale of Armies: {{red|-5%}}
* {{icon|morale of armies}} 陆军士气 {{red|-5%}}
* {{icon|loyalty}} Loyalty Gain Chance: {{red|−2%}}
* {{icon|loyalty}} 忠诚增加几率 {{red|−2%}}
}}
}}
| {{icon|brave}} Brave
| {{icon|brave}} Brave
| ''To [CHARACTER.GetPraenomen], living to fight another day is vastly preferable to death, honorable or otherwise.'' 
| '' [CHARACTER.GetPraenomen] 看来,继续存活比死亡更为可取,无论活得是否体面。'' 
|-
|-
| {{icon|disciplined}}
| {{icon|disciplined}}
| Disciplined
| {{ruby|纪律严明|Disciplined}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{icon|discipline}} Discipline: {{green|+5%}}
| {{icon|discipline}} 训练度 {{green|+5%}}
| ''Nothing is more important to [CHARACTER.GetPraenomen] than holding the line.''
| '' [CHARACTER.GetPraenomen] 来说,没有什么比规行矩步更重要。''
|-
|-
| {{icon|original thinker}}
| {{icon|original thinker}}
| Original Thinker
| {{ruby|见解独到|Original Thinker}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{icon|martial}} Siege Ability: {{green|+10%}}
| {{icon|martial}} 围攻能力 {{green|+10%}}
| ''The logistics of warfare require a certain innovativeness which [CHARACTER.GetPraenomen] seems to possess.''
| '' 战争后勤需要一定的创造力,[CHARACTER.GetPraenomen] 看起来具备这种能力。''
|-
|-
| {{icon|tactically inflexible}}
| {{icon|tactically inflexible}}
| Tactically Inflexible
| {{ruby|战术古板|Tactically Inflexible}}
| {{icon|martial}} Martial: {{red|−1}}
| {{icon|martial}} 军略 {{red|−1}}
| {{icon|reinforcement speed}} Reinforcement Speed: {{red|−10%}}
| {{icon|reinforcement speed}} 补员速度 {{red|−10%}}
| ''Supply lines, routes of retreat, and all-round good planning, mean nothing to [CHARACTER.GetPraenomen].''
| '' 补给线、撤退路线和全面良好的规划对[CHARACTER.GetPraenomen] 来说毫无意义。''
|-
|-
| {{icon|tactician}}
| {{icon|tactician}}
| Tactician
| {{ruby|战术家|Tactician}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|archers}} Archers Discipline: {{green|+5%}}
* {{icon|archers}} 弓兵训练度 {{green|+5%}}
* {{icon|light infantry}} Light Infantry Discipline: {{green|+5%}}
* {{icon|light infantry}} 轻步兵训练度 {{green|+5%}}
* {{icon|horse archers}} Horse Archers Discipline: {{green|+5%}}
* {{icon|horse archers}} 弓骑兵训练度 {{green|+5%}}
}}
}}
| ''Whereas some just see a whirling melee, [CHARACTER.GetPraenomen] sees patterns, weaknesses, and ultimately - victory.''
| '' 普通人只能看到流于表面的刀光剑影,而[CHARACTER.GetPraenomen] 却能洞穿敌人的套路、弱点,并抓住最终的——胜利。''
|-
|-
| {{icon|steadfast}}
| {{icon|steadfast}}
| Steadfast
| {{ruby|坚毅|Steadfast}}
| {{icon|martial}} Martial: {{green|+1}}
| {{icon|martial}} 军略 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|heavy infantry}} Heavy Infantry Discipline: {{green|+5%}}
* {{icon|heavy infantry}} 重步兵训练度 {{green|+5%}}
* {{icon|war elephants}} War Elephants Discipline: {{green|+5%}}
* {{icon|war elephants}} 战象训练度 {{green|+5%}}
}}
}}
| ''The resolve of [CHARACTER.GetName] has become so renowned, that it permeates the very forces [CHARACTER.GetSheHe] commands.''
| ''[CHARACTER.GetName] 的决心在军中广为流传,这份品质已经感染了[CHARACTER.GetSheHe] 麾下的每一名士兵。''
|}
|}


行 833: 行 833:
!
!
! 特质
! 特质
! 个人
! style="min-width: 15%" | 个人
! 统治者
! style="min-width: 15%" | 统治者
! 先天
! 先天
! 说明与注释
! 说明与注释
|-
|-
| {{icon|arthritis}}
| {{icon|arthritis}}
| Arthritis
| {{ruby|关节炎|Arthritis}}
| {{plainlist|
| {{plainlist|
*{{icon|finesse}} Finesse: {{red|−1}}
*{{icon|finesse}} 智略 {{red|−1}}
*{{icon|martial}} Martial: {{red|−1}}
*{{icon|martial}} 军略 {{red|−1}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Often dismissed as the natural decline of the body, arthritis was prevalent throughout the world. Stiffness, joint damage, and pain, were among the common symptoms.''
| '' 关节炎通常被认为是身体自然衰退的结果,在全世界都很普遍。关节僵硬、损伤和疼痛是部分常见症状。''
|-
|-
| {{icon|barren}}
| {{icon|barren}}
| Barren
| {{ruby|不孕|Barren}}
| {{icon|fertility}} Fertility: {{red|−10}}
| {{icon|fertility}} 生育能力 {{red|−10}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''The loss of ability to conceive was a terrible affliction for a woman of childbearing age.''
| '' 对于育龄妇女来说,丧失受孕能力是一种可怕的痛苦。''
|-
|-
| {{icon|blind}}
| {{icon|blind}}
| Blind
| {{ruby|失明|Blind}}
| {{icon|finesse}} Finesse: {{red|−3}}
| {{icon|finesse}} 智略 {{red|−3}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Blindness could be inherent at birth, or caused by a number of virulent diseases. In certain cultures, the blind were revered as holy.''
| '' 失明可能是先天的,也可能是由许多致命疾病引起的。在某些文化中,盲人被尊为圣人。''
|-
|-
| {{icon|bloody flux}}
| {{icon|bloody flux}}
| Bloody Flux
| {{ruby|出血热|Bloody Flux}}
| {{plainlist|
| {{plainlist|
*{{icon|martial}} Martial: {{red|−4}}
*{{icon|martial}} 军略 {{red|−4}}
*{{icon|finesse}} Finesse: {{red|−4}}
*{{icon|finesse}} 智略 {{red|−4}}
*{{icon|zeal}} Zeal: {{green|+1}}
*{{icon|zeal}} 热忱 {{green|+1}}
*{{icon|health}} Health: {{red|−4}}
*{{icon|health}} 健康 {{red|−4}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Hemorrhagic fever ravaged the Mediterranean empires and beyond, at various points in history. Often fatal, it was accompanied by vomiting, necrosis, and often fatal internal hemorrhaging.''
| '' 在历史的不同时期,出血热都肆虐过地中海诸国和其他地区。这种疾病通常是致命的,并伴有呕吐、细胞坏死和内出血症状。''
----
----
Called <code>hemorrhagic_fever</code> in game code.
游戏代码叫作 <code>hemorrhagic_fever</code>
|-
|-
| {{icon|brain damaged}}
| {{icon|brain damaged}}
| Brain Damaged
| {{ruby|脑损伤|Brain Damaged}}
| {{plainlist|
| {{plainlist|
*{{icon|charisma}} Charisma: {{red|−3}}
*{{icon|charisma}} 魅力 {{red|−3}}
*{{icon|martial}} Martial: {{red|−3}}
*{{icon|martial}} 军略 {{red|−3}}
*{{icon|finesse}} Finesse: {{red|−3}}
*{{icon|finesse}} 智略 {{red|−3}}
*{{icon|zeal}} Zeal: {{red|−3}}
*{{icon|zeal}} 热忱 {{red|−3}}
*{{icon|health}} Health: {{red|−0.3}}
*{{icon|health}} 健康 {{red|−0.3}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Brain damage is a terrible affliction that can render the victim a shell of their former self. Resulting from many inflammatory or physical injuries, the bearer will require usually require constant care during the time they have left.''
| '' 脑损伤是一种可怕的损伤,让患者只剩一具空壳。这种损伤可以由多类炎症或身体受伤引起,患者通常需要在余生持续接受护理。''
|-
|-
| {{icon|Cancer}}
| {{icon|Cancer}}
| Cancer
| {{ruby|癌症|Cancer}}
| {{plainlist|
| {{plainlist|
*{{icon|charisma}} Charisma: {{red|−2}}
*{{icon|charisma}} 魅力 {{red|−2}}
*{{icon|finesse}} Finesse: {{red|−2}}
*{{icon|finesse}} 智略 {{red|−2}}
*{{icon|zeal}} Zeal: {{red|−2}}
*{{icon|zeal}} 热忱 {{red|−2}}
*{{icon|martial}} Martial: {{red|−2}}
*{{icon|martial}} 军略 {{red|−2}}
*{{icon|health}} Health: {{red|−2}}
*{{icon|health}} 健康 {{red|−2}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Cancer comes in many forms, and is a death sentence to those who acquire it.''
| '' 癌症有多种形式,患上癌症如同被判处死刑。''
|-
|-
| {{icon|castrated}}
| {{icon|castrated}}
| Castrated
| {{ruby|阉人|Castrated}}
| {{icon|fertility}} Fertility: {{red|−10}}
| {{icon|fertility}} 生育能力 {{red|−10}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Performed as a punishment, extreme treatment, and even as a method of altering the class of a slave, castration removed or suppressed the ability for a male to conceive.''
| '' 阉割是一种极端的处理和惩罚方式,但有时又作为一种提升奴隶身份阶级的手段。其抑制或剥夺了男性生育的能力。''
|-
|-
| {{icon|dementia}}
| {{icon|dementia}}
| Dementia
| {{ruby|痴呆症|Dementia}}
| {{plainlist|
| {{plainlist|
*{{icon|charisma}} Charisma: {{red|−2}}
*{{icon|charisma}} 魅力 {{red|−2}}
*{{icon|finesse}} Finesse: {{red|−2}}
*{{icon|finesse}} 智略 {{red|−2}}
*{{icon|zeal}} Zeal: {{red|−2}}
*{{icon|zeal}} 热忱 {{red|−2}}
*{{icon|martial}} Martial: {{red|−2}}
*{{icon|martial}} 军略 {{red|−2}}
*{{icon|health}} Health: {{red|−2}}
*{{icon|health}} 健康 {{red|−2}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Dementia eats away at the mind, rendering the sufferer a shadow of their former self.''
| '' 痴呆症会侵蚀人的心智,患者仿佛失去灵魂,只留皮囊于人世。''
|-
|-
| {{icon|depressed}}
| {{icon|depressed}}
| Depressed
| {{ruby|沮丧消沉|Depressed}}
| {{plainlist|
| {{plainlist|
*{{icon|charisma}} Charisma: {{red|−1}}
*{{icon|charisma}} 魅力 {{red|−1}}
*{{icon|finesse}} Finesse: {{red|−1}}
*{{icon|finesse}} 智略 {{red|−1}}
*{{icon|health}} Health: {{red|−0.1}}
*{{icon|health}} 健康 {{red|−0.1}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Depression looms like a dark cloud over [CHARACTER.GetPraenomen], even sadness seems to be out of reach. Every action is mechanical; every word uttered, is an act. All [CHARACTER.GetSheHe] recognizes, is the emotionless caricature of what it is to live.''
| '' 抑郁症就像一片乌云笼罩着[CHARACTER.GetPraenomen] ,甚至连悲伤远远不及于此。每个动作都是机械的;说出的每一句话都是在演戏。[CHARACTER.GetSheHe] 所感受到的,只有活着带来的无情讽刺。''
|-
|-
| {{icon|diphtheria}}
| {{icon|diphtheria}}
| Diphtheria
| {{ruby|白喉|Diphtheria}}
| {{icon|health}} Health: {{red|−2}}
| {{icon|health}} 健康 {{red|−2}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Dementia eats away at the mind, rendering the sufferer a shadow of their former self.''
| '' 一种可怕的传染病,表现为不寻常的病变、咽喉症状和萎靡不振。''
|-
|-
| {{icon|dysentery}}
| {{icon|dysentery}}
| Dysentery
| {{ruby|痢疾|Dysentery}}
| {{plainlist|
| {{plainlist|
*{{icon|martial}} Martial: {{red|−1}}
*{{icon|martial}} 军略 {{red|−1}}
*{{icon|finesse}} Charisma: {{red|−1}}
*{{icon|finesse}} 魅力 {{red|−1}}
*{{icon|health}} Health: {{red|−0.5}}
*{{icon|health}} 健康 {{red|−0.5}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''An intestinal complaint, dysentery when treated properly, was often manageable. Dehydration however, would often cause serious complications, and could result in death, especially around sources of contaminated water.''
| '' 痢疾是一种肠道疾病,如治疗得当,通常可以得到控制。然而,由于痢疾引发的脱水往往会导致严重的并发症,并可能导致死亡,特别是在污水源头周围。''
|-
|-
| {{icon|epileptic}}
| {{icon|epileptic}}
| Epileptic
| {{ruby|癫痫|Epileptic}}
| {{plainlist|
| {{plainlist|
* {{icon|finesse}} Finesse: {{red|−1}}
* {{icon|finesse}} 智略 {{red|−1}}
* {{icon|zeal}} Zeal: {{green|+2}}
* {{icon|zeal}} 热忱 {{green|+2}}
* {{icon|health}} Health: {{red|−0.2}}
* {{icon|health}} 健康 {{red|−0.2}}
}}
}}
| {{icon|diplomatic reputation}} Diplomatic Reputation: {{red|−1}}
| {{icon|diplomatic reputation}} 外交声誉 {{red|−1}}
| {{icon|yes}}
| {{icon|yes}}
| ''The sacred disease is bound to shorten the life of [CHARACTER.GetPraenomen], but [CHARACTER.GetHerHis] faith is bolstered by it.''
| '' 癫痫必然会缩短[CHARACTER.GetPraenomen] 的寿命,但[CHARACTER.GetHerHis] 的信念也因此更强大。''
|-
|-
| {{icon|fair}}
| {{icon|fair}}
| Fair
| {{ruby|美丽|Fair}}
| {{icon|max friends}} Max Friends: {{green|+1}}
| {{icon|max friends}} 最大好友数量 {{green|+1}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''Blessed with Olympian beauty, [CHARACTER.GetPraenomen] has grown used to turning heads.''
| ''[CHARACTER.GetPraenomen] 超凡脱俗的美貌赚足了回头率。''
|-
|-
| {{icon|Frail}}
| {{icon|Frail}}
| Frail
| {{ruby|虚弱|Frail}}
| {{plainlist|
| {{plainlist|
*{{icon|martial}} Martial: {{red|−1}}
*{{icon|martial}} 军略 {{red|−1}}
*{{icon|health}} Health: {{red|−0.05}}
*{{icon|health}} 健康 {{red|−0.05}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Frailty could be caused by any number of inherited ailments, and would often affect an individual throughout their life, rendering them weaker than their peers, and often more likely to contract further illnesses.''
| '' 虚弱可能由任何数量的遗传性疾病引起,并且通常会影响患病者的一生,使其比同龄人体弱,并且通常更容易感染其他疾病。''
|-
|-
| {{icon|gangrene}}
| {{icon|gangrene}}
| Gangrene
| {{ruby|坏疽|Gangrene}}
| {{plainlist|
| {{plainlist|
*{{icon|martial}} Martial: {{red|−3}}
*{{icon|martial}} 军略 {{red|−3}}
*{{icon|finesse}} Finesse: {{red|−3}}
*{{icon|finesse}} 智略 {{red|−3}}
*{{icon|health}} Health: {{red|−3}}
*{{icon|health}} 健康 {{red|−3}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''A necrotic infection of tissue without adequate blood supply, gangrene can set in after grievous injuries, exposure to extreme cold, and internal complications.''
| '' 坏疽是指没有足够血液供应的组织坏死感染,可能会在严重受伤、暴露于极度寒冷环境和某些体内并发症后出现。''
|-
|-
| {{icon|gout}}
| {{icon|gout}}
| Gout
| {{ruby|痛风|Gout}}
| {{plainlist|
| {{plainlist|
*{{icon|finesse}} Finesse: {{red|−1}}
*{{icon|finesse}} 智略 {{red|−1}}
*{{icon|martial}} Martial: {{red|−1}}
*{{icon|martial}} 军略 {{red|−1}}
*{{icon|health}} Health: {{red|−1}}
*{{icon|health}} 健康 {{red|−1}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Gout, often associated with those of lavish lifestyle, causes chronic pain, amongst more serious complications.''
| '' 痛风通常是由奢侈的生活方式造成,会导致慢性疼痛,还有很多其他更严重的并发症。''
|-
|-
| {{icon|hunchback}}
| {{icon|hunchback}}
| Hunchback
| {{ruby|驼背|Hunchback}}
| {{icon|martial}} Martial: {{red|−1}}
| {{icon|martial}} 军略 {{red|−1}}
|
|
| {{icon|yes}} 
| {{icon|yes}} 
| ''Physical deformities prevent [CHARACTER.GetPraenomen] from enjoying some pleasures in life.''
| '' 身体畸形让[CHARACTER.GetPraenomen] 无法享受生命中的一些乐趣。''
|-
|-
| {{icon|inbred}}
| {{icon|inbred}}
| Inbred
| {{ruby|近亲缺陷|Inbred}}
| {{plainlist|
| {{plainlist|
* {{icon|charisma}} Charisma: {{red|−2}}
* {{icon|charisma}} 魅力 {{red|−2}}
* {{icon|finesse}} Finesse: {{red|−1}}
* {{icon|finesse}} 智略 {{red|−1}}
* {{icon|martial}} Martial: {{red|−1}}
* {{icon|martial}} 军略 {{red|−1}}
* {{icon|fertility}} Fertility: {{red|−30%}}
* {{icon|fertility}} 生育能力 {{red|−30%}}
* {{icon|health}} Health: {{red|−0.1}}
* {{icon|health}} 健康 {{red|−0.1}}
}}
}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''Generations of inbreeding can have... unexpected results.''
| '' 一代又一代的近亲繁殖可能会造成……意想不到的结果。''
|-
|-
| {{icon|invalid}}
| {{icon|invalid}}
| Invalid
| {{ruby|残疾|Invalid}}
| {{icon|martial}} Martial: {{red|−3}}
| {{icon|martial}} 军略 {{red|−3}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Incapable of more than the most basic movement, [CHARACTER.GetPraenomen] has to rely on [CHARACTER.GetHerHis] mind for adventure.''
| ''[CHARACTER.GetPraenomen] 只能完成最基本的动作,必须得靠[CHARACTER.GetHerHis] 的幻想来冒险。''
|-
|-
| {{icon|infection}}
| {{icon|infection}}
| Infection
| {{ruby|感染|Infection}}
| {{icon|health}} Health: {{red|−0.2}}
| {{icon|health}} 健康 {{red|−0.2}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''The early stages of an ailment are the hardest to recognize. Whilst it may prove to be minor, it could also develop into something much more serious.''
| '' 病痛早期阶段是最难辨别的。虽然最终可能只会导致很轻微的疾病,但也可能会发展成更严重的疾病。''
|-
|-
| {{icon|inflammation}}
| {{icon|inflammation}}
| Inflammation
| {{ruby|炎症|Inflammation}}
| {{plainlist|
| {{plainlist|
*{{icon|finesse}} Finesse: {{red|−1}}
*{{icon|finesse}} 智略 {{red|−1}}
*{{icon|charisma}} Charisma: {{red|−1}}
*{{icon|charisma}} 魅力 {{red|−1}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Swelling and inflammation were common complaints. Often symptomatic of future health problems, tenderness and pain were the primary complaints.''
| '' 肿胀和炎症是常见疾病,其主要症状是压痛和疼痛,同时也是某些潜在健康问题的症兆。''
|-
|-
| {{icon|leper}}
| {{icon|leper}}
| Leper
| {{ruby|患麻风病|Leper}}
| {{plainlist|
| {{plainlist|
*{{icon|fertility}} Fertility: {{red|−1}}
*{{icon|fertility}} 生育能力 {{red|−1}}
*{{icon|health}} Health: {{red|−0.5}}
*{{icon|health}} 健康 {{red|−0.5}}
*{{icon|popularity}} Monthly Popularity: {{red|−0.2}}
*{{icon|popularity}} 每月人气 {{red|−0.2}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Lepers are shunned by society at large; the horrific disease slowly eats away at flesh until little remains.''
| '' 所有人都不敢接触麻风病人;这种可怕的疾病会慢慢侵蚀肉体,直到生命终结。''
|-
|-
| {{icon|limp}}
| {{icon|limp}}
| Limp
| {{ruby|跛行|Limp}}
| {{icon|martial}} Martial: {{red|−2}}
| {{icon|martial}} 军略 {{red|−2}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''An old pain prevents [CHARACTER.GetPraenomen] from enjoying full mobility.''
| '' 旧疾令[CHARACTER.GetPraenomen] 无法行动自如。''
|-
|-
| {{icon|lisp}}
| {{icon|lisp}}
| Lisp
| {{ruby|口齿不清|Lisp}}
| {{icon|finesse}} Finesse: {{red|−1}}
| {{icon|finesse}} 智略 {{red|−1}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''A minor speech impediment can sometimes cause [CHARACTER.GetPraenomen] a great deal of stress.''
| '' 轻微的语言障碍有时候会让[CHARACTER.GetPraenomen] 倍感压力。''
|-
|-
| {{icon|lunatic}}
| {{icon|lunatic}}
| Lunatic
| {{ruby|疯狂|Lunatic}}
| {{plainlist|
| {{plainlist|
* {{icon|martial}} Martial: {{red|−2}}
* {{icon|martial}} 军略 {{red|−2}}
* {{icon|finesse}} Finesse: {{red|−2}}
* {{icon|finesse}} 智略 {{red|−2}}
* {{icon|charisma}} Charisma: {{green|+2}}
* {{icon|charisma}} 魅力 {{green|+2}}
* {{icon|zeal}} Zeal: {{green|+2}}
* {{icon|zeal}} 热忱 {{green|+2}}
* {{icon|health}} Health: {{red|−0.2}}
* {{icon|health}} 健康 {{red|−0.2}}
}}
}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''[CHARACTER.GetName] is, in no uncertain terms, stark raving bonkers.''
| '' 毫不含糊地说,[CHARACTER.GetName] 是个彻头彻尾的疯子。''
|-
|-
| {{icon|maimed}}
| {{icon|maimed}}
| Maimed
| {{ruby|残废|Maimed}}
| {{icon|martial}} Martial: {{red|−2}}
| {{icon|martial}} 军略 {{red|−2}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Horrifying injuries scar [CHARACTER.GetPraenomen] from head to toe.''
| ''[CHARACTER.GetPraenomen] 全身上下都是令人恐怖的伤疤。''
|-
|-
| {{icon|maniac}}
| {{icon|maniac}}
| Maniac
| {{ruby|癫狂|Maniac}}
| {{plainlist|
| {{plainlist|
* {{icon|health}} Health: {{red|−0.1}}
* {{icon|health}} 健康 {{red|−0.1}}
* {{icon|charisma}} Charisma: {{red|−2}}
* {{icon|charisma}} 魅力 {{red|−2}}
* {{icon|finesse}} Finesse: {{green|+2}}
* {{icon|finesse}} 智略 {{green|+2}}
}}
}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''Unbridled fury leads to moments of utter calm; [CHARACTER.GetPraenomen] is about as predictable as the ocean.''
| ''[CHARACTER.GetPraenomen] 时而大发雷霆,时而心平气和,与海洋一样变化多端、神秘莫测。''
----
----
Called <code>schizophrenic</code> in game code.
游戏代码叫作 <code>schizophrenic</code>
|-
|-
| {{icon|Mentagra}}
| {{icon|Mentagra}}
| Mentagra
| {{ruby|羊须疮|Mentagra}}
| {{icon|charisma}} Charisma: {{red|−2}}
| {{icon|charisma}} 魅力 {{red|−2}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''A mysterious disease, thought to have been spread by kissing and bodily contact, Mentagra displayed a facial rash, with sores and severe discomfort.''
| '' 羊须疮是一种神秘的疾病,被认为是通过亲吻和身体接触传播,症状为面部皮疹,伴有疮和严重的不适。''
|-
|-
| {{icon|mourning}}
| {{icon|mourning}}
| Mourning
| {{ruby|哀悼|Mourning}}
| {{plainlist|
| {{plainlist|
*{{icon|charisma}} Charisma: {{red|−2}}
*{{icon|charisma}} 魅力 {{red|−2}}
*{{icon|zeal}} Zeal: {{red|−2}}
*{{icon|zeal}} 热忱 {{red|−2}}
*{{icon|health}} Health: {{red|−0.2}}
*{{icon|health}} 健康 {{red|−0.2}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''The loss of a loved one can cut deeper than any physical wound.''
| '' 失去所爱的人比任何肉体上的创伤都更令人痛苦。''
|-
|-
| {{icon|one-eyed}}
| {{icon|one-eyed}}
| One-Eyed
| {{ruby|独眼|One-Eyed}}
| {{icon|martial}} Martial: {{red|−1}}
| {{icon|martial}} 军略 {{red|−1}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Losing sight in one eye could radically alter depth perception. Antigonus, founder of the Antigonid dynasty, acquired the moniker 'Monopthalmus' after losing an eye in battle.''
| '' 一只眼睛失明会彻底改变深度知觉。安提柯王朝的创始人——安提柯在战斗中失去一只眼睛后,获得了绰号“独眼”。''
|-
|-
| {{icon|Paralysis}}
| {{icon|Paralysis}}
| Paralysis
| {{ruby|瘫痪|Paralysis}}
| {{plainlist|
| {{plainlist|
*{{icon|martial}} Martial: {{red|−4}}
*{{icon|martial}} 军略 {{red|−4}}
*{{icon|health}} Health: {{red|−0.3}}
*{{icon|health}} 健康 {{red|−0.3}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Partial paralysis could result from a variety of sources, including nerve or brain damage.''
| '' 局部瘫痪可能由多种原因引起,包括神经或脑损伤。''
|-
|-
| {{icon|plague}}
| {{icon|plague}}
| Plague
| {{ruby|染疫|Plague}}
| {{icon|health}} Health: {{red|−2}}
| {{icon|health}} 健康 {{red|−2}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Plague is spoken of only in whispers; even the suspicion of it is often a death sentence.''
| '' 人们对瘟疫讳莫如深;即使是疑似感染瘟疫的人也往往会被处死。''
|-
|-
| {{icon|pneumonia}}
| {{icon|pneumonia}}
| Pneumonia
| {{ruby|患肺病|Pneumonia}}
| {{icon|health}} Health: {{red|−1}}
| {{icon|health}} 健康 {{red|−1}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Lung diseases were commonplace, due in part, to the quality of air in built up areas. Whilst many cases would come and go, the propensity for them to develop into life threatening conditions, made lung disease a subversive killer.''
| '' 肺病是一种十分很常见的疾病,部分原因在于建成区恶劣的空气质量。尽管这种疾病多数情况下会自然痊愈,但病情极易恶化的特点依然使得肺病成为一种死亡率颇高的疫病。''
|-
|-
| {{icon|pox}}
| {{icon|pox}}
| Pox
| {{ruby|疱疹|Pox}}
| {{plainlist|
| {{plainlist|
*{{icon|charisma}} Charisma: {{red|−2}}
*{{icon|charisma}} 魅力 {{red|−2}}
*{{icon|fertility}} Fertility: {{red|−20%}}
*{{icon|fertility}} 生育能力 {{red|−20%}}
*{{icon|health}} Health: {{red|−0.1}}
*{{icon|health}} 健康 {{red|−0.1}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Venereal diseases were common in the ancient world. Whilst some had not yet fully developed, others were well documented, and curiously, often thought to be curable by increased sexual activity.''
| '' 性病在古代世界很常见。虽然有些病症尚未以全貌出现,但其他的已有据可查,奇怪的是,人们常常认为这种疾病可以通过增加性活动来治愈。''
|-
|-
| {{icon|seeking treatment}}
| {{icon|seeking treatment}}
| Seeking Treatment
| {{ruby|寻求治疗|Seeking Treatment}}
| {{icon|health}} Health: {{green|+0.05}}
| {{icon|health}} 健康 {{green|+0.05}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Medicine is a mysterious art, but surely anything is better than suffering.''
| '' 医学是一门扑朔迷离的学问,但再怎么说也比什么不做受病痛折磨要好。''
|-
|-
| {{icon|stressed}}
| {{icon|stressed}}
| Stressed
| {{ruby|紧张不安|Stressed}}
| {{icon|finesse}} Finesse: {{red|−1}}
| {{icon|finesse}} 智略 {{red|−1}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''Sometimes enough is enough; for [CHARACTER.GetPraenomen], that time came about nine months after conception.''
| '' 有些事情是无法忍受的;对[CHARACTER.GetPraenomen] 来说,这种事情说的就是怀胎到第九个月。''
|-
|-
| {{icon|stutter}}
| {{icon|stutter}}
| Stutter
| {{ruby|口吃|Stutter}}
| {{icon|charisma}} Charisma: {{red|−1}}
| {{icon|charisma}} 魅力 {{red|−1}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''Public speaking is particularly challenging for [CHARACTER.GetPraenomen].''
| '' 在公共场合演讲对于[CHARACTER.GetPraenomen] 尤其具有挑战性。''
|-
|-
| {{icon|ugly}}
| {{icon|ugly}}
| Ugly
| {{ruby|丑陋|Ugly}}
| {{plainlist|
| {{plainlist|
* {{icon|charisma}} Charisma: {{red|−1}}
* {{icon|charisma}} 魅力 {{red|−1}}
* {{icon|fertility}} Fertility: {{red|−20%}}
* {{icon|fertility}} 生育能力 {{red|−20%}}
}}
}}
|
|
| {{icon|yes}}
| {{icon|yes}}
| ''[CHARACTER.GetPraenomen] has never had much luck with love.''
| ''[CHARACTER.GetPraenomen] 在情场总是不如意。''
|-
|-
| {{icon|wounded}}
| {{icon|wounded}}
| Wounded
| {{ruby|受伤|Wounded}}
| {{plainlist|
| {{plainlist|
*{{icon|martial}} Martial: {{red|−1}}
*{{icon|martial}} 军略 {{red|−1}}
*{{icon|health}} Health: {{red|−0.1}}
*{{icon|health}} 健康 {{red|−0.1}}
}}
}}
|
|
| {{icon|no}}
| {{icon|no}}
| ''[CHARACTER.GetPraenomen] bears a grievous injury from times past.''
| ''[CHARACTER.GetPraenomen] 身上有着过去留下的重伤伤痕。''
|}
|}


行 1,216: 行 1,216:
|-
|-
| {{icon|blood of antigonus}}
| {{icon|blood of antigonus}}
| Blood of Antigonus
| {{ruby|安提柯的血脉|Blood of Antigonus}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} Prominence: {{green|+20}}
* {{icon|prominence}} 名望 {{green|+20}}
* {{icon|finesse}} Finesse: {{green|+1}}
* {{icon|finesse}} 智略 {{green|+1}}
}}
}}
| {{plainlist|
| {{plainlist|
* {{icon|aggressive expansion}} Aggressive Expansion Change: {{green|−0.1}}
* {{icon|aggressive expansion}} 侵略性扩张变化{{green|−0.1}}
* {{icon|fort defense}} Fort Defense: {{green|+10%}}
* {{icon|fort defense}} (全局)要塞防御 {{green|+10%}}
}}
}}
|
|
| ''Antigonus Monopthalmus was a loyal Satrap of Alexander, who rose to power after defeating Perdiccas, soon after Alexander's death. The very first of the Diadochi to proclaim himself King, he was supported by his loyal family, and established a good reputation amongst smaller, less capable Greek nations.''
| '' “独眼”安提柯曾是亚历山大大帝最忠诚的总督,在亚历山大死后不久,他击败佩尔狄卡斯,一跃成为强权之一。作为第一个自行称王的继业者,他得到了其忠诚的家族的支持,并在虚弱不堪的希腊诸邦中建立了良好的声誉。''
----
----
Given to members of the Phrygian Antigonid dynasty at game start, and inherited patrilineally. Called <code>antigonids</code> in game code.
{{Green|该特质可以通过父系遗传。}} Given to members of the Phrygian Antigonid dynasty at game start, and inherited patrilineally. 游戏代码叫作 <code>antigonids</code>
|-
|-
| {{icon|blood of antipatros}}
| {{icon|blood of antipatros}}
| Blood of Antipatros
| {{ruby|安提帕特的血脉|Blood of Antipatros}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} Prominence: {{green|+20}}
* {{icon|prominence}} 名望 {{green|+20}}
* {{icon|charisma}} Charisma: {{green|+1}}
* {{icon|charisma}} 魅力 {{green|+1}}
}}
}}
| {{plainlist|
| {{plainlist|
* {{icon|build cost}} Build Cost: {{green|−10%}}
* {{icon|build cost}} 建造花费 {{green|−10%}}
* {{icon|legitimacy}} Monthly Legitimacy: {{green|+0.05}}
* {{icon|legitimacy}} 每月正统性 {{green|+0.05}}
}}
}}
|
|
| ''A great friend of Alexander, Antipater was responsible for safeguarding Macedonia during Alexander's great campaigns. His loyalty to Alexander, and domineering attitude towards the lesser Greek states was tempered by his son, Cassander, whose contempt of Alexander was no secret, and whose legacy included the founding and restoration of many great cities.''
| '' 作为亚历山大的好友,在亚历山大的远征期间安提帕特负责驻守马其顿。他对亚历山大极尽忠诚,并且在位期间对希腊诸城邦国咄咄逼人。他的儿子,卡山德则相反。卡山德对亚历山大的轻蔑之情路人皆知,而他的遗志则是建立和复原诸多名城。''
----
----
Given to members of the Macedonian Antipatrid dynasty at game start, and inherited patrilineally. Called <code>antipatrid</code> in game code.
{{Green|该特质可以通过父系遗传。}} Given to members of the Macedonian Antipatrid dynasty at game start, and inherited patrilineally. 游戏代码叫作 <code>antipatrid</code>
|-
|-
| {{icon|blood of the argeads}}
| {{icon|blood of the argeads}}
| Blood of the Argeads
| {{ruby|阿吉德的血脉|Blood of the Argeads}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} Prominence: {{green|+20}}
* {{icon|prominence}} 名望 {{green|+20}}
* {{icon|martial}} Martial: {{green|+1}}
* {{icon|martial}} 军略 {{green|+1}}
}}
}}
| {{plainlist|
| {{plainlist|
* {{icon|aggressive expansion}} Aggressive Expansion Impact: {{green|−10%}}
* {{icon|aggressive expansion}} 侵略性扩张影响 {{green|−10%}}
* {{icon|legitimacy}} Monthly Legitimacy: {{green|+0.05}}
* {{icon|legitimacy}} 每月正统性 {{green|+0.05}}
}}
}}
|
|
| ''Alexander wept when he heard from Anaxarchus that there was an infinite number of worlds; and when his friends asked him if any accident had befallen him, returned this answer: "Do you not think it a matter worthy of lamentation that when there is such a vast multitude of them, we have not yet conquered one?"''
| '' 阿那克萨图斯曾说“大千世界无穷尽也”,亚历山大听到不禁潸然泪下;他的好友问他何故落泪,亚历山大答道:“世界无穷无尽,我却连一小界也未能征服,这难道不让人悲痛么?”''
----
----
Given to Thessalonike Argead, wife of Basileus Cassander of Macedon, at game start, and inherited by her descendants born after game start. Called <code>argeads</code> in game code.
{{Green|该特质可以通过父系或母系遗传。}} Given to Thessalonike Argead, wife of Basileus Cassander of Macedon, at game start, and inherited by her descendants born after game start. 游戏代码叫作 <code>argeads</code>
|-
|-
| {{icon|blood of the lagidae}}
| {{icon|blood of the lagidae}}
| Blood of the Lagidae
| {{ruby|拉吉底的血脉|Blood of the Lagidae}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} Prominence: {{green|+20}}
* {{icon|prominence}} 名望 {{green|+20}}
* {{icon|zeal}} Zeal: {{green|+1}}
* {{icon|zeal}} 热忱 {{green|+1}}
}}
}}
| {{plainlist|
| {{plainlist|
* {{icon|happiness}} Wrong Culture-Group Happiness: {{green|+15%}}
* {{icon|happiness}} 不同文化组幸福度 {{green|+15%}}
* {{icon|research points}} Research Points: {{green|+5%}}
* {{icon|research points}} 研究点(修正) {{green|+5%}}
}}
}}
|
|
| ''Having grown up alongisde Alexander, Ptolemy Soter of the Lagidae, was amongst the first of the seven Somatophylakes. After the partition of Babylon, he settled in Egypt, ruling with a fair hand; despite the vast population of differing cultures. His long-standing dynasty was regarded as highly influential in the patronage of art, philosophy, and science.''
| '' 由于从小就随侍亚历山大左右,拉吉底家族的“救主”托勒密,成为了亚历山大麾下的首批七名近身护卫官之一。巴比伦分封协议之后,他将大本营安在了埃及,其治下人口文化错综复杂,但他仍旧以公正之道将自己的领土治理的井井有条。他的长盛王朝以在赞助艺术、哲学、科学方面的深远影响而广为后人所知。''
----
----
Given to members of the Egyptian Lagid dynasty at game start, and inherited patrilineally. Called <code>lagids</code> in game code.
{{Green|该特质可以通过父系遗传。}} Given to members of the Egyptian Lagid dynasty at game start, and inherited patrilineally. 游戏代码叫作 <code>lagids</code>
|-
|-
| {{icon|blood of lysimachus}}
| {{icon|blood of lysimachus}}
| Blood of Lysimachus
| {{ruby|吕西马库斯的血脉|Blood of Lysimachus}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} Prominence: {{green|+20}}
* {{icon|prominence}} 名望 {{green|+20}}
* {{icon|martial}} Martial: {{green|+1}}
* {{icon|martial}} 军略 {{green|+1}}
}}
}}
| {{plainlist|
| {{plainlist|
* {{icon|diplomatic reputation}} Diplomatic Reputation: {{green|+1}}
* {{icon|diplomatic reputation}} 外交声誉 {{green|+1}}
* {{icon|martial}} Execute Cost: {{green|−25%}}
* {{icon|martial}} 处决花费 {{green|−25%}}
}}
}}
|
|
| ''Once a close friend of Alexander, and one of the legendary Somatophylakes; Lysimachus was a brutal yet cunning general, whose grasp of the tense diplomatic situation between the Diadochi was second to none.''
| '' 亚历山大大帝的密友,同时也是传奇的近身护卫官之一;吕西马库斯是一位无情且狡诈的将军,他对继业者之间的外交关系是掌控的最好的。''
----
----
Given to members of the Thracian Alcimachid dynasty at game start, and inherited patrilineally. Called <code>alcimachid</code> in game code.
{{Green|该特质可以通过父系遗传。}} Given to members of the Thracian Alcimachid dynasty at game start, and inherited patrilineally. 游戏代码叫作 <code>alcimachid</code>
|-
|-
| {{icon|blood of seleucus}}
| {{icon|blood of seleucus}}
| Blood of Seleucus
| {{ruby|塞琉古的血脉|Blood of Seleucus}}
| {{plainlist|
| {{plainlist|
* {{icon|prominence}} Prominence: {{green|+20}}
* {{icon|prominence}} 名望 {{green|+20}}
* {{icon|finesse}} Finesse: {{green|+1}}
* {{icon|finesse}} 智略 {{green|+1}}
}}
}}
| {{plainlist|
| {{plainlist|
* {{icon|change governor policy cost}} Change Governor Policy Cost: {{green|−25%}}
* {{icon|change governor policy cost}} 改变总督政策花费 {{green|−25%}}
* {{icon|corruption}} Monthly Corruption: {{green|−5%}}
* {{icon|corruption}} 每月腐败 {{green|−5%}}
}}
}}
|
|
| ''Unlike the other Diadochi, Seleucus was a person of only mediocre importance during Alexander's campaigns. After a string of victories and defeats, Seleucus finally established his domain with the help of Ptolemy Soter, and embarked on a campaign to regain control of the eastern parts of Alexander's empire. Surrounded on every side by titanic powers, Seleucus was, by necessity, a ruthless and cunning leader.''
| '' 与其他继业者不同,塞琉古在亚历山大征服期间只是一个地位平平的人。在一系列是胜利与失败之后,塞琉古最终在“救主”托勒密的帮助下建立了自己的领地,并开始了一场重夺亚历山大帝国东部地区的战役。由于强权环绕,塞琉古不可避免的成为了一位无情且狡诈的领袖。''
----
----
Given to members of the Seleucid dynasty of Persia at game start, and inherited patrilineally. Called <code>seleucids</code> in game code.
{{Green|该特质可以通过父系遗传。}} Given to members of the Seleucid dynasty of Persia at game start, and inherited patrilineally. 游戏代码叫作 <code>seleucids</code>
|-
|-
| {{icon|conqueror}}
| {{icon|conqueror}}
| Conqueror
| {{ruby|征服者|Conqueror}}
| {{icon|prominence}} Prominence: {{green|+10}}
| {{icon|prominence}} 名望 {{green|+10}}
| {{icon|tributary opinion}} Tributary Opinion of Us: {{green|+5}}
| {{icon|tributary opinion}} 朝贡国对我们的好感 {{green|+5}}
| {{icon|assault ability}} Assault Ability: {{green|+10%}}
| {{icon|assault ability}} (强攻)攻击能力 {{green|+10%}}
| ''Like so many before [CHARACTER.GetHerHim], [CHARACTER.GetName] bears the title of Conqueror - and the responsibility that lies with it.''
| '' 正如[CHARACTER.GetName] 的许多先辈一样,[CHARACTER.GetHerHim] 负有征服者的称号——以及与之相系的责任。''
----
----
Random chance to be granted to a general after victory in battle.
Random chance to be granted to a general after victory in battle.
|-
|-
| {{icon|orator}}
| {{icon|orator}}
| Orator
| {{ruby|舌灿莲花|Orator}}
| {{icon|charisma}} Charisma: {{green|+1}}
| {{icon|charisma}} 魅力 {{green|+1}}
| {{plainlist|
| {{plainlist|
* {{icon|senate influence}} Senate Influence: {{green|+0.1}}
* {{icon|senate influence}} 元老院影响力 {{green|+0.1}}
* {{icon|legitimacy}} Monthly Legitimacy: {{green|+0.1}}
* {{icon|legitimacy}} 每月正统性 {{green|+0.1}}
}}
}}
|
|
| ''The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.''
| ''[CHARACTER.GetName] 的演讲妙语连珠,仅仅是他的声音就足以让人停下脚步侧耳倾听。''
|-
|-
| {{icon|olympic competitor}}
| {{icon|olympic competitor}}
| Olympic Competitor
| {{ruby|奥运会竞争者|Olympic Competitor}}
| {{plainlist|
| {{plainlist|
* {{icon|loyalty}} Monthly Loyalty: {{green|+0.2}}
* {{icon|loyalty}} 每月忠诚 {{green|+0.2}}
* {{icon|no}} {{red|Cannot}} be given jobs in government, political office or military command
* {{icon|no}} {{red|Cannot}} be given jobs in government, political office or military command
}}
}}
|
|
|
|
| ''[CHARACTER.GetName] is here to compete in the Olympics, and is focusing all his energy on sporting events.''
| ''[CHARACTER.GetName] 前来参加奥运会比赛,将他的所有精力都集中在了体育赛事上。''
----
----
Given to all characters who are chosen to participate in the Olympics.
Given to all characters who are chosen to participate in the Olympics.
|-
|-
| {{icon|Poet}}
| {{icon|Poet}}
| Poet
| {{ruby|诗人|Poet}}
| {{plainlist|
| {{plainlist|
* {{icon|martial}} Martial: {{red|−1}}
* {{icon|martial}} 军略 {{red|−1}}
* {{icon|charisma}} Charisma: {{green|+1}}
* {{icon|charisma}} 魅力 {{green|+1}}
}}
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| {{icon|improve opinion maximum}} Improve Opinion Maximum: {{green|+10%}}
| {{icon|improve opinion maximum}} 提高好感度的最大值 {{green|+10%}}
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| ''The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.''
| ''[CHARACTER.GetPraenomen] 拥有以新颖的方式表达[CHARACTER.GetHimselfHerself]自己的天赋。''
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| {{icon|victorious}}
| {{icon|victorious}}
| Victorious
| {{ruby|胜利者|Victorious}}
| {{plainlist|
| {{plainlist|
*{{icon|prominence}} Prominence: {{green|+20}}
*{{icon|prominence}} 名望 {{green|+20}}
*{{icon|popularity}} Monthly Popularity: {{red|+0.1}}
*{{icon|popularity}} 每月人气 {{red|+0.1}}
}}
}}
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| ''[CHARACTER.GetPraenomen] has become a byword for glory - long may [CHARACTER.GetSheHe] vanquish [CHARACTER.GetHerHis] foes!''
| ''[CHARACTER.GetPraenomen] 成为了荣耀的代名词——愿[CHARACTER.GetSheHe] 战无不胜,令[CHARACTER.GetHerHis] 的敌人俯首称臣!''
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Random chance to be granted to a general after victory in battle.
Random chance to be granted to a general after victory in battle.

於 2019年4月30日 (二) 01:10 的修訂

The character view, provides ways to interact with character as well as showing summary view of family, rivals and friends.

The characters in Imperator are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world.

屬性

角色擁有以下四項屬性:

  • 軍事(Martial) (軍事技能點)代表一個角色戰鬥和領導軍隊的能力. 軍事技能點高的角色能成為優秀的將軍.
  • 魅力(Charisma) (魅力點)是一個角色吸引和說服他人的能力.
  • 熱忱(Zeal) is a character's ability to inspire faith in other characters, and also in calling upon the favour of the gods.
  • 計略(Finesse) represents a character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

特質

特質可分為以下四類:

  • 個性特質——This includes being Brave or Coward, Cruel or Merciful. These impacts the character attributes and stats directly, as well as...
  • 軍事特質——Usually a character has a maximum of one of those, that may give a bonus or penalty.
  • 健康特質——Stressed, Maimed, Lunatic etc. Not beneficial to the character in most cases.
  • 身份特質——Some exceptional traits that can be given from actions, like Conqueror.

個性特質

特質 個人 統治者 總督 將軍 對立特質 說明與注釋
無禮 無禮Abrasive Max rivals 最大仇敵數量 +1 Tributary opinion of us.png 朝貢國對我們的好感 −5 和善 Good Natured 有些人就是不能和別人好好相處。
野心勃勃 野心勃勃Ambitious
  • Prominence.png 名望 +20
  • Finesse.png 智略 +1
安於現狀 Content 他人將登頂之路視為挑戰,但[CHARACTER.GetPraenomen]將其視為動力。

擁有這項特質的人物將更傾向於通過謀殺登上權力的頂峰。

專斷 專斷Arbitrary Finesse.png 智略 −1 Diplomatic relations.png 外交關係 −1 公正 Just 歸根結底,是否有人真的關心何為對錯?
傲慢 傲慢Arrogant
  • Prominence.png 名望 +10
  • Charisma.png 魅力 −1
All power costs Power Costs: +1% Modest Modest 在[CHARACTER.GetPraenomen]着手的每一件事中,[CHARACTER.GetSheHe]都無疑是最優秀的(至少[CHARACTER.GetHerHis]自己是這麼認為的)。
果斷 果斷Assertive Prominence.png 每月人物名望 +0.05 Commerce value.png National Commerce Income: +5% Commerce value.png Local Commerce Income: +5% 溫順 Submissive [CHARACTER.GetPraenomen]思維敏捷、快人快語、行動迅速,了解應對大多數情況的最佳方法。
樂善好施 樂善好施Benefactor Popularity.png 每月人氣 +0.05 Happiness.png National Slaves Happiness: +5% Happiness.png Local Slaves Happiness: +10% 嚴苛 Harsh 雖然可能並不存在所謂真正的利他主義者,但[CHARACTER.GetPraenomen]已經非常接近了。
直率 直率Blunt Charisma.png 魅力 −1 Improve opinion maximum 提高好感度的最大值 −25% 能言善辯 Silver Tongued 有時候,事實就是事實。
謹慎 謹慎Cautious Martial.png 軍略 −1 Unit reorganization cost Unit Reorganization Cost: −5% 魯莽 Reckless 如果不進行盡職調查,即使是最好的計劃也會失敗。
忠貞 忠貞Chaste Fertility.png 生育能力 −20% 淫蕩 Lustful [CHARACTER.GetPraenomen]將自己的身體視為一座承載着美德和榮譽的不容侵犯的廟宇。其他人也這樣看待[CHARACTER.GetHerHis]。
冷漠 冷漠Cold
  • Max friends 最大好友數量 −1
  • Charisma.png 魅力 −1
Bribe character cost.png Assassinate Cost: −25% 富有愛心 Loving 將[CHARACTER.GetName]的心比作束縛普羅米修斯的冰冷岩石也不為過。
安於現狀 安於現狀Content
  • Prominence.png 名望 −10
  • Finesse.png 智略 −1
野心勃勃 Ambitious 並不是每個人都天生自帶野心。[CHARACTER.GetPraenomen]正因沒有野心而更快樂。
腐敗 腐敗Corrupt Corruption.png 腐敗 +10 National tax 國家稅收 +10% Enslavement efficiency.png 抓奴效率 +1% 正直 Righteous 一個人能以正確的方式做事,或以有利可圖的方式做事。[CHARACTER.GetPraenomen]知道這其中的真相。
狡猾 狡猾Crafty
  • Corruption.png 腐敗 +20
  • Finesse.png 智略 +2
Enslavement efficiency.png 抓奴效率 +2% 老實 Guileless 花言巧語,陰謀詭計,狡猾詭詐,這些可能不是討喜的品質,但也從來都不是無益的。
殘暴 殘暴Cruel Charisma.png 魅力 −1 Local output National Slaves Output: +5% Local output Local Slaves Output: +10% Enslavement efficiency.png 抓奴效率 +3% Merciful Merciful 他者的苦難乃創造的源泉,至少[CHARACTER.GetPraenomen]是這樣說的。

擁有這項特質的人物將更傾向於通過謀殺登上權力的頂峰。

詭詐 詭詐Deceitful
  • Corruption.png 每月腐敗 +0.05
  • Finesse.png 智略 +1
Bribe character cost.png Bribe Character Cost: −25% 誠實 Honest 坦誠以待或許更可敬,但至少對於[CHARACTER.GetPraenomen]來說,此舉不能使其走得長遠。
高潔 高潔Devout Loyalty.png 每月忠誠 +0.1
  • Omen.png Omen Power: +5%
  • Invoke devotio.png Invoke Devotio Cost: −5%
墮落 Lapsed 在黑暗的年代,祈禱可以成為希望的源泉。於[CHARACTER.GetPraenomen]而言,幸運的是,生活總是一片黑暗。
愚昧 愚昧Dumb
  • Finesse.png 智略 −2
  • Loyalty.png 每月忠誠 +0.05%
聰慧 Intelligent [CHARACTER.GetPraenomen]從來不在意對知識的追求。
精力充沛 精力充沛Energetic
  • Finesse.png 智略 +1
  • Martial.png 軍略 +1
懶惰 Lazy [CHARACTER.GetPraenomen]無論幹什麼都會投入雙倍努力——就連睡覺也是如此。

擁有這項特質的人物將更可能且更頻繁地做出一些犯罪行為,如盜竊賭博謀殺

愚蠢 愚蠢Foolish Finesse.png 智略 −1 精明 Shrewd 似乎唯一一個不知道[CHARACTER.GetPraenomen]有多容易上當受騙的人就是[CHARACTER.GetPraenomen][CHARACTER.GetHerselfHimself]自己。
寬宏大量 寬宏大量Forgiving
  • Charisma.png 魅力 +1
  • Finesse.png 智略 −1
Tyranny Monthly Tyranny: −0.05 有仇必報 Vengeful [CHARACTER.GetPraenomen]寬厚的心中容得下任何罪行、侮辱和任何形式的冒犯。
敢為人先 敢為人先Founder Loyalty.png 每月忠誠 +10% build_cost修正 建造花費 −10% Local output Local Citizens Output: +10% 無能 Incapable 所羅門、羅慕路斯與舊世代的偉大法老之後,無人的遠見可以與[CHARACTER.GetPraenomen]相提並論。
慷慨 慷慨Generous Popularity.png 每月人氣 +0.05 Happiness.png National Citizens Happiness: +5% Unrest.png Local Unrest: −1
  • 自私 Selfish
  • Miserly Miserly
幫助他人的簡單舉動往往就能讓[CHARACTER.GetPraenomen]感到欣慰。
和善 和善Good Natured Max friends 最大好友數量 +1 Tributary opinion of us.png 朝貢國對我們的好感 +5 無禮 Abrasive 行為討喜,態度禮貌,善於交友。
貪婪 貪婪Greedy Charisma.png 魅力 −1 Global population growth.png Local Population Growth: +2% 節制 Self-controlled 沒人敢聲稱[CHARACTER.GetPraenomen]是穩重自持的人。

查閱的遊戲內代碼為 gluttonous.

老實 老實Guileless
  • Corruption.png 每月腐敗 −0.1
  • Finesse.png 智略 −2
狡猾 Crafty 如果一個人老實到連羊都能到騙他,那就是一件令人擔憂的事情了。
嚴苛 嚴苛Harsh Popularity.png 每月人氣 −0.05 Local output National Slaves Output: +5% Local output Local Slaves Output: +10% 樂善好施 Benefactor 很多人認為輕微的罪行只需要輕微的處罰,[CHARACTER.GetPraenomen]則認為輕微的處罰本身就是一種罪過。

擁有這項特質的人物將更傾向於通過謀殺登上權力的頂峰。

誠實 誠實Honest Corruption.png 每月腐敗 −0.05 Local output National Tribesmen Output: +5% 詭詐 Deceitful 光是欺騙的念頭就足以讓[CHARACTER.GetPraenomen]頭大。

擁有這一特質的人物永遠不會接受賄賂

謙卑 Humble Charisma.png 魅力 +1 Tribute income.png Tribute Income: −1% Local output Local Freemen Output: +5% 驕傲 Proud A healthy respect for one's own place in the grand scheme of things, is what keeps [CHARACTER.GetPraenomen] going.
無能 Incapable Prominence.png 每月人物名望 −0.1 Popularity.png Ruler Popularity Gain: −10% Local output Local Citizens Output: −5% 敢為人先 Founder Some people, you just can't trust to do anything right.
聰慧 Intelligent Finesse.png 智略 +1 Loyalty.png Monthly Governor Loyalty: +0.05% 愚昧 Dumb A mind like no other can solve problems beyond our understanding. A mind like no other, can also create them.
妒忌 Jealous Charisma.png 魅力 −1 Smear reputation cost Smear Reputation Cost: −25% 可靠 Secure Never quite happy with [CHARACTER.GetHerHis] lot in life, [CHARACTER.GetPraenomen] takes more than a little pleasure in coveting the possessions of others.
公正 Just Finesse.png 智略 +1 Unrest.png Local Unrest: −1 專斷 Arbitrary [CHARACTER.GetPraenomen] has become almost legendary for [CHARACTER.GetHerHis] calm, unbiased opinions.
和藹可親 Kindly Local output National Freemen Output: +5% Loyalty.png 忠誠增加幾率 +2% 冷漠 Uncaring A truer soul there never was, than [CHARACTER.GetName].
墮落 Lapsed Loyalty.png 每月忠誠 −0.05 Omen.png Omen Power: −5% 高潔 Devout Once a fervent believer, [CHARACTER.GetPraenomen] abandoned [CHARACTER.GetHerHis] faith long ago.
懶惰 Lazy
  • Finesse.png 智略 −1
  • Martial.png 軍略 −1
精力充沛 Energetic If a job is worth doing, [CHARACTER.GetPraenomen] will not be the one to do it.
富有愛心 Loving
  • Max friends 最大好友數量 +1
  • Charisma.png 魅力 +1
Diplomatic relations.png 外交關係 +1 冷漠 Cold A warm heart and kind gaze can always be found with [CHARACTER.GetPraenomen].
淫蕩 Lustful Fertility.png 生育能力 +20% 忠貞 Chaste An amorous lifestyle has many benefits, and many drawbacks. [CHARACTER.GetPraenomen] recognizes only the former.
Merciful Merciful Charisma.png 魅力 +1 Happiness.png National Freemen Happiness: +2.5% Happiness.png Local Freemen Happiness: +5% Enslavement efficiency.png 抓奴效率 −5% 殘暴 Cruel Mercy can take many forms, and [CHARACTER.GetPraenomen] knows them all.
Miserly Miserly Finesse.png 智略 −1 National tax 國家稅收 −10% Tax income.png Local Tax: −10% 慷慨 Generous To [CHARACTER.GetPraenomen], wealth is there to be owned; there just always seems to be more to collect.
Modest Modest Popularity.png 每月人氣 +0.05 All power costs Power Costs: −1% 傲慢 Arrogant The self-effacing attitude of [CHARACTER.GetName] has become a thing of local legend.
Monotonous Monotonous Popularity.png Ruler Popularity Gain: −20% The harsh, grating sounds that occur whenever [CHARACTER.GetPraenomen] opens [CHARACTER.GetHerHis] mouth, have been known to cause crowded rooms to become mysteriously empty.
老頑固 Narrow-minded Finesse.png 智略 −1
  • Happiness.png National Tribesmen Happiness: +25%
  • Technology speed Technology Speed: −10%
博學 Scholar [CHARACTER.GetPraenomen] has spent so long remembering the good old days, that any mention of progress causes instant suspicion.
廢寢忘食 Obsessive zeal修正 熱忱 +1 Local output National Citizens Output: −5% Research points.png Local Research Points: −10% 博學多才 Polymath When [CHARACTER.GetPraenomen] puts [CHARACTER.GetHerHis] mind to a task, [CHARACTER.GetSheHe] could quite forget about anything as trivial as eating, sleeping or at times, breathing.
虔誠 Pious zeal修正 熱忱 +1
  • Omen.png 祈求預兆花費 −10%
  • National tax 國家稅收 −10%
多疑 Skeptical The very gods above would struggle to find anything to complain about, looking at [CHARACTER.GetPraenomen].
直率 Plain-speaking Diplomatic reputation.png 外交聲譽 +3 尖酸 Sarcastic There are times when matters are just exactly what they seem. For [CHARACTER.GetPraenomen], that is all the time.
博學多才 Polymath zeal修正 熱忱 −1 Local output National Citizens Output: +5% Research points.png Local Research Points: +10% 廢寢忘食 Obsessive There are few subjects upon which [CHARACTER.GetPraenomen] could not wax lyrical.
聲名顯赫 Prominent Prominence.png 名望 +30 Commerce value.png Local Commerce Income: +10% 默默無聞 Unnoticeable When [CHARACTER.GetName] speaks - people listen.
驕傲 Proud Charisma.png 魅力 −1 Tribute income.png Tribute Income: +10% Fort defense.png Local Fort Defense: +10% 謙卑 Humble Hubris is warned of, in the Greek tales of old. It would seem that [CHARACTER.GetPraenomen] never much cared for the theater.
魯莽 Rash Finesse.png 智略 −1 Happiness.png National Citizens Happiness: −5% 明智 Wise Choices become a lot less complicated if one rushes blindly past them.
魯莽 Reckless Martial.png 軍略 +1
  • Aggressive expansion.png 侵略性擴張影響 +10%
  • Warscore cost.png 戰爭分數花費 −10%
謹慎 Cautious [CHARACTER.GetPraenomen] always has a plan. Curiously, it always seems to be the same one.
正直 Righteous Corruption.png 腐敗 −10 link= 28px 侵略性擴張影響 −10% 腐敗 Corrupt A singular purpose brooks no worldly distraction.

Characters with this trait will never accept a bribe.

尖酸 Sarcastic Diplomatic reputation.png 外交聲譽 −3 直率 Plain-speaking Literally everyone loves [CHARACTER.GetName].
博學 Scholar Martial.png 軍略 −1 Technology speed Technology Speed: +5% Research points.png Local Research Points: +10% 老頑固 Narrow-minded [CHARACTER.GetPraenomen] simply devours knowledge as it were a hearty meal. It seems to sustain [CHARACTER.GetHerHim] about as much, too.
可靠 Secure Charisma.png 魅力 +1 Loyalty.png Monthly General Loyalty: +0.05 妒忌 Jealous If [CHARACTER.GetName] had feathers, not even a divine thunderbolt could ruffle them.
節制 Self-controlled zeal修正 熱忱 +1 Global population growth.png Local Population Growth: −2% 貪婪 Greedy A life of fulfillment, seems to [CHARACTER.GetPraenomen] to lack all sense of purpose.
自私 Selfish Popularity.png 每月人氣 −0.05 National tax 國家稅收 −5% 慷慨 Generous The most important thing in the world of [CHARACTER.GetName], is [CHARACTER.GetName].
精明 Shrewd
  • Finesse.png 智略 +1
  • zeal修正 熱忱 −1
Mercenary maintenance.png Mercenary Maintenance: −10% 愚蠢 Foolish Nobody fools [CHARACTER.GetPraenomen] twice - if there's a path to a bargain, [CHARACTER.GetSheHe] will be the one to find it.
能言善辯 Silver Tongued Charisma.png 魅力 +1 Improve opinion maximum 提高好感度的最大值 +25% 直率 Blunt Even the most skilled of diplomats would struggle to compare to [CHARACTER.GetPraenomen].
多疑 Skeptical zeal修正 熱忱 −1
  • Omen.png 祈求預兆花費 +10%
  • National tax 國家稅收 +10%
虔誠 Pious Questioning everything can get tiring, don't you think?
固執 Stubborn Popularity.png 每月人氣 −0.05 Fort defense.png Local Fort Defense: +10% 意志薄弱 Weak-willed The very wrath of the powers that be couldn't budge [CHARACTER.GetPraenomen] after [CHARACTER.GetSheHe] has made up [CHARACTER.GetHerHis] mind.
溫順 Submissive Prominence.png 每月人物名望 −0.05 Commerce value.png National Commerce Income: −5% Commerce value.png Local Commerce Income: −5% 果斷 Assertive The meek aren't really due to inherit anything, just yet.
多疑 Suspicious Max rivals 最大仇敵數量 +1 Bribe character cost.png Imprison Cost: −25% 輕信他人 Trusting [CHARACTER.GetPraenomen] knows exactly who's out to get [CHARACTER.GetHerHim]. Everyone that isn't called [CHARACTER.GetName].
寬容 Tolerant zeal修正 熱忱 −1 Happiness.png 不同文化組幸福度 +10% 狂熱 Zealous People from all walks of life can find an unbiased listener, in [CHARACTER.GetPraenomen].
輕信他人 Trusting Max rivals 最大仇敵數量 −1 Tyranny Monthly Tyranny: −0.05 多疑 Suspicious To give others the benefit of the doubt, one first must doubt them. [CHARACTER.GetPraenomen] never quite reaches that first step.
冷漠 Uncaring Local output National Freemen Output: −5% Loyalty.png 忠誠增加幾率 −2% 和藹可親 Kindly The world could fold in on itself tomorrow, for all [CHARACTER.GetPraenomen] cares.
默默無聞 Unnoticeable Prominence.png 名望 −30 Commerce value.png Local Commerce Income: −10% 聲名顯赫 Prominent When [CHARACTER.GetPraenomen] speaks - who is [CHARACTER.GetPraenomen] anyway?
有仇必報 Vengeful
  • Finesse.png 智略 +1
  • Charisma.png 魅力 −1
Bribe character cost.png Assassinate Cost: −20% 寬宏大量 Forgiving Nothing can stand between [CHARACTER.GetPraenomen] and those that have wronged [CHARACTER.GetHerHim].

Characters with this trait will be more likely to murder their way to the top.

意志薄弱 Weak-willed Prominence.png 每月人物名望 −0.1 Fort defense.png Local Fort Defense: −10% 固執 Stubborn The only thing stopping [CHARACTER.GetPraenomen] from simply laying down to die, is indecision.
明智 Wise Finesse.png 智略 +1 Local output National Citizens Output: +5% 魯莽 Rash Simply having knowledge is not enough; understanding how to apply it, shows true wisdom.
狂熱 Zealous zeal修正 熱忱 +1 Happiness.png 不同文化組幸福度 −10% 寬容 Tolerant A raging fire burns in the heart of [CHARACTER.GetPraenomen], fueled by the spirit of religious mystery.

軍事特質

A character can usually have only one military trait.

特質 個人 將軍 對立特質 說明與注釋
侵略如火 侵略如火Aggressive Martial.png 軍略 +1
  • Unit heavy infantry.png 重步兵訓練度 +5%
  • Unit war elephants.png 戰象訓練度 +5%
經過戰爭的磨礪,[CHARACTER.GetPraenomen]視[CHARACTER.GetHerHis]的兵法為一把凌厲的劍,直刺敵人心臟的最深處。
勇敢 勇敢Brave Martial.png 軍略 +1
  • Morale of armies 陸軍士氣 +5%
  • Loyalty.png 忠誠增加幾率 +2%
怯懦 Coward [CHARACTER.GetPraenomen]正視危險,志在取勝。
自信 自信Confident Martial.png 軍略 +1
  • Unit heavy cavalry.png 重騎兵訓練度 +5%
  • Unit chariots.png 戰車訓練度 +5%
相信自己的直覺是走向成功的第一步。
怯懦 怯懦Coward Martial.png 軍略 −1
  • Morale of armies 陸軍士氣 -5%
  • Loyalty.png 忠誠增加幾率 −2%
勇敢 Brave 在[CHARACTER.GetPraenomen]看來,繼續存活比死亡更為可取,無論活得是否體面。
紀律嚴明 紀律嚴明Disciplined Martial.png 軍略 +1 Discipline.png 訓練度 +5% 對[CHARACTER.GetPraenomen]來說,沒有什麼比規行矩步更重要。
見解獨到 見解獨到Original Thinker Martial.png 軍略 +1 Martial.png 圍攻能力 +10% 戰爭後勤需要一定的創造力,[CHARACTER.GetPraenomen]看起來具備這種能力。
戰術古板 戰術古板Tactically Inflexible Martial.png 軍略 −1 Reinforcement speed.png 補員速度 −10% 補給線、撤退路線和全面良好的規劃對[CHARACTER.GetPraenomen]來說毫無意義。
戰術家 戰術家Tactician Martial.png 軍略 +1
  • Unit archers.png 弓兵訓練度 +5%
  • Unit light infantry.png 輕步兵訓練度 +5%
  • Unit horse archers.png 弓騎兵訓練度 +5%
普通人只能看到流於表面的刀光劍影,而[CHARACTER.GetPraenomen]卻能洞穿敵人的套路、弱點,並抓住最終的——勝利。
堅毅 堅毅Steadfast Martial.png 軍略 +1
  • Unit heavy infantry.png 重步兵訓練度 +5%
  • Unit war elephants.png 戰象訓練度 +5%
[CHARACTER.GetName]的決心在軍中廣為流傳,這份品質已經感染了[CHARACTER.GetSheHe]麾下的每一名士兵。

健康特質

Health traits represent various health conditions, mostly detrimental and sometimes fatal.

特質 個人 統治者 先天 說明與注釋
關節炎 關節炎Arthritis
  • Finesse.png 智略 −1
  • Martial.png 軍略 −1
No 關節炎通常被認為是身體自然衰退的結果,在全世界都很普遍。關節僵硬、損傷和疼痛是部分常見症狀。
不孕 不孕Barren Fertility.png 生育能力 −10 No 對於育齡婦女來說,喪失受孕能力是一種可怕的痛苦。
失明 失明Blind Finesse.png 智略 −3 No 失明可能是先天的,也可能是由許多致命疾病引起的。在某些文化中,盲人被尊為聖人。
出血熱 出血熱Bloody Flux
  • Martial.png 軍略 −4
  • Finesse.png 智略 −4
  • zeal修正 熱忱 +1
  • Health.png 健康 −4
No 在歷史的不同時期,出血熱都肆虐過地中海諸國和其他地區。這種疾病通常是致命的,並伴有嘔吐、細胞壞死和內出血症狀。

遊戲代碼叫作 hemorrhagic_fever

腦損傷 腦損傷Brain Damaged
  • Charisma.png 魅力 −3
  • Martial.png 軍略 −3
  • Finesse.png 智略 −3
  • zeal修正 熱忱 −3
  • Health.png 健康 −0.3
No 腦損傷是一種可怕的損傷,讓患者只剩一具空殼。這種損傷可以由多類炎症或身體受傷引起,患者通常需要在餘生持續接受護理。
癌症 癌症Cancer
  • Charisma.png 魅力 −2
  • Finesse.png 智略 −2
  • zeal修正 熱忱 −2
  • Martial.png 軍略 −2
  • Health.png 健康 −2
No 癌症有多種形式,患上癌症如同被判處死刑。
閹人 閹人Castrated Fertility.png 生育能力 −10 No 閹割是一種極端的處理和懲罰方式,但有時又作為一種提升奴隸身份階級的手段。其抑制或剝奪了男性生育的能力。
痴呆症 痴呆症Dementia
  • Charisma.png 魅力 −2
  • Finesse.png 智略 −2
  • zeal修正 熱忱 −2
  • Martial.png 軍略 −2
  • Health.png 健康 −2
No 痴呆症會侵蝕人的心智,患者仿佛失去靈魂,只留皮囊於人世。
沮喪消沉 沮喪消沉Depressed
  • Charisma.png 魅力 −1
  • Finesse.png 智略 −1
  • Health.png 健康 −0.1
No 抑鬱症就像一片烏雲籠罩着[CHARACTER.GetPraenomen],甚至連悲傷遠遠不及於此。每個動作都是機械的;說出的每一句話都是在演戲。[CHARACTER.GetSheHe]所感受到的,只有活着帶來的無情諷刺。
白喉 白喉Diphtheria Health.png 健康 −2 No 一種可怕的傳染病,表現為不尋常的病變、咽喉症狀和萎靡不振。
痢疾 痢疾Dysentery
  • Martial.png 軍略 −1
  • Finesse.png 魅力 −1
  • Health.png 健康 −0.5
No 痢疾是一種腸道疾病,如治療得當,通常可以得到控制。然而,由於痢疾引發的脫水往往會導致嚴重的併發症,並可能導致死亡,特別是在污水源頭周圍。
癲癇 癲癇Epileptic
  • Finesse.png 智略 −1
  • zeal修正 熱忱 +2
  • Health.png 健康 −0.2
Diplomatic reputation.png 外交聲譽 −1 Yes 癲癇必然會縮短[CHARACTER.GetPraenomen]的壽命,但[CHARACTER.GetHerHis]的信念也因此更強大。
美麗 美麗Fair Max friends 最大好友數量 +1 Yes [CHARACTER.GetPraenomen]超凡脫俗的美貌賺足了回頭率。
虛弱 虛弱Frail
  • Martial.png 軍略 −1
  • Health.png 健康 −0.05
No 虛弱可能由任何數量的遺傳性疾病引起,並且通常會影響患病者的一生,使其比同齡人體弱,並且通常更容易感染其他疾病。
壞疽 壞疽Gangrene
  • Martial.png 軍略 −3
  • Finesse.png 智略 −3
  • Health.png 健康 −3
No 壞疽是指沒有足夠血液供應的組織壞死感染,可能會在嚴重受傷、暴露於極度寒冷環境和某些體內併發症後出現。
痛風 痛風Gout
  • Finesse.png 智略 −1
  • Martial.png 軍略 −1
  • Health.png 健康 −1
No 痛風通常是由奢侈的生活方式造成,會導致慢性疼痛,還有很多其他更嚴重的併發症。
駝背 駝背Hunchback Martial.png 軍略 −1 Yes 身體畸形讓[CHARACTER.GetPraenomen]無法享受生命中的一些樂趣。
近親缺陷 近親缺陷Inbred
  • Charisma.png 魅力 −2
  • Finesse.png 智略 −1
  • Martial.png 軍略 −1
  • Fertility.png 生育能力 −30%
  • Health.png 健康 −0.1
Yes 一代又一代的近親繁殖可能會造成……意想不到的結果。
殘疾 殘疾Invalid Martial.png 軍略 −3 No [CHARACTER.GetPraenomen]只能完成最基本的動作,必須得靠[CHARACTER.GetHerHis]的幻想來冒險。
感染 感染Infection Health.png 健康 −0.2 No 病痛早期階段是最難辨別的。雖然最終可能只會導致很輕微的疾病,但也可能會發展成更嚴重的疾病。
炎症 炎症Inflammation
  • Finesse.png 智略 −1
  • Charisma.png 魅力 −1
No 腫脹和炎症是常見疾病,其主要症狀是壓痛和疼痛,同時也是某些潛在健康問題的症兆。
患麻風病 患麻風病Leper
  • Fertility.png 生育能力 −1
  • Health.png 健康 −0.5
  • Popularity.png 每月人氣 −0.2
No 所有人都不敢接觸麻風病人;這種可怕的疾病會慢慢侵蝕肉體,直到生命終結。
跛行 跛行Limp Martial.png 軍略 −2 Yes 舊疾令[CHARACTER.GetPraenomen]無法行動自如。
口齒不清 口齒不清Lisp Finesse.png 智略 −1 Yes 輕微的語言障礙有時候會讓[CHARACTER.GetPraenomen]倍感壓力。
瘋狂 瘋狂Lunatic
  • Martial.png 軍略 −2
  • Finesse.png 智略 −2
  • Charisma.png 魅力 +2
  • zeal修正 熱忱 +2
  • Health.png 健康 −0.2
Yes 毫不含糊地說,[CHARACTER.GetName]是個徹頭徹尾的瘋子。
Maimed 殘廢Maimed Martial.png 軍略 −2 No [CHARACTER.GetPraenomen]全身上下都是令人恐怖的傷疤。
Maniac 癲狂Maniac
  • Health.png 健康 −0.1
  • Charisma.png 魅力 −2
  • Finesse.png 智略 +2
Yes [CHARACTER.GetPraenomen]時而大發雷霆,時而心平氣和,與海洋一樣變化多端、神秘莫測。

遊戲代碼叫作 schizophrenic

Mentagra 羊須瘡Mentagra Charisma.png 魅力 −2 No 羊須瘡是一種神秘的疾病,被認為是通過親吻和身體接觸傳播,症狀為面部皮疹,伴有瘡和嚴重的不適。
Mourning 哀悼Mourning
  • Charisma.png 魅力 −2
  • zeal修正 熱忱 −2
  • Health.png 健康 −0.2
No 失去所愛的人比任何肉體上的創傷都更令人痛苦。
獨眼 獨眼One-Eyed Martial.png 軍略 −1 No 一隻眼睛失明會徹底改變深度知覺。安提柯王朝的創始人——安提柯在戰鬥中失去一隻眼睛後,獲得了綽號「獨眼」。
癱瘓 癱瘓Paralysis
  • Martial.png 軍略 −4
  • Health.png 健康 −0.3
No 局部癱瘓可能由多種原因引起,包括神經或腦損傷。
Plague 染疫Plague Health.png 健康 −2 No 人們對瘟疫諱莫如深;即使是疑似感染瘟疫的人也往往會被處死。
患肺病 患肺病Pneumonia Health.png 健康 −1 No 肺病是一種十分很常見的疾病,部分原因在於建成區惡劣的空氣質量。儘管這種疾病多數情況下會自然痊癒,但病情極易惡化的特點依然使得肺病成為一種死亡率頗高的疫病。
疱疹 疱疹Pox
  • Charisma.png 魅力 −2
  • Fertility.png 生育能力 −20%
  • Health.png 健康 −0.1
No 性病在古代世界很常見。雖然有些病症尚未以全貌出現,但其他的已有據可查,奇怪的是,人們常常認為這種疾病可以通過增加性活動來治癒。
尋求治療 尋求治療Seeking Treatment Health.png 健康 +0.05 No 醫學是一門撲朔迷離的學問,但再怎麼說也比什麼不做受病痛折磨要好。
緊張不安 緊張不安Stressed Finesse.png 智略 −1 No 有些事情是無法忍受的;對[CHARACTER.GetPraenomen]來說,這種事情說的就是懷胎到第九個月。
口吃 口吃Stutter Charisma.png 魅力 −1 Yes 在公共場合演講對於[CHARACTER.GetPraenomen]尤其具有挑戰性。
醜陋 醜陋Ugly
  • Charisma.png 魅力 −1
  • Fertility.png 生育能力 −20%
Yes [CHARACTER.GetPraenomen]在情場總是不如意。
受傷 受傷Wounded
  • Martial.png 軍略 −1
  • Health.png 健康 −0.1
No [CHARACTER.GetPraenomen]身上有着過去留下的重傷傷痕。

身份特質

Status traits represent a character's current activities, lifestyle, reputation, or heritage.

特質 個人 統治者 將軍 說明與注釋
安提柯的血脈 安提柯的血脈Blood of Antigonus
  • Prominence.png 名望 +20
  • Finesse.png 智略 +1
  • Aggressive expansion.png 侵略性擴張變化−0.1
  • Fort defense.png (全局)要塞防禦 +10%
「獨眼」安提柯曾是亞歷山大大帝最忠誠的總督,在亞歷山大死後不久,他擊敗佩爾狄卡斯,一躍成為強權之一。作為第一個自行稱王的繼業者,他得到了其忠誠的家族的支持,並在虛弱不堪的希臘諸邦中建立了良好的聲譽。

該特質可以通過父系遺傳。 Given to members of the Phrygian Antigonid dynasty at game start, and inherited patrilineally. 遊戲代碼叫作 antigonids

安提帕特的血脈 安提帕特的血脈Blood of Antipatros
  • Prominence.png 名望 +20
  • Charisma.png 魅力 +1
  • build_cost修正 建造花費 −10%
  • Legitimacy.png 每月正統性 +0.05
作為亞歷山大的好友,在亞歷山大的遠征期間安提帕特負責駐守馬其頓。他對亞歷山大極盡忠誠,並且在位期間對希臘諸城邦國咄咄逼人。他的兒子,卡山德則相反。卡山德對亞歷山大的輕蔑之情路人皆知,而他的遺志則是建立和復原諸多名城。

該特質可以通過父系遺傳。 Given to members of the Macedonian Antipatrid dynasty at game start, and inherited patrilineally. 遊戲代碼叫作 antipatrid

阿吉德的血脈 阿吉德的血脈Blood of the Argeads
  • Prominence.png 名望 +20
  • Martial.png 軍略 +1
  • Aggressive expansion.png 侵略性擴張影響 −10%
  • Legitimacy.png 每月正統性 +0.05
阿那克薩圖斯曾說「大千世界無窮盡也」,亞歷山大聽到不禁潸然淚下;他的好友問他何故落淚,亞歷山大答道:「世界無窮無盡,我卻連一小界也未能征服,這難道不讓人悲痛麼?」

該特質可以通過父系或母系遺傳。 Given to Thessalonike Argead, wife of Basileus Cassander of Macedon, at game start, and inherited by her descendants born after game start. 遊戲代碼叫作 argeads

拉吉底的血脈 拉吉底的血脈Blood of the Lagidae
  • Prominence.png 名望 +20
  • zeal修正 熱忱 +1
  • Happiness.png 不同文化組幸福度 +15%
  • Research points.png 研究點(修正) +5%
由於從小就隨侍亞歷山大左右,拉吉底家族的「救主」托勒密,成為了亞歷山大麾下的首批七名近身護衛官之一。巴比倫分封協議之後,他將大本營安在了埃及,其治下人口文化錯綜複雜,但他仍舊以公正之道將自己的領土治理的井井有條。他的長盛王朝以在贊助藝術、哲學、科學方面的深遠影響而廣為後人所知。

該特質可以通過父系遺傳。 Given to members of the Egyptian Lagid dynasty at game start, and inherited patrilineally. 遊戲代碼叫作 lagids

呂西馬庫斯的血脈 呂西馬庫斯的血脈Blood of Lysimachus
  • Prominence.png 名望 +20
  • Martial.png 軍略 +1
  • Diplomatic reputation.png 外交聲譽 +1
  • Martial.png 處決花費 −25%
亞歷山大大帝的密友,同時也是傳奇的近身護衛官之一;呂西馬庫斯是一位無情且狡詐的將軍,他對繼業者之間的外交關係是掌控的最好的。

該特質可以通過父系遺傳。 Given to members of the Thracian Alcimachid dynasty at game start, and inherited patrilineally. 遊戲代碼叫作 alcimachid

塞琉古的血脈 塞琉古的血脈Blood of Seleucus
  • Prominence.png 名望 +20
  • Finesse.png 智略 +1
  • Change governor policy cost 改變總督政策花費 −25%
  • Corruption.png 每月腐敗 −5%
與其他繼業者不同,塞琉古在亞歷山大征服期間只是一個地位平平的人。在一系列是勝利與失敗之後,塞琉古最終在「救主」托勒密的幫助下建立了自己的領地,並開始了一場重奪亞歷山大帝國東部地區的戰役。由於強權環繞,塞琉古不可避免的成為了一位無情且狡詐的領袖。

該特質可以通過父系遺傳。 Given to members of the Seleucid dynasty of Persia at game start, and inherited patrilineally. 遊戲代碼叫作 seleucids

征服者 征服者Conqueror Prominence.png 名望 +10 Tributary opinion of us.png 朝貢國對我們的好感 +5 assault_ability修正 (強攻)攻擊能力 +10% 正如[CHARACTER.GetName]的許多先輩一樣,[CHARACTER.GetHerHim]負有征服者的稱號——以及與之相系的責任。

Random chance to be granted to a general after victory in battle.

舌燦蓮花 舌燦蓮花Orator Charisma.png 魅力 +1
  • Senate influence 元老院影響力 +0.1
  • Legitimacy.png 每月正統性 +0.1
[CHARACTER.GetName]的演講妙語連珠,僅僅是他的聲音就足以讓人停下腳步側耳傾聽。
奧運會競爭者 奧運會競爭者Olympic Competitor
  • Loyalty.png 每月忠誠 +0.2
  • No Cannot be given jobs in government, political office or military command
[CHARACTER.GetName]前來參加奧運會比賽,將他的所有精力都集中在了體育賽事上。

Given to all characters who are chosen to participate in the Olympics.

詩人 詩人Poet
  • Martial.png 軍略 −1
  • Charisma.png 魅力 +1
Improve opinion maximum 提高好感度的最大值 +10% [CHARACTER.GetPraenomen]擁有以新穎的方式表達[CHARACTER.GetHimselfHerself]自己的天賦。
勝利者 勝利者Victorious
  • Prominence.png 名望 +20
  • Popularity.png 每月人氣 +0.1
[CHARACTER.GetPraenomen]成為了榮耀的代名詞——願[CHARACTER.GetSheHe]戰無不勝,令[CHARACTER.GetHerHis]的敵人俯首稱臣!

Random chance to be granted to a general after victory in battle.

基本信息

角色還擁有私人財富和四項基本信息:

  • Popularity.png 人緣(Popularity) is a measure of how the people see the character. In republics high popularity characters are more likely to elected leader of the republic. However even monarchies cannot ignore popular people.
  • Loyalty.png 忠心(Loyalty) is a measure of a character's loyalty to the state. Disloyal characters are more likely to cause problems to a ruler than loyal ones. However even the most loyal of characters has their limit.
  • Prominence.png 名望(Prominence) represents the fame of the character. Jobs and titles help bring characters to public attention.
  • Corruption.png 腐敗(Corruption) is a measurement of this character’s willingness to engage in underhanded practices. Greed, bribery and the bending of rules come hand-in-hand with high corruption.

健康

The Health stat of a character ranges from 0 to 100, and is increased or decreased by various traits. If the health of a character reaches 0, that character will die. Using the Seek Treatment character interaction will increase the health of the character.

人際關係

Characters have parents, will be able to marry and get children, just as you’d expect. They can also have friends and rivals.

職位

Characters can be given various roles. Besides being ruler of a country, they could be assigned to govern a province, command an army, handle research or be given a role in the government. Some countries allow women to be given offices, and some do not.

政府中的職位包括:

  • 執政官(Consul)
  • 裁判官(Praetor)
  • 監察官(Censor)
  • 軍事保民官(Tribunus Militus)
  • 醫護官(Vulnerarius)

Tyranny

Tyranny is accumulated by the player by performing acts such as imprisoning characters on false charges, crucifying people, sacrificing infants, or other things generally considered malevolent to the populace. Tyranny is tracked by a meter, and as it increases, so do the negative ramifications for the player's country.

互動

There are lots of different interactions you can do with and on your characters, including arranging marriages, bribe them, loan from them, or even sacrifice them if your religions so permit and desire. Interactions can cost powers or gold.

互動 說明
Appoint Dictator Can be done to a ruler in a republic when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war.
Assassinate Foreign characters can be attempted to assassinate.
Banish Forces a previously imprisoned character to leave the country.
Bribe Increases the loyalty of a character.
Execute Kills a character.
Free Hands Increases loyalty and corruption if the character is a governor.
Hold Games Costs money and increases the popularity of the current ruler.
Imprison Imprisons a character.
Inspire Disloyalty Reduces the loyalty and increases the corruption of a foreign character.
Loan Loans money from a wealthy character. They will want it back later, however.
Marry Ruler Works if the ruler and target are different genders and are both unmarried.
Recruit Gets a foreign character to leave their nation and work for you.
Recruit General Gets a foreign general to leave their nation with their army and join you.
Release Prisoner Releases a character from prison.
Repay Loan Repays a loan taken from a character.
Sacrifice Prisoner Some religions allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal.
Seek/Stop Treatment Increases the health of a character.
Seduce Governor Convince a governor to join your cause.
Smear Character Reduces the popularity of a character.

參考資料


國內政策 國家屬性人物內戰文化政府傳承法律國家理念職位叛亂宗教科技
經濟政策 建築經濟食物奇觀人口貿易商品
省份 區域省份領土殖民地產
軍事 軍事傳統陸軍陸軍單位陸戰海軍圍城海戰
對外政策 條約戰爭宣戰理由宣稱外交附屬國蠻族
腳本 事件決議使命
其他 成就對手國家遊戲配置